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cosMo@BousouP feat. Hatsune Miku - Hatsune Miku...

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Hi for the M4M

(Sorry still new to mania modding feel free to reject)


|1|2|3|4|

[HD]

00:03:400 (3400|2,3800|1) - Ctrl+g para que siga mejor el cambio del tono.

01:24:701 - Se que no quieres que sea tan dificil esta seccion por la dificultad pero lo que te sugiero seria tener un doble para complementar la gran cuerda que toca el piano cada 16/1. En este caso seria agregar una nota en 4. Mas o menos lo haces aqui 01:22:701 - En caso de que lo quieras hacer tambien hazlo para 01:26:701 - 01:28:701 - y tambien aqui 01:29:701 - porque hay buen enfasis.

01:46:701 - Definitivamente un doble aqui. Marca el cambio al coro. Pues en 2 supongo xd

02:01:076 - MM no me agrada la idea de los jumptrills aqui. De por si se quejan de los mios y la diff es mas dificil que esta xd que tal algo asi? asi todavia le das enfasis a las cuerdas en 02:01:201 - y 02:01:701 -

03:30:701 - Igual que 01:46:701 - agrega una nota en 1

04:25:701 - 04:26:701 - Este patron tiene sentido pero pienso que es demasiado dificil para esta dificultad. Seria mas adecuado para el MX :v igual y lo podrias cambiar a unas escaleras o algo asi para seguir los tonos del instrumento ese como se llame xd

04:39:201 - no daria nada mal si esta nota fuera LN para seguir la estatica


[MX]

00:03:400 (3400|2,3800|1) - ctrl+g misma sugerencia que en el HD.

Bueno en general creo que estoy medio decepcionado que es practicamente lo mismo que en el HD. Esperaba un poco mas jacks (o como se les digan) para seguir el tono como 00:20:600 - 00:21:000 - por ejemplo

01:40:951 - De alguna forma pienso que estos jacks (espero que asi se les diga) son medio engañosos ya que 01:41:701 - aqui son dos grupos de 3 y por ser tan alto el bpm seria medio confusa la pausa. Tal vez no te guste mucho esta sugerencia pero podrias tener una nota en 01:42:076 - y 01:42:576 - (si hay un sonido en ambas) en la linea 2 asi mantienes el ritmo de 1/2 mientras mantienes el efecto de los jacks.

01:49:451 - Agrega una nota en 4 (a menos que quieras cambiar el patron) el tambor sigue tocando. Si la razon era para tener el doble aqui 01:49:701 - no es tan dificil tocar un doble despues de otro en esta dificultad yo pienso.

02:19:076 - 02:20:076 - 02:21:951 - 02:22:201 - 02:22:451 - solo una sugerencia personal pero aqui LNs tendrian un buen effecto imo

02:22:951 (142951|3,143076|0) - Si aplicas lo de las LNs estas muevelas a 3 y 4 respectivamente (4 seria LN)

02:26:326 - No es necesario pero podrias tener una nota aqui para seguir la estatica. Quizas en 3?

02:30:201 (150201|1,150451|0) - 02:38:201 (158201|1,158451|0) - Hubiera sido mejor les dieras ctrl+g osea si 02:30:201 (150201|1) - y 02:38:201 (158201|1) - estuvieran en 1 y las otras en 2 para que las LNs sigan el tono de la fluta o lo se sea esa madre xd

03:14:701 (194701|2,194784|1,194867|0) - Te amaria por siempre si estas fueran mini LNs xd no creo que lo mencione para las otras pero ahorita se me occurrio asi que si lo haces, asegurate que sea unicamente para este sonido que hace miku.

03:26:076 - 03:26:576 - Aqui tambien si aplicaste la de 01:40:951 - por alguna razon (loco xd) hazlo aqui tambien :v

04:39:201 - La misma sugerencia de la estatica :v


Bad mod sorry pero ojala te ayude para algo (star priority xd)

Good luck! :)
Pizza
Aaa waiting for you move the map to Pending Section

And please apply the previous mods first so i can mod this :^)
Janko
Hi
for M4M
hmm... I can try but I don't know if it will be helpful
mod
|1|2|3|4|

[NM]
00:19:700 (19700|0) - I know that this note fits to the sound but I think that you should avoid putting notes in blue lines in Normal Diff. In my opinion, this note is an unexpected at this point so I propose remove this note (but if you want leave this note I propose add this note in this point 00:20:100 - and in other similar points)
00:43:951 (43951|1,44201|2) - move to column 3 and 4 for ballance
It's one change. You must accept or reject all points.
I believe that such an arrangement of notes will be better than the previous
  1. 00:49:701 (49701|0) - move to column 2
  2. 00:49:201 (49201|2) - move to column 1
  3. 00:51:076 (51076|1,51451|0) - ctrl+G
  4. 00:51:701 (51701|2,51826|1) - move to [34]
  5. 00:51:951 (51951|3) - move to column 2
00:52:576 (52576|2) - This note is needed? I don't think so. Remove.
00:55:951 (55951|1) - I think that this note does not fit. At this moment you are mapping other sounds so I propose move this note to 00:55:826 - this line. Look at this. This is my proposition.
01:09:076 (69076|1,69076|0) - move to [34]. Tone of these sounds is different so you should move this notes.
It's one change. You must accept or reject all points.
This is cosmetic change.
  1. 01:30:201 (90201|0) - move to column 4
  2. 01:29:201 (89201|1,89701|2) - move to column 1 and 2
[HD]
01:54:076 (114076|2) - move to column 4 for ballance
02:09:951 (129951|1) - move to column 1 ^

Hmm... the remainder looks good.
[MX]
00:30:367 (30367|2,30451|1,30534|2,30617|1) - maybe ctrl+H? I propose this because teasing me this fragment. I think that this arrangement will be better.
03:44:576 (224576|0,224701|1,224826|0) - I propose this for ballance.
[---------------------------------------------]
I think that this is the end of my mod. Other diffs are too hard for me and I don't want to harm them. If my mod will not be helpful don't give me kudos. I won't be offended :D
Good Luck!
Topic Starter
juankristal

DixonBlackwing wrote:

Hi juan! just want to give NM since you already mod my map and helped me bunch of times before :D

[General]
  1. Turn off widescreen support in HD MX and Hydria's SC.

Dissapearance
  1. 00:19:400 - maybe something like: http://puu.sh/p6B0e/a317924296.png , mirroring it like 00:17:400 (17400|0,17800|1,18200|0) - seems a bit more intuitive. Alright!
  2. 00:36:201 - add a note maybe? a little weaker than the kick before, but the bass generally similar as 00:38:201 - I am not too sure why they are too many doubles here. I will give this a look and change most of them
  3. 00:40:513 - what does this follow? maybe better stick with the vocal? o7
  4. 00:40:701 (40701|2,40701|0,40826|2,40826|0) - this doesn't suit to be at the same column imo , the second drum sound clearly differ from the first drum one. changed
  5. 00:41:763 - http://puu.sh/p6C0j/8c496bbb71.png just my suggestion if follow strict to the drum instrument itself, i think it gives clearer instrument feedback towards the pattern itself. Mmmh, I will give this a shot. Gotta ask testplayers
  6. 00:44:638 (44638|0) - i heard this a couple of times, are you sure there's a drum kit sound? I think there is, will ask more people about it. It is easier to hit tho imo
  7. 00:45:201 - hmm, why triple? there's no cymbal sound there. It is piano I think :D
  8. 00:48:076 - http://puu.sh/p6Cvg/ae6c84658f.jpg explanation: the LN at 00:48:076 (48076|1) - should stop at 00:48:201 - , it's similar sound like 00:47:451 (47451|3) - , and the LN jack itself is because it's the same sound as 00:47:451 (47451|3,47701|3) - , it gives more flow imo. love it
  9. 00:50:513 - there's still a bit of 1/4 drum sound there. :D
  10. 00:58:076 (58076|1) - move to [3]? i expect less restrain towards the left hand because of note stack at column 2. sure
  11. 00:59:076 (59076|0,59138|1,59201|2,59263|3,59326|2,59388|3) - hmm, shouldn't this part be consistent with 01:03:076 (63076|0,63138|1,63201|2,63326|2,63451|3,63451|0,63576|0) - ? Why? There are two different things. First one is following vocals and the second one drums. The consistensy is here: 01:01:076 (61076|1,61138|2,61201|1) -
  12. 01:09:576 - is the drum intentionally removed? Does a drum exist over there? xD
  13. 01:10:951 - add one note to make it consistent with 01:11:951 - yes
  14. 01:13:701 - maybe also add note here, since the drum have quite emphasizement here. did something
  15. 01:14:076 - 01:14:138 - can't really understand why this is double , since snare sound around the section hasn't been double til now. same previous
    My experience in LN section kinda lacking , so i will just point which seems most glaring when i testplay it.
  16. 01:16:951 (76951|0,77201|0,77326|0,77576|0) - i'm kinda unsure about this , i would move 01:17:326 (77326|0,77451|1) - to the right 1x , much less strain and easier to hit, try it :D yes it is, I kinda wanted to have a big gap from 1-4 to represent pitch, but 2-4 is good anyways. Changed
  17. 01:26:076 (86076|0) - move to [2] ? the drum pitch isn't exactly the same as 01:25:951 (85951|0) - , unlike 01:28:451 (88451|3,88576|3) - where the drum kit sound is the same, and it's better to hit too. o7
  18. 01:30:784 (90784|2,90867|1) - i feel it's much better if you follow 1/4 hithat sound instead of vocal? it's much clearer and obvious. Considering this one. Will keep for now but I am not sure about the 1/3s
  19. 01:31:701 (91701|0) - move this to [4]? i mean, you focusing almost all the LN to the left hand, which leads me to think that the normal note should be at the right. makes it easier to follow pitch so yeah, like it
  20. 01:42:451 (102451|3,102451|1) - maybe move this double? to differentiate it with the double before this because of differences at drum pitch. I think they have the same pitch
  21. 01:45:951 (105951|2) - move to [4] , i find that the jack isn't really suit the instrument tbh.. and the vocal is already different with the vocal that you use as the trill. okey
  22. 01:48:576 (108576|2) - move to [2] ? i usually would avoid having 01:48:201 (108201|2,108451|2,108576|2,108826|2) - when making massive LN pattern. sure
  23. 01:51:826 - http://puu.sh/p6G36/56acf1b6a5.jpg , play much better. oki
  24. 02:01:576 (121576|0,121638|1,121763|0,121826|1) - Ctrl+G? the current transition towards the jumptrill section are a bit harsh especially in high bpm. yes
  25. 02:03:701 - delete one note? in here, you add double every 1/1 kick sound. changed this, added doubles for piano
  26. 02:08:451 - i expect extra note for cymbal :3 I tought it was just a low cymbal but yeah
  27. 02:10:201 (130201|1,130263|2) - Ctrl+G this? maybe this is me a bit too nitpicky , but i generally want to give double pattern notes differences , also mirroring it with 02:10:576 (130576|3,130576|1,130638|2) - did something
  28. 02:19:201 - from here, maybe you could make double for every cymbal sound ? just a suggestion from me though. I did consider this one but I want to be a really calm part of the song when you can think about how good/bad are you doing LOL
  29. 02:34:701 (154701|1) - i would be happy if this can be moved to [4] ;w; sure
  30. 02:35:701 (155701|0) - move this to [2] ? the transition to the LN and trill pattern would be much easier. I want to follow the pitch there with the jack in the LN
  31. 02:46:826 (166826|3) - make it jack with 02:46:701 (166701|1,166701|2) - ? to make it consistent with :o
  32. 02:48:576 (168576|0,168576|2) - it would be more fit if the double in the same column as the double note before. sure
  33. 02:52:701 (172701|1) - move to 4, more fit due to pitch differences.
  34. 02:54:826 - kick intentionally ignored? but the sound at 02:54:576 - more transparant , unless if you say you follow the sound that's similar like 02:52:826 - fixed
  35. 02:55:576 - 02:56:576 - intentionally single note? w_w
  36. 02:57:201 - missing note? supposed to be jack with 02:57:326 (177326|1) - did something
  37. 02:58:513 (178513|2) - better if double, make the very short jumptrill. sure
  38. 03:04:701 (184701|2) - move to [4] ? alleviate a bit biases at 03:03:951 (183951|2,184076|2,184701|2,184826|2) -
  39. 03:17:826 (197826|1) - http://puu.sh/p6HkG/fe2571675c.jpg resembling pitch better since the pitch goes higher at those 3 LN. yes
  40. 03:30:451 (210451|2,210451|1,210576|0,210576|3) - Ctrl+J this and move 03:30:701 (210701|1) - to [1] ? to avoid 03:30:576 (210576|3,210701|3,210951|3) - , unnecessarily awkward imo.readjusted
  41. 03:37:951 - add note for consistency with 03:37:451 (217451|0,217451|1) - ? ok
  42. 03:48:951 (228951|1,229034|2) - Ctrl+G this? the shield a bit awkward. yes
  43. 03:51:617 (231617|0) - move to [3]? 03:51:284 (231284|1,231367|0,231451|1,231534|1,231617|0) - a bit unnecessary imo. especially when players have to hit one hand trill after this. sure
  44. 03:56:451 (236451|3) - move this to [2] ? 03:56:201 (236201|3,236284|3,236367|0,236451|2,236451|3) - kinda awkward when i hit it. mmhkey.
  45. 04:19:951 (259951|1,260076|0,260201|1) - i would make these LN the same as 04:21:451 (261451|0,261576|1,261701|0) - to avoid 04:19:451 (259451|1,259701|1,259951|1,260201|1) - ln anchor.
  46. 04:26:263 (266263|1,266326|0,266388|3) - make this trill? the drum sound warrants it. if I do so it would be a PAIN to enter in the next section. Will consider.

