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cosMo@BousouP feat. Hatsune Miku - Hatsune Miku...

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Topic Starter
juankristal
This beatmap was submitted using in-game submission on viernes, 17 de septiembre de 2021 at 22:06:23

Artist: cosMo@BousouP feat. Hatsune Miku
Title: Hatsune Miku no Shoushitsu
Tags: Electronic JRock J-Rock Japanese Rock Hydria Nihilese EXIT TUNES QWCE-00075 こすも 黒猫アンティーク cosMo@Bousou-P Kuroneko Antique cosMo@暴走Ultimate こすも8bit PONY CANYON INC. QUAKE INC. The Disappearance of Hatsune Miku dead end long version Hatsune Miku -Project DIVA- Miku Flick maimai CHUNITHM MUSIC GUNGUN! GROOVE COASTER SOUND VOLTEX III GRAVITY WARS NOSTALGIA ONGEKI BEATSTREAM project SEKAI DanceDanceRevolution A Taiko No tatsujin video game metal electronic vocaloid
BPM: 150
Filesize: 39986kb
Play Time: 04:39
Difficulties Available:
  1. Disappearance - 4Key (5,08 stars, 3821 notes)
  2. HD - 4Key (2,66 stars, 2093 notes)
  3. Hydria's SC - 4Key (4,49 stars, 3571 notes)
  4. MX - 4Key (3,55 stars, 2823 notes)
  5. NM - 4Key (1,99 stars, 1166 notes)
Download: cosMo@BousouP feat. Hatsune Miku - Hatsune Miku no Shoushitsu
Download: cosMo@BousouP feat. Hatsune Miku - Hatsune Miku no Shoushitsu (no video)
Information: Scores/Beatmap Listing
---------------
THIS IS SO LONG (not)
KILL ME PLEASE

HALP

GD by Hydria. <3

NM - Done!
HD - Done!
MX - Done!
SC - By Hydria
Disappearence - Done!

For rank! (And ready for it I believe)

BG source

Now with a video too, thanks Komirin.

Thanks for the nominations both you and RandomeLoL
Shoegazer
Huge ass mod because I think there's a good number of things that you should change. Might be a bit harsh, so I apologise in advance.
SPOILER
[Disappearance]
Good number of glaring errors overall, don't think you should be making a song like this this hard to begin with, personally. I think a high 4 star map would be fine.

Will start with this:
The vocals and most of the drum sections should be 1/3, not 1/4.
These sections are not 1/3 though, these are 1/4s:
00:33:701 - 00:34:201 -
00:38:451 - 00:38:701 -
00:41:701 - 00:42:701 -
00:50:201 - 00:50:701 -
02:01:201 - 02:02:701 -
02:17:701 - 02:18:201 -
03:45:701 - 03:46:701 -
There are some others that I missed, but basically most of the streams in your chart are way faster than they should be. You can probably make most of the streams unbroken too, with some short 1/4 streams whenever appropriate.

Not sure about the shrieking sounds (like 01:44:326 -) in general, like I understand what they're to but I'm not quite sure whether or not they can be ranked. Sounds like 00:59:201 - are fine.

I think with that I'll just suggest on how to make an easier chart for this. This chart probably isn't rankable as it is because of snaps alone, but you can use this chart as a general foundation for an easier chart.

00:23:400 - You should still be emphasising on the instruments instead of the vocals I feel. The vocals aren't prevalent enough to be emphasised just yet.
00:33:701 - Maybe have jumpstream with doubles on every 1/1 instead, having it on every 1/2 seems a tiny bit overkill considering that the rest of the chart would be relatively light 1/3 jumpstreams. This applies for every other drum fill section listed above.
00:38:451 - ^
00:41:701 - ^, you could do something like [url=http://puu.sh/kDXye/8ebd733dea.jpg]to show that the drum roll is repeated though. Alternatively you could just make a repeated pattern, but it's up to you. This is something that I'd prefer to use.
00:47:826 - Should be a LN to 00:48:076 - .
00:48:576 - Shift to 1, since the snare before it is the same sound and it's put at 1. You'd have to rearrange the pattern after a bit though.
00:49:138 - Missing 1/4, but I can see why you avoided it. I think 00:49:201 - is fine as a double anyway, so you could make it [34] or [14] to place a 1/4 there.
00:48:951 (48951|2,49076|2) - These two sounds are different from 00:48:826 - , so it should be in a different column from 00:48:826 - .
00:49:451 (49451|3,49576|3) - Same with these two.
00:49:826 - Shift this to 2 or 3, this is generally the same as the sound before it minus an extra instrument, so making a minijack seems generally fine.
00:53:451 - Maybe move this to [34]? The sound after it is the same and moving the other chord to [13] might be a bit unnecessarily difficult for the player to nail.
00:54:076 - Should be a single (preferably 4), you can add a 1/4 at 00:54:138 - as well to complete the drumfill.
00:58:201 - Have these as 1/4 jumpstream with doubles on every 1/1 instead.
00:58:326 - I know you're going to water this down, but as a rule of thumb try to avoid patterns like these, especially at high speeds like 240. Anyway, would prefer something like a jumpstream with a double on every 1/2 in this section, something like this should do.
01:06:951 - 01:07:638 - Arguably too soft of a sound to be charted as 1/4s, especially since the voice right after is charted as 1/4s as well, though layered (which I felt was a bit unnecessary to begin with)
00:59:201 - 01:00:701 - Have a straight 1/4 stream instead, maybe you can place some holds to accent some other sounds. There's really no reason to make it any heavier than a 1/4 stream, since this is a pretty light sound (and streams feel light in general) and making it heavier gives it uneven emphasis compared to the rest of the chart. This applies to sounds like 01:01:701 - and parts beyond it.
01:06:951 - 01:07:638 - Not sure about placing stream for sounds like these actually... I think they're a tiny bit too feint to be captured as 1/4s in general. Would be better to just not chart the sound at all.
01:14:576 - Jumptrill ends at 01:14:701 - .
01:14:701 - The LNs here shouldn't be following the vocals I think, it should be following the synth or whatever it is that's going on. It would be inconsistent if you place LNs to the vocals, since the vocals actually aren't quite as prevalent as something like 01:36:701 - .
01:26:076 - Missing note, you're also missing a 1/4 right after.
01:41:701 - Should be a triple because of the guitar.
01:45:076 - These should be straight 1/4s.
02:36:326 - This note should be at a different column compared to the note before it, they are different sounds.
02:36:451 - You can add a 1/4 drumfill here. If you want to place a drumfill here though, shift the LN to 4. It would help make that section a lot cleaner.
02:38:451 - ^
02:40:451 - Should be at the same column as 02:40:576 - as they are the same sound, so you should move this note to 2.
02:50:951 - 02:51:451 - Ghost notes, these should be straight 1/2s.
02:58:451 - Refer to 00:58:326 -.
02:58:701 - You can probably layer this a bit more aggressively now, since this is more intense than the first set of verses. There are some snare sounds that you missed in the first set of verses, so you can layer those instead. Not going to point which because it'd take a while, but sounds like 02:59:326 - , 03:00:076 - , you get the idea.
03:02:076 - Refer to 01:26:076 - .
03:06:451 - You can add a 1/4 drumfill here.
03:09:951 - This is a bit of a minor complaint but why are the LNs creating 43214321 rolls all of a sudden? It's not pitch relevant, so I think you can vary up the LNs a bit here.
03:29:201 - Refer to 1:45 or so, these are just 1/4s.
Second stream should be fine as long as it's mainly unbroken (small break at 03:48:701 - ) and 1/3s. Layering getting heavier towards the second half of the chorus makes sense too.
04:26:701 - Maybe have a jumpstream with a chord on every 1/1 instead of 1/2 here. On another note try to avoid as many long hidden 1/2 jacks as possible, there's a good number of it and they're generally not very enjoyable to hit through if they're longer than say, 5 notes. 4 notes is pushing it, but for jumpstream on every 1/2 you shouldn't be exceeding 5 notes to begin with. For jumpstream every 1/1, I'd say an average hidden jack length of 2-3 notes is fine and actually more enjoyable to play through to say, no hidden jacks or a good number of long hidden jacks. This was something I wanted to point out with the other jumpstream runs earlier, but I think it would be better to point it out here instead.

