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senya - Kataomoi no Bigaku

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Topic Starter
Satellite
This beatmap was submitted using in-game submission on 2015年10月20日 at 16:12:29

Artist: senya
Title: Kataomoi no Bigaku
Source: 東方Project
Tags: Touhou delis alyce nasya n_a_s_y_a dagger-gazel 芥川龍之介の河童 Akutagawa Ryuunosuke Kappa ~ Candid Friend 東方風神録 Mountain of Faith kamase-tora Autobahn yuuhei 東方PARTY BOX Comiket 88 C88 kawashiro nitori 河城 にとり
BPM: 150
Filesize: 4920kb
Play Time: 02:53
Difficulties Available:
  1. Aesthetics (4.36 stars, 626 notes)
  2. Alyce's Hard (3.38 stars, 384 notes)
  3. Delis' Normal (1.71 stars, 201 notes)
  4. N a s y a's Lunatic (4 stars, 378 notes)
  5. Normal+ (2.75 stars, 358 notes)
Download: senya - Kataomoi no Bigaku
Information: Scores/Beatmap Listing
---------------
osu! needs more senya!

Vocals: senya
Title: 片想いの美学
Arrangement: Autobahn
Lyrics: Kamase-Tora / かませ虎
Circle: 幽閉サテライト (Yuuhei Satellite)
Album: TOUHOU PARTYBOX / 東方PARTYBOX
Original Source: 芥川龍之介の河童 / Akutagawa Ryuunosuke's "Kappa


------------------------------------------------------------------------
mapset
Normal by Delis
Normal+ by me
Hard by Alyce
Lunatic by N a s y a
Aesthetics by me
------------------------------------------------------------------------
Guest thanks you
Delis
Alyce
N a s y a
------------------------------------------------------------------------
Thanks Modding / Star support Help
SPOILER

  • P o M u T a
    Zan -
    litoluna
    Asahina Momoko
    Guy
    Taeyang
    Lecana
    Delis
    rui
    -Mo-
    Yuii-
    appleeaterx
5hiki
P o M u T a
(。◠‿◠。)b

[General]
  1. Delis' Normalだけコンボカラーが初期状態です。他のdiffと合わせちゃいましょう。
  2. guestの方の名前をtagに追加。 'Delis' 'Alyce' 'nasya' 'n_a_s_y_a' (nasyaさんの譜面見たらどちらも付いてたので二つとも)
  3. tagにyuuheiなど色々追加をしておきましょう。そこらへんは詳しいと思うのでb
[Delis' Normal]
  1. hitsoundが無いので付けましょう。
  2. 02:26:100 (5) - 最低難易度でこれはちょっと危ないかなと個人的に思います。vocalをfollowという事なので、こちらの方がまだ無難な気がします。
  3. 02:27:100 (1,4) - switch NC.
  4. 02:43:300 (1,2) - ^
[Normal+]
  1. nothing.
[Alyce's Hard]
  1. 00:50:300 (4,5) - same slider more seems good. (curve condition)
  2. 01:19:900 (5) - umm, this flow. try move (x:0 y:96) more playable and fun imo.
  3. 02:53:100 (3) - move center? i think end is (x:256 y:192) fit.
[N a s y a's Insane]
  1. 01:46:300 (2) - (7)とちょっと被るのが気になったので3gridほど左に移動させたいです。
  2. 02:42:900 (3) - ^ 同じく左か下に3gridほど移動させたいです。
[Aesthetics]
  1. 00:46:700 (5,6) - ここらへんの配置がプレイしてちょっとやりにくい違和感あったので提案を。 (5)を次の(1)と重なるように(x:200 y:187)に移動。 (6)を1/4sliderに変えて画像のように。試してみてください。
thread初modなのにこれだけしか書けないのは(ry
good luck
Topic Starter
Satellite
@PoMuTa

