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MiddleIsland - Tokiiro Serenade

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Total Posts
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Topic Starter
Acylica
This beatmap was submitted using in-game submission on 2018년 12월 22일 토요일 at 오후 2:31:34

Artist: MiddleIsland
Title: Tokiiro Serenade
Source: 牙旗と黒翼と白銀の羽
Tags: 弦奏悲哀響 Nakajima Misaki Lan wings 中島岬 c75 piano
BPM: 103
Filesize: 6127kb
Play Time: 02:07
Difficulties Available:
  1. Hard (3.35 stars, 308 notes)
  2. Lan's Insane (4.26 stars, 407 notes)
  3. Normal (1.63 stars, 171 notes)
Download: MiddleIsland - Tokiiro Serenade
Information: Scores/Beatmap Listing
---------------
Special Thanks:

Sangzin for Timing Assist
Lan wings for Guest diff

+and Mirash, Shiro for timing fix
Redownload After 2018-10-19 due to MP3 File Change


Mapset:
Normal by me
Hard by me
Lan's Insane by Lan wings

Sangzin
맞춰둔건 오래지만 일단 증거는 필요할거 같으니 타이밍포인트
SPOILER
564,582.52427184466,4,2,1,30,1,0
855,579.710144927536,4,2,1,30,1,0
1144,576.923076923077,4,2,1,30,1,0
1408,430.106263345196,4,2,1,45,1,0
4848,431.654676258993,4,2,1,45,1,0
7437,460.475825019186,4,2,1,45,1,0
7897,487.80487804878,4,2,1,45,1,0
8385,437.956204379562,4,2,1,45,1,0
11891,447.761194029851,4,2,1,45,1,0
13682,441.176470588235,4,2,1,45,1,0
15446,428.571428571429,4,2,1,45,1,0
16731,451.127819548872,4,2,1,45,1,0
17182,476.190476190476,4,2,1,30,1,0
18134,468.75,4,2,1,30,1,0
19071,437.956204379562,4,2,1,45,1,0
20822,425.531914893617,4,2,1,45,1,0
22098,480,4,2,1,45,1,0
22578,466.926070038911,4,2,1,45,1,0
23511,441.176470588235,4,2,1,45,1,0
24393,444.444444444444,4,2,1,45,1,0
25281,447.761194029851,4,2,1,45,1,0
26176,449.438202247191,4,2,1,45,1,0
29322,461.538461538462,4,2,1,45,1,0
29783,434.782608695652,4,2,1,45,1,0
31522,422.535211267606,4,2,1,45,1,0
32367,428.571428571429,4,2,1,45,1,0
33224,431.654676258993,4,2,1,45,1,0
34950,428.571428571429,4,2,1,45,1,0
35807,468.75,4,2,1,45,1,0
36744,431.654676258993,4,2,1,45,1,0
38470,419.58041958042,4,2,1,45,1,0
39309,444.444444444444,4,2,1,45,1,0
40197,446.096654275093,4,2,1,45,1,0
41981,437.956204379562,4,2,1,45,1,0
42856,444.444444444444,4,2,1,45,1,0
43744,431.654676258993,4,2,1,45,1,0
45470,441.176470588235,4,2,1,45,1,0
47234,434.782608695652,4,2,1,45,1,0
48973,413.793103448276,4,2,1,45,1,0
49800,444.444444444444,4,2,1,45,1,0
50244,480,4,2,1,45,1,0
50724,434.782608695652,4,2,1,45,1,0
51593,427.046263345196,4,2,1,45,1,0
52447,431.654676258993,4,2,1,45,1,0
53310,419.58041958042,4,2,1,45,1,0
54149,434.782608695652,4,2,1,45,1,0
56757,419.58041958042,4,2,1,45,1,0
57596,430.10752688172,4,2,1,45,1,0
73079,431.654676258993,4,2,1,45,1,1
74805,419.58041958042,4,2,1,45,1,1
75644,425.531914893617,4,2,1,45,1,1
76495,431.654676258993,4,2,1,45,1,1
79948,428.571428571429,4,2,1,45,1,1
84233,444.444444444444,4,2,1,45,1,0
84677,419.58041958042,4,2,1,45,1,0
85094,434.782608695652,4,2,1,45,1,0
86400,441.176470588235,4,2,1,45,1,0
86841,465.116279069767,4,2,1,45,1,0
87306,476.190476190476,4,2,1,45,1,0
87782,521.739130434783,4,2,1,45,1,0
88303,560.747663551402,4,2,1,45,1,0
88863,517.241379310345,4,2,1,45,1,0
89380,491.803278688525,4,2,1,45,1,0
89625,461.538461538462,4,2,1,45,1,0
89855,428.571428571429,4,2,1,45,1,0
90712,431.654676258993,4,2,1,45,1,0
91575,434.782608695652,4,2,1,45,1,0
92444,437.956204379562,4,2,1,45,1,0
94195,434.782608695652,4,2,1,45,1,0
97673,441.176470588235,4,2,1,45,1,0
98555,428.571428571429,4,2,1,45,1,0
99412,442.80442804428,4,2,1,45,1,0
101183,416.666666666667,4,2,1,45,1,0
101599,434.782608695652,4,2,1,45,1,0
102033,441.176470588235,4,2,1,45,1,0
102915,434.782608695652,4,2,1,45,1,0
112480,444.444444444444,4,2,1,45,1,0
113368,434.782608695652,4,2,1,45,1,0
116846,441.176470588235,4,2,1,45,1,0
119493,461.538461538462,4,2,1,45,1,0
120416,468.75,4,2,1,35,1,0
122291,480,4,2,1,35,1,0
123251,487.80487804878,4,2,1,35,1,0
124226,508.474576271186,4,2,1,25,1,0
126259,535.714285714286,4,2,1,25,1,0

그리고 300포스트가 됬다 하더라
Topic Starter
Acylica

Sangzin wrote:

맞춰둔건 오래지만 일단 증거는 필요할거 같으니 타이밍포인트
SPOILER
564,582.52427184466,4,2,1,30,1,0
855,579.710144927536,4,2,1,30,1,0
1144,576.923076923077,4,2,1,30,1,0
1408,430.106263345196,4,2,1,45,1,0
4848,431.654676258993,4,2,1,45,1,0
7437,460.475825019186,4,2,1,45,1,0
7897,487.80487804878,4,2,1,45,1,0
8385,437.956204379562,4,2,1,45,1,0
11891,447.761194029851,4,2,1,45,1,0
13682,441.176470588235,4,2,1,45,1,0
15446,428.571428571429,4,2,1,45,1,0
16731,451.127819548872,4,2,1,45,1,0
17182,476.190476190476,4,2,1,30,1,0
18134,468.75,4,2,1,30,1,0
19071,437.956204379562,4,2,1,45,1,0
20822,425.531914893617,4,2,1,45,1,0
22098,480,4,2,1,45,1,0
22578,466.926070038911,4,2,1,45,1,0
23511,441.176470588235,4,2,1,45,1,0
24393,444.444444444444,4,2,1,45,1,0
25281,447.761194029851,4,2,1,45,1,0
26176,449.438202247191,4,2,1,45,1,0
29322,461.538461538462,4,2,1,45,1,0
29783,434.782608695652,4,2,1,45,1,0
31522,422.535211267606,4,2,1,45,1,0
32367,428.571428571429,4,2,1,45,1,0
33224,431.654676258993,4,2,1,45,1,0
34950,428.571428571429,4,2,1,45,1,0
35807,468.75,4,2,1,45,1,0
36744,431.654676258993,4,2,1,45,1,0
38470,419.58041958042,4,2,1,45,1,0
39309,444.444444444444,4,2,1,45,1,0
40197,446.096654275093,4,2,1,45,1,0
41981,437.956204379562,4,2,1,45,1,0
42856,444.444444444444,4,2,1,45,1,0
43744,431.654676258993,4,2,1,45,1,0
45470,441.176470588235,4,2,1,45,1,0
47234,434.782608695652,4,2,1,45,1,0
48973,413.793103448276,4,2,1,45,1,0
49800,444.444444444444,4,2,1,45,1,0
50244,480,4,2,1,45,1,0
50724,434.782608695652,4,2,1,45,1,0
51593,427.046263345196,4,2,1,45,1,0
52447,431.654676258993,4,2,1,45,1,0
53310,419.58041958042,4,2,1,45,1,0
54149,434.782608695652,4,2,1,45,1,0
56757,419.58041958042,4,2,1,45,1,0
57596,430.10752688172,4,2,1,45,1,0
73079,431.654676258993,4,2,1,45,1,1
74805,419.58041958042,4,2,1,45,1,1
75644,425.531914893617,4,2,1,45,1,1
76495,431.654676258993,4,2,1,45,1,1
79948,428.571428571429,4,2,1,45,1,1
84233,444.444444444444,4,2,1,45,1,0
84677,419.58041958042,4,2,1,45,1,0
85094,434.782608695652,4,2,1,45,1,0
86400,441.176470588235,4,2,1,45,1,0
86841,465.116279069767,4,2,1,45,1,0
87306,476.190476190476,4,2,1,45,1,0
87782,521.739130434783,4,2,1,45,1,0
88303,560.747663551402,4,2,1,45,1,0
88863,517.241379310345,4,2,1,45,1,0
89380,491.803278688525,4,2,1,45,1,0
89625,461.538461538462,4,2,1,45,1,0
89855,428.571428571429,4,2,1,45,1,0
90712,431.654676258993,4,2,1,45,1,0
91575,434.782608695652,4,2,1,45,1,0
92444,437.956204379562,4,2,1,45,1,0
94195,434.782608695652,4,2,1,45,1,0
97673,441.176470588235,4,2,1,45,1,0
98555,428.571428571429,4,2,1,45,1,0
99412,442.80442804428,4,2,1,45,1,0
101183,416.666666666667,4,2,1,45,1,0
101599,434.782608695652,4,2,1,45,1,0
102033,441.176470588235,4,2,1,45,1,0
102915,434.782608695652,4,2,1,45,1,0
112480,444.444444444444,4,2,1,45,1,0
113368,434.782608695652,4,2,1,45,1,0
116846,441.176470588235,4,2,1,45,1,0
119493,461.538461538462,4,2,1,45,1,0
120416,468.75,4,2,1,35,1,0
122291,480,4,2,1,35,1,0
123251,487.80487804878,4,2,1,35,1,0
124226,508.474576271186,4,2,1,25,1,0
126259,535.714285714286,4,2,1,25,1,0

그리고 300포스트가 됬다 하더라
잉여력 만렙 ㅊㅊ
-Atri-
M4M requested by pm, i wish i can mod piano D:

General

According to AutoMod:
  1. Unused Hitsound: durm-sliderslide3

Insane

  1. 00:08:385 - IDK am i a noob or something else but i think you don't need to do SV changes here
  2. 00:18:134 (2) - Add clap here, maybe for 1/1 piano notes, but i feel a little bit better for some reason
  3. 00:25:281 (2) - ^ (Head)
  4. 00:34:518 (3) - Why put too far, since there's no chord or something
  5. 00:45:470 (1) - Clap? (Head)
  6. 02:03:251 (2) - ^ (note)

I am bad a modding :o

Good luck
Len
1:1 req





Hard:

  1. make Jump for diff spread.
     

  2. 00:07:437 - unused greenline
  3. 01:48:893 (3) - delete for consistency
  4. 01:51:828 - add note
  5. 01:52:045 (1) - change to 1/4 slider like 00:52:878 (2) -
  6. 01:53:368 (1) - change to 1/2 slider and then add note here 01:53:802 - ?
  7. 01:55:107 (1) - i think you should put whistle on slider's head for emphasize here 01:55:107 - and then 01:55:541 - Remove whistle on slider end. why add whistle on tail?
  8. 01:58:610 (1) - same here. try to add whistle
  9. 02:01:822 (4) - remove whistle on slider's tail and then 02:02:291 (1) - add whistle here
  10. 02:03:251 (2) - remove whistle here.
  11. 02:06:259 (1) - sliders head
  12. 02:07:330 (2) - add finish?

Insane:

  1. 00:03:128 (1,2) - you can increase spacing in maybe. is too close i think.
  2. 00:20:822 (1,2,3,4,5) - it may be slightly difficult
  3. 00:55:888 (1) - REMOVE NORMAL WHISTLE HERE on head, body and tail. SO LOUD. if you want, add soft whistle on head only.
  4. 01:06:198 (1,2) - distance is too far
  5. 01:11:574 (4) - , 01:11:789 (1) - tail, 01:12:434 (3) - and 01:12:649 (4) - tail. WHY add NORMAL WHISTLE here?
  6. 01:17:897 (7) - delete it and then remove whistle on 01:18:005 (8,9) -
  7. 01:20:590 (4) - add whistle
  8. 01:29:855 (1) - try to change additions to soft or auto. it better imo. same here: 01:49:871 (1) - , 01:52:924 (8) - and 02:05:751 (1) - head
  9. 02:07:330 (1) - add finish?

Lan:

  1. drum-hitfinish3 a bit awkward imo.

rly nice map. i like it.


전체적으로 힛사가 불균형하게있네요 노말에는 있는데 하드에는 없다던지 뭐 그렇게요. 하드하고 인세인에 언급한 힛사내용 이지하고 노말도 체크 하셔서 일치한지 확인 한번 해주시는것도 나쁘지않을것같습니다.

GoodLuck.
Topic Starter
Acylica

Fast wrote:

1:1 req





Hard:

  1. make Jump for diff spread.
     

  2. 00:07:437 - unused greenline fixed
  3. 01:48:893 (3) - delete for consistencyfixed
  4. 01:51:828 - add notefixed
  5. 01:52:045 (1) - change to 1/4 slider like 00:52:878 (2) - I'll consider
  6. 01:53:368 (1) - change to 1/2 slider and then add note here 01:53:802 - ? I'll consider
  7. 01:55:107 (1) - i think you should put whistle on slider's head for emphasize here 01:55:107 - and then 01:55:541 - Remove whistle on slider end. why add whistle on tail?fixed
  8. 01:58:610 (1) - same here. try to add whistlefixed
  9. 02:01:822 (4) - remove whistle on slider's tail and then 02:02:291 (1) - add whistle herefixed
  10. 02:03:251 (2) - remove whistle here.fixed
  11. 02:06:259 (1) - sliders headfixed
  12. 02:07:330 (2) - add finish?skip

Insane:

  1. 00:03:128 (1,2) - you can increase spacing in maybe. is too close i think. I think it's enough
  2. 00:20:822 (1,2,3,4,5) - it may be slightly difficult deleted note at 00:21:247
  3. 00:55:888 (1) - REMOVE NORMAL WHISTLE HERE on head, body and tail. SO LOUD. if you want, add soft whistle on head only.fixed
  4. 01:06:198 (1,2) - distance is too farfixed
  5. 01:11:574 (4) - , 01:11:789 (1) - tail, 01:12:434 (3) - and 01:12:649 (4) - tail. WHY add NORMAL WHISTLE here? fixed
  6. 01:17:897 (7) - delete it and then remove whistle on 01:18:005 (8,9) - fixed
  7. 01:20:590 (4) - add whistlefixed
  8. 01:29:855 (1) - try to change additions to soft or auto. it better imo. same here: 01:49:871 (1) - , 01:52:924 (8) - and 02:05:751 (1) - headfixed
  9. 02:07:330 (1) - add finish?skip

Lan:

  1. drum-hitfinish3 a bit awkward imo.

rly nice map. i like it.


