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[Archived] Stable40 / Stable (Latest) Performance Issues

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Himei

peppy wrote:

for people still getting issues, it is IMPERATIVE to provide your performance.log from cutting edge after reproducing the lag.

Also if you have the time, get on slack so O can diagnose the issue further with you.

http://osu.ppy.sh/p/slack
Would appreciate if you can get me into slack because i can't join but I'm still having problems with fps. It seems to be even worst now as it now sometimes drop to 170fps

Here is another performance log
https://www.dropbox.com/s/o5iyi156ke85e ... 9.log?dl=0
Ploxy
Small annoying what seems to be FPS drops, 0.1-1sec, tried compability and all that shizz, nothing really made a big improvement. Switched to cutting edge for the performance log and god, it got even worse, atleast it'll show on the logs.

GPU: GTX 980ti
CPU: intel i7-3820
RAM: 16gb
Windows 10
Osu in windowed: 1360x768
Unlimited FPS
Have tried limited fps

http://pastebin.com/G4602RGQ

UPDATE: Compability mode seems to help a little, doesn't remove the lag entirely though.
Xellu
-Getting massive input lag, low FPS and timing errors on certain songs/maps, which lasts for the entire song; with additional FPS drops on the song selection screen (most noticeably when fast scrolling). I have checked, reinstalled my sound card and graphic card drivers, yet the issue still seems to continue. There's almost no lag on anywhere else though, hell, it's even smoother than the Fallback version. Have tried playing in fullscreen with letterboxing, but doesn't help much either.

Windows 7 64-bit
GPU: GTX 550ti
Ram: 8GB

Windowed: 1600x900
V-sync enabled (Tried the other settings, only made it worse)
No compatibility mode

Can't seem to find the the gl_info file
Performance Log: http://pastebin.com/ukdgnE5G
Scarlet Evans
Even though the problem resolved itself after restarting my PC (first time in 2-3 weeks? :D ), it doesn't change the fact is that about 3-4 days ago everything was ok, but today my mouse sensitivity was broken, so I will write about it here. Just in case that it can be something important, because it was very weird Osu behaviour.

I have Windows 7 Home Premium 64-bit

Long ago, in the place.. blah blah blah... sorry for story of little importance below, but I like to give fuller information about my problem, to provide better understanding of it. You can just skip into proximity of bolded part of text if you want.

Anyway, 3-4 days ago, I found out about how the Enhance Pointer Precision in Windows mouse options works. I turned it off, reduced sensitivity and... I was amazed how much mouse acceleration collided with my ability to play, jump and overall Osu! playing prowess. Without my muscle memory being scre... I mean, confused anymore, I started to delight in my improvement and begin playing with my mouse sensitivity. 8-)

I set it at x2.32 with Raw Input turned on, because I didn't want to change my Windows settings, which I have at 9/11 mouse speed (x2.5) and disabled Enhanced Pointer Precision. So, as you probably noticed, I have my Osu sensitivity set slightly lower than in Windows.

And this it when my problem begins:

About an hour ago, after 3-4 days of break, I wanted to play again, but after starting Osu... my mouse sensitivity was crazy fast! Last time I played, I needed to move my mouse about 10-12 mm (yup, only 1 cm, I like such sensitivity) to cross whole screen horizontally. But now, it was something about 4 millimetres !!! (approx. 2.5 Windows speed times Osu's speed? Or just coincidence?)

I was wondering what could happen, so I started trying every possible Osu version (Beta, Fallback, etc.), changing in-game sensitivity, turning Raw Input on/off, the same with Absolute Raw Input, changing Windows mouse settings, etc. In meantime, I restarted Osu many, many times, but the problems remained, which were:

[list=] not sure why listing don't work, but I will leave it that way. [*] is still some form of punctuation. (If know how to fix it, you are free to edit my post)
[*] Osu cursor with Raw Input was at crazy speed, no matter what I tried;
[*] When I clicked [F9] key, to open Chat+Users window, my Osu cursor was replaced with my normal Windows arrow cursor and Windows settings were applied instead of Raw Input!! Opening and hiding chat window resulted in cursor changing back to speeded up Osu cursor, then back to Windows one after opening chat window again...
[/list]

After trying everything I found reasonable to try, restarting Osu after almost all change, problem persisted. Because I saw there were some fixes, I decided to restart my PC and write about it on forum. "Maybe fixes did break something" - I thought.

After restart:

Cursor works normally now. Also, if I have Online Users triggered while at chat windows, the Osu cursor is replaced with Windows one. I don't know if it should be that way, but maybe I just didn't noticed it earlier, because of similarity of my Windows/Osu sensitivities, plus the fact that I was using Raw Input for only few hours. Nevertheless, after installing Osu fixes today, something got broken, but it looks like it fixed itself upon PC restart (I hope so).

Summary:
My mouse sensitivity with Raw Input works good now, but for some reason it didn't worked before PC restart. I don't know how it got broken, but because the only thing which could affect this I did was probably restarting Osu after last fixes, I believe that it can be related. I hope it's nothing of big importance and everything will be working fine now, but just in case, I report it. ;)


Edit::

I don't know if I posted in correct thread, but as I had this problem in all four release versions, then I hope it's not totally incorrect...? I don't want to delete it now and re-post somewhere else, as some people could start reading it already, so I will leave it here and I believe that it will be read anyway.
HeKis4
I'm running the latest stable version.

My game has FPS drops from 60 stable FPSs to ~40 FPS, with huge stuttering in rendering and mouse movement, rendering the game unplayable. It only happens when i'm playing, not in the menus.
I've tried with and without compatibility mode, and my issue appears only on stable latest, not on stable fallback.
I'm using a GT750M, latest drivers, it runs the game at a stable 60 fps in 1080p on the stable fallback branch.
I've tried running fullscreen and borderless, same issue.

