afb time to fc italienflybot wrote:
this is so easy
( • ̀ω•́ )✰x2
#EDIT : teach me to map perfect map pls ;w;w;;w;w;
afb time to fc italienflybot wrote:
this is so easy
nothing with "pf" things, btw there is only "enough" things..Prophecy wrote:
#EDIT : teach me to map perfect map pls ;w;w;;w;w;
Raiden wrote:
now you can SStasuke912 wrote:
FINALLY
Quite some bold statements there.Niko-nyan wrote:
instead of gratz, i would say gratz for disqualify soon (ofc it will)
why?
There are some parts that doesn't have ANY SOUND (please use 25% to find out about it) for example
00:56:381 -
00:58:381 -
and many more (backfire also found some too)
backfire will mention too later you seem to ignore how taiko mapping works? correct me if i'm mistaken.
No 1/4 was biased to any sound in particular, they are there to represent the pace of the song (and also they flow quite good).
I decided to eliminate all unnecessary attacks to the map/song choice and focus on the mod post itself. Your statements are, frankly, quite needless and it makes it really hard for me to take you seriously. So I apologize in advance, but you are responsible for this.Backfire wrote:
01:01:756 - 01:02:006 - are literally ghost notes put in to have a long stream there. There is no noise there whatsoever. Cutting the stream up would be the better solution. This is something small in the scale, but a problem nonetheless. you seem to either ignore the guitar riffs or the constant 1/4 drumming in the background
01:04:319 - Why was this the only thing with a 5 plet instead of a triple plet? Is it just here to be random? there are plenty of other quints? 00:55:319 (8,9,10,11,12) - 00:57:069 (6,7,8,9,10) - 01:08:819 (3,4,5,6,7) - etc????
01:05:694 - This is definitely another sight of overmapping randomly. whatever you say
01:09:569 - this stream shares the same problem as the one before on 1:01 same answer
01:18:569 - If this is mapped to the guitar, which I am assuming it is, the measures all restart. so there should be cuts here 01:20:506 - 01:22:506 - it's not, it's to the background drums. Can't you see the repeated structure?????
01:24:506 - This is one of the biggest problematic parts of the ENTIRE map. It is just a total spam stream with no challenge or difference at all, overmapped to an extreme. I suggest you buy new audiphones
01:47:319 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - Literally I dunno what this is supposed to be. There is no extended guitar or vocals, just a double bass pedal drum going over and over, so the justification of drum mapping is not there, so why are there 2 random groups of notes here? because of variety? have you ever heard of that concept?
02:32:194 - Ok so just from going and looking in this section for this part in specific, kind of looks like copy paste job to me so good on ya for that, because yet again I see no reason for a 5 plet. same answer
02:59:069 - Entire kiai is swapping drum for guitar at seemingly random spots, makes no sense to me at all. I guess this is more of a subjective thing. it is. I emphasized guitar where it sounded most clear, and drums similarly.
04:10:886 - Definitely should be a kat here considering at no point did you ever not put kats on this sound. uh, not at all, kats are put on the guitar high sounds which does a riff decrease at that point. I consider it quite a good hand swap pattern
04:53:606 - This section is another example of an idea that went too far in a bad direction. Consistently mapping this section like ddd ddd k or whatever would be much better than ramping it up so you can overmap. This should be an example of a really really bad thing we shouldn't do especially for such a small section. It works on a larger scale or in a song where it supports that, but you did this just randomly. Not random at all, the part is much more calm than the next sections (which I gradually increase density by the way, props to ozzy to pointing it)
And now we get to a part where that idea COULD work with 05:20:726 - You opted to just map 1/1...instead of following guitar? What? It's not going to make the map any harder than it is, and breaks have been added sporadically anyway, so now you are left with a boring and slow part in your map. This goes on for like a full 2 minutes. as I said, I gradually increase density as the 270 bpm kiai approaches, nothing random here
And now we get to kiai.
07:08:530 - Ok
07:12:530 - 07:14:030 - stream shouldn't even start until this point no lol, I won't start the stream there that would suck a lot. You are ignoring many guitar sounds.
07:24:530 - stream should end No, it's just the start of a new section in which I decided to do different patterning. The guitar and drums are still going nuts. Absolutely no point on stopping there.
07:28:530 - on isn't even filled with a part for a stream? What are you doing man. If you were scrambling for a "long stream to end map" with, you already had plenty. Overkill central and mapped to make a point rather than actually fit the song. It doesn't fit the song for you? Well it does for me. Quite a void assumption if you ask me.
riva.........pmriva wrote:
grats