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Yoko Shimomura - Marrymore

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AdRon Zh3Ro
Some advices.
SapphireGhost
Hm. Looks like the beatmap has been created very skillfully, so have a star.
lepidopodus
Easy
- I wish I could made a slight fixes in every sliders.
- Beats are too simple. I know this is 'Easy', though.

00:07:313 (4) - Make this slider more simlar with 00:03:875 (1) would be better? Currently it's not that smooth like that one...
00:14:190 (4) - Similar with above. (With 00:10:752 (1), though.)
00:21:067 (5,1) - Check spacing between these. Also, how about this shape?
SPOILER

432,321,21067,2,0,B|385:250|318:202|232:194,3,240,2|2|2|2
82,310,24505,6,0,B|202:239|319:319,1,240,2|2
00:41:697 (4) - Check spacing?
01:15:222 (5) - Please check spacing of this one. Currently it's somewhat short.
01:29:835 (1) - ^. I think you need to move down 01:26:396 (1) slightly.

RJ's Normal
- Yeah I can find some jumps here. Personally I'm not that positive about jumps in Normals, but jumps in here are readable anyway.

Roddie's Hard
- Yeah, fine for me.
00:45:709 (2,3,4,5) - Move 2~5 a grid down, and move 5 a grid left if you want exact symmetric shape.

Wmf's Taiko
- Well, I guess this song has 6/8 beat. (I'm not sure though. I just feel like that. The strongest beat of the stanza is usually in the first beat, and I can hear relativly loud bell sound in every 6 beats.) So both BPM 209.40(1 beat=one-eighth. Musically speaking, this is the right one.) and 104.7(1 beat=one-fourth, like other diffs. Game play would be much better with this, unless you lower SV and avoid to use 1/4s with BPM 209.40) are seems to be ok.
- Because of above issue, I think setting time signature to 6/4 would be better, though I don't think this is significantly important.
- Because of above issue, this song isn't suit well with 1/4s. You mapped almost everything with 1/2s, but I can find some 1/4s. I advise to delete them cause they don't suit music well and it's quite hard to deal with, compared with other patterns.
00:07:457 (16) - Delete this?
00:37:399 (144) - Big notes in calm song makes the beat really noticable, but I don't think here is a significant beat.

I'm too lazy to make a good mod post lol
wmfchris
00:07:457 (16) - Delete this?
00:37:399 (144) - Big notes in calm song makes the beat really noticable, but I don't think here is a significant beat.
fixed,
1/4s, imo, are supported by the music at the specfied position, so I'll keep that unless more modders think that's odd.

I'll ask aabc for the mod and then upload the fixed diff~
Astom
Me parece bastante bien el map, nada que decir :>

Star~
aabc271
Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

There's nothing wrong in this map. So i will only focus on patterns.
Btw this song is not very suitable for Taiko diff imo, but anyway, the current diff is fine ~


Suggested patterns
These are all suggestions only. Change them if you want to~

00:12:471 ( 40 ) Change to blue note ?

00:58:030 ( 240 ) Change to red note ?

01:42:156 ( 439 ) Change to blue note ?

Can't really make many pattern mods on this song lol

No errors found. Nice job :)

Star and good luck ~ ;)

No kds for this post please ~
RandomJibberish
Please delete my diff and replace it with your own normal. I refuse to be a part of a map where the original mapper has only made an easy, thank you.
Neko_Ray
aaa... neko-mod! :3

RJ's Normal
02:02:500 (1): New combo
02:05:938 (1): Delete new combo

Roddie's Hard
00:32:528 (2,1,2): that distance is okey?
01:10:064 (1): Delete new combo
01:25:537 (1): ^same
01:25:823 (2): New combo

memories back to me~
wmfchris
whymeman
Don't forget to add "Squaresoft" To the Tags.

The map seems good so far overall.
Sakura

RandomJibberish wrote:

Please delete my diff and replace it with your own normal. I refuse to be a part of a map where the original mapper has only made an easy, thank you.
I dont think you should ignore this at all whyme
whymeman
I knew I forgot something. :o

In that case, the map is no where ready till this issue is resolved.
Topic Starter
MoodyRPG
working in Normal <:
Kenezz
Nada que agregar~
Staaar
AngelHoney
:) :) :)
Deif
Some IRC modding on your new Normal difficulty.

I already gave this map a star. Good luck, I can smell a bubble here ^^
NoHitter
Easy
00:45:136 (x) - IMO add a note here. Or move the start of the break here.
02:07:657 (x) - IMO end the map here.

Normal
00:19:348 (4,7) - IMO don't make them overlap.
00:33:961 (1) - Remove new combo.
00:32:528 (x) - Add note here?
00:32:815 (x) - ^
00:42:055 (1) - Move this 1/4 back and extend it by 1/4 afterward. Better yet delete this spinner and just map it with note/sliders.
00:52:012 -> 01:05:479 - This part feels emptier compared to the other parts of the song.
01:43:588 (1) - Uhh. This spinner is very long. I would suggest you just delete it and map the part occupied by it.