I've looked for the gl_info.txt file, but i'm either blind or in the wrong folder...
Here is the performance.log : http://pastebin.com/wxAMh3RE

PS : After a bit of testing, I can say that the lag spikes are occurring only when the game is drawing the slider paths (tested with easy maps and this one : https://osu.ppy.sh/s/18428 with very distinct framerates between circles-only parts and slider parts). The more sliders being drawn, the heavier the fps drop is.
Ajo Joestar
Problem Details:
Whenever i play out of the Stable(Fallback) i get the game frozen for a moment, less than a second.
The sound doesn't stop, only the objects then it leaps back at time. I play with 0.55ms - 1.5ms, but most of the time it is behind 1ms. At Stable(Fallback) i play with 1300FPS - 1500FPS
I tried at the Stable(Latest) and beta and it's the same.
Compability mode only gives cursor lag.

Video or screenshot showing the problem:

http://puu.sh/lmTWz/a0d9ce1980.jpg

osu! version: 20151115.1cuttingedge
Smilyt1

Smilyt1 wrote:

Smilyt1 wrote:

[original written on 27/10/15]
[edited 16/11/15]
Specs:
I am using the latest Stable release with full screen, 1366*768 resolution and compatibility mode is OFF.
i7-2670QM CPU (2GHz)
8GB RAM, 64-bit
NVIDIA GeForce GT 540M
The game overall runs smooth enough, but huge framerate drops occur during song selection (both navigation and the transition from one song to another).
During gameplays in every modes, there are lag spikes every 3 seconds or so where the frame drops down below 100fps (I play on 240fps).

gl_info.txt
http://pastebin.com/LQHUpVk7

Switched to cutting edge and got the performance.log.
performance.log
27/10/2015 1:42:44 AM: Slow frame detected: BetweenFrames:7 Update:194 Scheduler:6 Draw:237 SwapBuffer:0 Sleep:0
27/10/2015 1:42:54 AM: Slow frame detected: BetweenFrames:0 Update:463 Scheduler:0 Draw:32 SwapBuffer:0 Sleep:0
27/10/2015 1:45:11 AM: Slow frame detected: BetweenFrames:0 Update:215 Scheduler:0 Draw:5 SwapBuffer:0 Sleep:0
27/10/2015 1:45:53 AM: Slow frame detected: BetweenFrames:0 Update:319 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
Update 13/11/15

After Peppy's awesome patch, it seems that most frame lags [stutters] that I experienced disappeared during cutting-edge (although it still occurs in song selection & rarely during plays).
The only major problem atm is the increased latency during cutting-edge compared to a fallback; it's bad enough for me to feel the 'sluggishness' when I play Standard.
So in an effort to improve even more, here's my performance.log obtained after I played between Standard/Mania, 240fps/Unlimited(gameplay), Logged-in/Out:

http://pastebin.com/rbqADfC9

Before the patch disabling Flux somehow slightly improved the frame rate (kudos to you Peppy).
But strangely enough, after installing the latest patch enabling/disabling Flux doesn't seem to affect anymore...
Update 16/11/15

The sustained frames per second dropped suddenly at some point; while on 240fps mode, the game runs at an average of 130fps (+-10fps during gameplay/song select).
The previous stutters and high latency remained, so currently I can't dare to play osu unless I'm on a Fallback.

Here's a new copy of performance.log
http://pastebin.com/wanEuFUK
Trosk-

Ajo Joestar wrote:

Problem Details:
Whenever i play out of the Stable(Fallback) i get the game frozen for a moment, less than a second.
The sound doesn't stop, only the objects then it leaps back at time. I play with 0.55ms - 1.5ms, but most of the time it is behind 1ms. At Stable(Fallback) i play with 1300FPS - 1500FPS
I tried at the Stable(Latest) and beta and it's the same.
Compability mode only gives cursor lag.

Video or screenshot showing the problem:

http://puu.sh/lmTWz/a0d9ce1980.jpg

osu! version: 20151115.1cuttingedge
Play for a bit while getting those spikes and then provide your performance.log archive. You will find it in the Logs folder of your osu! installation.
Ajo Joestar

Trosk- wrote:

Ajo Joestar wrote:

Problem Details:
Whenever i play out of the Stable(Fallback) i get the game frozen for a moment, less than a second.
The sound doesn't stop, only the objects then it leaps back at time. I play with 0.55ms - 1.5ms, but most of the time it is behind 1ms. At Stable(Fallback) i play with 1300FPS - 1500FPS
I tried at the Stable(Latest) and beta and it's the same.
Compability mode only gives cursor lag.

Video or screenshot showing the problem:

http://puu.sh/lmTWz/a0d9ce1980.jpg

osu! version: 20151115.1cuttingedge
Play for a bit while getting those spikes and then provide your performance.log archive. You will find it in the Logs folder of your osu! installation.
It was less frequent today, less impactful too.
http://puu.sh/lnHjX/2d5e87dfc4.rar
I have NVIDIA GeForce GTS 250
I could not find gl_info.txt.
Fullscreen Native, no letterboxing.
Graphite Edge

Trosk- wrote:

Ajo Joestar wrote:

Problem Details:
Whenever i play out of the Stable(Fallback) i get the game frozen for a moment, less than a second.
The sound doesn't stop, only the objects then it leaps back at time. I play with 0.55ms - 1.5ms, but most of the time it is behind 1ms. At Stable(Fallback) i play with 1300FPS - 1500FPS
I tried at the Stable(Latest) and beta and it's the same.
Compability mode only gives cursor lag.

Video or screenshot showing the problem:

http://puu.sh/lmTWz/a0d9ce1980.jpg

osu! version: 20151115.1cuttingedge
Play for a bit while getting those spikes and then provide your performance.log archive. You will find it in the Logs folder of your osu! installation.
Same problem here, i will post logs too.

EDIT: Log http://puu.sh/loS7E/e1c74d4900.log
O2MasterFX
(Continuing this topic)

My spec:

Intel Core i3 2,4 GHz 4 CPUs
Intel HD 4000 GPU
6 GBs RAM

Here's the Performance log.

Tried on CE recently, it's still occuring.

The gameplay effects enabled were snaking slider and hitlighting.

