Learn to acc
Nothing changes in the maps in terms of rhythm
Nothing changes in the maps in terms of rhythm
A 4.25 stars map can be as difficult as a 5.25 stars map, it just depends on the mapping style itself.a loli wrote:
why is there a 4* map in hd pool?
Sorry we cant all be perfect like you. HP drain 2 stronkchainpullz wrote:
Just played the HR pool sv2. You'd have to be garbage not to pass tsubomi or mangekyou. Unless they literally changed something in past day that I'm unaware of sv2 doesn't appear to have anything to do with it.
The discussion is about Clumsy Thoughts only.chainpullz wrote:
Just played the HR pool sv2. You'd have to be garbage not to pass tsubomi or mangekyou. Unless they literally changed something in past day that I'm unaware of sv2 doesn't appear to have anything to do with it.
Yeah, I agree with that one. Was mostly directing my comment at KevEz tossing the other two in with it. You can get below 90% accuracy with misses and still pass the other two. Clumsy Thoughts is hard enough to pass in sv1. I think its the map and not sv2.fartownik wrote:
The discussion is about Clumsy Thoughts only.chainpullz wrote:
Just played the HR pool sv2. You'd have to be garbage not to pass tsubomi or mangekyou. Unless they literally changed something in past day that I'm unaware of sv2 doesn't appear to have anything to do with it.
it's 4.08 actually. The only thing this map has for difficulty is its low AR on hd, the map itself is easy compared to the other picksCherry Blossom wrote:
A 4.25 stars map can be as difficult as a 5.25 stars map, it just depends on the mapping style itself.a loli wrote:
why is there a 4* map in hd pool?
For example 0108's maps like with a dance number or scarlet rose which are mostly under 5.25 stars are difficult to play or FC, because it requires technical skills.
Just keep in mind that star rating doesn't really mean anything in terms of difficulty for many cases.
ftfy, sorry, could not resista loli wrote:
and I don't see the problem with clumsy thought. Who doesn't like knowing they're dying a fast death as soon as they miss or hit multiple 100s in a row?
It's less of a "oh, we're better than the others at this, lets pick this so that we win!" but more of a "so, either we ban this and do us and our enemies a favour or hope that noone picks it - because we can fail even if we FC this". Kinda more risky than it's worth.[TaikoTori] wrote:
In my opinion, its a very strategical pick and adds a little more flavour into the mappool. Just my 2 cents, i could be very far off.
So if you're russia you leave it open and if you're anyone else you ban it?Yauxo wrote:
It's less of a "oh, we're better than the others at this, lets pick this so that we win!" but more of a "so, either we ban this and do us and our enemies a favour or hope that noone picks it - because we can fail even if we FC this". Kinda more risky than it's worth.[TaikoTori] wrote:
In my opinion, its a very strategical pick and adds a little more flavour into the mappool. Just my 2 cents, i could be very far off.
Or well, maybe youre playing the shit out of the map so that youre confident enough to play and not fail after a few 100s (and hope that the others fail).
Gotta play that roulette mang. But honestly i love sseeing some acc battles, maybe we're going to see multiple FCs... so what? It's a rhythm game after all. (Just waiting for someone to SS that dang HR map).chainpullz wrote:
So if you're russia you leave it open and if you're anyone else you ban it?
It's a strategical pick. It's 100% about reading and managing changes of pace. Hidden enforces this specific difficulty further which is why this map becomes hard enough(for HR/nomod/freemod this would be a joke indeed). Maybe I'm leaning out a bit far but I'm very sure that we won't see 8 and probably not even 4 FCs on it when it gets picked and it might even draw bans from teams that consider themselves bad at Hidden as it is the map that attacks weaknesses in reading HD the most due to its style.a loli wrote:
it's 4.08 actually. The only thing this map has for difficulty is its low AR on hd, the map itself is easy compared to the other picks
Doesn't even need to be 7*. Just toss save the queen into the map pool. LOLa loli wrote:
Why not add a 7* map to the pool too. I don't see the problem, teams can just ban it if they can't play it!
Having vetos is not an excuse to put gimmick map picks into the pool.
second this, the competition has increased a ton over the span of a year. The group stage map picks are still the same difficulty as last years.chainpullz wrote:
Was hoping the group stage pool difficulty would increase this year to reflect the increase in skill level of players since last year tbh.
Any hidden pick 90% of the time is the same strategy? Remove hidden from OWC?a loli wrote:
Strategic pick or not, a pick that relies on hoping the other team fucks up instead of your own skill is a terrible way to assess the "best team"
I don't mind the hd pool, and I don't even know what your first statement is trying to make, since I never said anything about removing hd from the poolKert wrote:
Any hidden pick 90% of the time is the same strategy? Remove hidden from OWC?
