forum

Mr.T - Fly Through the Night

posted
Total Posts
80
Topic Starter
Samah
This beatmap was submitted using in-game submission on Monday, 14 February 2011 at 12:53:42 AM

Artist: Mr.T
Title: fly through the night
Source: Beatmania IIDX
Tags: bemani konami ddr samiljul iidx6
BPM: 140
Filesize: 13291kb
Play Time: 01:51
Difficulties Available:
  1. 31's Taiko (4.89 stars, 575 notes)
  2. Another (4.92 stars, 328 notes)
  3. Beginner (1.3 stars, 98 notes)
  4. Hyper (4.56 stars, 193 notes)
  5. Normal (2.46 stars, 120 notes)
Download: Mr.T - fly through the night
Download: Mr.T - fly through the night (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap, go easy on me! ;)
Thanks 31 for the Taiko difficulty.

13/02/11: Sakura Hana's mod.
10/02/11: Xgor's mod. Title change so please redownload.
31/01/11: ziin's mod.
29/01/11: Odaril's mod. Remapped Another, renamed Beginner to Normal and added a new Beginner difficulty.
16/01/11: samiljul's taiko mod.
15/01/11: jericho2442's mod done, just waiting on samiljul for the taiko mod.
07/01/11: _LRJ_'s mod.
04/01/11: John12346's mod.
03/01/11: Zelos's mod.
26/12/10: JauiPlaY's mod.
13/12/10: Changes to all difficulties.
06/12/10: Shifted notes around, fixed symmetry.
21/11/10: Small changes to Beginner.
05/11/10: Minor changes, also lowered Taiko hitsound volume.
04/11/10: Removed notes and fixed spacing.
01/11/10: Changes to all difficulties.
29/10/10: Changed combo colours and renamed Light to Beginner.
28/10/10: Changes to Light, and fixed Kiai. Changed hitsounds and moved spinners.
26/10/10: Unstacked and simplified some circles in Another.
24/10/10: Changes to Light and Another.
23/10/10: Adjusted spacing in Light.
20/10/10: Heaps of changes, and renamed difficulties.
19/10/10: Removed a lot of the jumps from Insane difficulty.
18/10/10: Reencoded video to AVI.
16/10/10: Added Hard difficulty.
Mapper 31
Hi
May i make taiko diff? :3
Topic Starter
Samah

samiljul wrote:

Hi
May i make taiko diff? :3
Sure thing. :)
Mapper 31
Topic Starter
Samah
So do I just submit your Taiko file as another difficulty for my beatmap? So, it'll appear under my name, but with "31's Taiko" as the difficulty.

Edit: Looks like it worked alright. Let me know if I messed it up somehow. :)
Joon
hi

my modding

[Easy]
00:08:957 (1) - add finish
00:12:385 (4) - Start Notes add finish [Normal sound]
00:13:243 (5) - ^
00:14:100 (1) - add finish
00:29:528 (1) - End Notes add clap
00:30:385 (2) - remove clap
00:31:243 (4) - End Notes add clap
00:32:100 (5) - remove clap
00:36:385 (1) - End Notes add clap
00:37:243 (2) - remove clap
00:38:100 (4) - End Notes add clap
00:38:958 (5) - remove clap
00:39:814 (7) - End Notes add clap
01:07:671 (4) - add clap
01:08:528 (5) - change clap
01:08:957 (1) - remvoe spinner. because too short in Easy.
01:10:671 (1) - add finish
01:41:957 (1) - add clap
01:43:671 (3) - ^
01:48:814 (1) - new combo and add clap

[Hard]
OMG... it is not Hard! This Insane!!
and use gird lv3
AR -3 CS -2 DR +1

00:22:671 (1) - add finish
00:28:671 (9) - new combo
00:55:243 (1) - 00:56:957 End here and add finish
00:58:778 (9) - new combo
01:05:635 (7) - ^
01:12:385 (7) - ^
01:15:814 (7) - ^
01:24:383 (x) - add notes and add finish
01:35:528 (9) - new combo
01:39:921 (7) - ^
01:46:778 (7) - ^


Can fix a lot .. But I will not tell you about the technical.
I sound just hit Modding
Topic Starter
Samah

Joon wrote:

hi

my modding
SPOILER
[Easy]
00:08:957 (1) - add finish
00:12:385 (4) - Start Notes add finish [Normal sound]
00:13:243 (5) - ^
00:14:100 (1) - add finish
00:29:528 (1) - End Notes add clap
00:30:385 (2) - remove clap
00:31:243 (4) - End Notes add clap
00:32:100 (5) - remove clap
00:36:385 (1) - End Notes add clap
00:37:243 (2) - remove clap
00:38:100 (4) - End Notes add clap
00:38:958 (5) - remove clap
00:39:814 (7) - End Notes add clap
01:07:671 (4) - add clap
01:08:528 (5) - change clap
01:08:957 (1) - remvoe spinner. because too short in Easy.
01:10:671 (1) - add finish
01:41:957 (1) - add clap
01:43:671 (3) - ^
01:48:814 (1) - new combo and add clap

