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Wintersun - Starchild [Osu|Taiko]

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Danii
mod just for lulz
00:01:582 (7) - move slider to x:227 y:122 to line of overlaps 00:00:619 (1,3,5,7) - was even and to right blanket 00:00:940 (3,7) -

00:04:471 (2,4) - maybe crel+g?

00:07:680 (8,1) - i dont like this 2012 mapping tehnique, make better this

00:08:964 (1,5) - fix blanket

00:11:211 (7,9) - same, move note on 1 pixel left

00:19:556 (1,3) - fix blanket, move note up

00:25:654 (3) - ctrl+h and make here this, for better flow

00:26:937 (8,1) - wrong stack, fix it

00:27:900 (3,4) - fix blanket, move 3-rd slider on 1 pixel left

00:28:863 (6) - move this slider right to x:226 y:94 to more symmetry with 00:28:221 (4) -

00:28:221 (4,2) - wrong stack???

00:30:147 (1,1) - fix blanket, move last 1/2 slider right

00:32:714 (3) - looks like a bit far, move to x:167 y :277

00:36:566 (8,1) - a bit curve blanket

00:47:959 (2) - maybe make in some repeat kicksliders of this type this?

00:54:859 (1,3) - fix blanket

00:59:032 (5,2) - fix wrong stack

01:07:697 (3) - move end of slider (point on it) right to visual stack with 01:06:895 (5) -

01:17:486 (7,8) - i hear here less strong sounds than in 01:17:647 (9) - , imo stream should be started on strong sound, make in 01:17:486 (7,8) - kickslider

01:19:901 (3,3) - stack start of last slider and end of first slider and also less curve last slider to right blanket with 01:20:543 (1) -

01:22:790 (2,1) - a bit curve blanket, move note down

01:24:716 (2,3) - stack it with 01:23:753 (2) -

01:28:567 (5,7) - fix blanket

01:29:048 (7,11) - same lol

01:29:209 (8) - nc

01:34:023 (3) - nc?

01:39:318 (4) - nc

01:42:367 - put here note to emphasize vocal

01:44:285 (1,2,1,2,1,2) - in order to this sliders not was so boring, you can with each slider change slider velocity

01:53:913 (1,3) - a bit curve blanket, move note down

01:58:567 (2,3) - same, move note a bit up

01:58:085 (3,3) - too close, move note up to x:454 y:159

02:21:675 (4,7) - fix blanket

02:27:934 (6,8) - ^

02:29:859 (3,5) - ^

02:31:464 (1,3) - ^

02:40:130 (1,6) - stack

02:48:795 (4,6) - fix blanket

03:14:391 - put here note to eas triple (2 notes+slder)

03:20:168 - ^

03:35:012 (1,2) - a bit curve blanket, move note a bit down

03:48:171 (5,3) - bad overlap, try to fix it

03:52:344 (4,5) - make here this to symmetry

03:56:676 (2,4) - a bit curve blanket, fix it

04:01:972 (1,3) - a bit wrong blanket, move 3-rd slider left

04:03:416 (4) - make here kickslider to emphasize vocal

04:05:503 (6,3) - stack

04:10:317 (6) - make here two kicksliders (or one reepat kickslider) to more emphasize vocal (anyway i hear here drum sounds like streams)

04:09:193 (5,1) - fix blanket

04:07:749 (1,5) - stack

04:12:231 (3,6) - wrong stack

04:13:033 (6,1) - a bit wrong blanket, move slider a bit left

04:13:194 (7,2) - ^/move note a bit right

04:13:515 (1,4) - just wrong blanket, move 4-th slider down

04:15:932 (2,4) - a bit wrong blanket, move note right a bit

04:34:495 (4) - ctrl+g

04:37:579 (2,4) - fix blanket

04:44:979 (4,3) - wrong stack, fix it

04:56:214 (2,3,4) - i hear here 1/3 burst (3 notes+slider and other variations), maybe make it?

