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[Archived] Stable40 / Stable (Latest) Performance Issues

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Graphite Edge

Trosk- wrote:

Ajo Joestar wrote:

Problem Details:
Whenever i play out of the Stable(Fallback) i get the game frozen for a moment, less than a second.
The sound doesn't stop, only the objects then it leaps back at time. I play with 0.55ms - 1.5ms, but most of the time it is behind 1ms. At Stable(Fallback) i play with 1300FPS - 1500FPS
I tried at the Stable(Latest) and beta and it's the same.
Compability mode only gives cursor lag.

Video or screenshot showing the problem:

http://puu.sh/lmTWz/a0d9ce1980.jpg

osu! version: 20151115.1cuttingedge
Play for a bit while getting those spikes and then provide your performance.log archive. You will find it in the Logs folder of your osu! installation.
Same problem here, i will post logs too.

EDIT: Log http://puu.sh/loS7E/e1c74d4900.log
O2MasterFX
(Continuing this topic)

My spec:

Intel Core i3 2,4 GHz 4 CPUs
Intel HD 4000 GPU
6 GBs RAM

Here's the Performance log.

Tried on CE recently, it's still occuring.

The gameplay effects enabled were snaking slider and hitlighting.

However, when I turn off the snaking slider, the stuttering is gone.
Fuuka
Every other version other than "fallback" one are having fps stuttering, just like before.
logs:
http://pastebin.com/AG26HWi1
http://pastebin.com/WR0tD61H
Yauxo
Not really having too many problems, but it'd be lovely if "Youre using f.lux and your performance is shit. Please disable it" wouldnt pop up every 10 to 30 or-so minutes while im at 220/240 fps, editing a map.
I know that im running f.lux and I know that it could lower my performance. If Im having any problems with that, I'll disable. No need to remind me all the time :v
GIeam
- What kind of performance problems are you seeing?

I'm having just spikes when I am ingame. And before I start a map it drops to 60 fps. It has always dropped to 60fps. But I have always played with 120fps without any issues. Right at the beginning when te beatmap is gonna begin it's going fine untill the cirkels are starting to pop up. Then it just drops from 120 to 80 fps and sometimes it recovers for a couple of seconds and then drops again.

Compatible Mode is turned off

I only have 1 GPU: Intel(R) HD GRaphics 4000

I am also playing on Full screen mode

Performance Log Info:

SPOILER
18/11/2015 23:10:32: ----------------------------------------------------------
18/11/2015 23:10:32: Performance Log for AznParadise
18/11/2015 23:10:32: osu! version b20151118.5cuttingedge
18/11/2015 23:10:32: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
18/11/2015 23:10:32: ----------------------------------------------------------
18/11/2015 23:10:34:
18/11/2015 23:10:34: ---------- Slow Frame Detected at 0.00s in Menu ----------
18/11/2015 23:10:34: Statuses: [Active] [Severe]
18/11/2015 23:10:34:
18/11/2015 23:10:34: Game 456
18/11/2015 23:10:34: Mode 456
18/11/2015 23:10:34: Audio 0
18/11/2015 23:10:34:
18/11/2015 23:10:34: BetweenFrames 23.71
18/11/2015 23:10:34: Update 76.22
18/11/2015 23:10:34: Scheduler 13.76
18/11/2015 23:10:34: Draw 305.16
18/11/2015 23:10:34: Sleep 0.02
18/11/2015 23:10:34: SwapBuffer 1.37
18/11/2015 23:10:34:
18/11/2015 23:10:34: This Frame 422.26
18/11/2015 23:10:34: Avg. Frame 92.74
18/11/2015 23:10:34: Curr FPS 5
18/11/2015 23:10:34:
18/11/2015 23:10:34: NativeText 11
18/11/2015 23:10:34: TextureGen 69
18/11/2015 23:10:34: TextureUpload 20
18/11/2015 23:10:34:
18/11/2015 23:10:34: Call stack follows:
18/11/2015 23:10:34:
18/11/2015 23:10:34: - Void Clear(OpenTK.Graphics.ES20.ClearBufferMask) @ 93
18/11/2015 23:10:34: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 190
18/11/2015 23:10:34: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:10:34: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:34: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:34: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:34: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:34: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:34: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:34: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:34: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:34: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:34: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:34: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:10:36:
18/11/2015 23:10:36: ---------- Slow Frame Detected at 3.00s in Menu ----------
18/11/2015 23:10:36: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:36:
18/11/2015 23:10:36: Game 3,166
18/11/2015 23:10:36: Mode 3,166
18/11/2015 23:10:36: Audio 2,425
18/11/2015 23:10:36:
18/11/2015 23:10:36: BetweenFrames 0.20
18/11/2015 23:10:36: Update 14.95
18/11/2015 23:10:36: Scheduler 6.76
18/11/2015 23:10:36: Draw 16.31
18/11/2015 23:10:36: Sleep 0.01
18/11/2015 23:10:36: SwapBuffer 0.20
18/11/2015 23:10:36:
18/11/2015 23:10:36: This Frame 38.42
18/11/2015 23:10:36: Avg. Frame 8.50
18/11/2015 23:10:36: Curr FPS 120
18/11/2015 23:10:36:
18/11/2015 23:10:36: NativeText 11
18/11/2015 23:10:36: TextureGen 11
18/11/2015 23:10:36:
18/11/2015 23:10:36: Call stack was not recorded.
18/11/2015 23:10:37:
18/11/2015 23:10:37: ---------- Slow Frame Detected at 3.00s in Menu ----------
18/11/2015 23:10:37: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:37:
18/11/2015 23:10:37: Game 3,603
18/11/2015 23:10:37: Mode 3,603
18/11/2015 23:10:37: Audio 2,879
18/11/2015 23:10:37:
18/11/2015 23:10:37: BetweenFrames 0.18
18/11/2015 23:10:37: Update 13.69
18/11/2015 23:10:37: Scheduler 0.00
18/11/2015 23:10:37: Draw 5.83
18/11/2015 23:10:37: Sleep 0.13
18/11/2015 23:10:37: SwapBuffer 0.22
18/11/2015 23:10:37:
18/11/2015 23:10:37: This Frame 20.05
18/11/2015 23:10:37: Avg. Frame 9.50
18/11/2015 23:10:37: Curr FPS 120
18/11/2015 23:10:37:
18/11/2015 23:10:37: TextureGen 1
18/11/2015 23:10:37:
18/11/2015 23:10:37: Call stack was not recorded.
18/11/2015 23:10:44:
18/11/2015 23:10:44: ---------- Slow Frame Detected at 11.00s in Menu ----------
18/11/2015 23:10:44: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:44:
18/11/2015 23:10:44: Game 11,112
18/11/2015 23:10:44: Mode 11,112
18/11/2015 23:10:44: Audio 10,360
18/11/2015 23:10:44:
18/11/2015 23:10:44: BetweenFrames 0.12
18/11/2015 23:10:44: Update 46.13
18/11/2015 23:10:44: Scheduler 0.00
18/11/2015 23:10:44: Draw 0.52
18/11/2015 23:10:44: Sleep 0.01
18/11/2015 23:10:44: SwapBuffer 0.21
18/11/2015 23:10:44:
18/11/2015 23:10:44: This Frame 47.00
18/11/2015 23:10:44: Avg. Frame 8.37
18/11/2015 23:10:44: Curr FPS 120
18/11/2015 23:10:44:
18/11/2015 23:10:44:
18/11/2015 23:10:44: Call stack follows:
18/11/2015 23:10:44:
18/11/2015 23:10:44: - #=qRktbwGsPcl15I_51PDm1gFLf_YJmfb0hmfsBHKWQl5U= #=qly_V_zCo6AdB$HChodGKXA==() @ 0
18/11/2015 23:10:44: - Void #=qiEL2W1Iw2p_SnWBuE$jcSjqs9$JamNSQmYnAVfzCY38=(System.Object, System.EventArgs) @ 151
18/11/2015 23:10:44: - Void Invoke(System.Object, System.EventArgs) @ 0
18/11/2015 23:10:44: - Boolean #=qoHLJyYKCWcgXtYzBkWFUPA==(Boolean) @ 59
18/11/2015 23:10:44: - Void #=qfRac2Z1AHgzikfPwjX5k2A==(Boolean) @ 260
18/11/2015 23:10:44: - Void #=qDS2LeBlXYNyQLRliLHzonQ==(Boolean) @ 59
18/11/2015 23:10:44: - Void #=q5KW2roBYFpDnDeU8QThHIA==() @ 38
18/11/2015 23:10:44: - Void #=qiSIXHT1Y2tqXWNgGXHBm_Q==(#=qd8pNqCVC7rioUVtwmXlGey785GUIelno7k$s3d1V9njoCo4FhD5nvSJOgTV49XQr) @ 3775
18/11/2015 23:10:44: - Void #=qnChy6yOQluJSyhcsxH2$hw==() @ 551
18/11/2015 23:10:44: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 27
18/11/2015 23:10:44: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:44: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:44: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:44: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:44: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:44: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:44: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:44: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:44: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:44: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:44: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:10:45:
18/11/2015 23:10:45: ---------- Slow Frame Detected at 11.00s in SelectPlay ----------
18/11/2015 23:10:45: Statuses: [Active] [Bancho] [Severe]
18/11/2015 23:10:45:
18/11/2015 23:10:45: Game 11,471
18/11/2015 23:10:45: Mode 231
18/11/2015 23:10:45: Audio 29,615
18/11/2015 23:10:45:
18/11/2015 23:10:45: BetweenFrames 0.10
18/11/2015 23:10:45: Update 172.34
18/11/2015 23:10:45: Scheduler 0.00
18/11/2015 23:10:45: Draw 58.51
18/11/2015 23:10:45: Sleep 0.01
18/11/2015 23:10:45: SwapBuffer 0.16
18/11/2015 23:10:45:
18/11/2015 23:10:45: This Frame 231.12
18/11/2015 23:10:45: Avg. Frame 11.50
18/11/2015 23:10:45: Curr FPS 63
18/11/2015 23:10:45:
18/11/2015 23:10:45: NativeText 29
18/11/2015 23:10:45: TextureGen 49
18/11/2015 23:10:45:
18/11/2015 23:10:45: Call stack follows:
18/11/2015 23:10:45:
18/11/2015 23:10:45: - Void .ctor(#=qmX7oNjpc4Vm$bHJ40w0_5RNk1V2uoBfF3hQLjD5GLfk=) @ 0
18/11/2015 23:10:45: - Void #=qgOxJ5EDiGQqlGRXgm9HquA==(Int32) @ 1171
18/11/2015 23:10:45: - Void #=qQ2NmIFCBqRYlJ4RSJty7Rw==(System.Object, System.EventArgs) @ 7
18/11/2015 23:10:45: - Void #=quASzFBIBrs$8gpkJ5a4uhSr11S5GjZGWNkDeBJUn6Gg=() @ 341
18/11/2015 23:10:45: - Void #=qnChy6yOQluJSyhcsxH2$hw==() @ 424
18/11/2015 23:10:45: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 27
18/11/2015 23:10:45: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:10:45: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:10:45: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:10:45: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:10:45: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:10:45: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:10:45: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:10:45: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:10:45: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:10:45: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:10:45: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:10:45: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:10:45: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Bancho]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,007
18/11/2015 23:11:00: Mode 4,449
18/11/2015 23:11:00: Audio 1,437
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.37
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 16.14
18/11/2015 23:11:00: Sleep 0.51
18/11/2015 23:11:00: SwapBuffer 0.24