[Hard]
OMG... it is not Hard! This Insane!!
and use gird lv3
AR -3 CS -2 DR +1

00:22:671 (1) - add finish
00:28:671 (9) - new combo
00:55:243 (1) - 00:56:957 End here and add finish
00:58:778 (9) - new combo
01:05:635 (7) - ^
01:12:385 (7) - ^
01:15:814 (7) - ^
01:24:383 (x) - add notes and add finish
01:35:528 (9) - new combo
01:39:921 (7) - ^
01:46:778 (7) - ^

Can fix a lot .. But I will not tell you about the technical.
I sound just hit Modding
Thanks, I've made your changes and it sounds a lot better. :)
Gonzvlo
Hey Sorry forgot about this~

General
  1. I suggest you to change the BG because it's the quality is bad and I personally don't like it, You can use this if you feel like it:
  2. I'm not too sure about Offset you should post here to make sure.
  3. Remove "Beatmania" from the tags it's already in the source.
  4. Add "samiljul" to the tags, Don't do the same with "31" because it's too generic.
Easy
  1. 00:56:957 - Hey you don't need to add a New Timing section when you want add Kiai Time, Please delete those (Red Ticks) and use "Inheriting Timing Sections" (Timing > Add Inheriting Timing Section)
  2. 01:00:814 - ^
  3. 01:03:814 - ^
  4. 01:10:671 - ^
  5. 01:38:099 - ^
  6. 01:41:956 - ^
  7. 01:44:956 - ^
  8. 01:48:384 - ^
  9. ~
  10. Why are you using Grid Size: "1" ? You should use Size: "3", Otherwise you'll have a lot of symmetry problems.
  11. Use beatsnap divisor (1/2)
  12. Ok here is what you gotta do, press ALT and change distance spacing to 0.5x (It's compatible with spacing you were using).
  13. Remember that spacing must be constant. i.e: You can't use the same spacing you used here: 00:18:385 (3,4) for 00:19:243 (4,5)
    because there are 3 beats between (3) and (4) but only 1 beat between (4) and (5)
  14. Now you need to check your map and fix all the spacing problems.
Hard
  1. As Joon said this is not Hard , re-name it to Insane
  2. Same thing about Timing Sections (Check Easy ^)
  3. Spacing is way better here, but you still need to check.
  4. 00:20:635 (9,10) - Remove "Clap" and add "Whistle"
  5. 00:22:349 (9,10) - ^
  6. 00:31:350 (7) - New Combo.
  7. 00:38:207 (7) - ^
  8. 00:55:243 (1) - End this spinner here: 00:56:957
  9. 00:59:207 (11) - New Combo.
  10. 01:00:813 (X) - Add a note here.
  11. 01:05:635 (7) - New Combo
  12. 01:12:385 (7) - ^
  13. 01:15:814 (7) - ^
  14. 01:40:564 (10) - ^
  15. 01:46:778 (7) - ^
Sorry no Star yet but you should call me back for re-check (PM) after some more mods.
Good Luck~
Mok
Okay here I am!

[General]
After this modding, delete the .osb and full submit.

[Easy]
Maybe stacks could be confusing for newbies. But I like them D:
00:02:100 (1,2,3) - Do a better triangle, like: http://osu.ppy.sh/ss/30771
00:08:957 (1,2,3) - Flip vertically.
00:12:385 (4,5) - Flip horizontally.

[Insane]
Pretty good, i just have some advices for you:
00:27:814 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - If i remember correctly, this stream is unrankable, so change it.
01:02:957 (11) - New Combo.
01:34:671 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Again, this should be unrankable.

I'm done :D
Jinxy
[Insane]
00:39:814 (1,2) - No. Never put two repeat sliders side by side with different amount of repeats.
Topic Starter
Samah

JInxyjem wrote:

[Insane]
00:39:814 (1,2) - No. Never put two repeat sliders side by side with different amount of repeats.
Fixed, thanks. ;)
Mashley
No video file doesn't work. full submit it.... wait, you use a .mpeg video file, I don't think those are supported which is why it just freezes up after a couple of seconds. Use avi or flv

Easy
00:39:814 (7) - New combo

Hard
00:53:528 (1,1) - These spinners are really short, auto only gets like 2000. Perhaps merge them into one spinner.

Insane
00:28:243 (5,6,7,8,1,2,3,4,5,6,7) - Ew, don't do that
01:35:100 (5,6,7,8,1,2,3,4,5) - ^
00:53:528 (1,1) - Spinners again
01:48:921 (1,2,3,4,1,2,3,4,1,2,3,4) - These jumps don't seem right
Diff seems messy overall, but modding can't fix that
Topic Starter
Samah

Mashley wrote:

No video file doesn't work. full submit it.... wait, you use a .mpeg video file, I don't think those are supported which is why it just freezes up after a couple of seconds. Use avi or flv
SPOILER
Easy
00:39:814 (7) - New combo

Hard
00:53:528 (1,1) - These spinners are really short, auto only gets like 2000. Perhaps merge them into one spinner.

