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Demetori - The Maid and the Pocket Watch of Blood

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Topic Starter
brikel
This beatmap was submitted using in-game submission on 2011년 1월 12일 수요일 at 오후 7:40:48

Artist: Demetori
Title: The Maid and the Pocket Watch of Blood
Source: Touhou
Tags: lepidopodus Izayoi Sakuya Embodiment of Scarlet Devil
BPM: 178
Filesize: 8471kb
Play Time: 05:14
Difficulties Available:
  1. lepidon! - Taiko Oni (4.72 stars, 1779 notes)
  2. Time Stop (5 stars, 1149 notes)
Download: Demetori - The Maid and the Pocket Watch of Blood
Information: Scores/Beatmap Listing
---------------
For Approved!!

BG Change. So redownload before 1/12
Mapper 31
Shana
Hak
Topic Starter
brikel
Mp3 cut the end so redownload
MOM_old
star!
CLune
L i a
:)
Joon
hi

my modding

[General]
Audio Sample Volume -2

[Time Stop]
00:01:784 (1) - change finish
00:02:122 (3) - add finish
00:04:488 (1) - Start Notes change finish
00:02:460 (1) - Star Notes remove clap and End Notes add whistle
00:03:136 (5) - ^
00:03:474 (6) - End Notes remove clap
00:04:488 (1) - Star Notes change finish
00:05:840 (7) - remove clap
00:06:347 (9) - End Notes remove clap
00:06:347 (9) - Start Notes change clap and End Notes add whistle
00:08:543 (6) - remove clap
00:09:219 (8) - ^
00:09:895 (1) - Start Notes change finish
00:10:571 (4) - remove clap
00:14:605 (10) - ^
00:44:438 (6) - Start Notes add finish
00:45:771 (1) - Start Notes change finish
00:48:491 (1) - Start Notes remove clap
00:51:189 (1) - ^
00:56:585 (1) - Stat Notes change finish
00:57:091 (3) - add clap
00:57:260 (4) - Start Notes remove clap
00:57:766 (5) - add clap
00:57:935 (6) - remove clap
00:58:103 (7) - End Notes add clap
00:58:609 (8) - remove clap
01:07:378 (3) - Start Notes change finish
01:10:728 (2) - Start Notes remove clap
01:14:078 (1) - ^
01:13:408 (4) - remove clap
01:18:098 (2) - Start Notes chagne finish
01:39:170 (1) - change finish
01:39:533 (3) - add finish
01:39:715 (4) - Start Notes remove clap
01:59:446 (1,2,3) - remove clap
02:00:817 (1) - change finish?
02:33:626 (1) - remove clap
02:33:963 (3) - End Notes remove clap
02:34:976 (6) - remove clap
02:35:483 (9) - End Notes remove clap
02:36:327 (1) - Start Notes remove clap
02:36:833 (2) - End Notes remove clap
02:37:677 (6) - Start Notes remove clap
02:55:031 (1) - Start Ntoes add finish
02:59:361 (10) - End Notes add clap
03:14:583 (2) - remove clap
03:28:772 (1) - Start Notes change finish
03:29:440 (4) - ^
03:50:019 (1) - Start Notes add finish
03:52:687 (1) - ^
03:55:343 (3) - add finish
03:57:832 (5) - End Notes add finish
04:03:299 (2) - add finish
04:05:943 (2) - Start Notes add finish
04:11:233 (3) - ^
04:16:522 (9) - add finish

+star

일단 필요해보이는거 정리했고..
clap 정리가 되면 다시 불러줘..
Zekira
I tried out 31's timing...

...in the end I had to time everything myself again lol:

Download: Demetori - The Maid and the Pocket Watch of Blood (brikel) [Zek's Red Lines].osu
Topic Starter
brikel

Zekira wrote:

I tried out 31's timing...