However, when I turn off the snaking slider, the stuttering is gone.
Fuuka
Every other version other than "fallback" one are having fps stuttering, just like before.
logs:
http://pastebin.com/AG26HWi1
http://pastebin.com/WR0tD61H
Yauxo
Not really having too many problems, but it'd be lovely if "Youre using f.lux and your performance is shit. Please disable it" wouldnt pop up every 10 to 30 or-so minutes while im at 220/240 fps, editing a map.
I know that im running f.lux and I know that it could lower my performance. If Im having any problems with that, I'll disable. No need to remind me all the time :v
GIeam
- What kind of performance problems are you seeing?

I'm having just spikes when I am ingame. And before I start a map it drops to 60 fps. It has always dropped to 60fps. But I have always played with 120fps without any issues. Right at the beginning when te beatmap is gonna begin it's going fine untill the cirkels are starting to pop up. Then it just drops from 120 to 80 fps and sometimes it recovers for a couple of seconds and then drops again.

Compatible Mode is turned off

I only have 1 GPU: Intel(R) HD GRaphics 4000

I am also playing on Full screen mode

Performance Log Info:

SPOILER
18/11/2015 23:10:32: ----------------------------------------------------------
18/11/2015 23:10:32: Performance Log for AznParadise
18/11/2015 23:10:32: osu! version b20151118.5cuttingedge
18/11/2015 23:10:32: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
18/11/2015 23:10:32: ----------------------------------------------------------
18/11/2015 23:10:34:
18/11/2015 23:10:34: ---------- Slow Frame Detected at 0.00s in Menu ----------
18/11/2015 23:10:34: Statuses: [Active] [Severe]
18/11/2015 23:10:34:
18/11/2015 23:10:34: Game 456
18/11/2015 23:10:34: Mode 456
18/11/2015 23:10:34: Audio 0
18/11/2015 23:10:34:
18/11/2015 23:10:34: BetweenFrames 23.71
18/11/2015 23:10:34: Update 76.22
18/11/2015 23:10:34: Scheduler 13.76
18/11/2015 23:10:34: Draw 305.16
18/11/2015 23:10:34: Sleep 0.02
18/11/2015 23:10:34: SwapBuffer 1.37
18/11/2015 23:10:34:
18/11/2015 23:10:34: This Frame 422.26
18/11/2015 23:10:34: Avg. Frame 92.74
18/11/2015 23:10:34: Curr FPS 5
18/11/2015 23:10:34:
18/11/2015 23:10:34: NativeText 11
18/11/2015 23:10:34: TextureGen 69
18/11/2015 23:10:34: TextureUpload 20
18/11/2015 23:10:34:
18/11/2015 23:10:34: Call stack follows:
18/11/2015 23:10:34:
18/11/2015 23:10:34: - Void Clear(OpenTK.Graphics.ES20.ClearBufferMask) @ 93
18/11/2015 23:10:34: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 190
18/11/2015 23:10:34: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:10:34: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:34: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:34: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:34: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:34: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:34: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:34: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:34: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:34: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:34: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:34: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:10:36:
18/11/2015 23:10:36: ---------- Slow Frame Detected at 3.00s in Menu ----------
18/11/2015 23:10:36: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:36:
18/11/2015 23:10:36: Game 3,166
18/11/2015 23:10:36: Mode 3,166
18/11/2015 23:10:36: Audio 2,425
18/11/2015 23:10:36:
18/11/2015 23:10:36: BetweenFrames 0.20
18/11/2015 23:10:36: Update 14.95
18/11/2015 23:10:36: Scheduler 6.76
18/11/2015 23:10:36: Draw 16.31
18/11/2015 23:10:36: Sleep 0.01
18/11/2015 23:10:36: SwapBuffer 0.20
18/11/2015 23:10:36:
18/11/2015 23:10:36: This Frame 38.42
18/11/2015 23:10:36: Avg. Frame 8.50
18/11/2015 23:10:36: Curr FPS 120
18/11/2015 23:10:36:
18/11/2015 23:10:36: NativeText 11
18/11/2015 23:10:36: TextureGen 11
18/11/2015 23:10:36:
18/11/2015 23:10:36: Call stack was not recorded.
18/11/2015 23:10:37:
18/11/2015 23:10:37: ---------- Slow Frame Detected at 3.00s in Menu ----------
18/11/2015 23:10:37: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:37:
18/11/2015 23:10:37: Game 3,603
18/11/2015 23:10:37: Mode 3,603
18/11/2015 23:10:37: Audio 2,879
18/11/2015 23:10:37:
18/11/2015 23:10:37: BetweenFrames 0.18
18/11/2015 23:10:37: Update 13.69
18/11/2015 23:10:37: Scheduler 0.00
18/11/2015 23:10:37: Draw 5.83
18/11/2015 23:10:37: Sleep 0.13
18/11/2015 23:10:37: SwapBuffer 0.22
18/11/2015 23:10:37:
18/11/2015 23:10:37: This Frame 20.05
18/11/2015 23:10:37: Avg. Frame 9.50
18/11/2015 23:10:37: Curr FPS 120
18/11/2015 23:10:37:
18/11/2015 23:10:37: TextureGen 1
18/11/2015 23:10:37:
18/11/2015 23:10:37: Call stack was not recorded.
18/11/2015 23:10:44:
18/11/2015 23:10:44: ---------- Slow Frame Detected at 11.00s in Menu ----------
18/11/2015 23:10:44: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:44:
18/11/2015 23:10:44: Game 11,112
18/11/2015 23:10:44: Mode 11,112
18/11/2015 23:10:44: Audio 10,360
18/11/2015 23:10:44:
18/11/2015 23:10:44: BetweenFrames 0.12
18/11/2015 23:10:44: Update 46.13
18/11/2015 23:10:44: Scheduler 0.00
18/11/2015 23:10:44: Draw 0.52
18/11/2015 23:10:44: Sleep 0.01
18/11/2015 23:10:44: SwapBuffer 0.21
18/11/2015 23:10:44:
18/11/2015 23:10:44: This Frame 47.00
18/11/2015 23:10:44: Avg. Frame 8.37
18/11/2015 23:10:44: Curr FPS 120
18/11/2015 23:10:44:
18/11/2015 23:10:44:
18/11/2015 23:10:44: Call stack follows:
18/11/2015 23:10:44:
18/11/2015 23:10:44: - #=qRktbwGsPcl15I_51PDm1gFLf_YJmfb0hmfsBHKWQl5U= #=qly_V_zCo6AdB$HChodGKXA==() @ 0
18/11/2015 23:10:44: - Void #=qiEL2W1Iw2p_SnWBuE$jcSjqs9$JamNSQmYnAVfzCY38=(System.Object, System.EventArgs) @ 151
18/11/2015 23:10:44: - Void Invoke(System.Object, System.EventArgs) @ 0
18/11/2015 23:10:44: - Boolean #=qoHLJyYKCWcgXtYzBkWFUPA==(Boolean) @ 59
18/11/2015 23:10:44: - Void #=qfRac2Z1AHgzikfPwjX5k2A==(Boolean) @ 260
18/11/2015 23:10:44: - Void #=qDS2LeBlXYNyQLRliLHzonQ==(Boolean) @ 59
18/11/2015 23:10:44: - Void #=q5KW2roBYFpDnDeU8QThHIA==() @ 38
18/11/2015 23:10:44: - Void #=qiSIXHT1Y2tqXWNgGXHBm_Q==(#=qd8pNqCVC7rioUVtwmXlGey785GUIelno7k$s3d1V9njoCo4FhD5nvSJOgTV49XQr) @ 3775
18/11/2015 23:10:44: - Void #=qnChy6yOQluJSyhcsxH2$hw==() @ 551
18/11/2015 23:10:44: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 27
18/11/2015 23:10:44: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:44: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:44: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:44: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:44: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:44: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:44: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:44: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:44: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:44: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:44: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:10:45:
18/11/2015 23:10:45: ---------- Slow Frame Detected at 11.00s in SelectPlay ----------
18/11/2015 23:10:45: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:45:
18/11/2015 23:10:45: Game 11,471
18/11/2015 23:10:45: Mode 231
18/11/2015 23:10:45: Audio 29,615
18/11/2015 23:10:45:
18/11/2015 23:10:45: BetweenFrames 0.10
18/11/2015 23:10:45: Update 172.34
18/11/2015 23:10:45: Scheduler 0.00
18/11/2015 23:10:45: Draw 58.51
18/11/2015 23:10:45: Sleep 0.01
18/11/2015 23:10:45: SwapBuffer 0.16
18/11/2015 23:10:45:
18/11/2015 23:10:45: This Frame 231.12
18/11/2015 23:10:45: Avg. Frame 11.50
18/11/2015 23:10:45: Curr FPS 63
18/11/2015 23:10:45:
18/11/2015 23:10:45: NativeText 29
18/11/2015 23:10:45: TextureGen 49
18/11/2015 23:10:45:
18/11/2015 23:10:45: Call stack follows:
18/11/2015 23:10:45:
18/11/2015 23:10:45: - Void .ctor(#=qmX7oNjpc4Vm$bHJ40w0_5RNk1V2uoBfF3hQLjD5GLfk=) @ 0