Ok, sorry for only one diff xd It is huge tho, thanks!! :)
Good luck :D , i love the map and the song owo)b

Thanks for the mod :D

Cipse

Cipse wrote:

M4M
New-ish modder and mapper, so please give me reasons when rejecting ideas, as I want to get better :) I will do my best! Good luck with your new journey !

0 1 2 3

Normal


00:29:201 - remove a note, since there's only a single piano note being played - not a chord
00:30:201 - as with above Thats actually a cool point! It can make it easier for new players :D Will keep the crash doubles and change the ones pointed

00:31:201 - you've dropped a piano note. I'd keep it for consistency or keep the pattern you had in the previous bars
00:32:201 - as with above For this section I will keep the thing as it is because I am just following the drums and cymbal and I think it fits

00:36:451 - you dropped a drum note here. I'd add it, to keep it consistent with the chords on the 2nd/4th beat of every other bar mapped this way
00:38:451 - as with above I did it on purpose here! I dont want to make it too hard so I will keep the single notes instead of using doubles. It will make it easier for new players

00:40:701 - you haven't mapped the piano anywhere else in the next two bars, would delete for consistency Sure!
00:44:701 (44701|2,44826|3) - I'd remove these and notes and place a LN from 00:44:701 - to 00:44:951 -. This is because there are three different notes in this part and playing two feels out of place. Adding the third note on the 1/4 snap might make it a bit difficult so I think a LN is a better solution I think that 1/2 LNs are a bit hard for new players, even more at high bpm so I will keep it this way. Just following the normal synth sounds 1/2s with singles

If you feel like it, you might want to add an SN to 00:48:701 -, 00:49:201 -, 00:49:701 - and 00:50:201 -, to map the piano. It's perfectly fine without it, though Mmmh, I will consider this one.

00:57:951 (57951|0,57951|1) - with this chord, I think it would suit the music better if it was placed at 00:57:826, to follow the flute part. Also, remove an SN because there is no piano there I get what you mean here but I am using the drums to make a transition into the next section. As you can see, I am not following flute here or the piano. Both doubles are for cymbal and the next notes are for drums :) Same goes for the following ones. I like your point and I understand it but I think the transition works well. Will ask for some feedback tho

00:58:201 (58201|1) - the flute doesn't play here, so delete this note. Instead, it plays at 00:58:076 -. I'd map this with a LN that ends at 00:58:326 -.
00:58:576 (58576|0) - there's no flute here, so delete the SN.
If these notes were mapping the drums you would be dropping a layer, the flutes. For that section you were mapping the flutes and to drop them before they had reached the end of their melodic line would be unnatural, especially right before they finished.

01:00:201 - there's only a single piano note here, not a chord. Delete a note
01:02:201 - as with above
01:02:451 - as with above

01:10:701 - there is a chord here, so add an SN sure

01:12:201 - no chord, delete a note I will consider this ones that you point for the chords. I get your idea and I am actually really close to change it. The thing is that I dont want to make it like TOO easy so I might end up keeping the doubles. Not sure about this one

01:21:951 - I know this is mapping the drums, which you have added from 01:22:201 to 01:22:576, but I'd delete it. Even though it makes it consistent with the other drums in the bar, I think that the drums between 01:22:201 and 01:22:576 are really just a final flourish of the section (also, I found it weird to play) Ouch, this is a hard one to fix. I dont like the idea of deleting it but I will move it to 1st column to try and make an impact to warn about the next pattern. Might end up deleting it

01:24:201 (84201|1,84451|2) - there's no need for a jack, the pitch is not repeated - it's rising thanks, I was unsure about this one :D
01:31:576 (91576|2,91826|3) - I'm pretty sure the pitch is lowered, instead of staying the same Mmmh, I am not too sure but it is i-i so I rather keeping the jack for now.

01:35:826 - I don't know why, I but I feel this should be mapped by a LN that ends at 01:36:201 - Probably because of this: 01:30:201 (90201|0) - haha. I dont think an LN fits there

01:44:576 (104576|0) - I'm not sure what this is mapping. The vocals have stopped I tries to follow the vocals 1/2 way. Its hard but I think its the better way to make it work without making it too hard. It is kinda like drums but mixed.

01:45:826 - only the drums play at this point, unlike at 01:44:701, 01:45:076, 01:45:451 and 01:45:701 which have a chord playing at the same time. I'd remove a note sure

01:46:326 (106326|2) - I'm pretty sure this belongs at 01:46:388 -Uhhh, I dont think so. If it is for vocals I rather keep this as it is to make it easy. I think I did the same for all diffs tho

The pitch falls between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) -. The repeated pitch is between 01:49:951 (109951|3,110201|1) -. Therefore, remove the jacks between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) .
Potentially add a jack between 01:49:951 (109951|3,110201|1) - and both 01:49:701 (109701|3) - and 01:50:201 (110201|1) - can be turned into LNs, to show the use of melisma.
The last two points aren't very important, so don't worry too much about them :) Changing this! I wont use LNs for it but I am following pitch as you mention

I feel that 01:52:076 (112076|0,112451|2) - can be turned into LNs, as the vocals are joined like 01:51:701 (111701|3) - I thought about it when I was mapping it but I am mostly just using 1/1+ LNs so that one should be shorter.

01:52:701 (112701|1,112951|0) - I'm pretty sure the pitch falls here, remove the jack yes

Between 02:01:701 - and 02:02:617 - are drums which occur on every 1/3 snap. If I were you, I'd add in 1/3 snapped drums or 1/1 snapped drums, not 1/2, as this is disorientating. Well... Mapping 1/3s in a Normal seems too much so I will keep the 1/2s. Might do a LN or something to make it work later.

02:06:451 - add a note here, to match the fact that you're using chords on the 2nd/4th beats of the bars in this section I think I already mentioned this kind of thing before. Like I said previously, I dont want to make it too hard and still catch the music a little bit so no changing it :P
02:09:451 - as above. The section hasn't ended quite yet, nor has the music changed enough before 02:09:701 - to justify the dropping of the drum
02:14:451 - as with 02:06:451 -
02:16:451 - as with 02:09:451 -
02:17:951 - as with 02:09:451 -. Also, there's an additional cymbal sound so I definitely would add in another SN, especially if you're mapping the music from 02:16:451 - to 02:17:701 - as chords

Between 02:18:201 - and 02:18:701 - is another set of 1/3 snapped notes. I'd change it to 1/3 or 1/1 snaps, not 1/2 snaps aaaaaaa

Mapping the vocals is fine, but you've dropped at layer at 02:21:201 - and 02:21:701 -, add in an SN at each point to fix this. What I've done: It looks cool but I dont want to make 3 1/1 jacks in column 4 for example and I want to keep the diff level as low as I can
[box=A potential solution]
02:23:701 - add another note, to avoid dropping a layer
02:25:201 - as with above
02:25:701 - as with above
02:26:201 - as with above

02:28:701 (148701|0,148763|3) - like before, there are three flute notes being played here. Only having two SNs doesn't really feel right and three SNs might be too difficult - so replace this with a LN from 02:28:701 - to 02:29:076 - mmh, I think I am fine with the way it is now

02:30:701 (150701|2,151076|0) - the pitch of these notes are the same. You can add a jack for these. I've also just realised that I haven't checked anywhere else for places where you might want to add in a jack, sorry :( Are them? They sound a bit different
02:31:451 (151451|2,151701|3) - as above I dont want to make jacks with LNs but here yeah, you are right :D

02:32:451 (152451|1,152701|0) - the pitch falls here, instead of staying the same yes

02:36:826 (156826|2) - I'm pretty sure this is played at 02:36:763 -, not 02:36:826 -. Also, instead of using the 1/4 snap, you could replace 02:36:701 (156701|3) - with an LN at ends at 02:36:951 - There is a sound on the 1/4 blue tick but I dont think it is the "flute"

I think an SN at 02:39:451 - would make the section flow better. I know it's a bit quiet but it feels off without the SN there True, but I feel it would make it weird... I will consider it

02:41:951 (161951|3,161951|2) - I would move this to 02:41:951 - and delete a note. The melodic line plays at 02:41:951 - and there's no piano chord there, so one SN is fine. I am using the doubles here for the cymbal :P

I would add a note at 02:42:076 - because the flute plays there. I would also make it a LN which ends at 02:42:326 -
I would delete 02:42:201 (162201|0) - and 02:42:576 (162576|3) - since the melody isn't playing there Following drums here for the transition

02:43:701 - the piano plays here. Add a note It is true but its not too audible as the other ones so I would rather keep it easy to follow

02:44:201 - the piano also plays here, but it's a single note and not a chord. Delete a note
02:45:701 (165701|1,166201|2,166451|0) - as with above
02:47:701 (167701|0) - as with above I think this is a chord. Not sure. Done the others!

02:54:701 - there's a chord here, add a note sure

02:55:701 - there is only a single note here, delete an SN
02:56:201 - as with above yes

03:04:701 (184701|1,185076|1) - the pitch goes down here. I would make 03:04:701 (184701|1) - a LN to show the use of melisma
03:15:576 (195576|3,195826|2) - as above

03:24:201 (204201|1,204451|0) - the pitch goes down here but there is no melisma - so no LN
03:24:701 (204701|1,205076|2,205451|3) - as with above, except that the pitch rises, instead of falling sure

03:29:826 - remove a note from here. This is because at the other places, such as at 03:29:451 - and 03:29:701 -, there are chords and drums. At 03:29:826 -, only the drums play did something like the previous one

The vocals don't sound at 03:30:326 -. They sound at 03:30:388 - ^

03:31:701 (211701|2,211951|2) - the pitch falls here, remove the jack sure

From 03:38:701 - to 03:44:701 -, you've placed doubles on the 1st/3rd beat. I would change this so that the doubles are on the 2nd/4th beat. This is to keep consistent with the rest of the sections which are musically similar (and were also mapped in a similar way) and also because the drums are quite audible on the 2nd and 4th beats - so it makes sense to show these accents with more notes wow I am super dumb

Between 03:45:701 - and 03:46:701 - is another section where there are drums on the 1/3 snaps. As before, I add in SNs in the 1/3 snaps or the 1/1 snaps but not the 1/2 snaps, as you have done - as this clashes with the music

As with , between 03:46:701 - and 03:50:451 - you have placed doubles on the 1st/3rd beats. Move the doubles to the 2nd/4th beats.
Don't forget a second note at 03:50:451 - yesyesyes D:

Again, you have accented the 1st and 3rd beats between 03:57:701 - and 04:00:451 -, so move the accents to 2nd/4th. Don't forget a second note at 03:58:451 -.
However, I think the chord at 04:00:701 - is fine. There are cymbals so the music is relatively strong there aaaaaaaaaaaaaaaa

Between 04:00:951 - and 04:01:701 -, I'd make the notes go in a step-wise pattern, {0,1,2,3,0...} or {3,2,1,0,3...}. The difficulty spike will probably be too big otherwise and there is nothing musically that suggests the notes not being placed in a step-wise fashion

There is another bar of 1/3 snapped drums between 04:01:701 - and 04:02:701 -. Unlike the other sections, though, the piano is playing there - you can map this by putting chords at 04:01:701 -, 04:02:076 - and 04:02:701 -a

Between 04:02:701 - and 04:10:451 -, you are mapping the piano. However, at the start of each bar, there's a piano chord (plus extra percussion). Add another note to the first beat of each of these bars tooo haaard

The section between 04:18:701 - and 04:26:701 - has the highest note density in the song. I would make the patterns step-wise, to avoid making multiple people fail at the end :lol:
I would also change the pattern every bar, to represent the music a little bit better. For example: did something

I found that 04:28:451 (268451|0) - looked a bit weird. I'd change it to a LN, that ends at 04:28:701 -, which looks better to me I think it is fine as it is, LN seems a bit random

04:30:326 (270326|3) - is snapped to the wrong beat. It's supposed to go on the 1/3 snap
04:30:451 (270451|0) - this is also on the wrong beat - it goes on the 2/3 snap uuh, I will see what I can do here

There's an extra vocal sound at 04:32:013 -. I'm not sure if you want to add it in though, as it's a bit fast (1/4 snap) nah

I'm not sure why there's a chord at 04:34:201 -, I can't here anything out of the ordinary :O

Maybe add a LN at 04:34:451 - to map the piano arpeggio. It should be fine without it, though Maybe

__

Also, when I did the modding, I applied all of my changes to a temporary file. When I checked, the star rating is 2.10, so you might have to delete some of the notes to lower the rating

SPOILER
Sorry about that :oops:
Haha! Diff is 1,97!!! Thanks for the cool mod, hopefuly I can give mine one back soon D: (should be done before next weekend)

[/box]

I will be checking the other ones soon. Probably before Monday. I will try to get the responses done ASAP and of course the mods of your maps :D
Protastic101
Yayayayayay, vocaloid! I got ninja'd by four people T.T
Not modding Hydria's diff; still don't know if he's working on the map?