...in the end I had to time everything myself again lol:
OH Thanks :D
Zekira
Lol make sure to remove the timing diffs. once you get this on Pending.
Topic Starter
brikel

Zekira wrote:

Lol make sure to remove the timing diffs. once you get this on Pending.
Oh sorry;;; It's my mistake
Fapfrit
Moding:

General:
- About hitsounds: claps here and obviously do not fit (sounds a bit sloppy). Need something like a long "Boom"
- Reduce the volume of audio on 7 (cut ear, it's not ok)

Timing:
- How much do you time sections ._.
Perhaps, then mod timing too. But it sounds norms

Time Stop:
00:24:595 -> but not too much of Velocity? 2,00 (1,5x) can reduce at least to 1.3?
00:40:604 (1) - move on the grid to the right (you have no equal triangles)
00:42:437 (9) - move on the grid to the right (this is not a triangle)
01:06:678 (1) - not even heard that the slider is not exactly in rhythm. But when you try to move, discover that all the bits you have shifted to n-share of milliseconds. Question - why? Fix it urgently
01:10:720 (2) - spacing (but acceptable)
01:59:243 (4) - spacing 1/2
2:00:993 (2) - spacing (given this slide from #1)
02:01:326 (3) - spacing
02:24:804 (6) - spacing
02:30:771 (12) - take away the circle, and in its place move the spinner (so you can get a bit more intuitive to remake this place)
02:52:447 (1) - "- my suggestion: do after #11 (02:52:280) triple immediately and then up to you
02:53:445 (6,7) - do not like these 2 circles =/
03:05:886 (Timing) - you have brought down the rhythm, I talked about this earlier. Manually move every circle on the time scale and urgently
03:24:323 (5,6) - =/
03:45:446 (2,3,4) - spacing
03:49:799 (11,12) - again, these di
03:50:533 (2) - spacing (move very close to #1)
04:12:945 - spacing 1/1
05:12:494 - all shot down ._.

Not bad for approved map. I like to play :D
It is important to fix - bit on a time scale (preferably each circle separately, including a triple)
Well, good luck. Complete the map. Star
Topic Starter
brikel

Famfrit wrote:

Moding:

General:
- About hitsounds: claps here and obviously do not fit (sounds a bit sloppy). Need something like a long "Boom"
- Reduce the volume of audio on 7 (cut ear, it's not ok)

Timing:
- How much do you time sections ._.
Perhaps, then mod timing too. But it sounds norms

Time Stop:
00:24:595 -> but not too much of Velocity? 2,00 (1,5x) can reduce at least to 1.3?
00:40:604 (1) - move on the grid to the right (you have no equal triangles)
00:42:437 (9) - move on the grid to the right (this is not a triangle)
01:06:678 (1) - not even heard that the slider is not exactly in rhythm. But when you try to move, discover that all the bits you have shifted to n-share of milliseconds. Question - why? Fix it urgently
01:10:720 (2) - spacing (but acceptable)
01:59:243 (4) - spacing 1/2
2:00:993 (2) - spacing (given this slide from #1)
02:01:326 (3) - spacing
02:24:804 (6) - spacing
02:30:771 (12) - take away the circle, and in its place move the spinner (so you can get a bit more intuitive to remake this place)
02:52:447 (1) - "- my suggestion: do after #11 (02:52:280) triple immediately and then up to you
02:53:445 (6,7) - do not like these 2 circles =/
03:05:886 (Timing) - you have brought down the rhythm, I talked about this earlier. Manually move every circle on the time scale and urgently
03:24:323 (5,6) - =/
03:45:446 (2,3,4) - spacing
03:49:799 (11,12) - again, these di
03:50:533 (2) - spacing (move very close to #1)
04:12:945 - spacing 1/1
05:12:494 - all shot down ._.

Not bad for approved map. I like to play :D
It is important to fix - bit on a time scale (preferably each circle separately, including a triple)
Well, good luck. Complete the map. Star
Lol. I can't fix now..and i do not resnap the zekira's timing. :?
Topic Starter
brikel

Famfrit wrote:

Moding:

General:
- About hitsounds: claps here and obviously do not fit (sounds a bit sloppy). Need something like a long "Boom"
- Reduce the volume of audio on 7 (cut ear, it's not ok)

Timing:
- How much do you time sections ._.
Perhaps, then mod timing too. But it sounds norms