Insane
00:28:243 (5,6,7,8,1,2,3,4,5,6,7) - Ew, don't do that
01:35:100 (5,6,7,8,1,2,3,4,5) - ^
00:53:528 (1,1) - Spinners again
01:48:921 (1,2,3,4,1,2,3,4,1,2,3,4) - These jumps don't seem right
Diff seems messy overall, but modding can't fix that
Thanks, I've made those changes. I'll resubmit once I've converted the video.
eveless
[Insane]

AR+2 OD+1

00:04:671 (x) - add note?
00:08:100 (4) - New combo
00:13:028 (4) - remove clap
00:13:671 (6) - ^
00:58:778 (9) - New combo
01:00:278 (x) - add note?
01:49:242 (4,1) - lol Crazy distance
01:49:564 (4,1) - ^

[Hard]
AR+1or2 OD+1
01:35:314 (3) - remove clap?
01:36:171 (6) - ^

[Normal]
AR-1or2 OD-1or2
00:20:100 (5) - remove clap
00:21:814 (8) - ^
01:16:671 (6) - remove finish
01:17:528 (1) - add finish
01:19:243 (5) - New combo
01:20:957 (9) - ^
Topic Starter
Samah
Thanks for the feedback. :)
Difficulty names have changed, so download it again.

SPOILER

eveless wrote:

[Insane]
AR+2 OD+1
I've done AR+1 and OD+1. I agree it was too low, but think AR+2 was a bit excessive.

eveless wrote:

00:04:671 (x) - add note?
It doesn't fit with the melody.

eveless wrote:

00:08:100 (4) - New combo
Yeah it looked a bit out of place there. I've given it its own combo rather than merging it with the next.

eveless wrote:

00:13:028 (4) - remove clap
00:13:671 (6) - ^
Yeah I agree the claps were overkill. I changed them to whistles.

eveless wrote:

00:58:778 (9) - New combo
Done.

eveless wrote:

01:00:278 (x) - add note?
It doesn't really fit the melody.

eveless wrote:

01:49:242 (4,1) - lol Crazy distance
01:49:564 (4,1) - ^
I wanted to visibly split the combos, but I've pushed them together a bit now.

eveless wrote:

[Hard]
AR+1or2 OD+1
Done.

eveless wrote:

01:35:314 (3) - remove clap?
01:36:171 (6) - ^
Removed claps and inserted whistles.

eveless wrote:

[Normal]
AR-1or2 OD-1or2
It's actually [Easy], but I've renamed them anyway. AR/OD changed.

eveless wrote:

00:20:100 (5) - remove clap
00:21:814 (8) - ^
Done, and I also added whistles to the end of the sliders.

eveless wrote:

01:16:671 (6) - remove finish
Changed to whistle.

eveless wrote:

01:17:528 (1) - add finish
01:19:243 (5) - New combo
01:20:957 (9) - ^
Done.
Gonzvlo
Re-Check:

Light
  1. 00:26:957 (6,7) - Fix Spacing.
  2. 01:11:528 (2,3) - Increase Spacing a bit according to distance snap.
  3. 01:12:385 (3,4) - Reduce Spacing.

No major problems, Star~
Topic Starter
Samah

Gonzvlo wrote:

Re-Check:

Light
  1. 00:26:957 (6,7) - Fix Spacing.
  2. 01:11:528 (2,3) - Increase Spacing a bit according to distance snap.
  3. 01:12:385 (3,4) - Reduce Spacing.

No major problems, Star~
Done, thanks. ;)
Niva
Hi, I see this map in #modReqs :D

[General]
-> Video doesn't play in Light and Taiko diff. Open the .osu file in Notepad, scroll down to //Background and Video events , then copy-paste this between //Background and Video events and //Break Periods:
Video,-100,"Fly Through the Night.avi"
0,0,"Fly Through the Night-BG.jpg"

[Light]
-> Few spacing incosistents, but not that hard to catch. Try to review the map yourself, you'll be able to fix it :D
00:02:100 (1,2,3) - Add whistle?
01:05:100 (3,1) - An evil jump for an Easy. Not hard, but too evil for beginner players.
01:11:528 (2) - One grid down
01:14:100 (5) - What rhythm is you trying to follow? It doesn't fit to the music in my opinion.
01:17:957 (2,4,2,4,2,4) - Add clap?

[Hyper]
-> Nothing to mod, really. This is a solid map. Just some advice, you used lots of copy-paste. If you want to create a more beautiful symmetrical map (your map is quite rigid for now), you can learn from Armin's map,

[Another]
00:27:814 (1,2,3,4) - Hold [Shift] while placing for a perfect spacing
00:29:850 (2) - Unnecessary note
00:36:600 (2) - ^
01:04:028 (2) - ^
01:17:850 (2) and other parts like this - Add whistle at slider's start
01:34:671 (1,2,3,4) - I think it's better if the volume increases gradually here (use inheriting section)
01:45:171 (2) - Unnecessary note
01:49:028 (2,2,2) - Add whistle

No major problems found. Star!
Topic Starter
Samah

Nivalis wrote:

