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Agnete Kjolsrud - Get Jinxed

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Total Posts
254
Topic Starter
Tarrasky
---------------
Bronze by Seto Kousuke and me
Silver by SrSkyPlayer and me
Gold by me
Platinum by me
Diamond by Irreversible and EvilElvis
Master by me
Challenger by Mismagius

Thanks ezek for the video <3
Dont forget to play the amazing diff made by Marianna <3
http://puu.sh/qP5SZ/72a89cd205.osu

Thank you everyone ~
Marianna
Dark Sovereign
I love it! So fun to play :^)
AmigoDoChroome
DELICIOUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
AmigoDoChroome
:)
Topic Starter
Tarrasky
obrigado pelo mod AmigoDoChroome ^^
ajustei várias coisas ty
Sonnyc
I personally feel adding ENHIX in the difficulty name was pretty redundant, since "Bronze Silver Gold Platinum Diamond Challenger" are a consecutive word enough to be an individual difficulty name.
Topic Starter
Tarrasky

Sonnyc wrote:

I personally feel adding ENHIX in the difficulty name was pretty redundant, since "Bronze Silver Gold Platinum Diamond Challenger" are a consecutive word enough to be an individual difficulty name.
i'm just follow the rank criteria
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming." wiki/Ranking_Criteria
not necessarily that "Gold" says which is a Hard, for example
Irreversible

Sonnyc wrote:

I personally feel adding ENHIX in the difficulty name was pretty redundant, since "Bronze Silver Gold Platinum Diamond Challenger" are a consecutive word enough to be an individual difficulty name.
He is right, there is a clear consecutive line in the diff names (you can prove it too):

Bronze League
Silver League
Gold League
Platinum League
Diamond League
(Master)
Challenger

It's okay to keep Challenger as last diff, because you can name the highest diff just as you want.

Sonnyc
p/2725713

An average human will logically understand such consecutive order of difficulty names, but fine if you do not prefer using such.
I'm more than sure those custom diff names are acceptable in this case.

Will check this map later.
Necroluttah
Hey ^_^
Short mod from #modreqs

[SrTarra's Normal Silver Duo]
AR10 PLZ CANT READ ANYTHING

Great map, good luck bro :D
can i have a kudosu?
Topic Starter
Tarrasky

Necroluttah wrote:

Hey ^_^
Short mod from #modreqs

[SrTarra's Normal Silver Duo]
AR10 PLZ CANT READ ANYTHING

Great map, good luck bro :D
I think the current AR is good, I tested with AR10, was not so bad, but I think I will have to reject sorry :(

Sonnyc wrote:

p/2725713

An average human will logically understand such consecutive order of difficulty names, but fine if you do not prefer using such.
I'm more than sure those custom diff names are acceptable in this case.

Will check this map later.
wow thats nice, i'll use Bronze/Silver/Gold... thanks for this information :D :D
Slayed_old_1
so can you try a little harder? im really getting bored
nice set, nice map. enjoyed it really.

#m4m

easy.

1. 00:14:328 (3) - this slider doesnt fit the song at all. i cant attach it to vocal or music. if u really want to keep it, i suggest u to put a note here 00:13:995 at least it will sound better

2. 00:16:995 (1) - move this to x= 252, y=348 to make a flow like on the screen: here

3. 00:28:328 (2) - something is wrong with the spacing after this timing point. in easy DS should be consistent, so check it up. some really noticeable places:

SPOILER
00:31:662 (4)
00:33:662 (2)
00:36:328 (4)

4. 00:40:328 - ^ same with.. its different from DS that was in the beginning

5. 00:47:662 (1) - move to x=220 y=276 to make a flow like i mentioned before

6. 00:49:662 (3) - move to x=232 y=112 caz this looks better, when yours

7. 01:12:328 (1) - unreadable for new players. DS should be in the whole song, so change it

8. 01:21:662 (1) - this spinner is high a bit. try to pass if u would only started playing.

9. 01:27:995 (1) - same as 7

10. 01:42:995 (4) - move to x=140 y=300 to make a flow

hard.

1. 00:02:328 (4) - think about moving it on x=176 y=100 to make a flow or try to make it similar to the 00:01:828 (2)

2. 00:13:328 (3,4,5) - here will be better if u will make a straight line here..

3. 00:16:328 (1) - this imposition is not nice, u probably should stack these notes this doesnt look nice

4. 00:22:828 (4) - i can suggest u to make a flow here, moving this note to x=272 y=284

5. 00:31:662 (2) - move this to x=188 y=84 to make a flow

6. 00:39:995 (2,3) - hard to read, dont u think? maybe stack this note and check the DS?

7. 01:03:328 (2,3) - suggesting to do a straight line here

8. 01:34:995 (1) - stack this note with 01:34:328 (3) -

9. 01:40:995 (3,4) - hmm, this blanket is really little compare to ur other blankets, so i think u should increase it

actually thats all. very solid set.
gl! :)
Trynna

Platinum Solo


caraio tarrasky od 8 pra uma diff 4.3* parece muito errado, bota 7.5 nessa caralha

Irrelvis' Diamond Duo


Same ar, od and hp of Platinum Solo
almost 1* difference
pls rito change

This diff should stars in 00:00:329 - like the others, but if not, I think should stars in 00:05:995 -
01:22:996 (1) - delete this slider pls (if you want, put a circle, but I don't think a circle here a nice idea)
01:49:329 (4) - I think it will be better in x:192 y:168
01:49:496 (5) - I think it will be better in x:224 y:332

Challenger Solo


hp 6.5 becuz i'm a faggot

sorry for bad english eu so brasil porra vai toma no copo de suco delicioso
boa sorte com o mapa de dota
Stefan
Someone starts a real attempt, good luck!
Seto Kousuke
the mighty mod
#m4m

hard.

1. 00:02:328 (4) - think about moving it on x=176 y=100 to make a flow or try to make it similar to the 00:01:828 (2) - Adjusted based on slider 2 and minor things.

2. 00:13:328 (3,4,5) - here will be better if u will make a straight line here.. - fix

3. 00:16:328 (1) - this imposition is not nice, u probably should stack these notes this doesnt look nice - mehh, don't like it stacked...moved it a bit to the right tho.

4. 00:22:828 (4) - i can suggest u to make a flow here, moving this note to x=272 y=284 - yah, plays better

5. 00:31:662 (2) - move this to x=188 y=84 to make a flow looks fine to me

6. 00:39:995 (2,3) - hard to read, dont u think? maybe stack this note and check the DS? - not at all actually lol. But i put a new combo at 2.

7. 01:03:328 (2,3) - suggesting to do a straight line here - nah

8. 01:34:995 (1) - stack this note with 01:34:328 (3) - yeah, looks better

9. 01:40:995 (3,4) - hmm, this blanket is really little compare to ur other blankets, so i think u should increase it - well, increased a little

actually thats all. very solid set.
gl! :)