Time Stop:
00:24:595 -> but not too much of Velocity? 2,00 (1,5x) can reduce at least to 1.3?
00:40:604 (1) - move on the grid to the right (you have no equal triangles)
00:42:437 (9) - move on the grid to the right (this is not a triangle)
01:06:678 (1) - not even heard that the slider is not exactly in rhythm. But when you try to move, discover that all the bits you have shifted to n-share of milliseconds. Question - why? Fix it urgently
01:10:720 (2) - spacing (but acceptable)
01:59:243 (4) - spacing 1/2
2:00:993 (2) - spacing (given this slide from #1)
02:01:326 (3) - spacing
02:24:804 (6) - spacing
02:30:771 (12) - take away the circle, and in its place move the spinner (so you can get a bit more intuitive to remake this place)
02:52:447 (1) - "- my suggestion: do after #11 (02:52:280) triple immediately and then up to you
02:53:445 (6,7) - do not like these 2 circles =/
03:05:886 (Timing) - you have brought down the rhythm, I talked about this earlier. Manually move every circle on the time scale and urgently
03:24:323 (5,6) - =/
03:45:446 (2,3,4) - spacing
03:49:799 (11,12) - again, these di
03:50:533 (2) - spacing (move very close to #1)
04:12:945 - spacing 1/1
05:12:494 - all shot down ._.

Not bad for approved map. I like to play :D
It is important to fix - bit on a time scale (preferably each circle separately, including a triple)
Well, good luck. Complete the map. Star
OK All Clear :)
wmfchris
tag Sakuya? >w<
doe sit need mroe breaks?

1:11:390 (5) up 1 grid?
2:53:613 (s) add a note and start spinner 1/4 beat later?
3:24:406 (s) ^ ?
3:55:200 (2) left 1 grid
3:55:945 (6,7) spacing not enough?
5:13:618 (6) left 1 grid

nice song and star~~~
Topic Starter
brikel

wmfchris wrote:

tag Sakuya? >w<
doe sit need mroe breaks?

1:11:390 (5) up 1 grid?
2:53:613 (s) add a note and start spinner 1/4 beat later?
3:24:406 (s) ^ ?
3:55:200 (2) left 1 grid
3:55:945 (6,7) spacing not enough?
5:13:618 (6) left 1 grid

nice song and star~~~
Thx :D
Kotone
:D
Zekira
Why is lepidopodus on tags?

Add 'izayoi' to tags as well.
IceBeam
Could you reduce volume a bit?
Hitsounds hurt my ears.

Also,you have a 5 minute song,it's hard by itself,there's so many notes with only 1 break.
I'm not sure if it's neccesary for Approved maps,but if you still want people to pass it,I suggest you to lower the stats a bit,but it's up to you,think about it.

00:07:300 - Move this finish back to 00:07:188?
00:15:281 (1) - Finish?
00:16:622 (7) - How about adding finish here and 00:17:125 (8).
00:20:644 (1) - Finish.
00:35:271 (1) - ^
00:44:437 (6) - ^
00:51:193 (1) - ^
00:53:889 (1) - Well,if you used finish here,why don't you add them to 00:48:496 (1) and 00:51:193 (1) as well?
00:59:282 (1) - Finish.
01:12:731 - ^
01:14:072 (1) - Finish?
01:15:413 (6) - ^
01:20:778 - ^
01:23:457 - ^
01:42:273 (1) - Finish.
01:44:955 (1) - ^
01:53:008 (1) - ^
01:55:705 (1) - ^
01:58:739 (1,2,3,4) - This pattern seems way off timing.
02:04:089 - Finish.
02:06:771 - ^
02:12:113 (1) - ^
02:14:795 - ^
02:17:477 (1) - ^
Geez,only 2-nd minute.
Please follow finish like this up to the end,it's easy to point out,so you want have problems with it.
Claps seem almost silenced to me(I can't really notice them through the playing),so I can't suggest something new,but I like you Clap work.

I've checked till the end,technically it's fine.
I don't like to be nazi,so I don't have much to suggest here,just one thing you may like(1/4 SD):
05:05:660 (1) - Finish this spinner at 05:07:080
05:07:790 (1) - Add a circle.
05:08:145 (1) - Keep this one.
05:08:322 - Add a note here,and start spinner from 05:08:500(end - 05:09:920)
05:10:630 (1) - Add a circle.
05:10:985 (1) - Keep this one.
05:11:162 - Add a note here,and start spinner from 05:11:340(end - 05:12:050)

That's it,and star~
Topic Starter
brikel

Zekira wrote:

Why is lepidopodus on tags?