18/11/2015 23:10:45: - Void #=qgOxJ5EDiGQqlGRXgm9HquA==(Int32) @ 1171
18/11/2015 23:10:45: - Void #=qQ2NmIFCBqRYlJ4RSJty7Rw==(System.Object, System.EventArgs) @ 7
18/11/2015 23:10:45: - Void #=quASzFBIBrs$8gpkJ5a4uhSr11S5GjZGWNkDeBJUn6Gg=() @ 341
18/11/2015 23:10:45: - Void #=qnChy6yOQluJSyhcsxH2$hw==() @ 424
18/11/2015 23:10:45: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 27
18/11/2015 23:10:45: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:45: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:45: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:45: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:45: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:45: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:45: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:45: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:45: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:45: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:45: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:45: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:45: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Bancho]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,007
18/11/2015 23:11:00: Mode 4,449
18/11/2015 23:11:00: Audio 1,437
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.37
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 16.14
18/11/2015 23:11:00: Sleep 0.51
18/11/2015 23:11:00: SwapBuffer 0.24
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 17.26
18/11/2015 23:11:00: Avg. Frame 8.40
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00: TextureGen 1
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,082
18/11/2015 23:11:00: Mode 4,525
18/11/2015 23:11:00: Audio 1,508
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.30
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 16.84
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 4.20
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 21.35
18/11/2015 23:11:00: Avg. Frame 9.64
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,112
18/11/2015 23:11:00: Mode 4,555
18/11/2015 23:11:00: Audio 1,531
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.27
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 14.84
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 3.12
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 29.69
18/11/2015 23:11:00: Avg. Frame 10.37
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,162
18/11/2015 23:11:00: Mode 4,604
18/11/2015 23:11:00: Audio 1,582
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.22
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 1.62
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 26.85
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 28.71
18/11/2015 23:11:00: Avg. Frame 12.56
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,216
18/11/2015 23:11:00: Mode 4,658
18/11/2015 23:11:00: Audio 1,632
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.34
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 3.87
18/11/2015 23:11:00: Sleep 0.04
18/11/2015 23:11:00: SwapBuffer 27.44
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 31.71
18/11/2015 23:11:00: Avg. Frame 14.43
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,830
18/11/2015 23:11:02: Mode 6,272
18/11/2015 23:11:02: Audio 3,253
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.16
18/11/2015 23:11:02: Update 0.28
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 2.82
18/11/2015 23:11:02: Sleep 0.02
18/11/2015 23:11:02: SwapBuffer 19.95
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 23.23
18/11/2015 23:11:02: Avg. Frame 10.11
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,888
18/11/2015 23:11:02: Mode 6,331
18/11/2015 23:11:02: Audio 3,305
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.16
18/11/2015 23:11:02: Update 0.25
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 3.61
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 26.44
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 30.49
18/11/2015 23:11:02: Avg. Frame 11.37
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack follows:
18/11/2015 23:11:02:
18/11/2015 23:11:02: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:02: - Void SwapBuffers() @ 18
18/11/2015 23:11:02: - Void SwapBuffers() @ 14
18/11/2015 23:11:02: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:02: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:02: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:02: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:02: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:02: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:02: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:02: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:02: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:02: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:02: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:02: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:02: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:02: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:02: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:02: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:02: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,938
18/11/2015 23:11:02: Mode 6,381
18/11/2015 23:11:02: Audio 3,359
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.00
18/11/2015 23:11:02: Update 0.24
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 1.60
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 26.16
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 28.01
18/11/2015 23:11:02: Avg. Frame 13.61
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,985
18/11/2015 23:11:02: Mode 6,427
18/11/2015 23:11:02: Audio 3,389
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.42
18/11/2015 23:11:02: Update 0.59
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 27.50
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 0.17
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 46.62
18/11/2015 23:11:02: Avg. Frame 14.77
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,002
18/11/2015 23:11:03: Mode 7,444
18/11/2015 23:11:03: Audio 4,423
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.13
18/11/2015 23:11:03: Update 0.26
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 2.98
18/11/2015 23:11:03: Sleep 0.72
18/11/2015 23:11:03: SwapBuffer 20.99
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 24.44
18/11/2015 23:11:03: Avg. Frame 9.99
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack was not recorded.
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,057
18/11/2015 23:11:03: Mode 7,499
18/11/2015 23:11:03: Audio 4,472
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.15
18/11/2015 23:11:03: Update 0.26
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 3.70
18/11/2015 23:11:03: Sleep 0.02
18/11/2015 23:11:03: SwapBuffer 27.16
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 31.30
18/11/2015 23:11:03: Avg. Frame 11.11
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack follows:
18/11/2015 23:11:03:
18/11/2015 23:11:03: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:03: - Void SwapBuffers() @ 18
18/11/2015 23:11:03: - Void SwapBuffers() @ 14
18/11/2015 23:11:03: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:03: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:03: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:03: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:03: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:03: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:03: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:03: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:03: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:03: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:03: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:03: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:03: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:03: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:03: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:03: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:03: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,135