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 17.26
18/11/2015 23:11:00: Avg. Frame 8.40
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00: TextureGen 1
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,082
18/11/2015 23:11:00: Mode 4,525
18/11/2015 23:11:00: Audio 1,508
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.30
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 16.84
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 4.20
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 21.35
18/11/2015 23:11:00: Avg. Frame 9.64
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,112
18/11/2015 23:11:00: Mode 4,555
18/11/2015 23:11:00: Audio 1,531
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.27
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 14.84
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 3.12
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 29.69
18/11/2015 23:11:00: Avg. Frame 10.37
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,162
18/11/2015 23:11:00: Mode 4,604
18/11/2015 23:11:00: Audio 1,582
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.22
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 1.62
18/11/2015 23:11:00: Sleep 0.01
18/11/2015 23:11:00: SwapBuffer 26.85
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 28.71
18/11/2015 23:11:00: Avg. Frame 12.56
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:00:
18/11/2015 23:11:00: ---------- Slow Frame Detected at 27.00s in Play ----------
18/11/2015 23:11:00: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:00:
18/11/2015 23:11:00: Game 27,216
18/11/2015 23:11:00: Mode 4,658
18/11/2015 23:11:00: Audio 1,632
18/11/2015 23:11:00:
18/11/2015 23:11:00: BetweenFrames 0.00
18/11/2015 23:11:00: Update 0.34
18/11/2015 23:11:00: Scheduler 0.00
18/11/2015 23:11:00: Draw 3.87
18/11/2015 23:11:00: Sleep 0.04
18/11/2015 23:11:00: SwapBuffer 27.44
18/11/2015 23:11:00:
18/11/2015 23:11:00: This Frame 31.71
18/11/2015 23:11:00: Avg. Frame 14.43
18/11/2015 23:11:00: Curr FPS 115
18/11/2015 23:11:00:
18/11/2015 23:11:00:
18/11/2015 23:11:00: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,830
18/11/2015 23:11:02: Mode 6,272
18/11/2015 23:11:02: Audio 3,253
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.16
18/11/2015 23:11:02: Update 0.28
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 2.82
18/11/2015 23:11:02: Sleep 0.02
18/11/2015 23:11:02: SwapBuffer 19.95
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 23.23
18/11/2015 23:11:02: Avg. Frame 10.11
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,888
18/11/2015 23:11:02: Mode 6,331
18/11/2015 23:11:02: Audio 3,305
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.16
18/11/2015 23:11:02: Update 0.25
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 3.61
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 26.44
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 30.49
18/11/2015 23:11:02: Avg. Frame 11.37
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack follows:
18/11/2015 23:11:02:
18/11/2015 23:11:02: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:02: - Void SwapBuffers() @ 18
18/11/2015 23:11:02: - Void SwapBuffers() @ 14
18/11/2015 23:11:02: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:02: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:02: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:02: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:02: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:02: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:02: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:02: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:02: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:02: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:02: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:02: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:02: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:02: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:02: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:02: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:02: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,938
18/11/2015 23:11:02: Mode 6,381
18/11/2015 23:11:02: Audio 3,359
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.00
18/11/2015 23:11:02: Update 0.24
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 1.60
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 26.16
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 28.01
18/11/2015 23:11:02: Avg. Frame 13.61
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:02:
18/11/2015 23:11:02: ---------- Slow Frame Detected at 28.00s in Play ----------
18/11/2015 23:11:02: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:02:
18/11/2015 23:11:02: Game 28,985
18/11/2015 23:11:02: Mode 6,427
18/11/2015 23:11:02: Audio 3,389
18/11/2015 23:11:02:
18/11/2015 23:11:02: BetweenFrames 0.42
18/11/2015 23:11:02: Update 0.59
18/11/2015 23:11:02: Scheduler 0.00
18/11/2015 23:11:02: Draw 27.50
18/11/2015 23:11:02: Sleep 0.01
18/11/2015 23:11:02: SwapBuffer 0.17
18/11/2015 23:11:02:
18/11/2015 23:11:02: This Frame 46.62
18/11/2015 23:11:02: Avg. Frame 14.77
18/11/2015 23:11:02: Curr FPS 120
18/11/2015 23:11:02:
18/11/2015 23:11:02:
18/11/2015 23:11:02: Call stack was not recorded.
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,002
18/11/2015 23:11:03: Mode 7,444
18/11/2015 23:11:03: Audio 4,423
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.13
18/11/2015 23:11:03: Update 0.26
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 2.98
18/11/2015 23:11:03: Sleep 0.72
18/11/2015 23:11:03: SwapBuffer 20.99
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 24.44
18/11/2015 23:11:03: Avg. Frame 9.99
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack was not recorded.
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,057
18/11/2015 23:11:03: Mode 7,499
18/11/2015 23:11:03: Audio 4,472
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.15
18/11/2015 23:11:03: Update 0.26
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 3.70
18/11/2015 23:11:03: Sleep 0.02
18/11/2015 23:11:03: SwapBuffer 27.16
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 31.30
18/11/2015 23:11:03: Avg. Frame 11.11
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack follows:
18/11/2015 23:11:03:
18/11/2015 23:11:03: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:03: - Void SwapBuffers() @ 18
18/11/2015 23:11:03: - Void SwapBuffers() @ 14
18/11/2015 23:11:03: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:03: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:03: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:03: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:03: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:03: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:03: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:03: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:03: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:03: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:03: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:03: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:03: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:03: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:03: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:03: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:03: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:03:
18/11/2015 23:11:03: ---------- Slow Frame Detected at 30.00s in Play ----------
18/11/2015 23:11:03: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:03:
18/11/2015 23:11:03: Game 30,135
18/11/2015 23:11:03: Mode 7,578
18/11/2015 23:11:03: Audio 4,550
18/11/2015 23:11:03:
18/11/2015 23:11:03: BetweenFrames 0.17
18/11/2015 23:11:03: Update 1.38
18/11/2015 23:11:03: Scheduler 0.00
18/11/2015 23:11:03: Draw 3.49
18/11/2015 23:11:03: Sleep 0.38
18/11/2015 23:11:03: SwapBuffer 26.44
18/11/2015 23:11:03:
18/11/2015 23:11:03: This Frame 31.86
18/11/2015 23:11:03: Avg. Frame 14.27
18/11/2015 23:11:03: Curr FPS 113
18/11/2015 23:11:03:
18/11/2015 23:11:03:
18/11/2015 23:11:03: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 32.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 32,940