sankyuuu

hmm
osu file format v14

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[Metadata]
Title:Get Jinxed
TitleUnicode:Get Jinxed
Artist:Agnete Kjolsrud
ArtistUnicode:Agnete Kjølsrud
Creator:Tarrasky
Version:Talrrasky's Gold Duo
Source:League of Legends
Tags:talnatch seto kousuke evilelvis irreversible hoen srskyplayer riot games intro jinx djerv champion
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448,104,53328,2,0,L|444:20,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
364,72,53662,37,4,3:0:0:0:
184,116,53995,2,0,P|143:124|102:114,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
28,192,54328,2,0,P|43:273|26:355,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
128,312,54828,1,0,0:0:0:0:
236,295,54995,6,0,P|277:296|315:313,1,83.9999974365235
356,212,55328,2,0,P|395:226|425:255,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
259,207,55662,2,0,P|250:125|293:55,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
404,68,56162,1,0,0:0:0:0:
444,168,56328,38,0,L|436:264,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
340,300,56662,2,0,P|301:315|259:314,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
188,231,56995,2,0,P|170:150|180:66,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
288,44,57495,1,0,0:0:0:0:
388,84,57662,2,0,P|416:158|366:220,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
260,240,58162,1,0,0:0:0:0:
180,168,58328,2,0,L|183:84,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
80,28,58662,2,0,L|76:111,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
28,208,58995,5,4,3:0:0:0:
256,296,59328,1,8,0:0:0:0:
484,208,59662,1,0,0:0:0:0:
256,108,59995,1,8,0:0:0:0:
128,224,60328,2,0,L|104:316,1,83.9999974365235
216,320,60662,2,0,B|256:336|256:336|296:320,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
405,305,60995,2,0,L|384:224,1,83.9999974365235
336,124,61328,1,8,0:0:0:0:
428,64,61495,1,0,0:0:0:0:
440,176,61662,5,4,0:0:0:0:
240,128,61995,2,0,P|253:176|288:208,1,70
336,248,62328,2,0,B|380:255|421:284|421:284|440:264|448:240,1,140,8|0,0:0|0:0,0:0:0:0:
468,156,62828,1,0,0:0:0:0:
420,76,62995,6,0,P|390:57|356:50,1,70,0|0,3:0|3:0,0:0:0:0:
268,80,63328,1,0,0:0:0:0:
248,172,63495,1,0,0:0:0:0:
184,240,63662,2,0,B|168:272|136:304|136:304|195:304,1,140,8|0,0:0|3:0,0:0:0:0:
280,272,64162,1,8,0:0:0:0:
336,204,64328,37,4,3:0:0:0:
428,48,64662,1,0,0:0:0:0:
468,128,64828,1,0,0:0:0:0:
468,220,64995,2,0,P|452:268|420:300,1,70,8|0,0:0|0:0,0:0:0:0:
368,340,65328,1,0,0:0:0:0:
288,296,65495,1,0,0:0:0:0:
320,212,65662,6,0,P|368:180|400:180,2,70,0|0|0,3:0|3:0|0:0,0:0:0:0:
288,296,66162,1,0,0:0:0:0:
228,364,66328,2,0,P|200:316|224:236,1,140,8|0,0:0|3:0,0:0:0:0:
256,144,66828,1,8,0:0:0:0:
344,116,66995,38,0,P|392:148|408:180,1,70,4|0,3:0|0:0,0:0:0:0:
416,248,67328,2,0,P|368:280|352:312,1,70
308,364,67662,1,8,0:0:0:0:
216,368,67828,1,0,0:0:0:0:
260,288,67995,1,0,0:0:0:0:
249,196,68162,6,0,P|188:227|167:291,1,140
336,364,68828,1,0,0:0:0:0:
427,351,68995,2,0,P|399:290|335:268,1,140,8|0,0:0|0:0,0:0:0:0:
248,288,69495,1,8,0:0:0:0:
160,308,69662,38,0,P|107:265|102:197,1,140,4|0,3:0|0:0,0:0:0:0:
140,112,70162,1,0,0:0:0:0:
228,92,70328,2,0,P|276:140|280:208,2,140,8|0|0,0:0|0:0|3:0,0:0:0:0:
140,112,71162,5,0,3:0:0:0:
102,197,71328,1,0,0:0:0:0:
176,248,71495,2,0,L|248:236|248:236,2,70,0|8|0,3:0|0:0|0:0,0:0:0:0:
216,332,71995,1,8,0:0:0:0:
304,360,72162,1,8,0:0:0:0:
371,299,72328,38,0,P|360:231|375:163,1,140,4|0,0:0|0:0,0:0:0:0:
304,108,72828,1,0,0:0:0:0:
224,64,72995,2,0,P|155:52|87:67,1,140,8|0,0:0|0:0,0:0:0:0:
64,156,73495,1,0,0:0:0:0:
76,248,73662,6,2,P|112:288|252:224,1,210,0|0,0:0|0:0,1:0:0:0:
256,164,74328,2,2,B|250:98|239:62|239:62|204:88,1,140,8|0,0:0|0:0,1:0:0:0:
148,152,74828,1,0,0:0:0:0:
156,244,74995,37,4,0:0:0:0:
408,344,75495,1,0,0:0:0:0:
400,252,75662,2,0,P|346:208|278:198,1,140,8|0,0:0|0:0,0:0:0:0:
192,224,76162,1,0,0:0:0:0:
108,252,76328,6,2,P|46:223|27:157,2,140,0|0|8,0:0|0:0|0:0,1:0:0:0:
196,280,77162,1,0,0:0:0:0:
288,288,77328,2,0,P|319:303|342:329,1,70,0|8,0:0|0:0,0:0:0:0:
428,360,77662,38,0,P|453:284|398:218,1,140,4|0,0:0|0:0,0:0:0:0:
336,192,78162,1,0,0:0:0:0:
239,207,78328,2,0,P|171:217|130:271,1,140,8|0,0:0|0:0,0:0:0:0:
239,292,78828,1,0,0:0:0:0:
347,271,78995,6,2,P|306:217|239:207,1,140,0|0,0:0|0:0,1:0:0:0:
144,256,79495,1,0,0:0:0:0:
240,320,79662,2,2,L|400:320,1,140,8|0,0:0|0:0,1:0:0:0:
464,285,80162,1,8,0:0:0:0:
464,196,80328,38,0,P|435:134|371:112,1,140,4|0,0:0|0:0,0:0:0:0:
292,156,80828,1,0,0:0:0:0:
208,188,80995,2,0,P|143:166|115:104,1,140,8|0,0:0|0:0,0:0:0:0:
184,44,81495,1,0,0:0:0:0:
276,52,81662,6,2,B|306:96|306:96|290:152|290:152|276:216|298:336|442:292|440:168|336:132|348:216,1,420.000016021729,0|4,0:0|0:0,1:0:0:0:
128,192,87995,38,0,L|208:160,1,70,8|8,0:0|0:0,0:0:0:0:
304,112,88328,5,0,0:0:0:0:
272,256,88662,1,8,0:0:0:0:
320,112,88995,1,0,0:0:0:0:
288,256,89328,1,8,0:0:0:0:
336,112,89662,37,0,0:0:0:0:
304,256,89995,1,8,0:0:0:0:
352,112,90328,1,0,0:0:0:0:
320,256,90662,1,8,0:0:0:0:
260,324,90828,1,8,0:0:0:0:
176,288,90995,5,0,0:0:0:0:
208,144,91328,1,8,0:0:0:0:
160,288,91661,1,0,0:0:0:0:
192,144,91995,1,8,0:0:0:0:
144,288,92328,37,0,0:0:0:0:
176,144,92662,1,8,0:0:0:0:
128,288,92995,1,0,0:0:0:0:
160,144,93328,1,8,0:0:0:0:
288,48,93662,6,0,P|336:80|352:160,1,140,0|8,0:0|0:0,0:0:0:0:
304,240,94162,1,0,0:0:0:0:
384,288,94328,1,0,0:0:0:0:
464,160,94662,1,8,0:0:0:0:
384,288,94995,38,0,P|336:256|320:176,1,140,0|8,0:0|0:0,0:0:0:0:
384,108,95495,1,0,0:0:0:0:
324,48,95662,2,0,L|180:48,1,140,0|8,0:0|0:0,0:0:0:0:
32,96,96328,5,0,0:0:0:0:
48,256,96662,1,8,0:0:0:0:
48,96,96995,1,0,0:0:0:0:
64,256,97329,1,8,0:0:0:0:
64,96,97662,37,0,0:0:0:0:
80,256,97996,1,8,0:0:0:0:
80,96,98328,2,0,L|128:160,1,70,8|8,0:0|0:0,0:0:0:0:
192,224,98662,2,0,L|240:288,1,70,8|8,0:0|0:0,0:0:0:0:
264,296,98912,1,8,0:0:0:0:
304,312,98995,22,0,P|346:317|389:313,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
463,227,99328,2,0,B|454:187|454:187|463:146,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
479,36,99662,2,0,P|403:68|320:59,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
120,68,100328,6,0,P|136:149|126:232,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
76,320,100828,1,0,0:0:0:0:
176,300,100995,2,0,B|220:292|220:292|258:300,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
340,208,101328,2,0,B|296:216|296:216|257:207,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
200,128,101662,38,0,P|232:56|311:63,1,167.999994873047,4|8,3:0|0:0,0:0:0:0:
380,144,102162,1,0,0:0:0:0:
480,136,102328,2,0,L|487:52,1,83.9999974365235
440,212,102662,2,0,L|432:295,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
331,303,102995,6,0,P|254:275|178:305,2,167.999994873047,0|8|0,0:0|0:0|0:0,0:0:0:0:
340,204,103828,1,0,0:0:0:0:
256,148,103995,1,8,0:0:0:0:
172,204,104162,1,0,0:0:0:0:
71,183,104328,38,0,P|67:142|78:102,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
160,44,104662,2,0,B|200:52|200:52|243:51,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
344,64,104995,2,0,B|376:148|308:148|348:236,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
412,300,105495,1,0,0:0:0:0:
312,308,105662,6,0,P|270:305|229:314,1,83.9999974365235
132,336,105995,2,0,P|91:344|49:342,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
48,240,106328,1,2,0:0:0:0:
72,144,106495,1,2,0:0:0:0:
140,220,106662,1,2,0:0:0:0:
164,124,106829,1,2,0:0:0:0:
252,176,106995,38,0,P|331:200|412:172,1,167.999994873047,4|8,3:0|0:0,0:0:0:0:
436,76,107495,1,0,0:0:0:0:
336,56,107662,2,0,L|253:69,1,83.9999974365235
252,176,107995,2,0,L|334:162,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
424,212,108328,6,0,B|412:300|412:300|432:352|466:351,2,167.999994873047,0|8|8,0:0|0:0|0:0,0:0:0:0:
328,180,109162,1,0,0:0:0:0:
248,240,109328,2,0,P|242:281|246:323,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
159,271,109662,38,0,B|120:236|120:236|64:276|12:258,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
24,160,110162,1,0,0:0:0:0:
111,116,110328,2,0,P|153:109|194:117,1,83.9999974365235
292,144,110662,2,0,P|332:152|374:145,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
408,240,110995,6,0,B|400:316|328:276|302:360,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
104,240,111662,2,0,B|112:316|184:276|209:360,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,272,112162,1,0,0:0:0:0:
256,172,112328,37,4,3:0:0:0:
428,64,112662,2,0,P|435:105|432:146,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
420,248,112995,2,0,B|408:296|424:336|424:336|392:360|349:343,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
288,264,113495,1,0,0:0:0:0:
307,164,113662,6,0,P|330:129|365:106,1,83.9999974365235
205,160,113995,2,0,P|164:158|126:139,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
254,251,114328,2,0,P|273:288|275:329,1,83.9999974365235
180,360,114662,1,8,0:0:0:0:
100,300,114828,1,0,0:0:0:0:
100,199,114995,38,0,P|124:120|101:41,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
216,208,115662,2,0,B|256:284|256:284|312:184,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
410,41,116328,6,0,P|387:120|411:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
464,288,116828,1,0,0:0:0:0:
364,312,116995,2,0,P|332:284|319:245,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
192,245,117328,2,0,P|179:284|147:312,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
48,288,117662,37,4,3:0:0:0:
144,112,117995,2,0,L|225:93,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
336,80,118328,2,0,L|354:161,1,83.9999974365235
368,272,118662,2,0,L|286:290,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
176,304,118995,6,0,L|157:222,1,83.9999974365235
143,111,119328,2,0,P|182:128|223:131,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
381,135,119662,2,0,P|347:159|324:194,1,83.9999974365235
242,328,119995,2,0,P|238:287|219:250,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
143,111,120328,38,0,P|117:144|110:185,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
232,171,120662,2,0,P|267:149|289:114,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
371,51,120995,2,0,L|383:155,1,83.9999974365235
435,220,121328,2,0,P|398:238|357:236,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
260,272,121662,6,0,P|218:269|181:288,1,83.9999974365235
156,192,121995,2,0,L|162:108,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
276,52,122328,2,0,L|282:135,1,83.9999974365235
312,232,122662,1,8,0:0:0:0:
372,152,122828,1,8,0:0:0:0:
360,52,122995,38,0,L|276:52,1,83.9999974365235
232,144,123328,2,0,L|153:172,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
200,264,123662,2,0,L|135:317,1,83.9999974365235
36,308,123995,2,0,L|78:235,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
104,116,124328,6,0,P|95:74|102:33,1,83.9999974365235
188,116,124662,2,0,P|194:74|214:37,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
260,148,124995,2,0,P|280:111|311:83,1,83.9999974365235
324,201,125329,2,0,P|355:173|394:158,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
400,303,125662,38,0,P|361:318|321:307,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
236,228,125995,2,0,P|233:186|251:149,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
344,36,126328,2,0,L|355:119,1,83.9999974365235
411,220,126662,2,0,L|399:303,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
256,320,126995,6,0,L|256:212,1,83.9999974365235
101,220,127328,2,0,L|112:303,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
180,212,127662,1,0,0:0:0:0:
164,108,127828,1,0,0:0:0:0:
256,47,127995,2,0,B|297:42|297:42|339:46,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
408,132,128328,38,0,L|436:216,1,83.9999974365235
332,148,128662,2,0,L|329:236,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
260,136,128995,2,0,L|227:218,1,83.9999974365235
192,100,129329,2,0,L|133:166,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
43,88,129662,6,0,P|26:125|22:167,1,83.9999974365235
136,162,129995,2,0,P|153:199|183:229,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
260,136,130328,2,0,P|300:146|341:143,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
412,48,130662,1,8,0:0:0:0:
440,144,130828,1,8,0:0:0:0:
464,244,130995,5,4,0:0:0:0:
Marianna
No change, Sorry :(
Topic Starter
Tarrasky
Atualizado, obrigado pelo mod ^^
iMega
Yo
[General]
A azul clara ta tão... brilhante? Escurece um pouco mais, meus olhos ardem olhando pra elas. Ah a rosa tb.

