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YMCK - Omocha no Heitai no March

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2015?11?3? at 22:00:01

Artist: YMCK
Title: Omocha no Heitai no March
Tags: OK_oreGENKI Rei24 Family Cooking March of the Toy Soldiers
BPM: 140
Filesize: 938kb
Play Time: 00:34
Difficulties Available:
  1. Easy (1.33 stars, 30 notes)
  2. Hard (2.71 stars, 75 notes)
  3. Insane (4.03 stars, 136 notes)
  4. Normal (1.78 stars, 55 notes)
  5. OK_oreGENKI's Insane (3.85 stars, 162 notes)
  6. Rei24's Insane (3.3 stars, 117 notes)
Download: YMCK - Omocha no Heitai no March
Information: Scores/Beatmap Listing
---------------
song from YMCK !!!

Insane - Rei24
#2 Insane - OK_oreGENKI
Darson
Hello! :D

Easy

  1. 00:30:169 (2,3,4) - Spacing here is slightly off, (3) and (4) are further apart that (2) and (3) (idk if it's worth pointing out but I did anyway just in case)

Normal

  1. 00:14:097 (5,6) - A return slider would sound better here imo

Hard

  1. 00:14:097 (4) - You could make this a 1/4 return slider, I think it would fit better

Rei24's Insane

  1. 00:01:454 (5,6,7) - If you swapped (6) with (7) like this it would flow better

Insane

Didn't find anything wrong :D

Small mod for a small map, hope it helps!
N a s y a
rui
3分でmodしました

Easy / Normal 特に言う事なしです。

  • [Hard]
  1. 00:31:883 (1,2) - それぞれのスライダーの最後についている笛があっていないように感じた
          Insaneみたいにclapのほうがあってると思う
  • [Rei24]
    (・∀・)イイネ!!
  • [OK_oreGENKI]
  1. 00:10:240 (6,7) - ここのジャンプがあっていないように感じます。
    00:07:669 (2,3,4,5,6,7,8,9,10) - ここの音が同じに思えるので、前と同じ三角形を2周する配置のほうがあっているように思えます。
  • [Insane]
  1. 00:03:812 (1,2) - ここは音が違うし、今までの流れを崩したいと思った。
    例えば(2)を00:03:597 (7) -に重ねてあえて戻ってみたりするのはどうかな?
  2. 00:15:812 (1,2) - 00:15:812 (1,2)と00:17:526 (1,2)は似ているのでパターンを統一させたいなと思った。
    個人的にジャンプジャンプと持ってくるより00:17:526 (1,2) - のようなジャンプを持ってくるほうが好きなのでそちらで配置の提案します。00:15:812 (1) -を (108,302) 00:16:026 (2) を (136,112) はどう? http://puu.sh/l0K5C.jpg
  3. 00:31:026 (1) - 00:31:026 (1)を(172.376)にもってくるのはどう?

以上です|。・ω・)ノシ
N a s y a
デデドン

[Easy]

  • ・GOD
[Normal]

  • ・GOD
[Hard]

  • ・00:06:597 - 単発おいてもいいかも
[Rei24]

  • ・00:04:240 (1) - whistle追加
    ・00:17:740 (2) - clap追加
[OK]

  • ・ヒットサウンドの音量5%はだめかもしれない
    ・00:07:026 (1) - NCいらないかも
    ・00:31:454 (9) - ^
    ・00:07:454 (3) - このNCを消して00:07:669 (1) - ここから入れたほうがいいかもしれない
[Insane]

  • ・00:22:883 (7) - 00:24:597 (6) - ここのclapだけずれてるのが気になった(わざとやってるのなら無視してくれておkです)
    ・00:33:812 (2,3,4,5,6) - この5連も少し難しくしてもいいかも
modへたくそごめんなさい
Haruru
ブンブン ハローM4M 8-)