전체적으로 힛사가 불균형하게있네요 노말에는 있는데 하드에는 없다던지 뭐 그렇게요. 하드하고 인세인에 언급한 힛사내용 이지하고 노말도 체크 하셔서 일치한지 확인 한번 해주시는것도 나쁘지않을것같습니다.

GoodLuck.
Affirmation
m4m

이지
00:21:673 (3) - 직선보다 곡선이 나을듯 하네요.
00:56:757 (1) - 이제에서 이런 형식에 슬라이더가 나와도 될까요?

노말
제가 노말은 바보라 볼줄 모릅니다...

하드
00:03:558 (2) - 이거 차라리 서클 두개로....
00:06:574 (1,2,3,1) - 이거 같은 박자로 보입니다. 이거 리딩 조금 힘들듯...
00:31:944 (2) - 서클2개
00:34:950 (1,2,3) - 00:06:574 (1,2,3) - 얘랑 거리가.....

인세인
00:19:289 (1,2,3) - http://puu.sh/kJP14/eafd263faf.jpg
00:21:247 - 노트추가
00:29:322 (1,2) - 오버매핑인듯 합니다
00:36:959 (2,3,4) - http://puu.sh/kJP14/eafd263faf.jpg
00:47:451 (2,3,4) - ^
01:44:654 (5) - 완전히 스택 OR 반스택
01:46:610 (2,3,4) - http://puu.sh/kJP14/eafd263faf.jpg
01:48:349 (2,3,4) - ^
01:52:189 (5) - 여기 음 없어요..

인센겟난
00:57:596 - KIAI!!
01:16:495 (4) - I thought this is same rhythem. Please make straightly

전반적으로 브픔이 너무 자주 바뀌는 듯한데 이게 바뀌는게 아니라 컨셉같네요.....
저거 bpm 어떻게 좀 안될까요...
Topic Starter
Acylica

Neoskylove wrote:

m4m

이지
00:21:673 (3) - 직선보다 곡선이 나을듯 하네요.-fixed
00:56:757 (1) - 이제에서 이런 형식에 슬라이더가 나와도 될까요?-배경음에 바이올린 트릴이라고 해야하나? 그거때문입니다.-skip

노말
제가 노말은 바보라 볼줄 모릅니다...

하드
00:03:558 (2) - 이거 차라리 서클 두개로...-skip-칠때 애매해 집니다
00:06:574 (1,2,3,1) - 이거 같은 박자로 보입니다. 이거 리딩 조금 힘들듯...-fixed
00:31:944 (2) - 서클2개^
00:34:950 (1,2,3) - 00:06:574 (1,2,3) - 얘랑 거리가.....-그렇게 하면 너무 단조롭습니다, 그리고 기타사유등으로 skip

인세인
00:19:289 (1,2,3) - http://puu.sh/kJP14/eafd263faf.jpg-? 그렇게 돼면 각 슬라이더 사이의 간격이 너무 좁아져 미스로 연결됄 확률이 너무 큽니다
00:21:247 - 노트추가-패스트님 모딩에 따르면, 디스턴스가 너무 커서 어렵습니다. 점프 간격도 크고요, 근데 박자상으론 지적해준게 맞으시니 나중에 고려해봄
00:29:322 (1,2) - 오버매핑인듯 합니다-? ㄴㄴ
00:36:959 (2,3,4) - http://puu.sh/kJP14/eafd263faf.jpg^
00:47:451 (2,3,4) - ^^
01:44:654 (5) - 완전히 스택 OR 반스택-의도시킨 패턴입니다. 스택하기엔 두 노트 사이의 텀이 너무 적어서...
01:46:610 (2,3,4) - http://puu.sh/kJP14/eafd263faf.jpg^
01:48:349 (2,3,4) - ^^
01:52:189 (5) - 여기 음 없어요.. 음 있는데요...1/6 연타 맞음

인센겟난
00:57:596 - KIAI!!
01:16:495 (4) - I thought this is same rhythem. Please make straightly

전반적으로 브픔이 너무 자주 바뀌는 듯한데 이게 바뀌는게 아니라 컨셉같네요.....
저거 bpm 어떻게 좀 안될까요...-맞는 BPM입니다
하비님이랑 찰스랑 패스트님한테 이미 물어봄
Ciyus Miapah
IRC
20:46 iedesu: hi
20:46 Fort: hello
20:48 iedesu: now, can I get your mod?
20:48 Fort: on what map?
20:48 *iedesu is listening to [http://osu.ppy.sh/b/795140 MiddleIsland - Tokiiro Serenade]
20:48 iedesu: this one
20:49 Fort: red .-.
20:49 Fort: 00:18:134 (2,3,4) - put consistant distance pls
20:49 *Fort is editing [http://osu.ppy.sh/b/792628 MiddleIsland - Tokiiro Serenade [Insane]]
20:49 iedesu: wait wait
20:49 iedesu: okay
20:49 Fort: 00:18:134 (2,3) - more sitance here
20:50 Fort: distance*
20:50 Fort: 00:21:673 - this part need to be mapped i think
20:50 Fort: looks it's really strong piano
20:50 iedesu: okay
20:51 Fort: 00:28:872 (1) - stack with 00:28:872 (1) - ?
20:51 Fort: with 00:27:973 (1) - i mean
20:51 iedesu: umm, sure! good idea
20:52 Fort: 00:53:519 (5,6,7) - looks overmapped a bit
20:52 Fort: 00:53:519 (5) - maybe delete this
20:53 Fort: and put more distance on 00:53:094 (4,6) -
20:53 iedesu: umm,
20:54 iedesu: I ve deleted note without
20:54 iedesu: 00:53:729 (5) -
20:54 iedesu: is it okay?
20:54 Fort: yeah
20:54 Fort: it's okay
20:54 Fort: 00:55:888 (1) - looks this whistle slidersound too loud
20:54 iedesu: then I'll do that way
20:55 Fort: 00:56:757 (1) - and reduce volume in here please, this violin sound sounds creepy
20:55 iedesu: umm, k
20:55 Fort: yeah if it's too loud
20:56 Fort: 01:16:495 (1) - why no violin hitsound? :D
20:57 Fort: 01:26:841 (1,1,1,1) - ummm looks 1/2 sliders sounds really better in here i think
20:57 iedesu: I like that part;w;
20:57 Fort: 01:29:855 (1) - soft whistle maybe
20:58 iedesu: yea
20:58 Fort: 01:35:716 (4,5,1,2,3,4) - 1/4 beats + 1/6 looks hard to read in same combo
20:59 Fort: 01:35:499 (3) - put some 1/2 slider in here and delete 01:35:825 (5) -
20:59 Fort: so it can be better at reading and hitting notes
20:59 iedesu: where should I put 1/2?
21:00 Fort: because i cant hear 1/4 there
21:00 Fort: and it will be better if use 1/2
21:00 Fort: and
21:00 Fort: 01:39:633 (2) - there is no 1/6 beat here
21:00 Fort: so better change to 1/4 reverse slider
21:01 Fort: #blamecomposer
21:02 Fort: 01:52:045 (3,4,5,6) - looks it's 1/4
21:03 iedesu: yes
21:03 Fort: maybe that's last thing i said in this map
21:04 iedesu: thanks for mod
21:05 Fort: you're welcome :3
21:05 iedesu: can you mod gd also...?
21:06 *Fort is editing [http://osu.ppy.sh/b/792627 MiddleIsland - Tokiiro Serenade [Easy]]
21:06 Fort: mapping easy diff on BPM change is really hard
21:06 Fort: lol
21:06 iedesu: agree that lmao
21:07 Fort: 01:45:523 - i think this should not be skipped
21:08 iedesu: I missed ovo
21:11 *Fort is editing [http://osu.ppy.sh/b/795140 MiddleIsland - Tokiiro Serenade [Lan's Insane]]
21:11 Fort: this is amazing
21:12 Fort: i cant really find anything except NC some notes
21:12 Fort: but looks it's not really needed i think
21:13 iedesu: done?
21:13 iedesu: your mod
21:13 Fort: what?
21:13 Fort: you want this posted?
21:13 iedesu: yes

talking about something on Insane, Easy, and Lan's Insane
GL HF :>
Anze
M4M

Easy
00:22:578 (4) - NC. 뉴콤 주기가 일정한 것이 좋습니다.
00:23:511 (1) - Remove NC
00:31:522 (2,3,1) - 이런 1/2 단타 패턴은 이지에서 위험해 보입니다.
00:52:447 (2,3,1) - ^
00:56:757 (1) - 이런 슬라이더 모양은 별로 예쁘지 않은 것 같네요. 노멀 난이도의 평범하게 U자로 굽어진 슬라이더가 더 좋은 듯.
01:06:198 (2,3,1) - 이런 1/2 단타 패턴은 이지에서 위험해 보입니다.
01:16:495 (2,3,1) - ^
01:22:519 (3) - 히트사운드가 빠진 듯? 맵의 힛사가 불규칙해서 만약 의도였으면 pass
01:33:319 (3) - NC
01:34:195 (1) - Remove NC
01:35:934 (3) - NC
01:34:195 (1,2,3) - 위와 같음
01:38:555 (1) - Remove NC
01:39:412 (2) - NC
01:41:183 (1) - Remove NC

Normal
뉴 콤보의 주기가 너무 들쭉날쭉합니다.
00:01:408 (1,2,3,1,2) - 이 만큼이 주기가 되도록 뉴 콤보를 다시 설정해 보세요.
모든 부분의 수정은 필요없을지 몰라도 00:04:848 (3) - 적어도 여기엔 뉴 콤보가 필요해 보이네요.

00:03:558 (1,2) - 담요
00:16:731 (2,1) - ^
00:32:795 (2,1) - ^
00:40:643 (4) - 이 부분 힛사를 00:41:089 (1) - 의 헤드로
00:45:038 (2,1) - 담요
01:49:001 (2) - 테일의 힛사를 01:49:871 (1) - 의 헤드로

학교 다녀와서 인세인 두개 해드릴게요.
근데 이거 하드도 만드셔야 할 듯?
Anze
Lan's Insane
00:49:800 (1) - Remove NC, like 00:48:103 (6)
01:06:950 (1,2) - too hard jump. remove NC at 01:06:950 (1) and add NC at 01:07:058 (2).
01:31:431 (3,1) - ^, delete 01:31:431 (3) and make reverse arrow at 01:31:143 (2).

good map Lan wings
Sangzin
아 지금보니까 제이름 태그에 들어가있네요. 보니까 타이밍만 맞춘거라 들어가면 안될껄요? 그렇게치면 다른 맵들도 맞춘사람 넣어야되니.....
Sonnyc
상진님 태그에서 제거해주세요.
[Easy]
  1. 00:31:522 (2,3,1) - 간격 그냥 맞추셔도 될듯요.
  2. 00:56:757 (1) - 이지에서 이런 복잡한 슬라이더의 사용은 권장하지 않습니다. 다른 슬라이더로 대체해주세요.
  3. 01:52:480 (3) - 휘슬 두번은 좀 난잡하게 들리네요. 꼬리부분 휘슬 빼주세요.
  4. 01:58:610 (2) - 1칸 오른쪽으로 옮겨주세요. 간격에 차이가 조금은 나네요.
[Normal]
  1. 00:48:973 (1,2) - 브픔 때문이라고 쳐도 실제 간격이 너무 가깝네요. 멀게 조절해주세요.
  2. 00:56:757 (2) - 난이도별로 힛사 설정 통일시키거나 슬라이드 내의 휘슬 삭제해주세요.
  3. 01:27:782 (2,3,1) - 역시 실제 간격의 차이가 신경 쓰일 정도로 거슬립니다. 조절해주세요.
[Hard]
  1. 00:15:005 (4) - 음악에 아무것도 없어서 사실상 삭제하는게 더 나은 슬라이더입니다.
  2. 00:39:973 - 휘슬 제거.
  3. 01:39:197 (3) - 오버매핑됐습니다.
  4. 01:52:045 (1,2,1) - 개인적으로 간격 설정이 좀 이상하게 느껴졌습니다.
[Insane]
  1. 00:11:231 (4,5) - 00:14:784 (4,5) - 00:18:602 (3,4) - 00:22:338 (8) - 00:25:952 (3) - 00:39:753 (2) - 00:43:078 (3,4) - 00:46:572 (2,3) - 00:55:562 (6,8) - 오버매핑 삭제해주세요. 공기에 매핑하신게 아니라고 믿습니다.
  2. 01:09:208 (5) - 뜬금 노말 휘슬인듯요.
  3. 01:10:499 (1,2,3,4) - 가독성이 떨어지는 배치입니다. (1,2,3)은 1/4, (3,4)은 1/2인데 간격 설정이 동일해서 그렇습니다.
  4. 01:27:782 (1,1) - 괜히 1/4씩 끄는 것보다 확실히 들리는 박자에 맞춰서 1/2 슬라이더들인게 더 음악과 잘 맞을 것 같네요.
  5. 01:35:934 (1,2,3,4) - 간격 설정이 난잡하네요.
  6. 01:36:803 (5) - 뜬금 노말 휘슬이네요. 제거해주세요.
  7. 01:38:769 (2,3) - 오버매핑
    좀 노트들이 손 가는대로 아무렇게 배치된 느낌이 드네요. 가령 01:14:373 (3,4)는 음악에 맞춰서 01:13:510 (3,4)에 하신 것 처럼 점프 넣는게 더 어울릴만한 부분인데 오히려 01:14:158 (2,3)에 더 큰 점프가 자리하고 있습니다.
[Lan's Insane]
  1. 00:34:950 (3) - Personally this normal-sampleset didn't felt well with the song.
  2. 01:06:950 (1,2) - Wouldn't this 1/4 rocket jump be too big considering the overall pace of the map? Deleting (1) will fit better.
맵 나쁘진 않은데 랭 퀄로는 조금 부족해보이네요. 배치를 하실 때에는 음악의 강약에 맞춰서 점프 및 간격 처리하시는게 덜 임의적으로 보입니다.
Left
인센 하나만 모딩해봤습니다~ 주관이 잔뜩들어갔으니 참고용으로 써주세요~ 위에거와 중복된거는 확인하면서 했지만 꼼꼼하지 못해서...