-> 指摘通りではないですが、Stream一帯を変更しました。

Modding ありがとうございます :3

@Guest各位

-> Guyさんからの指摘により offset +10ms したので 再度DLお願いします。
N a s y a
all fixed

thanks P o M u T a san

http://puu.sh/kGq5l/f3837a5925.zip
Zan-
senyanyanyanyaaaa!!!1!
litoluna
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. Tagとかまだつけてないだけだよね。
[Delis' Normal]
  1. 01:07:510 (1,2,3) - 今のままでも通ると思うけど01:08:110 (2,3) - の部分sliderにしませんか;
    CircleでとっちゃうとNormal+より難しくなっちゃうかなって思いました。
  2. 01:12:910 (2,3) - ここも同じです。後半サビの部分も。
  3. 02:26:110 (5) - 2回Reverseしてあるのあんまり好きじゃない :(
    02:26:110 (5) - Reverseなくして02:26:711 - にNCつけたCircle置いたほうがvocalのはじめの部分にNC付けれるし個人的にはこっちの方が好きです。
[Alyce's Hard]
  1. 00:45:510 (2,3) - pattern的にDS1.80xだと思うけどドウカナ
  2. 00:47:110 (2,3,4,5,6) - 連打の前後の部分DS1.80xで取ってもいいと思う。
    似たようなパートだと1.40xと1.80xで分けられてるけど00:45:310 - ~00:48:110 - がDS一定で少し一貫性に欠けるかなって思いました。
  3. 01:09:510 (2) - もうちょいblanket意識して曲げたい
    01:09:510 (2) - ->01:09:910 (3) - の流れが急な感じするから曲げて曲げて曲げたい
  4. 01:18:910 (1) - NCはずして01:19:510 (3) - ここにNC
    vocal的にも図形的にもここにNC付けた方が合うと思うし図形も見やすいと思う。
    2番とラストサビも同じ。
  5. 02:24:310 (1,2,4) - どうせならここで二等辺三角形作らない?
    雑だけど
[N a s y a's Lunatic]
  1. volumeが最初以外60%固定なので他diffに合わせてみたりで調整した方がいいと思います。
[Aesthetics]
  1. 00:02:710 (1) - x:270 y:185 nazi nazi n
  2. 00:46:710 (6,1,2) - ここのspacing一定にしない?
    特に理由は~~ないけど、0.1xしか違わないんなら合わせたほうがッて思う
    00:47:110 (1,8) - x:241 y:361
  3. 01:25:110 (5) - vocalの音01:25:410 - で切れてると思うからbackの音拾った方が合いそう。
gl~~~~~~~~~~~ 8-)
Topic Starter
Satellite
@litoluna

  • ->
  1. nazi fixed!
  2. 2個目のやつはちょっと検討してみます、実は前のパターンと合わせて配置している部分なので
    http://puu.sh/kGYnO/f46fce2c8e.jpg
    ここと、
    http://puu.sh/kGYp0/16621412e8.jpg
    ここで、2個の台形にしている感じです。
  3. 最後のはボーカルフォローなので今のままでも問題ないと思いました!
Thank you for modding :3

@Zan -

-> Thank you star support :3

senya <3
Asahina Momoko
BG超きれい・・・・

Delis' Normal

  1. 00:12:310 (3) - こういう感じに曲げてあげたほうが流れも自然かなと思いました
  2. 00:14:710 (4,5) - こんな感じにするとスピナーの入りを簡単にしてあげられて優しいような気がします
  3. 02:03:510 (5,6) - 02:02:310 (3,4) - と形同じにすると見栄えいいと思います
  4. 02:12:310 (5) - 2個目の白点を334/138くらいに持ってくるとカーブが滑らかになるかも?
  5. 02:26:110 (5) - 終盤ではじめての4拍分のリバースなので、普通のリバースと見間違えないためにもサークル+リバーススライダーに変えてみてはどうでしょうか

Normal+

  1. 00:17:110 (6) - ここにncいれて、00:18:310 (1) - これ消すのどうでしょう
  2. 01:23:910 (7,1) - 地味に平行じゃないですw
  3. 02:23:110 (1) - remove nc?

Alyce's Hard


  • Bonjour w
  1. 02:10:710 (3) - 02:09:910 (1) - と同じ形にしてみませんか?
  2. 02:14:710 - 1番みたいにkiai フラッシュいかがですか
  3. 02:28:510 (4,5) - 入れ替え?

