So after seeing Yuyoyuppe - Aiae [Wafle's SHD] + HT as every second profile's top rank I have to wonder...
Why does HT give so much pp?
I fail to see why players should be rewarded for playing a map with HT, sometimes even more than if they were to no mod and pass.
To just give perspective
Although it is a rather low score, my current pb on Aiae is 571,871 with 85.86% accuracy
It gives 179pp
Another player has 349,180 score with 91.19% accuracy + Halftime
It gives 257pp
Now I think that 179pp is fine for my score, after all it isn't anything great.
But under most circumstances a pass should always give more pp than a HT play. Especially when the HT play isn't anything ground breaking either.
And not to mention the fact that if we play mods that make the map harder, ironically, we get LESS for this because there are no bonuses. It's just harder.
I understand that a good play on Aiae will always give more pp than a HT play of any calibre and that I should "git gud" but that is not my point. My point is that Half time shouldn't give such a large amount of pp to players who cannot pass the map nomod.
If they can't pass the map then they don't deserve the points it would yield.
I would say the same applies for NF and EZ but NF is for when you can't pass, cuts the score in half and doesn't apply bonus pp and EZ has a similar problem but you might get a little extra score.
Why does HT give so much pp?
I fail to see why players should be rewarded for playing a map with HT, sometimes even more than if they were to no mod and pass.
To just give perspective
Although it is a rather low score, my current pb on Aiae is 571,871 with 85.86% accuracy
It gives 179pp
Another player has 349,180 score with 91.19% accuracy + Halftime
It gives 257pp
Now I think that 179pp is fine for my score, after all it isn't anything great.
But under most circumstances a pass should always give more pp than a HT play. Especially when the HT play isn't anything ground breaking either.
And not to mention the fact that if we play mods that make the map harder, ironically, we get LESS for this because there are no bonuses. It's just harder.
I understand that a good play on Aiae will always give more pp than a HT play of any calibre and that I should "git gud" but that is not my point. My point is that Half time shouldn't give such a large amount of pp to players who cannot pass the map nomod.
If they can't pass the map then they don't deserve the points it would yield.
I would say the same applies for NF and EZ but NF is for when you can't pass, cuts the score in half and doesn't apply bonus pp and EZ has a similar problem but you might get a little extra score.