하이라이트에서 전체적으로 볼륨을 높여보시는게..?

00:03:558 (2) - 위에 모딩에서 오갔던 내용인거 같지만...저도 좀 거리를 좁게잡았다고 생각합니다
-> 00:03:988 (4) - 이거 처리도 살짝 힘들지 않나요..?도 역시 저의 주관
00:16:303 (3) - 이런건 정말 주관이다만, 피아노음이 줄어들때 거리를 전보다 조금 더 줄이는 게 좋다고 생각합니다~
00:27:973 (1,2,1,2,1,2) - 계속 해오시던 것처럼 피아노 음에 따라 거리를 조절하면 좋을거같습니다 피아노음이 꽤 센데...
00:40:197 (3,4,5) - 거의 1자로 이어지는 패턴이 맵의 전체적인 패턴을 생각하면 1자보단 꺾어주시는쪽이 좋지 않을까 생각합니다
00:56:757 (1) - 슬라 속도를 더 높여서 임팩트를 줘보는 것이??
01:35:064 (1,2,3) - 뒤에 세개는 피아노음이 세지므로 거리를 좀 늘려찍는게 좋지 않을까 생각됩니다
01:36:223 (2,3) - 고의적으로 울퉁불퉁하게 한건가요? 앞에선 계속 일자로 쓰시던데...
01:50:088 (2,3,4) - 이런 3연타가 처리할때 좀 어색하다고 생각합니다 피아노음도 3연타로 나오지도 않았고...다른것들두 마찬가지



00:24:393 (1) - 00:25:281 (2) - 00:45:470 (1) - 피아노가 1/1이 될때 슬라 감속을 이용해보시는건 어떨까요
00:55:888 (1) - 여기서 한것처럼요

홧팅!


앜 제가 올리는동안 sonnyc님이!
Yamicchi
Hi :3 From Ingame PM
[Easy]
00:04:848 (1) - I suggest the red dot to be at X464 Y188. It means move the red dot 1 grid to the top left, for better shape
00:06:574 (2) - Ctrl + GHJ it (lol). The current shape of it seems not so smooth.
00:17:182 (2) - ^
00:09:260 (2) - This, has stronger piano, but its 1 slider. And then 00:11:891 (1,2) - has softer piano, and you made them 2 sliders. That sounds so bad imo
00:11:891 (1) - slider tail didn't stack probably with 00:15:446 (1)
00:20:822 (2) - strong beat here. Should Ctrl + G with 00:19:071 (1)
00:24:393 (3) - Rotate 10* clockwise, for better flow. It will make the slider tail like, pointing to the next slider, which will make both of them look cleaner and nice
00:29:783 (1) - not blanket probably with 00:31:522 (2) - Pls fix
00:33:224 (1) - ^
02:04:226 (1) - ^
00:41:981 (2) - Seems like you're really bad at blanket thingy right? Fix it too
00:32:795 (3) - Its current place is really bad. Move it down a bit
01:22:090 (2) - ^_______________________Move it up a bit
00:43:744 (1) - This slider shape will cause a very bad pattern with 00:46:352 (2) - Pls fix if possible
01:07:918 (1) - ^
I have some business to take care of atm, and I'm gonna be busy till next Friday. I'll mod the rest later okay?
Just give me a kudos if you can't wait. If you can, please don't. Give it to me after I've finished my mod.
Lan wings
Fixed something, thx for modding~
http://puu.sh/kOG6T/e1951400ac.rar
DreaM117er
M4M req in game~

[Easy]

  • 00:06:574 (2) - this is dangerous slider, hard to snap on white line, so I think you should change two sliders: one is from 00:06:574 - to 00:07:006 - ; and one is from 00:07:437 - to 00:07:897 - .
    00:34:950 (2) - ^
  1. Other I think fine to me
[Normail]

  • 00:07:222 - add circle?? I think it's very nice.
    00:14:343 - ^
    00:37:391 - ^
    01:33:100 - ^
  1. You should add NCs per 4 number, 2 numbers too short
[Hard]

  • 00:03:558 (2,3) - I think you can use reverse slider, I think it's hard to play..., same 00:31:944 (2,3) -
    00:29:097 (3) - change 2 circles?? same 01:25:311 (2) -
    00:45:254 - remove whistle
    00:47:014 (3) - remove clap
    01:02:542 (6) - remove whistle
[Insane]
  1. Hard's AR is 7, but Insane is 8.5, too high for this song, I think AR8 enough
    00:03:558 (2,3) - this is very hard to read, I think get close better (maybe follow DS)
    00:59:746 - Are you sure add note here?? no any sound here
    01:00:606 - ^
    01:10:499 (3,4,5) - this is herd to read too, not a good idea for this song
    01:52:045 (3,4,5) - you set a wrong rhythm, 1/3, not 1/4
[Lan's]
  1. No need AR9, same reason as Insane diff, AR8.5 enough
    00:05:279 (1,1,1) - remove NC
    00:06:574 (3,1) - swap NC
    00:10:574 (1) - remove NC
    00:12:786 (1) - ^
    00:20:384 (1) - ^
    00:30:217 (1,1,1) - ^
    00:35:592 (2) - Same rhythm as 00:07:006 (1,2,3) - , No need 1/4 slider to fix here. Same 01:34:847 (3) -
    00:44:175 (1,1,1) - remove NC
    00:54:583 (1,1,1) - ^
    00:55:888 (3) - NC
    00:58:026 (1,1,1) - No need NC here, but you want let this pattern easy to read, ignore this
    01:12:219 (1,1) - remove NC
    01:13:079 (3) - NC
    01:27:306 (2,3,4) - ^
    01:38:114 (1) - remove NC
    01:43:784 (1,5) - swap NC
    01:57:287 (1,1,1) - remove NC
    01:58:610 (3,4) - NC
    02:00:885 (1,1,1) - remove NC
    02:06:259 (5) - NC
  2. If your NC is let Insane have better looks, ignore my NC mods

Good luck :)
Reillia
IRC
00:01 [C u r i]: 귀찮으니 irc로 해드림
00:01 *[C u r i] is editing [https://osu.ppy.sh/b/792627 MiddleIsland - Tokiiro Serenade [Easy]]
00:01 [C u r i]: 00:29:783 (1,2) - 담요
00:01 [C u r i]: 00:41:981 (2,1) - ^
00:02 iedesu: ㅇㅋ
00:02 [C u r i]: 00:54:149 (1,2) -
00:02 [C u r i]: 00:54:149 (1,2) - ^
00:02 [C u r i]: 00:54:149 (1,1) - ^
00:02 iedesu: 어째 ^만 계속 입력하실거 같군요
00:02 iedesu: ㅋㅋㅋㅋㅋ
00:03 [C u r i]: 01:04:477 (1,2) - ^
00:03 [C u r i]: 01:15:644 (1,2) -
00:03 [C u r i]: 01:15:644 (1,2) - ^
00:04 [C u r i]: 02:03:251 (3,1) - ^
00:04 *[C u r i] is editing [https://osu.ppy.sh/b/792629 MiddleIsland - Tokiiro Serenade [Normal]]
00:04 [C u r i]: 00:03:558 (1,2) - 담요
00:05 iedesu: 힠 이분 블랭킷 능력자시네
00:05 [C u r i]: 00:07:437 (2,1) - ^
00:05 [C u r i]: 00:12:786 (3,1) -
00:05 [C u r i]: 00:12:786 (3,1) - ^
00:05 [C u r i]: 00:16:731 (2,1) - ^
00:06 [C u r i]: 00:26:176 (1,1) - 이건애매하네 담요의도한거면 고치셈
00:06 [C u r i]: 00:31:522 (3,1) - ^
00:06 [C u r i]: 00:32:795 (2,1) - ^
00:07 [C u r i]: 00:37:607 (2,1) - ^
00:07 [C u r i]: 00:43:744 (1) - 이걸 굳이 이렇게 꼬아야됨? 모양도 안이쁨
00:08 [C u r i]: 00:48:538 (2,1) - 담요
00:08 [C u r i]: 00:49:800 (2,1) -
00:08 [C u r i]: 00:49:800 (2,1) - ^
00:08 [C u r i]: 00:56:757 (2,1,2) - ^
00:08 [C u r i]: 01:00:606 (2,1) - ^
00:09 [C u r i]: 01:07:918 (1,2) - ^
00:09 [C u r i]: 01:10:499 (2,1) - ^
00:09 [C u r i]: 01:11:359 (1,1) - 담요 의도면 고치셈
00:10 [C u r i]: 01:16:069 (2,1) - ^
00:10 [C u r i]: 01:19:084 (2,1) - ^
00:10 [C u r i]: 01:30:712 (1,1) -
00:10 [C u r i]: 이스택 살짝 위험함
00:11 [C u r i]: 01:38:555 (3,1,2) - 담요
00:11 [C u r i]: 01:45:523 (2,1) - ^
00:11 [C u r i]: 01:52:480 (2,1) - ^
00:12 [C u r i]: 01:58:169 (2,1) - ^
00:12 [C u r i]: 01:58:610 (1,2) - ^
00:12 [C u r i]: 02:03:251 (2,1) - ^
00:12 [C u r i]: 02:04:226 (1,2) - ^
00:13 *[C u r i] is editing [https://osu.ppy.sh/b/799604 MiddleIsland - Tokiiro Serenade [Hard]]
00:13 [C u r i]: 00:03:988 (4,1) - 담요
00:13 iedesu: 크 하드
00:13 [C u r i]: 00:05:495 (2,3) - ^
00:13 [C u r i]: 존나 극한직업이다 이거
00:13 iedesu: 하드는 이런말 하기 그런데
00:13 iedesu: 제가 봐도 잘나옴 ㅋㅋㅋㅋ
00:13 [C u r i]: 담요모딩 ㄹㅇ 존나 쉬운대신에 존나 귀찮음
00:13 iedesu: 흠
00:14 iedesu: 전 그걸 어제
00:14 iedesu: 8난이도를 각각4분간
00:14 [C u r i]: 00:08:385 (1,2) - ^
00:14 [C u r i]: 00:12:786 (3,4) - ^
00:15 [C u r i]: 00:16:303 (3,4) - ^
00:15 [C u r i]: 00:27:074 (3,4) - ^
00:15 [C u r i]: 00:29:783 (1,2) - ^
00:15 [C u r i]: 00:29:783 (1,3) - ^
00:16 [C u r i]: 00:40:197 (1,3) - ^
00:16 [C u r i]: 00:44:607 (5,6) - ^
00:16 [C u r i]: 00:49:800 (3,4) - ^
00:16 [C u r i]: 00:55:888 (1,1) - ^
00:17 [C u r i]: 01:03:617 (3,4) - ^
00:17 [C u r i]: 01:06:843 (2,3) - ^
00:17 [C u r i]: 01:07:488 (4,1) - ^
00:17 [C u r i]: 01:07:918 (1,2) - 이거 담요맞춰주면 좋을거같음
00:18 [C u r i]: 01:08:778 (2,3) - ^
00:18 [C u r i]: 01:37:238 (4,1) - ^
00:18 [C u r i]: 01:43:784 (3,4) - ^
00:19 [C u r i]: 01:47:262 (3,4) - ^
00:19 [C u r i]: 01:55:976 (2,3) - ^
00:20 *[C u r i] is editing [https://osu.ppy.sh/b/792628 MiddleIsland - Tokiiro Serenade [Insane]]
00:20 [C u r i]: 00:04:741 (5,1) - 담요
00:20 [C u r i]: 00:04:848 (1,3) - 자연스럽게 이것도^
00:20 [C u r i]: 00:12:562 (3,1) - ^
00:21 [C u r i]: 00:20:603 (7,1) - ^
00:21 [C u r i]: 00:23:511 (4,5) - ^
00:22 [C u r i]: 00:31:522 (1,3) - ^
00:22 [C u r i]: 00:34:518 (3,1) - ^
00:23 [C u r i]: 01:15:856 (5,6,7,1) - ^
Crimmi
Hai.

General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused hitsound, "durm-sliderslide3.wav" but obvious enough, you probably misspelled drum by mistake.
  2. I don't about this, but soft-hitfinish.wav sounds a bit delayed, but that could be me, double check to make sure that your hitsounds don't have annoying delays that hinder or distract the player from the gameplay itself, like "soft-hitfinish3.wav" which has an annoying delay after it's hit.

Easy



  1. 00:56:757 (1) - Maybe you can flip this so it doesn't mislead the newbies that you're going upward when the next note is below.
[*]01:11:359 (1) - Maybe move this to x:116|y:328 so that player can see that slider better without being bothered by the hitburst.

Normal



  1. 00:07:437 - Useless green line.
  2. 00:42:411 (2) - This hitsound here feels out of place.
  3. 00:18:134 (2,1) - These two have a pretty bad flow to them, here's my suggestion on it.
  4. 02:00:416 (1) - Perhaps it'll be better if the slider end we're pointed upwards instead of downwards, confusing newbies in the process.

Hard



  1. 00:45:038 (6) - Remove whistle from slider end, sounded better with one rather than two, imo.
  2. 00:47:014 (3) - Remove clap, doesn't sound good here imo.
  3. 00:52:020 (4) - This right here doesn't sound rhythmically good here, maybe push this back towards the red tick.
  4. 00:53:729 (3) - Maybe add a whistle here?
  5. 01:08:778 (2,3) - First, I think you should remove the whistle from the sliderend of (2), apply on (3) and remove the whistle from (3)'s sliderend.
  6. 01:28:863 (1) - This sounds a bit better on the red tick.

Lan's Insane


  1. Clear.

Insane


  1. 00:08:385 - Useless green line.
  2. 00:57:596 - ^

Good map, but just double check your hitsounding and hitsounds.
Tari
[General]
  1. Disable Letterbox during breaks, you have no breaks.
  2. Disable Widescreen support, there is no SB.
[Easy]
  1. 00:01:408 (1,2) - This looks better to me : http://puu.sh/kRXYI.jpg . Would fit and connect, this current design seems incomplete.
  2. 01:41:183 (1,2) - Rhythm seems hard, no need to make two sliders. One slider that start and end in white tick will emphasize all needed beats here well http://puu.sh/kRY3I.jpg
[Normal]

  1. 00:54:149 (1) - Make the slider look like this : http://puu.sh/kRXxD.jpg Since you use a lot of weird blanket sliders.
  2. 00:20:822 (1,2) - ^ http://puu.sh/kRXKh.jpg , Would fit style of this diff a lot more :)
  3. 00:59:746 (1) - Small pause here, I think remove note, add note at : 01:00:176 would fit pause better.
[Hard]
  1. 01:31:287 (2,3) - Snapping seems weird, red tick would fit better, please double check.
  2. 00:03:558 (2,3) - ^
  3. 01:52:045 (1) - Slider end blue tick and add reverse? fit piano better.
  4. 01:04:477 (1) - Loud sound, needs finish at start.
[Insane]
  1. 00:26:513 (2,3) - Notes are not needed here no sound to support
  2. 00:03:558 (2,3) - Same, I think snap red tick better.
  3. 00:31:944 (2) - ^
Good, but need more mods, Timing / Snapping are strange.
Taeyang
빠른모딩
  • General
  1. 안쓰는 힛사
    Unused hitsounds:
    {durm-sliderslide3.wav}
  2. BG 1366x768로 고쳐쓰는게 좋을것 같아요
  3. 전체적으로 iedesu님의 이지노말 난이도 뉴콤을 다시 손보는게 좋다고 생각합니다.
    (왠만하면 1~2다운비트에 맞춰서 박는게 좋다고생각합니다.)