Nasya's Lunatic

  1. 02:52:310 (1) - ctrl+gしてもいいかな~と思いました

    何も言うこと見つからなかったです・・

Aesthetics

  1. 02:11:510 (4) - ctrl+gしませんか

    いうことないマン・・

がんばってください!good luck :)
Topic Starter
Satellite
"" Yuii's Pro kds shooter ""
5hiki

P o M u T a wrote:

(。◠‿◠。)b
[Alyce's Hard]
  1. 00:50:300 (4,5) - same slider more seems good. (curve condition) umm sorry keep it. i think that there is not the need to change
  2. 01:19:900 (5) - umm, this flow. try move (x:0 y:96) more playable and fun imo. keep it. i like the present form
  3. 02:53:100 (3) - move center? i think end is (x:256 y:192) fit.
keep it 02:51:310 (4,1,3) - A triangle is made with these
thanks
5hiki

litoluna wrote:

Red : Unrankable issue / must fix.

[Alyce's Hard]
  1. 00:45:510 (2,3) - pattern的にDS1.80xだと思うけどドウカナ ボーカルの音が弱くなっていくところなので1.4xのままで
  2. 00:47:110 (2,3,4,5,6) - 連打の前後の部分DS1.80xで取ってもいいと思う。fix
    似たようなパートだと1.40xと1.80xで分けられてるけど00:45:310 - ~00:48:110 - がDS一定で少し一貫性に欠けるかなって思いました。
  3. 01:09:510 (2) - もうちょいblanket意識して曲げたい 曲げすぎると蕁麻疹でそうになるのでkeep
    01:09:510 (2) - ->01:09:910 (3) - の流れが急な感じするから曲げて曲げて曲げたい 曲げたくない...
  4. 01:18:910 (1) - NCはずして01:19:510 (3) - ここにNC
    vocal的にも図形的にもここにNC付けた方が合うと思うし図形も見やすいと思う。
    2番とラストサビも同じ。 iine! fix
  5. 02:24:310 (1,2,4) - どうせならここで二等辺三角形作らない?
    雑だけど
fix

mod arigato!

https://www.dropbox.com/s/0ardrr18jmqk0 ... D.osu?dl=0

gl~~~~~~~~~~~ 8-)
5hiki

Asahina Momoko wrote:

BG超きれい・・・・


Alyce's Hard


  • Bonjour w
  1. 02:10:710 (3) - 02:09:910 (1) - と同じ形にしてみませんか? k
  2. 02:14:710 - 1番みたいにkiai フラッシュいかがですか ok
  3. 02:28:510 (4,5) - 入れ替え?
入れ替えない!




がんばってください!good luck :)
Merci vraiment :)
Yuii-

Satellite wrote:

"" Yuii's Pro kds shooter ""
Sorry, I was just stalking this map hahaha
Topic Starter
Satellite

Yuii- wrote:

Satellite wrote:

"" Yuii's Pro kds shooter ""
Sorry, I was just stalking this map hahaha
mod please

/me runs


@appleeaterx

-> thank you for star support <3
Yuii-

Satellite wrote:

mod please
aye, mom!
Topic Starter
Satellite

Yuii- wrote:

Satellite wrote:

mod please
aye, mom!
Yuii-'s star shooter wwwwwww

thank you for support ;w;

@Guest

Changed Preview Point & Tags & Audio Lead-in +1000ms

Please reDL 2015/10/12

Move to Pend ! ready for bubble wwwwwwwwww
Guy
IRCでoffsetの変更とsoft-hitfinishの遅延を直しました。
ついでに気になった点書いておきます。

[Delis' Normal]

  • Normalでもこのmapsetでは最低難易度なので、サビなどで多用されている1/2の音取りでdqされる可能性があります。これらを減らすことを推奨します。
  1. 01:07:510 (1,2,3) - 01:08:710 (4,5) - 01:12:310 (1,2,3) - 02:14:710 (1,2) - 02:15:910 (3,4) - 02:19:510 (1,2,3) - 02:24:310 (1,2,3) - 02:27:910 (7,8) - 02:33:910 (1,2,3) - 02:35:110 (4,5,6) - 02:37:110 (8,9) - 02:38:710 (1,2,3) - 02:42:310 (8,1,2) - 02:48:310 (1,2,3) -
SDが結構落ちると思うのでその場合はNormal+の難易度調整もしてみてください。Good luck! :)
Topic Starter
Satellite
@Guy

-> Thank you :3

Changed soft-finish wav file

please ReDL.