Add 'izayoi' to tags as well.
Ah....
lepi's taiko don't make now. :D
Topic Starter
brikel

IceBeam wrote:

Could you reduce volume a bit?
Hitsounds hurt my ears.

Also,you have a 5 minute song,it's hard by itself,there's so many notes with only 1 break.
I'm not sure if it's neccesary for Approved maps,but if you still want people to pass it,I suggest you to lower the stats a bit,but it's up to you,think about it.

00:07:300 - Move this finish back to 00:07:188?
00:15:281 (1) - Finish?
00:16:622 (7) - How about adding finish here and 00:17:125 (8).
00:20:644 (1) - Finish.
00:35:271 (1) - ^
00:44:437 (6) - ^
00:51:193 (1) - ^
00:53:889 (1) - Well,if you used finish here,why don't you add them to 00:48:496 (1) and 00:51:193 (1) as well?
00:59:282 (1) - Finish.
01:12:731 - ^
01:14:072 (1) - Finish?
01:15:413 (6) - ^
01:20:778 - ^
01:23:457 - ^
01:42:273 (1) - Finish.
01:44:955 (1) - ^
01:53:008 (1) - ^
01:55:705 (1) - ^
01:58:739 (1,2,3,4) - This pattern seems way off timing.
02:04:089 - Finish.
02:06:771 - ^
02:12:113 (1) - ^
02:14:795 - ^
02:17:477 (1) - ^
Geez,only 2-nd minute.
Please follow finish like this up to the end,it's easy to point out,so you want have problems with it.
Claps seem almost silenced to me(I can't really notice them through the playing),so I can't suggest something new,but I like you Clap work.

I've checked till the end,technically it's fine.
I don't like to be nazi,so I don't have much to suggest here,just one thing you may like(1/4 SD):
05:05:660 (1) - Finish this spinner at 05:07:080
05:07:790 (1) - Add a circle.
05:08:145 (1) - Keep this one.
05:08:322 - Add a note here,and start spinner from 05:08:500(end - 05:09:920)
05:10:630 (1) - Add a circle.
05:10:985 (1) - Keep this one.
05:11:162 - Add a note here,and start spinner from 05:11:340(end - 05:12:050)

That's it,and star~
Ok All clear. Thanks~ :)
Leorda
Annyeonghaseyo

[General]
1) Your BG (Maid and Bloody watch.jpg) need to resize to 800x600 (current 880x660)
2) Add "embodiment", "of", "scarlet", and "devil". Since that song from Touhou 06 Embodiment of Scarlet Devil

[Time Stop]
Apporach Rate is too high! Otherwise people can't see!

02:54:953 (1) - Well, it's very horrid for pro player if this object is too near from spinner, especially for song with high BPM
03:07:052 (1) - ^
03:09:886 (1) - ^

04:19:126 (1) - End at red tick has a wrong sound, extend it into 04:21:350
05:05:660 (1) - End at 05:07:080?
05:08:322 (1) - End at 05:09:920?
05:13:079 (2,3,4,5,6) - Evil jumps, wow

Nice song
STAR
Topic Starter
brikel

Leorda wrote:

Annyeonghaseyo

[General]
1) Your BG (Maid and Bloody watch.jpg) need to resize to 800x600 (current 880x660)
2) Add "embodiment", "of", "scarlet", and "devil". Since that song from Touhou 06 Embodiment of Scarlet Devil

[Time Stop]
Apporach Rate is too high! Otherwise people can't see!