And that should be all. I think you're better off just making an easier difficulty for this and naming it Disappearance instead, I don't think this is rankable at its current state. Using this as a foundation is probably fine though. Best of luck.
Topic Starter
juankristal

Shoegazer wrote:

Huge ass mod because I think there's a good number of things that you should change. Might be a bit harsh, so I apologise in advance.
SPOILER
[Disappearance]
Good number of glaring errors overall, don't think you should be making a song like this this hard to begin with, personally. I think a high 4 star map would be fine.

Will start with this:
The vocals and most of the drum sections should be 1/3, not 1/4.
These sections are not 1/3 though, these are 1/4s:
00:33:701 - 00:34:201 -
00:38:451 - 00:38:701 -
00:41:701 - 00:42:701 -
00:50:201 - 00:50:701 -
02:01:201 - 02:02:701 -
02:17:701 - 02:18:201 -
03:45:701 - 03:46:701 -
There are some others that I missed, but basically most of the streams in your chart are way faster than they should be. You can probably make most of the streams unbroken too, with some short 1/4 streams whenever appropriate.

Not sure about the shrieking sounds (like 01:44:326 -) in general, like I understand what they're to but I'm not quite sure whether or not they can be ranked. Sounds like 00:59:201 - are fine.

I think with that I'll just suggest on how to make an easier chart for this. This chart probably isn't rankable as it is because of snaps alone, but you can use this chart as a general foundation for an easier chart.

00:23:400 - You should still be emphasising on the instruments instead of the vocals I feel. The vocals aren't prevalent enough to be emphasised just yet.
00:33:701 - Maybe have jumpstream with doubles on every 1/1 instead, having it on every 1/2 seems a tiny bit overkill considering that the rest of the chart would be relatively light 1/3 jumpstreams. This applies for every other drum fill section listed above.
00:38:451 - ^
00:41:701 - ^, you could do something like [url=http://puu.sh/kDXye/8ebd733dea.jpg]to show that the drum roll is repeated though. Alternatively you could just make a repeated pattern, but it's up to you. This is something that I'd prefer to use.
00:47:826 - Should be a LN to 00:48:076 - .
00:48:576 - Shift to 1, since the snare before it is the same sound and it's put at 1. You'd have to rearrange the pattern after a bit though.
00:49:138 - Missing 1/4, but I can see why you avoided it. I think 00:49:201 - is fine as a double anyway, so you could make it [34] or [14] to place a 1/4 there.
00:48:951 (48951|2,49076|2) - These two sounds are different from 00:48:826 - , so it should be in a different column from 00:48:826 - .
00:49:451 (49451|3,49576|3) - Same with these two.
00:49:826 - Shift this to 2 or 3, this is generally the same as the sound before it minus an extra instrument, so making a minijack seems generally fine.
00:53:451 - Maybe move this to [34]? The sound after it is the same and moving the other chord to [13] might be a bit unnecessarily difficult for the player to nail.
00:54:076 - Should be a single (preferably 4), you can add a 1/4 at 00:54:138 - as well to complete the drumfill.
00:58:201 - Have these as 1/4 jumpstream with doubles on every 1/1 instead.
00:58:326 - I know you're going to water this down, but as a rule of thumb try to avoid patterns like these, especially at high speeds like 240. Anyway, would prefer something like a jumpstream with a double on every 1/2 in this section, something like this should do.
01:06:951 - 01:07:638 - Arguably too soft of a sound to be charted as 1/4s, especially since the voice right after is charted as 1/4s as well, though layered (which I felt was a bit unnecessary to begin with)
00:59:201 - 01:00:701 - Have a straight 1/4 stream instead, maybe you can place some holds to accent some other sounds. There's really no reason to make it any heavier than a 1/4 stream, since this is a pretty light sound (and streams feel light in general) and making it heavier gives it uneven emphasis compared to the rest of the chart. This applies to sounds like 01:01:701 - and parts beyond it.
01:06:951 - 01:07:638 - Not sure about placing stream for sounds like these actually... I think they're a tiny bit too feint to be captured as 1/4s in general. Would be better to just not chart the sound at all.
01:14:576 - Jumptrill ends at 01:14:701 - .
01:14:701 - The LNs here shouldn't be following the vocals I think, it should be following the synth or whatever it is that's going on. It would be inconsistent if you place LNs to the vocals, since the vocals actually aren't quite as prevalent as something like 01:36:701 - .
01:26:076 - Missing note, you're also missing a 1/4 right after.
01:41:701 - Should be a triple because of the guitar.
01:45:076 - These should be straight 1/4s.
02:36:326 - This note should be at a different column compared to the note before it, they are different sounds.
02:36:451 - You can add a 1/4 drumfill here. If you want to place a drumfill here though, shift the LN to 4. It would help make that section a lot cleaner.
02:38:451 - ^
02:40:451 - Should be at the same column as 02:40:576 - as they are the same sound, so you should move this note to 2.
02:50:951 - 02:51:451 - Ghost notes, these should be straight 1/2s.
02:58:451 - Refer to 00:58:326 -.
02:58:701 - You can probably layer this a bit more aggressively now, since this is more intense than the first set of verses. There are some snare sounds that you missed in the first set of verses, so you can layer those instead. Not going to point which because it'd take a while, but sounds like 02:59:326 - , 03:00:076 - , you get the idea.
03:02:076 - Refer to 01:26:076 - .
03:06:451 - You can add a 1/4 drumfill here.
03:09:951 - This is a bit of a minor complaint but why are the LNs creating 43214321 rolls all of a sudden? It's not pitch relevant, so I think you can vary up the LNs a bit here.
03:29:201 - Refer to 1:45 or so, these are just 1/4s.
Second stream should be fine as long as it's mainly unbroken (small break at 03:48:701 - ) and 1/3s. Layering getting heavier towards the second half of the chorus makes sense too.
04:26:701 - Maybe have a jumpstream with a chord on every 1/1 instead of 1/2 here. On another note try to avoid as many long hidden 1/2 jacks as possible, there's a good number of it and they're generally not very enjoyable to hit through if they're longer than say, 5 notes. 4 notes is pushing it, but for jumpstream on every 1/2 you shouldn't be exceeding 5 notes to begin with. For jumpstream every 1/1, I'd say an average hidden jack length of 2-3 notes is fine and actually more enjoyable to play through to say, no hidden jacks or a good number of long hidden jacks. This was something I wanted to point out with the other jumpstream runs earlier, but I think it would be better to point it out here instead.