Edit : Delis' Normal update. Delis says all fixed on Guy's suggestion.
Taeyang
  • General
  1. Delis' Normal setting and check this plz
    AudioLeadIn,PreviewTime]Tags,ComboColours

  • Delis' Normal
  1. 00:03:510 (1) - prev DS 0.91 fix to 1.0
  2. 00:08:710 (5) - next DS 0.85 ^
  3. 01:45:910 (2) - NC downbeat is here and remove NC 01:45:510 (1) -
  4. 01:56:710 (2) - suggest ; how do you make curve slide?
  5. 02:49:510 (3) - just remove whistle sound in slide

  • Alyce's Hard
  1. 00:08:710 (6) - slide end to here 00:09:710 - that's sound more fit
  2. 00:38:510 (9,1) - make jump here i will suggest like this
  3. 01:06:310 (2,3,4) - flow suggest; how do you make jumps?
  4. 01:21:910 (1,2) - stack to there 1 slidehead

  • N a s y a's Lunatic
  1. 01:19:710 (2) - i think there jump too hard how do you a least 2.5~3.0 DS? 3.5 DS too much
  2. 01:20:910 (2,4) - ^same
  3. 01:36:310 (1,2,3,4) - just blanket ?
  4. 01:45:110 (6,7,8,9,1) - 00:38:110 (5,6,1) - make too same ; i think all circle is fine01:54:710 (5,6,7,8,1) - (like here)
  5. 02:47:710 (4) - 4.4 DS eee... how do you half stack 02:47:110 (1) - here
  6. 02:51:510 (3,4) - 02:51:510 (3) - here slide circle stack weird me so i suggest ;02:51:310 (2,4) - stack

  • Aesthetics
  1. 00:12:310 (1,2,1,2,1,2,1,2) - suggest 00:13:310 (2) - add here note 00:13:110 (1,1) - and add NC
  2. 00:17:110 (1,2,3,4,5,6,7,1,2,3,1,2,3) - you can make better flow let's see picture
  3. 01:44:710 (6,8,9) - flow suggest
  4. 02:28:910 (8,10) - stack 02:28:910 (8) - this circle move to here 02:31:110 (10) - head

sry poor mod i too busy ;w; so instead i give you star :)
Topic Starter
Satellite
@Taeyang

-> Thank you for mod ! Aesthetics diff suggestion too nice!
00:12:310 (1,2,1,2,1,2,1,2) -I love this pattern. but sorry ;w; I think add note 00:13:310 - here overmap imo. keep it.
00:17:110 (1,2,3,4,5,6,7,1,2,3,1,2,3) - yes. cool pattern :3 but sorry i can't changed. because i don't like 7.1.2.3 flow.
01:44:710 (6,8,9) - I think it's fine :3 keep =w=/
02:28:910 (8,10) - not need stack ;w; sorry > < but nice catch suggestion <3

General are all fixed. Please reDL -> Delis' Normal

Thank you for mod! and star shoot :3 I was helpful <3
N a s y a
みなさんありがとんかつ

http://puu.sh/kIBcO/9c902dbcbf.zip
Topic Starter
Satellite
Update nasya's diff.
Lortelle
言うことなくない??

  • [Alyce's]
  1. 02:23:110 (4) - Ctrl+G?
     
    [N a s y a's]
  2. 00:13:510 (2) - 終点を00:11:910 (4) - この始点に重ねてみませんか? 
  3. 01:53:710 (2) - x:294 y:112
  4. 01:54:910 (6) - x:309 y:264
  5. 02:22:910 (4) - x:358 y:281
  6. 02:26:510 (7) - x:167 y:332
  7. 02:30:510 (4) - x:117 y:300
    02:38:310 (7) - 終点をx:333 y:116

    [yuuhei's]
  8. 00:03:910 (2) - x:245 y:48
言うことなしです。Good!!!!!!!!!!!!!!! :)
Topic Starter
Satellite
@Lecana Dragon Force

-> x244 y48で両方とも統一しました。

Thank you for mod <3
5hiki
Topic Starter
Satellite
Update
Yuii-
Hiii, mom!