04:56:214 (2,5) - if you dont like idea with 1/3, at least stack note with end of slider

05:17:403 (1,2) - ctrl+g, because 05:17:724 (2,3) - located too close

05:44:680 (2,3) - fix blanket

05:46:446 (3) - maybe stack it with 05:47:729 (3) - ?

05:47:729 (3,1) - fix blanket

05:49:174 (8) - ctrl+g and to do this, for better flow

05:52:704 (1,1) - wrong stack, fix it

05:55:913 (6,2) - ^

05:59:604 (7,8) - too far because 1/4, move note closer to repeat kickslider (you can make beautiful overlap for example)

05:59:925 (8,1) - swapped nc

06:05:863 (5,6) - fix blanket

06:08:430 (5,7) - make here blanket

06:09:233 (1,2,3,4,1,2,3,4,5,6) - too much curve, invent something better

06:11:319 (7,3) - blanket

06:13:244 (2,3,4) - maybe make here this? for better flow

06:26:868 (3,7) - wrong stack

06:36:978 (1,4) - make here blanket

06:42:755 (2,3,4,5,6,7) - too boring imo, it could be make better

06:47:569 (1,3) - fix blanket

06:53:667 (3,5) - ^

06:54:630 (2,1) - make here blanket

07:27:046 (1,3) - wrong stack

07:30:577 (3) - move end of slider left to visual stack with end of 07:29:935 (1) -

07:44:057 (3,1) - fix blanket, lol

also, since 07:42:452 - green lines is unsnapped, fixed them

end of mod~

good luck, take star
Topic Starter
Wishkey

DaniilLillifag wrote:

mod just for lulz
00:01:582 (7) - move slider to x:227 y:122 to line of overlaps 00:00:619 (1,3,5,7) - was even and to right blanket 00:00:940 (3,7) -

00:04:471 (2,4) - maybe crel+g?

00:07:680 (8,1) - i dont like this 2012 mapping tehnique, make better this

00:08:964 (1,5) - fix blanket

00:11:211 (7,9) - same, move note on 1 pixel left

00:19:556 (1,3) - fix blanket, move note up

00:25:654 (3) - ctrl+h and make here this, for better flow

00:26:937 (8,1) - wrong stack, fix it

00:27:900 (3,4) - fix blanket, move 3-rd slider on 1 pixel left

00:28:863 (6) - move this slider right to x:226 y:94 to more symmetry with 00:28:221 (4) -

00:28:221 (4,2) - wrong stack???

00:30:147 (1,1) - fix blanket, move last 1/2 slider right

00:32:714 (3) - looks like a bit far, move to x:167 y :277

00:36:566 (8,1) - a bit curve blanket

00:47:959 (2) - maybe make in some repeat kicksliders of this type this? Could fit yeah but not really liking how it plays since that last drum isn't really that much stronger like the other drums in this segment other then it also having a weak snare. The drums sound more like 2/3 paired and even then really weak difference between them so I decided with going eitehr 3x return ore just 2 cricles + return here

00:54:859 (1,3) - fix blanket

00:59:032 (5,2) - fix wrong stack

01:07:697 (3) - move end of slider (point on it) right to visual stack with 01:06:895 (5) -

01:17:486 (7,8) - i hear here less strong sounds than in 01:17:647 (9) - , imo stream should be started on strong sound, make in 01:17:486 (7,8) - kickslider
Yeah I can see your point, but its kinda tricky here since I want 01:17:326 (6) - to remain the kickslider aswell since it doesnt have a drum at the end, while 01:17:486 (7,8) - have 2 really audible drums so I wanted these to be circles since there isn't really anthing else worth following here like an extended vocal or something . Gonna leave it for now but gonna see If I can do something to make (9) stand out more like stacking (7,8,9) or something will see if I can come up with something
01:19:901 (3,3) - stack start of last slider and end of first slider and also less curve last slider to right blanket with 01:20:543 (1) -

01:22:790 (2,1) - a bit curve blanket, move note down

01:24:716 (2,3) - stack it with 01:23:753 (2) -

01:28:567 (5,7) - fix blanket

01:29:048 (7,11) - same lol

01:29:209 (8) - nc

01:34:023 (3) - nc?