  • Easy
  1. 00:43:744 (1) - 앵커하나 추가해서 약간 부드러운 슬라 추천
  2. 01:01:036 (1,2,1) - 모양,흐름 제안
  3. 01:09:639 (2,1) - 약간 많이 겹친거같습니다. 약간만 아래로 해서 살짝 걸친듯한 느낌으로 배치하는게 좋을것같습니다.


  • Normal
  1. 00:21:673 (2) - 곡선이 약간더 보기좋은거같아요
  2. 00:31:522 (3,1,2,1) - 뉴콤이 약간 어색합니다. 00:04:848 (3) - 여기참고해서 일관성있게
  3. 01:13:942 (2) - 배치 추천


  • Hard
  1. 00:03:558 (2,3) - 1/3 같이 리듬이 갑자기 어렵게 변할때는 리버스로 잡아주는게 좋습니다.
  2. 00:03:558 (2,3) - 노트추가(소리가있는데 빈느낌이 듭니다.)
  3. 00:17:182 (1,2,1) - 일관성있게 00:24:393 (1,2,1) - 똑같이 반스택 하는게 좋다고 생각합니다.
  4. 00:31:944 (2,3) - ^
  5. 00:45:038 (6) - 직선보단 곡선 슬라이드 추천


  • Insane
  1. 00:20:822 (1,2,3,4) - 연타부분 DS 눈에보일정도로 불균일
  2. 00:08:385 (1,2,3,4) - 뒤에나오는 00:19:289 (2,3,4,5) - 00:20:822 (1,2,3,4) - 여기에 비해 넓다고 생각합니다
    특별히 강조되는것도 없기에 약간 줄이는게 좋다고 생각합니다.
  3. 00:26:513 (2) - 소리 없습니다.
  4. 00:29:097 (2,3,4) - 약간 흐름이 어색한데 흐름 추천(00:28:197 (2,4,3) - 반스택도 약간 삐뚤)
  5. 01:31:143 (2) - 00:03:558 (2,3) - 일관성있게 리버스 혹은 (슬라 서클) 같은 리듬으로 하면 좋을것 같습니다.


  • Lan
  1. AR9.2~9.3 CS4.2~4.5 OD7~7.5(insane OD is 7 so i will recommend 7.5)
  2. 00:38:470 (1,3) - avoid stack nor 00:38:038 (3,2) - satck here
  3. 00:40:420 (2,3) - ctrl+G 00:40:197 (1,2,3,4) - too close
Mafumafu
M4M here!

[Hard]
00:03:558 (2,3) - reverse slider here works better imo.
00:12:786 (3,4) - Make them in the same shape for consistency.
00:39:753 (4) - Completely overmapped.
01:10:499 (3,4) - Follow the strings here?
01:56:628 (3) - Overmapped.

[Insane]
00:22:098 (7,1) - The slightly pverlap seems not neat.
00:34:303 (2,3,4,1) - Flow is quite broken here. Make the spacing between 00:33:224 (1,2) - larger
00:39:753 (2) - Completely overmapped.
00:48:538 (8,9) - They ought to have larger spacing because of the volume of the sounds but the spacing are even smaller than 00:48:103 (6,7) - !
01:10:821 (4) - Not fit for the music, recommen to delete it.
01:35:064 (1,3) - Swap the position to make a better flow here.
01:42:474 (1) - Overmapped
01:53:146 (7) - Overmapped
Be careful about overmapping.

[Lan's Insane]
00:03:558 (1,2,3) - Better not to stack them. Now it's hard to read the alternative rhythm change here since the AR is quite high.
01:12:004 (3,1) - Not recommend the sudden stop here. You use large spacing in this part, a sudden stop here is quite weird for the cursor movement.
01:36:803 (6) - NC
01:45:523 (6) - NC?
02:07:330 (6) - NC?

Good Luck!
Topic Starter
Acylica

Tari wrote:

[General]
  1. Disable Letterbox during breaks, you have no breaks.
  2. Disable Widescreen support, there is no SB.
[Easy]
  1. 00:01:408 (1,2) - This looks better to me : http://puu.sh/kRXYI.jpg . Would fit and connect, this current design seems incomplete.
  2. 01:41:183 (1,2) - Rhythm seems hard, no need to make two sliders. One slider that start and end in white tick will emphasize all needed beats here well http://puu.sh/kRY3I.jpg
[Normal]