  1. Very, very, very nice mapset!
  2. You want to remove "no" from tags since it's already in the title.
  3. soft-hitclap.wav has a 2ms delay. It's easy fix, but you can ask me if you don't know how.
[Delis' Normal]

  1. Hello!
  2. Can I recommend you to add a Kiai?
  3. 01:41:510 (2) - Full Clap intentional? aaand, 01:42:310 (3) - you forgot to hitsound the tail?
  4. 02:43:310 (1) - Sure this beat is important and I wouldn't ignore it either, but using only one object in the middle of two sliders only once in the map is quite unexpected.
[Normal-]

  1. If you compare the amount of objects used in Normal+ and on the Hard, there's almost no similarity, this may cause a tremendous gap respectively with Delis' diff. Although I wouldn't call it as "unrankable", I will strongly recommend you to re-name the difficulty to "Hard" due to the patterns and density this map has overall.
    Also, you want to take a look at your SV in case you want to keep the name. You're using the same as in Hard, but at least in the other difficulty there are some SV changes, that's the only thing that I can find as a difference.
  2. 01:07:510 - 02:14:710 - I really disagree with this Kiais. First of all, they are inconsistent. Of course, you can keep them, but trigger some random Kiais because of one important beat is quite unnecessary. If you want, you could Kiai the whole section, since the one that is full-y Kiai'd 02:33:910 - it's literally THE SAME that the others.
  3. 00:17:910 (7) - NC should be here, ay. And I'll add another combo on 00:19:510 (5) - for stanza.
[Alyce's Hard]

  1. The random Kiais.
  2. 01:13:510 (1) - Probably this NC is too random, but I don't know if you want to keep it and swap it with 01:13:910 (1) - because if you compare it with 01:19:510 (1,2,3,4,5) - you'll notice this is the same. The same goes to 02:20:710 (1) - and 02:39:910 (1) - .
  3. 01:41:510 (2) - Yeah, I know. Wait Alyce, what are you doing? AAAAAH, don't punch me. Seriously, I swear I know 01:41:110 (1,2,3) - that spacing isn't that bad, but it's quite ruining the pace of the section. Take a look at the ds you're using on this pattern with the others, and especially with 01:46:710 (3,4,5) - . You are using that 2,4x ds only for new combos, as seen 01:47:910 (6,1) - 01:50:310 (6,1) - , so don't do that ;w;
  4. 01:51:510 (3) - Same, to be honest, try ctrl+g'ing it or something.
[Nasya's Lunatic]

  1. The random Kiais.
  2. 00:38:310 (6) - Normal-hitwhistle intentional? I'd rather prefer a Soft-hitwshitle.
[I will name this difficulty as ukagib, try to find out why]

  1. Teach me mapping... seriously.
  2. HP8 is too much, lower it, please :D
  3. The random Kiais.
  4. 00:02:710 (1,2) - 00:07:510 (1,2) - Any reason behind these being mapped so differently?
  5. 01:19:010 - For the sake of consistency, you should add a circle here to make this a triplet instead. Just see what you've mapped so far in this part and you'll notice why.
--------------------

Call me backu!
Topic Starter
Satellite

Yuii- wrote:

Hiii, mom! Yo o/

  1. Very, very, very nice mapset!
  2. You want to remove "no" from tags since it's already in the title.
  3. soft-hitclap.wav has a 2ms delay. It's easy fix, but you can ask me if you don't know how.
:arrow: i will fix it when normal and hard . lunatic diff fix your mod

and add "kawashiro nitori" to tag


[Normal-]

  1. If you compare the amount of objects used in Normal+ and on the Hard, there's almost no similarity, this may cause a tremendous gap respectively with Delis' diff. Although I wouldn't call it as "unrankable", I will strongly recommend you to re-name the difficulty to "Hard" due to the patterns and density this map has overall.
    Also, you want to take a look at your SV in case you want to keep the name. You're using the same as in Hard, but at least in the other difficulty there are some SV changes, that's the only thing that I can find as a difference.

    :arrow: No changed diff name. Yes. you are right. setting are same as Hard diff. but all distance snap is unified with uniformity So I think not "Hard" difficult. Normal+ more better diff name ! What's do you think =w=?

  2. 01:07:510 - 02:14:710 - I really disagree with this Kiais. First of all, they are inconsistent. Of course, you can keep them, but trigger some random Kiais because of one important beat is quite unnecessary. If you want, you could Kiai the whole section, since the one that is full-y Kiai'd 02:33:910 - it's literally THE SAME that the others.

    :arrow: Ehh. It's fine imo >_<

  3. 00:17:910 (7) - NC should be here, ay. And I'll add another combo on 00:19:510 (5) - for stanza.

    :arrow: Yeah. you are right. But no changed. Because some distance opens, I want to let you display Follow points.