01:39:318 (4) - nc

01:42:367 - put here note to emphasize vocal following the main drum and guitar for this section like here 01:36:751 (1,1) -

01:44:285 (1,2,1,2,1,2) - in order to this sliders not was so boring, you can with each slider change slider velocity ah I had this innitinally dunno why I changed it tho, can't remember the reason so changing it back!

01:53:913 (1,3) - a bit curve blanket, move note down

01:58:567 (2,3) - same, move note a bit up

01:58:085 (3,3) - too close, move note up to x:454 y:159

02:21:675 (4,7) - fix blanket

02:27:934 (6,8) - ^

02:29:859 (3,5) - ^

02:31:464 (1,3) - ^

02:40:130 (1,6) - stack

02:48:795 (4,6) - fix blanket

03:14:391 - put here note to eas triple (2 notes+slder)

03:20:168 - ^ prob meant 03:18:002 (2,3,4) - prob gonna change into a stack note on the slider instead of streamy flow but gonna leave it at slider + circle + slider since the extended guitar is a bit too powerfull during this section for just 2 circles instead of slider

03:35:012 (1,2) - a bit curve blanket, move note a bit down

03:48:171 (5,3) - bad overlap, try to fix it

03:52:344 (4,5) - make here this to symmetry

03:56:676 (2,4) - a bit curve blanket, fix it

04:01:972 (1,3) - a bit wrong blanket, move 3-rd slider left

04:03:416 (4) - make here kickslider to emphasize vocal would feel out of place with the rest of the section since these all land on the strong vocal syllables, only like in like 2 weird cases the singer sings on a blue one like 03:40:468 (1,2) - for some reason so only made these a kickslider

04:05:503 (6,3) - stack

04:10:317 (6) - make here two kicksliders (or one reepat kickslider) to more emphasize vocal (anyway i hear here drum sounds like streams) oh yeah made 1 return instead since kicksliders into stream coming from that easy part is a bit too much

04:09:193 (5,1) - fix blanket

04:07:749 (1,5) - stack

04:12:231 (3,6) - wrong stack

04:13:033 (6,1) - a bit wrong blanket, move slider a bit left

04:13:194 (7,2) - ^/move note a bit right

04:13:515 (1,4) - just wrong blanket, move 4-th slider down

04:15:932 (2,4) - a bit wrong blanket, move note right a bit

04:34:495 (4) - ctrl+g

04:37:579 (2,4) - fix blanket

04:44:979 (4,3) - wrong stack, fix it

04:56:214 (2,3,4) - i hear here 1/3 burst (3 notes+slider and other variations), maybe make it? Hmm gonna leave it like it currently is with the guitar follow, thats a random 1/6 at 04:56:427 - that would play really awkward during this section since its the only one and comes out of nowhere

04:56:214 (2,5) - if you dont like idea with 1/3, at least stack note with end of slider

05:17:403 (1,2) - ctrl+g, because 05:17:724 (2,3) - located too close

05:44:680 (2,3) - fix blanket

05:46:446 (3) - maybe stack it with 05:47:729 (3) - ?

05:47:729 (3,1) - fix blanket

05:49:174 (8) - ctrl+g and to do this, for better flow

05:52:704 (1,1) - wrong stack, fix it

05:55:913 (6,2) - ^

05:59:604 (7,8) - too far because 1/4, move note closer to repeat kickslider (you can make beautiful overlap for example)