Hard

言うことなかったです

Rei24's Insane

  1. 00:22:026 (2) - 頭whistle
  2. 00:22:669 (4) - whistle
  3. 00:23:097 (6) - whistle
  4. 00:23:740 (2) - whistle
  5. 00:24:383 (4) - whistle
  6. 00:24:812 (6) - whistle
  7. 00:25:454 (2) - 頭whistle
  8. 00:26:312 (4) - 頭whistle
  9. 00:26:954 (2) - whistle
  10. 00:28:883 (4) - whistle
  11. 00:30:597 (4) - whistle
  12. 00:31:454 (6) - whistle

Insane

  1. 00:29:954 (1) - whistleあってもいいかも

OK_oreGENKI's Insane

  1. 00:22:669 (5) - whistle
  2. 00:24:383 (5) - whistle
  3. 00:28:883 (5) - whistle
  4. 00:29:954 (1) - whistleあってもいいかも
  5. 00:08:312 (6) - whistle
  6. 00:10:026 (5) - whistle
  7. 00:11:097 (1) - whistle
  8. 00:07:669 (2) - whistle
  9. 00:08:312 (6) - whistle
  10. 00:11:740 (4) - 頭whistle
  11. 00:12:597 (6) - 頭whistle
  12. 00:15:169 (5) - whistle
  13. 00:16:240 (1) - whistleあってもいいかも
  14. 00:16:883 (5) - whistle
  15. 00:17:954 (1) - whistleあってもいいかも
  16. 00:18:597 (5) - whistle
  17. 00:19:454 (3) - whistle
なんだこのwhistle mod
Homura-
げんきおこってる
Topic Starter
alacat
Modありです :) 自分の難易度はすべて修正しました!
Milan-
Rei24's Insane
-00:15:169 (4,5) - would be nice if these were closer/constant so it follows the same pattern that made after 00:16:454 (1,2,3) -

OK_oreGENKI's Insane
-beggining sounds too loud, using lower volumen like insane (40%~) will be cool. or atleast for this slider 00:07:026 (1) - the normal samp sounds annoying here
-00:09:383 (1,2,3,4,5,6,7,8,9) - why are these in group of 4 when the music is the same as before and after. Using similar pattern makes more sense i think. Means, dont use group of 4 but 8.
-00:19:883 (1) - feels kinda random since you didnt slow 00:07:026 (1) - or 00:34:883 (1) - too, when they basically the same.

Insane
-00:33:812 (2,3,4,5,6) - abnd 00:20:312 (2,3,4,5,6) - since they are already way harder than the rest of the map, i'd prefer if you arrange them in a more linear way http://puu.sh/l3SZD/5d8a57a0b4.jpg or just a bit less sharp like http://puu.sh/l3T23/ba62a969f6.jpg etc.

rest is fine, let me know when ur ready ya (iguess meta is fine cuz noi dea what ymck is xd)
Rei24
Reclaimer
Rei24's Insane

  1. 00:01:454 (5,6,7) - If you swapped (6) with (7) like this it would flow better
nice! fixed.

N a s y a
[Rei24]

  • ・00:04:240 (1) - whistle追加
    ・00:17:740 (2) - clap追加
なおちまちた

Haruru

Rei24's Insane

  1. 00:22:026 (2) - 頭whistle
  2. 00:22:669 (4) - whistle
  3. 00:23:097 (6) - whistle
  4. 00:23:740 (2) - whistle
  5. 00:24:383 (4) - whistle
  6. 00:24:812 (6) - whistle
  7. 00:25:454 (2) - 頭whistle
  8. 00:26:312 (4) - 頭whistle
  9. 00:26:954 (2) - whistle
  10. 00:28:883 (4) - whistle
  11. 00:30:597 (4) - whistle
  12. 00:31:454 (6) - whistle
うーん今の音付けのパターンが好きだからキープで