18/11/2015 23:11:03: Mode 7,578
18/11/2015 23:11:03: Audio 4,550
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.17
18/11/2015 23:11:03: Update 1.38
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 3.49
18/11/2015 23:11:03: Sleep 0.38
18/11/2015 23:11:03: SwapBuffer 26.44
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 31.86
18/11/2015 23:11:03: Avg. Frame 14.27
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 32.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 32,940
18/11/2015 23:11:06: Mode 10,383
18/11/2015 23:11:06: Audio 7,366
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.13
18/11/2015 23:11:06: Update 0.26
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 2.19
18/11/2015 23:11:06: Sleep 0.11
18/11/2015 23:11:06: SwapBuffer 19.69
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 22.31
18/11/2015 23:11:06: Avg. Frame 10.19
18/11/2015 23:11:06: Curr FPS 120
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 32.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 32,990
18/11/2015 23:11:06: Mode 10,433
18/11/2015 23:11:06: Audio 7,412
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.14
18/11/2015 23:11:06: Update 0.27
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 3.24
18/11/2015 23:11:06: Sleep 0.02
18/11/2015 23:11:06: SwapBuffer 21.84
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 25.51
18/11/2015 23:11:06: Avg. Frame 11.07
18/11/2015 23:11:06: Curr FPS 120
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 33.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 33,059
18/11/2015 23:11:06: Mode 10,501
18/11/2015 23:11:06: Audio 7,471
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.16
18/11/2015 23:11:06: Update 5.22
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 3.72
18/11/2015 23:11:06: Sleep 0.01
18/11/2015 23:11:06: SwapBuffer 26.48
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 35.72
18/11/2015 23:11:06: Avg. Frame 12.79
18/11/2015 23:11:06: Curr FPS 101
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:08:
18/11/2015 23:11:08: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:08: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:08:
18/11/2015 23:11:08: Game 35,290
18/11/2015 23:11:08: Mode 12,732
18/11/2015 23:11:08: Audio 9,715
18/11/2015 23:11:08:
18/11/2015 23:11:08: BetweenFrames 0.12
18/11/2015 23:11:08: Update 0.23
18/11/2015 23:11:08: Scheduler 0.00
18/11/2015 23:11:08: Draw 2.23
18/11/2015 23:11:08: Sleep 0.01
18/11/2015 23:11:08: SwapBuffer 19.05
18/11/2015 23:11:08:
18/11/2015 23:11:08: This Frame 21.64
18/11/2015 23:11:08: Avg. Frame 10.21
18/11/2015 23:11:08: Curr FPS 120
18/11/2015 23:11:08:
18/11/2015 23:11:08:
18/11/2015 23:11:08: Call stack was not recorded.
18/11/2015 23:11:08:
18/11/2015 23:11:08: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:08: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:08:
18/11/2015 23:11:08: Game 35,347
18/11/2015 23:11:08: Mode 12,789
18/11/2015 23:11:08: Audio 9,767
18/11/2015 23:11:08:
18/11/2015 23:11:08: BetweenFrames 0.14
18/11/2015 23:11:08: Update 0.25
18/11/2015 23:11:08: Scheduler 0.00
18/11/2015 23:11:08: Draw 3.45
18/11/2015 23:11:08: Sleep 0.03
18/11/2015 23:11:08: SwapBuffer 23.94
18/11/2015 23:11:08:
18/11/2015 23:11:08: This Frame 27.87
18/11/2015 23:11:08: Avg. Frame 11.23
18/11/2015 23:11:08: Curr FPS 120
18/11/2015 23:11:08:
18/11/2015 23:11:08:
18/11/2015 23:11:08: Call stack was not recorded.
18/11/2015 23:11:09:
18/11/2015 23:11:09: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:09: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:09:
18/11/2015 23:11:09: Game 35,404
18/11/2015 23:11:09: Mode 12,847
18/11/2015 23:11:09: Audio 9,821
18/11/2015 23:11:09:
18/11/2015 23:11:09: BetweenFrames 0.13
18/11/2015 23:11:09: Update 0.25
18/11/2015 23:11:09: Scheduler 0.00
18/11/2015 23:11:09: Draw 3.28
18/11/2015 23:11:09: Sleep 0.05
18/11/2015 23:11:09: SwapBuffer 26.82
18/11/2015 23:11:09:
18/11/2015 23:11:09: This Frame 30.55
18/11/2015 23:11:09: Avg. Frame 12.78
18/11/2015 23:11:09: Curr FPS 120
18/11/2015 23:11:09:
18/11/2015 23:11:09:
18/11/2015 23:11:09: Call stack was not recorded.
18/11/2015 23:11:09:
18/11/2015 23:11:09: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:09: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:09:
18/11/2015 23:11:09: Game 35,489
18/11/2015 23:11:09: Mode 12,932
18/11/2015 23:11:09: Audio 9,902
18/11/2015 23:11:09:
18/11/2015 23:11:09: BetweenFrames 0.15
18/11/2015 23:11:09: Update 0.28
18/11/2015 23:11:09: Scheduler 0.00
18/11/2015 23:11:09: Draw 3.38
18/11/2015 23:11:09: Sleep 0.03
18/11/2015 23:11:09: SwapBuffer 31.28
18/11/2015 23:11:09:
18/11/2015 23:11:09: This Frame 35.13
18/11/2015 23:11:09: Avg. Frame 15.83
18/11/2015 23:11:09: Curr FPS 120
18/11/2015 23:11:09:
18/11/2015 23:11:09:
18/11/2015 23:11:09: Call stack was not recorded.
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,691
18/11/2015 23:11:11: Mode 15,133
18/11/2015 23:11:11: Audio 12,108
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.14
18/11/2015 23:11:11: Update 0.24
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 3.29
18/11/2015 23:11:11: Sleep 0.02
18/11/2015 23:11:11: SwapBuffer 26.88
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 30.57
18/11/2015 23:11:11: Avg. Frame 10.39
18/11/2015 23:11:11: Curr FPS 120
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack follows:
18/11/2015 23:11:11:
18/11/2015 23:11:11: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:11: - Void SwapBuffers() @ 18
18/11/2015 23:11:11: - Void SwapBuffers() @ 14
18/11/2015 23:11:11: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:11: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:11: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:11: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:11: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:11: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:11: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:11: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:11: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:11: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:11: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:11: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:11: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:11: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:11: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:11: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:11: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,753
18/11/2015 23:11:11: Mode 15,195
18/11/2015 23:11:11: Audio 12,171
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.13
18/11/2015 23:11:11: Update 0.26
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 3.28
18/11/2015 23:11:11: Sleep 0.02
18/11/2015 23:11:11: SwapBuffer 25.90
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 29.58
18/11/2015 23:11:11: Avg. Frame 12.79
18/11/2015 23:11:11: Curr FPS 86
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack was not recorded.
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,782
18/11/2015 23:11:11: Mode 15,225
18/11/2015 23:11:11: Audio 12,201
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.14
18/11/2015 23:11:11: Update 0.41
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 26.02
18/11/2015 23:11:11: Sleep 0.03
18/11/2015 23:11:11: SwapBuffer 3.01
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 29.79