05:59:925 (8,1) - swapped nc

06:05:863 (5,6) - fix blanket

06:08:430 (5,7) - make here blanket

06:09:233 (1,2,3,4,1,2,3,4,5,6) - too much curve, invent something better

06:11:319 (7,3) - blanket

06:13:244 (2,3,4) - maybe make here this? for better flow

06:26:868 (3,7) - wrong stack

06:36:978 (1,4) - make here blanket

06:42:755 (2,3,4,5,6,7) - too boring imo, it could be make better

06:47:569 (1,3) - fix blanket

06:53:667 (3,5) - ^

06:54:630 (2,1) - make here blanket

07:27:046 (1,3) - wrong stack

07:30:577 (3) - move end of slider left to visual stack with end of 07:29:935 (1) -

07:44:057 (3,1) - fix blanket, lol

also, since 07:42:452 - green lines is unsnapped, fixed them

end of mod~

good luck, take star
Thanks for the mod and star dude! I'm currently repolishing everything for like 5 out of the 7 minutes like fixing overlaps/blankets/changing flow in patterns/snapping the greens etc so I'm gonna wait with responding for these until after its done since the blankets/overlaps/stack etc should be all different by then. Gonna keep your flow suggestions and stacking in mind while I'll remap the stuff
If you also have a map going for ranked I'll leave a mod and star aswell (1st of september prob) so just post here if you want a mod :D
TheLeviathan
Hey there, M4M stuff

So.. i played the map, it is pretty solid so not much to say about it, the whole following stuff is mostly depended on mapping style and personal preferences so u might agree or disagree with everything i will point, it's all up to you.
Things that sort of need to be changed, i will bold

00:30:147 (1,2,3) - just a personal thing, i would use a different SV here to sort of underline those different drum hits
might sound weird, but i think this note is not in his place 01:08:500 (3) - should be X:338 Y:94
01:35:948 (5,6) - i would Cntrl+G booth, or at least one of them
01:35:627 (3) - ^
02:18:466 (2,3) - this jump is realy, realy uncomfortable to play, for me at least. Let me explain why, so spacing is similar to 02:18:466 (2,3) - right, but, in first case, it's kick-sliders which are much easier to play when space is high, and they follow the flow, but with jump to stream, it's goes counter the flow of slider, and it is spaced huge imo. You can compare with 02:19:429 (2,3) - this is absolutely fine
02:50:721 (1,2,3) - same thing with SV as told before
Btw it should be pain in the a$$ to find decimal BPM huh?

dude, i don't know what else to add, i'll shoot a star to map to compensate short mod, but i have nothing else to add, pretty solid map. Maybe more experienced mappers will see something what i've missed
Topic Starter
Wishkey

TheLeviathan wrote:

Hey there, M4M stuff

So.. i played the map, it is pretty solid so not much to say about it, the whole following stuff is mostly depended on mapping style and personal preferences so u might agree or disagree with everything i will point, it's all up to you.
Things that sort of need to be changed, i will bold

00:30:147 (1,2,3) - just a personal thing, i would use a different SV here to sort of underline those different drum hits mmh interesting gonna get some play tetst for a slower sv on the last 3 incase people are gonna mistake it for 1/2s
might sound weird, but i think this note is not in his place 01:08:500 (3) - should be X:338 Y:94 gonna keep it as it is for now since its all .51 ds with the note on that place it becomes .45 kinda wanna keep the same ds, redit the slider to stream thingy just in case but looks the same tbh
01:35:948 (5,6) - i would Cntrl+G booth, or at least one of them
01:35:627 (3) - ^ I like the current one better since its gonna be played like a normal slider ish curve, with control + g-ing them stuff like 01:35:627 (3,4,5) - will look better but play a lot worse since you have these really forced direction changes bc of the slider leniency
02:18:466 (2,3) - this jump is realy, realy uncomfortable to play, for me at least. Let me explain why, so spacing is similar to 02:18:466 (2,3) - right, but, in first case, it's kick-sliders which are much easier to play when space is high, and they follow the flow, but with jump to stream, it's goes counter the flow of slider, and it is spaced huge imo. You can compare with 02:19:429 (2,3) - this is absolutely fine Yeah I agree I'm gonna nerf it a bit so its similar to 02:19:429 (2,3) - and gonna check the flow again, I personnaly don't have probs with it I kinda play it like this
but gonna see if I can find something more friendlier without changing too much
02:50:721 (1,2,3) - same thing with SV as told before yep nice
Btw it should be pain in the a$$ to find decimal BPM huh? Yeah the first album is bitch to time bc how its mixed, got a lot of help luckily :D