Yeahhhh, I'm done! I think! I don't know. I need to stop posting on the forums because I think everyone's done with my bad mods XD

Column 1|2|3|4

General
- I think I already nit picked over your OD and HP values, so I'm just going to tell you to disable widescreen support in HD, MX, and SC. I think I got ninja'd to that too >.<
- Something interesting I noticed is that your BG makes it look like Miku only has 4 fingers on her right hand XD Edit: Probably because of the glove when I was looking at it XD

NM
00:16:400 (16400|2,16800|0) - I might have mentioned this in my mod last time, but remove these notes since they're harmony when you've been following the melody the entire time.
00:29:201 (29201|0,29201|2,30201|3,30201|2) - Reduce these to single notes since the only sound played on them is the guitar, as opposed to the more heavily accented crash.
00:45:076 (45076|2) - Suggest moving this to 4 since it's the same pitch as 00:44:826 (44826|3) and they're only 1 beat apart, so it's a basic timing that a novice player could get.
01:44:576 (104576|0) - Remove this note? I believe you switch back to the drums here right? If that's the case, there's no snare or kick here.
01:44:451 (104451|3) - If the above is accepted, make this a double since it's the same sound as 01:44:701 (104701|2,104701|1)
02:00:826 and 02:00:951 - Add notes here? It feels kind of unnatural to suddenly have 3/2 beats of rest when the whole section has been a straight 1/1 beat. The sounds here are kind of like a muted snare, so it's audible.
02:26:701 (146701|3,147076|1,149701|3,149951|2,150201|1,150451|0,151201|0) - And etc. Anyways, for these notes, since they're sustained, why not make them LNs and meet their ends? So something like this (only highlighting one part)
02:31:701 (151701|3) - Also, move this to 3 since it's the same pitch as 02:31:451 (151451|2)
02:39:576 - I think you're missing a note here for the synth.
02:53:826 (173826|2) - I'd probably check this note, because I can't tell if there's a piano key playing here or not, and seeing that you've only mapped to the piano in this entire section, it wouldn't make sense to suddenly start mapping to the drums.
03:08:201 - Add note here for vocal.
03:44:951 - Add note here for the drum? It's the same sound as 03:45:076 (225076|0,225201|2,225326|0) and a novice level player may not be able to read a 3/2 break and would probably assume it's only a 1/1 pause (like I did, because I suck at Mania lol).
03:46:701 to 03:50:201 - Shouldn't the doubles be on beat 2 and 4? So for example, 03:46:701 (226701|0,226701|1) would actually be at 03:46:951 since that's where the snare is, and 03:46:951 (226951|3) would be at 03:46:701 so like this

HD
00:29:201 (29201|2,29201|0,29201|1) - Reduce this to a single note or double since only the guitar plays here.
00:30:201 (30201|2,30201|3,30201|1) - ^^
00:31:701 (31701|2,31701|3) - Make this a triple since it's a crash similar to 00:30:701 (30701|0,30701|2,30701|3)
00:38:451 (38451|0,38451|1,38576|3,38576|2) - Rather than have these two doubles, why not replace it with a 1/4 roll from 00:38:451 to 00:38:701 since the sound is rather loud compared to the rest of the drums; so something like this
00:40:826 (40826|0,40951|1,41076|2,41201|1,41326|0) - For these notes, you hear how the snare plays on the upbeat of each downbeat? So since it's the same sound, maybe try something like this so that every time the snare plays, it's in the same column as the previous notes.
00:44:201 (44201|1) - If you're following the drum here, this should actually be at 00:44:076 and add another note at 00:44:326 since the kicks are hooked notes, if that makes sense?
00:45:076 (45076|2) - If following the drums, this should be at 00:45:201
00:54:451 (54451|2,54576|1,54701|0,54701|2) - Turn this into a 1/4 roll? But there were a few other times like this that I didn't point out, so I dunno.
01:14:451 (74451|2,74451|3,74576|0,74701|1,74701|3) - 1/4 roll again?
01:15:451 (75451|3) - Assuming this is following the synth, this ends at 01:15:576 so split the LN into two?
01:38:701 (98701|3,98701|0) - Reduce this to a single note? This part has been only a 1/2 stream, without any doubles, and there's no noticeable accent here.
01:49:951 (109951|2,110201|0,110451|3) - I'm confused as to why these are here. The vocals start at 01:49:701 if you're following that; the synth is still following the 1/2 stream, but 01:49:951 (109951|2) sounds a little more sustained until 01:50:076 Anyways, I'd probably just remove these and add 1/2 notes instead?
02:00:826 - Add a note here? I think it's the same thing I said in NM about having a 3/2 pause which isn't as easily predictable, nor playable rhythmically, than a 1/1 pause.
02:46:201 (166201|1,166201|2) - Maybe move this down to 02:46:076 since there's a more noticeable kick here than at 02:46:201 where it's a fairly quiet crash
02:48:201 (168201|2) - Same reason as above, move down to 02:48:076 since the kick is more audible.
02:52:201 (172201|0) - ^^ to 02:52:076 since the kicks are hooked, or on the upbeat of beats 3 and 4.
03:29:951 (209951|2,210076|3) - Suggest removing these notes to accentuate the vocals that play while most other instruments are silent?

MX
00:47:701 (47701|3) - Maybe move it to 3 though. I don't know why, but this note placement just looks kind of weird to me. I think it's maybe because there's no note in 3, which is between the {24} double, but that's me being nitpicky trying to force my style onto others XD That's actually never my intention, though it may seem like it sometimes T.T
01:36:076 (96076|1,96076|3) - Reduce this to a single since it's just a kick, compared to the previous note, which is a snare.
01:40:451 - Make this a double for the snare though?
01:42:201 (102201|3,102326|3,102451|3) - During my testplay, this kind of threw me off since, after playing the last jacks, I had automatically assumed this was the same, only to miss since I didn't account for the one beat of space, so maybe move this to 2 then since they're separated by a pause?
01:45:201 to 01:45:951 - What about mapping a 1/4 burst here, and removing the doubles to represent the stuttered vocals?
02:28:826 (148826|3) - Move this to 3 since it isn't a kick like 02:28:701 (148701|3)
02:29:201 (149201|2,149326|0) - Put these in the same column as each other since they are the same kicks though.
02:34:451 (154451|0,154513|1,154576|2,154638|3) - Shouldn't this burst start at 02:34:201 ? I mean, you've got a measure long one at 00:41:701 so a 2/1 long burst wouldn't surprise a player at this point in the map. Another example of a 2/1 long burst is 02:42:201
02:41:076 (161076|2,161076|1) - Reduce this to a single since it's a fairly quiet snare, compared to 02:40:951 (160951|0,160951|3,161201|0,161201|3) which is a very audible snare and crash respectively.
02:44:076 - Add a note here for the kick since it's like a hooked kick or whatever I've been calling them. My terminology = 90% of the time I don't know what it is either.
03:26:201 (206201|1,206326|1,206451|1) - Same stuff I said about jacks with a 1/1 pause between them. Maybe move this to 3?
03:25:701 (205701|3) - Also, remove this? There's no accent here; it's all just the same drum sound as the other single note jacks.
03:29:201 to 03:29:951 - Same stuff I said about removing doubles and adding a 1/4 burst to represent the stuttered vocals?
03:36:701 - Plays kind of weird without a note here imo, especially since you have a note at the start of 03:37:201 (217201|0) LN.
04:10:201 to 04:10:701 - Add a 1/4 burst here since there's a tom roll in the music. It's also basically the same sound as a previous burst in the map, but I'm too lazy to go find it.
The death stream at the end is perfect XD

5* Time to dieeee, ayyyy
This is disappearance, in case my box title was too vague. Anyways, since I can't test play this, I won't be able to give many, if any, comments about playability or comfort, what patterns are better, etc. Soooo, anywayssssss
00:43:951 (43951|2,44201|1) - LN's are only 1/2 beat long.
00:44:701 (44701|1) - This is 1/1 beat long. So, extend that and then move 00:44:951 (44951|1) for space?
01:20:576 - Add a note here for the snare since it's the same sound as 01:20:451 (80451|3) There are a lot of other places where this should be applied, like at 01:16:326 which is a kick, andddd, that's basically all I'm listing off, because you actually do a good job of fitting notes in despite the board being hogged by LNs.
01:29:763 (89763|3,89763|1,90263|0,90263|2) - Personally, I think these are way too quiet to be doubles, so reduce them to single notes? And for 01:30:263 (90263|2,90263|0) , I don't actually think there's a sound there for it, but I'm not too sure since it could be a faint synth there like at 01:29:763 (89763|3,89763|1) unless I'm being deaf again. #TransdisabledPeople I'm not one of those kind of people, I swear. I need to leave Tumblr out of this. >.<
01:30:701 (90701|3,90701|1) - Reduce this to a single since there's no drum on it, just that haunting kind of sound. If you do choose to remove one of these notes, I'd suggest removing 01:30:701 (90701|3) to make a minitrill, since it's kind of a back and forth sound.
01:40:951 - I'm not actually going to list out this jack, because eh, but why not alternate the doubles and make it a *albeit slow* split trill since it goes kick-snare-kick-snare? So something like this
01:42:201 - Same stuff I said in MX about the trills, and moving them to a different column.
01:52:451 - Add another note here for the crash.
02:03:034 (123034|1) - Remove this. There's no vocal here.
03:02:076 and 03:02:138 - Add notes for the drum since you put notes whenever the drum does a 1/4 weird thingy *gives up on trying to describe unpitched percussion*
Ehhh, I personally feel like this shouldn't actually be rated as 5* since it's mainly just the jumpstreams that make it so high, but I dunno. I do want to say is that at 03:30:701 the style of music changes, but the style in which it's mapped doesn't. It still has all the LNs, and no extra emphasis on the drum, which I think becomes a much more important part in the music at this point. Buttt, I don't actually have any suggestions for what to do, so that's just me saying empty words I guess.

Yay! If you have any questions about stuff I said, write it in the mod response and I'll try to address is/give my reasoning/apologize for not actually knowing my reason.
Topic Starter
juankristal
Before answering the next mods... Protastic101, Miku clearly has 5 fingers on that hand xD

Is just that there is one finger that is black because of the... glove? that she is wearing :3
AlisceaSparku
marked for mod

hope i dont forget t_t
AlisceaSparku
[NM]
00:02:000 - why not map these sounds? not sure what they are called, but maybe it can put some pattern consistency like in 00:07:200 (7200|1) - where the sound is followed.

00:09:800 (9800|1,10200|2) - ctrl+g, when it is in a stair pattern, it looks like the sound is increasing/decreasing in pitch, so it could help for players to see that. It looks weird though lol

00:13:800 (13800|0,14200|0) - i don't think these two notes have the same sound or maybe i have hearing problems. I still suggest to move 00:14:200 (14200|0) - at 4 though. You could also stack 00:14:800 (14800|2) - at 4 also and move 00:15:200 (15200|3) - to 3 to show pitch difference

00:16:800 (16800|0) - there's not a sound here, or maybe this note is supposed to be at 00:16:866 - (1/6 snap) or maybe you were trying to avoid 1/6 snaps here?

00:21:800 - http://puu.sh/p9agT/4f996a64c1.jpg
the reason why i suggested that is because:
> the first and the third note (from the bottom) has the same sound so putting it in the same column would be good, like what you did in 00:20:200 (20200|1,21000|1) -
> it's the opposite pattern of 00:20:200 - , and the series of sounds played twice so maybe a similar pattern could show the similar sounds
*If this mod is applied, move 00:23:800 (23800|3) - to 1 and 00:24:600 (24600|1) - to 4 for balance

00:29:201 - maybe remove a note so the note count is not the same for the cymbals

// from here, the mods above can be applied to HD and MX and Disapperance

00:45:076 (45076|2,45451|3) - if you want, you can swap these two notes' columns so 00:45:076 (45076|2) - will be in the same column with 00:44:826 (44826|3) - .. They have same sound so stacking them could be good or maybe you only stack notes for drums? /OR/ what you could do is ctrl+g 00:44:701 (44701|2,44826|3) - to show that the note at 00:44:701 - has a sudden big increase of pitch from 00:44:576 (44576|1) - compared to the pitch difference of 00:44:451 (44451|0) - to 00:44:576 (44576|1) -

01:06: 201 (66201|2) - i think ghost note here

01:14:701 (74701|3,74951|2,75076|1) - move to the left by one column because column 1 feels empty at that part

01:24:451 (84451|2) - maybe putting at 1 could prevent stacking from 01:24:201 (84201|2) - , which i think doesnt have the same sound and to have hand balance because this part is a bit focused to the left hand

01:30:951 (90951|2) - this is optional, but you can put this to 1 for challenge xD then just rearrange the other notes coming next

[1] 02:00:451 - http://puu.sh/p9b8u/e163ae77f5.jpg
i suggest something like this because a sudden stop at 02:00:951 - feels weird imo... and the cymbal sound at 02:01:451 - is important too imo... in the pic i made a [1][4] alternative for the drum and i tried to prevent 02:02:201 (122201|0) - from stacking with a note at 02:01:951 - ..
*If you apply this mod, ctrl+g 02:02:201 (122201|0,122326|1,122451|2,122576|3) - for balance.

02:18:701 - maybe end kiai here? end of hype here xD

02:32:451 (152451|0,152701|0) - i don't think these notes are following a same sound. I suggest move 02:32:451 (152451|0) - to 2, then 02:32:076 (152076|1) - to 1, then 02:31:201 (151201|0) - 02:31:201 (151201|0) - to 2 for balance and for 02:32:451 (152451|0) - to show a decreasing pitch sound with 02:32:701 (152701|0) -

03:44:451 - im sure this should have a double note, to be same with 02:00:451 - then i suggest a same mod which is marked [1] awhile ago ( if you saw it )

[HD]
01:26:326 (86326|2) - you can put this to 2 for comfortability i guess? the pattern will be repetitive though

01:41:701 - 01:42:576 - i love this tricky part, i thought it's another continous drum sound

02:32:826 - stack here for drum sound
02:33:201 - here also
actually i just noticed you missed a lot of potential stack places.. maybe add more stacks?

03:25:701 - 03:26:451 - <3

04:26:201 - 04:26:576 - i think making a stair pattern here could fit the sounds played more?

