I'm trash doe ._.Rizen wrote:
yayyyy more NZ mappers
I'm trash doe ._.Rizen wrote:
yayyyy more NZ mappers
Thanksdentek wrote:
hey! #modreqs
What about change 00:44:781 on Preview Point?Easy01:19:091 (4) - Add Finish here Done
02:07:712 (3) - Remove clap Done
02:12:194 (2) - Remove finish and add clap Doesn't really fit
02:25:298 (6) - Add finish Done
02:25:298 - End Klai here DoneFUNKY SLIDERZ00:20:471 (7,8,1,2,3,1,2,3,1,2,3) - What about change clap on whistle? Clap on whistle? o.o
00:29:264 (6) - Add finish Done
00:32:022 (1) - ^ Done
01:30:126 (1) - ^ Done
02:09:091 (6) - NC Done
02:36:074 (1) - Add finish Done
I think that's all. Good luck!
Thanks for the mod! This helped a lot. However, I think some of the sliders you mentioned are suitable considering it's a wub wub map and they play well. I am currently making a hard difficulty and someone's making an insane GD, so there will hopefully be more difficulties soon.Chibi Maruko wrote:
maybe free mod coz many warnings here
wub wub mapLet me honest, This map is sooo unrankable coz no normal, hard and insane. Please make your own diff or find mapper to make it. coz I see many mapper reject ur map O.oFUNKY SLIDERZ
- FUNKY SLIDERZ name diff will be unrankable. Change diff name into Extra or Expert. Done
- 00:01:850 (1) - Please add finish coz start song here Done
- 00:04:609 (1,2,3) - Please use ds. It is too slider awkward Aren't they spaced properly?
- 00:09:091 (5) - Don't stack at previous slider like awkward lol. use ds Done
- 00:12:884 (5) - Whistle here Done
- 00:17:022 (4,5,6) - Kinda look random spacing here. Use recommend ds Done
- 00:22:712 (1) - Add finish at end spinner would be nice Done
- 00:25:126 (1,2) - Use ds coz stack is look bad Done
- 00:28:574 (5) - Kinda look wub slider. Fix this to blanket or sliderwave Done
- 00:40:471 (1,2,3,4,1,2,3,4) - Please fix wub wub sliders. Kinda look slider awkward and didn't use ds. That's how mapper reject ur map coz person didn't like wub map Done.. I think. Gave it ds at least.
- 00:45:988 (1) - Add finish at end slider and sliderwave can be improved. Please fix sliderwave for example use grid size (LARGE) to make sure sliderwave will be nice Done
- 00:52:712 (5,7) - Wub wub sliders again lol. Fix this into blanket or something I think the sliders play fine.
- 00:55:471 (1,3) - This too I think the sliders play fine.
- 00:57:712 (2,3,4) - Ds coz random spacing I guess Spacing is fine here, it plays fine.
- 00:58:229 (5) - OMG. truly most wub slider if i ever seen https://osu.ppy.sh/ss/4562790 Please fix this into normal It plays fine.
- 01:13:574 (1,2,3,4) - I guess square slider would didn't nice. use ds normally Maybe, I'll leave it for now though
- 01:16:333 (1,2,3,4) - huhu. Nazi part. Maybe fix ds normally Done I guess.. What was I meant to fix meant to fix here?
- 01:19:436 (1) - Blanket this coz wub slider Aren't wub sliders fine for a wub map? o.o
- 01:26:333 (2,3,4) - This too Done (changed pattern to cross)
- 01:35:643 (1) - wowowowowowo. Seriously SLIDER LIKE S? Maybe if bn see this will be fainting. Please change inhereted point to 1.50x. Done
- 01:53:229 (2,3,4,5,6) - ds Done
- 02:01:850 (8,9) - Blanket Done
- 02:02:540 (1,2,3,4) - Please add clap here coz sound bass Done
- 02:09:953 (11) - Kinda ribben slider not suitable. Fix this into normal blanket Done
gl
Thanks for the modCooldue7 wrote:
ayyyyyyyyyyy lmao from queue
[Exp3rt]
- 00:05:298 (3,1) - overlap is pretty weird any reason for this? Fixed
- 00:06:678 (5,1) - ^ Fixed
- 00:07:022 (6,1) - ^ No overlap here?
- 00:12:884 (5,1) - ?overellelrep Fixed
- 00:14:609 (4,6) - ^ i think there is a lot of these judging by the start ill dodge the overlaps for now you just have to spot them yourself Fixed
- 00:33:747 (3) - x:256 y:88 stacks nicely gets rid of another awkward overlap imo Fixed (although it makes another overlap ._.)
- 00:44:609 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wassup with those NC's? I think they're fine
- the kiai is pretty weird imo, it seems so overmaped but that might just be me, also SV -2? a bit too high SV 2 is the main theme of this difficulty, and ~5.2 stars is alright for a 174 bpm expert diff.
- 00:58:229 (5) - lol the control points Plays well doe
- rest is overmaped imo
sorry for this sort of mod, just giving opinons on this
Thanks for mod , I'll need more feedback for the slider lengths I didn't change. I think they're playable for hard, but maybe that's just me.greenwood0301 wrote:
Hi Billythekidzz here the mod you ask for
HARD
00:04:609 to 00:05:988 this slider is too long for a hard diff Fixed
00:45:643 move this note for better reading Done
01:35:643 to 01:36:678 this slider is too long Removed
01:44:264 to 01:44:953 this slider is a bit too long Should be fine
01:52:884 to 01:53:574 Slider too long Should be fine
01:55:643 to 01:56:678 Same here Fixed
01:58:402 to 01:59:436 same here Should be fine
02:35:988 move this note for better reading Done
02:03:221 to 02:03:919 too long Should be fine
GL HF for the rank
Thanks for mod sorry for the late reply lolFisabillilah wrote:
ExpertFirst of all, good luck trying to get the rank!
