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posted
This beatmap was submitted using in-game submission on 13 November 2015 at 17:20:17

Artist: Gurchik
Title: Gabetrousle
Source: Undertale
Tags: pomuta mahiro yasaka bahamete spaghetti toby fox game bonetrousle
BPM: 150
Filesize: 16493kb
Play Time: 00:50
Difficulties Available:
  1. Insane (4.26 stars, 179 notes)
  2. Mahiro's Easy (1.82 stars, 82 notes)
  3. pomu's Hard (3.23 stars, 151 notes)
  4. pomu's Insane (4.73 stars, 198 notes)
  5. Spaghetti's Normal (2.38 stars, 120 notes)
  6. Woof (4.86 stars, 233 notes)


Download: Gurchik - Gabetrousle
Download: Gurchik - Gabetrousle (no video)
Information: Scores/Beatmap Listing
---------------
NOW WITH VIDEO, redownload 13/11

Mahiro's Easy by Mahiro Yasaka
Spaghetti's Normal by Spaghetti
pomu's Hard, pomu's Insane by P o M u T a

Package with MrSisterFister's 50* diff -> DOWNLOAD

TODO:
Fix hitsounds in Light Insane
Hitsound normal
posted
i l,ieka
posted
yws i l,ieka 2
posted
i love you
posted
Good stuff
posted
woof
posted
i agree
posted
Light Insane

00:01:711 (5) - NC
00:04:111 (1) - remove NC
00:06:511 (7) - NC
00:07:611 (10) - NC
00:16:111 (12) - NC
00:18:711 (21) - NC
00:20:411 (4,1) - add note between these
00:37:511 (6) - NC
posted
good shit
posted

Mahiro Yasaka wrote:

Light Insane

00:01:711 (5) - NC
00:04:111 (1) - remove NC
00:06:511 (7) - NC
00:07:611 (10) - NC
00:16:111 (12) - NC
00:18:711 (21) - NC
00:20:411 (4,1) - add note between these
00:37:511 (6) - NC
Changed all, thank you.
posted
http://puu.sh/lcBsW/6f3be21355.osu updated
http://puu.sh/lcBNo/ba463894e9.osu Ht sounded Woof (if you have changes this will revert them)



Easy Updated to remove unrankable circles (went under scorebar)
Hitsounded Woof
posted
can i guest diff ples i want to help memes spread

i can make a light hard and u dunt hav to rank it if u think its absolute trahs
posted
Old BAT coming out of retirement hype

Overall:
Some more tags you could add
Spaghetti
bahamete
toby fox

Pretty solid for an easy diff.

First couple of new combos are a bit misplaced. first combo change is a note too early

00:02:511 (1) - Remove NC
00:03:311 (2) - Add NC

The constant 1/4's the whole way through could be broken up a little bit in the first half (keeping them in kiai works nicely though)

I think removing these notes would do that

00:06:111 (7) -
00:12:111 (6) - Remove slider. add hitcircle here
00:18:911 (6) -
Nice normal. Some rhythmic choices didn't work for me, though

00:02:511 (2) - Having this note after this slider felt a bit off to play. Having two short sliders, instead of this 4-beat repeat slider would play better imo
00:04:111 (3) - ^
00:21:711 (2) - I think two sliders
00:29:711 (4,5) - Perhaps extending (4) by 1/4 would sound better, since it follows the melody closer.
00:36:111 (4) - ^
00:42:511 (4) - ^
00:48:911 (3) - Shorten this by 1/2? Having this slider land late sounds too off to me.
It's strange that this difficulty is CS5, wheras pomu's harder guest diff has bigger circles. Doesn't affect the quality, but it's kinda odd.

Haven't got any major issues with this diff though. pretty solid
Might as well just name this "Insane", since the other insane is labelled as "pomu's Insane". Light insane seems a bit redundant.