02:54:953 (1) - Well, it's very horrid for pro player if this object is too near from spinner, especially for song with high BPM
03:07:052 (1) - ^
03:09:886 (1) - ^

04:19:126 (1) - End at red tick has a wrong sound, extend it into 04:21:350
05:05:660 (1) - End at 05:07:080?
05:08:322 (1) - End at 05:09:920?
05:13:079 (2,3,4,5,6) - Evil jumps, wow

Nice song
STAR
lol there is no things for spinners changing. So i don't changed that. But another is good. Thx Leorda :D
lepidopodus
다 찍기는 찍었는데 마음에 썩 들지는 않네요
일단 드리고 생각날 때마다 조금식 고치...기는 하려나 ;;

Download: Demetori - The Maid and the Pocket Watch of Blood (brikel) [lepidon! - Taiko Oni].osu
Topic Starter
brikel

lepidopodus wrote:

다 찍기는 찍었는데 마음에 썩 들지는 않네요
일단 드리고 생각날 때마다 조금식 고치...기는 하려나 ;;
일단은 앞에가 약간 어색하네요..
뭐 태고 플레이어가아니라 정확하진 않지만..
lepidopodus
아 깜박하게 있는데

태고맵 HP drain 1 낮추어 주세요...
ignorethis
<Time Stop>
Claps sound better if placed on white ticks
Use less copy&paste on sliders please, I see little variety from the beginning to the end :o
Add more break please
Lower overall and hp drain a bit
Topic Starter
brikel

ignorethis wrote:

<Time Stop>
Claps sound better if placed on white ticks
Use less copy&paste on sliders please, I see little variety from the beginning to the end :o
Add more break please
Lower overall and hp drain a bit
Um... maybe All clear :D
lepidopodus
앞부분은 별로 안이상하다고 생각했습니다만

Anyway minor fix.

EDIT: 이곡 타이밍 바꿀 일 있으면 부르세요, 1/3하고 비정형 박자 섞여서 그냥 스냅하면 망합니다.

Download: Demetori - The Maid and the Pocket Watch of Blood (brikel) [lepidon! - Taiko Oni].osu
[Shalon]
Cool song, star
Mitsuki-_old
리치!
Topic Starter
brikel

Mitsuki- wrote:

리치!
론!!
Dark Layer
별을 뿌리러 왔소!
맵 잼이씀!

give you star ☆~ :)
lepidopodus
어.. 죄송하지만 HP drain 한칸만 더 낮춰주세요.
Sakura
Shows that i forgot to put to not link me approval maps, but since i forgot i'll make a exception this time, so here we go!
[General]
Unstable BPM? i see so many red lines...

Bah, couldn't find anything, oh well have a star then, pretty nice map and flows well too, with a consistent rythm
Topic Starter
brikel

Sakura Hana wrote:

Shows that i forgot to put to not link me approval maps, but since i forgot i'll make a exception this time, so here we go!
[General]
Unstable BPM? i see so many red lines...

Bah, couldn't find anything, oh well have a star then, pretty nice map and flows well too, with a consistent rythm
Oh Thx......
yeokki
ㅇㄷㅇ
ㅋㅋ
Garven
So much red.

[Time Stop]
00:24:595 - I didn't feel why you wanted to use 1.3x sliders during this part in the song. Feels like a more subdued part rather than something that's driving the song forward quicker. Especially since when you hit 00:45:294 - it really doesn't feel like the song slowed down at all, but that's what the sliders are doing.

Otherwise, the map is quite well-constructed. G'jorb.
Topic Starter
brikel

Garven wrote:

So much red.

[Time Stop]
00:24:595 - I didn't feel why you wanted to use 1.3x sliders during this part in the song. Feels like a more subdued part rather than something that's driving the song forward quicker. Especially since when you hit 00:45:294 - it really doesn't feel like the song slowed down at all, but that's what the sliders are doing.

Otherwise, the map is quite well-constructed. G'jorb.
At first. i only use 1.0x sliders, but it's a monotonous pattern.
so i use 1.3x slider at change sound part and next to the spinner.
And...... The red line...I couldn't do anything lol
lkjl23
...
Topic Starter
brikel

NeVeR_DiE wrote:

Awesome map!!Star~
lol Thx
gowww
8-)
K2J
[lepidon! - Taiko Oni]
I'm not good at Taiko or Taiko modding, but this looks OK to me.

[Time Stop]
00:44:437 (6,1) - Intentionally close together?
02:43:901 (10,1) - ^
Nice pentagrams, by the way.

I really don't have anything else to say, since these kinds of maps are way out of my league. I can't see anything too wrong with them, though. Star.
Topic Starter
brikel

K2J wrote:

[lepidon! - Taiko Oni]
I'm not good at Taiko or Taiko modding, but this looks OK to me.