[Hoen's Bronze Solo]
http://puu.sh/kVhKP/1e09619fb9.png n tem objeto nos 2 primeiros então tu não precisa deles, o 3 tu também deleta já que a unica coisa que tem de diferente do timming point é o volume, dai tu bota o volume do timming em 40%.
00:26:662 - tu tbm n precisa desse, deleta.
00:39:995 - ^
01:06:995 - ^
01:09:662 - ^
02:00:328 - ^

O resto ta bom já q n sei moddar easy

[Talrrasky's Gold Duo]
Diminue o volume do começo pelo amor de deus sdkjlghsgdjlkahsg.
01:57:995 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - 02:02:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - 02:07:995 (5,1,2,3,4,1,2,3) - eu sei q isso e hard e que o som repete mas spammar 1/2 sliders nesse final n ficou mt legal

[Platinum Solo]00:05:995 (1,2) - fix blanket, deixa bem blanketado.
00:09:662 (2,1) - ^
01:11:995 (7,8,1) - a musica acalmou e aki e uma transição pra outra parte lenta com sliders lentos, não faz sentido esse jump, ao menos diminui a intensidade dele.
01:32:662 (6,7,8) - os outros tem o mesmo espaçamento, no final acaba espaçando mais, ficou meio inconsistente. ou faz tudo igual ou espaça aos poucos
01:33:662 (1,2,3,4) - esses sliders tao meio random, não sei D:
02:05:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - os de antes eu gostei mas esses aki tao mt repetitivos, acho que tu podia criar uns jumps aki sla.

[Irrelvis' Diamond Duo]02:10:829 (1,1,1) - wow

[Challenger Solo]00:03:328 (1,2,3,4,5,6,7,8) - eu botei meu volume no máximo e não achei nada pra justificar a stream, sem contar q a parte é lenta, acha mesmo que precisa dela aki?
01:17:495 (4,1) - mt espaçado
01:31:662 (2,3,4,5,6,7) - ^

02:00:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - gozei com esses jumps, gj

Eu posso fazer um Master Solo? ç.ç
Grrum
Hello. Here from requesting a M4M. I did most of the mod yesterday before your recent update, so I apologize if there's any useless suggestions because of that. Hope this helps!

[Hoen's Bronze Solo]

00:14:328 (2,2) – These are pretty close and so look a little cramped, try rotating 00:17:662 (2) - to space these out.

00:49:662 (3,1) – These are not perfectly parallel, do copy paste and ctrl shift s

01:14:995 (1,2) - The rhythm here is a little confusing what with red ticks and white ticks. A simpler rhythm like this fits better imo: http://puu.sh/kV7et/4b8a898c6e.jpg

01:37:662 (1) – I'm concerned that the spinner is too short for an easy player to do. Perhaps consider a rhythm like this? http://puu.sh/kV6Ra/91cfb0c1d5.jpg

[SrTarras's Silver Duo]

00:09:662 (3) – Move the end point to 398, 273 to blanket 00:11:328 (1) – better

00:20:995 (4) – moving this to 344, 122 gives the pattern better curvature imo.

00:33:328 (4,2) – spacing these out by moving (2) to 262, 87 could look nice

00:44:328 (1) – moving to 114, 309 makes a nicer blanket

00:55:662 (3,3) – looks odd imo, why not stack these?

01:56:995 (1,2) – This is the only instance where you use two ½ sliders instead of a reverse slider to express this unique part of the music, so it felt off. I like the pattern you have, but I think reverse slider fits the rhythm better, so see if you use that instead.