dude, i don't know what else to add, i'll shoot a star to map to compensate short mod, but i have nothing else to add, pretty solid map. Maybe more experienced mappers will see something what i've missed
Thanks for the mod! No need to also put a star man :D
DarkVortex
Where did that 5.8* suddenly come from
Topic Starter
Wishkey

DarkVortex wrote:

Where did that 5.8* suddenly come from lol
Buffed the last half to be harder then the intro since it gets more intense, stream is 'harder' but plays easier then before tbh and basicly more aim required then before for the last part :D
I just saw that the timing of sons of winter and stars hasn't updated yet rip gonna do that tomorrow
hohol454
M4M from your queue

Pretty hard to mod this, looks really nice and plays good too.

00:45:873 (5,6,7,8) - could you make this more symmetrical? I would either move 7,8 up to make a more square shape or make the opposite kiclider actually make a line with each other to make a nice cross.
01:29:851 (4,1) - I'd make the overlap a bit more like 01:30:814 (4,5) - . Not perfectly since I noticed that some of your symmetries were deliberately slightly off, but enough so it doesn't show the empty space between overlapping sliderborders on skins with transparent hitcircles
01:33:220 (3) - This might be overmapped. I'm not sure if i'm imagining or if there is some extremely quiet sound, but either way it's not audible enough and the gap made me think for a second that it was 1/3 wrongly mapped as 1/4. I would leave it as it is but you can remove the circle and make it an awkward finger control challenge or think of another solution
02:39:648 (5,6,7) - spacing could be slightly lower
04:16:413 (4,5,6) - this overlap could be nicer
04:18:339 (3) - strong beat on sliderend
04:25:400 (1,2,3,4,5) - this is 1/3
04:36:635 (6,8) - stack leniency ruins the shape.
04:45:622 (7,8) - 04:53:324 (7,8) - ignored drumbeats
04:56:374 (3,4) - you could do something with the drums here since you map them right after
05:02:639 (6,7) - could start the stream already like this for example
05:15:075 (8,9,10,11,12,1) - why don't the other streams in this part have sharp turns like this? the guitar melody is present before this moment too and it's the exact same intensity
05:19:328 (6) - why is it singled out? guitar doesn't even play a note here which unlike 05:17:724 (2,3) - . You should make a stream into a slider.
06:34:650 (8,1,2,3,1) - really offbeat i think
06:58:321 (2,3,4,5,6,7,8,9,10,11) - this is 1/6

Good mapper, good map, good song. Have a starchild as well.
Topic Starter
Wishkey

hohol454 wrote:

M4M from your queue

Pretty hard to mod this, looks really nice and plays good too.