Milan-
-00:15:169 (4,5) - would be nice if these were closer/constant so it follows the same pattern that made after 00:16:454 (1,2,3) -
ok,I changed to new pattern

thx modding :)

http://puu.sh/l41oo/8a859dfc5e.osu
Topic Starter
alacat
@Milan-
fixed that parts! Thanks :)

update~
Bonsai
heyoo, random mod bc I stumbled upon this map in a modding queue and like the song and am happy to see a newer mapset of it :D too bad you aren't a BN so I could ask you to check my map though hue
[Easy]
  1. 00:13:026 (3) - imo a repeat-slider would fit better since the melody got even more beats but there are less mapped rn : \
  2. 00:31:883 (1) - repeating this would fit better too imo, but I guess that's not really possible bc then the last few beats can't be mapped nicely
can't say more, I just don't like Easys in general because most of the time they can't be mapped appropriately, so these two suggestions are pretty unnecessary anyways ^^

[Normal]
  1. 00:00:812 (1,3) - dunno if it would suit a Normal to do that at the beginning but how about making those circle+1/1slider? It's just my opinion but I don't like forcing this rhythm when it's not really present in the song since the first two beats are just an anacrusis or appoggiaturas or whatever they're called in english (same thing with the whistles in Insane (modded that first ^^))
[Hard]
  1. 00:02:526 (4) - no NC here? O.o
  2. 00:07:883 (5) - I'd put a NC here too since it's the actually beginning of the main part, and it would then follow the every-white-tic-system
  3. 00:10:026 (2,1,2,3) - not really stacking bc of auto-stack, dunno if you want it that way
  4. 00:33:812 (2,3) - the positioning kinda suggests that the repeat-slider ends on the tail by repeating one more time, I'd suggest moving it like this or even a bit further apart so it doesn't overlap and an aesthetic pattern is recognizable
[Rei24's Insane]
  1. 00:01:240 (4,5) - this jumps is one of the hugest in the whole diff, and you didn't put any jump at all at 00:02:954 (4,5) so I wouldn't map it at the very beginning either, doesn't really fit the diff, it's just the intro + very inconsistent
  2. 00:13:454 (3) - even bigger jumps when you gave other similar parts zero emphasis, I'd highly recommend to lower them
  3. 00:18:597 (2,3) - really low spacing although (3) is more important than (2) but 00:18:169 (1,2) is a way bigger jump o: try to keep the jumps somewhat consistent in your diff!
  4. 00:27:169 (3) - whoa they keep getting bigger lol. Why are jumps like these bigger than for example 00:26:312 (4,1) when they're way less important?
[OK_oreGENKI's Insane]
  1. You probably don't view stacking in the editor which leads to some minor issues: 00:02:526 (1,2,3) doesn't really stack on 00:01:883 (7) and 00:28:240 (1,2,3) is not really in the middle of that symmetrical pattern, so I'd advise you to move both by 8x8pixels
  2. 00:04:240 (1,2,3,4,5,6,7,8,9,10,11) - I don't really like this because imo (4) shouldn't be seperated from (3) as they are in the same musical pattern, a descending scale, so I'd start that circle with 00:04:454 (3) - keep the auto-stacking in mind though, if you decide to map it like that then the stack kinda covers parts of the next circles, dunno if you'd want that
  3. 00:14:097 (6) - Are you missing the clap on the last tail on purpose? There's no break in the music so I'd put one there too
  4. 00:23:740 (2,3) - this jump is unreasonably huge, the (3) doesn't deserve special emphasis, (2) or (4) would but definitely not (3)! 00:22:883 (7,8) is also pretty huge but at least there's a melody-note on (8) so there's some reason behind it
  5. 00:26:526 (8,1) - this jump is rather small compared to 00:24:812 (8,1) - 00:25:240 (2,3) - 00:25:669 (4,5) -(this one is really huge tho O.o) and 00:26:097 (6,7) - adding that you don't change direction in 00:26:526 (8,1,2) it doesn't give (1) the emphasis it deserves imo
  6. 00:05:954 (10,11,1) and 00:34:240 (6,1) - dunno if that's okay for ranking? It's very confusing when double the time interval got the same absolute distance : \
I really love 00:03:812 (1,2) and the other 1/6 or 1/8-sliders <3