[Time Stop]
00:44:437 (6,1) - Intentionally close together?
02:43:901 (10,1) - ^
Nice pentagrams, by the way.

I really don't have anything else to say, since these kinds of maps are way out of my league. I can't see anything too wrong with them, though. Star.
Thx.. but... I don't change that pattern Sorry... :(
Zekira
Why are people surprised at so much red ._.

Come on guys get used to it T_T
Kuzino
Star
minyeob
reeeeeeeeed line

04:32:81 173.5 BPM
I lol'd at this part

Anyway still checking, sorry
Topic Starter
brikel

minyeob wrote:

reeeeeeeeed line

04:32:81 173.5 BPM
I lol'd at this part

Anyway still checking, sorry
괜찮... 어프로맵이니 좀 오래걸릴수있지
Berncastell
minyeob
더 보아봤자 그거슨 시간낭비

Aimed for approved
Topic Starter
brikel

minyeob wrote:

더 보아봤자 그거슨 시간낭비

Aimed for approved
오 땡스 민엽~ > <
l3lueskyiiz
STAR ~
Derekku
You asked me to mod this before, but it already looks pretty solid. However (and I really hate to do this), I see a few issues with [Time Stop] that I need to point out.

[General]
*Dark blue hitcircle color blended with the background and was really hard to see. How about a light purple or something like this instead? http://puu.sh/ooW
*3 seconds for a lead-in is a bit long. I sat here thinking "when is the map going to start? oxo". How about 1 or 1 1/2 seconds on both diffs?
*Timing looks surprisingly fine. A few spots felt a tiny bit early or late, but probably nothing beyond 10ms. We could sit here for days trying to get the offsets perfect, but with like 40 sections (sometimes changing every measure or two), this can be expected. tl;dr - I felt comfortable playing this: First break / Second break / End

[Time Stop]
01:58:739 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This was CRAZY to sightread. The jump at 01:59:243 (4,1), followed by a bunch of unpredictable offbeats, and then another jump at 02:00:660 (6,1) was just really counter-intuitive. I'd really like to see this executed better. All maps should be able to be sightread on the FIRST try, so please don't say something like "oh, but you'll expect it next time you play it!", because that's really not an excuse. :/
03:33:466 (1-19) - (nazi) I remember that this combo stuck out to me while playing because it was so long. How about breaking it up into two?
03:48:835 (7,8) - please remove the 1.5x slider speed from these. Again, the rhythm is unpredictable and I completely sightread these wrong even after playtesting the map THREE times.
05:12:642 (1,2,3,4,5,6) - this is just a plain dick move. The rhythm is unpredictable enough right here without adding ridiculous spacing. I don't dislike this. I hate it.
*This diff also had a few slightly hidden sliders that I would rather be more visible, but nothing invisible or unapproveable. However, overall this map was challenging (but not ridiculously insane), fun, and had enough spaced-out breaks that I was able to rest without raging throughout the map. Great job!

[Taiko]
*Crazyyyyy, but nothing looks out of place.

Again, I hate to pop this, but I'd hate to a nice map get raged at because of dick moves that just shouldn't be there. An approval map can be fun and insane, or it can be full of combo breaks and unnecessary spacings. The few things I pointed out fell into that last category. Also, I'm pretty sure that I won't be able to rebubble this for you seeing as I'm just a MAT, but good luck!
Topic Starter
brikel

Derekku wrote:

You asked me to mod this before, but it already looks pretty solid. However (and I really hate to do this), I see a few issues with [Time Stop] that I need to point out.