[MX]
01:38:951 - missing note
01:40:451 - ^

01:40:951 - maybe make it the same like the patern in HD? i think its better to differentiate patterns than note counts when it comes to different difficulties

[2] 03:26:701 - triple like in 01:42:701 -

good map, i have nothing to suggest more. i love the streams and well i would say you've missed some potential stack places at this difficulty too. there are some things that are inconsistent in terms of note counts though, just like the mod I marked as [2]

[Disappearance]
I love this difficulty ;w; nothing to say. I like the sliders mixed in the streams and every else. The stacks are good also and there are trills located in convenient points. so <3

hope these help you xD
good luck~ :)
Topic Starter
juankristal

Side wrote:

Hi for the M4M

(Sorry still new to mania modding feel free to reject)


|1|2|3|4|

[HD]

00:03:400 (3400|2,3800|1) - Ctrl+g para que siga mejor el cambio del tono. Cierto, graciass!

01:24:701 - Se que no quieres que sea tan dificil esta seccion por la dificultad pero lo que te sugiero seria tener un doble para complementar la gran cuerda que toca el piano cada 16/1. En este caso seria agregar una nota en 4. Mas o menos lo haces aqui 01:22:701 - En caso de que lo quieras hacer tambien hazlo para 01:26:701 - 01:28:701 - y tambien aqui 01:29:701 - porque hay buen enfasis. El problema seria la dificultad como bien decis. 01:16:201 (76201|2,76701|1) - Este es un claro ejemplo de por que no mappie el piano en esta seccion dado que habria partes donde se sentiria un poco fuera de lugar en mi opinion. La doble que me marcaste esta por el platillo y por eso use una doble :)

01:46:701 - Definitivamente un doble aqui. Marca el cambio al coro. Pues en 2 supongo xd Podria ser... Realmente no lo siento tan fuerte como para una doble. Si bien cambia la tonalidad de la voz en parte (viene de un AHJSDKHAJKDFHSAIJFJASK a un tono normal) no me parece suficiente.

02:01:076 - MM no me agrada la idea de los jumptrills aqui. De por si se quejan de los mios y la diff es mas dificil que esta xd que tal algo asi? asi todavia le das enfasis a las cuerdas en 02:01:201 - y 02:01:701 - Le di algun retoque

03:30:701 - Igual que 01:46:701 - agrega una nota en 1 same

04:25:701 - 04:26:701 - Este patron tiene sentido pero pienso que es demasiado dificil para esta dificultad. Seria mas adecuado para el MX :v igual y lo podrias cambiar a unas escaleras o algo asi para seguir los tonos del instrumento ese como se llame xd Es verdad, le di algun nerfeo para que queden como trills.

04:39:201 - no daria nada mal si esta nota fuera LN para seguir la estatica Podria ser tambien, sin embargo creo que queda mejor como marcando el sonido de apagado de la cancion y que cuando aparezca el result screen suene toda la estatica. Como un rip despues de la dificultad de la cancion


[MX]

00:03:400 (3400|2,3800|1) - ctrl+g misma sugerencia que en el HD. owob

Bueno en general creo que estoy medio decepcionado que es practicamente lo mismo que en el HD. Esperaba un poco mas jacks (o como se les digan) para seguir el tono como 00:20:600 - 00:21:000 - por ejemplo Bueno, tampoco es que la cancion ofrezca demasiado para mappear en terminos de dificultad para esta parte... xD. No estoy muy seguro a que te referis con los jacks, no lo veo tan asi. No los use en ninguna diff si mal no recuerdo en esta parte

01:40:951 - De alguna forma pienso que estos jacks (espero que asi se les diga) son medio engañosos ya que 01:41:701 - aqui son dos grupos de 3 y por ser tan alto el bpm seria medio confusa la pausa. Tal vez no te guste mucho esta sugerencia pero podrias tener una nota en 01:42:076 - y 01:42:576 - (si hay un sonido en ambas) en la linea 2 asi mantienes el ritmo de 1/2 mientras mantienes el efecto de los jacks. Hice un cambio al respecto aunque no estoy muy seguro de que sea adecuado. Movi un poco los jacks para que no sean tan complicados de darle.

01:49:451 - Agrega una nota en 4 (a menos que quieras cambiar el patron) el tambor sigue tocando. Si la razon era para tener el doble aqui 01:49:701 - no es tan dificil tocar un doble despues de otro en esta dificultad yo pienso. Ups, le erre al snap aca, gracais!

02:19:076 - 02:20:076 - 02:21:951 - 02:22:201 - 02:22:451 - solo una sugerencia personal pero aqui LNs tendrian un buen effecto imo Siento que no terminan de pegar, pero lo vere en el futuro

02:22:951 (142951|3,143076|0) - Si aplicas lo de las LNs estas muevelas a 3 y 4 respectivamente (4 seria LN)

02:26:326 - No es necesario pero podrias tener una nota aqui para seguir la estatica. Quizas en 3? Mmmh, solamente estoy siguiendo lo que seria el piano, quiero sea bastante claro en esta parte asi que voy a mantenerlo asi.

02:30:201 (150201|1,150451|0) - 02:38:201 (158201|1,158451|0) - Hubiera sido mejor les dieras ctrl+g osea si 02:30:201 (150201|1) - y 02:38:201 (158201|1) - estuvieran en 1 y las otras en 2 para que las LNs sigan el tono de la fluta o lo se sea esa madre xd sure!

03:14:701 (194701|2,194784|1,194867|0) - Te amaria por siempre si estas fueran mini LNs xd no creo que lo mencione para las otras pero ahorita se me occurrio asi que si lo haces, asegurate que sea unicamente para este sonido que hace miku. Suena bien la idea, quizas lo aplico para la ultima diff.

03:26:076 - 03:26:576 - Aqui tambien si aplicaste la de 01:40:951 - por alguna razon (loco xd) hazlo aqui tambien :v :D

04:39:201 - La misma sugerencia de la estatica :v D:


Bad mod sorry pero ojala te ayude para algo (star priority xd) Hey, me marcaste un par de cosas copadas! Me re llamo la atencion lo de las mini LN y un par de snaps incorrectos. Muchas gracias!

Good luck! :)
:D

Janko wrote:

Hi
for M4M
hmm... I can try but I don't know if it will be helpful
mod
|1|2|3|4|

[NM]
00:19:700 (19700|0) - I know that this note fits to the sound but I think that you should avoid putting notes in blue lines in Normal Diff. In my opinion, this note is an unexpected at this point so I propose remove this note (but if you want leave this note I propose add this note in this point 00:20:100 - and in other similar points) Thats actually a really fair point. Changed!
00:43:951 (43951|1,44201|2) - move to column 3 and 4 for ballance sure
It's one change. You must accept or reject all points.
I believe that such an arrangement of notes will be better than the previous
  1. 00:49:701 (49701|0) - move to column 2
  2. 00:49:201 (49201|2) - move to column 1
  3. 00:51:076 (51076|1,51451|0) - ctrl+G
  4. 00:51:701 (51701|2,51826|1) - move to [34]
  5. 00:51:951 (51951|3) - move to column 2
Loved it!
00:52:576 (52576|2) - This note is needed? I don't think so. Remove. True
00:55:951 (55951|1) - I think that this note does not fit. At this moment you are mapping other sounds so I propose move this note to 00:55:826 - this line. Look at this. This is my proposition. I am a bit confused about this one. The suggestion points 55 secs and the picture 2 minutes 1 second so I am not sure what you are aiming for here haha. I think this note makes sense but I want to hear your suggestion
01:09:076 (69076|1,69076|0) - move to [34]. Tone of these sounds is different so you should move this notes. Are they different? I dont know. I will ask some people about it and if they find the same I am changing it 100%
It's one change. You must accept or reject all points.
This is cosmetic change.
  1. 01:30:201 (90201|0) - move to column 4
  2. 01:29:201 (89201|1,89701|2) - move to column 1 and 2
oki
[HD]
01:54:076 (114076|2) - move to column 4 for ballance
02:09:951 (129951|1) - move to column 1 ^ sure

Hmm... the remainder looks good. <3
[MX]
00:30:367 (30367|2,30451|1,30534|2,30617|1) - maybe ctrl+H? I propose this because teasing me this fragment. I think that this arrangement will be better. I was trying to fix it when I saw the first picture and then I noticed I fixed it in the same way you propose LOL. Thanks!
03:44:576 (224576|0,224701|1,224826|0) - I propose this for ballance. Sure!
[---------------------------------------------]
I think that this is the end of my mod. Other diffs are too hard for me and I don't want to harm them. If my mod will not be helpful don't give me kudos. I won't be offended :D Your mod was actually really helpful! Thanks for it
Good Luck!
Thank you very much Janko! Really cool mod!


I will do the other ones soonTM
Cipse
Dammit. I thought this was going to have feedback on my mod :lol:
Topic Starter
juankristal

Cipse wrote:

Dammit. I thought this was going to have feedback on my mod :lol:
What do you mean? I already look at your mod, it is on my first post and it has the feedback D: it went crazy because bbcode boxes ayyy
Cipse
opps.

_

Checked the post and it looks hilarious.
Also, I'm glad to hear that the difficulty is under 2 stars now.
Topic Starter
juankristal

Protastic101 wrote:

Yayayayayay, vocaloid! I got ninja'd by four people T.T
Not modding Hydria's diff; still don't know if he's working on the map?

Yeahhhh, I'm done! I think! I don't know. I need to stop posting on the forums because I think everyone's done with my bad mods XD

Column 1|2|3|4

General
- I think I already nit picked over your OD and HP values, so I'm just going to tell you to disable widescreen support in HD, MX, and SC. I think I got ninja'd to that too >.<
- Something interesting I noticed is that your BG makes it look like Miku only has 4 fingers on her right hand XD Edit: Probably because of the glove when I was looking at it XD

NM
00:16:400 (16400|2,16800|0) - I might have mentioned this in my mod last time, but remove these notes since they're harmony when you've been following the melody the entire time. I think they clearly follow the harmony ;_;
00:29:201 (29201|0,29201|2,30201|3,30201|2) - Reduce these to single notes since the only sound played on them is the guitar, as opposed to the more heavily accented crash. ninjd!
00:45:076 (45076|2) - Suggest moving this to 4 since it's the same pitch as 00:44:826 (44826|3) and they're only 1 beat apart, so it's a basic timing that a novice player could get. Yeaah, but after a 1/2 4 note stream I think it might be hard to add a jack. Will consider
01:44:576 (104576|0) - Remove this note? I believe you switch back to the drums here right? If that's the case, there's no snare or kick here. In a way I try to get a bit of... flow here? I dont know if thats the word. Its like it kinda follows the vocals into that section and the crashes just baaang the voice
01:44:451 (104451|3) - If the above is accepted, make this a double since it's the same sound as 01:44:701 (104701|2,104701|1)
02:00:826 and 02:00:951 - Add notes here? It feels kind of unnatural to suddenly have 3/2 beats of rest when the whole section has been a straight 1/1 beat. The sounds here are kind of like a muted snare, so it's audible. did something
02:26:701 (146701|3,147076|1,149701|3,149951|2,150201|1,150451|0,151201|0) - And etc. Anyways, for these notes, since they're sustained, why not make them LNs and meet their ends? So something like this (only highlighting one part) I dont like 1/2 LNs in NM diffs :C The other ones that are longer, maybe... I am not sure
02:31:701 (151701|3) - Also, move this to 3 since it's the same pitch as 02:31:451 (151451|2) oki
02:39:576 - I think you're missing a note here for the synth. Mmmh, I dont think so.
02:53:826 (173826|2) - I'd probably check this note, because I can't tell if there's a piano key playing here or not, and seeing that you've only mapped to the piano in this entire section, it wouldn't make sense to suddenly start mapping to the drums. There is a piano sound :3
03:08:201 - Add note here for vocal. You mean piano? xD. There is no vocal here
03:44:951 - Add note here for the drum? It's the same sound as 03:45:076 (225076|0,225201|2,225326|0) and a novice level player may not be able to read a 3/2 break and would probably assume it's only a 1/1 pause (like I did, because I suck at Mania lol). remapped
03:46:701 to 03:50:201 - Shouldn't the doubles be on beat 2 and 4? So for example, 03:46:701 (226701|0,226701|1) would actually be at 03:46:951 since that's where the snare is, and 03:46:951 (226951|3) would be at 03:46:701 so like this NINJD

HD
00:29:201 (29201|2,29201|0,29201|1) - Reduce this to a single note or double since only the guitar plays here.
00:30:201 (30201|2,30201|3,30201|1) - ^^ right!
00:31:701 (31701|2,31701|3) - Make this a triple since it's a crash similar to 00:30:701 (30701|0,30701|2,30701|3) I think it is a shorter crash and a different one so I am using a double.
00:38:451 (38451|0,38451|1,38576|3,38576|2) - Rather than have these two doubles, why not replace it with a 1/4 roll from 00:38:451 to 00:38:701 since the sound is rather loud compared to the rest of the drums; so something like this I like the idea but I think it is too hard for a HD
00:40:826 (40826|0,40951|1,41076|2,41201|1,41326|0) - For these notes, you hear how the snare plays on the upbeat of each downbeat? So since it's the same sound, maybe try something like this so that every time the snare plays, it's in the same column as the previous notes. sure
00:44:201 (44201|1) - If you're following the drum here, this should actually be at 00:44:076 and add another note at 00:44:326 since the kicks are hooked notes, if that makes sense? psure I am following the synth in this part
00:45:076 (45076|2) - If following the drums, this should be at 00:45:201 ^
00:54:451 (54451|2,54576|1,54701|0,54701|2) - Turn this into a 1/4 roll? But there were a few other times like this that I didn't point out, so I dunno. too haaard
01:14:451 (74451|2,74451|3,74576|0,74701|1,74701|3) - 1/4 roll again? ^
01:15:451 (75451|3) - Assuming this is following the synth, this ends at 01:15:576 so split the LN into two?
01:38:701 (98701|3,98701|0) - Reduce this to a single note? This part has been only a 1/2 stream, without any doubles, and there's no noticeable accent here.
01:49:951 (109951|2,110201|0,110451|3) - I'm confused as to why these are here. The vocals start at 01:49:701 if you're following that; the synth is still following the 1/2 stream, but 01:49:951 (109951|2) sounds a little more sustained until 01:50:076 Anyways, I'd probably just remove these and add 1/2 notes instead? I have no clue about what I did here
02:00:826 - Add a note here? I think it's the same thing I said in NM about having a 3/2 pause which isn't as easily predictable, nor playable rhythmically, than a 1/1 pause. did something
02:46:201 (166201|1,166201|2) - Maybe move this down to 02:46:076 since there's a more noticeable kick here than at 02:46:201 where it's a fairly quiet crash
02:48:201 (168201|2) - Same reason as above, move down to 02:48:076 since the kick is more audible.
02:52:201 (172201|0) - ^^ to 02:52:076 since the kicks are hooked, or on the upbeat of beats 3 and 4. aaaa redid stuff
03:29:951 (209951|2,210076|3) - Suggest removing these notes to accentuate the vocals that play while most other instruments are silent? arent those the spots where vocals sounds? xD