00:45:873 (5,6,7,8) - could you make this more symmetrical? I would either move 7,8 up to make a more square shape or make the opposite kiclider actually make a line with each other to make a nice cross. tried something here, looks more square ish now but prob not perfect but don't reallly want some overlaps here
01:29:851 (4,1) - I'd make the overlap a bit more like 01:30:814 (4,5) - . Not perfectly since I noticed that some of your symmetries were deliberately slightly off, but enough so it doesn't show the empty space between overlapping sliderborders on skins with transparent hitcircles kinda has the same overlap currently for the beginning of the slider currently, don't really notice anything differce tbh so gonna keep it for now
01:33:220 (3) - This might be overmapped. I'm not sure if i'm imagining or if there is some extremely quiet sound, but either way it's not audible enough and the gap made me think for a second that it was 1/3 wrongly mapped as 1/4. I would leave it as it is but you can remove the circle and make it an awkward finger control challenge or think of another solution gonna leave it like it is, 01:33:060 (1,2,3,4) - these are kinda paired if you listen to it on 25% you hear it best tho 3 does have a slightly weaker drum but unlike 01:32:418 (4,7) - these it still has a drum so I dont really want a 1/4 for these
02:39:648 (5,6,7) - spacing could be slightly lower its the same spacing as 02:24:243 (5,6,7) - for the same part of the song so gonna keep it for now
04:16:413 (4,5,6) - this overlap could be nicer true, right in the other middle now
04:18:339 (3) - strong beat on sliderend yep but its stilll part of the vocal 'underWooorrld' I only made it clickable for new sylables during this section
04:25:400 (1,2,3,4,5) - this is 1/3 oh yeah nice catch! also a 1/6 in there but that would play awful
04:36:635 (6,8) - stack leniency ruins the shape. yep gonna adjust a bit
04:45:622 (7,8) - 04:53:324 (7,8) - ignored drumbeats nice catch!
04:56:374 (3,4) - you could do something with the drums here since you map them right after decided not too since the next drums are all a bit more powerfull when here the most powerfull ones are on the 1/2 so decided to follow the guitar a bit longer with the 2 powerfull drum ticks
05:02:639 (6,7) - could start the stream already like this for example
could yeah, but I wanted to have 05:02:639 (6,7) - these some more impact wich would be lost in the stream and a jump on the shift to 05:02:960 (1) - also fits a bit better imo
05:15:075 (8,9,10,11,12,1) - why don't the other streams in this part have sharp turns like this? the guitar melody is present before this moment too and it's the exact same intensity kinda wanted to begin and end with a harder stream for the section since the next notes aren't really part of the stream anymore, I basicly want to give people a chance to adjust their hand slightly during the middle part so this streams a bit easier and less frustrating once you get 5 mintues into the song
05:19:328 (6) - why is it singled out? guitar doesn't even play a note here which unlike 05:17:724 (2,3) - . You should make a stream into a slider. guitar plays a note here but its the same tone as the end of 05:18:686 (5) - , wanted to keep this combo something low density for a recovery after the break so decided not to map 05:19:489 - even tough it has a weaker guitar tone aswell same for all the missed drums in that next section
06:34:650 (8,1,2,3,1) - really offbeat i think yep true, not really much to do about it the drums and guitar are offsynced here I would've mapped the drums if the rythm wasn't completly different then anyhing other in the song like 3 random 1/6 bursts, so yeah gonna keep it for now since if its mapped to guitar the drums sound offsync and that would throw people off more then now currently imo
06:58:321 (2,3,4,5,6,7,8,9,10,11) - this is 1/6 06:58:641 (6,7,8,9) - these are 1/4 in it, and some stuff sounds a bit more like 1/8 ish then 1/6 so I just simplefied to a 1/4 stream since people would expect a 1/4 stream here since I only used a 1/6 repeat slider for the guitar in the beginning and never for the drums, so this should play better imo

Good mapper, good map, good song. Have a starchild as well.
Thanks for the mod and star man! I'll shoot one back :D
Akali
que

wew that's long

00:07:038 (5) - keep the curve consistent with the rest of sliders here

00:22:765 (6,7) - could use bigger spacing

00:54:699 (4) - 299:167 looks better

01:44:285 (1,2,3,1,2,3) - rather lame tbh, consider using repeat 1/4s.

01:57:123 (5,6,7,8,9) - improve the curve, kinda derpy, make it an arc, also 01:57:443 (9,1) - even though completely doable it's weird and inconsistent with how you deal with 1/4s after sliders so far, rearrange this so it's on the natural side of 01:57:443 (9) -

02:16:059 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ctrl+H, right now the entrance into the stream is a bit harsh (unless you really want that) OR don't do that just move 02:15:898 (6) - to 229:117 (free blanket!)