  1. 00:54:149 (1) - Make the slider look like this : http://puu.sh/kRXxD.jpg Since you use a lot of weird blanket sliders.
  2. 00:20:822 (1,2) - ^ http://puu.sh/kRXKh.jpg , Would fit style of this diff a lot more :)
  3. 00:59:746 (1) - Small pause here, I think remove note, add note at : 01:00:176 would fit pause better.
[Hard]
  1. 01:31:287 (2,3) - Snapping seems weird, red tick would fit better, please double check.
  2. 00:03:558 (2,3) - ^ 1/3 seems better
  3. 01:52:045 (1) - Slider end blue tick and add reverse? fit piano better. -I don't understand
  4. 01:04:477 (1) - Loud sound, needs finish at start.
[Insane]
  1. 00:26:513 (2,3) - Notes are not needed here no sound to support-I will consider
  2. 00:03:558 (2,3) - Same, I think snap red tick better.[/color]
  3. 00:31:944 (2) - ^ ^
Good, but need more mods, Timing / Snapping are strange.
Thanks to the mod!
no reply: fixed
Doyak
IRC mod for Easy~Insane
21:09 iedesu: ㅎㅇ!
21:09 Doyak: ㅎㅇㅇ~
21:09 iedesu: 오 중간고사 끝나셨나보죠?
21:09 iedesu: ㅊㅊ
21:09 Doyak: 넵
21:09 Doyak: ㄳㄳ
21:09 Doyak: 모딩 요청하실 거
21:09 Doyak: 있다고 하셨던가요
21:10 iedesu: 오오
21:10 iedesu: 넵!
21:10 iedesu: 저 이거 업로드하고 불러드릴게요
21:10 Doyak: 네
21:13 iedesu: k
21:13 *iedesu is editing [http://osu.ppy.sh/b/792628 MiddleIsland - Tokiiro Serenade [Insane]]
21:14 Doyak: 지금 irc로 해도 될까요?
21:14 Doyak: 헉 Lan's Insane...
21:15 iedesu: ㅋㅋㅋㅋㅋ
21:15 iedesu: 잘 부탁드림다
21:15 iedesu: 아 근데 이지매핑이 너무어려움
21:16 iedesu: ㅠ
21:18 Doyak: 음
21:18 Doyak: 개인적인 의견인데
21:18 Doyak: 이지랑 노말은 난이도를 좀 더 올렸으면...
21:18 Doyak: 하드도 조금
21:20 iedesu: 전 개인적으로 이지 날려버리고싶은데
21:20 iedesu: 괜찮을련지요
21:21 Doyak: 이 맵셋이면 없어도 되긴 할 듯
21:21 Doyak: 이지 전체적으로 괜찮긴 한데
21:22 Doyak: 1/1박이 오버랩이 되는 거리로 되어 있으면
21:22 Doyak: 조금 헷갈릴 수가 있거든요
21:22 iedesu: 흠
21:22 Doyak: 제가 포치코 이지 겟난에 그렇게 했다가
21:22 Doyak: 버블 준 BN한테 한소리 듣고
21:22 Doyak: 고치진 않았는데 아무튼 그렇대요
21:22 iedesu: 제가 엑스트라만 신나게 찌거낸 케이스라
21:22 iedesu: 이지나 노말이나 하드는 거의 안해봄
21:25 Doyak: 그래도 잘 짜셨는데요
21:30 iedesu: 감사요 힠
21:31 Doyak: 일단
21:31 Doyak: 이지 노말 인센
21:31 Doyak: OD 좀 하향 조정을
21:31 Doyak: 변속 심하고 느린 곡일수록
21:31 iedesu: 그럴까요 그럼
21:32 Doyak: OD를 낮게 써야 평균 정확도가 비슷하게 나와주는데
21:32 iedesu: 1씩 낮춤
21:33 Doyak: 블랭킷 모딩도 해드릴까요?
21:33 iedesu: 아, 근데 인센은 od7이면 괜찮지않음?
21:33 Doyak: 그 뭐랄까
21:33 Doyak: 인센에 od7이라는 게
21:33 *Doyak is listening to [http://osu.ppy.sh/b/311660 Afilia Saga - S.M.L (TV Size)]
21:33 Doyak: 이런 게 OD7을 쓰는 케이스도 있어서리
21:33 iedesu: 블랭킷모딩은
21:33 iedesu: 포스트 따로써서 해주시면 안됄까요...?
21:34 Doyak: 네 ㅋㅋㅋㅋㅋㅋ
21:34 iedesu: 그래야 좀 구별하기 좋을거같아서요 ㅋㅋㅋㅋ
21:34 iedesu: (근데 블랭킷도 어려운)
21:34 iedesu: 그리드로 해서 안맞으면
21:34 iedesu: 그리드 풀고해도 돼나요?
21:35 Doyak: 그리드는 저는 풀고 하는 걸 항상 추천하는지라...
21:35 Doyak: 그리고 OD 설정에 대한 제 의견은
21:35 iedesu: 인센 6.5?
21:35 Doyak: 비슷한 난이도의 다른 맵들에 비해서
21:35 Doyak: 평균 정확도가 비슷하게 나올 수 있게 짜는 게
21:35 Doyak: 안정적이라고 생각하기 때문에
21:35 Doyak: 이런 곡이면 사실
21:35 Doyak: 6이어도 쉽지가 않죠 확도 뽑기는
21:36 Doyak: 1/6 연타에 변속에 등등...
21:36 Doyak: Lan은 6 썼잖
21:36 iedesu: 근데 브픔차이가 크진않으니 변속은 심하지 않을듯한데요..?
21:36 Doyak: 심하지 않더라도 그 약간씩 차이가 꽤 힘든데...
21:36 Doyak: Lan이랑 AR 차이까지 고려해보면
21:36 Doyak: AR 낮을수록 타이밍 잡기 더 힘드니까
21:37 Doyak: 걍 똑같이 6으로 하시는 게 어떨지
21:37 iedesu: 흠 하긴 3.8성정도니까요
21:37 Doyak: 사실 이건 변속보다도 1/6이 더 힘든 듯
21:38 Doyak: 자 암튼 이지부터
21:38 Doyak: 00:04:848 (1) - 이거 걍 2박 슬라로
21:38 iedesu: ㅇㅋ
21:38 iedesu: 아 irc?
21:38 Doyak: 워낙 쉬운 이지라 1박보다도 2박이 기준이 되어야 됨
21:38 Doyak: ㅇㅇ
21:39 Doyak: 아까 제가
21:39 Doyak: irc로 지금 해도 되나요
21:39 Doyak: 라고 했잖슴 ㅋㅋㅋㅋㅋ
21:39 iedesu: ㅇㅋ
21:39 iedesu: irc도 나쁘진않음
21:39 Doyak: irc가
21:39 Doyak: 즉각적인 피드백이 가능해서
21:39 Doyak: 더 편함
21:39 Doyak: 그리고 공홈이랑 왔다갔다하지 않아도 되고
21:39 iedesu: ㅇㅋㅇ
21:40 iedesu: 물어볼거있는데요 근데
21:40 iedesu: 00:06:574 (2,1) -
21:40 iedesu: 이거 플로잉 이상하지않음?
21:40 Doyak: 전 괜찮은 듯한데
21:40 Doyak: 약간 새로운 느낌이 시작되는 곳이라
21:40 Doyak: 꺾어주는 느낌 괜찮은 거 같음
21:41 iedesu: 흠 그럼 스킵?
21:41 Doyak: 00:34:950 (2) - 이거 중간에 소리 날 때 딱 꺾이게
21:42 iedesu: 흠
21:42 iedesu: ㅇㅋ
21:42 Doyak: 00:43:744 (1) - 이런 슬라 만드실 때 블랭킷 잘 하시려면
21:42 iedesu: 00:35:807
21:42 iedesu: 여기서 꺾어야하나요
21:42 Doyak: 꺾어지는 부분에 점 여러 개 찍으시는 게 좋음
21:43 Doyak: ㄴㄴ
21:43 Doyak: 00:35:592 - 여기
21:43 Doyak: 사실 저 안에 또 변속이 있어서
21:43 Doyak: 약간 차이가 날 순 있는데 대략 거기쯤
21:44 iedesu: ㅇㅇ
21:44 Doyak: 00:52:447 (2,3,1) - 큰 문제는 아닌데 조금 내리는 걸 추천
21:44 iedesu: ㄱㄷㅇ
21:45 Doyak: 어프로치 서클이 hp바를 뚫고 들어오는지라 이 난이도를 생각해보면 피하는 게 나을 듯
21:45 Doyak: 01:01:036 (1) - 이것도 걍 2박자 슬라
21:45 iedesu: 좀 내림
21:46 Doyak: 01:09:639 (2) - 도 2박자로
21:46 Doyak: 이건 소리가 01:10:929 - 여기보다 01:10:499 - 여기가 많음
21:47 Doyak: 그런데 제가 이틀 전에
21:47 Doyak: 친구 하나를 오스로 끌어들이고서 보니까
21:47 Doyak: 어려운 걸 그닥 좋아하는 애가 아닌데도
21:47 Doyak: 이지는 걍 건너뛰는 걸 보니
21:47 Doyak: 이렇게나 쉬운 난이도가 사실 필요한가... 싶음
21:47 Doyak: 아마 대다수의 유저들
21:47 iedesu: 흠
21:47 Doyak: 이거 노말도 너무 쉽다고
21:48 Doyak: 10플카만에 더이상 안 할 듯
21:48 Doyak: 01:42:033 (2) - 슬라 끝 이지치곤 오버매핑
21:49 iedesu: (퍼포곡)흠 하긴 1.5성이면
21:49 iedesu: https://osu.ppy.sh/s/325158
21:49 Doyak: 저긴 확연한 소리가 없어서 사실 난이도 불문하고 안 넣는 게 좋음
21:49 iedesu: 근데 이거생각하면 근데 또...
21:49 iedesu: ㅋㅋㅋㅋ
21:49 Doyak: ㅇㅇ 저거 ㄹㅇ
21:49 Doyak: 전 불필요하다고 생각
21:49 Doyak: 걍 재미로 넣은 것일 뿐
21:50 iedesu: 사실 슈퍼비기너도
21:50 iedesu: 없어도 됌
21:50 Doyak: 비기너들 다 필요 없음 ㅋㅋㅋㅋㅋ
21:50 Doyak: 처음 시작하는 사람이라고 해도
21:50 iedesu: ㅆㅇㅈ
21:50 Doyak: 재미없어서 안 함 ㄹㅇ
21:50 Doyak: 스피너 대결하고 싶은
21:50 Doyak: 스피너꾼들이나
21:50 Doyak: 막 파는 거지
21:50 Doyak: 난이도의 본래 목적에 전혀 부합하지 않음
21:51 Doyak: 암튼
21:51 Doyak: 01:41:183 (1,2) - 이거 2박 슬라 하나로 통합
21:51 iedesu: ㅇㅇ
21:51 Doyak: 01:42:915 (1) - 이것도 그냥 2박으로...
21:52 iedesu: 근데 사실 저희는 엑스트라에 익숙해져서
21:52 iedesu: 그런걸수도있긴함
21:52 iedesu: 얼마전 퓨디파이 방송한거보면
21:52 iedesu: https://www.youtube.com/watch?v=8XRMMR4XU5s
21:52 iedesu: 크흣
21:52 Doyak: 아 저거 봄 ㅋㅋㅋㅋㅋㅋㅋㅋ
21:52 Doyak: 그거야 최소한 노말 같은 걸 하고 다녀서 그렇고
21:52 Doyak: 이지가 아무리 쉬워도
21:53 Doyak: 어프로치 서클이 제대로 보이지 않는 상태에선
21:53 Doyak: 어차피 제대로 못 침
21:53 iedesu: ㅇㅇ 하긴 그렇죠
21:53 Doyak: 그런 비기너 같은 거 SS 맞을 수 있다고 쳐도
21:53 Doyak: SS 치려고 처음 시작하는 사람들이 그런 걸 굳이 찾아서 하진 않음
21:54 Doyak: 아무튼
21:54 Doyak: 01:51:610 (2,3) - 이건 2박 슬라에 1서클로 추천
21:54 iedesu: 얘기가 길어진듯
21:54 iedesu: ㅋㅋㅋㅋㅋㅋ
21:54 Doyak: 01:52:480 - 여기 소리가 약해서
21:54 Doyak: 01:52:924 - 여기가 오히려 세니
21:55 Doyak: 이지는 이렇게 하고 블랭킷만 손보면 될 거 같음
21:55 Doyak: 그리고
21:55 Doyak: 쉬운 난이도면 특히나
21:55 Doyak: 그리드 다 풀고 하시길 추천
21:55 Doyak: 지금도 ds가 일정치 않은 구간이 자꾸 생김
21:55 Doyak: 외형상 나쁨
21:56 Doyak: 블랭킷 제대로 씌우기 어려운 것도 있고
21:56 iedesu: 근데
21:56 iedesu: 진짜 물어보고싶은거였는데
21:56 iedesu: 비피엠이 변하면
21:56 iedesu: 디스턴스도 변하잖아요?
21:56 Doyak: ㅇㅇ
21:56 iedesu: 그럼 실제 디스턴스 무시해야함 아니면
21:56 Doyak: 저도 그거 상당히 애매하다고 생각하는데 ㅋㅋㅋㅋㅋㅋ
21:56 iedesu: 보이는디스턴스?
21:56 iedesu: ㅋㅋㅋㅋㅋㅋ
21:57 iedesu: ㅇㅈ
21:57 Doyak: 시간에 비례하는 디스턴스를 억지로 맞춰야 하는 것인가
21:57 Doyak: 아니면 변해버린 sv에 따른 같은 ds를 밀고 가야 하는가
21:57 Doyak: 전 이런 변속 있는 노래로 매핑해본 적이 없어서 모르겠
21:57 Doyak: 이제 노말
21:58 iedesu: 저도 처음이라
21:58 Doyak: 뉴콤 주기 2배로 늘리시는 건?
21:58 iedesu: 음
21:58 Doyak: 뭐 그건 나중에 생각해보시고
21:59 Doyak: 00:08:385 (1,1) - 노말에서 이런 슬라 약간 비추
21:59 Doyak: 언랭까진 아닐텐데
21:59 Doyak: 이지에선 이걸로 디퀄먹은 사례 있
22:00 Doyak: 슬라 머리나 꼬리가
22:00 iedesu: ㅇㅋ
22:00 Doyak: 슬라이더 벽을 가려버리는 거 말하는 거에요
22:01 Doyak: 00:11:012 (2) - 슬라이더 이렇게 쓰실 거면 끝은 볼륨 작게
22:01 Doyak: 저기 정확히는 소리가 없어서... 그렇게라도 구분을 해줘야 됨
22:01 Doyak: 00:14:564 (2) - 이건 방금거랑 일관성 있게 늘리시길 추천
22:02 Doyak: 아니면 굳이 길게 끄는 소리 표현하지 않고
22:02 Doyak: 서클 하나 놓고 스택으로 다음 노트 처리하셔도 괜찮
22:02 iedesu: dd
22:02 Doyak: 00:17:182 (1,2) - 여기도 마찬가지
22:03 Doyak: 00:34:950 (1) - 비추 슬라
22:03 Doyak: 그 외에도 슬라이더 벽 가려지지만 않게 조정해주시면
22:03 iedesu: 흠
22:03 iedesu: ㅇㅋ
22:03 Doyak: 01:00:606 (4) - 이건 오버매핑
22:04 Doyak: 01:17:358 (2) - 1/1박으로
22:05 Doyak: 01:17:789 - 랑 01:18:005 - 의 소리의 개수를 비교해보시면 됨
22:05 iedesu: 00:34:950 (1) -
22:05 iedesu: 근데 이건 개인적으로
22:05 iedesu: 괜ㅊ낳아보이는데
22:05 iedesu: 괜찮아
22:05 Doyak: 저도 괜찮을 거라고는 생각하는데
22:05 Doyak: 혹시 몰라서 말씀드리는 거니까
22:06 Doyak: 그대로 두고 싶으시면
22:06 Doyak: BN 잘 잡아서
22:06 Doyak: 꼭 물어보세요
22:06 iedesu: 까짓거 아이디어도 없는데
22:06 iedesu: 걍두죠
22:06 Doyak: 아무튼 이지노말에선 슬라이더 경로는 깨끗하게 보이게 해주는 게 좋다고 알려져 있
22:06 iedesu: ㅁㄴㅇㄹ
22:07 iedesu: 고려해봄
22:07 Doyak: 00:38:470 (1,2,3,4,1,2,3) - 뉴콤 주기가 바뀐 이유는?
22:07 iedesu: 00:40:197 (3) -
22:07 iedesu: 여긴 뉴콤해야겠네
22:07 Doyak: 그리고 00:41:089 (1) - 여긴 해제
22:08 Doyak: 01:23:376 (3,1) - 여기도 이렇게가 한 쌍이고
22:08 Doyak: 01:25:094 (2,1,2) - 이렇게가 한 쌍 아닐지?
22:09 Doyak: 01:55:107 (1,2) - 이런 것들 슬라이더 끝 괜찮은지 의문
22:10 iedesu: 흠
22:10 iedesu: ㅇㅈ
22:10 Doyak: same for 01:58:610 (1,2) - 02:02:291 (1,2) - 02:06:259 (1) -
22:10 Doyak: 저라면 걍 2박 슬라 하나 쓰거나 서클로 둘 다 박아넣음
22:10 iedesu: ㅇㅇ
22:11 Doyak: 일단 노말은 그 정도로 해두고
22:11 Doyak: 참 그리고 노말은 CS3.5 어떰
22:11 Doyak: 이지 노말이 똑같은데 하드로 가면서 갑자기 크기가 확 줄어서
22:12 Doyak: 암튼 이제 하드
22:12 iedesu: ㄱㄷㅇ
22:12 Doyak: 00:03:988 (3,1) - 안티 점프 그닥인데 어떻게 생각하심
22:13 Doyak: 00:10:793 - 서클 추가?
22:13 iedesu: 흠
22:13 iedesu: ㅁㄹㅇ
22:13 Doyak: 00:11:012 (2) - 이거 노말처럼 3/2로 팽창
22:13 iedesu: 서클?
22:13 Doyak: 00:10:793 - 여기 허전함
22:13 Doyak: 00:09:260 (3,4) - 앞에 이거 피아노 소리 다 따라갔는데
22:13 Doyak: 갑자기 무시했
22:14 iedesu: ㅇㅋ
22:14 Doyak: 00:14:564 (3,4) - 허허 이것은 무슨 오버매핑
22:14 iedesu: 노래를 안듣고했더니 그런 불상사가 허허
22:16 Doyak: 00:19:071 (1,2,3,4) - 리듬 추천 http://puu.sh/kVLtk/be3cdd5c94.jpg
22:16 Doyak: 아 ㅈㅅ 변속 땜에 어긋나 보이네
22:17 Doyak: 그래도 어떻게 찍은 건지 아시겠죠
22:17 iedesu: ㅇㅇ 박자만 알면 돼니까
22:17 Doyak: 00:20:822 (1,2,3,4) - 여기도 박자 똑같으니 똑같이 맞춰주시고
22:17 iedesu: 근데 원래게 더 나은데?
22:17 Doyak: 00:19:946 - 여기 소리 빠진 게 아쉬워서 그럼
22:18 Doyak: 안 바꾸셔도 되는데
22:18 Doyak: 앞이랑 뒤는 박자 똑같이 맞춰주셨으면
22:18 Doyak: 00:39:309 (3,4) - 오버매핑
22:19 Doyak: 00:41:981 (1,2,3) - 이것도 1/2 슬라 2개에 서클 하나?
22:20 iedesu: 5서클은 ㄱㅊ?
22:20 Doyak: 00:43:959 (2,3) - 1/2 슬라 하나로 묶어주시는 게?
22:20 Doyak: 음
22:20 Doyak: 글쎼요
22:20 Doyak: 지금 이 난이도에
22:20 Doyak: 1/4도 하나 안 쓰인 상태에서
22:20 Doyak: 가장 어렵게 할 수 있는 방법이
22:20 Doyak: 서클을 연속으로 박는 건데
22:20 Doyak: 그걸 이런 곳에 쓰신다면 좀 그럴 듯?
22:21 iedesu: 음
22:21 iedesu: ㅁㄹㅇ 그럼 걍 두겠음
22:21 Doyak: 00:46:352 (2,3) - 오버매핑 노노
22:22 Doyak: 00:52:020 (4) - 1/4갭 안 써오셨는데 여기만 그러지 말고 걍 1/2
22:22 Doyak: 피아노 소리도 00:52:233 - 에 있으니
22:23 iedesu: 흠
22:23 Doyak: 00:52:878 (2) - 1/6 쓰기 싫다고 이러시면 안 됨
22:23 iedesu: 안고치는게 나아보이는
22:23 iedesu: 1/6리버스?
22:23 iedesu: ㅇㅋ
22:24 Doyak: 그렇게 하셔도 되는데 갑자기 넘 인텐스하지 않음?
22:24 Doyak: 앞에까지 사실
22:24 iedesu: 그래도 하드기도 하고
22:24 Doyak: 1/4도 없이 거의 1/2 때움으로 하셔서
22:24 iedesu: 박자맞추는게 낫지않음?
22:25 Doyak: ㅇㅇ 선택은 자유
22:25 iedesu: ㅇㅇ
22:25 Doyak: 제가 하고 싶은 말은
22:25 Doyak: 1/6은 앞부분에도 몇 개 있었는데
22:25 Doyak: 굳이 사용 안 하셨으니
22:26 Doyak: 여기서 깜짝 출연하는 게
22:26 Doyak: 약간 이레귤러하지 않느냐 라는 건데
22:26 Doyak: 자체로는 상관 없으니
22:26 iedesu: ㅇ아 근데 이거
22:26 iedesu: 몇개는 1/4인거도 있고 1/6인거도 있던데 ㅠ
22:27 Doyak: ㅇㅇ 그래서 애매
22:27 Doyak: 나중에 인센할 때
22:27 Doyak: 그거 지적할 거임 기대하삼
22:27 iedesu: 껄껄
22:27 iedesu: ㅇㅋ
22:27 Doyak: 00:55:888 (1) - 하드에서 이런 순간변속은 자제 부탁
22:27 Doyak: 01:05:337 (3) - x좌표 360으로 수동이동
22:28 iedesu: 그래도 별로 변속 빠르지않으니
22:28 iedesu: 괜찮지않음?
22:28 Doyak: 0.7이면 큰데...
22:28 iedesu: 안그럼 너무 길어짐
22:29 Doyak: 뭐 일단 놔둬보셔도...
22:29 iedesu: ㅇㅇ
22:29 Doyak: 01:13:726 - 여기도 노트 하나 채워넣으시지
22:30 Doyak: 01:26:841 (1,1,1) - 이건 전혀 길게 할 필요가 없다고 생각
22:30 Doyak: 피아노는 계속 1/2이고
22:30 Doyak: 바이올린 소리는 끊임없이 계속 나고 있는 건데
22:30 Doyak: 길게 끌 이유가...
22:32 Doyak: 01:52:045 (1) - 이거 아까 거기랑 똑같음
22:32 Doyak: 1/6로 하시려면 여기도 같이
22:32 iedesu: 1/4아님 여기?
22:33 Doyak: 50%로 재생
22:33 Doyak: 4개 음이 들림
22:33 iedesu: 3개임
22:33 Doyak: 파솔파미플랫
22:33 Doyak: 이렇게 들리는데
22:33 iedesu: 3개아님?
22:34 Doyak: 미들아일랜드 곡들 어떻게 연주된 건진 모르겠는데
22:34 iedesu: ㅁㄹㅇ 뱃한테 물어봐야하나요
22:34 Doyak: 실황연주로 녹음한 거면...
22:34 iedesu: 실황각
22:34 Doyak: 그러면 같은 부분인데도
22:34 Doyak: 연주상 오차로 다르게 들릴 수 있음
22:34 iedesu: 피아노는 대부분 녹음하지않나요...?
22:34 Doyak: 음 글쎼요
22:35 Doyak: 전 그쪽 계열에서 작업이 어떻게 이루어지는지 전혀 모르겠...
22:35 iedesu: 음 하비님한테 물어볼...?
22:35 Doyak: 제 생각엔 파 소리가 제대로 안 눌리고 빗겨 눌려서 소리가 작게 난 거 같은데 음
22:35 Doyak: 비껴*
22:36 Doyak: 01:55:107 (1,2) - 여기도 괜찮은지 꼭 확인
22:36 Doyak: 02:00:416 (1) - 다른 부분들처럼 1/2 로 다 쪼갰으면
22:36 Doyak: 02:06:259 (1) - 이것도 확인
22:36 Doyak: 하드는 대략 이 정도
22:37 iedesu: re
22:37 iedesu: ㄱㄷ
22:37 iedesu: 하비님한테 물어봤는데
22:37 iedesu: 1/4가 더 정확하다는디요?
22:38 Doyak: 하지만
22:38 Doyak: Lan은 1/6로 썼다는 사실
22:38 Doyak: 일단 난이도별로 다르면 확실히 문제가 되니
22:38 Doyak: 상의를 해보셔야 됨 어찌됐든
22:38 iedesu: ㅇㅇ
22:39 Doyak: 저는 1/6이라는 의견에 변함이 없음
22:39 iedesu: 란날개 들어오면 물어봄
22:39 iedesu: 아니면 네오낫한테 물어볼?
22:39 iedesu: 좀 중요한 문제인거 같긴해서
22:39 Doyak: 그거 하나만 묻지 말고
22:39 Doyak: 맵 전반적으로
22:39 Doyak: 제대로 봐달라고 해요
22:39 Doyak: 음악 자체가
22:40 Doyak: 너무 아날로그스러워서
22:40 iedesu: 괴랄하다보니
22:40 Doyak: 애매한 게 많음
22:40 Doyak: 인센
22:40 Doyak: 00:03:988 (4,5) -
22:40 Doyak: 이런 것도 괜찮은지 모르겠음 전
22:40 Doyak: 슬라 끝은 이렇다 할 소리가 없거든요
22:41 iedesu: 그렇긴한데
22:41 Doyak: 00:06:574 (1,2,3) - 분위기가 인텐스한데 달랑 저 소리들만 오버랩으로 표현한 건 허전하다고 생각
22:41 iedesu: 진짜 이런거 다 지키면 찍을 타이밍이없는듯
22:41 Doyak: Lan's Insane은 그런 소리 다 안 나게 찍었음
22:41 iedesu: 박자 추천좀 일단
22:41 iedesu: 저위에거
22:42 Doyak: 걍 2박 슬라 하나?
22:42 Doyak: 그거 말곤 그닥 답이 없는 듯
22:42 Doyak: 서클 2개는 좀 그렇고
22:42 iedesu: 2박? 그거 썼었는데
22:42 iedesu: 흠
22:42 Doyak: 00:04:848 (1) - 인센이니 이거 다 나누시는 게
22:42 iedesu: 잘안맞는듯 싶어서
22:43 Doyak: 00:10:355 - 여기도
22:43 Doyak: 아니다 이건 지적하면 끝이 없겠네
22:43 iedesu: 00:04:848 (1) - 이건 나누면
22:43 Doyak: 박자가 1/6 쓴 거 빼면 너무 하드스러워서
22:43 iedesu: 너무 오버매핑스러울듯
22:43 Doyak: 이런 건 절대 오버매핑이 아님
22:44 Doyak: 피아노 소리가 확연하게 1/2을 계속 따라가고 있잖음
22:44 Doyak: 아무튼 저라면 피아노 소리 있는 곳은
22:44 Doyak: 대부분 노트 다 넣었을 듯
22:44 iedesu: 개인적으로 모르겠음 ㄹㅇ
22:45 Doyak: 00:24:393 (1,2) - 여기도 좀 애매
22:45 Doyak: Lan은 걍 서클 하나씩 안티점프로 찍었는데
22:45 iedesu: 피아노음이
22:45 iedesu: 이어지는데 괜찮을듯
22:45 Doyak: 00:39:309 (1,2) - 여기도 오버매핑
22:46 Doyak: 그걸 표현하려면
22:46 iedesu: ㅇㅇ 후자는 오버매핑 맞네요
22:46 Doyak: 00:24:393 (1) - 은 00:25:170 - 여기까지 끌고가야 함
22:46 Doyak: 그게 관례적으로 통용되는 방법이고
22:46 Doyak: 중간에 너무 딱 끊어버리는 건
22:46 Doyak: 아무래도 위험
22:46 Doyak: 00:25:281 (2) - 이것도 00:26:063 - 여기까지\
22:47 iedesu: 아니면
22:47 *iedesu is editing [http://osu.ppy.sh/b/791653 LamazeP - Koi no Program Hatsudou (feat. Hatsune Miku) [Insane]]
22:47 iedesu: 00:01:366 (4) -
22:47 iedesu: 이거처럼
22:47 iedesu: 5%처리 해도 괜찮음?
22:48 Doyak: 5% 처리를 해도 어느 정도 끌고 가셔야 좋지 않을지 음
22:49 Doyak: 모르겠당
22:49 iedesu: 일단 5%처리함
22:49 Doyak: 저건 bpm도 높고 1/2 까진 간 거라 ㅁㄴㅇㄹ
22:50 iedesu: 5퍼처리하면 괜찮긴해보이는데
22:50 Doyak: 00:46:352 - 소리 강하니 00:45:470 (1) - 리버스 풀고 저기에 서클 하나 쾅
22:50 Doyak: 확실한 건 00:59:316 (1,2,3,4) - 이건 안 됨
22:51 iedesu: 그럼
22:51 iedesu: 제안좀 부탁드려도 ㄱㅊ?
22:51 Doyak: 어느 걸 제안?
22:52 iedesu: 후자요
22:52 Doyak: 00:59:316 - 1 자리에 서클 하나 넣고
22:53 Doyak: 01:00:176 - 2 자리 쯤에 서클 하나 넣고 끝?
22:53 Doyak: 아니면 Lan처럼
22:53 Doyak: 3/2로
22:53 Doyak: 3/2 슬라 2개로
22:54 Doyak: 아마도 앞에 했던 거기들도 1/2 갭 정도라면 괜찮을 거 같음
22:54 iedesu: 근데 플로잉이 문제가돼네요 그럼
22:54 Doyak: 제가 흐름은 잘 못 잡음
22:54 Doyak: 그건 알아서 잡으셔야 할 듯
22:54 Doyak: 사실 맵의 한 부분을 뜯어고친다는 것 자체가
22:54 Doyak: 흐름을 계속 좋게 유지시키기가 어려운 일이라
22:55 Doyak: 주변을 싹 리맵해야 될 수도 있는 일인지라...
22:55 iedesu: 일단 3/2는 너무김
22:56 Doyak: 조용한 부분을 너무 메우고 싶어하시는 듯 제 느낌엔
22:56 Doyak: 걍 쭉 휴식기를 줘도 괜찮은데
22:56 Doyak: 오히려 아까 제가 1/2 채우라고 했던 부분들
22:56 Doyak: 피아노 소리 계속 있으니 메우는 게
22:56 iedesu: 그럼 맵전체를 뜯어야됌
22:56 Doyak: 전 더 낫다고 보는데
22:56 iedesu: 맵 분위기도 고려해야돼서
22:57 Doyak: 음
22:57 Doyak: 후 그래도
22:57 iedesu: 그 부분이 아무리 좋다하도 분위기와 안어울리면
22:57 Doyak: 오버매핑은 안 되게 하셔야 되ㅣ니
22:57 iedesu: 빼야됀다는 입장이라
22:57 Doyak: 저도 저런 부분에 대해서
22:57 Doyak: 생각할 수 있는 갈래가 많지 않아서...
22:57 Doyak: 오버매핑을 피해야 된다고 치면
22:58 Doyak: 1. 서클 2개를 하나씩 넣거나
22:58 Doyak: 2. 3/2 슬라 2개를 넣거나
22:58 Doyak: 3. 2박 슬라 하나만 넣거나
22:58 Doyak: 밖엔 모르겠음
22:59 Doyak: 01:09:423 (6,7,1) - 이것도 오버매핑이라고 보는데
22:59 Doyak: 01:15:856 (5,6,7) - 도 마찬가지
22:59 iedesu: 일단 저위에거
22:59 iedesu: 1/1으로 했는데
22:59 iedesu: 안티점프가 좀 된거같은데
22:59 iedesu: ㄱㅊ?
23:00 Doyak: 01:18:005 (7,8,1) - 마찬가지
23:00 Doyak: 1/1은 흠... 저는 비추인데 일단 좋으신 대로 해보세요
23:00 Doyak: 지금 이 맵에서 1/4 3연타는 더 위험한 게
23:00 Doyak: 1/6 연타라는 것이 이미 쓰였기 때문에
23:01 Doyak: 단순히 강조를 위해서 넣는다고 하기엔
23:01 Doyak: 다른 노래에 비하면 더 위험함
23:01 Doyak: 01:21:019 (6,7,8) - 도 마찬가지
23:02 Doyak: 01:24:233 (1,2,3) - 도 제가 볼 땐 ㄴㄴ
23:02 Doyak: 그리고 01:25:094 (4) - 에 뉴콤
23:03 Doyak: 01:35:716 (4) - 이것도 아무것도 없는 곳에 노트
23:03 Doyak: 01:42:253 (5,1) - same
23:04 Doyak: 01:50:088 (2,3,4) - 음... 전 반대
23:04 Doyak: 01:52:045 (3,4,5) - 논란의 그 부분
23:04 Doyak: 01:58:610 (2,3) - 또다른 논란
23:04 Doyak: 02:02:291 (1) - ^
23:06 Doyak: 아까 3연타로 강조하신 부분들
23:06 *Doyak is editing [http://osu.ppy.sh/b/795140 MiddleIsland - Tokiiro Serenade [Lan's Insane]]
23:06 iedesu: ㅇㅋ
23:06 iedesu: 란은 포스트에 따로
23:06 iedesu: 3연타는
23:06 iedesu: 해결함
23:06 Doyak: 00:35:592 (2) - 이런 정도라면 괜찮을 듯
23:07 Doyak: 그리고 넣는다고 해도 정말 강조할 필요가 있는 곳에만 해야 할 듯
23:07 iedesu: ㅇㅇ
23:09 Doyak: 네 스레드에 써드릴게요