18/11/2015 23:11:06: Mode 10,383
18/11/2015 23:11:06: Audio 7,366
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.13
18/11/2015 23:11:06: Update 0.26
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 2.19
18/11/2015 23:11:06: Sleep 0.11
18/11/2015 23:11:06: SwapBuffer 19.69
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 22.31
18/11/2015 23:11:06: Avg. Frame 10.19
18/11/2015 23:11:06: Curr FPS 120
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 32.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 32,990
18/11/2015 23:11:06: Mode 10,433
18/11/2015 23:11:06: Audio 7,412
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.14
18/11/2015 23:11:06: Update 0.27
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 3.24
18/11/2015 23:11:06: Sleep 0.02
18/11/2015 23:11:06: SwapBuffer 21.84
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 25.51
18/11/2015 23:11:06: Avg. Frame 11.07
18/11/2015 23:11:06: Curr FPS 120
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:06:
18/11/2015 23:11:06: ---------- Slow Frame Detected at 33.00s in Play ----------
18/11/2015 23:11:06: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:06:
18/11/2015 23:11:06: Game 33,059
18/11/2015 23:11:06: Mode 10,501
18/11/2015 23:11:06: Audio 7,471
18/11/2015 23:11:06:
18/11/2015 23:11:06: BetweenFrames 0.16
18/11/2015 23:11:06: Update 5.22
18/11/2015 23:11:06: Scheduler 0.00
18/11/2015 23:11:06: Draw 3.72
18/11/2015 23:11:06: Sleep 0.01
18/11/2015 23:11:06: SwapBuffer 26.48
18/11/2015 23:11:06:
18/11/2015 23:11:06: This Frame 35.72
18/11/2015 23:11:06: Avg. Frame 12.79
18/11/2015 23:11:06: Curr FPS 101
18/11/2015 23:11:06:
18/11/2015 23:11:06:
18/11/2015 23:11:06: Call stack was not recorded.
18/11/2015 23:11:08:
18/11/2015 23:11:08: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:08: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:08:
18/11/2015 23:11:08: Game 35,290
18/11/2015 23:11:08: Mode 12,732
18/11/2015 23:11:08: Audio 9,715
18/11/2015 23:11:08:
18/11/2015 23:11:08: BetweenFrames 0.12
18/11/2015 23:11:08: Update 0.23
18/11/2015 23:11:08: Scheduler 0.00
18/11/2015 23:11:08: Draw 2.23
18/11/2015 23:11:08: Sleep 0.01
18/11/2015 23:11:08: SwapBuffer 19.05
18/11/2015 23:11:08:
18/11/2015 23:11:08: This Frame 21.64
18/11/2015 23:11:08: Avg. Frame 10.21
18/11/2015 23:11:08: Curr FPS 120
18/11/2015 23:11:08:
18/11/2015 23:11:08:
18/11/2015 23:11:08: Call stack was not recorded.
18/11/2015 23:11:08:
18/11/2015 23:11:08: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:08: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:08:
18/11/2015 23:11:08: Game 35,347
18/11/2015 23:11:08: Mode 12,789
18/11/2015 23:11:08: Audio 9,767
18/11/2015 23:11:08:
18/11/2015 23:11:08: BetweenFrames 0.14
18/11/2015 23:11:08: Update 0.25
18/11/2015 23:11:08: Scheduler 0.00
18/11/2015 23:11:08: Draw 3.45
18/11/2015 23:11:08: Sleep 0.03
18/11/2015 23:11:08: SwapBuffer 23.94
18/11/2015 23:11:08:
18/11/2015 23:11:08: This Frame 27.87
18/11/2015 23:11:08: Avg. Frame 11.23
18/11/2015 23:11:08: Curr FPS 120
18/11/2015 23:11:08:
18/11/2015 23:11:08:
18/11/2015 23:11:08: Call stack was not recorded.
18/11/2015 23:11:09:
18/11/2015 23:11:09: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:09: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:09:
18/11/2015 23:11:09: Game 35,404
18/11/2015 23:11:09: Mode 12,847
18/11/2015 23:11:09: Audio 9,821
18/11/2015 23:11:09:
18/11/2015 23:11:09: BetweenFrames 0.13
18/11/2015 23:11:09: Update 0.25
18/11/2015 23:11:09: Scheduler 0.00
18/11/2015 23:11:09: Draw 3.28
18/11/2015 23:11:09: Sleep 0.05
18/11/2015 23:11:09: SwapBuffer 26.82
18/11/2015 23:11:09:
18/11/2015 23:11:09: This Frame 30.55
18/11/2015 23:11:09: Avg. Frame 12.78
18/11/2015 23:11:09: Curr FPS 120
18/11/2015 23:11:09:
18/11/2015 23:11:09:
18/11/2015 23:11:09: Call stack was not recorded.
18/11/2015 23:11:09:
18/11/2015 23:11:09: ---------- Slow Frame Detected at 35.00s in Play ----------
18/11/2015 23:11:09: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:09:
18/11/2015 23:11:09: Game 35,489
18/11/2015 23:11:09: Mode 12,932
18/11/2015 23:11:09: Audio 9,902
18/11/2015 23:11:09:
18/11/2015 23:11:09: BetweenFrames 0.15
18/11/2015 23:11:09: Update 0.28
18/11/2015 23:11:09: Scheduler 0.00
18/11/2015 23:11:09: Draw 3.38
18/11/2015 23:11:09: Sleep 0.03
18/11/2015 23:11:09: SwapBuffer 31.28
18/11/2015 23:11:09:
18/11/2015 23:11:09: This Frame 35.13
18/11/2015 23:11:09: Avg. Frame 15.83
18/11/2015 23:11:09: Curr FPS 120
18/11/2015 23:11:09:
18/11/2015 23:11:09:
18/11/2015 23:11:09: Call stack was not recorded.
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,691
18/11/2015 23:11:11: Mode 15,133
18/11/2015 23:11:11: Audio 12,108
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.14
18/11/2015 23:11:11: Update 0.24
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 3.29
18/11/2015 23:11:11: Sleep 0.02
18/11/2015 23:11:11: SwapBuffer 26.88
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 30.57
18/11/2015 23:11:11: Avg. Frame 10.39
18/11/2015 23:11:11: Curr FPS 120
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack follows:
18/11/2015 23:11:11:
18/11/2015 23:11:11: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:11: - Void SwapBuffers() @ 18
18/11/2015 23:11:11: - Void SwapBuffers() @ 14
18/11/2015 23:11:11: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:11: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:11: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:11: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:11: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:11: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:11: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:11: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:11: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:11: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:11: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:11: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:11: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:11: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:11: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:11: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:11: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,753
18/11/2015 23:11:11: Mode 15,195
18/11/2015 23:11:11: Audio 12,171
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.13
18/11/2015 23:11:11: Update 0.26
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 3.28
18/11/2015 23:11:11: Sleep 0.02
18/11/2015 23:11:11: SwapBuffer 25.90
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 29.58
18/11/2015 23:11:11: Avg. Frame 12.79
18/11/2015 23:11:11: Curr FPS 86
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack was not recorded.
18/11/2015 23:11:11:
18/11/2015 23:11:11: ---------- Slow Frame Detected at 37.00s in Play ----------
18/11/2015 23:11:11: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:11:
18/11/2015 23:11:11: Game 37,782
18/11/2015 23:11:11: Mode 15,225
18/11/2015 23:11:11: Audio 12,201
18/11/2015 23:11:11:
18/11/2015 23:11:11: BetweenFrames 0.14
18/11/2015 23:11:11: Update 0.41
18/11/2015 23:11:11: Scheduler 0.00
18/11/2015 23:11:11: Draw 26.02
18/11/2015 23:11:11: Sleep 0.03
18/11/2015 23:11:11: SwapBuffer 3.01
18/11/2015 23:11:11:
18/11/2015 23:11:11: This Frame 29.79
18/11/2015 23:11:11: Avg. Frame 14.22
18/11/2015 23:11:11: Curr FPS 86
18/11/2015 23:11:11:
18/11/2015 23:11:11:
18/11/2015 23:11:11: Call stack was not recorded.
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,438
18/11/2015 23:11:13: Mode 16,881
18/11/2015 23:11:13: Audio 13,858
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.10
18/11/2015 23:11:13: Update 0.24
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 2.52
18/11/2015 23:11:13: Sleep 0.08
18/11/2015 23:11:13: SwapBuffer 25.07
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 28.00
18/11/2015 23:11:13: Avg. Frame 10.09
18/11/2015 23:11:13: Curr FPS 120
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack follows:
18/11/2015 23:11:13:
18/11/2015 23:11:13: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:13: - Void SwapBuffers() @ 18
