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DJ Sharpnel - Drrrrrrrr

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HakuNoKaemi
[Easy]
Nothing ...
[Normal]
00:00:472 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - i dislike how that part is mapped, just don't make sense... follow this http://puu.sh/1546
01:10:324 (1,2,3,4,5,6,7,8,9,10) - Difficult pattern for normal
01:12:497 (1,2,3,4,5,6,7,8) - ^ for this and ^ follow http://puu.sh/155h
01:14:502 (1) - Delete if you follow ^
01:15:338 (x) - Add Hit note if you follow ^

[Harder]
01:04:977 (1,2,3,4,5,6,7,8,9,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8) - Spacing is too little, Larger spacing please?

Starred
Derekku

Don't do this again.
Topic Starter
LesTrucsRoses
bump
Faust
Why haven't I starred this yet.
Topic Starter
LesTrucsRoses

Faust wrote:

Why haven't I starred this yet.
Because you liked this map before it was mainstream.
kriers
Oups forgot to star this D:. Better late than never :D
Magicphoenix
Come on, rank this awsum piece of shit
laport
Very nice map and song 8-)
+star

(might be a good idea to not throw kudosu's around for 0 contribution though)
Zhanger_old
djsharpnel ftw
star~
Charles445
General
Having the CREDIT in the storyboard is silly, people don't need flashing credits to figure out who made the map.

Easy
Okay, the approach rate is WAY TOO SMALL, make it AT LEAST +2
01:16:006 - New combo

Normal
The map is very very clustered, it's way too hard to read for a Normal.
AR +2
00:06:822 - Add a circle
00:09:496 - ^^
00:12:002 - ^^
00:12:169 - ^^
Those circles will make the beginning a lot more fun and gradual
01:06:982 (4) - Move this once to the right (Grid 3)

Harder
00:00:472 to 00:16:180 - The spacing in this part is a bit irregular, it looks awful, and it moves around the center too much.
01:36:645 - Move this inheriting section to 01:36:728 to make kiai work better

CracKed
Herregud

galvenize's Another
01:04:141 - Enable kiai for this inheriting section
01:14:502 (1) - Spinner needs a new combo
Awesomely nuts

CLEARRRRRRRRR
oh, and go get a MAT
Topic Starter
LesTrucsRoses

Charles445 wrote:

General
Easy
Okay, the approach rate is WAY TOO SMALL, make it AT LEAST +2
01:16:006 - New combo

Normal
AR +2
00:06:822 - Add a circle
00:09:496 - ^^
00:12:002 - ^^
00:12:169 - ^^

Those circles will make the beginning a lot more fun and gradual
01:06:982 (4) - Move this once to the right (Grid 3)

Harder
00:00:472 to 00:16:180 - The spacing in this part is a bit irregular, it looks awful, and it moves around the center too much.
01:36:645 - Move this inheriting section to 01:36:728 to make kiai work better

CracKed
Herregud

galvenize's Another
01:04:141 - Enable kiai for this inheriting section
01:14:502 (1) - Spinner needs a new combo
Awesomely nuts

CLEARRRRRRRRR
oh, and go get a MAT
Ura
Derekku
Denied kudosu for non-mod posts and guest difficulties. Over half of this thread is denied kudosu; if you continue to hand out false kd, then your kudos-giving privileges will be revoked. Only give kudosu to substantial mod posts.
TicClick
Love Sharpnel.
Hikato


zzzz


At least make it a fingerfuck. :(
marshallracer
is it just me or are the score numbers so small?
anyway, i like this map, so star
Kert
Play Time: 01:36
This explains everything
marshallracer
not the scores (although i thought this song goes actually for about 5 minutes o_O), i meant the score-numbers.png, they seem small and can be barely seen in the upper right corner
theowest
HERE COMES THEOWEST'S SUPER AWESOME STAAAAAAAAR~!!!!!


btw. I love this beatmap very, very much. :D
Topic Starter
LesTrucsRoses
Can this be ranked, please?
Antu Villegas

LesTrucsRose wrote:

Antu Villegas wrote:

Hi :)

General:

The HQ audio hasn't the same offset than the original. O: I'll fix this.

I liked the skin :D


Easy:

01:14:669 (1): Remove New combo.

Hard:

00:58:794 (1,2,3,4,5,6): Correct the spacing, it can be confusing and it isn't too much work to fix it :)
01:20:184 (1,2,3,4,5,6): ^
My kudosu? T_T

Thanks o.O
superoven
I hope this gets ranked. Here is a nice star to help it along.
Topic Starter
LesTrucsRoses

superoven wrote:

I hope this gets ranked. .
theMikeAG
Hello remember me? I gave you a star back before I actually modded stuff.