[Lan's Insane]
I hope you put NCs at downbeats when the 'pattern' isn't clear. For example, 01:52:924 (1) - I have no idea how NC on this note makes sense, while 01:53:368 (2) - this is not an NC. And notes like 01:04:477 (3) - this, I see 01:03:617 (1,2,3) - those are parallel, but I really feel it broke the consistenct NC term between 01:01:036 (1,2,3,1,2,3,1,2,3) - 01:05:337 (1,2,3,1,2,3,4,1,2) - . Same for 01:08:778 (4) - as well. Furthermore, 01:16:495 (4) - not NCing on this feels awkward, while it's even a 'irregular' pattern as well as a downbeat.
* 00:51:806 - 00:52:233 - Why not fill them out? Actually I want 00:03:343 - 00:06:790 - 00:22:338 - 00:35:164 - these to be filled out as well.
* 00:55:888 (3,4) - NC because sv is changed.
* 01:06:950 (4) - I don't understand why you put this note here, since I don't hear any sounds? It's not even a slider end...
* 01:52:045 (4,5,6,7) - Make this same as 00:52:878 (1,2,3,4) - , a good sound is on 01:52:480 - . Also iedesu claims that it's 1/4 there, though I think 1/6 is right. Anyway you should discuss it with him.

굿럭
HabiHolic
[Easy]

00:01:408 (1) - 음이랑 별로 안어울리기 힛사볼륨이 너무 크네요.. 좀 부담감이 있기에 시작부분은 소리를 줄여보시는걸 추천드립니다.
00:19:946 (2) - 노트 하나만두는게 어떠신가요 뒷부분도 이어가는걸 강조 안하셔서 너무 통일성이 없네요. 아니면 뒷부분에 00:22:111 - 이곳에 노트를 두시는것도 방법입니다.
00:27:973 (2) - 여기에도 휘슬 넣어주시는게 좋을거같아요 피아노소리 있는데 무시하기가 좀 그런부분인거같아요
00:48:973 (2) - 이거요 00:47:234 (1) - 이거처럼 앞부분 피니쉬 어떠신가요? 음이 거의 흡사해서 넣어서 강조하시면 훨씬 좋을거같아요
00:53:729 (3) - 이걸 위쪽으로 옳겨서 패턴을 깔끔하게 바꿔보세요.

01:26:400 (2) - 위와 마찬가지로 위쪽으로 옳겨보세요

02:04:226 (1) - 블랭킷 어긋났습니다.

[Normal]

00:07:222 - 노멀이니까 여기 노트 하나 넣어도 괜찮을거예요
00:14:564 (2) - 음이 없는데 왜 끝부분에 클랩이 들어가있는지 좀 의문이네요 만약 넣고싶으시면 시작부분에 삽입해주세요
00:18:134 (2) - 노트 하나가 어울릴거같아요
00:37:607 (2) - 직선보다는 곡선으로 바꿔서 블랭킷 처리하시는건 어떠신가요? 사진처럼

00:45:470 (1) - 블랭킷 어긋났습니다.

[Hard]

00:09:698 (4) - 이거 Ctr+G 어떠신지? 점프패턴 그렇게 안어울리지 않는데 바꿔보니..
01:10:499 (3,4) - 제안이지만 이건 4/3 비트가 좀 잘어울리는 부분같은데 한번 사진처럼이나 비슷하게 바꿔보세요

01:54:672 (4,1) - 이거 너무 패턴이 깔끔하지 않아보이네요 1번을 약간 밑쪽으로 하시는게 훨씬 좋으실거예요

[Light Insane]

00:07:897 (3) - 휘술
Topic Starter
Acylica

HabiHolic wrote:

[Easy]

00:01:408 (1) - 음이랑 별로 안어울리기 힛사볼륨이 너무 크네요.. 좀 부담감이 있기에 시작부분은 소리를 줄여보시는걸 추천드립니다.
00:19:946 (2) - 노트 하나만두는게 어떠신가요 뒷부분도 이어가는걸 강조 안하셔서 너무 통일성이 없네요. 아니면 뒷부분에 00:22:111 - 이곳에 노트를 두시는것도 방법입니다.
00:27:973 (2) - 여기에도 휘슬 넣어주시는게 좋을거같아요 피아노소리 있는데 무시하기가 좀 그런부분인거같아요
00:48:973 (2) - 이거요 00:47:234 (1) - 이거처럼 앞부분 피니쉬 어떠신가요? 음이 거의 흡사해서 넣어서 강조하시면 훨씬 좋을거같아요-피니쉬말고 다른걸로 넣었습니다, 쨌든 의견감사요
00:53:729 (3) - 이걸 위쪽으로 옳겨서 패턴을 깔끔하게 바꿔보세요.