Roddie's Hard
A while back I said something about you making a solid Normal, so yeah a solid Hard difficulty too.
Only thing that bothers me is the normal whistle. Sounds noisy IMO :(
Topic Starter
MoodyRPG

NoHItter wrote:

Easy
00:45:136 (x) - IMO add a note here. Or move the start of the break here.
02:07:657 (x) - IMO end the map here.

Normal
00:19:348 (4,7) - IMO don't make them overlap.
00:33:961 (1) - Remove new combo.
00:32:528 (x) - Add note here?
00:32:815 (x) - ^
00:42:055 (1) - Move this 1/4 back and extend it by 1/4 afterward. Better yet delete this spinner and just map it with note/sliders.
00:52:012 -> 01:05:479 - This part feels emptier compared to the other parts of the song.
01:43:588 (1) - Uhh. This spinner is very long. I would suggest you just delete it and map the part occupied by it.


Roddie's Hard
A while back I said something about you making a solid Normal, so yeah a solid Hard difficulty too.
Only thing that bothers me is the normal whistle. Sounds noisy IMO :(
Thanks For Mod ^^

PD:Fixed Easy and Normal
Roddie

NoHItter wrote:

Roddie's Hard
A while back I said something about you making a solid Normal, so yeah a solid Hard difficulty too.
Thanks. 8-)

NoHItter wrote:

Only thing that bothers me is the normal whistle. Sounds noisy IMO :(
Edit: Fine. >_>

I lowered the volume on those normal whistles.

Download: Yoko Shimomura - Marrymore (MoodyRPG) [Roddie's Hard].osu
Hitoshirenu Shourai
Yo.

Easy
Why did you lower the volume on the spinners in this? IMO that's completely unnecessary. And besides, you didn't lower them on your normal, so what's the point? O_o;

Normal
Seems fine, I guess. It could use a bit more symmetry, if you're willing.

Roddie's Hard
NoHitter said it already, solid map. Well done~!

Wmf's Taiko
Nice job, looks fun. ^^
NoHitter
I also think Normal has too few hitsounds...
RandomJibberish
General
See, you made a great normal :P
Offset needs to be about 423, I believe. Not 100% though, I suck today

Roddie's Hard
I don't really like the use of normal whistles, but meh

Normal
I agree this could do with some more hitsounds - mostly soft whistles - but everything else is good.

Easy
01:22:958 (1) - This spinner seems a bit out of place to me. Remove it and map through?
01:43:588 (1) - ^, or you could move it forward so it ends at 01:50:465 -
01:50:465 - Keep mapping to here before the break starts - the break's a bit big and oddly placed
Map up to where the other diffs end, you stopped a little short.

Nice map :P
Topic Starter
MoodyRPG

RandomJibberish wrote:

General
See, you made a great normal :P
Offset needs to be about 423, I believe. Not 100% though, I suck today

Roddie's Hard
I don't really like the use of normal whistles, but meh

Normal
I agree this could do with some more hitsounds - mostly soft whistles - but everything else is good.

Easy
01:22:958 (1) - This spinner seems a bit out of place to me. Remove it and map through?
01:43:588 (1) - ^, or you could move it forward so it ends at 01:50:465 -
01:50:465 - Keep mapping to here before the break starts - the break's a bit big and oddly placed
Map up to where the other diffs end, you stopped a little short.

Nice map :P
Fixed
PD:Fixed Hitsounds
NoHitter
You forgot to resnap all notes in all difficulties.
Topic Starter
MoodyRPG

NoHItter wrote:

You forgot to resnap all notes in all difficulties.
Fixed ^^
ignorethis
this songs makes me feel like sleeping :cry:
maps feel ok, but they can be more polished
<Roddie's Hard>
00:07:586 (5) - oh man remove this whistle or use soft whistle instead
00:14:463 (5) - ^
00:23:632 (8) - ^
00:27:930 (7) - ^ and so on

<wmf's Taiko>
your snapping failed

[edit] ok let's go
Topic Starter
MoodyRPG

ignorethis wrote:

this songs makes me feel like sleeping :cry:
maps feel ok, but they can be more polished
<Roddie's Hard>
00:07:586 (5) - oh man remove this whistle or use soft whistle instead
00:14:463 (5) - ^
00:23:632 (8) - ^
00:27:930 (7) - ^ and so on

<wmf's Taiko>
your snapping failed
Fixed ^^
LuPiiTa
star!
whymeman
Wait wait wait wait wait.....

There's a major issue here.

First off, look at the offsets.

Easy / Normal

1. Offset: 423ms BPM: 209.40

Roddie's Hard / wmf's Taiko

1. Offset: 437ms BPM: 209.40

They are off by 14ms. Also, where did this SB come from? http://osu.ppy.sh/ss/65628
Topic Starter
MoodyRPG

whymeman wrote:

Wait wait wait wait wait.....

There's a major issue here.

First off, look at the offsets.

