many danks
hopefully i didn't miss anythingLasse wrote:
inconsistent settings for stacked red/green timing point (kiai)
I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯ - f
normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file - picked the first one cause u suggested it. Sounds really good, much better than the one before
soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav - ty
some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol - well there is none it's just there to add some variety there. Remember that I remapped this back when I didn't have as strong feelings for consistency as I have now. So I'd like to keep it kinda as a "memo" of my old shit
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too - doing some custom stacks
02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume) - everything 5% and soft now
02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ? - f
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced? - hm why not. Don't want to space them too much tho cause then it wouldn't fit this part cause it's much less powerful than the thing before
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol) - ok also made the other stream more beautiful
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) - too lazy to silence. Putting just soft sample green lines
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower - hmm i think it only fits for the ones i have already silenced
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there - adding softs
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol) - no cause there is a kick on the red tick ( in the others there is no kick) yes i did that sift thing
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part
04:42:958 - this part is stupid but it fits the music so well lol, nice - no and yes
tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least
poke me for rebubble
thanks againCryptic wrote:
anime^2
Kalibe wrote:
you need a fire
I thought bubbled maps cant graveMaakkeli wrote:
oh fuck this'll grave soon
uh idk how it worksMapper wrote:
I thought bubbled maps cant grave
Feb wrote:
wow makkelli speadranking