~Easy~
Who give a crap about Easy? Drrrrrrrr

~Normal~
I think it would sound pretty cool if you added notes to 00:01:474, 00:02:143, 00:04:148, 00:04:816... basically, any spot in the intro with a heavier beat. Of course it sounds great already. Do as you will.

~Harder~
...Is there any reason why this is Harder rather than Hard? I seem to remember Easy being named Normal a long time ago.
00:27:209 (4) - Maybe add a whistle?
00:53:948 (4) - Maybe add a finish?
00:54:282 (1,2,3,4,5,6) - Maybe add whistles to (1,3, and 5) like at 00:43:587 (1,2,3,4,5,6).
00:46:260 (1,2,3,4,5) - ^ like at at 00:56:956 (1,2,3,4,5)

~CracKed~
Pure Epic Concentrate. I love how you used the regular hitsounds here. They sound really good. :)

~galvenize's Another~
:? :o
~WARNING~
While this post contains several worthy things to change/fix, it was mostly created to bump this map. So, ignore if you want, apply if you want. I don't care.

Oops. I seem to have "accidently" bumped your map up. Silly me. ;)
Topic Starter
LesTrucsRoses

theMikeAG wrote:

Hello remember me? I gave you a star back before I actually modded stuff.

~Easy~
Who give a crap about Easy? Drrrrrrrr

~Normal~
I think it would sound pretty cool if you added notes to 00:01:474, 00:02:143, 00:04:148, 00:04:816... basically, any spot in the intro with a heavier beat. Of course it sounds great already. Do as you will.

~Harder~
...Is there any reason why this is Harder rather than Hard? I seem to remember Easy being named Normal a long time ago.
I couldn't have 3 Insane difficulties.

00:27:209 (4) - Maybe add a whistle?
00:53:948 (4) - Maybe add a finish?
00:54:282 (1,2,3,4,5,6) - Maybe add whistles to (1,3, and 5) like at 00:43:587 (1,2,3,4,5,6).

00:46:260 (1,2,3,4,5) - ^ like at at 00:56:956 (1,2,3,4,5)

~CracKed~
Pure Epic Concentrate. I love how you used the regular hitsounds here. They sound really good. :)

~galvenize's Another~
:? :o
~WARNING~
While this post contains several worthy things to change/fix, it was mostly created to bump this map. So, ignore if you want, apply if you want. I don't care.

Oops. I seem to have "accidently" bumped your map up. Silly me. ;)
fixed
Dangaard
Overall
  1. You should put the same audio lead in on all diffs (except [Easy])
  2. On some parts of the SB(especially in the black/white part) You can see the other images at the edge of the screen
  3. Is the normal-hitnormal left-only on purpose? I find it a bit distracting, so maybe reconvert the hitsound to mono.
[Easy]
00:39:576 (5) - The new-combos are different on the repeat, make it consistent
00:57:289 (4,5) - same goes for the repeat in the chorus
There might be more combos with inconsistencies on the copy-paste counterpart you should take care of.

[Normal]
Seems quite hard for a normal diff with all those return sliders and 1/2 streams.
00:13:506 (1,2,3,4,5) - Did you forget to flip/rotate this?

[Harder]
seems fine

[Cracked]
remove the inherited point that is exactly on the offset (472ms)

[Another]
remove green line on 472ms here too
00:45:090 (8) - somehow seems out of place
01:02:971 (4,5,1,2,1,2) - pretty extreme pattern, hard to read and tough spacing (maybe flip the whole purple combo before - horizontally)

The mapset is quite on the harder side and the jump from [Easy] to [Normal] in difficulty is a bit harsh, since [Easy] is very simple and [Normal] can actually be considered as hard diff already.
galvenize
Updated. The first green section has a purpose in my diff.

Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [galvenize's Another].osu
Kert

Dangaard wrote:

[Cracked]
remove the inherited point that is exactly on the offset (472ms)
If I remove it slider velocity won't be 0,65x on the first slider
Dangaard
The problem is rather that you got 2 timing points on the exact same spot.
Kert
How can it be avoided?
I can only think of moving offset to minuses..
Dangaard

CracK wrote:

I can only think of moving offset to minuses..
That would be a solution (Sometimes timing points just get a bit buggy when you got inherited ones on or before the initial offset). In that case you should move it back by 4 white ticks and apply that to other diffs for consistency.
RandomJibberish
There is no longer any issue with adding multiple timing sections on top of each other.

