You asked me to mod this before, but it already looks pretty solid. However (and I really hate to do this), I see a few issues with [Time Stop] that I need to point out.
[General]*Dark blue hitcircle color blended with the background and was really hard to see. How about a light purple or something like this instead?
http://puu.sh/ooW*3 seconds for a lead-in is a bit long. I sat here thinking "when is the map going to start? oxo". How about 1 or 1 1/2 seconds on both diffs?
*Timing looks surprisingly fine. A few spots felt a tiny bit early or late, but probably nothing beyond 10ms. We could sit here for days trying to get the offsets perfect, but with like 40 sections (sometimes changing every measure or two), this can be expected. tl;dr - I felt comfortable playing this:
First break /
Second break /
End[Time Stop]01:58:739 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This was CRAZY to sightread. The jump at 01:59:243 (4,1), followed by a bunch of unpredictable offbeats, and then another jump at 02:00:660 (6,1) was just really counter-intuitive. I'd really like to see this executed better. All maps should be able to be sightread on the FIRST try, so please don't say something like "oh, but you'll expect it next time you play it!", because that's really not an excuse. :/
03:33:466 (1-19) - (nazi) I remember that this combo stuck out to me while playing because it was so long. How about breaking it up into two?
03:48:835 (7,8) - please remove the 1.5x slider speed from these. Again, the rhythm is unpredictable and I completely sightread these wrong even after playtesting the map THREE times.
05:12:642 (1,2,3,4,5,6) - this is just a plain dick move. The rhythm is unpredictable enough right here without adding ridiculous spacing. I don't dislike this. I
hate it.
*This diff also had a few slightly hidden sliders that I would rather be more visible, but nothing invisible or unapproveable. However, overall this map was challenging (but not ridiculously insane), fun, and had enough spaced-out breaks that I was able to rest without raging throughout the map. Great job!
[Taiko]*Crazyyyyy, but nothing looks out of place.
Again, I hate to pop this, but I'd hate to a nice map get raged at because of dick moves that just shouldn't be there. An approval map can be fun and insane, or it can be full of combo breaks and unnecessary spacings. The few things I pointed out fell into that last category. Also, I'm pretty sure that I won't be able to rebubble this for you seeing as I'm just a MAT, but good luck!