And that should be all. I think you're better off just making an easier difficulty for this and naming it Disappearance instead, I don't think this is rankable at its current state. Using this as a foundation is probably fine though. Best of luck.
Thanks Shoe, I will give a closer look to all the map again with the suggestions and change a loot of things. I have to really thank you because I have some guidelines for other difficulties as well. Awesome as expected !
Protastic101
Hello~ Random novice modder who is neglecting their queue to instead mod this song because it's great XD

Column 1|2|3|4

General
Suggest OD for NM be 7 or 6.5 at least. Maybe increase HP to 7 too?
Are you planning on making a HD? I'd recommend it because of the really high difficulty gap between NM and SC. Probably also recommend making a MX diff too.
Suggest HP for Hydria's SC be 8 since it's a 4* map.
HP for Disappearance be 8.5 if above is accepted?
Maybe turn your hitsounds down to 20% or so because they're fairly loud (even for the soft sample set) until you've hitsounded your map (if you plan on doing so).

NM
00:01:000 to 00:25:857 - There are two parts here, the louder one with the straight 1/1 notes, and the softer one with the occasional 1/2 notes. Since the first one seems to be a little louder, it kind of drowns out the second melody, which makes it a bit confusing to be mapped to both. I'm talking about notes like 00:07:000 (7000|2,7200|1,7400|0) and 00:08:400 (8400|0,8600|1,8800|2,9000|3) where you follow both melodies, and it just kind of feels a bit strange to play.
00:19:800 (19800|3) - Suggest removing for essentially the same reason as above. It just feels out of place because it's part of the harmony when you're following the melody.
00:34:201 - Add another note here to accent the drum?
00:35:326 - Add note here for drum?
00:35:826 - ^^
00:36:326 - ^^
00:36:513 - Maybe add a note here. I think it might be a bit too sudden on a NM difficulty though to have a 1/4 note there, so whatever you decide.
00:37:326 - Add note for drums.
00:37:826 - ^^
00:38:076 - ^^
00:38:326 - ^^
00:38:451 - You could add an LN here to represent the 1/4 drum pickup and remove the notes at 00:38:576 (38576|2,38701|1). If accepted, end the LN at 00:38:701
00:38:826 - Add note for drum sound.
00:39:326 and 00:39:576 - ^^
00:39:826 - ^^
00:40:076 - ^^
00:40:326 - ^^
00:40:701 to 00:41:701 - Make every other downbeat a double note to represent the drum sound.
01:05:076 (65076|3) - Move to 3. I think it looks nicer this way (but that's probably just personal preference).
01:14:701 to 01:54:451 - I wouldn't recommend following the vocals here. There's a drum part and an interesting synth that you could map to instead.
02:29:701 (149701|3,149951|2,150201|1,150451|0,150701|2) - Suggest making these notes LN's that last for one beat each because the notes they represent are sustained.
02:31:701 (151701|3) - Move this to 3 so you don't hit two notes in the same lane consecutively.
04:02:701 to 04:10:701 - I'd recommend shuffling these notes around (feels like I'm playing a taiko auto convert because I'm hitting the same note for one measure :))
04:26:701 to 04:34:701 - I suggest keeping same pattern you had from 04:22:701 to 04:26:701, with the exception of accenting the first downbeat of each measure with two notes.
Disappearance
00:01:000 to 00:25:857 - I said not to follow both the melody and the harmony in NM, but I think you should do that here.
00:19:800 (19800|2) - I do recommend removing this like I said in NM though.
00:22:600 (22600|2) - ^^
00:24:466 (24466|0) - This should actually be at 00:24:500
Comment about the last two lines: I'd stick with that music box melody instead of mapping to the vocals of Hatsune Miku (they're really more like sfx really, which I guess is all the more reason to follow the music box melody and harmony)
00:26:951 - Accent this with two notes instead of one.
00:27:201 - ^^
00:29:534 (29534|2) - Move to 2; I think it's an unnecessary jack.
00:33:701 (33701|1,33701|0,33763|2,33763|3,33826|1,33826|0,33888|3,33888|2,33951|0,33951|1,34013|2,34013|3,34076|0,34076|1) - You've already used this 12-34 pattern, so maybe try a 14-23 instead? Like so
00:44:701 (44701|3) - This ends at 00:44:951
00:45:076 (45076|3) - This ends at 00:45:326, but I also feel like it lasts a little longer. I can't tell.
00:47:076 (47076|0) - This ends at 00:47:201, and I recommend adding two additional LN's at that ending point that last for 1/2 beat.
00:47:451 (47451|3) - Ends at 00:47:701
00:47:701 (47701|3,47701|1) - Move to 2 and 3 if above is accepted.
Sorry for a short mod on disappearance. I can't play 5*+ maps, so I really didn't know what I was supposed to be looking for.
I didn't mod Hydria's GD because I don't know if they still remember this and would check the mod. Good song and good map with just a few things that can be easily fixed. Hope you try and rank this? :D
Last thing, no kudosu if I wasn't helpful.
Topic Starter
juankristal

Protastic101 wrote:

Hello~ Random novice modder who is neglecting their queue to instead mod this song because it's great XD

Column 1|2|3|4

General
Suggest OD for NM be 7 or 6.5 at least. Maybe increase HP to 7 too? Alright
Are you planning on making a HD? I'd recommend it because of the really high difficulty gap between NM and SC. Probably also recommend making a MX diff too. Yes, I am planning to do a spread for this (Finish the normal, and add HD-MX diffs)
Suggest HP for Hydria's SC be 8 since it's a 4* map.
HP for Disappearance be 8.5 if above is accepted? This is a little bit cruel... But I like it :D
Maybe turn your hitsounds down to 20% or so because they're fairly loud (even for the soft sample set) until you've hitsounded your map (if you plan on doing so). Everything related to hitsounding and their sound is something that I will care when I actually hitsound the map. I will keep that on mind, thanks !