01:59:662 (2,3) – I'm not sure if you wanted to go with the DS of the next timing section, so I thought I'd just point this out that your DS is not 1.0x

02:05:162 (2,2) – This overlap looks odd to me, see if you can move 02:05:495 (3,1) – (so that 02:05:162 (2,1) – have a DS of ~1.0x) so that 02:05:162 (2,2) - stack

02:07:662 (2,3) – Due to the auto-stacking, your DS is not consistent

[Talrrasky's Gold Duo]

I can't really tell that it's a colab from the name. Maybe try Kousky's Gold Duo?

00:04:495 (2,3,4) – A more curved flow feels more natural to me: http://puu.sh/kVdEz/5ca5c1089c.jpg

00:04:995 (4,1) – The spacing here implies a ½ distance. I think a larger spacing transitions into the slower section better.

00:13:328 (3,4,5) – Make this linear since it's so close to being so.

00:15:995 (3,1) – blanket this since it's close to blanket anyway?

00:18:995 (1,2,3,1,2,3,4,1,2,3,4,1) – A bit of a pet peeve of mine. This is all clockwise flow, and there's so much it's a little overwhelming and trivializes the music. Going counterclockwise at 00:22:995 (1) – feels expressive since it goes with the stressed lyrics, but going counterclockwise at 00:22:328 (3) – is probably a better place to go counterclockwise since it feels like the right time to do so and it gets rid of the awkward 00:22:328 (3,2) - overlap

00:41:328 (4,2) – These being so close looks odd, try rotating 00:41:662 (1) – clockwise to give you some more room.

00:44:995 (3) – Try making this clockwise since that feels more natural. The idea is something like http://puu.sh/kVc1F/5a8fcb9f08.jpg , but obviously you would need to make more room by changing what comes before this

00:56:995 (3,5) – The curvature being so strikingly different looks odd to me. I would take the average of these curvatures and make them both that, or I would use a different flow that gives a reason to change the curvature like maybe this rough example: http://puu.sh/kVco3/d4e5b56a64.jpg

01:01:662 (1,3) – Space these out a little more to look nicer

01:10:328 (3,3) – I'm not a fan of this overlap

01:15:328 – Missing the vocal here feels odd when 01:13:662 (1,2) – follows the vocals so well. Try making this a ½ slider and deleting 01:15:495 (2) - .

01:21:662 (1) – Obligatory make your spiral slider better.

01:34:328 (3,1) – (minor) this overlap is a little awkward to me

01:49:662 (1,2) – The way you make the 1 slider, you're asking for these to be blanketed. Blanket these or change the slider or make 2 in a position that doesn't ask to be blanketed.

01:51:495 – Missing the note at felt a little odd to me

02:01:328 (4,1) – Make this jump a little bigger, like 1.4x

02:04:328 (1,2,3,4) – Due to slider leniency, the effective spacing of this is very small. Go for something more like http://puu.sh/kVcOM/c7f81d81e7.jpg
02:08:328 (1,2,3,4) – Similar ^

General opinion: the direction/curvatures of your sliders in addition to some odd overlaps produce some awkward looking patterns, but the map is good as a whole.

[Platinum solo]

00:37:662 (1) – looks a little odd to me, try having a more obtuse angle like this rough example: http://puu.sh/kV5Yd/d1e7c4733e.jpg

00:38:662 (1,2,1) – Get more opinions on this, but this was a huge spike in intensity that didn't feel intuitive. Consider ending the slider at 00:39:662 – and putting a circle at 00:39:995 – as well as reducing the general level of spacing

01:13:662 (2) - Try slanting this so that the player can see the slant more clearly like: http://puu.sh/kV631/c5574902df.jpg
01:16:328 (3) – Similar ^

From 01:41:662 (1) – to 01:45:995 (2) – you prioritize counterclockwise flow a little too much and it feels a little repetitive when it shouldn't be. Try breaking up the counterclockwise flow at 01:43:662 (3,4,5,6) – to alleviate this issue. For a rough example: http://puu.sh/kVzvi/a807eebbf2.jpg .

02:02:328 (4,5,6,1) – I like how you build tension with the ½ stacked notes and release the tension with jump sliders. It does a good job of expressing the music here. :)

[Irrelvis' Diamond Duo]

01:04:328 (1,2) – This spacing is awkward. Right now it just feels small, but increasing it could lead to misinterpreting the rhythm since 01:04:162 (4,1) – is a huge jump, so I don't know exactly what to do. I tried stacking these and it felt okay but yeah idk.

01:13:662 (1,2) – This isn't symmetric with itself (along the lines the slider head to head and tail to tail). Take a look at this for a more symmetric slider arrangement. http://puu.sh/kVyy6/a85e6d73a8.jpg For convenience I've included the code if you like it:

170,46,77662,38,0,B|234:55|234:55|248:82|248:82|333:91,1,172.799994726563,4|0,1:0|1:0,0:0:0:0:
412,91,78329,2,0,P|414:62|416:26,1,57.5999982421876,4|0,3:0|0:0,0:0:0:0:

01:22:996 (1) - Making a tiny hole in the center of this like http://puu.sh/kVaJi/0542dbb3a2.jpg makes the slider make more sense and looks better to me.

01:46:996 (9,1) – (minor) These could be more parallel

02:01:995 (2,3,4) – I know you're going for symmetry here, but the reduction in spacing felt off when playing. Try keeping the same flow but make the spacing around 1.3x. Right now, the symmetry is less noticeable than the spacing issue.

02:08:329 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3) – That the spacing here is less than that at 02:02:995 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) – is poor pacing to me. Make the earlier one smaller or the later one bigger or both.

02:10:829 (1,1,1) – This high energy section creates a controversial point of pacing. 02:10:912 (1) – is overmapped (which isn't a problem by itself, but it gives a solid argument for an interpretation of no stream here, leading to a player easily misreading and not agreeing with the high spaced stream), and in my opinion, the music doesn't support the high spacing, especially when there is no build up in the map to such an intense moment. I had a very sour experience playing this, so I highly encourage you to reduce the spacing to ~0.9x so that this acts more as a resolution to the song instead of a climax.

Besides this last point, this was a very fun, well-designed map. Good job!

[Challenger Solo]

00:06:995 (2) – this is not symmetric to itself since the last third is shorter than the first third. Try a more symmetric one.

00:30:328 (4) – This is awkward to me in the rhythm. In particular, 00:30:662 – is a strong note that is mapped weakly. Try a different rhythm (I like three circles).

00:35:995 (6,1) – This jump could be a bit bigger to emphasize the strong vocal here

00:42:328 (3) – In the diamond difficulty, these were ½ sliders which fits the staccato nature of this sound byte. I apologize for making the comparison, but in comparison there is something lacking here by not capturing this staccato rhythm.

01:29:662 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3) – The long sliders/rhythm makes this part too weak. See what you can do about increasing the note density here. I know that's kind of stupid without going into specifics, but that's how I feel when playing.

02:04:995 (5,6,7,8) – The spacing here feels too small. This is the climax of the first half of this section, so I would go with a spacing more comparable to 02:05:662 (1,2,3,4,5,6,7,8) – and then make 02:05:662 (1,2,3,4,5,6,7,8) – have more of a “rest” feel to it.

And that's it from me. Good luck!
Buttercup
Greetings Tarrasky, Hoen, SrSkyPlayer, Seto Kousuke, Irreversible and EvilElvis

General


  1. Algumas sugestões de tags: The Loose Cannon (título da Jinx), Brandon Beck and Marc Merrill (criadores do LoL).
  2. Não tenho certeza se os nomes das dificuldades são ranqueáveis, em minha opinião elas fazem todo o sentido, mas é melhor pedir a opinião de alguns QATs.

Hoen's Bronze Solo


  1. 00:14:328 (2) - Esse slider possui um ritmo bem estranho, parece não seguir nada da música, exceto o final dele em 00:16:328 -, que também não é muito agradável por causa da batida importante que deveria ser clicada/haver NC.
    Sugiro que você use o seguinte ritmo: *click*
  2. 00:39:662 - Espaço entre spinner e slider muito pequeno. Novos Players se sentem muito confusos depois de spinners, 3 ticks brancos não é recomendável, o mínimo para easy é de 4 ticks brancos de diferença entre spinner~objeto
  3. 02:05:662 (1) - Faça um slider do mesmo tamanho (+ reverse) que você fez em 02:00:328 (1) - . São repetições da música que foram mappeadas de formas diferentes, criando uma inconsistência bastante notável.
  4. 02:10:662 (2) - Remova essa nota, essa sessão da música foi mappeada tudo no mesmo ritmo, 2 círculos rápidos e inesperados são estranhos e podem causar confusão aos novos players (sem contar a inconsistência).

