Sliders are an important element in CtB. With the old HDash system it was only possible to generate HDashes at the ending of the slider, making some of them impossible to play due to the limited speed of the catcher (specially extra fast sliders). Nowadays the algorhythm of HDash creation is different, and so are those sliders which generate HDashes in some elements they have, except for little droplets. See some examples for every case:
Beginning:
1) https://osu.ppy.sh/b/492741 / 01:39:375 (1,2) -
2) https://osu.ppy.sh/b/128436 / 00:01:630 (1) -
3) https://osu.ppy.sh/b/695405 / 00:55:667 (1) - 00:59:145 (1) -
4) ?
Repetitions:
1) https://osu.ppy.sh/b/27737 / 00:45:257 (1,1,1) -
2) https://osu.ppy.sh/b/128436 / 00:09:987 (1) -
3) https://osu.ppy.sh/b/695405 / 01:11:319 (1) - 01:14:797 (1) -
Big droplets:
1) https://osu.ppy.sh/b/412288 / 05:25:075 (1) -
2) https://osu.ppy.sh/b/695405 / 01:09:580 (1) -
wtfiseventhis:
1) https://osu.ppy.sh/b/369107 / 01:01:821 (1) -
All those sliders are possible to catch, but the stability of the catcher is quite questionable and therefore I'd like to discuss about which cases are acceptable, and which ones not. With the results I'd like to craft a new guideline for mappers/modders to make more enjoyable maps and introduce new elements that aren't that known.
By now, the less stable sliders (either due to loss of small droplets or unstability of the catcher) are the following ones:
Please discuss!
Beginning:
1) https://osu.ppy.sh/b/492741 / 01:39:375 (1,2) -
2) https://osu.ppy.sh/b/128436 / 00:01:630 (1) -
3) https://osu.ppy.sh/b/695405 / 00:55:667 (1) - 00:59:145 (1) -
4) ?
Repetitions:
1) https://osu.ppy.sh/b/27737 / 00:45:257 (1,1,1) -
2) https://osu.ppy.sh/b/128436 / 00:09:987 (1) -
3) https://osu.ppy.sh/b/695405 / 01:11:319 (1) - 01:14:797 (1) -
Big droplets:
1) https://osu.ppy.sh/b/412288 / 05:25:075 (1) -
2) https://osu.ppy.sh/b/695405 / 01:09:580 (1) -
wtfiseventhis:
1) https://osu.ppy.sh/b/369107 / 01:01:821 (1) -
All those sliders are possible to catch, but the stability of the catcher is quite questionable and therefore I'd like to discuss about which cases are acceptable, and which ones not. With the results I'd like to craft a new guideline for mappers/modders to make more enjoyable maps and introduce new elements that aren't that known.
By now, the less stable sliders (either due to loss of small droplets or unstability of the catcher) are the following ones:
- Beginning: Direction change inside the slider.
- Repetitions: Extremely fast sliders.
- Big droplets: (need more examples)
Please discuss!