General
Aaaah this SB makes me feel drunk. Great job.
Decrease the opacity or size of the hit lighting slightly? It gets pretty distracting on the more clustered sections
I'd probably add a centrepoint to the spinner, since some people find spinning difficult without one.
I'd suggest tick 2 on all diffs. Tick 1 at least, 0.5 should never be used on anything ever

galvenize's Another
00:10:498 (8) - Please don't silence hitobjects.
00:26:708 (1,2,1) - Wow this spacing is confusing as fuck
In fact generally the spacing here is pretty ridiculous but I guess I just suck too much to appreciate it :/

Harder
00:52:945 (1,2,3,4) (+copypasta) - Flip this horizontally? Makes things a bit less clustered
01:12:497 (1,2,3,4,5,6,7,8) - I'd probably kill the stacks here and make it evenly spaced, like this

01:36:060 (3) - Increase the volume a bit so it isn't so almost silenced, then move 1/2 forward? (spacing appropriately of course)

Easy
If you're going to map from the beginning on the other diffs please do so on this one. The map isn't even long :/
The use of super low spacing compared to sliderspeed is much more confusing and difficult than just using 1.0 DS IMO, but nothing technically wrong I guess.

So yeah, call be back when this is done :P
Kert
I am okay with 1 tick
Though it adds some unnecessary tick sounds in slow parts
galvenize
Raised the volume of the silenced sliders to 25%.

Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [galvenize's Another].osu
Topic Starter
LesTrucsRoses

Dangaard wrote:

Overall
  1. You should put the same audio lead in on all diffs (except [Easy])
  2. On some parts of the SB(especially in the black/white part) You can see the other images at the edge of the screen
  3. Is the normal-hitnormal left-only on purpose? I find it a bit distracting, so maybe reconvert the hitsound to mono.
    I don't have a normal-hitnormal. However, Converted Normal-Hitclap to Mono.
[Easy]
00:39:576 (5) - The new-combos are different on the repeat, make it consistent
00:57:289 (4,5) - same goes for the repeat in the chorus
There might be more combos with inconsistencies on the copy-paste counterpart you should take care of.

[Normal]
Seems quite hard for a normal diff with all those return sliders and 1/2 streams.
00:13:506 (1,2,3,4,5) - Did you forget to flip/rotate this?

[Harder]
seems fine

[Cracked]
remove the inherited point that is exactly on the offset (472ms)
It's making it x0.65 bpm.

[Another]
remove green line on 472ms here too
It's making it x0.80 bpm.
00:45:090 (8) - somehow seems out of place
01:02:971 (4,5,1,2,1,2) - pretty extreme pattern, hard to read and tough spacing (maybe flip the whole purple combo before - horizontally)

The mapset is quite on the harder side and the jump from [Easy] to [Normal] in difficulty is a bit harsh, since [Easy] is very simple and [Normal] can actually be considered as hard diff already.
Topic Starter
LesTrucsRoses

RandomJibberish wrote:

There is no longer any issue with adding multiple timing sections on top of each other.

General
Aaaah this SB makes me feel drunk. Great job.
Decrease the opacity or size of the hit lighting slightly? It gets pretty distracting on the more clustered sections
I'd probably add a centrepoint to the spinner, since some people find spinning difficult without one.
I'd suggest tick 2 on all diffs. Tick 1 at least, 0.5 should never be used on anything ever

galvenize's Another
00:10:498 (8) - Please don't silence hitobjects.
00:26:708 (1,2,1) - Wow this spacing is confusing as fuck
In fact generally the spacing here is pretty ridiculous but I guess I just suck too much to appreciate it :/

Harder
00:52:945 (1,2,3,4) (+copypasta) - Flip this horizontally? Makes things a bit less clustered
01:12:497 (1,2,3,4,5,6,7,8) - I'd probably kill the stacks here and make it evenly spaced, like this

01:36:060 (3) - Increase the volume a bit so it isn't so almost silenced, then move 1/2 forward? (spacing appropriately of course)

Easy
If you're going to map from the beginning on the other diffs please do so on this one. The map isn't even long :/
The use of super low spacing compared to sliderspeed is much more confusing and difficult than just using 1.0 DS IMO, but nothing technically wrong I guess.

So yeah, call be back when this is done :P
RandomJibberish
Drrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
galvenize
8 months.

inb4 bubble popped and another 8 months of wait.
Kert
Heeeey
You made my diff feel bad, LesTrucsRose
Some sliders just dissappeared, because of tick 2 >_>
Good, that I had a backup of it

Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [CracKed].osu
fanzhen0019
bubbled wow
Gogo for rank!
btw dj shrapnel ftw
-kevincela-
Lol,I forgot that i had this map for many months,but i haven't starred this yet D:
Star,and i hope that this map will be ranked~
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