18/11/2015 23:11:13: - Void SwapBuffers() @ 14
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:13: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:13: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:13: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:13: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:13: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:13: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:13: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:13: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:13: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:13: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:13: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,493
18/11/2015 23:11:13: Mode 16,936
18/11/2015 23:11:13: Audio 13,911
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.14
18/11/2015 23:11:13: Update 0.26
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 3.43
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 26.70
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 30.55
18/11/2015 23:11:13: Avg. Frame 11.67
18/11/2015 23:11:13: Curr FPS 120
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack follows:
18/11/2015 23:11:13:
18/11/2015 23:11:13: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:13: - Void SwapBuffers() @ 18
18/11/2015 23:11:13: - Void SwapBuffers() @ 14
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:13: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:13: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:13: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:13: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:13: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:13: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:13: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:13: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:13: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:13: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:13: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:13: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:13: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:13: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,520
18/11/2015 23:11:13: Mode 16,963
18/11/2015 23:11:13: Audio 13,941
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.16
18/11/2015 23:11:13: Update 0.24
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 1.59
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 24.56
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 26.86
18/11/2015 23:11:13: Avg. Frame 13.32
18/11/2015 23:11:13: Curr FPS 88
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack was not recorded.
18/11/2015 23:11:13:
18/11/2015 23:11:13: ---------- Slow Frame Detected at 39.00s in Play ----------
18/11/2015 23:11:13: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:13:
18/11/2015 23:11:13: Game 39,576
18/11/2015 23:11:13: Mode 17,019
18/11/2015 23:11:13: Audio 13,993
18/11/2015 23:11:13:
18/11/2015 23:11:13: BetweenFrames 0.15
18/11/2015 23:11:13: Update 0.26
18/11/2015 23:11:13: Scheduler 0.00
18/11/2015 23:11:13: Draw 3.53
18/11/2015 23:11:13: Sleep 0.01
18/11/2015 23:11:13: SwapBuffer 27.47
18/11/2015 23:11:13:
18/11/2015 23:11:13: This Frame 31.42
18/11/2015 23:11:13: Avg. Frame 15.11
18/11/2015 23:11:13: Curr FPS 88
18/11/2015 23:11:13:
18/11/2015 23:11:13:
18/11/2015 23:11:13: Call stack was not recorded.
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,631
18/11/2015 23:11:14: Mode 18,073
18/11/2015 23:11:14: Audio 15,049
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.12
18/11/2015 23:11:14: Update 0.32
18/11/2015 23:11:14: Scheduler 0.00
18/11/2015 23:11:14: Draw 3.32
18/11/2015 23:11:14: Sleep 0.01
18/11/2015 23:11:14: SwapBuffer 25.31
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 29.09
18/11/2015 23:11:14: Avg. Frame 10.03
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack follows:
18/11/2015 23:11:14:
18/11/2015 23:11:14: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:14: - Void SwapBuffers() @ 18
18/11/2015 23:11:14: - Void SwapBuffers() @ 14
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:14: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:14: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:14: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:14: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:14: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:14: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:14: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:14: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:14: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:14: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:14: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,665
18/11/2015 23:11:14: Mode 18,107
18/11/2015 23:11:14: Audio 15,088
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.13
18/11/2015 23:11:14: Update 0.29
18/11/2015 23:11:14: Scheduler 0.00
18/11/2015 23:11:14: Draw 1.63
18/11/2015 23:11:14: Sleep 0.41
18/11/2015 23:11:14: SwapBuffer 22.90
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 25.37
18/11/2015 23:11:14: Avg. Frame 11.54
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack was not recorded.
18/11/2015 23:11:14:
18/11/2015 23:11:14: ---------- Slow Frame Detected at 40.00s in Play ----------
18/11/2015 23:11:14: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:14:
18/11/2015 23:11:14: Game 40,697
18/11/2015 23:11:14: Mode 18,140
18/11/2015 23:11:14: Audio 15,113
18/11/2015 23:11:14:
18/11/2015 23:11:14: BetweenFrames 0.15
18/11/2015 23:11:14: Update 0.24
18/11/2015 23:11:14: Scheduler 0.04
18/11/2015 23:11:14: Draw 3.52
18/11/2015 23:11:14: Sleep 0.02
18/11/2015 23:11:14: SwapBuffer 28.57
18/11/2015 23:11:14:
18/11/2015 23:11:14: This Frame 32.70
18/11/2015 23:11:14: Avg. Frame 12.55
18/11/2015 23:11:14: Curr FPS 120
18/11/2015 23:11:14:
18/11/2015 23:11:14:
18/11/2015 23:11:14: Call stack follows:
18/11/2015 23:11:14:
18/11/2015 23:11:14: - Boolean SwapBuffers(IntPtr) @ 0
18/11/2015 23:11:14: - Void SwapBuffers() @ 18
18/11/2015 23:11:14: - Void SwapBuffers() @ 14
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 32
18/11/2015 23:11:14: - Void #=qEJUDIrsnvIaPnqPo1Sb4mA==() @ 9
18/11/2015 23:11:14: - Void #=qV4fWMjpH4Q9qvHtQZGZ5Lg==() @ 883
18/11/2015 23:11:14: - Void #=qRErpiglsxdzmUFcjVWYMqw==(System.Object, System.EventArgs) @ 37
18/11/2015 23:11:14: - Void #=qAzf6e2uNRUR4Lq5eXtC9Tg==(System.Object, System.EventArgs) @ 28
18/11/2015 23:11:14: - Void #=qt_Z1hxV1jX41g3FBxwPVgjk3mSBBEbYRgQ6ggxz7Cjc=(System.Object, System.EventArgs) @ 107
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 55
18/11/2015 23:11:14: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 888
18/11/2015 23:11:14: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 364
18/11/2015 23:11:14: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 97
18/11/2015 23:11:14: - Void Run(System.Windows.Forms.Form) @ 49
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 121
18/11/2015 23:11:14: - Void #=qy3KGGbRMJ6nsn7SpbLzytw==() @ 36
18/11/2015 23:11:14: - Void #=qo5r5zqk00_mi9eIZq_IOBw==(System.String, Boolean, Boolean) @ 478
18/11/2015 23:11:14: - Void #=qDul69HnR7qK_fbcsYPPA5w==(System.String[]) @ 528
18/11/2015 23:11:14: - Void #=qy18LOBtuiYDFZWuEyU_OyQ==() @ 1736
18/11/2015 23:11:14: - Void #=qJUDp5sXBvT0mB3E3Fk1YIw==() @ 6
18/11/2015 23:11:15:
18/11/2015 23:11:15: ---------- Slow Frame Detected at 42.00s in Play ----------
18/11/2015 23:11:15: Statuses: [Active] [Playing] [Bancho] [Severe]
18/11/2015 23:11:15:
18/11/2015 23:11:15: Game 42,358
18/11/2015 23:11:15: Mode 19,801
18/11/2015 23:11:15: Audio 16,784
18/11/2015 23:11:15:
18/11/2015 23:11:15: BetweenFrames 0.14
18/11/2015 23:11:15: Update 0.22
18/11/2015 23:11:15: Scheduler 0.00
18/11/2015 23:11:15: Draw 1.48
18/11/2015 23:11:15: Sleep 0.09
18/11/2015 23:11:15: SwapBuffer 20.13
18/11/2015 23:11:15:
18/11/2015 23:11:15: This Frame 22.01
18/11/2015 23:11:15: Avg. Frame 10.13
18/11/2015 23:11:15: Curr FPS 120
18/11/2015 23:11:15:
18/11/2015 23:11:15:
18/11/2015 23:11:15: Call stack was not recorded.
18/11/2015 23:11:16:
Topic Starter
peppy