Hi, I see this map in #modReqs :D
SPOILER
[General]
-> Video doesn't play in Light and Taiko diff. Open the .osu file in Notepad, scroll down to //Background and Video events , then copy-paste this between //Background and Video events and //Break Periods:
Video,-100,"Fly Through the Night.avi"
0,0,"Fly Through the Night-BG.jpg"

[Light]
-> Few spacing incosistents, but not that hard to catch. Try to review the map yourself, you'll be able to fix it :D
00:02:100 (1,2,3) - Add whistle?
01:05:100 (3,1) - An evil jump for an Easy. Not hard, but too evil for beginner players.
01:11:528 (2) - One grid down
01:14:100 (5) - What rhythm is you trying to follow? It doesn't fit to the music in my opinion.
01:17:957 (2,4,2,4,2,4) - Add clap?

[Hyper]
-> Nothing to mod, really. This is a solid map. Just some advice, you used lots of copy-paste. If you want to create a more beautiful symmetrical map (your map is quite rigid for now), you can learn from Armin's map,

[Another]
00:27:814 (1,2,3,4) - Hold [Shift] while placing for a perfect spacing
00:29:850 (2) - Unnecessary note
00:36:600 (2) - ^
01:04:028 (2) - ^
01:17:850 (2) and other parts like this - Add whistle at slider's start
01:34:671 (1,2,3,4) - I think it's better if the volume increases gradually here (use inheriting section)
01:45:171 (2) - Unnecessary note
01:49:028 (2,2,2) - Add whistle
No major problems found. Star!
Thanks!
Those extra notes just after the short sliders are there to fit the melody. If you've played through the song a couple of times you know the rhythm to follow when you get to it. I tried taking them out and it just felt really weird. I've made all the other changes though.
Verdisphena
Okay...

[General]
Display epilepsy warning plz


Another :

00:29:743 (2) - Delete the note
00:31:350 (1) - ^
00:36:600 (2) - ^
00:38:207 (1) - ^
01:11:100 (3) - Add a note
01:11:957 (7) - ^
01:12:814 (3) - ^
01:13:671 (7) - ^
01:14:528 (3) - ^
01:15:385 (7) - ^
01:16:243 (3) - ^
01:17:100 (7) - ^
01:17:421 (9) - Add a note and a clap

Taiko :
Fine ~


Hyper :
Fine

Light :

AP +1

Fine ~
Topic Starter
Samah

Verdisphena wrote:

Okay...

SPOILER
[General]
Display epilepsy warning plz


Another :

00:29:743 (2) - Delete the note
00:31:350 (1) - ^
00:36:600 (2) - ^
00:38:207 (1) - ^
01:11:100 (3) - Add a note
01:11:957 (7) - ^
01:12:814 (3) - ^
01:13:671 (7) - ^
01:14:528 (3) - ^
01:15:385 (7) - ^
01:16:243 (3) - ^
01:17:100 (7) - ^
01:17:421 (9) - Add a note and a clap

Taiko :
Fine ~


Hyper :
Fine

Light :

AP +1

Fine ~
Thanks, I'll make those changes when I get home tonight.

Edit:
I've made the changes (mostly). After adding those notes, the approach circles started looking really messy so I unstacked them a bit.
Leorda
Hi hi

[General]
1) You can disable "Letterbox during breaks" since you have a video, but it's up to you
2) Please disable "Display epilepsy warning (storyboard has quick strobing)", since there is no strobing in SB (I think you mean you enable this because of video have a strobing!)

[Light]
Slider Velocity and Approach Rate are bit high, reduce it, since this is an easy diff. The new/beginner player will easier to play if you reduce it

00:12:385 (4) - New combo?
00:19:243 (4) - ^
00:26:100 (5) - ^
00:53:528 (1) - Extend this to 00:56:528? Like other diff?
00:56:957 (1,2,3,4,5,6) - No jumps for easy diff, jumps is for pro player. If you use jumps in easy diff, new/beginner player is difficult to play
01:14:100 (4) - Perhaps extend this slider to 01:14:528?
01:14:957 (5) - Maybe, extend this to 01:15:385?


[Hyper]
The first kiai should be start at 00:56:957
The second kiai should be end at 01:10:243
The fourth kiai should be end at 01:51:814

[Another]
*) Well, you can increase the Slider Velocity since this is an insane diff. If you already change the Slider Velocity, make sure you fixed the slider and spacing
*) The kiai issue is same as [Hyper], please fix the kiai

00:32:636 (5) - Finish here is makes NO sense
01:24:385 (x) - Add note with finish hitsound?

Nice song
STAR
Topic Starter
Samah

Leorda wrote:

Hi hi
SPOILER
[General]
1) You can disable "Letterbox during breaks" since you have a video, but it's up to you
2) Please disable "Display epilepsy warning (storyboard has quick strobing)", since there is no strobing in SB (I think you mean you enable this because of video have a strobing!)