The team choosing it relies on their own skill being better than that of the opposing team, it's perfectly fine.
You suggested that gimmicky maps shouldn't be in the mappool a few posts above because of this kind of strategy.a loli wrote:
I don't mind the hd pool, and I don't even know what your first statement is trying to make, since I never said anything about removing hd from the pool
Teams differ and some may rely on their own team skill instead. Anything wrong with this?a loli wrote:
this map is FOUR stars, and its only difficulty comes from its slow pace and low difficulty settings. Of course picking a map, you're going to be relying on your teams skill. This is one of the maps where you're leaning towards the other team randomly breaking rather than your whole team fcing.
You probably just don't like slow maps.a loli wrote:
The point is, the map selectors could have picked a map that had a higher difficulty rating, while still keeping that gimmicky difficulty preserved. I can't speak for everyone else, but playing some incredibly low bpm, low spaced map for owc is just anti-climactic
If you stop looking at star difficulty, that'd be great! Thanks in advance. Reasoning provided below:a loli wrote:
I enjoy low bpm maps with HIGH star difficulty
I would add that it also doesn't mean anything in terms of how fun the map is to play.Cherry Blossom wrote:
A 4.25 stars map can be as difficult as a 5.25 stars map, it just depends on the mapping style itself... Just keep in mind that star rating doesn't really mean anything in terms of difficulty for many cases.
So? It's still difficult then, right? What difference does it make where that difficulty comes from? Low AR on HD? Well then learn to read low AR on HD!a loli wrote:
The only thing this map has for difficulty is its low AR on hd
What's wrong with using the ingame metric to determine map difficulty? It works well for nearly every map in osu.Gigo wrote:
If you stop looking at star difficulty, that'd be great!
What a surprise, people have different perspectives of fun! Isn't this what started this whole discussion, a conflict of opinions?Gigo wrote:
I would add that it also doesn't mean anything in terms of how fun the map is to play.
Are you even reading what you write? You're basically saying "anything goes as long as it's difficult".Gigo wrote:
So? It's still difficult then, right? What difference does it make where that difficulty comes from?
This is a terrible argumentGigo wrote:
Well then learn to read low AR on HD!
Hey, I may be a shitter but that's not a terrible argument. Reading low AR HD is a desirable skill, remember this is a rhythm game?a loli wrote:
This is a terrible argumentGigo wrote:
Well then learn to read low AR on HD!
Being the very best requires you to be able to excel at everything. No, I'm not talking about PP and rankingsa loli wrote:
I would argue that reading low AR HD is not a desirable skill; nearly every ranked map these days with an insane+ difficulty are mapped above AR9. Most maps you are going to play in the higher end of the difficulty spectrum are going to be AR9 or above, reading below AR9 is not a necessary skill to be a top ranked player, but reading AR9 and above is a necessary skill to be a top player (unless there are enough maps below AR9 to get into top 100?)
have an EZmod pool then.Kert wrote:
Being the very best requires you to be able to excel at everything. No, I'm not talking about PP and rankingsa loli wrote:
I would argue that reading low AR HD is not a desirable skill; nearly every ranked map these days with an insane+ difficulty are mapped above AR9. Most maps you are going to play in the higher end of the difficulty spectrum are going to be AR9 or above, reading below AR9 is not a necessary skill to be a top ranked player, but reading AR9 and above is a necessary skill to be a top player (unless there are enough maps below AR9 to get into top 100?)
Why are you exaggerating so much? This 4 star HD map isn't close to EZ or 300bpm level of difficulty. Or is it?a loli wrote:
have an EZmod pool then.
Also, I don't see a 300+bpm pool either
Not an argument people will like but it's a legit one. If you want to test every skill then ez mod pools and things should exist. Obviously we don't actually want to test every skill ever, OWC has always been about reading and aim, very little stamina and speed involved relative to the amount of aim/reading required.a loli wrote:
Back to this argument, eh?
I can't provide HDSS proof, guess everything I said is invalid now, sorry guys.have an EZmod pool then.Kert wrote:
Being the very best requires you to be able to excel at everything. No, I'm not talking about PP and rankings
Also, I don't see a 300+bpm pool either
It's an OWC thread though.a loli wrote:
it's a direct statement to your "to be best, must be best at everything"
Yes, and ultimately my complaint with this map is it has only reading and (nearly) no aiming. The people that are saying that it's just an underrated map seem to be ignoring the aiming aspect.jesus1412 wrote:
OWC has always been about reading and aim, very little stamina and speed involved relative to the amount of aim/reading required