Yauxo wrote:

Not really having too many problems, but it'd be lovely if "Youre using f.lux and your performance is shit. Please disable it" wouldnt pop up every 10 to 30 or-so minutes while im at 220/240 fps, editing a map.
I know that im running f.lux and I know that it could lower my performance. If Im having any problems with that, I'll disable. No need to remind me all the time :v


wrong thread? that's cutting edge and it's a bug and why are you reporting it here.
Yauxo
Osht, sorry. I was linked to this thread and just read about the flux thing. DIdnt know it's a bug either, seemed like it was intended to spam.
Hurricane
Processor : Intel(R) Xeon w350 2.8ghz
Ram : 8GB
Vga : Nvidia Quadro Fx 1800 ( 4350 mb installed )
Proeblem : getting fps drop spikes for like 1 sec in like 75 % of my plays , can't even do anything about it + opening comaptiblity mode fixes this problem but gets my fps lowed and my mouse latency from 0.5 ms to 4 ms and this is unplayable for me
Version : cutting edge ( latest version )
my performance logs after playing and getting this lag spikes over and over for like 5 times ( http://pastebin.com/GqttjCAH )
Lex TheGayOtter

GuiltyGecko wrote:

This new update as affected me.

Performance Issues: Perviously with direct x (I play on unlimited gameplay as my framerate limiter), I could get FPS of 500+. Now it caps out at 60 frames. I am getting v-sync issues (videos and hit circles are tearing) and stuttering. Movement of the cursor ingame doesn't feel smooth anymore either.

Compatibility Mode: In previous build it was turned off. In this build, I turned it on, and it helped some, but there was still noticeable cursor lag, lower FPS, and stuttering.

GPU: NVIDIA GeForce GTX 650 Ti Boosted 2GB

Fullscreen: Running full screen didn't change anything.

I reverted to previous stable (fallback) patch, and everything worked fine. It certainly is the new update that's causing the issues. Unlike the above post, I don't have G-Sync, just V-Sync. I haven't tried turning off v-sync, but perhaps ill update this post after I do to see what happens.

Edit: So, running in compatibility mode seems to be the best solution right now (besides just running stable(fallback)). Messing with V-Sync doesn't change anything.
Exact same issues and went to stable(fallback) and it instantly fixed it
Fuuka
hokey, so I've reinstalled my AMD/Intel drivers again, and the stuttering is fixed again on the first pc boot up. Here's the logs:
http://pastebin.com/MrMfMXPr
http://pastebin.com/Yyg0vhDd

I don't know how much of an importance this information is, but it is confirmed for the 3rd time (from my side), that everytime I reinstall my both INTEL/AMD drivers osu! runs perfectly on the first boot up of my laptop. Both Fallback and the new stable has insane fps boost on that time. Fallback went up from cosntant 180 to 250~ fps. And new stable isn't stuttering at all. BUT even tho fps limiter is set to unlimited (gameplay) I only get like 90fps in-menu, while max during the song. So that's it.
Topic Starter
peppy
Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
Ajo Joestar

peppy wrote:

Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
No, i can't. It works well.
Sidetail

peppy wrote:

Can you guys still experiencing stuttering:

1. Switch to cutting-edge.
2. Scroll to the bottom of the options menu.
3. Enable the ForceGlFlush debug option.
4. Test
I was experiencing huge stutting every 10-20 seconds after Windows10 threshold2 update. (Was using Stable [Fall Back])

Applying CE and ForceGFlush seems to fix only micro stutter and doesn't seem to affect any major stutters. :?
Topic Starter
peppy
Then please provide your performance.log (after being on cutting edge and reproducing such stutters) in the cutting edge thread!
[ qBot ]
Problem: random Frame Drops/Stuttering for 15-20sec while playing Maps (standart)

OS: Win7 Home Premium 64bit (6.1, Build 7601)
GPU: AMD Radeon HD 7900 series
CPU: AMD FX-8350 (8 CPUs, ~4.00GHz)
tested with both, compatibility off an on
Fullscreem seems to work better, but still sometimes stuttering

changed to cutting edge, no changes
performance.log
Arii
Currently running f.lux, but I've disabled it and tested it and sudden FPS drops and some lag still persists.

Problem: Sudden freezing, or FPS drops to 0-2 for about half a second every now and then, which often results in a combo break or a series of 100s and 50s, in about 10-25 second intervals. Main menu is also very slow compared to fallback version, e.g. freezing for a few seconds when switching songs, and generally low frame rate.

-Compatibility Mode is disabled, but enabling it doesn't seem to fix problems. Enabling "Reduce dropped frames" seems to help slightly, but doesn't solve the problem either.
-Processor is an AMD A6-6310 APU, @ 1.80Ghz, with AMD Radeon R4 Graphics (On a laptop)
-Fullscreen
-I couldn't find a gl_info.txt, nor can I accurately record a video.
Smilyt1
Update 21/11/15

So out of curiosity, I tried using my laptop's second integrated graphics driver, the Intel(R) HD Graphics 3000.
And just like that, all the lags vanished.
Somehow I wasn't surprised with this discovery, I always knew that my Nvidia driver was a little balloon-headed..
THE FLAT EARTH
Looks like all my issues are fixed as of yesterday, no more micro stutters or fps drops.

I can even watch streams again on my second monitor without experiencing additional input delay or frame stutters, good job peppy!
A Mystery
I'm still getting minor stuttering at random moments, sometimes a lot (like every 20 seconds), sometimes not at all for 1 or more hours.
Nothing demanding is running in the background, no updates or whatever, so this shouldn't be the problem.

These stutters are purely graphical, they don't influence my gameplay at all except that it can be a little distracting. The screen basically stutters a few times quickly and then it continues with smooth gameplay, before it gets interrupted again. The frame times do show something (as 2-4 little squares appear when this happens)

Info: Running osu! with a GTX 980, i7 4790k and 8 gigs of RAM (I suppose hardware isn't the problem). No shadowplay, no compatibility mode (this only increases input lag)

[url=Performance.log]http://puu.sh/luDEQ/8c3b93d623.log[/url]
TheBlaiZe
So osu! told me to update and apparently the latest stable build is just that. Stable. No fps drops whatsoever. Thanks fam :3
I have been baited, It still stutters ಠ_ಠ
LCSS
I already try Beta and Cutting Edge and the problem persists. Using integrated graphics card works fine, but when switch to Nvidia, my fps goes to the ground (20-35) and the mouse latency too (30-35). When i switch back to Stable (fallback) everything back to normal.

My performance log: https://ghostbin.com/paste/va7uv
-C o c o a
Iam using a HP windows laptop. Windows 10
Razer blackwidow 2016
Wacom intuos pro pen and touch tablet

After the last update, and key binding i set standard to will become unresponsive during a map and only when playing a map. I tried changing the bindings to diffrent keys of the keyboard and it still has the same problem. I uninstalled osu and then reinstalled it and it still had the same problem. I know its not the keyboard because i tried my old one and it had the same problem. These started occuring after the last osu! update. I also restart and also tried every version of osu! and still the problem persists.
Topic Starter
peppy
Could nvidia users with issues please try disabling "Threaded Optimizations" from your nvidia control panel?

Smilyt1


in my case, all stutters and frame jumps disappeared.
The only problem now is the slightly high latency (average 5.2ms; compared to 1.8ms when I use the integrated Intel graphics card).
moki_old_1
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
I'm getting insane lag - while and while not recording.