[Light]
Slider Velocity and Approach Rate are bit high, reduce it, since this is an easy diff. The new/beginner player will easier to play if you reduce it

00:12:385 (4) - New combo?
00:19:243 (4) - ^
00:26:100 (5) - ^
00:53:528 (1) - Extend this to 00:56:528? Like other diff?
00:56:957 (1,2,3,4,5,6) - No jumps for easy diff, jumps is for pro player. If you use jumps in easy diff, new/beginner player is difficult to play
01:14:100 (4) - Perhaps extend this slider to 01:14:528?
01:14:957 (5) - Maybe, extend this to 01:15:385?


[Hyper]
The first kiai should be start at 00:56:957
The second kiai should be end at 01:10:243
The fourth kiai should be end at 01:51:814

[Another]
*) Well, you can increase the Slider Velocity since this is an insane diff. If you already change the Slider Velocity, make sure you fixed the slider and spacing
*) The kiai issue is same as [Hyper], please fix the kiai

00:32:636 (5) - Finish here is makes NO sense
01:24:385 (x) - Add note with finish hitsound?
Nice song
STAR
Done, thanks. :)
Kurai
[Light]
01:13:243 (3) - Move it 1 grid left
01:36:814 (1) - Add note with finish
01:42:814 (2,4) - Remove finish and add clap

[Hyper]
00:16:671 (2) - Add clap at end
00:17:528 (4) - ^
00:18:385 (6) - ^
00:29:957 (3) - Add clap
00:30:814 (6) - Add clap at the beginning
00:31:671 (2) - Add clap
00:31:885 (3) - Remove clap
00:32:528 (5) - Add clap
00:34:243 (3) - ^
00:34:457 (4) - Remove clap
00:35:957 (3) - Add clap
00:36:385 (1) - Add clap at end
00:37:671 (3) - Add clap
00:37:885 (4) - Remove clap
00:38:100 (1) - Add clap at end
00:39:386 (3) - Add clap
00:53:528 (1,1) - Better like

[Another]

00:53:528 (1,1) - Same as [Hyper]
01:17:314 (x) - Add note ?
01:48:814 (x) - ^
01:50:314 (1) - Move 1/4 earlier and end it at the same spot it was

ok star~
Topic Starter
Samah

KuraiPettan wrote:

SPOILER
[Light]
01:13:243 (3) - Move it 1 grid left
01:36:814 (1) - Add note with finish
01:42:814 (2,4) - Remove finish and add clap

[Hyper]
00:16:671 (2) - Add clap at end
00:17:528 (4) - ^
00:18:385 (6) - ^
00:29:957 (3) - Add clap
00:30:814 (6) - Add clap at the beginning
00:31:671 (2) - Add clap
00:31:885 (3) - Remove clap
00:32:528 (5) - Add clap
00:34:243 (3) - ^
00:34:457 (4) - Remove clap
00:35:957 (3) - Add clap
00:36:385 (1) - Add clap at end
00:37:671 (3) - Add clap
00:37:885 (4) - Remove clap
00:38:100 (1) - Add clap at end
00:39:386 (3) - Add clap
00:53:528 (1,1) - Better like

[Another]

00:53:528 (1,1) - Same as [Hyper]
01:17:314 (x) - Add note ?
01:48:814 (x) - ^
01:50:314 (1) - Move 1/4 earlier and end it at the same spot it was
ok star~
All done, thanks. :)
rust45
[Light]
00:08:100 (4) - Put this on new combo.

[Hyper]
00:08:100 (4) - Put this on new combo.

[31's Taiko]
Think you have enough claps?

[Another]
Quite a lot of drain at the beginning, I think you should map it differently.
00:39:814 (1,2) -RAAAAGGGEEE But seriously, it's very confusing when two short repeat sliders right next to eachother have a different amount of repeats.

Here, have a star.
yeahyeahyeahhh
IRC modding

*Talked about work to be done on Another, but your map is coming along, gl man
NoHitter
Beginner
00:53:528 (1,1) - This spinner ends to close to (1) for an Easy. Spinners like 00:14:100 (1,1) are acceptable since there's some time after the spinner, the player can recover.
01:17:528 (1,2,3,4,1,2,3,4,1,2,3,4) - What's with the double spacing between the stacked notes? Could you move them closer to each other?
01:34:671 (1,1) - This spinner ends to close to (1) for an Easy.
01:38:100 (4,5,6,7,8,9) - Slight spacing shift here. (Though I doubt it's unreadable)

Hyper
00:02:100 (1,2,3,1) - Why are these notes stacked when in [Beginner], the notes at the same time aren't.
00:24:814 (6) - New combo?
From 01:17:528 to 01:22:457 - The sliders here are supposed to be 1/4 longer

Another
00:02:100 (1,2,3,1,1,2,3) - These notes are exactly the ones in Hyper. Please change. (same suggestion applies from [Hyper])
00:23:528 (2) - New combo?
01:00:814 (1) - Not liking this anti-jump
01:04:350 (3) - Move this 1/4 back
01:38:100 (1) - Start kiai here for consistency with other diffs?
01:45:493 (3) - Move this 1/4 back.
01:48:814 (x) - Add note here
Topic Starter
Samah

NoHItter wrote:

SPOILER
Beginner
00:53:528 (1,1) - This spinner ends to close to (1) for an Easy. Spinners like 00:14:100 (1,1) are acceptable since there's some time after the spinner, the player can recover.
01:17:528 (1,2,3,4,1,2,3,4,1,2,3,4) - What's with the double spacing between the stacked notes? Could you move them closer to each other?
01:34:671 (1,1) - This spinner ends to close to (1) for an Easy.
01:38:100 (4,5,6,7,8,9) - Slight spacing shift here. (Though I doubt it's unreadable)

Hyper
00:02:100 (1,2,3,1) - Why are these notes stacked when in [Beginner], the notes at the same time aren't.
00:24:814 (6) - New combo?
From 01:17:528 to 01:22:457 - The sliders here are supposed to be 1/4 longer

Another
00:02:100 (1,2,3,1,1,2,3) - These notes are exactly the ones in Hyper. Please change. (same suggestion applies from [Hyper])
00:23:528 (2) - New combo?
01:00:814 (1) - Not liking this anti-jump
01:04:350 (3) - Move this 1/4 back
01:38:100 (1) - Start kiai here for consistency with other diffs?
01:45:493 (3) - Move this 1/4 back.
01:48:814 (x) - Add note here
Thanks, I'll do that tonight.

Edit: Done, thank you. :)
jericho2442
Beginner

(suggestion) 00:26:100 (1,2,3,4) - your current pattern looks abit out of place in the map and kinda makes it look abit ugly, to suit your map more i advise this 01:05:528 (1) - remove new combo, your breaking the pattern you are following
01:14:100 (4) - new combo, this feels too long to suit the map style you are using, by putting a new combo here it breaks it up and feels much better
01:38:100 (5) - new combo, your breaking the pattern your following

nice map overall :)

Hyper

(suggestion) 00:24:814 (1,2) - put the newcombo on (2) insted
01:21:814 (1) - remove new combo, your breaking the pattern you are following

Another

00:08:957 (1,2,3) - i dont like how these are the same spacing but have different timing, make (2,3) closer, or make (1,2) wider please
00:58:778 (1) - this note plays BAD, just feels out of place, i advise to remove this note
01:05:635 (1) - same here too


----------------------

well not bad maps, i will star once the reds are fixed ;)

EDIT: stared
Topic Starter
Samah

jericho2442 wrote:

SPOILER
Beginner

(suggestion) 00:26:100 (1,2,3,4) - your current pattern looks abit out of place in the map and kinda makes it look abit ugly, to suit your map more i advise this
01:05:528 (1) - remove new combo, your breaking the pattern you are following
01:14:100 (4) - new combo, this feels too long to suit the map style you are using, by putting a new combo here it breaks it up and feels much better
01:38:100 (5) - new combo, your breaking the pattern your following

nice map overall :)

Hyper

(suggestion) 00:24:814 (1,2) - put the newcombo on (2) insted
01:21:814 (1) - remove new combo, your breaking the pattern you are following

Another

00:08:957 (1,2,3) - i dont like how these are the same spacing but have different timing, make (2,3) closer, or make (1,2) wider please
00:58:778 (1) - this note plays BAD, just feels out of place, i advise to remove this note
01:05:635 (1) - same here too


----------------------
well not bad maps, i will star once the reds are fixed ;)
Done! Thanks. :)
James2250
Not the best difficulty spread but ok~

Beginner:
AR/OD -1 for easiest difficulty
Might as well add some hitsounds to things like 00:16:671 (1,2,3) and 00:22:671 (1,2,3,4) etc?
01:11:528 (1,2,3,1,2) - add hitsounds?
01:34:671 (1,2,1,2,3,4) - add finishes
01:41:099 (6,1) - anti jump
Map looks nice

Hyper:
Maybe AR -1
00:02:100 (1,2,3) - add whistles like beginner has?
Nice

Another:
00:02:100 (1,2,3) - add whistles
01:11:100 (3,4,5,6) - separate these more?
Seems ok but I prefer Hyper~

Taiko:
Seems ok but it is loud even for this type of song, lower audio
Topic Starter
Samah
Thanks. :)
Jako87
Nice map. Star.
Revengexsoyah
ONLY SUGGESTIONS


~Easy~
01:48:814 : try this use the slider , ending in 01:49:671
~Hyper~
Fine.
~Another~
fine


fucking SHAWTY mooding
:(

star for your map very very nice
i love the background.
Topic Starter
Samah

Revengexsoyah wrote:

SPOILER
ONLY SUGGESTIONS


~Easy~
01:48:814 : try this use the slider , ending in 01:49:671
~Hyper~
Fine.
~Another~
fine


fucking SHAWTY mooding
:(

star for your map very very nice
i love the background.
Ta. :)
orioncomet
hihi

[Hyper]
- those notes look a bit overlapped [suggestion] +1 to approach rate

[Another]
00:19:243 (1,2,3,4,5,6,7) - srsly hard to read spacing between streams, Ex: between 00:19:457 (3) and 00:19:671 (4), may be move (4) a bit farther from (3) then this.
00:20:957 (1,2,3,4,5,6,7) - ^
00:25:457 (4) - feel like a bit too close to 00:24:814 (3), try move (3) to http://osu.ppy.sh/ss/39616
00:29:528 (1) - move this note farther from 00:29:314 (7) a bit
00:32:957 (1,2,3) - move them farther from 00:32:636 (5) a bit
00:36:385 (1) - move them farther from 00:36:171 (13) a bit

other diffs look good
Topic Starter
Samah

orioncomet wrote:

SPOILER
hihi
[Hyper]
- those notes look a bit overlapped [suggestion] +1 to approach rate

[Another]
00:19:243 (1,2,3,4,5,6,7) - srsly hard to read spacing between streams, Ex: between 00:19:457 (3) and 00:19:671 (4), may be move (4) a bit farther from (3) then this.
00:20:957 (1,2,3,4,5,6,7) - ^
00:25:457 (4) - feel like a bit too close to 00:24:814 (3), try move (3) to http://osu.ppy.sh/ss/39616
00:29:528 (1) - move this note farther from 00:29:314 (7) a bit
00:32:957 (1,2,3) - move them farther from 00:32:636 (5) a bit
00:36:385 (1) - move them farther from 00:36:171 (13) a bit

other diffs look good
Done, thank you.
lepidopodus
Took request from #modreqs

Beginner
00:34:671 (3) - If you want exact symmetry with 1, how about moving this one grid down?

Hyper
00:25:778 (2) - Move one grid right, if you want exact symmetry with 1?
00:30:171 (4,5,6) - Just a suggestion, but how about this formation? (4 is stacked under 3.)
01:07:671 (2,4) - If you want exact symetry, how about moving these one grid right? (or moving 1,3 one grid right.)
01:49:028 (4) - If you want exact symetry, how about moving these one grid up?

31's Taiko
00:12:385 (17~32) - D ddddd D ddddd D k D k or D ddddd D ddddd K d K d?
00:32:957 (137) - d?
00:39:814 (188) - ^
01:07:135 (320) - delete?

Another
00:40:778 (4) - Move one grid up, if you want exact symmetry?
01:44:957 (1) - Finish in the start of the slider?

Well, that's all. Maybe helpful, maybe not.
Mapper 31
Topic Starter
Samah

lepidopodus wrote:

Took request from #modreqs
SPOILER
Beginner
00:34:671 (3) - If you want exact symmetry with 1, how about moving this one grid down?

Hyper
00:25:778 (2) - Move one grid right, if you want exact symmetry with 1?
00:30:171 (4,5,6) - Just a suggestion, but how about this formation? (4 is stacked under 3.)
01:07:671 (2,4) - If you want exact symetry, how about moving these one grid right? (or moving 1,3 one grid right.)
01:49:028 (4) - If you want exact symetry, how about moving these one grid up?

31's Taiko
00:12:385 (17~32) - D ddddd D ddddd D k D k or D ddddd D ddddd K d K d?
00:32:957 (137) - d?
00:39:814 (188) - ^
01:07:135 (320) - delete?

Another
00:40:778 (4) - Move one grid up, if you want exact symmetry?
01:44:957 (1) - Finish in the start of the slider?
Well, that's all. Maybe helpful, maybe not.
Very helpful, thank you. :)
haha5957
Nice map! STAR!
theMikeAG
Very good! I'm loving this! This is a really awesome beatmap!

Here are my suggestions.
Beginner: 00:12:385 (1,2) - Maybe place a Clap or Cymbal on the ends of these sliders? Other than that, this is great. XP

Hyper: The HP drain rate is pretty low for "Hyper" difficulty. You might want to raise it.
00:02:100 (1,2,3,1,1,2,3,1,2,1) - This isn't a big problem, but you might want to consider making a new intro section. It's kind of silly that all three difficulties start with the same intro.
00:53:528 (1,1) - Two spinners? Kind of odd if you ask me.

Another: 00:02:100 (1,2,3,1,1,2,3) - You took the same intro and made it easier?
00:34:457 (13,1) - Spacing!
00:53:528 (1,1) - The return of the double spinner!
01:10:671 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This section really sticks out like a sore thumb. It's like you just slapped beats all over the place.
The rest of the map is too hard for me. XP

This is really good. Starred. :)
Topic Starter
Samah

theMikeAG wrote:

Very good! I'm loving this! This is a really awesome beatmap!
SPOILER
Here are my suggestions.
Beginner: 00:12:385 (1,2) - Maybe place a Clap or Cymbal on the ends of these sliders? Other than that, this is great. XP
I added whistles instead.

Hyper: The HP drain rate is pretty low for "Hyper" difficulty. You might want to raise it.
Done.

00:02:100 (1,2,3,1,1,2,3,1,2,1) - This isn't a big problem, but you might want to consider making a new intro section. It's kind of silly that all three difficulties start with the same intro.
Yep, I've changed all the intros somewhat.

00:53:528 (1,1) - Two spinners? Kind of odd if you ask me.
I'd rather keep them, I think.

Another: 00:02:100 (1,2,3,1,1,2,3) - You took the same intro and made it easier?
See above.