00:02:540 (3) - This slider feels kind of weird. Try doing something like this (including the jumps):
Changed to blanket
00:16:333 (3) - This slider is really unexpected. Shortened it
00:19:436 (2,3,4,5,6) - Turn these into a jump like this: Current one flows well
00:57:022 (4) - A fast slider and then this sudden one. Make it a bit faster so the player doesn't sliderbreak. I think it's fine but might change
01:23:919 (4) - I didn't see this coming... The sliders are so fast I can't even see the reverse arrows! (or maybe I am too stupid to see them) Changed
01:27:712 (3) - Hitsound sounds wrong. Changed
Summary: Work on the sliders and the spacing, everything else is ok. If you want this to get ranked take a look at some 5* maps in the editor and get your ideas from there. Good luck!
Thanks for the mod , I don't really understand what you mean when you say blanket on parts that are already blanketed. Could you elaborate on that?lazyboy007 wrote:
Hey from modding queue for NM.
Careful, your kiai should be the same on all diffs :p
Easy:
00:47:367 (3,5) - overlap Fixed
00:57:712 (2,3) - align Done
01:03:229 (2,3) - align Done
01:59:092 (3,2,3) - overlap Fixed
02:25:298 (6,1) - overlap Fixed
Your patterns are too straight, and have too many right angles, feels like an old map :p Make more curves, so the map flow better. Rhythmically everything was correct doe ^^ Added more curved sliders, might need to remap this diff with a higher distance spacing doe
Hard:
00:03:230 (1,2) - blanket What do you mean? Isn't it already a blanket?
00:04:264 (4,2) - stacks weirdly Fixed slightly
00:25:126 (3,4) - blanket What do you mean? Isn't it already a blanket?
00:32:540 (3,4,5) - alignment slightly off Fixed
00:38:229 (3,4) - looks weird :p Fixed
01:48:402 (2,3) - stacking again Fixed
01:49:436 (1,2) - blanket What do you mean? Isn't it already a blanket?
01:58:402 (2) - weird shape :p you can get it better with only 3 points, do something similar to here (yeah the slider isn't correctly timed i know, just an example) Can't seem to get the same shape with 3 points :/
This diff i better than easy imo ^^ Flow better, less squares. Rhythmically your mapset's fine, the only issues I find are due to slider design and/or general map flow. Good luck finishing this
Thanks for the modGarden wrote:
[General][Easy]
- are you mapping for ranked? if so, u should add a normal diff and an insane diff to fit the diffspread
[Hard]
- 00:47:367 (3,5) - since the ar is quite low, the 5 already appears before 3 disappears. thus it's not that neat to have the two objects look too close visually Fixed
- 01:14:953 (2,1) - new players might misread this, i guess sth like http://puu.sh/q2ijW/7ded10a490.jpg or other alternatives can be better off Fixed
- 01:28:746 (3,1) - 01:30:125 (1,1) - rip ds Fixed
- 01:49:436 (1,1) - 02:12:540 (1,1) - a 4/1 gap is needed after a spinner in the lowest diff afaik Doesn't say that in the wiki but I'll keep that in mind
[Expert]
- just some general stuff about this diff: firstly the distance between objects need quite some rearrangement imo, like 00:04:609 (1,2) - 00:04:953 (2,1) - the first one is a 1/2 gap while the other is 1/1, but u simply applied the same distance, it's not gud for reading and not suggested, u should check the rest part according to this ( keeping ds is not a must in hard diff, but to some degree that makes ur map neat overall).
and about the pattern designing, i think u should avoid objects getting too messy like 00:06:678 (2,3,1,2) - , learning from ranked stuffs can actually help u improve fast. I changed most of the first part to have the same DS and better flowgood luck then~
- pattern designing same as hard, i'd suggest u map more to get that improved and there's actually no need to stick to a certain mapset
Thanks for the mod!Lilyanna wrote:
Hello NM from my QueueMODGeneral: some spacing issues need to be fixed make sure u use DS more often and try make cool slider arts and bit polish ur map with good blankets nice BG Hard
00:03:919 (3,1,2) - avoid overlap 00:04:953 (2) - this slider looks kinda dull and give bad aesthetic maybe try this Fixed
00:04:264 (4,1) - fix blanket Fixed
00:07:022 (3,1,2,3) - fix spacing ist confusing and not equal use ds on some parts when the music is all constent Fixed
00:08:746 (1,2) - blanket Fixed
00:25:126 (3,4) - blanket 00:25:298 (4) - make it less curvy and blanket with note 3 Fixed
00:25:126 (3,4,5) - spacing i rly recommand using DS here Fixed
00:56:160 (3,1,2) - dont like how they overlap Fixed
01:05:988 (4,5) - fix like this maybe Fixed
01:20:126 (2,4) - can stack Fixed
01:28:402 (5,1) - maybe stack 5 with the end of slider 1 Might get confused with a fast stack
01:41:850 (3) - imo if u change this to small jumps will flow better
01:47:712 (2,1) - blanket maybe
01:52:884 (2) - make cool slider art Done
01:55:643 (3) - ^ rly u can be creative with those Done
02:02:884 (2,1) - blanket with the curve of the slider Done.. But can't do it with 1x DS :/
I hope i helped a little :3 Good luck
Kuki wrote:
also a few general tips for all of you guys cause you're just starting out
reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.
try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.