- Is compatibility mode turned on in options? Can you turn it off?
It's turned off.

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
R9 380

- Are you running fullscreen? If not, please try this before posting.
I play osu! in fullscreen mode.

- Provide gl_info.txt from your osu! folder.
I'm unable to locate the file.

- Video showing exactly what you are experiencing.


Before the last osu! update the game would run flawlessly, now it is unplayable.
FieryLight
I always lag at the same part in the same songs but not on Stable (fall back version).


Song: https://osu.ppy.sh/b/804164 [Forever]


Song: https://osu.ppy.sh/b/108021 [Let's Jump!!]

Performance log: http://puu.sh/lHnh1/3e26e9cf24.log

No video because if I were to record, the video would be so inconsistent you wouldn't be able to see the specific laggy point anyway

Integrated GPU I think
hello there21

hello there21 wrote:

My computer got upgraded to Windows 10 and now during a song it will have a freeze for about one second every 15 seconds making it kind of unplayable. It worked perfectly fine on Windows 8.something. Help? :( I got the latest update, is there anyway that this could be fixed or do I have some sort of problem?........

Ok, so here is the frame graph, but i'm not quite sure what a performance log is.
I can not get it to appear using the img thing.

http://imgur.com/3huOp3i
Ok... I figured it out, it was a problem with my computer, but its fixed now so im all good. :)
Smilyt1

hello there21 wrote:

My computer got upgraded to Windows 10 and now during a song it will have a freeze for about one second every 15 seconds making it kind of unplayable. It worked perfectly fine on Windows 8.something. Help? :( I got the latest update, is there anyway that this could be fixed or do I have some sort of problem?........

Ok, so here is the frame graph, but i'm not quite sure what a performance log is.
file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg
[url]file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg[/url]
[img]file:///C:/Users/Chuck/Desktop/Daniel's/screenshot006.jpg[/img]

IDK how to make the picture appear, but above is the link.
....give me few minutes.

ok

To thumbnail/link the screenshots you desire on a forum like this, you have to upload it somewhere on the internet first (ideally imgur or puush).
After uploading you should be able to obtain its link, then you copy and paste the link [img]here[/img].
Nevik
I've been experiencing teleporting issues on my cursor on Stable (Latest). When I use fallback, it is completely fine. I updated my tablet driver but it never really helped. Anyone else having this issue too?
A Mystery
I'm experiencing less stutters than before (at least the last 2 days) Not sure if it was the threaded optimizations or an update, but thanks anyway!
wiken
Disabling "Threaded Optimizations" works fine, unfortunately there's still some stutters even at 200FPS.
Compability mode: Off
GPU: I can use GeForce 610M and HD Graphics 3000 with the latter has far more stutters at every FPS limit.
Running Fullscreen with 1366x768 as a native resolution, reducing it to 1280x720 does not seem to make any difference.

Should i switch to Cutting Edge to post my performance.logs here?
Mancis
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
I get stutters which started ever since the open-gl only thingy was launched. They happen at very random times, sometimes a bunch of them in the span of 5-10 mins while sometimes the same amounts in the span of 1-2 hours. I noticed that after the game comes back from freezing up the input delay has suddenly jumped to +1000ms and rapidly goes down to what it normally is (2-4ms). I get them on all builds of the game except Stable (Fallback) and Stable (Latest) with Compatibility mode turned on. I still get stutters on Stable (Latest) if my compatibility mode is off.
- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
I only have one GPU which is a super ancient one. It's Nividia GeForce 8600 GT. I never used to have problems with osu! before though so I don't think this is the reason.
- Are you running fullscreen? If not, please try this before posting.
I am running full screen, I've never played without full screen.

Some other PC specs:
Processor is AMD Athlon 64 X2 Dual Core Processor 4200+ 2.20GHz
1GB of DDR2 RAM
Windows 7 32-bit OS

What I've tried so far:
- Turning it on and off
- Restarting computer
- Reinstalling osu!
- Updating drivers
- Trying out different builds
- Disabling "Threaded Optimizations" from nvidia control panel as mentioned earlier in the thread.

The only thing that has somewhat worked so far is turning on compatibility mode on Stable (Latest) , which completely removes stutters, but it adds an additional 3-5ms input delay to my already decently high average of 2-4ms

Below is my performance.log of some gameplay posted on pastebin, because for w/e reasons either my browser lags out or the website's anti DDOS triggers when I paste it here. I deleted some slow frame stuff at the beginning so the .txt meets the size requirement for paste bin. It was mostly slow frames in menu, which happen to me all the time and are 100% cause of my super low-end PC (for e.x. spamming F2 button or when stuff is still loading).

http://pastebin.com/Uth83dVh
Kert
Have you removed snaking slider rendering at higher fps? (i.e. = monitor refresh rate)
It's my eyes or see it is like that on all versions now including stable.
tbh looks like everything in-game became less fluid for me

Will be fixed later (ppy blog)
XPridNet94X
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?

Stutters on my. Updated to the latest version of the game. Tried compatibility mode. Still seeing the stutters on it. FPS still stays at 120FPS but still can see stutters

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?

Currently running on Nvidia Geforce GTX 750 TI 2GB. Not an very old card. Had no issues with it running OSU! before the update. No. I don't Run 2 GPUS on my system

- Are you running fullscreen? If not, please try this before posting

Yes. Never played without full screen. Only Bring more input lags.

My other PC Specs

Intel Core i5 4460 3.2GHZ
Asus Z97 Pro gamer MB
16GB DDR3 1600MHZ RAM
Windows 10 Pro 64Bit

What I've tried so far:
-Running in compatibility mode
-Updating all drivers
-Disable "Threaded Optimizations

When I Turn on Compatibility mode, It fixed most of the issues but still bring some stutters. Didn't see any ms drops at all.
Araett
This issue was reported some time ago, but it wasn't resolved, so I might get a chance if I write the issue myself.

As I've began to look towards osu in a bit of serious perspective, I've started off from the fallback version. Been playing on fullscreen 1920x1080 resolution on 180~ FPS with unlimited framerate on my laptop. Afterwards I've updated to the latest stable version and then I've started experiencing issues. Running fullscreen on stable version 1920x1080 on unlimited makes the game run on constant 30 with lagspikes. The game actually looks clunky, and comparing it to the experience on the fallback version - almost unplayable. The only way to play it normally on Stable is on windowed borderless which brings in a new issue - input lag. And... Well... Input lag is fixed by playing on fullscreen.

The compatibility mode has no effect on the issue, just creates more input lag for me. Thus I keep it off.

I am running it on Acer Aspire V 15 Nitro Laptop, which has Integrated Intel GPU and Nvidia GTX 950M. I have tried both. The issue is mainly with the Nvidia, but integrated has ridiculous amounts of lag spikes. One thing I've noticed when running on fullscreen, that GPU-Z showed that GPU is fully loaded while Osu is running.

Drivers are up to date, Threaded optimization is off.