SrTarra's Silver Duo
  1. O que você acha de um OD4? Não é TÃO necessário mas gera uma diferença mais notável entre easy~normal.
  2. 00:42:328 (3) - Sliders 1/2 com mais de 1 reverse em dificuldades baixas não são recomendáveis pois players novos se confundem fácil, 1 reverse é o suficiente. O mesmo se repete em 00:47:662 (2) - 00:52:995 (3) - 00:58:328 (5) - 01:38:328 (4) - 01:46:328 (2) - e 01:51:662 (2) -
  3. 01:56:995 (1,2) - Isso gerou inconsistência, mas por uma boa causa. Sugiro que troque o ritmo de todos os problemas citados no tópico anterior pelo mesmo desse tópico.
  4. 00:36:995 (5,6) - NC pela mudança de rítmo
  5. 01:00:328 (1,1) - Remova o NC desse slider/nota e adicione em 01:00:995 (2) - , mudança de ritmo novamente.
  6. 01:42:328 (2,1) - O flow desse pattern está desagradável por causa do final do slider, ele aponta na direção oposta que o próximo slider se inicia, um ctrl + g em 01:42:995 (1) - resolve o problema, mas você terá que ajeitar alguns espaçamentos depois de fazer isso.
  7. 02:10:162 (2,3,4) - A sessão inteira da música foi mappeada em um certo ritmo, e você o quebrou de forma inesperada, tente esse ritmo (com alterações de NC): *click*

Talrrasky's Gold Duo
  1. Desative a opção ''Widescreen Support'' já que ela é desnecessária e está desativada em todas as outras dificuldades

Platinum Solo

  1. 01:06:995 (1,2,3,4,5,6) - Você começou a mappear a vocal quando ela se iniciou, e recomendo você parar só quando ela terminar (pelo menos nessa sessão). Você parou de mappear ela em 01:09:662 (1) - , ficou meio aleatório.
  2. 01:36:162 (5) - Não vejo necessidade nessa nota, já que não possui nenhuma batida importante, e você mappeou a sessão toda em 1/1.
  3. 01:44:328 (1) - Batida importante com quebra de ênfase e flow, stacke na nota 01:43:995 (5) - e irá fluir bem melhor. Não esqueça de diminuir o espaçamento do slider seguinte pra não ficar exagerado.

Irrelvis' Diamond Duo

  1. 00:38:662 (1) - A normal 1/2 rhythm here fits better because the 1/8 sound starts only at 00:38:995 - , try it: *click* or *click*
  2. 00:57:996 (2) - This slider broke the flow, there is a emphasis and you need to move it away, put it in some place that get a good flow with the previous jump pattern.
  3. 01:04:162 (4,1) - Reverse the place of these notes, the note on red tick doesn't have emphasis and the flow is kinda weird too. You reversing it, the white tick note will have a perfect jump, respecting the emphasis.
  4. 02:10:829 (1,1,1) - Exaggerated spacing, sounds like ''Woah, are you almost getting fc? BREAK YOUR COMBO HERE HAHAHA''. It's unexpected too.


Challenger Solo

  1. 00:03:328 (1,2,3,4,5,6,7) - Totalmente overmappeado, não existe nenhum som de 1/4 nessa parte.
  2. 00:12:995 - Crie um espaçamento mais contante entre esses 3 objetos, está bem vísivel que está desproporcional e com aparência de não-polido
  3. 01:41:662 (1) - Esse slider quebrou o flow do pattern anterior, coloque ele de baixo da nota 01:41:328 (5) - , isso vai fazer uma continuação para o pattern dos jumps ← → ← → sem quebra-lo do nada.
  4. 02:04:328 (1,2,3,4,5,6,7,8) - A tendência da música é aumentar os jumps, e não diminui-los. Isso criou uma desproporcionalidade com a música e com o pattern anterior.
Good Luck!
Topic Starter
Tarrasky

iMega wrote:

Yo
[General]
A azul clara ta tão... brilhante? Escurece um pouco mais, meus olhos ardem olhando pra elas. Ah a rosa tb.

[Talrrasky's Gold Duo]
Diminue o volume do começo pelo amor de deus sdkjlghsgdjlkahsg.
01:57:995 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - 02:02:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - 02:07:995 (5,1,2,3,4,1,2,3) - eu sei q isso e hard e que o som repete mas spammar 1/2 sliders nesse final n ficou mt legal nah pode ter certeza q ficou sim, tem alguns circles tbm pra ficar mais interativo

[Platinum Solo]00:05:995 (1,2) - fix blanket, deixa bem blanketado.
00:09:662 (2,1) - ^
01:11:995 (7,8,1) - a musica acalmou e aki e uma transição pra outra parte lenta com sliders lentos, não faz sentido esse jump, ao menos diminui a intensidade dele. isso é 1/1, n vejo motivos para nerfar, n é como se tivesse dificil
01:32:662 (6,7,8) - os outros tem o mesmo espaçamento, no final acaba espaçando mais, ficou meio inconsistente. ou faz tudo igual ou espaça aos poucos
01:33:662 (1,2,3,4) - esses sliders tao meio random, não sei D: n sei tbm
02:05:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - os de antes eu gostei mas esses aki tao mt repetitivos, acho que tu podia criar uns jumps aki sla. ia ficar mt hard pra um light insane

[Challenger Solo]00:03:328 (1,2,3,4,5,6,7,8) - eu botei meu volume no máximo e não achei nada pra justificar a stream, sem contar q a parte é lenta, acha mesmo que precisa dela aki?
01:17:495 (4,1) - mt espaçado n achei, é 1/1
01:31:662 (2,3,4,5,6,7) - ^

02:00:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - gozei com esses jumps, gj

Eu posso fazer um Master Solo? ç.ç não sei na vdd, pq tipo o mapset ja ta com uma spread boa, mas slá falta um master, quem sabe

pinataman wrote:

Hello. Here from requesting a M4M. I did most of the mod yesterday before your recent update, so I apologize if there's any useless suggestions because of that. Hope this helps!

[SrTarras's Silver Duo]

00:09:662 (3) – Move the end point to 398, 273 to blanket 00:11:328 (1) – better hm i dont like

00:20:995 (4) – moving this to 344, 122 gives the pattern better curvature imo.

00:33:328 (4,2) – spacing these out by moving (2) to 262, 87 could look nice

00:44:328 (1) – moving to 114, 309 makes a nicer blanket

00:55:662 (3,3) – looks odd imo, why not stack these?

01:56:995 (1,2) – This is the only instance where you use two ½ sliders instead of a reverse slider to express this unique part of the music, so it felt off. I like the pattern you have, but I think reverse slider fits the rhythm better, so see if you use that instead.

01:59:662 (2,3) – I'm not sure if you wanted to go with the DS of the next timing section, so I thought I'd just point this out that your DS is not 1.0x

02:05:162 (2,2) – This overlap looks odd to me, see if you can move 02:05:495 (3,1) – (so that 02:05:162 (2,1) – have a DS of ~1.0x) so that 02:05:162 (2,2) - stack hm its a good idea but i like the current pattern

02:07:662 (2,3) – Due to the auto-stacking, your DS is not consistent

[Talrrasky's Gold Duo]

I can't really tell that it's a colab from the name. Maybe try Kousky's Gold Duo? the choice of name was the Talnatch (seto), so he left choose to change or not

00:04:495 (2,3,4) – A more curved flow feels more natural to me: http://puu.sh/kVdEz/5ca5c1089c.jpg

00:04:995 (4,1) – The spacing here implies a ½ distance. I think a larger spacing transitions into the slower section better.

00:13:328 (3,4,5) – Make this linear since it's so close to being so. lol more linear than this?

00:15:995 (3,1) – blanket this since it's close to blanket anyway?

00:18:995 (1,2,3,1,2,3,4,1,2,3,4,1) – A bit of a pet peeve of mine. This is all clockwise flow, and there's so much it's a little overwhelming and trivializes the music. Going counterclockwise at 00:22:995 (1) – feels expressive since it goes with the stressed lyrics, but going counterclockwise at 00:22:328 (3) – is probably a better place to go counterclockwise since it feels like the right time to do so and it gets rid of the awkward 00:22:328 (3,2) - overlap

00:41:328 (4,2) – These being so close looks odd, try rotating 00:41:662 (1) – clockwise to give you some more room.