18/11/2015 23:11:11: Avg. Frame 14.22
18/11/2015 23:11:11: Curr FPS 86
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack was not recorded.
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,438
18/11/2015 23:11:13: Mode 16,881
18/11/2015 23:11:13: Audio 13,858
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.10
18/11/2015 23:11:13: Update 0.24
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 2.52
18/11/2015 23:11:13: Sleep 0.08
18/11/2015 23:11:13: SwapBuffer 25.07
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 28.00
18/11/2015 23:11:13: Avg. Frame 10.09
18/11/2015 23:11:13: Curr FPS 120
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack follows:
18/11/2015 23:11:13:
18/11/2015 23:11:13: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:13: - Void SwapBuffers() @ 18
18/11/2015 23:11:13: - Void SwapBuffers() @ 14
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:13: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:13: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:13: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:13: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:13: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:13: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:13: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:13: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:13: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:13: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:13: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,493
18/11/2015 23:11:13: Mode 16,936
18/11/2015 23:11:13: Audio 13,911
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.14
18/11/2015 23:11:13: Update 0.26
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 3.43
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 26.70
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 30.55
18/11/2015 23:11:13: Avg. Frame 11.67
18/11/2015 23:11:13: Curr FPS 120
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack follows:
18/11/2015 23:11:13:
18/11/2015 23:11:13: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:13: - Void SwapBuffers() @ 18
18/11/2015 23:11:13: - Void SwapBuffers() @ 14
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:13: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:13: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:13: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:13: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:13: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:13: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:13: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:13: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:13: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:13: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:13: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,520
18/11/2015 23:11:13: Mode 16,963
18/11/2015 23:11:13: Audio 13,941
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.16
18/11/2015 23:11:13: Update 0.24
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 1.59
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 24.56
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 26.86
18/11/2015 23:11:13: Avg. Frame 13.32
18/11/2015 23:11:13: Curr FPS 88
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack was not recorded.
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,576
18/11/2015 23:11:13: Mode 17,019
18/11/2015 23:11:13: Audio 13,993
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.15
18/11/2015 23:11:13: Update 0.26
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 3.53
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 27.47
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 31.42
18/11/2015 23:11:13: Avg. Frame 15.11
18/11/2015 23:11:13: Curr FPS 88
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack was not recorded.
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,631
18/11/2015 23:11:14: Mode 18,073
18/11/2015 23:11:14: Audio 15,049
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.12
18/11/2015 23:11:14: Update 0.32
18/11/2015 23:11:14: Scheduler 0.00
18/11/2015 23:11:14: Draw 3.32
18/11/2015 23:11:14: Sleep 0.01
18/11/2015 23:11:14: SwapBuffer 25.31
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 29.09
18/11/2015 23:11:14: Avg. Frame 10.03
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack follows:
18/11/2015 23:11:14:
18/11/2015 23:11:14: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:14: - Void SwapBuffers() @ 18
18/11/2015 23:11:14: - Void SwapBuffers() @ 14
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:14: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:14: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:14: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:14: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:14: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:14: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:14: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:14: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:14: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:14: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:14: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,665
18/11/2015 23:11:14: Mode 18,107
18/11/2015 23:11:14: Audio 15,088
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.13
18/11/2015 23:11:14: Update 0.29
18/11/2015 23:11:14: Scheduler 0.00
18/11/2015 23:11:14: Draw 1.63
18/11/2015 23:11:14: Sleep 0.41
18/11/2015 23:11:14: SwapBuffer 22.90
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 25.37
18/11/2015 23:11:14: Avg. Frame 11.54
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack was not recorded.
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,697
18/11/2015 23:11:14: Mode 18,140
18/11/2015 23:11:14: Audio 15,113
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.15
18/11/2015 23:11:14: Update 0.24
18/11/2015 23:11:14: Scheduler 0.04
18/11/2015 23:11:14: Draw 3.52
18/11/2015 23:11:14: Sleep 0.02
18/11/2015 23:11:14: SwapBuffer 28.57
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 32.70
18/11/2015 23:11:14: Avg. Frame 12.55
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack follows:
18/11/2015 23:11:14:
18/11/2015 23:11:14: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:14: - Void SwapBuffers() @ 18
18/11/2015 23:11:14: - Void SwapBuffers() @ 14
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:14: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:14: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:14: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:14: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:14: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:14: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:14: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:14: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:14: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:14: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:14: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:15:
18/11/2015 23:11:15: ---------- Slow Frame Detected at 42.00s in Play ----------
18/11/2015 23:11:15: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:15:
18/11/2015 23:11:15: Game 42,358
18/11/2015 23:11:15: Mode 19,801
18/11/2015 23:11:15: Audio 16,784
18/11/2015 23:11:15:
18/11/2015 23:11:15: BetweenFrames 0.14
18/11/2015 23:11:15: Update 0.22
18/11/2015 23:11:15: Scheduler 0.00
18/11/2015 23:11:15: Draw 1.48
18/11/2015 23:11:15: Sleep 0.09
18/11/2015 23:11:15: SwapBuffer 20.13
18/11/2015 23:11:15:
18/11/2015 23:11:15: This Frame 22.01
18/11/2015 23:11:15: Avg. Frame 10.13
18/11/2015 23:11:15: Curr FPS 120
18/11/2015 23:11:15:
18/11/2015 23:11:15:
18/11/2015 23:11:15: Call stack was not recorded.
18/11/2015 23:11:16:
Topic Starter
peppy