NM
00:01:000 to 00:25:857 - There are two parts here, the louder one with the straight 1/1 notes, and the softer one with the occasional 1/2 notes. Since the first one seems to be a little louder, it kind of drowns out the second melody, which makes it a bit confusing to be mapped to both. I'm talking about notes like 00:07:000 (7000|2,7200|1,7400|0) and 00:08:400 (8400|0,8600|1,8800|2,9000|3) where you follow both melodies, and it just kind of feels a bit strange to play. I dont think they are really hard to hit honestly despite being just a NM diff. They are slow and they follow the normal music
00:19:800 (19800|3) - Suggest removing for essentially the same reason as above. It just feels out of place because it's part of the harmony when you're following the melody. I will consider this one as well, but I would delete 00:19:700 (19700|0) -
00:34:201 - Add another note here to accent the drum?
00:35:326 - Add note here for drum?
00:35:826 - ^^
00:36:326 - ^^
00:36:513 - Maybe add a note here. I think it might be a bit too sudden on a NM difficulty though to have a 1/4 note there, so whatever you decide. Uhhh, 240 bpm 1/4's for NM diff is too much for me :D
00:37:326 - Add note for drums.
00:37:826 - ^^
00:38:076 - ^^
00:38:326 - ^^
00:38:451 - You could add an LN here to represent the 1/4 drum pickup and remove the notes at 00:38:576 (38576|2,38701|1). If accepted, end the LN at 00:38:701 I might consider this, I like it more to have 1/2 streams.
00:38:826 - Add note for drum sound.
00:39:326 and 00:39:576 - ^^
00:39:826 - ^^
00:40:076 - ^^
00:40:326 - ^^ Most of the drum sounds that you are pointing are fine, I understand your reason. But this is a NM diff and having that its really hard specialy at 240 bpm. Thats why I only use doubles (or at least thats what I try) when I have notes in white ticks or when I have 0 notes in the middle (such as piano stuff)
00:40:701 to 00:41:701 - Make every other downbeat a double note to represent the drum sound.
01:05:076 (65076|3) - Move to 3. I think it looks nicer this way (but that's probably just personal preference). Oki!
01:14:701 to 01:54:451 - I wouldn't recommend following the vocals here. There's a drum part and an interesting synth that you could map to instead. All people hate vocals D:. But yeah, I get you once again, I started mapping this with drums / synth but it end up being really repetitive and monotonous for me so I decided to go for the vocals instead. Mapping synth makes it hard, mapping drums makes it monotonous. I will keep most of your suggestions when I start the HD diff for sure tho.
02:29:701 (149701|3,149951|2,150201|1,150451|0,150701|2) - Suggest making these notes LN's that last for one beat each because the notes they represent are sustained. This is as well a point where I wasnt too sure about what to do. I am not sure how hard for a new player is to do 1/1 LN's in a row so I just tried to avoid it as well. Despite vocals, most of my LN's are 1/1+ of lengh so I will keep this until I get some test plays for new players to see what I can get.
02:31:701 (151701|3) - Move this to 3 so you don't hit two notes in the same lane consecutively. Same pitch, not that hard to get. I will keep this. (now that I am hearing it a bit it might not be the case. I will end up moving the previous note)
04:02:701 to 04:10:701 - I'd recommend shuffling these notes around (feels like I'm playing a taiko auto convert because I'm hitting the same note for one measure :)) LOL, I loved that reference. I will think about it, I like having them in the same note and swapping when cymbal asks for it. Mostly to break the monotony of the map (which baarely have jacks). If you see the next section after this you can also see that the whole thing is also mapped like this but with doubles in the middle.
04:26:701 to 04:34:701 - I suggest keeping same pattern you had from 04:22:701 to 04:26:701, with the exception of accenting the first downbeat of each measure with two notes. You have to wait for my HD diff D: This suggestions are reaally hard for a NM difficulty and also it will break the less than 2* thing. I am consider nerfing the 2nd section you pointed here xD


Disappearance
00:01:000 to 00:25:857 - I said not to follow both the melody and the harmony in NM, but I think you should do that here.
00:19:800 (19800|2) - I do recommend removing this like I said in NM though.
00:22:600 (22600|2) - ^^ I am just following the music here, I dont really see why I should not map this xD
00:24:466 (24466|0) - This should actually be at 00:24:500 Whoooopss...!
Comment about the last two lines: I'd stick with that music box melody instead of mapping to the vocals of Hatsune Miku (they're really more like sfx really, which I guess is all the more reason to follow the music box melody and harmony)
00:26:951 - Accent this with two notes instead of one. Not really sure why you are suggesting this but having that combined with a LN and a triple chord before for the cymbal is kinda cruel for players xD
00:27:201 - ^^ ^
00:29:534 (29534|2) - Move to 2; I think it's an unnecessary jack. I will consider this, Miku here is singing something like "tsutsu" which both are at the same pitch. If it makes playability really unconfortable I will end up changing. Will consider this in the future.
00:33:701 (33701|1,33701|0,33763|2,33763|3,33826|1,33826|0,33888|3,33888|2,33951|0,33951|1,34013|2,34013|3,34076|0,34076|1) - You've already used this 12-34 pattern, so maybe try a 14-23 instead? Like so Again, this is something that I will consider in the future. I tend to use 12-34 most of the times because they are the easier ones to hit and, when it comes to hi-speeds, they are the most optimal pick. I will try to get some more testers to check if its an option to do.
00:44:701 (44701|3) - This ends at 00:44:951 This is like super weird to map for me xD. The sound doesnt end in that section but you have the same instrument sounding 2 times in a row. Something like 2 LN's. I will try to rearrange something here and see how it ends up.
00:45:076 (45076|3) - This ends at 00:45:326, but I also feel like it lasts a little longer. I can't tell. Maybe, I think you are right here that it is longer but I will keep it how it is for playability (I dont want full LN abuse/spam and a triple chord in the middle)
00:47:076 (47076|0) - This ends at 00:47:201, and I recommend adding two additional LN's at that ending point that last for 1/2 beat. I am not sure what I did here but I am sure you make me change something. LOL
00:47:451 (47451|3) - Ends at 00:47:701 Yeah, I think you are also right here but I want to keep the "jack" in the LN's because they are at the same pitch. Only way to do that is keeping it like I have them now.
00:47:701 (47701|3,47701|1) - Move to 2 and 3 if above is accepted. ^
Sorry for a short mod on disappearance. I can't play 5*+ maps, so I really didn't know what I was supposed to be looking for.
I didn't mod Hydria's GD because I don't know if they still remember this and would check the mod. Good song and good map with just a few things that can be easily fixed. Hope you try and rank this? :D
Last thing, no kudosu if I wasn't helpful.

Thank you very much for this random mod, I like when people do that kind of stuff <3

Despite not adding much from your mod it was really helpful! I will consider most of your stuff when I make the remaining difficulties and ask for some testplays about the stuff that I am not really sure. Lets see if I can make this a ranked set :P
Abraxos
oh look its juan dont curse me plz

idk which diff you wanted me to mod so ill just do pear and SC maybe. ended up taking 2 days to do this mod

my points probably wont clash with the modder above so dont worry about that

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ? )
  6. Video : ( × ) bg size 1365x768 please fix

this song is very overkill with the LNs, and with the jumpstreams. I dont really appreciate LNs in a sense where its pretty subjective, but the streams seem fine. now thats out of the way, lets begin

ACFDSFGHDSASGASJDHASJAJDISAPPEARANCEAIDJAIFNAASIJFASINDFSHEIWNF

  1. 00:02:000 - _ 00:02:400 - 00:05:200 - _ 00:05:600 - all these have the music box twinkles that 00:07:200 (7200|1,8000|1,8400|0) - are following, so it kinda doesnt make sense if you skip over them

  2. 00:15:000 - 00:15:400 - same goes for these two lines, all have the twinkle

  3. 00:16:400 (16400|1,16800|3) - and then you suddenly follow the bzztz in the music. why?

  4. 00:19:700 (19700|3) - ^ ?

  5. 00:24:466 (24466|0) - tae is actually on the blue tick

  6. 00:27:451 (27451|2,27534|3,27617|2,27701|3,27784|2) - re-arrange, thrill seems highly unnecessary.