00:00:911 (3,4) - Space these out a bit more. Would make more sense than these close-up anti-jumps.
00:10:511 (3,4) - This jump after that repeat slider is a nasty jump that comes out of nowhere. Bring these two closer?
00:30:111 (1,2) - I think two hitcircles here, instead of two repeat sliders, would make more sense, in relation to the whole section before this.
00:36:511 (1,2,3,4,5) - This section is such fun, but it's a pretty big difficulty spike. Perhaps you could shrink the spacing a tad here between these sliders
00:47:311 (1,2) - Space these out a little more. This short spacing stuck out at me while playing.
A touch overmapped, perhaps, but it's fun. Love those 1/8 bursts <3

00:10:511 (1,2) - I don't have a problem playing this, but that velocity change doesn't really add a whole lot here.
00:32:511 (1,1,1) - Might as well make these single hitcircles; would make more sense in terms of consistency with the rest of the map
00:36:111 (1,2,3) - This 1/8 didn't feel right to me. Might be best to remove that (2) hitcircle imo
00:41:711 (1,2,3) - ^
00:43:711 (2) - I'm not keen on this overlap. I would move this slider above the (1) slider instead
Again, perhaps a bit overmapped, but it's pretty darn fun

00:19:111 (8) - Remove a slider repeat
00:20:111 (4,5,6,7,8) - I think this burst is one note too long, perhaps remove (8)?


Ayyy
posted

Doomsday wrote:

Old BAT coming out of retirement hype

Overall:
Some more tags you could add - Added all, and some others
Spaghetti
bahamete
toby fox

Light Insane

Might as well just name this "Insane", since the other insane is labelled as "pomu's Insane". Light insane seems a bit redundant. - Changed

00:00:911 (3,4) - Space these out a bit more. Would make more sense than these close-up anti-jumps. - Changed
00:10:511 (3,4) - This jump after that repeat slider is a nasty jump that comes out of nowhere. Bring these two closer? - Changed, and gave jumps consistent spacing
00:30:111 (1,2) - I think two hitcircles here, instead of two repeat sliders, would make more sense, in relation to the whole section before this. - Changed
00:36:511 (1,2,3,4,5) - This section is such fun, but it's a pretty big difficulty spike. Perhaps you could shrink the spacing a tad here between these sliders - I changed the repeat sliders to kicksliders instead and I think it follows the music better and plays easier, however I want to keep this pattern for the most intense part of the song though, I guess. But yes, nerfed
00:47:311 (1,2) - Space these out a little more. This short spacing stuck out at me while playing. - Changed

Woof

Again, perhaps a bit overmapped, but it's pretty darn fun

00:19:111 (8) - Remove a slider repeat - Good catch, removed
00:20:111 (4,5,6,7,8) - I think this burst is one note too long, perhaps remove (8)? - And again, removed

Ayyy
Welcome back to modding and thank you for your work 8-)
posted

Doomsday wrote:

Old BAT coming out of retirement hype



Pretty solid for an easy diff.

First couple of new combos are a bit misplaced. first combo change is a note too early

00:02:511 (1) - Remove NC
00:03:311 (2) - Add NC

The constant 1/4's the whole way through could be broken up a little bit in the first half (keeping them in kiai works nicely though)

I think removing these notes would do that

[box=pomu's Hard]It's strange that this difficulty is CS5, wheras pomu's harder guest diff has bigger circles. Doesn't affect the quality, but it's kinda odd.

Haven't got any major issues with this diff though. pretty solid

this mapset haven't cs5. so, i tried cs5 mapping. so, i hope fine.
A touch overmapped, perhaps, but it's fun. Love those 1/8 bursts <3

00:10:511 (1,2) - I don't have a problem playing this, but that velocity change doesn't really add a whole lot here. yep
00:32:511 (1,1,1) - Might as well make these single hitcircles; would make more sense in terms of consistency with the rest of the map consider
00:36:111 (1,2,3) - This 1/8 didn't feel right to me. Might be best to remove that (2) hitcircle imo done
00:41:711 (1,2,3) - ^ done
00:43:711 (2) - I'm not keen on this overlap. I would move this slider above the (1) slider instead it's no problem issue imo.


Ayyy
thx!!
posted
I'll check this when I can. I sold my PC and I'm on my mom's laptop atm. Hopefully tonight I'll be able to check it.

@TB: Please forum pm me a reminder whenever you want so I don't forget? Thanks.
posted
NICE MAP
posted
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