03:18:243 (3,4) - meeeh try some other placement, move (2) around as well maybe

03:23:458 (1,2,3) - 1 repeat and 2 notes would be way better (notes form triads, so it would be 1 made with slider second one clickable)

03:40:468 (1,2) - that's like, total overmap, + looks ugly, just use one note

04:22:672 (2) - 40:112

04:24:116 (1) - other side of the playfield

05:02:960 (1) - well that section is difficulty spike, if you mapped it like this not sure about how plain and rhythmically boring 01:46:210 - section is, I feel like either first one should be remade or these streams nerfed

05:16:921 (6,7,1,2,3,4,1) - THIS is definitely too technical and hard to aim, completely not within maps theme, it's not even that intense compared to previous stuff

05:17:403 (1,2,3,4,5) - haven't mentioned situations like this before (not so standing out) but it's SO CLOSE to Y axis symmetry but still off, I feel if you do these things so close to it you should just use the standard symmetry, looks like someone accidetnally moved it. It's like blankets, either do them in a solid way or don't do them at all ( 07:12:603 (1,2,3,4,5,6) - ! )

05:43:878 (2,3) - use repeats or 1/2 sliders for this, both aim and rhythmical flow is killed this way, and synth is not standing out enough to be worth

05:54:148 (2,3) -

06:04:418 (2,3) -

That would be most stuff, map improved a lot from what I remember, however it's still uneven, some parts look nice and are pretty cool while others are super 2012 (mentioning all I don't like would take too long) . Try to be more consistent with your 1/2 sliders, the curvature is all over the place, pick one and stick to it unless you map something standing out in the music.

Gl
Topic Starter
Wishkey

Akali wrote:

que

wew that's long srry :/

00:07:038 (5) - keep the curve consistent with the rest of sliders here bit less curve, gonna look for more stuff like this

00:22:765 (6,7) - could use bigger spacing true, seem to be the only time they use the drum that loud for these for some reason

00:54:699 (4) - 299:167 looks better sure why not

01:44:285 (1,2,3,1,2,3) - rather lame tbh, consider using repeat 1/4s. Gonna keep it for now, this is the only time where the vocalist changes during this section of the song so I wanted to do something with the vocals here, the reason its a bit boring here is because it sounds to me like this is a pause section between the heavy stuff here 01:43:009 (1,2,3,4,5,6,7,1,2,3,4,5) - and the vocals changing and that synth thingy increasing here 01:46:210 (1,2,3,4,1,2,3,4) - so wanted to create a pause like section aswell here

01:57:123 (5,6,7,8,9) - improve the curve, kinda derpy, make it an arc, also 01:57:443 (9,1) - even though completely doable it's weird and inconsistent with how you deal with 1/4s after sliders so far, rearrange this so it's on the natural side of 01:57:443 (9) - Yeah ran out of space here when reworking, gonna try to get something here again

02:16:059 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ctrl+H, right now the entrance into the stream is a bit harsh (unless you really want that) OR don't do that just move 02:15:898 (6) - to 229:117 (free blanket!) cntrl + H'd it liking the movement change alot

03:18:243 (3,4) - meeeh try some other placement, move (2) around as well maybe gonna keep for now I really like playing this part of 03:18:323 (4,1) - being the similar sharp angle like (3,4) and I doubt anyone will have problems with this

03:23:458 (1,2,3) - 1 repeat and 2 notes would be way better (notes form triads, so it would be 1 made with slider second one clickable) had this innitially, can't remember why I changed it tho so changing back to this but will prob be brought up again gonna see what to do with it since its on a really easy section so it should be alright I guess


03:40:468 (1,2) - that's like, total overmap, + looks ugly, just use one note, random vocal on blue tick in this section so yeah I want it to be represented since its the leadin for the vocal/guitar section, changed it to a 1/4 return instead since it was brought up in the previous mod aswell,should play easier yet still feel out of place since that vocal is also out of place in the song