Did switch to Cuttingedge and here's the log for the first 15-25 seconds in menu
http://pastebin.com/Zq5P31wm

I would be really thankful if somebody would help me out about this. Till then I will be still using Fallback version.
Erick2280
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
osu! here is freezing periodically (approximately after 3 sec. running normally, it freezes during 1 sec.).

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
My PC have two display interfaces (Intel HD and AMD Radeon R7), and when I switch to Intel HD the osu! works right, the problem occurs only when I using AMD Radeon.

- Are you running fullscreen? If not, please try this before posting.
I play osu! fullscreen.


I was talking in the #portuguese chat about this problem and I discovered that isn't only on my PC.
I tried to limit FPS and the issue continues.
This issue is only in the Stable Latest, and Stable Fallback works like a charm.
My PC is a Dell Inspiron I14-5447-A20, running Windows 10 Home SL.

Video or screenshot showing the problem:

https://www.youtube.com/watch?v=E4c8q6G ... ickAlmeida
First I tried to start osu! using the "High Performance" (in portuguese "Alto Desempenho") mode (using AMD Radeon interface), and you can see the higher FPS rate in-game. Then, I tried to start osu! using the "Energy Saver" (in portuguese "Redutor de energia") mode (using Intel HD standard interface) and the osu! works without freezes, despite the low frame rate (unfortunately the screen recorder can't record correctly when I use the Energy Saver mode).

osu! version: 20151202.3 (latest)

DxDiag report and device details:
SPOILER
Time of this report: 12/15/2015, 20:34:47
Machine name: ERICK-PC-WIN
Operating System: Windows 10 Home Single Language 64-bit (10.0, Build 10586) (10586.th2_release.151121-2308)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: Dell Inc.
System Model: Inspiron 5447
BIOS: A08
Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz
Memory: 8192MB RAM
Available OS Memory: 8072MB RAM
Page File: 10275MB used, 1752MB available
Windows Dir: C:\WINDOWS
DirectX Version: 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DxDiag Version: 10.00.10586.0000 64bit Unicode

---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics Family
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device
Device Key: Enum\PCI\VEN_8086&DEV_0A16&SUBSYS_06401028&REV_0B
Display Memory: 4148 MB
Dedicated Memory: 112 MB
Shared Memory: 4036 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO123C
Native Mode: 1366 x 768(p) (60.063Hz)
Output Type: Internal
Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
Driver File Version: 10.18.0015.4256 (English)
Driver Version: 10.18.15.4256
DDI Version: 12
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 2.0
Graphics Preemption: Primitive
Compute Preemption: Thread group
Miracast: Supported
Hybrid Graphics GPU: Integrated
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 17/07/2015 00:00:00, 36681912 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4956-11CF-3863-4F26B6C2C735}
Vendor ID: 0x8086
Device ID: 0x0A16
SubSys ID: 0x06401028
Revision ID: 0x000B
Driver Strong Name: oem175.inf:5f63e5341cc65b69:iHSWM_w10:10.18.15.4256:pci\ven_8086&dev_0a16
Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_Multiview_NoFGT DXVA2_ModeHEVC_VLD_Main
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported

Card name: AMD Radeon R7 M260
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6900)
DAC type: Internal DAC(400MHz)
Device Type: Render-Only Device
Device Key: Enum\PCI\VEN_1002&DEV_6900&SUBSYS_06401028&REV_00
Display Memory: 6075 MB
Dedicated Memory: 2039 MB
Shared Memory: 4036 MB
Current Mode: n/a
Driver Name: aticfx64,aticfx64,aticfx64,amdxc64,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64,atidxx64,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a,atitmm64
Driver File Version: 8.17.0010.1429 (English)
Driver Version: 15.300.1025.0
DDI Version: 12
Feature Levels: 12.0,11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 2.0
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Hybrid Graphics GPU: Discrete
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 17/11/2015 00:00:00, 1518720 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: n/a
Vendor ID: 0x1002
Device ID: 0x6900
SubSys ID: 0x06401028
Revision ID: 0x0000
Driver Strong Name: oem215.inf:cb0ae41453ef224c:ati2mtag_Topaz:15.300.1025.0:pci\ven_1002&dev_6900&rev_00
Rank Of Driver: 00D12000
Video Accel: n/a
DXVA2 Modes:
Deinterlace Caps: n/a
D3D9 Overlay: n/a
DXVA-HD: n/a
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
Milkerino
-What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
Stutters in the gameplay and audio. And sometimes, the audio also stutters while in the main menu. Framerate is perfectly fine for me. More will be shown in video

- Is compatibility mode turned on in options? Can you turn it off?
Compatibility mode is off. I think I've tried turning it on before, didn't really do much so I didn't bother trying again.

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
Geforce 840M and Intel HD Graphics 4600. It seems like playing with Geforce 840M has less lag spikes but could be just me.

- Are you running fullscreen? If not, please try this before posting.
Currently letterboxing. Have tried fullscreen but it's pretty much the same thing.

I really don't think it's my computer because other heavier games work fine. (Dota 2, Minecraft)

Examples of the stutters can be seen in: 0:15 1:07 1:18 ( 0:31 audio stutter, not sure if that noticeable) and maybe some more other audio stutter but not really sure because video and audio suck so much
RagingAlien
I was having problems with lagspikes before, like in this screenshot:



I turned Threading Optimization off after coming here, then tried again, and now the game feels a bit slower, and though I don't get the same lagspikes there was a very short sound break at about the same time that red line spikes up:



Also, @GlassofMilk, your video is set to Private, you'll want to set it to Unlisted so other people can watch it.
orangecode_DELETED
Hi, I'm having lag problems corresponding to the Scheduler. The audio and visuals lag, and do a ~10ms? loop rather than completely freezing. I've even hit circles and had them reappear lol from this weird looping.The lag usually lasts ~.25 - ~.75 seconds. They usually happen in clumps too.

Samsung x64 Laptop
OS - MS Windows 10
CPU - Intel Core i7-3610QM @ 2.3 GHz Quad Core
GPU - GeForce GTX 675M

Beta Latest Build
Framerate - Unlimited(Gameplay)
Compatibility Mode - OFF
Fullscreen - ON

Performance Log

Frames:
LanJay
Hi, im currently facing fps stutter issues/ random lag spikes every 20-30s which often results me in breaking my combos or getting a series of 100s or 50s, this had made me impossible to play HR and even be able to full combo DT songs.

My laptop have two display adapters Intel(R) HD Graphics 4600 and NVIDIA GeForce GTX 950M. I'm running osu! on the NVIDIA driver.

I do play osu! on fullscreen on 1920x1080 resolution, compatibility mode is off.

What I've tried:
-Updating all drivers
-Disable "Threaded Optimizations"
-Tried compatibility mode
-Tried playing on cutting edge and beta, no difference still experiencing stutter
-Tried playing on both drivers, still experiencing the stutter



performance.log: http://puu.sh/m104L/1465d8b1b1.log
Video: https://www.youtube.com/watch?v=Pf9Lx8Fpwbw
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