00:44:995 (3) – Try making this clockwise since that feels more natural. The idea is something like http://puu.sh/kVc1F/5a8fcb9f08.jpg , but obviously you would need to make more room by changing what comes before this

00:56:995 (3,5) – The curvature being so strikingly different looks odd to me. I would take the average of these curvatures and make them both that, or I would use a different flow that gives a reason to change the curvature like maybe this rough example: http://puu.sh/kVco3/d4e5b56a64.jpg

01:01:662 (1,3) – Space these out a little more to look nicer

01:10:328 (3,3) – I'm not a fan of this overlap

01:15:328 – Missing the vocal here feels odd when 01:13:662 (1,2) – follows the vocals so well. Try making this a ½ slider and deleting 01:15:495 (2) - .

01:21:662 (1) – Obligatory make your spiral slider better.

01:34:328 (3,1) – (minor) this overlap is a little awkward to me

01:49:662 (1,2) – The way you make the 1 slider, you're asking for these to be blanketed. Blanket these or change the slider or make 2 in a position that doesn't ask to be blanketed.

01:51:495 – Missing the note at felt a little odd to me

02:01:328 (4,1) – Make this jump a little bigger, like 1.4x

02:04:328 (1,2,3,4) – Due to slider leniency, the effective spacing of this is very small. Go for something more like http://puu.sh/kVcOM/c7f81d81e7.jpg
02:08:328 (1,2,3,4) – Similar ^

General opinion: the direction/curvatures of your sliders in addition to some odd overlaps produce some awkward looking patterns, but the map is good as a whole.

[Platinum solo]

00:37:662 (1) – looks a little odd to me, try having a more obtuse angle like this rough example: http://puu.sh/kV5Yd/d1e7c4733e.jpg

00:38:662 (1,2,1) – Get more opinions on this, but this was a huge spike in intensity that didn't feel intuitive. Consider ending the slider at 00:39:662 – and putting a circle at 00:39:995 – as well as reducing the general level of spacing

01:13:662 (2) - Try slanting this so that the player can see the slant more clearly like: http://puu.sh/kV631/c5574902df.jpg
01:16:328 (3) – Similar ^

From 01:41:662 (1) – to 01:45:995 (2) – you prioritize counterclockwise flow a little too much and it feels a little repetitive when it shouldn't be. Try breaking up the counterclockwise flow at 01:43:662 (3,4,5,6) – to alleviate this issue. For a rough example: http://puu.sh/kVzvi/a807eebbf2.jpg .

02:02:328 (4,5,6,1) – I like how you build tension with the ½ stacked notes and release the tension with jump sliders. It does a good job of expressing the music here. :)

[Challenger Solo]

00:06:995 (2) – this is not symmetric to itself since the last third is shorter than the first third. Try a more symmetric one. i try just overlap

00:30:328 (4) – This is awkward to me in the rhythm. In particular, 00:30:662 – is a strong note that is mapped weakly. Try a different rhythm (I like three circles). hmm i really like this rhythm, i'll think about

00:35:995 (6,1) – This jump could be a bit bigger to emphasize the strong vocal here

00:42:328 (3) – In the diamond difficulty, these were ½ sliders which fits the staccato nature of this sound byte. I apologize for making the comparison, but in comparison there is something lacking here by not capturing this staccato rhythm. I didnt make the diamond, for my style I chose to make that jump is better

01:29:662 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3) – The long sliders/rhythm makes this part too weak. See what you can do about increasing the note density here. I know that's kind of stupid without going into specifics, but that's how I feel when playing.

02:04:995 (5,6,7,8) – The spacing here feels too small. This is the climax of the first half of this section, so I would go with a spacing more comparable to 02:05:662 (1,2,3,4,5,6,7,8) – and then make 02:05:662 (1,2,3,4,5,6,7,8) – have more of a “rest” feel to it.

And that's it from me. Good luck!

Nhawak wrote:

Greetings Tarrasky, Hoen, SrSkyPlayer, Seto Kousuke, Irreversible and EvilElvis

General


  1. Algumas sugestões de tags: The Loose Cannon (título da Jinx), Brandon Beck and Marc Merrill (criadores do LoL).
  2. Não tenho certeza se os nomes das dificuldades são ranqueáveis, em minha opinião elas fazem todo o sentido, mas é melhor pedir a opinião de alguns QATs. o própio irre ja confirmou e falou que é aceitável, teve um post falando sobre isso, quiser ver p/2725713

SrTarra's Silver Duo
  1. O que você acha de um OD4? Não é TÃO necessário mas gera uma diferença mais notável entre easy~normal.
  2. 00:42:328 (3) - Sliders 1/2 com mais de 1 reverse em dificuldades baixas não são recomendáveis pois players novos se confundem fácil, 1 reverse é o suficiente. O mesmo se repete em 00:47:662 (2) - 00:52:995 (3) - 00:58:328 (5) - 01:38:328 (4) - 01:46:328 (2) - e 01:51:662 (2) -
  3. 01:56:995 (1,2) - Isso gerou inconsistência, mas por uma boa causa. Sugiro que troque o ritmo de todos os problemas citados no tópico anterior pelo mesmo desse tópico.
  4. 00:36:995 (5,6) - NC pela mudança de rítmo
  5. 01:00:328 (1,1) - Remova o NC desse slider/nota e adicione em 01:00:995 (2) - , mudança de ritmo novamente. eu uso hitsound por tempo e duração musical, não por ritmo da musica :C, se você ver em todo 1/1 é um NC
  6. 01:42:328 (2,1) - O flow desse pattern está desagradável por causa do final do slider, ele aponta na direção oposta que o próximo slider se inicia, um ctrl + g em 01:42:995 (1) - resolve o problema, mas você terá que ajeitar alguns espaçamentos depois de fazer isso. sério? lol eu n achei que ta ruim o flow
  7. 02:10:162 (2,3,4) - A sessão inteira da música foi mappeada em um certo ritmo, e você o quebrou de forma inesperada, tente esse ritmo (com alterações de NC): *click*

Talrrasky's Gold Duo
  1. Desative a opção ''Widescreen Support'' já que ela é desnecessária e está desativada em todas as outras dificuldades

Platinum Solo

  1. 01:06:995 (1,2,3,4,5,6) - Você começou a mappear a vocal quando ela se iniciou, e recomendo você parar só quando ela terminar (pelo menos nessa sessão). Você parou de mappear ela em 01:09:662 (1) - , ficou meio aleatório. eu achei o outro vocal meio não significativo, e na parte q eu mapeei o vocal tinha um som de fundo bem constante que atrapalhava mapear algo, por isso optei pelo vocal
  2. 01:36:162 (5) - Não vejo necessidade nessa nota, já que não possui nenhuma batida importante, e você mappeou a sessão toda em 1/1.
  3. 01:44:328 (1) - Batida importante com quebra de ênfase e flow, stacke na nota 01:43:995 (5) - e irá fluir bem melhor. Não esqueça de diminuir o espaçamento do slider seguinte pra não ficar exagerado.

Challenger Solo

  1. 00:03:328 (1,2,3,4,5,6,7) - Totalmente overmappeado, não existe nenhum som de 1/4 nessa parte.
  2. 00:12:995 - Crie um espaçamento mais contante entre esses 3 objetos, está bem vísivel que está desproporcional e com aparência de não-polido
  3. 01:41:662 (1) - Esse slider quebrou o flow do pattern anterior, coloque ele de baixo da nota 01:41:328 (5) - , isso vai fazer uma continuação para o pattern dos jumps ← → ← → sem quebra-lo do nada.
  4. 02:04:328 (1,2,3,4,5,6,7,8) - A tendência da música é aumentar os jumps, e não diminui-los. Isso criou uma desproporcionalidade com a música e com o pattern anterior.
Good Luck!
no comments = fix
Really thanks everyone <3 <3 <3
i'll apply the m4m this week
i'll upload today (when my internet helps >:( )
edit: update!
Aleycks
Hi, M4M ! :)

[Challenger Solo]
00:02:162 (3,4,5,6) - This pattern doesn't look very good (aesthetically)
00:16:828 (2,3,4,5) - You should have made 4 and 5 parallel to 2 and 3 for a better looking pattern
01:00:328 (1,2,3,4,5,6,7,1) - I find it a bit disappointing that the circles feels so randomly placed because I think you could have made a very nice pattern here with the movement you give. It's not a playability issue but more of an aesthetic one, It's more satisfying to hit a symmetrical pattern imo.
-
The kiai is very fun to play but I think that this single tap section is a bit OP compared to the rest of the diff. Maybe it's intended but I would suggest to add a few sliders.
02:02:662 (7) - here, 1/2 slider
02:05:328 (7) - ^
-
Overall, the flow felt very good and I enjoyed playing this map, but it lacks a bit of patterning imo. It looks like you placed some of the circles randomly, when you could have made nice symmetrical patterns. Symmetry is not only an aesthetic detail, I think that players also "feel" the patterns, so it's important to give more structure to your map.