Yauxo wrote:

Not really having too many problems, but it'd be lovely if "Youre using f.lux and your performance is shit. Please disable it" wouldnt pop up every 10 to 30 or-so minutes while im at 220/240 fps, editing a map.
I know that im running f.lux and I know that it could lower my performance. If Im having any problems with that, I'll disable. No need to remind me all the time :v


wrong thread? that's cutting edge and it's a bug and why are you reporting it here.
Yauxo
Osht, sorry. I was linked to this thread and just read about the flux thing. DIdnt know it's a bug either, seemed like it was intended to spam.
Hurricane
Processor : Intel(R) Xeon w350 2.8ghz
Ram : 8GB
Vga : Nvidia Quadro Fx 1800 ( 4350 mb installed )
Proeblem : getting fps drop spikes for like 1 sec in like 75 % of my plays , can't even do anything about it + opening comaptiblity mode fixes this problem but gets my fps lowed and my mouse latency from 0.5 ms to 4 ms and this is unplayable for me
Version : cutting edge ( latest version )
my performance logs after playing and getting this lag spikes over and over for like 5 times ( http://pastebin.com/GqttjCAH )
Lex TheGayOtter

GuiltyGecko wrote:

This new update as affected me.

Performance Issues: Perviously with direct x (I play on unlimited gameplay as my framerate limiter), I could get FPS of 500+. Now it caps out at 60 frames. I am getting v-sync issues (videos and hit circles are tearing) and stuttering. Movement of the cursor ingame doesn't feel smooth anymore either.

Compatibility Mode: In previous build it was turned off. In this build, I turned it on, and it helped some, but there was still noticeable cursor lag, lower FPS, and stuttering.

GPU: NVIDIA GeForce GTX 650 Ti Boosted 2GB

Fullscreen: Running full screen didn't change anything.

I reverted to previous stable (fallback) patch, and everything worked fine. It certainly is the new update that's causing the issues. Unlike the above post, I don't have G-Sync, just V-Sync. I haven't tried turning off v-sync, but perhaps ill update this post after I do to see what happens.

Edit: So, running in compatibility mode seems to be the best solution right now (besides just running stable(fallback)). Messing with V-Sync doesn't change anything.
Exact same issues and went to stable(fallback) and it instantly fixed it
Fuuka
hokey, so I've reinstalled my AMD/Intel drivers again, and the stuttering is fixed again on the first pc boot up. Here's the logs:
http://pastebin.com/MrMfMXPr
http://pastebin.com/Yyg0vhDd

I don't know how much of an importance this information is, but it is confirmed for the 3rd time (from my side), that everytime I reinstall my both INTEL/AMD drivers osu! runs perfectly on the first boot up of my laptop. Both Fallback and the new stable has insane fps boost on that time. Fallback went up from cosntant 180 to 250~ fps. And new stable isn't stuttering at all. BUT even tho fps limiter is set to unlimited (gameplay) I only get like 90fps in-menu, while max during the song. So that's it.
Topic Starter
peppy
Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
Ajo Joestar

peppy wrote:

Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
No, i can't. It works well.
Sidetail

peppy wrote:

Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
I was experiencing huge stutting every 10-20 seconds after Windows10 threshold2 update. (Was using Stable [Fall Back])

Applying CE and ForceGFlush seems to fix only micro stutter and doesn't seem to affect any major stutters. :?
Topic Starter
peppy
Then please provide your performance.log (after being on cutting edge and reproducing such stutters) in the cutting edge thread!
[ qBot ]
Problem: random Frame Drops/Stuttering for 15-20sec while playing Maps (standart)

OS: Win7 Home Premium 64bit (6.1, Build 7601)
GPU: AMD Radeon HD 7900 series
CPU: AMD FX-8350 (8 CPUs, ~4.00GHz)
tested with both, compatibility off an on
Fullscreem seems to work better, but still sometimes stuttering

changed to cutting edge, no changes
performance.log
Arii
Currently running f.lux, but I've disabled it and tested it and sudden FPS drops and some lag still persists.

