Probably Mod 1 of a few, this is the kind of map I want to do a lot of rechecks for.
[Dissonant Existence]
- Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think.
- 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after.
- 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits.
- 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16
- 00:12:124 (1,2) - Buff.
- 00:12:874 (4,5) - Nerf.
- 00:13:474 (8,9,1,2) - Buff.
- 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well.
- 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest?
- 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4.
- 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway).
- 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
- 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed.
- 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement?
- 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - .
- 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well.
- 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern.
- 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - .
- 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either.
- 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with?
- 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me.
- 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment.
- 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through.
- Yeah thats about it for this round, call me back.