  7. 00:29:451 (29451|2,29534|2) - shifting of jack to left hand makes this part a little less surprising and bearable to play.

  8. 00:31:284 (31284|1,31367|2,31451|1,31534|2,31617|1,31701|2,31784|1,31867|2,31951|1,32034|2) - section is very awkward, previous thrill was OK due to the jumpthrills but over here it gets cumbersome to handle.

  9. 00:36:284 (36284|3,36367|2,36451|3,36513|2,36576|3,36638|2) - transition from 1/3 to 1/4 is unclear, added with the fact that one hand has to handle the thrill it gets awky.

  10. 00:40:201 (40201|3,40284|2,40367|3,40451|2,40576|2,40638|3,40701|2) - same as above, should make the transition much smoother

  11. 00:42:076 (42076|3,42201|3,42326|3,42451|3,42576|3,42701|3) - not entirely sure whether or not this is intended, most likely isnt because this really wears on the right hand pretty quick.


  12. 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|0) - following 00:46:513 (46513|2,46576|1,46638|0,46701|1) - and ensuring this section plays smoother, i suggest something else:
    density of LNs here make it really hard to avoid shielding, but IMO it is way easier to hit shields than to hit 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|3) - thrills on one hand given two cases.

  13. 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|3) - missing note?

  14. 00:51:013 (51013|2) - shift down by 1/4, the synth starts there, also makes this section neater

  15. 00:52:451 (52451|2,52576|2,52701|2) - dont appreciate it when stacks end in LNs, id suggest another placement.
    switch 00:52:076 (52076|0,52201|1) - columns too.

  16. 00:57:326 - 00:56:826 - intentionally missed drum?

  17. 01:00:451 (60451|2,60513|3,60576|2,60638|3) - might seem arbitrary but having this thrill on the left hand seems more intuitive. i did test it out, and it seemed to play better.

  18. <i went one a 1 day break here so pardon if things seem a little disjointed>

  19. 01:27:326 (87326|1,87451|3) - switch places, 01:27:201 (87201|1,87326|1) - makes it a little less savory to play

  20. for above^, you could apply this throughout the LN sections to make it more bearable to play, although im not certain as to whether itll affect pitch relevancy; or rather would you mind ignoring relevancy to pitch

  21. 01:29:451 (89451|1,89576|2) - shift left by 1, 01:29:701 (89701|3,89701|1,89763|0,89763|2,89826|3,89826|1) - crtl-h. transition is a little easier from the LNs to the split thrills this way

  22. 01:30:076 (90076|3,90201|0,90201|2,90263|1,90263|3,90326|2,90326|0,90451|1,90451|3,90576|2,90576|0) - if above done, then crtl-h this too

  23. 01:31:201 (91201|0,91326|1,91451|0,91576|1,91701|0,91826|1,91951|0,92076|1) - and all similar - im not too sure whether you want to do this, maybe you might be trying to keep with the pitch but these LNs are really biased on one hand and it makes this and all similar sections pretty rough to play. maybe i could just be complaining, but i do believe how these are spread out do play a role in dictating the smoothness of the section. maybe you could look into re-arranging some of the LNs like these?

  24. 01:45:076 (105076|3,105138|1) - id crtl-g this and shift 01:44:951 (104951|1) - to 4

  25. 01:46:201 (106201|3,106201|0,106326|1,106326|2,106451|0,106451|3,106576|2,106576|1) - could be 1/4 jumpstream

  26. 01:55:326 (115326|3) - shift to 1

  27. 02:00:951 (120951|0,121076|0,121201|0,121201|1,121326|1,121451|1) - could fare better when it comes to hand balance

  28. 02:02:076 (122076|1,122138|0) - crtl-g to lead into the jumpthrill

  29. 02:03:076 (123076|0) - on next 1/3 tick

  30. 02:09:701 (129701|2,129763|0) - crtl-g to remove shield

  31. 02:12:201 (132201|0,132284|0) - 02:16:534 (136534|3,136617|3) - i understand that the vocals suggest a repeat in beat but when youre in game that repeat which suggests the jack is kinda hard to catch. suggest you to remove it, but its fine if you decide to keep it

  32. 02:16:701 (136701|1,136701|0,136763|2,136826|3,136951|3,136951|2,137076|0,137076|1,137117|2) - whats going on here? are you snapping to vocals or?
    following what you did earlier

  33. 02:18:513 (138513|3,138576|2,138638|1) - drum on 1/3

  34. 02:43:638 (163638|1,163701|1) - this is a mistake is it

  35. 03:06:451 (186451|0,186451|2,186576|1,186576|0,186701|3,186701|2) - missing a couple of drum beats, but most likely intentional. i did try to resolve it though


  36. 03:18:326 (198326|2,198451|3,198576|2,198701|3,198826|2) - not really pitch relevant is it

  37. 03:29:201 (209201|2,209263|1,209326|2,209388|1,209451|2,209513|1,209576|2,209638|1,209701|2,209763|1,209826|2,209888|1) - i kinda take trouble to this thrill, since your last thrill didnt extend all the way to the end (refer 01:45:076 (105076|2,105138|1,105201|2,105263|1,105326|2,105388|1,105451|2,105513|1,105576|2,105638|1,105701|3,105763|2,105826|1,105888|2,105951|3) - ) the ah-h-h-h--h only starts at 03:29:201 (209201|2) - so 03:29:013 (209013|1,209076|2,209138|1) - should be excluded from the set. im sure this is just a mistake on your part, so it shouldnt be hard to fix

  38. 03:38:576 (218576|2,218701|2,218826|2,218951|2,219076|2) - no thanks, try this please

  39. 03:41:576 (221576|2,221638|1) - crtl-g, avoid 03:41:201 (221201|2,221326|2,221451|2,221576|2) -

  40. 03:42:326 (222326|0,222451|0,222576|0,222701|0) - no different from the above


  41. 03:43:576 (223576|1) - shift to 4, avoid 03:43:451 (223451|1,223576|1,223701|1,223826|1) -

  42. 03:44:701 (224701|1,224701|2,224951|1,224951|3,225076|2,225076|0,225201|2,225201|1,225326|3,225326|0,225451|1,225451|2,225576|1,225576|3) - section is pretty anti-climatic, and it kinda doesnt fit to the music. try continuing the 1/4 streams into here.

  43. 03:49:451 (229451|1,229534|1,229617|0,229701|0) - either remove these jacks or have another hand take one jack

  44. 03:56:367 (236367|0,236451|0) - dont really like how this ignores the vocals pitch, also how it ends with a LN

  45. 04:00:367 (240367|3,240451|2,240534|3,240617|2,240701|3,240784|2) - transition isnt smooth, mainly because it was hard to reconcile with the chord jacks.


  46. 04:26:201 (266201|3,266201|2,266263|1,266326|0,266326|2,266388|3,266451|0,266451|1,266513|3,266576|0,266576|2,266638|1) - just make this a 1/4 stream, current LN usage makes this part really uncomfortable.