[General]
*Dark blue hitcircle color blended with the background and was really hard to see. How about a light purple or something like this instead? http://puu.sh/ooW
*3 seconds for a lead-in is a bit long. I sat here thinking "when is the map going to start? oxo". How about 1 or 1 1/2 seconds on both diffs?
*Timing looks surprisingly fine. A few spots felt a tiny bit early or late, but probably nothing beyond 10ms. We could sit here for days trying to get the offsets perfect, but with like 40 sections (sometimes changing every measure or two), this can be expected. tl;dr - I felt comfortable playing this: First break / Second break / End

[Time Stop]
01:58:739 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This was CRAZY to sightread. The jump at 01:59:243 (4,1), followed by a bunch of unpredictable offbeats, and then another jump at 02:00:660 (6,1) was just really counter-intuitive. I'd really like to see this executed better. All maps should be able to be sightread on the FIRST try, so please don't say something like "oh, but you'll expect it next time you play it!", because that's really not an excuse. :/
03:33:466 (1-19) - (nazi) I remember that this combo stuck out to me while playing because it was so long. How about breaking it up into two?
03:48:835 (7,8) - please remove the 1.5x slider speed from these. Again, the rhythm is unpredictable and I completely sightread these wrong even after playtesting the map THREE times.
05:12:642 (1,2,3,4,5,6) - this is just a plain dick move. The rhythm is unpredictable enough right here without adding ridiculous spacing. I don't dislike this. I hate it.
*This diff also had a few slightly hidden sliders that I would rather be more visible, but nothing invisible or unapproveable. However, overall this map was challenging (but not ridiculously insane), fun, and had enough spaced-out breaks that I was able to rest without raging throughout the map. Great job!

[Taiko]
*Crazyyyyy, but nothing looks out of place.

Again, I hate to pop this, but I'd hate to a nice map get raged at because of dick moves that just shouldn't be there. An approval map can be fun and insane, or it can be full of combo breaks and unnecessary spacings. The few things I pointed out fell into that last category. Also, I'm pretty sure that I won't be able to rebubble this for you seeing as I'm just a MAT, but good luck!
All clear.... Thank you, Derekku :)
Alace
revived
theMikeAG
I really love the layout you have for Time Stop. I've seen many people simplely paste notes all over the screen or make a billion streams when they make an insane. This map is designed like a regular Osu! map, except that it's five times faster and nearly impossible. Heck, it makes the Taiko Oni seem feeble by comparison. ^_^ The patterns you use flow really well and sliders are neatly designed. I'm loving this map and I can't wait to see replays of Osu! masters playing this. Starred.
Topic Starter
brikel

theMikeAG wrote:

I really love the layout you have for Time Stop. I've seen many people simplely paste notes all over the screen or make a billion streams when they make an insane. This map is designed like a regular Osu! map, except that it's five times faster and nearly impossible. Heck, it makes the Taiko Oni seem feeble by comparison. ^_^ The patterns you use flow really well and sliders are neatly designed. I'm loving this map and I can't wait to see replays of Osu! masters playing this. Starred.
Thank you~ :D
dNextGen
+1
Nakagawa-Kanon
S-Nanoha
good map xD
Sorry to hear that bubble was boomed.....
but kaNbare~
Derekku
Popped two months ago and still not rebubbled?

*I suggest adding a Taiko-specific background since the current one looks very odd with Taiko.
*And actually, the current one isn't of a nice 4:3 ratio, thus there is black letterboxing at the top/bottom. Perhaps try cropping it a little bit? 720x540 would be a perfect 4:3 ratio, so if you care, crop 23 pixels of width off.

[Marathon]
01:04:487 - expected a note here
02:52:440 (1,2,3,4,5,6,7,8) - no matter how many times I listen to this pattern, it still sounds wrong. I can't put my finger on it, but perhaps you could try taking a look at it again to see if you can think of anything better. :s
03:19:240 (1,2,3,4,5,6,7) - This sounds kinda strange as well, especially because of the high velocity sliders. Could you lower them to 1.3x or 1x?
05:05:378 (15) - Sounds odd. Maybe add an extra repeat and move the spinner back?
05:12:642 (1,2,3,4,5,6) - This is just as bad as the pattern you had before. I still highly suggest spacing it closer together.

And that should be it. Lemmie know what you would like to do.
Topic Starter
brikel

Derekku wrote:

Popped two months ago and still not rebubbled?

*I suggest adding a Taiko-specific background since the current one looks very odd with Taiko.
*And actually, the current one isn't of a nice 4:3 ratio, thus there is black letterboxing at the top/bottom. Perhaps try cropping it a little bit? 720x540 would be a perfect 4:3 ratio, so if you care, crop 23 pixels of width off.