01:26:400 (2) - 위와 마찬가지로 위쪽으로 옳겨보세요

02:04:226 (1) - 블랭킷 어긋났습니다.

[Normal]

00:07:222 - 노멀이니까 여기 노트 하나 넣어도 괜찮을거예요
00:14:564 (2) - 음이 없는데 왜 끝부분에 클랩이 들어가있는지 좀 의문이네요 만약 넣고싶으시면 시작부분에 삽입해주세요
00:18:134 (2) - 노트 하나가 어울릴거같아요
00:37:607 (2) - 직선보다는 곡선으로 바꿔서 블랭킷 처리하시는건 어떠신가요? 사진처럼

00:45:470 (1) - 블랭킷 어긋났습니다.

[Hard]

00:09:698 (4) - 이거 Ctr+G 어떠신지? 점프패턴 그렇게 안어울리지 않는데 바꿔보니..
01:10:499 (3,4) - 제안이지만 이건 4/3 비트가 좀 잘어울리는 부분같은데 한번 사진처럼이나 비슷하게 바꿔보세요

01:54:672 (4,1) - 이거 너무 패턴이 깔끔하지 않아보이네요 1번을 약간 밑쪽으로 하시는게 훨씬 좋으실거예요

[Light Insane]

00:07:897 (3) - 휘술
언급하지않은건, 다 고쳤습니다!
HabiHolic
Good Luck.
HabiHolic
Rebubbled.
Topic Starter
Acylica
thanks to habi
3 times rebubbled lmao
Sonnyc
작은 수정 사항 생기시면 번번히 리버블 받는 것 보다 다음 BN 체크 때 몰아서 고치는 것도 방법입니다.
매번 리버블 받으시려면 본인이나 리버블 주는 BN 모두에게 부담이 될 수 있습니다.
Topic Starter
Acylica

Sonnyc wrote:

작은 수정 사항 생기시면 번번히 리버블 받는 것 보다 다음 BN 체크 때 몰아서 고치는 것도 방법입니다.
매번 리버블 받으시려면 본인이나 리버블 주는 BN 모두에게 부담이 될 수 있습니다.
넵 감사합니당
HabiHolic
Rebubbled.
neonat
General

The Hitsounding excluding Lan's GD is odd, it's inconsistent and the whistles and claps come unexpectedly. Places like 00:48:103 (3,4,5,1,2,3) - 00:55:018 (3,4) - 00:58:026 (2) - 00:59:101 (5) - 01:02:327 (5,6,1) - 01:09:208 (4,1) - in Hard
For this kind of thing, what I would recommend you to do is to do the hitsounding step by step, placing each different hitsound one by one in the whole song. Eg. Place all the finishes you want in the song, then put all the whistles, then claps, and so on so forth. Look at this example of Hard I did by using that method. Use it as reference, even if you think of doing the hitsounds differently.
SPOILER
osu file format v14

[General]
AudioFilename: .mp3
AudioLeadIn: 2000
PreviewTime: 29097
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Tokiiro Serenade
TitleUnicode:鴇色セレナーデ
Artist:MiddleIsland
ArtistUnicode:MiddleIsland
Creator:iedesu
Version:Hard Hitsound Test
Source:
Tags:弦奏悲哀響 Nakajima_Misaki Lan wings 中島岬
BeatmapID:799604
BeatmapSetID:360654

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Untitled-1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
564,582.52427184466,4,2,1,45,1,0
855,579.710144927536,4,2,1,45,1,0
1144,576.923076923077,4,2,1,45,1,0
1408,430.106263345196,4,2,1,45,1,0
4848,431.654676258993,4,2,1,45,1,0
6574,-100,4,2,1,40,0,0
7437,460.475825019186,4,2,1,35,1,0
7897,487.80487804878,4,2,1,35,1,0
8385,437.956204379562,4,2,1,45,1,0
11450,-100,4,2,1,25,0,0
11891,447.761194029851,4,2,1,45,1,0
13682,441.176470588235,4,2,1,40,1,0
14564,-100,4,2,1,35,0,0
15446,428.571428571429,4,2,1,45,1,0
16731,451.127819548872,4,2,1,45,1,0
17182,476.190476190476,4,2,1,30,1,0
18134,468.75,4,2,1,30,1,0
19071,437.956204379562,4,2,1,45,1,0
20822,425.531914893617,4,2,1,55,1,0
22098,480,4,2,1,30,1,0
22578,466.926070038911,4,2,1,45,1,0
23511,441.176470588235,4,2,1,45,1,0
24393,444.444444444444,4,2,1,45,1,0
25281,447.761194029851,4,2,1,45,1,0
26176,449.438202247191,4,2,1,45,1,0
29322,461.538461538462,4,2,1,45,1,0
29783,434.782608695652,4,2,1,45,1,0
31522,422.535211267606,4,2,1,45,1,0
32367,428.571428571429,4,2,1,45,1,0
33224,431.654676258993,4,2,1,45,1,0
34950,428.571428571429,4,2,1,45,1,0
35807,468.75,4,2,1,45,1,0
36744,431.654676258993,4,2,1,45,1,0
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Normal

Don't self-overlap for sliders in the easier difficulties, this is an issue that has a risk and has been DQed for.
00:34:950 (3) -
00:38:470 (3) -
00:50:724 (1) -
01:01:036 (1) -
01:11:359 (1) -
01:14:805 (1) -
01:21:662 (1) -
01:46:393 (1) -
01:56:846 (1) -
02:00:416 (1) -

01:17:358 (4) - why ignore the beat at 01:17:789 - I think 1/1 slider length is fine

Hard

01:10:499 (3,4) - 1/2 slider before 3/4 slider. First slider ends at 01:10:714 and next slider begins at 01:10:821 with the violin
01:12:004 (2,3,4) - the white lines have the stronger beats, it would be better if the sliders started on the white lines, and you had the circle on 01:12:004 instead
01:37:238 (4,1) - blanket nicely

Light Insane

01:35:934 - please have this clickable
01:52:480 - feels empty, even in a Light Insane, you could follow the violin here

Lan's Insane

01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - these stacks don't really help as they stack on the beats where the emphasis is. If you had spaced like 01:18:869 (3,1) - or like 01:12:864 (2,1) - that would be more like what I felt it should be
(不要放01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - 在一起,把它们放01:18:869 (3,1) - or like 01:12:864 (2,1) - 一样, 这样做就会表达歌更多。)

Please improve on the hitsounds, maybe get a few more suggestions from others to make the hitsounding better.
Lan wings

neonat wrote:

Lan's Insane

01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - these stacks don't really help as they stack on the beats where the emphasis is. If you had spaced like 01:18:869 (3,1) - or like 01:12:864 (2,1) - that would be more like what I felt it should be
(不要放01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - 在一起,把它们放01:18:869 (3,1) - or like 01:12:864 (2,1) - 一样, 这样做就会表达歌更多。)
Fxied
Topic Starter
Acylica

neonat wrote:

General

The Hitsounding excluding Lan's GD is odd, it's inconsistent and the whistles and claps come unexpectedly. Places like 00:48:103 (3,4,5,1,2,3) - 00:55:018 (3,4) - 00:58:026 (2) - 00:59:101 (5) - 01:02:327 (5,6,1) - 01:09:208 (4,1) - in Hard
For this kind of thing, what I would recommend you to do is to do the hitsounding step by step, placing each different hitsound one by one in the whole song. Eg. Place all the finishes you want in the song, then put all the whistles, then claps, and so on so forth. Look at this example of Hard I did by using that method. Use it as reference, even if you think of doing the hitsounds differently.
SPOILER
osu file format v14

[General]
AudioFilename: .mp3
AudioLeadIn: 2000
PreviewTime: 29097
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
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[Metadata]
Title:Tokiiro Serenade
TitleUnicode:鴇色セレナーデ
Artist:MiddleIsland
ArtistUnicode:MiddleIsland
Creator:iedesu
Version:Hard Hitsound Test
Source:
Tags:弦奏悲哀響 Nakajima_Misaki Lan wings 中島岬
BeatmapID:799604
BeatmapSetID:360654