Easy / Normal

1. Offset: 423ms BPM: 209.40

Roddie's Hard / wmf's Taiko

1. Offset: 437ms BPM: 209.40

They are off by 14ms. Also, where did this come from? http://osu.ppy.sh/ss/65628
Fixed ^^
RandomJibberish
Lots of IRC confustion about resnapping, but all fixed now :P
Topic Starter
MoodyRPG

RandomJibberish wrote:

Lots of IRC confustion about resnapping, but all fixed now :P
Thanks For Bubbled~
James2250
-Looks like the source is meant to be 'Legend of the Seven Stars' as it should be capitalized correctly
-Not 100% on the timing if you want to get that quickly checked again

Easy:
-Drag the break back so it starts at 00:45:122? (Same kind of thing for last break in the map)

Normal:
-Drag the break back so it starts at 01:50:451?
01:23:804 (2,3,4,5,6,1,2,3,4) - might as well add some more hitsounds to parts like this as they sound pretty empty

Roddie's hard:
-The quiet sliders are a nice touch and go well with the song but they sound slightly too quiet at the moment, raise them a tick or 2?
-Kind of high HP Drain for this type of map, might want to do -1?

Wmf's Taiko:
-Doesn't really suit the song with this map being at full volume (I know there is a rule about that but not sure if its too important)
-I don't follow the rhythm all of the time but it is ok in general

Just a few things to look over
Call me back after fixes~
Roddie
wmfchris
Wmf's Taiko:
-Doesn't really suit the song with this map being at full volume (I know there is a rule about that but not sure if its too important)
-I don't follow the rhythm all of the time but it is ok in general
I think that's a suggestion (usually by some taiko modders) only, and many taiko mappers may put some variation of sound in the map~
LuigiHann
Overall a bit dull, I probably would have cut the mp3 and the map in half . You get the point after about a minute anyway. Oh well

Taiko:
- 01:01:167 (257,258,259) - feel like this should be a stream of 5 like the others, instead of 3. It seems to end early

It's basically fine. Rare bubble
James2250
(Did you forget to fix the source?)
Topic Starter
MoodyRPG

James2250 wrote:

(Did you forget to fix the source?)
Fixed ^^
James2250
-Notes resnapped on Roddie's
-Breaks adjusted
-Source fixed

Talked with jericho about the timing, +10 seems to work more (433) Don't forget to resnap all notes/timing sections
abalee
Hitsound suggestion: use finish(and consider to lower the volume at the same time) at the beginning of the phrases instead of the end of them.

For example:
normal:
00:03:871 (1) - (head of the silder)whistle -> finish
00:09:888 (9) - cancel finish or finish->whistle
...
and more
NoHitter
Rebubbled after minor combo fix.
Topic Starter
MoodyRPG

NoHItter wrote:

Rebubbled after minor combo fix.
Thanks For The Rebubbled ^^
ztrot
I'm really sure this bpm should be halved most of the map looks good other than the fact the bpm is wrong.
Jarby

ztrot wrote:

I'm really sure this bpm should be halved most of the map looks good other than the fact the bpm is wrong.
This song is in 6/8. Note that when you halve the BPM, the metronome doesn't fall on any of the emphasized beats in the song. You could easily map this at half, but I think you'll find that keeping the BPM the way it currently is would be preferable.
Derekku

Jarby wrote:

ztrot wrote:

I'm really sure this bpm should be halved most of the map looks good other than the fact the bpm is wrong.
This song is in 6/8. Note that when you halve the BPM, the metronome doesn't fall on any of the emphasized beats in the song. You could easily map this at half, but I think you'll find that keeping the BPM the way it currently is would be preferable.
Metronome sounds fine using 3/4 and halved bpm.

Also, why does Roddie's Hard use tick rate 2? fwiw, an equivalent tick rate at the halved bpm is tick rate FOUR. I think it sounds strange and definitely suggest lowering the tick rate on this diff.
Jarby

Derekku wrote:

Jarby wrote:

This song is in 6/8. Note that when you halve the BPM, the metronome doesn't fall on any of the emphasized beats in the song. You could easily map this at half, but I think you'll find that keeping the BPM the way it currently is would be preferable.
Metronome sounds fine using 3/4 and halved bpm.

This is where the emphasized beats land when the BPM is halved. Bit weird, don't you think?

Derekku wrote:

Also, why does Roddie's Hard use tick rate 2? fwiw, an equivalent tick rate at the halved bpm is tick rate FOUR. I think it sounds strange and definitely suggest lowering the tick rate on this diff.
That's also acceptable as it fits within the song's timing. Either 1 or 2 is fine at the current BPM.

EDIT: ztrot seems to reluctantly agree with the timing at this stage (I think?). All is well, so I shall bubble it.
ztrot
it works both ways really anyways good job ranked.
yeahyeahyeahhh
Needed like -15 ms :|

Anyway, good song<3
Deif
Nice Moody ^^
Topic Starter
MoodyRPG
:O

Thanks a lot ztrot ^^
and thank those who mod
Revengexsoyah
very nice moddy congratz :D
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