  47. general note for ending stream: the 3 note anchors in them does make it really difficult to keep up with, and given how its the ending stream it only complicates things further. its fine if you keep it, but maybe revise the ending a little to remove some of the note stacks in it.

mod was mainly about ensuring that the chart plays a little smoother, sorry if some of it ignores pitch relevancy.

hope my mod helped, and good luck with rank wwwww
Topic Starter
juankristal

Abraxos wrote:

oh look its juan dont curse me plz

idk which diff you wanted me to mod so ill just do pear and SC maybe. ended up taking 2 days to do this mod

my points probably wont clash with the modder above so dont worry about that

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ? )
  6. Video : ( × ) bg size 1365x768 please fix

this song is very overkill with the LNs, and with the jumpstreams. I dont really appreciate LNs in a sense where its pretty subjective, but the streams seem fine. now thats out of the way, lets begin

ACFDSFGHDSASGASJDHASJAJDISAPPEARANCEAIDJAIFNAASIJFASINDFSHEIWNF

  1. 00:02:000 - _ 00:02:400 - 00:05:200 - _ 00:05:600 - all these have the music box twinkles that 00:07:200 (7200|1,8000|1,8400|0) - are following, so it kinda doesnt make sense if you skip over them

  2. 00:15:000 - 00:15:400 - same goes for these two lines, all have the twinkle

  3. 00:16:400 (16400|1,16800|3) - and then you suddenly follow the bzztz in the music. why?

  4. 00:19:700 (19700|3) - ^ ? I do follow the twinkle here? Maybe I am just drunk. About everything pointed here I just wanted to follow the "main" thing that everyone hears stronger. I might adding notes on the points you mentioned tho because it makes sense.

  5. 00:24:466 (24466|0) - tae is actually on the blue tick I think I have it in blue already.

  6. 00:27:451 (27451|2,27534|3,27617|2,27701|3,27784|2) - re-arrange, thrill seems highly unnecessary. Cool!


  7. 00:29:451 (29451|2,29534|2) - shifting of jack to left hand makes this part a little less surprising and bearable to play. True, rip PR

  8. 00:31:284 (31284|1,31367|2,31451|1,31534|2,31617|1,31701|2,31784|1,31867|2,31951|1,32034|2) - section is very awkward, previous thrill was OK due to the jumpthrills but over here it gets cumbersome to handle. Wow, thanks, nice one!

  9. 00:36:284 (36284|3,36367|2,36451|3,36513|2,36576|3,36638|2) - transition from 1/3 to 1/4 is unclear, added with the fact that one hand has to handle the thrill it gets awky. Your mods are cool

  10. 00:40:201 (40201|3,40284|2,40367|3,40451|2,40576|2,40638|3,40701|2) - same as above, should make the transition much smoother Did I say I like your mods?

  11. 00:42:076 (42076|3,42201|3,42326|3,42451|3,42576|3,42701|3) - not entirely sure whether or not this is intended, most likely isnt because this really wears on the right hand pretty quick. It was not, I changed this in a similar way.


  12. 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|0) - following 00:46:513 (46513|2,46576|1,46638|0,46701|1) - and ensuring this section plays smoother, i suggest something else:
    density of LNs here make it really hard to avoid shielding, but IMO it is way easier to hit shields than to hit 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|3) - thrills on one hand given two cases. I feel I needed this playability mod. This is when I have issues mapping, when to follow strict PR or not.

  13. 00:44:451 (44451|3,44513|2,44576|3,44638|2,44701|3) - missing note? Not sure?

  14. 00:51:013 (51013|2) - shift down by 1/4, the synth starts there, also makes this section neater :D

  15. 00:52:451 (52451|2,52576|2,52701|2) - dont appreciate it when stacks end in LNs, id suggest another placement. I did something here but not the same. I really like the PR of this but I will consider going back to your suggestion if its pointed out more times.
    switch 00:52:076 (52076|0,52201|1) - columns too.

  16. 00:57:326 - 00:56:826 - intentionally missed drum? Yeah, not sure if its right to do that.

  17. 01:00:451 (60451|2,60513|3,60576|2,60638|3) - might seem arbitrary but having this thrill on the left hand seems more intuitive. i did test it out, and it seemed to play better. Arbitrary but nice. Like that

  18. <i went one a 1 day break here so pardon if things seem a little disjointed> No problems!

  19. 01:27:326 (87326|1,87451|3) - switch places, 01:27:201 (87201|1,87326|1) - makes it a little less savory to play

  20. for above^, you could apply this throughout the LN sections to make it more bearable to play, although im not certain as to whether itll affect pitch relevancy; or rather would you mind ignoring relevancy to pitch I am not sure for this, I dont think the LN's are that hard to play so I will stick to PR for now.

  21. 01:29:451 (89451|1,89576|2) - shift left by 1, 01:29:701 (89701|3,89701|1,89763|0,89763|2,89826|3,89826|1) - crtl-h. transition is a little easier from the LNs to the split thrills this way

  22. 01:30:076 (90076|3,90201|0,90201|2,90263|1,90263|3,90326|2,90326|0,90451|1,90451|3,90576|2,90576|0) - if above done, then crtl-h this too Yeah

  23. 01:31:201 (91201|0,91326|1,91451|0,91576|1,91701|0,91826|1,91951|0,92076|1) - and all similar - im not too sure whether you want to do this, maybe you might be trying to keep with the pitch but these LNs are really biased on one hand and it makes this and all similar sections pretty rough to play. maybe i could just be complaining, but i do believe how these are spread out do play a role in dictating the smoothness of the section. maybe you could look into re-arranging some of the LNs like these? In my opinion I dont find this hard. The note density its pretty light here so I dont think thats an issue, I would like to keep the PR
  24. 01:45:076 (105076|3,105138|1) - id crtl-g this and shift 01:44:951 (104951|1) - to 4 Looks good

  25. 01:46:201 (106201|3,106201|0,106326|1,106326|2,106451|0,106451|3,106576|2,106576|1) - could be 1/4 jumpstream It can be indeed, but I like how it is now. Kinda works like a "break" just after miku going KJHSAKDHASIUJFHASIOFHJASIFHI and in a way it kinda follows the rythm of the vocals

  26. 01:55:326 (115326|3) - shift to 1 K

  27. 02:00:951 (120951|0,121076|0,121201|0,121201|1,121326|1,121451|1) - could fare better when it comes to hand balance I think I already said that your mods are cool

  28. 02:02:076 (122076|1,122138|0) - crtl-g to lead into the jumpthrill Yes

  29. 02:03:076 (123076|0) - on next 1/3 tick whoops

  30. 02:09:701 (129701|2,129763|0) - crtl-g to remove shield sure

  31. 02:12:201 (132201|0,132284|0) - 02:16:534 (136534|3,136617|3) - i understand that the vocals suggest a repeat in beat but when youre in game that repeat which suggests the jack is kinda hard to catch. suggest you to remove it, but its fine if you decide to keep it. I will give them a closer look. I am actualy thinking about remove the jacks at all for this section or fill all the other potential spots with jacks as well. I will keep the end ones because I want the map to scale in difficulty when you are near the end.

  32. 02:16:701 (136701|1,136701|0,136763|2,136826|3,136951|3,136951|2,137076|0,137076|1,137117|2) - whats going on here? are you snapping to vocals or? What the hell I did here...?
    following what you did earlier

  33. 02:18:513 (138513|3,138576|2,138638|1) - drum on 1/3 yes

  34. 02:43:638 (163638|1,163701|1) - this is a mistake is it lol ._.