04:22:672 (2) - 40:112 moved also 4 a few pixes up nice catch

04:24:116 (1) - other side of the playfield nice, liking that

05:02:960 (1) - well that section is difficulty spike, if you mapped it like this not sure about how plain and rhythmically boring 01:46:210 - section is, I feel like either first one should be remade or these streams nerfed the difference between these sections is that mainly the stream section has this unique clappy 1/4 loud drum unlike anywhere else in the song (prob heard best when removing the notes depending on if you use customs or not) so I wanted a to map that, the first section still has the same 1/4 drum thats present throughout 60% of the song, so I ignored it there unless the drums changes intensity somewhere. Prob gonna buff that section a bit, will see maybe trips somewhere if it fits etc, but gonna keep the streams as it is

05:16:921 (6,7,1,2,3,4,1) - THIS is definitely too technical and hard to aim, completely not within maps theme, it's not even that intense compared to previous stuff gonna change a little, yeah ran out of space here, kinda wanted to do something with the drum changes on 05:17:082 (1,2,3,4) - since these get intenser tho so I tried a bit of a ds increase but yeah the buildup too it is prob a bit too hard, gonna try something here, reduced the ds and aim factor a bit

05:17:403 (1,2,3,4,5) - haven't mentioned situations like this before (not so standing out) but it's SO CLOSE to Y axis symmetry but still off, I feel if you do these things so close to it you should just use the standard symmetry, looks like someone accidetnally moved it. It's like blankets, either do them in a solid way or don't do them at all ( 07:12:603 (1,2,3,4,5,6) - ! ) did both will do a check if something is close to the X/Y axis for minor changes, honestly I haven't really payed too much attention to being complety Y or X symmetry other then the final slider, I've been mainly building on visual spacing and like you said its not that noticable while playing but its good to keep in mind for future maps so ty!

05:43:878 (2,3) - use repeats or 1/2 sliders for this, both aim and rhythmical flow is killed this way, and synth is not standing out enough to be worth

05:54:148 (2,3) -

06:04:418 (2,3) - Gonna keep them for now will prob change if it becomes an issue bc of the density and stuff, its standing out enough for me since these are the only synths/trumpet thingy? without an extended sound for this section , so I wanted to represent that to not use 1/2 sliders here

That would be most stuff, map improved a lot from what I remember, however it's still uneven, some parts look nice and are pretty cool while others are super 2012 (mentioning all I don't like would take too long) . Try to be more consistent with your 1/2 sliders, the curvature is all over the place, pick one and stick to it unless you map something standing out in the music. True I get your point, I kinda want a simple style as a base for the map since I basicly like those maps and end up playing them the most where you can focus on the music a lot more rather then the map, so yeah its prob a boring map for 2016 standards but I don't really feel like full technical patterns and such fit the song since it never has these really sudden changes, only slightly and not that powerful ones. Will gonna see further for slider inconsistences thought I had most of them since it kinda was a disaster like a week ago, the slow part is intentional tho for the kicks on the skipped beats

Gl
Thanks for the mod! much appreciated :D
Topic Starter
Wishkey
/closed
DarkVortex
/sad
Stjpa
https://osu.ppy.sh/ss/6403200 how to sightread and miss the last circles wew
Topic Starter
Wishkey

Stjpa wrote:

https://osu.ppy.sh/ss/6403200 how to sightread and miss the last circles wew
sick run tho, rip the 1/3s
MrKosiej
I want to join BNG to bubble this :v
Loctav
Loved as per mapper's request.
Stjpa
time to replicate my 2x100 score without misses? :^)
Warfu
Holy crap I still remember when I modded this and it's loved?!
- Frontier -

Warfu wrote:

Holy crap I still remember when I modded this and it's loved?!
Topic Starter
Wishkey

- Frontier - wrote:

Warfu wrote:

Holy crap I still remember when I modded this and it's loved?!

Warfu wrote:

Holy crap I still remember when I modded this and it's loved?!
Thanks for that again :D
Gotori
Why nobody can name Wintersun's (Jari's) music genre. It's EPIC METAL (in a short), not folk or heavy... D::::
anyway, nice job with making this masterpiece as a map.
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