MX
00:47:701 (47701|3) - Maybe move it to 3 though. I don't know why, but this note placement just looks kind of weird to me. I think it's maybe because there's no note in 3, which is between the {24} double, but that's me being nitpicky trying to force my style onto others XD That's actually never my intention, though it may seem like it sometimes T.T maybe it is because it has the same pitch of the previous synth? xD
01:36:076 (96076|1,96076|3) - Reduce this to a single since it's just a kick, compared to the previous note, which is a snare. changed some stuff to make it consistent with the rest of the map
01:40:451 - Make this a double for the snare though? true
01:42:201 (102201|3,102326|3,102451|3) - During my testplay, this kind of threw me off since, after playing the last jacks, I had automatically assumed this was the same, only to miss since I didn't account for the one beat of space, so maybe move this to 2 then since they're separated by a pause? I think I did this in a previous mod :D
01:45:201 to 01:45:951 - What about mapping a 1/4 burst here, and removing the doubles to represent the stuttered vocals? aaaaaaaaaa I want to map the vocals but this part feels so good as it is for me right now D:
02:28:826 (148826|3) - Move this to 3 since it isn't a kick like 02:28:701 (148701|3) oki
02:29:201 (149201|2,149326|0) - Put these in the same column as each other since they are the same kicks though. not sure I get this one
02:34:451 (154451|0,154513|1,154576|2,154638|3) - Shouldn't this burst start at 02:34:201 ? I mean, you've got a measure long one at 00:41:701 so a 2/1 long burst wouldn't surprise a player at this point in the map. Another example of a 2/1 long burst is 02:42:201 yeah
02:41:076 (161076|2,161076|1) - Reduce this to a single since it's a fairly quiet snare, compared to 02:40:951 (160951|0,160951|3,161201|0,161201|3) which is a very audible snare and crash respectively. it is but not sure, I like it playing the same way for the previous pattern so I might keep it
02:44:076 - Add a note here for the kick since it's like a hooked kick or whatever I've been calling them. My terminology = 90% of the time I don't know what it is either. lol sure
03:26:201 (206201|1,206326|1,206451|1) - Same stuff I said about jacks with a 1/1 pause between them. Maybe move this to 3? heehehe
03:25:701 (205701|3) - Also, remove this? There's no accent here; it's all just the same drum sound as the other single note jacks. piano!
03:29:201 to 03:29:951 - Same stuff I said about removing doubles and adding a 1/4 burst to represent the stuttered vocals? aaaaaaaaaaaaa
03:36:701 - Plays kind of weird without a note here imo, especially since you have a note at the start of 03:37:201 (217201|0) LN. sure
04:10:201 to 04:10:701 - Add a 1/4 burst here since there's a tom roll in the music. It's also basically the same sound as a previous burst in the map, but I'm too lazy to go find it. yeah sure
The death stream at the end is perfect XD

5* Time to dieeee, ayyyy
This is disappearance, in case my box title was too vague. Anyways, since I can't test play this, I won't be able to give many, if any, comments about playability or comfort, what patterns are better, etc. Soooo, anywayssssss
00:43:951 (43951|2,44201|1) - LN's are only 1/2 beat long. whhops
00:44:701 (44701|1) - This is 1/1 beat long. So, extend that and then move 00:44:951 (44951|1) for space? I think they are 2 1/2 sounds actualy.
01:20:576 - Add a note here for the snare since it's the same sound as 01:20:451 (80451|3) There are a lot of other places where this should be applied, like at 01:16:326 which is a kick, andddd, that's basically all I'm listing off, because you actually do a good job of fitting notes in despite the board being hogged by LNs. true lol
01:29:763 (89763|3,89763|1,90263|0,90263|2) - Personally, I think these are way too quiet to be doubles, so reduce them to single notes? And for 01:30:263 (90263|2,90263|0) , I don't actually think there's a sound there for it, but I'm not too sure since it could be a faint synth there like at 01:29:763 (89763|3,89763|1) unless I'm being deaf again. #TransdisabledPeople I'm not one of those kind of people, I swear. I need to leave Tumblr out of this. >.< lmao, I think it is a faint synth or something, I wont use doubles tho.
01:30:701 (90701|3,90701|1) - Reduce this to a single since there's no drum on it, just that haunting kind of sound. If you do choose to remove one of these notes, I'd suggest removing 01:30:701 (90701|3) to make a minitrill, since it's kind of a back and forth sound. did something, not sure if it is right LOL
01:40:951 - I'm not actually going to list out this jack, because eh, but why not alternate the doubles and make it a *albeit slow* split trill since it goes kick-snare-kick-snare? So something like this I like the jacks D: but yeah I get what you mean. I might end up keeping one jack column and alternating the other note of the doubles
01:42:201 - Same stuff I said in MX about the trills, and moving them to a different column.
01:52:451 - Add another note here for the crash. I dont think it is tooo loud but maaybe
02:03:034 (123034|1) - Remove this. There's no vocal here. THANKS I KNEW SOMETHING WAS WRONG THERE
03:02:076 and 03:02:138 - Add notes for the drum since you put notes whenever the drum does a 1/4 weird thingy *gives up on trying to describe unpitched percussion*
Ehhh, I personally feel like this shouldn't actually be rated as 5* since it's mainly just the jumpstreams that make it so high, but I dunno. I do want to say is that at 03:30:701 the style of music changes, but the style in which it's mapped doesn't. It still has all the LNs, and no extra emphasis on the drum, which I think becomes a much more important part in the music at this point. Buttt, I don't actually have any suggestions for what to do, so that's just me saying empty words I guess. there is the hihat or more drum sounds indeed but not too sure how to make it work either :C

Yay! If you have any questions about stuff I said, write it in the mod response and I'll try to address is/give my reasoning/apologize for not actually knowing my reason.
Hey, thanks for the huge mod! I wasnt expecting all the diffs :o <3

AlisceaSparku wrote:

[NM]
00:02:000 - why not map these sounds? not sure what they are called, but maybe it can put some pattern consistency like in 00:07:200 (7200|1) - where the sound is followed. I didnt map those in any diff iirc so not mapping it in the easier one :D

00:09:800 (9800|1,10200|2) - ctrl+g, when it is in a stair pattern, it looks like the sound is increasing/decreasing in pitch, so it could help for players to see that. It looks weird though lol sure

00:13:800 (13800|0,14200|0) - i don't think these two notes have the same sound or maybe i have hearing problems. I still suggest to move 00:14:200 (14200|0) - at 4 though. You could also stack 00:14:800 (14800|2) - at 4 also and move 00:15:200 (15200|3) - to 3 to show pitch difference I think you are hearing the other sound that is played like idk... like a flute? I think I will change it anyways tho

00:16:800 (16800|0) - there's not a sound here, or maybe this note is supposed to be at 00:16:866 - (1/6 snap) or maybe you were trying to avoid 1/6 snaps here? wow, it is 1/6. I will keep it but change it in the other diffs

00:21:800 - http://puu.sh/p9agT/4f996a64c1.jpg
the reason why i suggested that is because:
> the first and the third note (from the bottom) has the same sound so putting it in the same column would be good, like what you did in 00:20:200 (20200|1,21000|1) -
> it's the opposite pattern of 00:20:200 - , and the series of sounds played twice so maybe a similar pattern could show the similar sounds
*If this mod is applied, move 00:23:800 (23800|3) - to 1 and 00:24:600 (24600|1) - to 4 for balance I like it

00:29:201 - maybe remove a note so the note count is not the same for the cymbals

// from here, the mods above can be applied to HD and MX and Disapperance

00:45:076 (45076|2,45451|3) - if you want, you can swap these two notes' columns so 00:45:076 (45076|2) - will be in the same column with 00:44:826 (44826|3) - .. They have same sound so stacking them could be good or maybe you only stack notes for drums? /OR/ what you could do is ctrl+g 00:44:701 (44701|2,44826|3) - to show that the note at 00:44:701 - has a sudden big increase of pitch from 00:44:576 (44576|1) - compared to the pitch difference of 00:44:451 (44451|0) - to 00:44:576 (44576|1) - sure, did the ctrl+g thing

01:06: 201 (66201|2) - i think ghost note here there is a piano over there :P

01:14:701 (74701|3,74951|2,75076|1) - move to the left by one column because column 1 feels empty at that part sure!

01:24:451 (84451|2) - maybe putting at 1 could prevent stacking from 01:24:201 (84201|2) - , which i think doesnt have the same sound and to have hand balance because this part is a bit focused to the left hand moved to 3 instead

01:30:951 (90951|2) - this is optional, but you can put this to 1 for challenge xD then just rearrange the other notes coming next oki

[1] 02:00:451 - http://puu.sh/p9b8u/e163ae77f5.jpg
i suggest something like this because a sudden stop at 02:00:951 - feels weird imo... and the cymbal sound at 02:01:451 - is important too imo... in the pic i made a [1][4] alternative for the drum and i tried to prevent 02:02:201 (122201|0) - from stacking with a note at 02:01:951 - ..
*If you apply this mod, ctrl+g 02:02:201 (122201|0,122326|1,122451|2,122576|3) - for balance. I think the break is fine, I deleted one double note tho

02:18:701 - maybe end kiai here? end of hype here xD what is wrong with my kiais in all my maps LOL. You are right

02:32:451 (152451|0,152701|0) - i don't think these notes are following a same sound. I suggest move 02:32:451 (152451|0) - to 2, then 02:32:076 (152076|1) - to 1, then 02:31:201 (151201|0) - 02:31:201 (151201|0) - to 2 for balance and for 02:32:451 (152451|0) - to show a decreasing pitch sound with 02:32:701 (152701|0) -

03:44:451 - im sure this should have a double note, to be same with 02:00:451 - then i suggest a same mod which is marked [1] awhile ago ( if you saw it ) psure I already changed all the stuff pointed here thanks:D

[HD]
01:26:326 (86326|2) - you can put this to 2 for comfortability i guess? the pattern will be repetitive though

01:41:701 - 01:42:576 - i love this tricky part, i thought it's another continous drum sound <<33

02:32:826 - stack here for drum sound
02:33:201 - here also
actually i just noticed you missed a lot of potential stack places.. maybe add more stacks? stacks might be hard for a HD but I will add the ones you pointed. Not sure about the other potential places because I think they are in complex spots

03:25:701 - 03:26:451 - <3 <3

04:26:201 - 04:26:576 - i think making a stair pattern here could fit the sounds played more? Will look at it later I think. Imo a trill fits but maybe a stair fits better.

[MX]
01:38:951 - missing note
01:40:451 - ^

01:40:951 - maybe make it the same like the patern in HD? i think its better to differentiate patterns than note counts when it comes to different difficulties
^ I did something but I am not sure how sure I am about it
[2] 03:26:701 - triple like in 01:42:701 -

good map, i have nothing to suggest more. i love the streams and well i would say you've missed some potential stack places at this difficulty too. there are some things that are inconsistent in terms of note counts though, just like the mod I marked as [2] Thank you very much, will give an eye to layering consistency

[Disappearance]
I love this difficulty ;w; nothing to say. I like the sliders mixed in the streams and every else. The stacks are good also and there are trills located in convenient points. so <3 <33333333

hope these help you xD It surely did!
good luck~ :)
Thanks Aliscea!
Soul Evans
Hihi juank o/ gonna check NM :
NM mod
00:17:800 move to 4
00:18:200 move to 2
00:18:600 move that to 1
00:18:700 here add a longnote on 4 until~ 00:19:000 , reasoning behind all above to make flow in patterns so that you can add that last part of sound so it won't feel awkward when playing the song and to keep balance with the songs effects itself
00:19:700 that note on 4
00:19:800 add note on 1 because sound on it
00:25:857 add one note on 4 because i feel it would be better like that ahaha if note them move that single one to 4 then
00:30:951 this should be rearranged because the patterns in it is a little ...eh i would do something like this :

00:31:701 move number 3 to 1 so that it follows consistency such as 00:30:701
00:31:888 should also rearrange for consistency purposes and also follow 00:30:951 example:

well that's all i can do, hope this helps and wish you luck with your map juan!
Topic Starter
juankristal

Soul Evans wrote:

Hihi juank o/ gonna check NM :
NM mod
00:17:800 move to 4
00:18:200 move to 2
00:18:600 move that to 1
00:18:700 here add a longnote on 4 until~ 00:19:000 , reasoning behind all above to make flow in patterns so that you can add that last part of sound so it won't feel awkward when playing the song and to keep balance with the songs effects itself
00:19:700 that note on 4
00:19:800 add note on 1 because sound on it About your points in the intro I moved I think one of them but the other ones seems fine to me. There is a pitch difference in all the stuff you point out so I dont see why to move them
00:25:857 add one note on 4 because i feel it would be better like that ahaha if note them move that single one to 4 then I just moved it to the 4th column
00:30:951 this should be rearranged because the patterns in it is a little ...eh i would do something like this : I think it plays betteer as a jack... Yeah, it might be to hard but for now I am keeping it

00:31:701 move number 3 to 1 so that it follows consistency such as 00:30:701 They are different finish sounds so I will use different columns :)
00:31:888 should also rearrange for consistency purposes and also follow 00:30:951 example: Same!

well that's all i can do, hope this helps and wish you luck with your map juan!