[Irrelvis' Diamond Duo]
00:10:995 (1) - I don't get why this circle is placed so far from the others.
00:38:662 (2,3,4,1,2,1,2) - I think this might be a bit confusing, maybe try something else
00:32:162 (2,3,1) - I'm not a fan of the orientation of these triples, it's a bit flow-breaking
00:33:162 (4,5,6) - ^
00:42:328 (1,2,3,4) - While I'm okay with those 1/8 sliders, I don't think they are necessary. They can feel a bit awkward imo. Maybe replace them with 1/4 sliders or simply remove them ? This applies for all these 1/8 sliders sections.
01:40:996 (3,4,5,6) - The spacing is really op on this one
02:10:829 (1,1,1) - No, just no.
This is a quite fun map but with the way it's mapped it almost feels more difficult than the highest diff. I think you should consider nerfing a tiny bit some of the patterns, especially the ones with great spacing.

[Talrrasky's Gold Duo]
01:04:328 (1,2) - Maybe consider filling the void between these two circles with a 1/2 slider ?
01:14:995 (1,2) - ^
Yeah, nothing much to say about this one. It is a very good map, it flows very well from the beginning to the end !

That's a very good mapset overall, I hope I could help and good luck to you ! :)
Topic Starter
Tarrasky
Thanks for mod Aleycks, a lot of fix ^^
Kuki
[Irrelvis' Diamond Duo]
00:12:329 (1,3) - Blanket these, current placing looks and feels a little off.
00:18:162 (6) - Snap onto 00:16:996 (3) -
00:18:662 (1) - Snap onto 00:17:496 (4) -.
00:48:662 (1) - Snap onto 00:47:829 (2) -.
01:08:829 (5,2) - Snap onto 01:08:162 (4) -.
02:10:829 (1,1,1) - Whoa, harder than the hardest diff in the set, I would suggest reducing spacing on this, it's super crazy atm (took me four tries just to get it, and the worst part is that it's right at the end!).

[Challenger Solo]
00:05:995 (1) - Snap this sliderend to the sliderend of 00:04:995 (1) -.
00:05:995 (1,2) - Also this blanket looks a little off (it'll look more off if you've changed above) so it'll need a fix.
00:22:328 (3,2) - Stack these/fix overlap.
00:25:662 (1) - Snap this to 00:24:328 (1) -.
00:51:328 (2) - Snap this to 00:49:995 (2) -.
00:52:328 (1) - ^
01:16:328 (2) - Maybe try something more like this here. Current slider doesn't look too nice and plays a bit funky.
01:59:995 (4,2) - Try to avoid the overlap here, it doesn't look very nice.

Good luck with the set and don't get Jinxed 8-) 8-) 8-)
Nyukai
Oh, finally a std mapset! Call me when it's bubbled if you don't count with anyone else <3
Topic Starter
Tarrasky

Kuki wrote:

[Challenger Solo]
00:05:995 (1) - Snap this sliderend to the sliderend of 00:04:995 (1) -. fix
00:05:995 (1,2) - Also this blanket looks a little off (it'll look more off if you've changed above) so it'll need a fix.
00:22:328 (3,2) - Stack these/fix overlap. fix
00:25:662 (1) - Snap this to 00:24:328 (1) -. fix
00:51:328 (2) - Snap this to 00:49:995 (2) -. fix
00:52:328 (1) - ^ fix
01:16:328 (2) - Maybe try something more like this here. Current slider doesn't look too nice and plays a bit funky. fix
01:59:995 (4,2) - Try to avoid the overlap here, it doesn't look very nice. fix

Good luck with the set and don't get Jinxed 8-) 8-) 8-)
thanks for mod, this game needs a little bit of energy >w<

Inyuschan wrote:

Oh, finally a std mapset! Call me when it's bubbled if you don't count with anyone else <3
oh ty <3
Painketsu
Really fun set! :)


Talrrasky's Gold Duo


00:07:995 (3) - 00:10:662 (3,4) - 00:13:328 (3,4,5) - Same rhythm but different patterns and spacing?

00:10:662 (3) - The pattern starts with Normal Finish but it doesn't in 00:07:995 (3) - 00:13:328 (3,4,5)

00:14:995 (2) - This slider doesn't really fit, all the rest are curve and this one is a bit angled, I think something more cuved would work better, if you want a flowy one perhaps you like this: http://puu.sh/l72LY/ca22a628be.jpg if not go with something more curve of your liking.

00:52:328 (1) - This slider aswell doesn't fit the rest and the sharp angles not really justified. (¿) http://puu.sh/l73f7/f3e0eaa515.jpg (?)

01:08:162 (1) - Not a fan of skipping the white tick there, it's an important beat, maybe a reverse slider.

01:21:662 (1) - The slider could get some love, maybe something like this: http://puu.sh/l72c2/3db750fce3.jpg

01:34:328 (3,4) - A slider would fit better, you use it in 01:35:662 (3) and it's the exact same sound.

01:48:328 (1) - Sharped angle again, I think with a bit of curvature would fit better: http://puu.sh/l73CC/3d99a34a25.jpg

01:52:328 (1) - This hitsound is a bit too loud in my opinion, maybe a Drum Clap could work better


Great diff and good luck! :D
Topic Starter
Tarrasky

Painketsu wrote:

Really fun set! :)


Talrrasky's Gold Duo


00:07:995 (3) - 00:10:662 (3,4) - 00:13:328 (3,4,5) - Same rhythm but different patterns and spacing?

00:10:662 (3) - The pattern starts with Normal Finish but it doesn't in 00:07:995 (3) - 00:13:328 (3,4,5) oops fix

00:14:995 (2) - This slider doesn't really fit, all the rest are curve and this one is a bit angled, I think something more cuved would work better, if you want a flowy one perhaps you like this: http://puu.sh/l72LY/ca22a628be.jpg if not go with something more curve of your liking. hm nice

00:52:328 (1) - This slider aswell doesn't fit the rest and the sharp angles not really justified. (¿) http://puu.sh/l73f7/f3e0eaa515.jpg (?)

01:08:162 (1) - Not a fan of skipping the white tick there, it's an important beat, maybe a reverse slider.

01:21:662 (1) - The slider could get some love, maybe something like this: http://puu.sh/l72c2/3db750fce3.jpg fix

01:34:328 (3,4) - A slider would fit better, you use it in 01:35:662 (3) and it's the exact same sound.

01:48:328 (1) - Sharped angle again, I think with a bit of curvature would fit better: http://puu.sh/l73CC/3d99a34a25.jpg hm ok

01:52:328 (1) - This hitsound is a bit too loud in my opinion, maybe a Drum Clap could work better


Great diff and good luck! :D
blue comment = fix, the other i need more opinions about
Very nice mod, i lovet, helps a lot
Thanks so much <3
Prismetical
Heya!

First of all, thankyou for making this! :D

Easy looks pretty good, nothing to complain.


Normal
01:42:328 (2) - one more reverse, when you play it you are so used to reverses like 01:38:328 (4) - that you don't expect one reverse less

Goooood luck on getting ranked! :D
Topic Starter
Tarrasky

Prismetical wrote:

Heya!

First of all, thankyou for making this! :D

Easy looks pretty good, nothing to complain.