  35. 03:06:451 (186451|0,186451|2,186576|1,186576|0,186701|3,186701|2) - missing a couple of drum beats, but most likely intentional. i did try to resolve it though Got it, thanks!


  36. 03:18:326 (198326|2,198451|3,198576|2,198701|3,198826|2) - not really pitch relevant is it Not indeed, fixed

  37. 03:29:201 (209201|2,209263|1,209326|2,209388|1,209451|2,209513|1,209576|2,209638|1,209701|2,209763|1,209826|2,209888|1) - i kinda take trouble to this thrill, since your last thrill didnt extend all the way to the end (refer 01:45:076 (105076|2,105138|1,105201|2,105263|1,105326|2,105388|1,105451|2,105513|1,105576|2,105638|1,105701|3,105763|2,105826|1,105888|2,105951|3) - ) the ah-h-h-h--h only starts at 03:29:201 (209201|2) - so 03:29:013 (209013|1,209076|2,209138|1) - should be excluded from the set. im sure this is just a mistake on your part, so it shouldnt be hard to fix I will kill myself thinking about using the whole trill or cutting in the same way as before. Shouldnt be a big issue to fix as you said

  38. 03:38:576 (218576|2,218701|2,218826|2,218951|2,219076|2) - no thanks, try this please :D

  39. 03:41:576 (221576|2,221638|1) - crtl-g, avoid 03:41:201 (221201|2,221326|2,221451|2,221576|2) - yaiks

  40. 03:42:326 (222326|0,222451|0,222576|0,222701|0) - no different from the above sure


  41. 03:43:576 (223576|1) - shift to 4, avoid 03:43:451 (223451|1,223576|1,223701|1,223826|1) - sure

  42. 03:44:701 (224701|1,224701|2,224951|1,224951|3,225076|2,225076|0,225201|2,225201|1,225326|3,225326|0,225451|1,225451|2,225576|1,225576|3) - section is pretty anti-climatic, and it kinda doesnt fit to the music. try continuing the 1/4 streams into here. Something cool, but streams. Nice

  43. 03:49:451 (229451|1,229534|1,229617|0,229701|0) - either remove these jacks or have another hand take one jack done

  44. 03:56:367 (236367|0,236451|0) - dont really like how this ignores the vocals pitch, also how it ends with a LN Not sure if I catch what you were saying but I think I fixed it.

  45. 04:00:367 (240367|3,240451|2,240534|3,240617|2,240701|3,240784|2) - transition isnt smooth, mainly because it was hard to reconcile with the chord jacks. yoinks


  46. 04:26:201 (266201|3,266201|2,266263|1,266326|0,266326|2,266388|3,266451|0,266451|1,266513|3,266576|0,266576|2,266638|1) - just make this a 1/4 stream, current LN usage makes this part really uncomfortable. True.

  47. general note for ending stream: the 3 note anchors in them does make it really difficult to keep up with, and given how its the ending stream it only complicates things further. its fine if you keep it, but maybe revise the ending a little to remove some of the note stacks in it. I dont really know how to make this end better since I cant really play it... Damn, I need to work hard on this.

mod was mainly about ensuring that the chart plays a little smoother, sorry if some of it ignores pitch relevancy. <3

hope my mod helped, and good luck with rank wwwww It was ducking awesome

Thanks for the huge ass mod Abraxos, really nice stuff you mentioned. Big kudos for you! <3
Kruzon
olaaa

HD
column format: 1~4

00:43:701 (43701|0,43826|0) - unnecessary jack as 00:43:826 (43826|0) - felt off rhythm and derailed

01:05:076 (65076|2) - hmm there's sound here but off rhythm, i think moving it to 01:05:201 (65201|2) - will do the trick

01:05:326 (65326|3) - move to 1 and 01:05:451 (65451|2) - move to 4 for pitch progression 01:04:701 (64701|0,64951|1,65201|2,65451|3) -

01:07:701 (67701|2,67701|0) - should have different shape than 01:07:951 (67951|3,67951|1) - due to unique sound it has, how about move 01:07:951 (67951|1) - to 3, making them a dual note mirroring 01:07:451 (67451|1,67451|0) - , matching beat

01:08:201 (68201|2,68326|2) - swap to column 2 instead, lessened the pressure on col 3

01:14:576 (74576|0) - off rhythm, not supposed to be map since you intentionally ignore the upcoming stairs like you did on MX difficulty

01:28:951 (88951|3,89076|1,89201|0) - irrelevant pitch, rearrange

on the side note, 01:29:201 (89201|0) - should be rid of, i think making void here will accent the on-going rhythm better

01:42:701 (102701|0) - add 1 more note to accent crash sound

01:58:826 (118826|0) - over paragraph, at this point it felt like the train is not going to stop for long.. delete it to accent the vocal sound

02:00:951 (120951|0) - add a note to make the rhythm clearer and easier read

02:02:576 (122576|3,122701|2,122826|1,122951|0) - weird note composition, stairs does not bode well with current rhythm. moreover, the pattern should be ended up here 02:02:701 (122701|2) - with crash sound. i believe you can fix it yourself

in between 02:09:701 (129701|2,130451|0) - , find somewhere to stop the train, i sees appropriate solution but perhaps you too

02:27:701 (147701|2,147826|2) - , off rhythm, move 02:27:826 (147826|2) - to 02:28:076 (148076|2) - instead

02:30:951 (150951|2,150951|3,151201|0,151326|0,151451|3,151451|2) - these are okay though because it started of as new pattern sequence, so you can accentuate chart with different rhythm path

02:35:826 (155826|0) -

02:41:076 (161076|1,161076|2) - but you use 1 note on 02:41:451 (161451|2) -

02:43:951 (163951|0,163951|3,164201|1,164201|2,164326|0) - off rhythm, need to plot notes here 02:44:076 (164076|1) -

02:44:576 (164576|2) - off rhythm

03:09:826 (189826|0,189826|3) -

03:12:201 (192201|3,192326|2,192451|1,192576|0) - try 2 long note instead

- I'll stop here, good luck with your map c:
Topic Starter
juankristal

Kruzon wrote:

olaaa

HD
column format: 1~4

00:43:701 (43701|0,43826|0) - unnecessary jack as 00:43:826 (43826|0) - felt off rhythm and derailed I feel they follow pitch of synth here o.O. Will consider it, jacking 120 in a hard is kinda harsh anyways.

01:05:076 (65076|2) - hmm there's sound here but off rhythm, i think moving it to 01:05:201 (65201|2) - will do the trick Not sure if you selected a wrong slot here or something like that. I am following the drums and kinda doing the pitch of the piano.

01:05:326 (65326|3) - move to 1 and 01:05:451 (65451|2) - move to 4 for pitch progression 01:04:701 (64701|0,64951|1,65201|2,65451|3) - uh ok?

01:07:701 (67701|2,67701|0) - should have different shape than 01:07:951 (67951|3,67951|1) - due to unique sound it has, how about move 01:07:951 (67951|1) - to 3, making them a dual note mirroring 01:07:451 (67451|1,67451|0) - , matching beat I did something here to help consistency with the piano sounds and I think your idea was used for it, thanks :D

01:08:201 (68201|2,68326|2) - swap to column 2 instead, lessened the pressure on col 3 nice

01:14:576 (74576|0) - off rhythm, not supposed to be map since you intentionally ignore the upcoming stairs like you did on MX difficulty I think its a good way to fill the drum section but I will give it a shot if someone points this as well.