Thanks for the mod! :D
Rivals_7
before i'm going rly lazy, i guess i'll do it now xD
also for 2 kudos :>
m4m from your queue xD

[Disappearance]

This could be X icon tho :u

00:08:200 - add note for the xylophone(?) tune like others?

00:48:701 (48701|0) - guess you could delete. the impact isnt so big here

00:50:201 - http://puu.sh/qquJc/c2cadf8529.jpg

00:55:451 (55451|1,55701|3) - i think these are the exact same pitch. you can rearrange that to - http://puu.sh/qquM5/e3ea68166b.jpg if you want

00:55:951 (55951|2) - This LN contains two pitch, you might want to separate it

00:56:826 - 00:57:326 - Missing kick?

01:01:076 (61076|1) - ghost note i guess. also the placement doesnt seems really friendly xD

01:07:638 - add note for the vocal distort like - 01:07:763 (67763|2,67826|3,67888|2,68013|2,68076|3) -

01:15:326 - 01:15:576 - and many more. contains sounds that you can cover with LN just like the most of the LN usage here

[Hydria's SC]

there's no intro?

00:38:451 (38451|1,38451|0,38534|2,38534|3,38617|0,38617|1,38701|3,38701|2) - I think this drumroll is 1/4

00:42:201 (42201|3,42201|2,42284|1,42284|0,42367|3,42367|2,42451|1,42451|0,42534|2,42534|3,42617|0,42617|1,42701|2,42701|3) - this too. if its for vocal, it doesnt seem consistent on 1/6 either

http://puu.sh/qqviJ/5110112b4f.jpg well you might want to discuss for this a lil bit more. as I recall correctly that this is unrankable. you both were following vocal right?

01:41:076 (101076|2,101326|1,101576|2) - you can make this into double. the impact will more fit that way

02:02:909 (122909|0) - shift the LN start a lil bit

02:43:388 - from here. same snapping problem like before

03:25:076 (205076|0,205326|3,205576|0) - doubled too. for impact

03:50:367 (230367|2,230451|1,230534|0) - ctrl+g?

04:38:576 (278576|1) - should be on one line above (1/6)

04:42:138 (282138|2) - LN start should be one line below (1/6)

04:42:346 (282346|2) - ^ (1/4)


GL :D
Hydria

Rivals_7 wrote:

[Hydria's SC]

there's no intro? nah the intro's pretty boring tbf, if I was gonna map it it would just be 300bpm streams for 24 seconds and I'm pretty sure everyone would complain

00:38:451 (38451|1,38451|0,38534|2,38534|3,38617|0,38617|1,38701|3,38701|2) - I think this drumroll is 1/4 you're right, and that's quite annoying

00:42:201 (42201|3,42201|2,42284|1,42284|0,42367|3,42367|2,42451|1,42451|0,42534|2,42534|3,42617|0,42617|1,42701|2,42701|3) - this too. if its for vocal, it doesn't seem consistent on 1/6 either it actually slows down from 1/3 (0.333) to 3/8 (0.375) but I'm going to keep it as 1/3 for consistancy for now (since no one wants to hit 2 3/8 notes and then a 1/4, it feels off)

http://puu.sh/qqviJ/5110112b4f.jpg well you might want to discuss for this a lil bit more. as I recall correctly that this is unrankable. you both were following vocal right? It's a mess, and I was going to clean it up in mods it just took forever to get mods zzz

01:41:076 (101076|2,101326|1,101576|2) - you can make this into double. the impact will more fit that way done

02:02:909 (122909|0) - shift the LN start a lil bit fixed

02:43:388 - from here. same snapping problem like before same response as before

03:25:076 (205076|0,205326|3,205576|0) - doubled too. for impact yay rearranging patterns

03:50:367 (230367|2,230451|1,230534|0) - ctrl+g? rearranged slightly

04:38:576 (278576|1) - should be on one line above (1/6)

04:42:138 (282138|2) - LN start should be one line below (1/6)

04:42:346 (282346|2) - ^ (1/4) sorted all these snaps out


GL :D I thought there would be more snap complaints but ¯\_(ツ)_/¯
http://puu.sh/qqUEE/345fd26220.rar (.rar because metadata)
Topic Starter
juankristal

Rivals_7 wrote:

before i'm going rly lazy, i guess i'll do it now xD
also for 2 kudos :>
m4m from your queue xD

[Disappearance]

This could be X icon tho :u

00:08:200 - add note for the xylophone(?) tune like others? I think the intro is fine as it is, might as well jsut do it boring :P

00:48:701 (48701|0) - guess you could delete. the impact isnt so big here sure

00:50:201 - http://puu.sh/qquJc/c2cadf8529.jpg Did something but not quite that

00:55:451 (55451|1,55701|3) - i think these are the exact same pitch. you can rearrange that to - http://puu.sh/qquM5/e3ea68166b.jpg if you want I think it is more intuitive to keep it as it is

00:55:951 (55951|2) - This LN contains two pitch, you might want to separate it Maybe, but I think most of this LNs have that thing, more intuitive this way anyways imo

00:56:826 - 00:57:326 - Missing kick? This are intentional, to give a bit of a break I would say, just following the impact noise

01:01:076 (61076|1) - ghost note i guess. also the placement doesnt seems really friendly xD It is not a ghost note but I rearranged it to make it more friendly

01:07:638 - add note for the vocal distort like - 01:07:763 (67763|2,67826|3,67888|2,68013|2,68076|3) - I dont think that is part of it

01:15:326 - 01:15:576 - and many more. contains sounds that you can cover with LN just like the most of the LN usage here gotcha



GL :D
Thanks for the mod, I will do the one for you probably tomorrow or in 2 days. :D
akuma123
well, here is the mod, good luck with the map o/