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ApproachRate:6.5
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100,304,31944,2,0,L|40:280,2,46.6666666666667
16,296,32367,2,0,B|20:272|32:252|32:252|4:208|0:152,1,140,0|0,0:0|0:0,0:0:0:0:
156,100,33224,6,0,P|228:120|296:88,1,140,2|0,0:0|0:0,0:0:0:0:
336,28,33871,1,0,0:0:0:0:
380,100,34087,2,0,P|396:136|400:172,2,70
336,28,34734,1,0,0:0:0:0:
252,28,34950,5,2,0:0:0:0:
220,32,35593,1,0,0:0:0:0:
192,36,36275,1,0,0:0:0:0:
72,56,36744,6,0,B|80:108|68:152|68:152|88:192,1,140,4|0,0:0|0:0,0:0:0:0:
152,140,37391,1,0,0:0:0:0:
168,224,37607,2,0,L|248:196,1,70
252,120,38038,2,0,P|300:148|312:192,1,70
308,244,38470,6,0,B|368:240|389:185|389:185|420:200|448:200,1,140,2|0,0:0|0:0,0:0:0:0:
432,280,39099,1,0,0:0:0:0:
492,228,39309,1,0,0:0:0:0:
268,288,40197,6,0,P|200:300|124:260,1,140,2|0,2:0|0:0,0:0:0:0:
120,188,40866,1,0,0:0:0:0:
36,184,41089,2,0,P|16:216|16:260,1,70
92,276,41535,2,0,P|108:316|100:352,1,70,0|0,2:1|0:0,0:0:0:0:
188,340,41981,6,0,P|240:328|344:356,1,140,2|0,0:0|0:0,0:0:0:0:
408,344,42637,1,0,0:0:0:0:
488,320,42856,1,0,0:0:0:0:
372,136,43744,5,2,0:0:0:0:
308,192,43959,1,0,0:0:0:0:
292,108,44175,1,0,0:0:0:0:
228,160,44391,1,0,0:0:0:0:
236,244,44607,2,0,P|236:292|216:324,1,70
152,268,45038,2,0,P|112:268|72:292,1,70,0|0,0:0|0:0,0:0:0:0:
40,348,45470,6,0,P|52:288|32:200,1,140,8|0,0:0|0:0,0:0:0:0:
168,108,46352,2,0,B|236:84|236:84|272:96|336:88,1,140
452,88,47234,6,0,P|472:132|448:224,1,140,4|0,0:0|0:0,0:0:0:0:
368,224,47886,1,0,0:0:0:0:
312,284,48103,1,0,0:0:0:0:
236,248,48320,2,0,L|144:268,1,70
96,308,48755,1,0,0:0:0:0:
24,360,48973,6,0,B|8:304|8:304|36:252|24:216,1,140,8|0,0:1|0:0,0:0:0:0:
92,176,49593,1,0,0:0:0:0:
24,140,49800,2,0,P|4:100|24:56,1,70,0|0,2:1|0:0,0:0:0:0:
88,92,50244,2,0,L|164:64,1,70
212,140,50724,6,0,B|244:124|276:132|276:132|292:112|340:88,1,140,2|0,0:0|0:0,0:0:0:0:
404,140,51376,1,0,0:0:0:0:
476,88,51593,2,0,P|492:128|480:180,1,70,0|0,0:0|0:0,0:0:0:0:
440,220,52020,2,0,P|432:272|444:304,1,70
360,324,52447,6,0,B|324:328|324:328|280:348,1,70,2|0,2:0|0:0,0:0:0:0:
216,308,52878,2,0,L|172:308,3,23.3333333333333
104,276,53729,1,0,0:0:0:0:
20,256,54149,6,0,P|16:204|24:160,1,70,2|0,2:0|2:1,2:1:0:0:
100,168,54583,2,0,P|104:112|96:80,1,70
180,64,55018,2,0,P|208:48|256:40,2,70,0|0|0,2:1|0:0|2:1,0:0:0:0:
192,148,55670,1,0,0:0:0:0:
260,200,55888,6,0,P|288:220|396:192,1,146.999995513916,0|0,2:1|0:0,0:0:0:0:
452,260,56757,6,0,P|476:212|373:112,1,210
296,132,57596,6,0,P|284:76|288:36,1,70,4|0,0:0|0:0,0:0:0:0:
188,44,58026,2,0,P|148:68|108:68,1,70,0|0,0:0|0:0,0:0:0:0:
96,164,58456,2,0,P|56:168|28:188,1,70
96,260,58886,1,0,0:0:0:0:
180,212,59101,1,0,0:0:0:0:
184,308,59316,6,0,B|236:284|268:344|344:300,1,140,2|0,0:0|0:0,0:0:0:0:
484,204,60177,2,0,B|488:100|488:100|472:60,1,140
288,124,61036,6,0,P|276:76|280:52,1,70,2|0,0:0|0:0,0:0:0:0:
376,76,61466,1,0,0:0:0:0:
380,176,61682,1,0,0:0:0:0:
288,224,61897,2,0,L|196:248,1,70,8|0,0:1|0:0,0:0:0:0:
184,152,62327,1,0,0:0:0:0:
88,156,62542,1,0,0:0:0:0:
28,236,62757,6,0,P|20:292|28:320,1,70,2|0,0:0|0:0,0:0:0:0:
112,348,63187,2,0,L|200:332,1,70
260,280,63617,2,0,L|356:296,1,70,8|0,0:1|0:0,0:0:0:0:
404,356,64047,2,0,P|424:324|424:280,1,70,0|0,0:0|0:0,0:0:0:0:
384,204,64477,6,0,B|392:156|392:156|384:108|384:108|392:60,1,140,2|0,0:0|0:0,0:0:0:0:
484,96,65122,1,0,0:0:0:0:
391,65,65337,2,0,P|360:52|304:52,1,70,8|0,0:1|0:0,0:0:0:0:
276,136,65768,2,0,P|264:176|240:196,1,70,0|0,2:1|2:1,0:0:0:0:
172,260,66198,6,0,B|208:284|208:284|252:276|316:288,1,140,2|0,0:0|0:0,0:0:0:0:
388,236,66843,1,0,0:0:0:0:
376,332,67058,2,0,P|416:332|452:300,1,70,2|0,0:0|0:0,0:0:0:0:
484,228,67488,2,0,L|492:132,1,70
440,73,67918,6,0,P|377:90|320:41,1,140,4|0,0:0|0:0,0:0:0:0:
264,125,68563,1,0,0:0:0:0:
230,33,68778,2,0,P|178:57|166:88,1,70,0|2,0:0|0:0,0:0:0:0:
153,161,69208,2,0,P|109:141|87:102,1,70,0|0,0:0|0:0,0:0:0:0:
34,201,69639,6,0,P|18:249|46:353,1,140,2|0,0:0|0:0,0:0:0:0:
112,275,70284,1,0,0:0:0:0:
163,358,70499,2,0,P|219:370|279:338,1,105
269,304,70929,2,0,L|281:208,1,70,0|0,0:0|0:0,0:0:0:0:
369,265,71359,6,0,P|438:266|494:305,1,140,2|0,0:0|0:0,0:0:0:0:
504,208,72004,2,0,L|496:124,1,70
400,148,72434,2,0,L|412:60,1,70,0|8,0:0|2:1,0:0:0:0:
332,20,72864,1,8,2:1:0:0:
300,112,73079,6,0,P|256:128|164:72,1,140,2|8,0:0|0:1,0:0:0:0:
80,116,73726,1,8,0:1:0:0:
24,200,73942,2,0,B|28:312|28:312|60:348,1,140,2|8,0:0|0:1,0:0:0:0:
120,268,74589,1,8,0:1:0:0:
148,364,74805,6,0,P|220:348|304:384,1,140,4|0,0:0|0:0,0:0:0:0:
328,280,75434,1,0,0:0:0:0:
388,356,75644,2,0,P|448:352|476:332,1,70,0|2,0:0|0:0,0:0:0:0:
496,260,76069,2,0,L|476:172,1,70,0|0,0:0|0:0,0:0:0:0:
504,96,76495,6,0,P|444:76|372:100,1,140,2|0,0:0|0:0,0:0:0:0:
344,192,77142,1,0,0:0:0:0:
264,248,77358,2,0,P|216:240|176:212,1,70
180,136,77789,2,0,P|128:144|96:160,1,70,8|8,0:1|0:1,0:0:0:0:
36,212,78221,6,0,B|4:160|4:160|36:124|20:60,1,140,2|0,0:0|0:0,0:0:0:0:
116,52,78869,1,0,0:0:0:0:
208,24,79084,6,0,L|364:56,1,140,2|0,0:0|0:0,0:0:0:0:
368,148,79732,1,0,0:0:0:0:
464,132,79948,6,0,P|492:180|464:276,1,140,2|0,0:0|0:0,0:0:0:0:
380,256,80590,1,0,0:0:0:0:
304,320,80805,6,0,B|184:340|184:340|208:300,1,140,2|0,0:0|0:0,0:0:0:0:
244,240,81448,1,0,0:0:0:0:
148,244,81662,6,0,L|104:304,1,70,4|0,0:0|0:0,0:0:0:0:
32,236,82090,2,0,P|12:200|8:160,1,70,0|0,2:1|0:0,0:0:0:0:
96,132,82519,2,0,P|104:88|96:48,1,70,2|0,2:0|2:1,0:0:0:0:
200,68,82948,2,0,L|292:52,2,70
428,296,84233,6,0,B|436:276|464:252|464:252|452:184|464:156,1,140
300,160,85094,5,2,2:0:0:0:
228,204,85311,2,0,P|216:240|220:272,1,70
268,340,85746,1,0,0:0:0:0:
352,324,85963,2,0,L|436:336,1,70,2|0,0:0|0:0,0:0:0:0:
480,272,86400,2,0,P|444:244|424:220,1,70
464,156,86841,6,0,L|448:64,1,70,2|0,2:0|0:0,0:0:0:0:
380,56,87306,6,0,P|340:72|304:64,1,56,0|0,2:1|0:0,0:0:0:0:
264,28,87782,6,0,L|208:48,1,41.9999987182618,0|0,2:1|0:0,0:0:0:0:
165,95,88303,6,0,L|128:112,1,35,8|8,0:1|0:1,0:0:0:0:
48,80,88863,6,0,B|92:132|92:132|108:216,1,140,4|0,0:0|0:0,0:0:0:0:
32,256,89625,1,0,0:0:0:0:
104,308,89855,1,0,2:1:0:0:
180,272,90069,2,0,P|232:268|276:284,1,70
324,312,90497,1,0,2:1:0:0:
408,296,90712,6,0,L|436:144,1,140,2|0,0:0|0:0,0:0:0:0:
376,152,91287,2,0,P|348:148|296:124,2,46.6666666666667
444,44,92009,1,0,2:1:0:0:
288,108,92444,6,0,P|224:96|148:144,1,140,2|0,0:0|0:0,0:0:0:0:
88,172,93100,2,0,B|108:224|108:224|96:328,1,140
180,328,93757,2,0,P|220:332|260:320,1,70,0|0,2:1|2:1,0:0:0:0:
312,272,94195,5,2,0:0:0:0:
432,248,94847,1,0,0:0:0:0:
488,144,95499,1,0,0:0:0:0:
472,28,95934,6,0,L|324:52,1,140,4|0,0:0|0:0,0:0:0:0:
288,124,96586,1,0,0:0:0:0:
220,76,96803,2,0,P|204:120|216:160,1,70,0|0,0:0|0:0,0:0:0:0:
260,208,97238,2,0,P|264:248|244:288,1,70
180,236,97673,6,0,P|176:304|312:328,1,210,2|0,0:0|0:0,0:0:0:0:
355,283,98555,2,0,B|419:295|455:271|455:271|479:311|483:319,1,140
473,302,99412,6,0,P|489:258|485:218,1,70,2|0,0:0|0:0,0:0:0:0:
436,172,99854,1,0,0:0:0:0:
500,120,100076,2,0,B|436:92|436:92|404:112|340:100,1,140,0|0,2:1|0:0,0:0:0:0:
308,44,100740,2,0,P|284:56|236:56,1,70,0|0,0:0|0:0,0:0:0:0:
212,144,101183,6,0,P|192:156|156:212,2,70,2|0|0,2:0|0:0|2:1,0:0:0:0:
296,156,101816,1,0,0:0:0:0:
348,220,102033,1,0,0:0:0:0:
168,320,102915,6,0,B|104:312|104:312|24:264,1,140,4|0,0:0|0:0,0:0:0:0:
20,192,103567,1,0,0:0:0:0:
100,212,103784,2,0,P|124:172|120:124,1,70
112,68,104219,2,0,P|152:52|184:52,1,70,0|0,0:0|0:0,0:0:0:0:
240,108,104654,5,8,0:0:0:0:
368,80,105523,1,0,0:0:0:0:
464,168,106393,6,0,B|480:256|480:256|460:316,1,140,2|0,0:0|0:0,0:0:0:0:
392,256,107045,1,0,0:0:0:0:
388,340,107262,2,0,P|344:344|308:332,1,70
308,256,107697,2,0,P|264:276|246:320,1,70,0|0,0:0|0:0,0:0:0:0:
196,356,108132,6,0,B|116:356|116:356|44:324,1,140,8|0,2:1|0:0,0:0:0:0:
120,272,108784,1,0,0:0:0:0:
120,272,109001,2,0,P|128:228|116:180,1,70
56,156,109436,2,0,P|48:112|68:71,1,70,0|0,2:1|0:0,0:0:0:0:
120,36,109871,5,2,0:0:0:0:
136,120,110088,1,0,0:0:0:0:
200,68,110306,1,0,0:0:0:0:
212,152,110523,1,0,0:0:0:0:
276,96,110741,2,0,P|304:108|364:104,1,70
400,48,111175,2,0,B|420:100|420:100|400:208,1,140,0|2,0:0|0:0,0:0:0:0:
284,300,112045,6,0,P|312:328|360:344,1,70
484,292,112924,1,0,0:0:0:0:
312,260,113368,6,0,L|152:292,1,140,2|0,0:0|0:0,0:0:0:0:
108,336,114020,1,0,0:0:0:0:
96,252,114237,2,0,P|76:208|76:156,1,70,8|0,0:1|0:0,0:0:0:0:
136,140,114672,2,0,P|140:88|128:48,1,70
212,36,115107,6,0,B|308:56|308:56|376:44,1,140,2|0,0:0|0:0,0:0:0:0:
432,196,115976,2,0,P|372:204|332:276,1,140,0|0,0:0|0:0,0:0:0:0:
360,336,116846,6,0,P|312:340|274:308,1,70,2|0,0:0|0:0,0:0:0:0:
244,262,117287,2,0,P|196:254|152:278,1,70,0|0,0:0|0:0,0:0:0:0:
131,331,117728,1,8,0:1:0:0:
47,336,117948,1,0,0:0:0:0:
1,264,118169,2,0,P|1:220|21:180,1,70,0|0,0:0|0:0,0:0:0:0:
85,157,118610,5,2,0:0:0:0:
262,62,119493,1,0,0:0:0:0:
452,136,120416,6,0,L|464:224,1,70,2|0,0:0|0:0,0:0:0:0:
392,256,120884,1,0,0:0:0:0:
388,340,121119,1,0,0:0:0:0:
316,296,121353,2,0,P|272:280|220:296,1,70,8|0,0:1|0:0,0:0:0:0:
180,328,121822,2,0,P|148:340|96:328,1,70,0|0,0:0|0:0,0:0:0:0:
60,272,122291,5,2,0:0:0:0:
116,156,123251,1,0,0:0:0:0:
192,28,124226,6,0,L|276:40,1,70,2|0,0:0|0:0,0:0:0:0:
296,116,124734,1,0,0:0:0:0:
376,140,124988,1,0,0:0:0:0:
452,108,125242,6,0,L|460:200,1,70,8|0,0:1|0:0,0:0:0:0:
392,232,125751,1,0,0:0:0:0:
312,204,126005,1,0,0:0:0:0:
244,244,126259,6,0,P|180:268|88:236,1,140,2|0,0:0|0:0,0:0:0:0:
72,176,127330,1,0,0:0:0:0:

Normal

Don't self-overlap for sliders in the easier difficulties, this is an issue that has a risk and has been DQed for.
00:34:950 (3) -
00:38:470 (3) -
00:50:724 (1) -
01:01:036 (1) -
01:11:359 (1) -
01:14:805 (1) -
01:21:662 (1) -
01:46:393 (1) -
01:56:846 (1) -
02:00:416 (1) -

01:17:358 (4) - why ignore the beat at 01:17:789 - I think 1/1 slider length is fine

Hard

01:10:499 (3,4) - 1/2 slider before 3/4 slider. First slider ends at 01:10:714 and next slider begins at 01:10:821 with the violin
01:12:004 (2,3,4) - the white lines have the stronger beats, it would be better if the sliders started on the white lines, and you had the circle on 01:12:004 instead
01:37:238 (4,1) - blanket nicely

Light Insane

01:35:934 - please have this clickable
01:52:480 - feels empty, even in a Light Insane, you could follow the violin here

Lan's Insane

01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - these stacks don't really help as they stack on the beats where the emphasis is. If you had spaced like 01:18:869 (3,1) - or like 01:12:864 (2,1) - that would be more like what I felt it should be
(不要放01:12:004 (3,1) - 01:13:726 (3,1) - 01:14:589 (3,1) - 在一起,把它们放01:18:869 (3,1) - or like 01:12:864 (2,1) - 一样, 这样做就会表达歌更多。)

Please improve on the hitsounds, maybe get a few more suggestions from others to make the hitsounding better.

maybe fixed all
I am not sure I did correctly ;w;
Akiyama Mizuki
I simply don't get how it's hitsounded, it's not on piano's pitch, or rhythm, or anything. I can't see any concept here.
I HIGHLY recommend you to go all over the map to recheck the whole hitsound, because this can possibly be a DQable reason as there were several DQs caused by hitsound problems. (Does not sound proper too.)
Affirmation

태그에 lan wings 라고 되어있는데 lan_wings라고 해야하지 않나요
Topic Starter
Acylica

Neoskylove wrote:


태그에 lan wings 라고 되어있는데 lan_wings라고 해야하지 않나요
-없이 해도 됄걸요 아마
Sangzin

iedesu wrote:

Neoskylove wrote:


태그에 lan wings 라고 되어있는데 lan_wings라고 해야하지 않나요
-없이 해도 됄걸요 아마
공백 있으면 넣어야됨....
Topic Starter
Acylica

bbj0920 wrote:

I simply don't get how it's hitsounded, it's not on piano's pitch, or rhythm, or anything. I can't see any concept here.
I HIGHLY recommend you to go all over the map to recheck the whole hitsound, because this can possibly be a DQable reason as there were several DQs caused by hitsound problems. (Does not sound proper too.)
maybe fixed now
Hinsvar
I... am not really sure about the hitsounding here. Even looking at Easy makes me feel really uneasy.

The normal-hitclap doesn't even fit the song at all, IMO. The clap doesn't go well with an all-piano song...

>Easy
  1. 00:03:128 - Add a whistle because the piano here has the sampe pitch as 00:03:988 (2)?
  2. 00:06:574 - Consider adding a whistle here too for the piano (since it's quite strong)?
  3. 00:27:973 (2) - ^
  4. 00:31:522 (2,3) - Remove whistle at 00:32:367 then add at 00:31:522 and (3)?
  5. 00:34:950 - Add a whistle?
  6. 00:38:470 - ^
  7. 00:46:352 (2) - ^
  8. 00:49:800 - What are you trying to do here? The Normal addition has no effect if you don't use a special hitsound (whistle/clap/finish).
  9. 00:52:447 (2) - Remove the whistle on the tail and add one on the head because the tail has no piano sound and the head does?
  10. 00:54:149 - Add a whistle for the piano?
  11. 01:02:327 - 01:02:757 - Swap the whistles? Same reason as 00:52:447 (2).
  12. 01:05:768 (2) - Use a soft whistle?
  13. 01:30:712 - Add a whistle?
  14. 01:32:444 (2) - ^
  15. 01:37:673 - ^
  16. 01:45:523 - ^
  17. 01:44:654 - 02:03:251 - The combo pattern here is wrong. 01:44:654 (1) shouldn't have an NC, 01:46:393 (2) should, 01:48:132 (1) shouldn't, and so on. Basically, you started to get it wrong since 01:44:654 because the measures in the music get weird starting from there.
I'm not really sure about the hitsounding on iedesu's diffs, to be honest, especially on the easier diffs. All my suggestions above are suggestions and may or may not be followed, but one thing's for sure: I'm not confident on nominating this with how the hitsounding is right now.

Poke me once you're done with the hitsounding. Also, you may want to find someone who's good at hitsounding.

EDIT: Also, Lan, are you sure with the usage of drums on the piano notes in your diff...?
Lan wings

Hinsvar wrote:

EDIT: Also, Lan, are you sure with the usage of drums on the piano notes in your diff...?
sure 0.0
BanchoBot
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