[Insane]
  1. 00:00:812 (1,1) - I'm not a big fan of the whistles here, (1,2) are in both cases just anacrusis or appoggiaturas of 00:01:026 (3,3) -(or whatever they're called in english), the main accent is still on the (3)s so that's where the whistles whould be imo. You created a rhythm that is not really present in the song with those whistles
  2. 00:27:168 (3) - why is there no whistle here? o:
  3. 00:20:312 (2,3,4,5,6) - whoa this really comes out of nowhere, there hasn't been a single 1/4-jump until here o: I'd at least lower the spacing to the one of 00:33:812 (2,3,4,5,6) because 1) the absolute spacing is pretty similar to 00:19:026 (5,6) so that might be irritating, and also for the sake of consistency I guess. Mapping one of them jumpy and one of them in a straight line seems pretty random too since the musical pattern is the same (ascending scale) - imo the straight line fits better (and is probably easier to play for most people, those two patterns are huge spikes in starrating anyways so you could at least make them easier to play ^^)
OK_oreGENKI
るいさん なしゃさん はるるさん Milanさん

All fixed thx modding :)

http://puu.sh/l4tY3/5087a53f81.rar
Topic Starter
alacat

Bonsai wrote:

heyoo, random mod bc I stumbled upon this map in a modding queue and like the song and am happy to see a newer mapset of it :D too bad you aren't a BN so I could ask you to check my map though hue :arrow: Thank you so much!
[Easy]
  1. 00:13:026 (3) - imo a repeat-slider would fit better since the melody got even more beats but there are less mapped rn : \  :arrow: prefer to use 2/1 skider at here
  2. 00:31:883 (1) - repeating this would fit better too imo, but I guess that's not really possible bc then the last few beats can't be mapped nicely :arrow: ^
can't say more, I just don't like Easys in general because most of the time they can't be mapped appropriately, so these two suggestions are pretty unnecessary anyways ^^