00:34:457 (13,1) - Spacing!
It's not meant to be easy! :)

00:53:528 (1,1) - The return of the double spinner!
See above.

01:10:671 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This section really sticks out like a sore thumb. It's like you just slapped beats all over the place.
I've made this a bit neater.
The rest of the map is too hard for me. XP

This is really good. Starred. :)
Thanks. :)
stiss
good:D

my 2nd beat map
pending map
viewtopic.php?t=42091
JauiPlaY
hi~thanks for your modding
and now i will try my best to mod this map

general
- nice BG!
- maybe louder hitsounds will make the map better
- excuse me but i'm not sure about why there is a osb. file

beginner
looks fine, but
- it's a diff for the beginners so may be make circle size larger?

hyper
00:53:528 - the spinner ends on 00:54:814
00:55:350 - the spinner starts on 00:55:243, ends on 00:56:528
00:59:314 (3) - why the slider starts here? maybe a little confusing...how about make it same as the 00:57:814(3)?

31's taiko
@_@ sorry but i could not mod the taiko diff

another
00:20:421 (8) - move it to 00:20:314
00:20:528 - add a note
00:22:135 (8) - move it to 00:22:028
00:22:243 - add a note
00:27:064 (8) - the slider ends on 00:27:171
00:27:385 - add a note
00:33:921 (8) - new combo
00:35:635 (8) - new combo
00:53:528 - same as the hyper diff
aaaand, why the second spinner ends on 00:56:957? i think you can add some other things here like the hyper diff
01:08:100 (7) - new combo
01:17:314 (4) - add a clap sound here
01:23:957 (8) - new combo
i really think that the hitsounds in this diff could be better 8-)

btw, the song is AWESOME!
so star :D
Topic Starter
Samah

JauiPlaY wrote:

hi~thanks for your modding
and now i will try my best to mod this map
SPOILER
general
- nice BG!
- maybe louder hitsounds will make the map better - Agreed.
- excuse me but i'm not sure about why there is a osb. file - It doesn't really matter.

beginner
looks fine, but
- it's a diff for the beginners so may be make circle size larger? - I tried making them bigger but they started overlapping and it looked ugly.

hyper
00:53:528 - the spinner ends on 00:54:814 - Done.
00:55:350 - the spinner starts on 00:55:243, ends on 00:56:528 - ^
00:59:314 (3) - why the slider starts here? maybe a little confusing...how about make it same as the 00:57:814(3)? - I'd rather keep that rhythm.

31's taiko
@_@ sorry but i could not mod the taiko diff - I can't even play it. :)

another
00:20:421 (8) - move it to 00:20:314 - Doesn't fit the rhythm.
00:20:528 - add a note - ^
00:22:135 (8) - move it to 00:22:028 - ^
00:22:243 - add a note - ^
00:27:064 (8) - the slider ends on 00:27:171 - ^
00:27:385 - add a note - ^
00:33:921 (8) - new combo - Hmm... normally I like to start combos by time rather than grouping, but ok.
00:35:635 (8) - new combo - ^
00:53:528 - same as the hyper diff - Done.
aaaand, why the second spinner ends on 00:56:957? i think you can add some other things here like the hyper diff - I made the spinner longer here to make it a bit more difficult.
01:08:100 (7) - new combo - Done.
01:17:314 (4) - add a clap sound here - ^
01:23:957 (8) - new combo - Not in the middle of a stream. I made the entire stream one combo though.
i really think that the hitsounds in this diff could be better 8-) - Yeah I realised there were some sections I hadn't fleshed out as much as I'd like. Done.

btw, the song is AWESOME!
so star :D
Thanks. :)
Zelos
Hyper:

00:53:528 (1) - end this spinner on the closest red tick

Another:

00:53:528 (1) - same as above in Hyper

01:03:600 (7) - add a clap here for some clap epicness.

atfer this mod. GET THIS BUBBLED! it is ready.
Topic Starter
Samah

Zelos wrote:

Hyper:

00:53:528 (1) - end this spinner on the closest red tick

Another:

00:53:528 (1) - same as above in Hyper

01:03:600 (7) - add a clap here for some clap epicness.
Thanks.

Zelos wrote:

atfer this mod. GET THIS BUBBLED! it is ready.
I'm running out of MATs though!!! D:
John12346
Keep in mind that I'm still relatively new at modding maps, so I might be way off the mark on some of these suggestions.

Beginner
No visible problems.

Hyper
00:10:243 (4,1) - This is nitpicky, but super large distance, I guess?
00:59:100 (2,3) - A half beat spaced like a full beat. Kinda unintuitive. >.>

Another
00:22:135 (8,9) - That's some big distance there, but I might be nitpicking again...
01:17:100 (3,4,1) - The time between 3 and 4 is smaller than the time between 4 and 1, yet you have them evenly spaced?
01:48:814 (1,2,3,4,5,1,2,3,4,1,2,3,4) - There might be nothing wrong with this, but it seems odd how you go from 5 beats to 4...

Cool job with the map. Hope it gets approved soon.
Starred.
show more
Please sign in to reply.

New reply