[Marathon]
01:04:487 - expected a note here
02:52:440 (1,2,3,4,5,6,7,8) - no matter how many times I listen to this pattern, it still sounds wrong. I can't put my finger on it, but perhaps you could try taking a look at it again to see if you can think of anything better. :s
03:19:240 (1,2,3,4,5,6,7) - This sounds kinda strange as well, especially because of the high velocity sliders. Could you lower them to 1.3x or 1x?
05:05:378 (15) - Sounds odd. Maybe add an extra repeat and move the spinner back?
05:12:642 (1,2,3,4,5,6) - This is just as bad as the pattern you had before. I still highly suggest spacing it closer together.

And that should be it. Lemmie know what you would like to do.
Ahaha;;;;
It's hard to find bat who have empty time for me.
All clear :D. Thanks.
And Congraturation :D
Derekku

brikel wrote:

And Congraturation :D
Thanks~

Aaaaand I think everything is fine now, so here's your bubble #1!
Topic Starter
brikel

Derekku wrote:

brikel wrote:

And Congraturation :D
Thanks~

Aaaaand I think everything is fine now, so here's your bubble #1!
>_> Very Thank you. :)
Sure
8-)
Topic Starter
brikel

ykcarrot wrote:

8-)
:)
James2250
Not going to touch the bubble but..

Time stop:
02:52:784 (3) - isn't snapped
02:55:026 (1) - ^
Derekku

James2250 wrote:

Not going to touch the bubble but..

Time stop:
02:52:784 (3) - isn't snapped
02:55:026 (1) - ^
Ouch, thanks. I must've forgotten to double check AIMod. It looks like the one slider is off by 2ms, which isn't a problem, but the other one is off by ~12ms, which is inexcusable on my part.

Anyway, after resnapping those two, I have a suggestion for 2:55:026; the new uninherited section screws up the timing of the end of the slider, and I assume that you want it to end on the red tick. Right now it looks like this, BUT if you enable 1/6th snap and shorten the slider, it will land almost perfectly on the red tick (when viewed from the right side of the new offset).

Don't kd this since I missed these, but I'll gladly rebubble after you fix them.
Topic Starter
brikel

Derekku wrote:

James2250 wrote:

Not going to touch the bubble but..

Time stop:
02:52:784 (3) - isn't snapped
02:55:026 (1) - ^
Ouch, thanks. I must've forgotten to double check AIMod. It looks like the one slider is off by 2ms, which isn't a problem, but the other one is off by ~12ms, which is inexcusable on my part.

Anyway, after resnapping those two, I have a suggestion for 2:55:026; the new uninherited section screws up the timing of the end of the slider, and I assume that you want it to end on the red tick. Right now it looks like this, BUT if you enable 1/6th snap and shorten the slider, it will land almost perfectly on the red tick (when viewed from the right side of the new offset).

Don't kd this since I missed these, but I'll gladly rebubble after you fix them.
that's also my mistake. :) All fixed
Derekku
Rebubble number one >x>
Card N'FoRcE
Sorry for being really late.

I should say that sometimes those weird changes in BPM threw me off, but that's not really something we can fix, it's just the song.

Bubble #2
LaceWingfield
star le~
Topic Starter
brikel

Card N'FoRcE wrote:

Sorry for being really late.

I should say that sometimes those weird changes in BPM threw me off, but that's not really something we can fix, it's just the song.

Bubble #2
>_> Thx Card
Andrea
[Time Stop]

03:48:835 (7) - A new combo should totally be here due to the timing change and due to the spacing change as well.
05:04:858 (12) - New combo here due to the timing change.

05:08:145 (1) - Remove new combo.
05:10:985 (1) - ^
05:13:079 (2,3,4,5,6) - Respace them in a different way.

That's it, fix and I'll approve since most of the fixes are just some new combo.

EDIT: Approved~
Topic Starter
brikel
Thank you everyone :D
Firo Prochainezo
Congratulations !
Topic Starter
brikel

Firo Prochainezo wrote:

Congratulations !
oh Thank you :D
Orgol
Grats ;)
Topic Starter
brikel

Lunet wrote:

Grats ;)
:D thx Lunet
makemecool123
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