Moding:
General:
- About hitsounds: claps here and obviously do not fit (sounds a bit sloppy). Need something like a long "Boom"
- Reduce the volume of audio on 7 (cut ear, it's not ok)
Timing:
- How much do you time sections ._.
Perhaps, then mod timing too. But it sounds norms
Time Stop:
00:24:595 -> but not too much of Velocity? 2,00 (1,5x) can reduce at least to 1.3?
00:40:604 (1) - move on the grid to the right (you have no equal triangles)
00:42:437 (9) - move on the grid to the right (this is not a triangle)
01:06:678 (1) - not even heard that the slider is not exactly in rhythm. But when you try to move, discover that all the bits you have shifted to n-share of milliseconds. Question - why? Fix it urgently
01:10:720 (2) - spacing (but acceptable)
01:59:243 (4) - spacing 1/2
2:00:993 (2) - spacing (given this slide from #1)
02:01:326 (3) - spacing
02:24:804 (6) - spacing
02:30:771 (12) - take away the circle, and in its place move the spinner (so you can get a bit more intuitive to remake this place)
02:52:447 (1) - "- my suggestion: do after #11 (02:52:280) triple immediately and then up to you
02:53:445 (6,7) - do not like these 2 circles =/
03:05:886 (Timing) - you have brought down the rhythm, I talked about this earlier. Manually move every circle on the time scale and urgently
03:24:323 (5,6) - =/
03:45:446 (2,3,4) - spacing
03:49:799 (11,12) - again, these di
03:50:533 (2) - spacing (move very close to #1)
04:12:945 - spacing 1/1
05:12:494 - all shot down ._.
Not bad for approved map. I like to play
It is important to fix - bit on a time scale (preferably each circle separately, including a triple)
Well, good luck. Complete the map. Star
General:
- About hitsounds: claps here and obviously do not fit (sounds a bit sloppy). Need something like a long "Boom"
- Reduce the volume of audio on 7 (cut ear, it's not ok)
Timing:
- How much do you time sections ._.
Perhaps, then mod timing too. But it sounds norms
Time Stop:
00:24:595 -> but not too much of Velocity? 2,00 (1,5x) can reduce at least to 1.3?
00:40:604 (1) - move on the grid to the right (you have no equal triangles)
00:42:437 (9) - move on the grid to the right (this is not a triangle)
01:06:678 (1) - not even heard that the slider is not exactly in rhythm. But when you try to move, discover that all the bits you have shifted to n-share of milliseconds. Question - why? Fix it urgently
01:10:720 (2) - spacing (but acceptable)
01:59:243 (4) - spacing 1/2
2:00:993 (2) - spacing (given this slide from #1)
02:01:326 (3) - spacing
02:24:804 (6) - spacing
02:30:771 (12) - take away the circle, and in its place move the spinner (so you can get a bit more intuitive to remake this place)
02:52:447 (1) - "- my suggestion: do after #11 (02:52:280) triple immediately and then up to you
02:53:445 (6,7) - do not like these 2 circles =/
03:05:886 (Timing) - you have brought down the rhythm, I talked about this earlier. Manually move every circle on the time scale and urgently
03:24:323 (5,6) - =/
03:45:446 (2,3,4) - spacing
03:49:799 (11,12) - again, these di
03:50:533 (2) - spacing (move very close to #1)
04:12:945 - spacing 1/1
05:12:494 - all shot down ._.
Not bad for approved map. I like to play

It is important to fix - bit on a time scale (preferably each circle separately, including a triple)
Well, good luck. Complete the map. Star