IRC, Disappearance
00:16 akuma123: ve jugando un ratito que la tengo que revisar a fondo xd
00:16 juankristal: jugando? xD
00:16 juankristal: son las 2 AM
00:16 juankristal: despierto a toda la familia si juego ahora xD
00:18 juankristal: lo que si voy a aprovechar para ir al baño
00:18 juankristal: brb
00:21 akuma123: comenzamos? xd
00:22 akuma123: 00:03:400 mueve esa nota de 3 a 2
00:22 akuma123: a y btw, estoy usando 1234 para las columnas
00:23 akuma123: 00:03:800 esa a 3
00:25 akuma123: 00:05:200 agrega una nota en 4
00:25 akuma123: 00:05:600 igual
00:26 akuma123: 00:06:400 agrega una nota en 1
00:27 akuma123: 00:11:800 mueve esa nota de 4 a 3
00:28 akuma123: 00:16:200 no escucho el sonido para esa escalera
00:29 juankristal: ahora estoy
00:29 juankristal: xD
00:30 akuma123: proseguimos xd
00:30 juankristal: xD
00:30 juankristal: recomendacion
00:30 juankristal: 00:22:791 -
00:30 juankristal: escribi los tiempos asi
00:30 juankristal: con ese guion
00:30 juankristal: porque sino no los puedo clickear
00:31 akuma123: mmm, a bueno
00:31 akuma123: con los de ahora xd
00:31 akuma123: 00:16:200-la escalera, porque?
00:31 akuma123: ahhhh xd
00:31 akuma123: 00:16:200- a?
00:31 akuma123: porque!!!! xd
00:32 akuma123: 00:16:200 - a
00:32 akuma123: ahora esta bien xd
00:32 juankristal: ahora si xD
00:32 juankristal: la escalera?
00:32 akuma123: ya, explicate! jejeje
00:32 juankristal: suena ese sonidito de fondo
00:32 juankristal: 00:13:400 (13400|1,13600|2,13800|3) -
00:32 juankristal: el mismo que ese
00:33 juankristal: literalmente xD
00:33 akuma123: mentira xd
00:34 juankristal: pero si suena xD
00:34 akuma123: el de robotcito?
00:34 akuma123: o el piano?
00:34 juankristal: el pianito
00:34 akuma123: no suena para nada men
00:35 juankristal: estas con auris
00:35 juankristal: o con parlantes? xD
00:35 akuma123: hasta escuchalo en 50%
00:35 akuma123: audis
00:35 juankristal: quizas se te jodio un lado de los auris xD
00:35 akuma123: y les estoy subiendo el volumen
00:35 akuma123: jajajaja
00:35 akuma123: un audifono steelseries?
00:35 akuma123: de esos vas a rajar?
00:35 akuma123: jajaja
00:35 juankristal: 00:16:800 (16800|3) - esa quizas suena en 1/3
00:35 juankristal: en vez de 1/4
00:35 juankristal: pero claramente suenan
00:36 akuma123: nop
00:36 juankristal: en fin, detalles menores
00:36 akuma123: mira, te dejo el pantallaso de como creo que deberia ser
00:36 akuma123: y sino se lo mando al leo
00:36 akuma123: en su editor se ven las curvas de sonidos
00:36 juankristal: que me podes discutir toda la vida eso pero no te lo voy a aceptar porque realmente lo escucho xD. Onda literalmente siquiera lo dudo
00:36 akuma123: https://osu.ppy.sh/ss/5825825
00:37 akuma123: lo que sea xd
00:37 juankristal: en fin
00:37 juankristal: sigamos mientras xD
00:37 akuma123: 00:19:700 - porque ahora recien mapeas el sonido del robotcito? xd
00:38 juankristal: me parece que ese sonido se escucha mas fuerte que el resto, o al menos es mas noticeable
00:38 juankristal: y por eso lo deje ahi
00:39 akuma123: se me hace que no deberias ponerlo
00:39 akuma123: solo deberias concentrarte en el piano
00:39 juankristal: puede ser
00:39 akuma123: eso como que esta fuera de lugar
00:39 juankristal: la idea es que el intro sea un poco asi fuera de lugar igual
00:39 juankristal: porque con respecto a la cancion, es un poco fuera de lugar xD
00:39 akuma123: 00:21:000 - mueve esa a 3
00:39 juankristal: por eso termina siguiendo a los vocales
00:39 akuma123: luego llegaremos a eso mister
00:40 akuma123: por el momento el intro xd
00:40 akuma123: 00:21:400 - esa a 2
00:40 juankristal: me refiero al intro yo tambien
00:40 juankristal: xD
00:40 akuma123: en todo caso
00:40 akuma123: si terminas en la voz
00:40 akuma123: nop
00:41 akuma123: hasta te recomendaria que solo siguieras el piano
00:41 juankristal: mucha gente me lo recomendo
00:41 juankristal: y entiendo esa recomendacion si que la entiendo
00:41 akuma123: no se como quedaria el piano y la voz al final
00:41 juankristal: xD
00:41 akuma123: osea, los 2
00:41 juankristal: mi idea era seguir con solo la voz al final
00:41 juankristal: para distinguirlo un poco con las otras diffs
00:41 juankristal: que todas tienen el intro igual
00:41 juankristal: es como diciendo, preparate porque esto es diferente
00:42 juankristal: pero igual si, quizas lo termino cambiando
00:42 akuma123: bueno, yo solo hago maps con una diff en step
00:42 akuma123: asi que eso de que se paresca a otras diffs
00:42 juankristal: sisi, entiendo xD
00:42 akuma123: no lo tomo en cuenta jajaja
00:42 juankristal: osu things D:
00:42 juankristal: xD
00:42 akuma123: ranking criteria sin sentido xd
00:42 akuma123: bueno, pero mira, el intro termina con el piano, no con la voz
00:42 akuma123: con 2 sonidos de piano bien fuertes
00:42 juankristal: si, lo se
00:43 juankristal: y te repito, lo entiendo xD
00:43 juankristal: pero por ahora no lo voy a cambiar
00:43 juankristal: eventualmente lo cambie porque es un poco raro
00:43 juankristal: pero por ahora no creo que lo haga
00:44 akuma123: 00:35:201 - que paso? xd
00:45 akuma123: todo animado mapeando la bateria hace unos segundos y te detienes y solo mapeas el snare xd
00:46 juankristal: la bateria esa animada la uso como introduccion o transicion a la parte de la voz, solo mappeo el snare ahi porque estoy marcando los drums fuertes nomas
00:46 juankristal: 00:35:451 (35451|3,35451|0) - como ese
00:46 juankristal: sin embargo sonidos como este 00:35:701 (35701|1,35701|0) -
00:46 juankristal: son dobles por el piano, y no por la bateria
00:47 akuma123: 00:36:576 - te olvidaste una nota, ahi tambien suena el snare
00:47 akuma123: por el piano? yo lo senti mas por los platillos ligeros jejeje
00:48 juankristal: :3
00:48 juankristal: mmh, esa nota es cierto, probablemente me la olvide xD
00:48 akuma123: y eso te obligara a reordenar esa ln, asi que bueno, ve avanzando con eso xd
00:48 juankristal: aunque no estoy muy seguro de añadir esa nota
00:49 juankristal: porque no quiero hacerlo muy repetitivo
00:49 akuma123: jajajajajaja
00:49 juankristal: todos esos sonidos son jumptrills iguales
00:49 juankristal: literalmente xD
00:49 akuma123: evitas los problemas, no escapes de ellos
00:49 akuma123: jajaja excusas, te da flojera xd
00:49 akuma123: no entres en modo arkener pls, eso de variedad solo existe si el map te lo permite xd
00:50 juankristal: ni que fuera tan dificil solucionarlo xD
00:50 juankristal: es mover 2 notas
00:50 juankristal: y ya o.O
00:50 akuma123: hazlo entonces, eso es un error, tu mismo lo dijiste xd
00:50 akuma123: 00:40:451 - siento que esa deberia ser una triple, no una doble
00:51 juankristal: el problema de una triple ahi seria 00:40:534 (40534|2,40617|3) -
00:51 juankristal: podria funcionar usar una triple ahi y dejar ese espacio en blanco como respiro
00:51 juankristal: en parte la bateria tiene como su stop en esa parte
00:52 juankristal: ademas 00:41:451 (41451|0,41451|2) - esa tambien tendria que ser triple bajo ese criterio
00:53 akuma123: por mi normal
00:53 akuma123: justo te iba a decir eso
00:53 juankristal: oka
00:53 juankristal: arregla2
00:54 akuma123: 00:29:451 - mmmm, no se si esa parte sea comoda
00:54 akuma123: y no tengo forma de averiguarlo porque tengo un dedo con venda y no puedo jugar
00:55 akuma123: y si se porque esta el jack, pero solo me preocupa el equilibrio en esa parte
00:55 juankristal: volvemo pa atra
00:55 juankristal: xD
00:55 juankristal: el equilibrio me parece que esta bien
00:55 juankristal: 1 jack en izquierda, 1 en derecha
00:55 akuma123: nop
00:55 akuma123: el problema viene despues
00:55 akuma123: y antes
00:55 akuma123: si los patrones anteriores te ayudan
00:56 akuma123: eso lo tendria que ver jugando, por el momento dejemoslo ahi xd
00:56 juankristal: yo creo que el despues esta bien
00:56 juankristal: el antes quizas se pueda hacer 00:29:201 (29201|1,29284|0) - ctrl+g a eso
00:56 akuma123: no hagas nada todavia
00:56 akuma123: eso dejalo como esta de momento
00:57 juankristal: igualmente son 1/3, no son tan rapidos como para ser molesto
00:57 juankristal: sisip
00:57 akuma123: 00:34:513 - esta olvidadiso mister juan, le falto una nota xd
00:58 juankristal: 00:34:638 (34638|2,34784|2) - mi idea era evitar un triple jack con eso
00:58 juankristal: pero bueeeno
01:00 akuma123: es un jumptril, como es eso un jack? xd
01:00 juankristal: si añadimos la nota que decis
01:01 juankristal: si, es un jumptrill
01:01 juankristal: pero arranca ahi la siguiente
01:01 juankristal: en fin
01:01 akuma123: si ya agregaste jacks al inicio
01:01 akuma123: cual es el drama xd
01:01 juankristal: que los jacks esos son 1/3
01:02 juankristal: y estos serian una combinacion rara de 1/2 1/3
01:02 juankristal: en fin, sigamo
01:02 akuma123: y? completamente aceptable
01:02 akuma123: 00:41:701 - aqui queria llegar, se lo que querias hacer, lo entiendo
01:03 akuma123: pero no lo aplicaste de la manera adecuada
01:03 akuma123: comienzas con los snares
01:03 akuma123: y finalizas con la bateria completa
01:03 akuma123: en un mismo stream, y eso queda raro, muy raro
01:05 juankristal: solucion? xD
01:06 akuma123: https://osu.ppy.sh/ss/5825936
01:06 akuma123: creo que eso funcionaria
01:06 akuma123: se siente mejor
01:06 akuma123: ya que en esa parte todo suena mas grave
01:06 akuma123: como que es el lugar perfecto para la transicion de solo snares a la bateria completa
01:08 juankristal: mmh
01:08 juankristal: se ve decente
01:10 akuma123: uffff
01:10 akuma123: los lns xd
01:10 juankristal: ayyy
01:11 akuma123: 00:44:576 - ese ln no debe estar en la misma columna que los 2 de arriba
01:11 akuma123: como lo corriges, no se, juega con las notas jajajajaja
01:12 juankristal: oki
01:12 juankristal: ahi lo arregle
01:12 juankristal: no fue muy complicado
01:12 juankristal: http://puu.sh/qyrWU/2e53a406d8.jpg
01:12 juankristal: quedo algo asi
01:12 akuma123: lindis
01:13 akuma123: 00:49:701 - esto es lo que odio de las lns, tienes que dejar partes vacias para variar con los patrones
01:14 juankristal: x_x
01:16 akuma123: 01:36:701 - del sonidito a la voz, uffff
01:16 akuma123: si lo se, variedad, la voz suena mas fuerte y mas aguda, etc
01:16 akuma123: 01:41:701 - porque eso es una triple?
01:17 juankristal: piano chord
01:17 juankristal: :)
01:17 akuma123: peor xd
01:18 akuma123: se supone que la idea de un map es que uno lo sienta al jugar, y si editando no te das cuenta entonces siento que eso es grave xd
01:18 juankristal: suena claramente el piano ahi o.O
01:19 akuma123: pero el piano suena luego
01:19 akuma123: de la misma manera y no lo marcas
01:19 juankristal: cual lugar?
01:20 akuma123: 01:44:701 - el stream debe continuar
01:20 akuma123: en toda la cancion
01:20 akuma123: solo que no seguidas como en esa parte
01:20 akuma123: pero con la misma intensidad
01:20 juankristal: ah?
01:20 juankristal: xD
01:21 akuma123: tus lns son muy indecisas
01:21 akuma123: primero super densas para el sonidito que ni se como se llama
01:21 akuma123: luego las cambias al piano
01:21 akuma123: luego regresas
01:21 juankristal: 01:44:701 (104701|0) - esa LN es mas que nada para el vocal
01:21 akuma123: es por eso que usar las lns termina siendo complicado, y peor en un map como este
01:21 juankristal: pero si
01:22 akuma123: no te voy a decir que quites las lns
01:22 akuma123: solo te digo lo que no me gusta xd
01:22 akuma123: arregla lo del stream eso si, no hay motivo para que se detenga ahi
01:23 juankristal: pero que ese stream es para el vocal xD
01:24 akuma123: wut?
01:24 juankristal: (si podes considerar eso un vocal)
01:24 juankristal: xD
01:24 akuma123: ese chirrido no es un vocal xd
01:24 akuma123: igual el chirrido dura hasta el final
01:24 akuma123: no varia en ningun sentido para que lo detengas a la mitas
01:24 akuma123: mitad*
01:24 juankristal: el chirrido ese es tururururu tu tu rururururururu
01:24 juankristal: algo asi
01:25 akuma123: bueno, esto es un mod, si te da la gana me puedes rechazar todo xd
01:27 juankristal: nah, estuvo bien
01:27 juankristal: algunos cambios fueron realizados asi que eso ya es mas que suficiente xD
01:27 akuma123: 01:50:326 - escuchas el gallop en esa parte?
01:27 akuma123: como un vientecito
01:28 juankristal: se
01:28 akuma123: agregalo
01:28 juankristal: mmh
01:28 juankristal: lo veo un poco complejo para jugar
01:28 juankristal: 01:50:638 - porque en teoria ahi tambien existe uno
01:28 akuma123: 01:52:451 - deberia ser triple, el platillo eso fuerte
01:28 akuma123: sip
01:28 akuma123: agregale a todos los que te falten
01:29 juankristal: ese platillo suena muy debil, por eso lo deje doble
01:30 akuma123: mmm, ok
01:30 akuma123: 01:53:701 - quita esos 2 lns, si no vas a mapear el resto en esa seccion los veo de mas
01:31 juankristal: owob
01:32 akuma123: 02:02:638, borra la nota en 1
01:32 akuma123: 02:02:638 - ahora si xd
01:32 juankristal: ez
01:33 akuma123: ahora si vienen mis delirios de locura
01:33 akuma123: a partir de este punto, para aumentar intensidad, todas las partes de la voz como la que siguen despues del trill
01:34 akuma123: deberian estar mapeados en forma de jacks a mi parecer
01:34 akuma123: obviamente esto contradice tu map, pero es solo mi manera de ver las cosas
01:35 juankristal: mmmh
01:35 akuma123: no se si lo haras, estoy seguro de que no, pero solo dejo mi opinion xd
01:35 juankristal: el problema es que quedaria ya muy final de 16 bit wrs xD
01:35 juankristal: no me molesta añadir algun que otro jack si esta muy marcado
01:35 juankristal: pero hasta ahi
01:35 juankristal: xD
01:35 akuma123: el problema es que tu map queda muy suave
01:35 akuma123: y con un final muy jodido, por lo menos que esos espacios de la voz sean como los terminos medios
01:35 akuma123: asi lo veo yo
01:35 juankristal: el pre estribillo es mas intenso que el estribillo x_D
01:36 akuma123: 03:28:326 - ves, el chirrido ahi si lo tenias completo xd
01:36 akuma123: agregalo en el anterior xd
01:39 juankristal: oka
01:40 akuma123: 04:34:576 - eso no debe ser doble
01:41 juankristal: posta
01:43 akuma123: 02:24:951 - a partir del segundo lns todas estan mal colocadas
01:43 akuma123: escuchalo en 25%
01:44 akuma123: y bueno, me voy a dormir xd
01:44 juankristal: lo se
01:44 akuma123: como guardo esto en IRC?
01:44 juankristal: yo tambien
01:44 juankristal: xD
01:44 juankristal: dale, si queres publicarlo en el map
01:44 juankristal: le doy los kudos
01:44 juankristal: y todo legit
01:44 akuma123: pero como lo guardo? =(
01:44 juankristal: escribi /savelog
01:44 akuma123: ok
01:45 akuma123: entonces, a descasar, ya es tarde
01:45 akuma123: bye
Topic Starter
juankristal

akuma123 wrote:

well, here is the mod, good luck with the map o/

IRC, Disappearance
00:16 akuma123: ve jugando un ratito que la tengo que revisar a fondo xd
00:16 juankristal: jugando? xD
00:16 juankristal: son las 2 AM
00:16 juankristal: despierto a toda la familia si juego ahora xD
00:18 juankristal: lo que si voy a aprovechar para ir al baño
00:18 juankristal: brb
00:21 akuma123: comenzamos? xd
00:22 akuma123: 00:03:400 mueve esa nota de 3 a 2
00:22 akuma123: a y btw, estoy usando 1234 para las columnas
00:23 akuma123: 00:03:800 esa a 3
00:25 akuma123: 00:05:200 agrega una nota en 4
00:25 akuma123: 00:05:600 igual
00:26 akuma123: 00:06:400 agrega una nota en 1
00:27 akuma123: 00:11:800 mueve esa nota de 4 a 3
00:28 akuma123: 00:16:200 no escucho el sonido para esa escalera
00:29 juankristal: ahora estoy
00:29 juankristal: xD
00:30 akuma123: proseguimos xd
00:30 juankristal: xD
00:30 juankristal: recomendacion
00:30 juankristal: 00:22:791 -
00:30 juankristal: escribi los tiempos asi
00:30 juankristal: con ese guion
00:30 juankristal: porque sino no los puedo clickear
00:31 akuma123: mmm, a bueno
00:31 akuma123: con los de ahora xd
00:31 akuma123: 00:16:200-la escalera, porque?
00:31 akuma123: ahhhh xd
00:31 akuma123: 00:16:200- a?
00:31 akuma123: porque!!!! xd
00:32 akuma123: 00:16:200 - a
00:32 akuma123: ahora esta bien xd
00:32 juankristal: ahora si xD
00:32 juankristal: la escalera?
00:32 akuma123: ya, explicate! jejeje
00:32 juankristal: suena ese sonidito de fondo
00:32 juankristal: 00:13:400 (13400|1,13600|2,13800|3) -
00:32 juankristal: el mismo que ese
00:33 juankristal: literalmente xD
00:33 akuma123: mentira xd
00:34 juankristal: pero si suena xD
00:34 akuma123: el de robotcito?
00:34 akuma123: o el piano?
00:34 juankristal: el pianito
00:34 akuma123: no suena para nada men
00:35 juankristal: estas con auris
00:35 juankristal: o con parlantes? xD
00:35 akuma123: hasta escuchalo en 50%
00:35 akuma123: audis
00:35 juankristal: quizas se te jodio un lado de los auris xD
00:35 akuma123: y les estoy subiendo el volumen
00:35 akuma123: jajajaja
00:35 akuma123: un audifono steelseries?
00:35 akuma123: de esos vas a rajar?
00:35 akuma123: jajaja
00:35 juankristal: 00:16:800 (16800|3) - esa quizas suena en 1/3
00:35 juankristal: en vez de 1/4
00:35 juankristal: pero claramente suenan
00:36 akuma123: nop
00:36 juankristal: en fin, detalles menores
00:36 akuma123: mira, te dejo el pantallaso de como creo que deberia ser
00:36 akuma123: y sino se lo mando al leo
00:36 akuma123: en su editor se ven las curvas de sonidos
00:36 juankristal: que me podes discutir toda la vida eso pero no te lo voy a aceptar porque realmente lo escucho xD. Onda literalmente siquiera lo dudo
00:36 akuma123: https://osu.ppy.sh/ss/5825825
00:37 akuma123: lo que sea xd
00:37 juankristal: en fin
00:37 juankristal: sigamos mientras xD
00:37 akuma123: 00:19:700 - porque ahora recien mapeas el sonido del robotcito? xd
00:38 juankristal: me parece que ese sonido se escucha mas fuerte que el resto, o al menos es mas noticeable
00:38 juankristal: y por eso lo deje ahi
00:39 akuma123: se me hace que no deberias ponerlo
00:39 akuma123: solo deberias concentrarte en el piano
00:39 juankristal: puede ser
00:39 akuma123: eso como que esta fuera de lugar
00:39 juankristal: la idea es que el intro sea un poco asi fuera de lugar igual
00:39 juankristal: porque con respecto a la cancion, es un poco fuera de lugar xD
00:39 akuma123: 00:21:000 - mueve esa a 3
00:39 juankristal: por eso termina siguiendo a los vocales
00:39 akuma123: luego llegaremos a eso mister
00:40 akuma123: por el momento el intro xd
00:40 akuma123: 00:21:400 - esa a 2
00:40 juankristal: me refiero al intro yo tambien
00:40 juankristal: xD
00:40 akuma123: en todo caso
00:40 akuma123: si terminas en la voz
00:40 akuma123: nop
00:41 akuma123: hasta te recomendaria que solo siguieras el piano
00:41 juankristal: mucha gente me lo recomendo
00:41 juankristal: y entiendo esa recomendacion si que la entiendo
00:41 akuma123: no se como quedaria el piano y la voz al final
00:41 juankristal: xD
00:41 akuma123: osea, los 2
00:41 juankristal: mi idea era seguir con solo la voz al final
00:41 juankristal: para distinguirlo un poco con las otras diffs
00:41 juankristal: que todas tienen el intro igual
00:41 juankristal: es como diciendo, preparate porque esto es diferente
00:42 juankristal: pero igual si, quizas lo termino cambiando
00:42 akuma123: bueno, yo solo hago maps con una diff en step
00:42 akuma123: asi que eso de que se paresca a otras diffs
00:42 juankristal: sisi, entiendo xD
00:42 akuma123: no lo tomo en cuenta jajaja
00:42 juankristal: osu things D:
00:42 juankristal: xD
00:42 akuma123: ranking criteria sin sentido xd
00:42 akuma123: bueno, pero mira, el intro termina con el piano, no con la voz
00:42 akuma123: con 2 sonidos de piano bien fuertes
00:42 juankristal: si, lo se
00:43 juankristal: y te repito, lo entiendo xD
00:43 juankristal: pero por ahora no lo voy a cambiar
00:43 juankristal: eventualmente lo cambie porque es un poco raro
00:43 juankristal: pero por ahora no creo que lo haga
00:44 akuma123: 00:35:201 - que paso? xd
00:45 akuma123: todo animado mapeando la bateria hace unos segundos y te detienes y solo mapeas el snare xd
00:46 juankristal: la bateria esa animada la uso como introduccion o transicion a la parte de la voz, solo mappeo el snare ahi porque estoy marcando los drums fuertes nomas
00:46 juankristal: 00:35:451 (35451|3,35451|0) - como ese
00:46 juankristal: sin embargo sonidos como este 00:35:701 (35701|1,35701|0) -
00:46 juankristal: son dobles por el piano, y no por la bateria
00:47 akuma123: 00:36:576 - te olvidaste una nota, ahi tambien suena el snare
00:47 akuma123: por el piano? yo lo senti mas por los platillos ligeros jejeje
00:48 juankristal: :3
00:48 juankristal: mmh, esa nota es cierto, probablemente me la olvide xD
00:48 akuma123: y eso te obligara a reordenar esa ln, asi que bueno, ve avanzando con eso xd
00:48 juankristal: aunque no estoy muy seguro de añadir esa nota
00:49 juankristal: porque no quiero hacerlo muy repetitivo
00:49 akuma123: jajajajajaja
00:49 juankristal: todos esos sonidos son jumptrills iguales
00:49 juankristal: literalmente xD
00:49 akuma123: evitas los problemas, no escapes de ellos
00:49 akuma123: jajaja excusas, te da flojera xd
00:49 akuma123: no entres en modo arkener pls, eso de variedad solo existe si el map te lo permite xd
00:50 juankristal: ni que fuera tan dificil solucionarlo xD
00:50 juankristal: es mover 2 notas
00:50 juankristal: y ya o.O
00:50 akuma123: hazlo entonces, eso es un error, tu mismo lo dijiste xd
00:50 akuma123: 00:40:451 - siento que esa deberia ser una triple, no una doble
00:51 juankristal: el problema de una triple ahi seria 00:40:534 (40534|2,40617|3) -
00:51 juankristal: podria funcionar usar una triple ahi y dejar ese espacio en blanco como respiro
00:51 juankristal: en parte la bateria tiene como su stop en esa parte
00:52 juankristal: ademas 00:41:451 (41451|0,41451|2) - esa tambien tendria que ser triple bajo ese criterio
00:53 akuma123: por mi normal
00:53 akuma123: justo te iba a decir eso
00:53 juankristal: oka
00:53 juankristal: arregla2
00:54 akuma123: 00:29:451 - mmmm, no se si esa parte sea comoda
00:54 akuma123: y no tengo forma de averiguarlo porque tengo un dedo con venda y no puedo jugar
00:55 akuma123: y si se porque esta el jack, pero solo me preocupa el equilibrio en esa parte
00:55 juankristal: volvemo pa atra
00:55 juankristal: xD
00:55 juankristal: el equilibrio me parece que esta bien
00:55 juankristal: 1 jack en izquierda, 1 en derecha
00:55 akuma123: nop
00:55 akuma123: el problema viene despues
00:55 akuma123: y antes
00:55 akuma123: si los patrones anteriores te ayudan
00:56 akuma123: eso lo tendria que ver jugando, por el momento dejemoslo ahi xd
00:56 juankristal: yo creo que el despues esta bien
00:56 juankristal: el antes quizas se pueda hacer 00:29:201 (29201|1,29284|0) - ctrl+g a eso
00:56 akuma123: no hagas nada todavia
00:56 akuma123: eso dejalo como esta de momento
00:57 juankristal: igualmente son 1/3, no son tan rapidos como para ser molesto
00:57 juankristal: sisip
00:57 akuma123: 00:34:513 - esta olvidadiso mister juan, le falto una nota xd
00:58 juankristal: 00:34:638 (34638|2,34784|2) - mi idea era evitar un triple jack con eso
00:58 juankristal: pero bueeeno
01:00 akuma123: es un jumptril, como es eso un jack? xd
01:00 juankristal: si añadimos la nota que decis
01:01 juankristal: si, es un jumptrill
01:01 juankristal: pero arranca ahi la siguiente
01:01 juankristal: en fin
01:01 akuma123: si ya agregaste jacks al inicio
01:01 akuma123: cual es el drama xd
01:01 juankristal: que los jacks esos son 1/3
01:02 juankristal: y estos serian una combinacion rara de 1/2 1/3
01:02 juankristal: en fin, sigamo
01:02 akuma123: y? completamente aceptable
01:02 akuma123: 00:41:701 - aqui queria llegar, se lo que querias hacer, lo entiendo
01:03 akuma123: pero no lo aplicaste de la manera adecuada
01:03 akuma123: comienzas con los snares
01:03 akuma123: y finalizas con la bateria completa
01:03 akuma123: en un mismo stream, y eso queda raro, muy raro
01:05 juankristal: solucion? xD
01:06 akuma123: https://osu.ppy.sh/ss/5825936
01:06 akuma123: creo que eso funcionaria
01:06 akuma123: se siente mejor
01:06 akuma123: ya que en esa parte todo suena mas grave
01:06 akuma123: como que es el lugar perfecto para la transicion de solo snares a la bateria completa
01:08 juankristal: mmh
01:08 juankristal: se ve decente
01:10 akuma123: uffff
01:10 akuma123: los lns xd
01:10 juankristal: ayyy
01:11 akuma123: 00:44:576 - ese ln no debe estar en la misma columna que los 2 de arriba
01:11 akuma123: como lo corriges, no se, juega con las notas jajajajaja
01:12 juankristal: oki
01:12 juankristal: ahi lo arregle
01:12 juankristal: no fue muy complicado
01:12 juankristal: http://puu.sh/qyrWU/2e53a406d8.jpg
01:12 juankristal: quedo algo asi
01:12 akuma123: lindis
01:13 akuma123: 00:49:701 - esto es lo que odio de las lns, tienes que dejar partes vacias para variar con los patrones
01:14 juankristal: x_x
01:16 akuma123: 01:36:701 - del sonidito a la voz, uffff
01:16 akuma123: si lo se, variedad, la voz suena mas fuerte y mas aguda, etc
01:16 akuma123: 01:41:701 - porque eso es una triple?
01:17 juankristal: piano chord
01:17 juankristal: :)
01:17 akuma123: peor xd
01:18 akuma123: se supone que la idea de un map es que uno lo sienta al jugar, y si editando no te das cuenta entonces siento que eso es grave xd
01:18 juankristal: suena claramente el piano ahi o.O
01:19 akuma123: pero el piano suena luego
01:19 akuma123: de la misma manera y no lo marcas
01:19 juankristal: cual lugar?
01:20 akuma123: 01:44:701 - el stream debe continuar
01:20 akuma123: en toda la cancion
01:20 akuma123: solo que no seguidas como en esa parte
01:20 akuma123: pero con la misma intensidad
01:20 juankristal: ah?
01:20 juankristal: xD
01:21 akuma123: tus lns son muy indecisas
01:21 akuma123: primero super densas para el sonidito que ni se como se llama
01:21 akuma123: luego las cambias al piano
01:21 akuma123: luego regresas
01:21 juankristal: 01:44:701 (104701|0) - esa LN es mas que nada para el vocal
01:21 akuma123: es por eso que usar las lns termina siendo complicado, y peor en un map como este
01:21 juankristal: pero si
01:22 akuma123: no te voy a decir que quites las lns
01:22 akuma123: solo te digo lo que no me gusta xd
01:22 akuma123: arregla lo del stream eso si, no hay motivo para que se detenga ahi
01:23 juankristal: pero que ese stream es para el vocal xD
01:24 akuma123: wut?
01:24 juankristal: (si podes considerar eso un vocal)
01:24 juankristal: xD
01:24 akuma123: ese chirrido no es un vocal xd
01:24 akuma123: igual el chirrido dura hasta el final
01:24 akuma123: no varia en ningun sentido para que lo detengas a la mitas
01:24 akuma123: mitad*
01:24 juankristal: el chirrido ese es tururururu tu tu rururururururu
01:24 juankristal: algo asi
01:25 akuma123: bueno, esto es un mod, si te da la gana me puedes rechazar todo xd
01:27 juankristal: nah, estuvo bien
01:27 juankristal: algunos cambios fueron realizados asi que eso ya es mas que suficiente xD
01:27 akuma123: 01:50:326 - escuchas el gallop en esa parte?
01:27 akuma123: como un vientecito
01:28 juankristal: se
01:28 akuma123: agregalo
01:28 juankristal: mmh
01:28 juankristal: lo veo un poco complejo para jugar
01:28 juankristal: 01:50:638 - porque en teoria ahi tambien existe uno
01:28 akuma123: 01:52:451 - deberia ser triple, el platillo eso fuerte
01:28 akuma123: sip
01:28 akuma123: agregale a todos los que te falten
01:29 juankristal: ese platillo suena muy debil, por eso lo deje doble
01:30 akuma123: mmm, ok
01:30 akuma123: 01:53:701 - quita esos 2 lns, si no vas a mapear el resto en esa seccion los veo de mas
01:31 juankristal: owob
01:32 akuma123: 02:02:638, borra la nota en 1
01:32 akuma123: 02:02:638 - ahora si xd
01:32 juankristal: ez
01:33 akuma123: ahora si vienen mis delirios de locura
01:33 akuma123: a partir de este punto, para aumentar intensidad, todas las partes de la voz como la que siguen despues del trill
01:34 akuma123: deberian estar mapeados en forma de jacks a mi parecer
01:34 akuma123: obviamente esto contradice tu map, pero es solo mi manera de ver las cosas
01:35 juankristal: mmmh
01:35 akuma123: no se si lo haras, estoy seguro de que no, pero solo dejo mi opinion xd
01:35 juankristal: el problema es que quedaria ya muy final de 16 bit wrs xD
01:35 juankristal: no me molesta añadir algun que otro jack si esta muy marcado
01:35 juankristal: pero hasta ahi
01:35 juankristal: xD
01:35 akuma123: el problema es que tu map queda muy suave
01:35 akuma123: y con un final muy jodido, por lo menos que esos espacios de la voz sean como los terminos medios
01:35 akuma123: asi lo veo yo
01:35 juankristal: el pre estribillo es mas intenso que el estribillo x_D
01:36 akuma123: 03:28:326 - ves, el chirrido ahi si lo tenias completo xd
01:36 akuma123: agregalo en el anterior xd
01:39 juankristal: oka
01:40 akuma123: 04:34:576 - eso no debe ser doble
01:41 juankristal: posta
01:43 akuma123: 02:24:951 - a partir del segundo lns todas estan mal colocadas
01:43 akuma123: escuchalo en 25%
01:44 akuma123: y bueno, me voy a dormir xd
01:44 juankristal: lo se
01:44 akuma123: como guardo esto en IRC?
01:44 juankristal: yo tambien
01:44 juankristal: xD
01:44 juankristal: dale, si queres publicarlo en el map
01:44 juankristal: le doy los kudos
01:44 juankristal: y todo legit
01:44 akuma123: pero como lo guardo? =(
01:44 juankristal: escribi /savelog
01:44 akuma123: ok
01:45 akuma123: entonces, a descasar, ya es tarde
01:45 akuma123: bye

Gracias akumaestro! Un abrazo!
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