[I will name this difficulty as ukagib, try to find out why]

  1. Teach me mapping... seriously. hahaha :3
  2. HP8 is too much, lower it, please :D I want to keep HP8 ;w; please! please please please.........
  3. The random Kiais.
  4. 00:02:710 (1,2) - 00:07:510 (1,2) - Any reason behind these being mapped so differently? Yeah. I change a pattern intentionally here =w=b
  5. 01:19:010 - For the sake of consistency, you should add a circle here to make this a triplet instead. Just see what you've mapped so far in this part and you'll notice why. Fixed changed pattern! nice catch <3
--------------------

Call me backu!
Thank you for mod Yuii- chan ~ :3
N a s y a
Topic Starter
Satellite
@Yuii-

N a s y a , Delis , Alyce diff all fixed and Update!

General , remove "no" tag and add "kawashiro" "nitori" "河城" "にとり" to tag.

wav file 2ms delay are fine to me. sorry keep it =w=

Delis Normal changed HP drain 3→2

Normal+ AR-0.5 OD-0.5 HP-0.5 for diffspread.

ready 4 recheck ~ :3
Yuii-
On Aesthetics, Alyce's Hard and Normal+ the volume of the first green line and the red line isn't the same, you want to fix it because it's unrankable. Then call me back because this map is godlike <3

(And you'll have to do a GD for my first set (?)
Topic Starter
Satellite
update ~
Yuii-
h
Mint
Hey Satellite!
from PM request :3/

no kds needed

:idea: General


* Please make the samplesets consistent with each other in N a s y a's Lunatic and Aesthetics. http://puu.sh/kQdmy/08134730b0.png
* Delis' Normal could use higher HP drain. The difficulty is already easy enough by itself and 2 is a bit low for a Normal diff... tho it's completely up to you guys.

N a s y a's Lunatic


* 01:55:110 (7,8,1) - While I like the idea of this pattern, the jump at (8,1) is spaced really low compared to the overall mood of this difficulty. This is really weird, because the strongest note - the cymbal - is placed on (1). On many patterns you did put the largest jump at the downbeat, such as 01:45:510 (8,9,1) - 00:47:910 (6,7,1) - etc. which makes it even more confusing.

Cool stuff, call me back \o/
Topic Starter
Satellite

appleeaterx wrote:

Hey Satellite! Hi appleeaterx chan ~ :3
from PM request :3/

no kds needed

:idea: General


* Please make the samplesets consistent with each other in N a s y a's Lunatic and Aesthetics. http://puu.sh/kQdmy/08134730b0.png
* Delis' Normal could use higher HP drain. The difficulty is already easy enough by itself and 2 is a bit low for a Normal diff... tho it's completely up to you guys.

i will fix it when lunatic diff fix your mod
and Delis' Normal HP drain2 are fine to me. is it must be fixed =w= ?


Cool stuff, call me back \o/
Thank you for check <3
Delis
I've changed HP drain to 2 because the new combos are longer compared to other maps, I know how easy this difficulty is, and I'm still sure this setting makes more sense for diff spread thing.
N a s y a

appleeaterx wrote:

N a s y a's Lunatic


* 01:55:110 (7,8,1) - While I like the idea of this pattern, the jump at (8,1) is spaced really low compared to the overall mood of this difficulty. This is really weird, because the strongest note - the cymbal - is placed on (1). On many patterns you did put the largest jump at the downbeat, such as 01:45:510 (8,9,1) - 00:47:910 (6,7,1) - etc. which makes it even more confusing.
:arrow: Changed circle to slider.
Thanks appleeaterx :)
generalは直してないのでさてらいとさんお願いしま~~す!

http://puu.sh/kQMRP/52b28f73b3.zip
Topic Starter
Satellite
Update ~ :3
Mint
Looks good to me c:
Qualified!
meii18
omedeto Satellite!
5hiki
Homura-
Topic Starter
Satellite
thank you qualify appleeaterx<3

and thank you ByBy13 Homura-!

Alyce thank you making awesome amazing hyper ultra super great Hard diff <3

Asahina Momoko
やったぜ (∩・▽・∩)
zyoi
aaaaa congrats!!! (∩・▽・∩)
osu! needs more senya >w<~~
10nya
grats :3
miss diff name as "satellite" lol qwq
Prophecy
congrats~ Awesome map >3
Topic Starter
Satellite
Thank you Asahina Momoko Enjoy 10nya Prophecy :3/
Mao
Grats!
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