Normal
01:42:328 (2) - one more reverse, when you play it you are so used to reverses like 01:38:328 (4) - that you don't expect one reverse less hm, ok fix ^^

Goooood luck on getting ranked! :D
thanks :) ^^ all fix
George
---Bronze Solo---
00:49:662 (3,1) - I'd try to make this symmetrical (if they aren't already)

---Silver Duo---
00:26:662 (5,6,1) - Imo this stack ~might~ confuse a new player the first few times they play it, I'd try to do something else (maybe even a slider)
00:42:328 (3) -I'd try to stick to one repeating slider to try not to confuse new players
00:47:662 (2) - ^
00:52:995 (3) - ^
00:58:328 (5) - ^
01:38:328 (4) - ^
01:46:328 (2) - ^
and etc.
01:59:995 (3,4,1) - Imo this stack ~might~ confuse a new player the first few times they play it, I'd try to do something else (maybe even a slider)

idk man these are some solid diffs tbh take a kd (as well I don't really map jumps so idk whats acceptable)
Topic Starter
Tarrasky

George wrote:

---Silver Duo---
00:26:662 (5,6,1) - Imo this stack ~might~ confuse a new player the first few times they play it, I'd try to do something else (maybe even a slider) hm i'm not sure if this kind of stack is hard for a Normal, i think is okay ^^
00:42:328 (3) -I'd try to stick to one repeating slider to try not to confuse new players
00:47:662 (2) - ^
00:52:995 (3) - ^
00:58:328 (5) - ^
01:38:328 (4) - ^
01:46:328 (2) - ^
and etc.
01:59:995 (3,4,1) - Imo this stack ~might~ confuse a new player the first few times they play it, I'd try to do something else (maybe even a slider) same about 00:26:662 (5,6,1) -

idk man these are some solid diffs tbh take a kd (as well I don't really map jumps so idk whats acceptable)
I will consider what you said ^^ thanks
HappyRocket88
Nice way to name the diffs. xD
Topic Starter
Tarrasky
Added BD's Challenger (and Blue Dragon in tags)
Change all name diffs (not sure if duo/solo was good) I think is better now C:
FCL
M4M

  • [General]
  1. BD in tags?

  • [Bronze]
  1. delete unnecessary green lines pls
  2. 01:21:662 (1) - spinner is too long for Beginner diff, imo
  3. 01:30:995 (3) - looks weird for me, blanket or something else would be better
  4. 01:30:995 (3,1) - uneven blanket http://puu.sh/ldQMW/e7d4c4c836.jpg
  5. 01:37:662 (1) - same as 01:21:662 (1) -
  6. 02:10:995 (4) - new bit, NC maybe?

  • [Silver]
  1. 01:00:995 (2,3) - they is not parallel, check pls
  2. btw delete unnecessary green lines too
  3. 01:59:662 (2) - not very important, but maybe make it straight. Will look better, i guess
  4. 02:00:328 (1,1) - stack pls
  5. 02:05:162 (2,2) - try to stack their with tail, i think it's will look good

  • [Gold]
  1. 00:00:329 (1,1) - overlapp looks bad, maybe maybe stack their with tail?
  2. 00:03:662 (3,3) - same, try to avoid it
  3. 00:14:995 (2) - looks weird for me
  4. 00:47:662 (3,2) - stack with end
  5. 00:55:328 (2,1) - ^ >_< again
  6. 01:30:828 (5) - kinda weird, so i suggest to move him on 368;116. Why not, jump looks here great
  7. 01:47:995 (4,2) - stack with tail
  8. 02:10:995 (1) - check pls, It is not quite straight

  • [Platinum]
  1. 00:07:828 (3,4,5,6) - imo, spacing is too few, maybe use 0.8x?
  2. 00:13:162 (3,4,5,6) - ^
  3. 00:29:828 (2,3,4,5,1) - looks weird, what about to make a star pattern form?
  4. 01:28:328 (1) -looks bad for me. My suggestion: http://puu.sh/ldTEa/69c556495f.jpg
  5. 02:00:328 - At this part I think you should gradually increase the distance, so to corresponding music. You are trying to do it, but it is expressed not as we would like

  • [Diamond]
  1. 00:12:996 (2,3) - move this sliders on 260;88 to create blanket with 00:12:329 (1) -
  2. 02:10:829 (1,1,1) - ideal place for lost combo, good job

  • [Master]
  1. 00:03:828 (5,8) - overlapp looks bad, maybe stack with tail?
  2. 00:35:662 (4,1) - stack
  3. 00:41:995 (2) - this slider should have form like 00:41:662 (1) -
  4. 00:46:662 (5,2) - avoid pls
  5. 01:21:662 (1) - imo, looks bad. Make it better
  6. 01:29:328 (4) - move on 248;184 for better flow
  7. 02:06:995 (1,2,3,4) - All previous times you've used only circles, but here you use sliders, what is a bit strange. Perhaps in this part generally you should not be used circles so often and start to observe balance, idk

  • [Challenger]
  1. 00:39:828 (2,1) - spacing here really too much,because there is no reason to place this far
  2. 02:10:995 (3) - i think that you should to make a more distance here in order to make more expressive end of the song. And use NC wold be good too
Good luck!
Topic Starter
Tarrasky

FCL wrote:

M4M

  • [General]
  1. BD in tags? i need ask bd

  • [Silver]
  1. 01:00:995 (2,3) - they is not parallel, check pls
  2. btw delete unnecessary green lines too
  3. 01:59:662 (2) - not very important, but maybe make it straight. Will look better, i guess
  4. 02:00:328 (1,1) - stack pls
  5. 02:05:162 (2,2) - try to stack their with tail, i think it's will look good

  • [Gold]
  1. 00:00:329 (1,1) - overlapp looks bad, maybe maybe stack their with tail? the object appaear after 2/1 times, the object not is overlap
  2. 00:03:662 (3,3) - same, try to avoid it same /\
  3. 00:14:995 (2) - looks weird for me hm for me is ok
  4. 00:47:662 (3,2) - stack with end will be left with a bad flow
  5. 00:55:328 (2,1) - ^ >_< again
  6. 01:30:828 (5) - kinda weird, so i suggest to move him on 368;116. Why not, jump looks here great so op i think
  7. 01:47:995 (4,2) - stack with tail
  8. 02:10:995 (1) - check pls, It is not quite straight

  • [Platinum]
  1. 00:07:828 (3,4,5,6) - imo, spacing is too few, maybe use 0.8x? hm i like the short distance
  2. 00:13:162 (3,4,5,6) - ^ ^
  3. 00:29:828 (2,3,4,5,1) - looks weird, what about to make a star pattern form? I found the current way cute ^^
  4. 01:28:328 (1) -looks bad for me. My suggestion: http://puu.sh/ldTEa/69c556495f.jpg
  5. 02:00:328 - At this part I think you should gradually increase the distance, so to corresponding music. You are trying to do it, but it is expressed not as we would like i try do this ;w;

  • [Master]
  1. 00:03:828 (5,8) - overlapp looks bad, maybe stack with tail?
  2. 00:35:662 (4,1) - stack
  3. 00:41:995 (2) - this slider should have form like 00:41:662 (1) -
  4. 00:46:662 (5,2) - avoid pls
  5. 01:21:662 (1) - imo, looks bad. Make it better hm maybe
  6. 01:29:328 (4) - move on 248;184 for better flow
  7. 02:06:995 (1,2,3,4) - All previous times you've used only circles, but here you use sliders, what is a bit strange. Perhaps in this part generally you should not be used circles so often and start to observe balance, idk

Good luck!
no comments = fix, thanks <3
ghm12
I really think the last diff should be "VelKozIsMyWaifu's Challenger"
Yuii-

ghm12 wrote:

I really think the last diff should be "Another nerf to Kassadin is coming"
Kalibe
"Better nerf Garen" will be perfect.
Topic Starter
Tarrasky
the funny thing is that it's okay to put these names because is the last difficulty :3c
cyprianz5
That map is so zajebista. BD's diff is FCable with DT, so i hope someone will do that (RAFIS PLS)
Dzy
Song is Goooooooooooooooooooooooooooooooooooooood please rankkk
Topic Starter
Tarrasky
Added video, redownl
thanks ezek <3
Mismagius

FCL wrote:

  • [Challenger]
  1. 00:39:828 (2,1) - spacing here really too much,because there is no reason to place this far fixed
  2. 02:10:995 (3) - i think that you should to make a more distance here in order to make more expressive end of the song. And use NC wold be good too doesn't fit much, since the song intensity stops there
Good luck!
made a few other changes as well
http://puu.sh/liexf/d683f26884.osu
Nyukai
Don't forget to poke me once you get this bubbled. I don't want more ninjas D:<
Topic Starter
Tarrasky

Inyuschan wrote:

Don't forget to poke me once you get this bubbled. I don't want more ninjas D:<
k no proble C:
EDIT: Explication about name diffs http://leagueoflegends.wikia.com/wiki/League_system
TheNippleFish
One of the best!
-GriM-
Gold diff:
01:27:995 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - dont like this pattern very much, especially because of how long it is. I would excpect something like this in a harder diff, but it would easily slide.
Other than that, I couldn't find any semi-major problems, its a nice diff!
reanik
Can you do something about the damned break animations coming up during play?

IT brought up my chat bar during play take the break out so that we can play without that happening?
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