Nah, the ppv2 is much better than this imo. The weighting of scores and everything overall is just the best thing there could possibly be, no need to change it.
I do but I'm sick of playing for like 2-3 hours and getting nothing. Also when i pass map with higher AR and so on i barelly get one PPBaraatje123 wrote:
You don't know how pp works do you?
It's weighted, get better plays, get more pp
Bad plays shouldn't get pp, only the outstanding ones
Also, this system means spamming maps will keep giving pp, which I don't agree with
Well with this system I want to push player's limits and yet to be rewardedKaruta- wrote:
stuffmy only problem is that peppy is trying to turn this game into a visual novel, I don't really look think pp is all that important but as a guideline
it is cool that you can make formulas but I don't agree with awarding pp due to luck and stuff
and mods are really something you should play well with not just pass
I fixed everything and founded out where was mistake in formula and added one more, check it out and tell me what you thinkOrion wrote:
stuffrrtyui's Big Black 100% by this formula:
{|[(1337*1)-1500]|:[(100*100)/10]}*5
{|(1337-1500)|:[(10000)/10]}*5
(165:1000)*5
0.165*5
.825
appx a %1 chance of obtaining pp from Big Black with an SSFC
Also why are we calculating %chance and not pp value?
It shouldn't be based on chance whether you get pp from a map...
I've fixed formula and i would be delighted if you want to help me in further development of itBaraatje123 wrote:
stuffOr try this
A normal, max combo is 140, AR=4
80% no mod
|(140*1)-1500|:80*100/10 *5=
|-1360|:(8000/10) *5=
1360/800 *5= 8.5%
Now with HD DT
same acc
|140*(6+2)-1500|: 800 *5 (800= 80*100/10)
|1120-1500|: 800 *5
|-380|: 800 *5
380:800*5= 2.375%
So using HD DT lowers chance of pp?
Just no
Thanks for pointing out this to meabraker wrote:
stuffWhy CHANCE of earning pp? This is nonsense. PP should be earned as a measurement of your performance not as a chance of gaining performance due to the measurement of your performance.
While the statement "Player X has p% chance of gaining Y pp" holds true due to uncertainties within the player's potential, just leaving it to plain luck is just a degradation of what performance comparison ought to be.
I know... I'm trying hard on hard maps but I loose hope in them... On daily basics i pass like 10-15 sometimes more hard maps... I understand what you want to say but still... I think that most of our plays should be awarded...Endaris wrote:
stuffThis belongs in Gameplay and Rankings
@BlackWiddow : PLAY MORE!
There is a very good reason why you don't get pp for slapping a ton of mods on easy maps and is that an easy map with mods is still easy in many aspects when comparing it to a hard map.
For more information about pp, look here:
https://osu.ppy.sh/wiki/FAQ#Performance_Points
I know but still.. I wanted to share my idea with community, I didn't killed anyoneHoutarou Oreki wrote:
Nah, the ppv2 is much better than this imo. The weighting of scores and everything overall is just the best thing there could possibly be, no need to change it.
^ This, please.Baraatje123 wrote:
Please don't heptatuple post (is that a word)
Just use the edit button
^^^ thisMaldenarus wrote:
stuff
You, sir, I like you.Remyria wrote:
It's not Final Fantasy, it's Osu!...We're not calculating chances of getting a rare item, we're calculating how good a player is based on his capability of doing good scores with a little bonus on farming(the 400 and something thingy). This feature request is out of place in my opinion.
Plus, there's a detail that makes it even more go into nonsense=> Scores stay, if you do not PP for the score, you will need to BEAT IT to have another chance of getting PP's
The formula is STILL a shipwreck and apparently so is your mathematical knowledge. First, all you are doing is this:BlackWiddow wrote:
Tell me what you think about this!
AccuracyJordanrere wrote:
Some minutes ago i was in another player page, then i saw his top ranks... i saw one with 108pp, i donwload it and then i made an FC with the same mods on it but i didn't got any pp... why? someone explain me that.
Yes he got 100% and i got 95% but that diference it's too big 106(100%) to 0(95%)erikG wrote:
AccuracyJordanrere wrote:
Some minutes ago i was in another player page, then i saw his top ranks... i saw one with 108pp, i donwload it and then i made an FC with the same mods on it but i didn't got any pp... why? someone explain me that.
abraker wrote:
The formula is STILL a shipwreck and apparently so is your mathematical knowledge. First, all you are doing is this:BlackWiddow wrote:
Tell me what you think about this!
0.05 * AR * Acc * KM * Grade
Just multiplying stuff together is already a bad intensive when it comes to comparing performance points. Sure they may be ranked the right way, but by no means will they be distributed properly. Also where the hell is the 6 in grade coming from???
Why is this receiving stars and why is this not an invalid request?
the score ranking under the map result screen doesn't update, sadlycasmith789 wrote:
You can always use score rankings instead of PP if you want something that increases however much you play. At the end of each map you play, scroll down and you will see your score ranking. This will improve for every new ranked map you play, or if you improve your score on an old map. The top score rankings for this are at https://osu.ppy.sh/p/playerranking.
Your specific request would in my view make the scoring system worse as it doesn't take skill into account. While the current system isn't perfect it is still roughly correlated with skill.