[Normal]
  1. 00:00:812 (1,3) - dunno if it would suit a Normal to do that at the beginning but how about making those circle+1/1slider? It's just my opinion but I don't like forcing this rhythm when it's not really present in the song since the first two beats are just an anacrusis or appoggiaturas or whatever they're called in english (same thing with the whistles in Insane (modded that first ^^)) :arrow: It's fine to me!
[Hard]
  1. 00:02:526 (4) - no NC here? O.o :arrow: ok!
  2. 00:07:883 (5) - I'd put a NC here too since it's the actually beginning of the main part, and it would then follow the every-white-tic-system :arrow: ^
  3. 00:10:026 (2,1,2,3) - not really stacking bc of auto-stack, dunno if you want it that way :arrow: no problem.
  4. 00:33:812 (2,3) - the positioning kinda suggests that the repeat-slider ends on the tail by repeating one more time, I'd suggest moving it like this or even a bit further apart so it doesn't overlap and an aesthetic pattern is recognizable :arrow: fixed
[Insane]
  1. 00:00:812 (1,1) - I'm not a big fan of the whistles here, (1,2) are in both cases just anacrusis or appoggiaturas of 00:01:026 (3,3) -(or whatever they're called in english), the main accent is still on the (3)s so that's where the whistles whould be imo. You created a rhythm that is not really present in the song with those whistles :arrow: ok!
  2. 00:27:168 (3) - why is there no whistle here? o: :arrow: Because i added a clap!
  3. 00:20:312 (2,3,4,5,6) - whoa this really comes out of nowhere, there hasn't been a single 1/4-jump until here o: I'd at least lower the spacing to the one of 00:33:812 (2,3,4,5,6) because 1) the absolute spacing is pretty similar to 00:19:026 (5,6) so that might be irritating, and also for the sake of consistency I guess. Mapping one of them jumpy and one of them in a straight line seems pretty random too since the musical pattern is the same (ascending scale) - imo the straight line fits better (and is probably easier to play for most people, those two patterns are huge spikes in starrating anyways so you could at least make them easier to play ^^) :arrow: No change!
Thanks :)
OK_oreGENKI
[OK_oreGENKI's Insane]
  1. You probably don't view stacking in the editor which leads to some minor issues: 00:02:526 (1,2,3) doesn't really stack on 00:01:883 (7) and 00:28:240 (1,2,3) is not really in the middle of that symmetrical pattern, so I'd advise you to move both by 8x8pixels :arrow: no change
  2. 00:04:240 (1,2,3,4,5,6,7,8,9,10,11) - I don't really like this because imo (4) shouldn't be seperated from (3) as they are in the same musical pattern, a descending scale, so I'd start that circle with 00:04:454 (3) - keep the auto-stacking in mind though, if you decide to map it like that then the stack kinda covers parts of the next circles, dunno if you'd want that :arrow: OK! nice mod
  3. 00:14:097 (6) - Are you missing the clap on the last tail on purpose? There's no break in the music so I'd put one there too :arrow: oo thx mod
  4. 00:23:740 (2,3) - this jump is unreasonably huge, the (3) doesn't deserve special emphasis, (2) or (4) would but definitely not (3)! 00:22:883 (7,8) is also pretty huge but at least there's a melody-note on (8) so there's some reason behind it :arrow: keep
  5. 00:26:526 (8,1) - this jump is rather small compared to 00:24:812 (8,1) - 00:25:240 (2,3) - 00:25:669 (4,5) -(this one is really huge tho O.o) and 00:26:097 (6,7) - adding that you don't change direction in 00:26:526 (8,1,2) it doesn't give (1) the emphasis it deserves imo :arrow: keep
  6. 00:05:954 (10,11,1) and 00:34:240 (6,1) - dunno if that's okay for ranking? It's very confusing when double the time interval got the same absolute distance : \
:arrow: 00:34:240 (6,1) change!!
I really love 00:03:812 (1,2) and the other 1/6 or 1/8-sliders <3

Bonsai thx modding!! :)
Rei24
[Rei24's Insane]
  1. 00:01:240 (4,5) - this jumps is one of the hugest in the whole diff, and you didn't put any jump at all at 00:02:954 (4,5) so I wouldn't map it at the very beginning either, doesn't really fit the diff, it's just the intro + very inconsistent
    I don't think so, keep!
  2. 00:13:454 (3) - even bigger jumps when you gave other similar parts zero emphasis, I'd highly recommend to lower them
    swaped 00:13:454 (3) - 00:13:883 (5) -
  3. 00:18:597 (2,3) - really low spacing although (3) is more important than (2) but 00:18:169 (1,2) is a way bigger jump o: try to keep the jumps somewhat consistent in your diff!
    ok fixed
  4. 00:27:169 (3) - whoa they keep getting bigger lol. Why are jumps like these bigger than for example 00:26:312 (4,1) when they're way less important?

    I see. ok fixed
thx modding :)
Topic Starter
alacat
update all diff~
Milan-
coool
Satellite
Changed log

- Hard change the place that is hard to read a little about 00:34:454 (3) -
- Rei24 diff changed Nc pattern and remove widescreen check.
- OK_oreGENKI diff remove widescreen check.
- Insane a bit placement suggestion about 00:20:740 (6) -

Qualified!
Homura-
ないすぅ!
Topic Starter
alacat
Thanks Milan- and Satellite :D !
Topic Starter
alacat
Sorry, DQ for fixing update error my own set.
Beomsan
lol
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