Problem: Sudden freezing, or FPS drops to 0-2 for about half a second every now and then, which often results in a combo break or a series of 100s and 50s, in about 10-25 second intervals. Main menu is also very slow compared to fallback version, e.g. freezing for a few seconds when switching songs, and generally low frame rate.

-Compatibility Mode is disabled, but enabling it doesn't seem to fix problems. Enabling "Reduce dropped frames" seems to help slightly, but doesn't solve the problem either.
-Processor is an AMD A6-6310 APU, @ 1.80Ghz, with AMD Radeon R4 Graphics (On a laptop)
-Fullscreen
-I couldn't find a gl_info.txt, nor can I accurately record a video.
Smilyt1
Update 21/11/15

So out of curiosity, I tried using my laptop's second integrated graphics driver, the Intel(R) HD Graphics 3000.
And just like that, all the lags vanished.
Somehow I wasn't surprised with this discovery, I always knew that my Nvidia driver was a little balloon-headed..
THE FLAT EARTH
Looks like all my issues are fixed as of yesterday, no more micro stutters or fps drops.

I can even watch streams again on my second monitor without experiencing additional input delay or frame stutters, good job peppy!
A Mystery
I'm still getting minor stuttering at random moments, sometimes a lot (like every 20 seconds), sometimes not at all for 1 or more hours.
Nothing demanding is running in the background, no updates or whatever, so this shouldn't be the problem.

These stutters are purely graphical, they don't influence my gameplay at all except that it can be a little distracting. The screen basically stutters a few times quickly and then it continues with smooth gameplay, before it gets interrupted again. The frame times do show something (as 2-4 little squares appear when this happens)

Info: Running osu! with a GTX 980, i7 4790k and 8 gigs of RAM (I suppose hardware isn't the problem). No shadowplay, no compatibility mode (this only increases input lag)

[url=Performance.log]http://puu.sh/luDEQ/8c3b93d623.log[/url]
TheBlaiZe
So osu! told me to update and apparently the latest stable build is just that. Stable. No fps drops whatsoever. Thanks fam :3
I have been baited, It still stutters ಠ_ಠ
LCSS
I already try Beta and Cutting Edge and the problem persists. Using integrated graphics card works fine, but when switch to Nvidia, my fps goes to the ground (20-35) and the mouse latency too (30-35). When i switch back to Stable (fallback) everything back to normal.

My performance log: https://ghostbin.com/paste/va7uv
-C o c o a
Iam using a HP windows laptop. Windows 10
Razer blackwidow 2016
Wacom intuos pro pen and touch tablet

After the last update, and key binding i set standard to will become unresponsive during a map and only when playing a map. I tried changing the bindings to diffrent keys of the keyboard and it still has the same problem. I uninstalled osu and then reinstalled it and it still had the same problem. I know its not the keyboard because i tried my old one and it had the same problem. These started occuring after the last osu! update. I also restart and also tried every version of osu! and still the problem persists.
Topic Starter
peppy
Could nvidia users with issues please try disabling "Threaded Optimizations" from your nvidia control panel?

Smilyt1


in my case, all stutters and frame jumps disappeared.
The only problem now is the slightly high latency (average 5.2ms; compared to 1.8ms when I use the integrated Intel graphics card).
moki_old_1
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
I'm getting insane lag - while and while not recording.

- Is compatibility mode turned on in options? Can you turn it off?
It's turned off.

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
R9 380

- Are you running fullscreen? If not, please try this before posting.
I play osu! in fullscreen mode.

- Provide gl_info.txt from your osu! folder.
I'm unable to locate the file.

- Video showing exactly what you are experiencing.


Before the last osu! update the game would run flawlessly, now it is unplayable.
FieryLight
I always lag at the same part in the same songs but not on Stable (fall back version).


Song: https://osu.ppy.sh/b/804164 [Forever]


Song: https://osu.ppy.sh/b/108021 [Let's Jump!!]

Performance log: http://puu.sh/lHnh1/3e26e9cf24.log

No video because if I were to record, the video would be so inconsistent you wouldn't be able to see the specific laggy point anyway

Integrated GPU I think
hello there21

hello there21 wrote:

My computer got upgraded to Windows 10 and now during a song it will have a freeze for about one second every 15 seconds making it kind of unplayable. It worked perfectly fine on Windows 8.something. Help? :( I got the latest update, is there anyway that this could be fixed or do I have some sort of problem?........

Ok, so here is the frame graph, but i'm not quite sure what a performance log is.
I can not get it to appear using the img thing.

http://imgur.com/3huOp3i
Ok... I figured it out, it was a problem with my computer, but its fixed now so im all good. :)
Smilyt1

hello there21 wrote:

My computer got upgraded to Windows 10 and now during a song it will have a freeze for about one second every 15 seconds making it kind of unplayable. It worked perfectly fine on Windows 8.something. Help? :( I got the latest update, is there anyway that this could be fixed or do I have some sort of problem?........

Ok, so here is the frame graph, but i'm not quite sure what a performance log is.
file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg
[url]file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg[/url]
[img]file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg[/img]

IDK how to make the picture appear, but above is the link.
....give me few minutes.

ok

To thumbnail/link the screenshots you desire on a forum like this, you have to upload it somewhere on the internet first (ideally imgur or puush).
After uploading you should be able to obtain its link, then you copy and paste the link [img]here[/img].
Nevik
I've been experiencing teleporting issues on my cursor on Stable (Latest). When I use fallback, it is completely fine. I updated my tablet driver but it never really helped. Anyone else having this issue too?
A Mystery
I'm experiencing less stutters than before (at least the last 2 days) Not sure if it was the threaded optimizations or an update, but thanks anyway!
wiken
Disabling "Threaded Optimizations" works fine, unfortunately there's still some stutters even at 200FPS.
Compability mode: Off
GPU: I can use GeForce 610M and HD Graphics 3000 with the latter has far more stutters at every FPS limit.
Running Fullscreen with 1366x768 as a native resolution, reducing it to 1280x720 does not seem to make any difference.

Should i switch to Cutting Edge to post my performance.logs here?
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