01:28:951 (88951|3,89076|1,89201|0) - irrelevant pitch, rearrange

on the side note, 01:29:201 (89201|0) - should be rid of, i think making void here will accent the on-going rhythm better I am not sure about this honestly. Will give it a closer look

01:42:701 (102701|0) - add 1 more note to accent crash sound sure!

01:58:826 (118826|0) - over paragraph, at this point it felt like the train is not going to stop for long.. delete it to accent the vocal sound I think it will be a bit too unconsistent, It requieres me to remap the whole thing imo and changing density for vocals. Will give it a shot and see how it goes but likely not going to change it.

02:00:951 (120951|0) - add a note to make the rhythm clearer and easier read ah?

02:02:576 (122576|3,122701|2,122826|1,122951|0) - weird note composition, stairs does not bode well with current rhythm. moreover, the pattern should be ended up here 02:02:701 (122701|2) - with crash sound. i believe you can fix it yourself got it

in between 02:09:701 (129701|2,130451|0) - , find somewhere to stop the train, i sees appropriate solution but perhaps you too fixed!

02:27:701 (147701|2,147826|2) - , off rhythm, move 02:27:826 (147826|2) - to 02:28:076 (148076|2) - instead Again I feel I am doing fine following pitch here. Same thing pointed previously.

02:30:951 (150951|2,150951|3,151201|0,151326|0,151451|3,151451|2) - these are okay though because it started of as new pattern sequence, so you can accentuate chart with different rhythm path

02:35:826 (155826|0) -

02:41:076 (161076|1,161076|2) - but you use 1 note on 02:41:451 (161451|2) - I dont wanted to overmap that section too much but yeah, you are right.

02:43:951 (163951|0,163951|3,164201|1,164201|2,164326|0) - off rhythm, need to plot notes here 02:44:076 (164076|1) -

02:44:576 (164576|2) - off rhythm

03:09:826 (189826|0,189826|3) - wtf LOL

03:12:201 (192201|3,192326|2,192451|1,192576|0) - try 2 long note instead I like the idea but I think I have to change some stuff to do that so I will see what I can do with the rest before.

- I'll stop here, good luck with your map c:
Hey, really apreciatted! Thanks for the mod!
Maxus
Hi juan! just want to give NM since you already mod my map and helped me bunch of times before :D

[General]
  1. Turn off widescreen support in HD MX and Hydria's SC.

Dissapearance
  1. 00:19:400 - maybe something like: http://puu.sh/p6B0e/a317924296.png , mirroring it like 00:17:400 (17400|0,17800|1,18200|0) - seems a bit more intuitive.
  2. 00:36:201 - add a note maybe? a little weaker than the kick before, but the bass generally similar as 00:38:201 -
  3. 00:40:513 - what does this follow? maybe better stick with the vocal?
  4. 00:40:701 (40701|2,40701|0,40826|2,40826|0) - this doesn't suit to be at the same column imo , the second drum sound clearly differ from the first drum one.
  5. 00:41:763 - http://puu.sh/p6C0j/8c496bbb71.png just my suggestion if follow strict to the drum instrument itself, i think it gives clearer instrument feedback towards the pattern itself.
  6. 00:44:638 (44638|0) - i heard this a couple of times, are you sure there's a drum kit sound?
  7. 00:45:201 - hmm, why triple? there's no cymbal sound there.
  8. 00:48:076 - http://puu.sh/p6Cvg/ae6c84658f.jpg explanation: the LN at 00:48:076 (48076|1) - should stop at 00:48:201 - , it's similar sound like 00:47:451 (47451|3) - , and the LN jack itself is because it's the same sound as 00:47:451 (47451|3,47701|3) - , it gives more flow imo.
  9. 00:50:513 - there's still a bit of 1/4 drum sound there.
  10. 00:58:076 (58076|1) - move to [3]? i expect less restrain towards the left hand because of note stack at column 2.
  11. 00:59:076 (59076|0,59138|1,59201|2,59263|3,59326|2,59388|3) - hmm, shouldn't this part be consistent with 01:03:076 (63076|0,63138|1,63201|2,63326|2,63451|3,63451|0,63576|0) - ?
  12. 01:09:576 - is the drum intentionally removed?
  13. 01:10:951 - add one note to make it consistent with 01:11:951 -
  14. 01:13:701 - maybe also add note here, since the drum have quite emphasizement here.
  15. 01:14:076 - 01:14:138 - can't really understand why this is double , since snare sound around the section hasn't been double til now.
    My experience in LN section kinda lacking , so i will just point which seems most glaring when i testplay it.
  16. 01:16:951 (76951|0,77201|0,77326|0,77576|0) - i'm kinda unsure about this , i would move 01:17:326 (77326|0,77451|1) - to the right 1x , much less strain and easier to hit, try it :D
  17. 01:26:076 (86076|0) - move to [2] ? the drum pitch isn't exactly the same as 01:25:951 (85951|0) - , unlike 01:28:451 (88451|3,88576|3) - where the drum kit sound is the same, and it's better to hit too.
  18. 01:30:784 (90784|2,90867|1) - i feel it's much better if you follow 1/4 hithat sound instead of vocal? it's much clearer and obvious.
  19. 01:31:701 (91701|0) - move this to [4]? i mean, you focusing almost all the LN to the left hand, which leads me to think that the normal note should be at the right.
  20. 01:42:451 (102451|3,102451|1) - maybe move this double? to differentiate it with the double before this because of differences at drum pitch.
  21. 01:45:951 (105951|2) - move to [4] , i find that the jack isn't really suit the instrument tbh.. and the vocal is already different with the vocal that you use as the trill.
  22. 01:48:576 (108576|2) - move to [2] ? i usually would avoid having 01:48:201 (108201|2,108451|2,108576|2,108826|2) - when making massive LN pattern.
  23. 01:51:826 - http://puu.sh/p6G36/56acf1b6a5.jpg , play much better.
  24. 02:01:576 (121576|0,121638|1,121763|0,121826|1) - Ctrl+G? the current transition towards the jumptrill section are a bit harsh especially in high bpm.
  25. 02:03:701 - delete one note? in here, you add double every 1/1 kick sound.
  26. 02:08:451 - i expect extra note for cymbal :3
  27. 02:10:201 (130201|1,130263|2) - Ctrl+G this? maybe this is me a bit too nitpicky , but i generally want to give double pattern notes differences , also mirroring it with 02:10:576 (130576|3,130576|1,130638|2) -
  28. 02:19:201 - from here, maybe you could make double for every cymbal sound ? just a suggestion from me though.
  29. 02:34:701 (154701|1) - i would be happy if this can be moved to [4] ;w;
  30. 02:35:701 (155701|0) - move this to [2] ? the transition to the LN and trill pattern would be much easier.
  31. 02:46:826 (166826|3) - make it jack with 02:46:701 (166701|1,166701|2) - ? to make it consistent with
  32. 02:48:576 (168576|0,168576|2) - it would be more fit if the double in the same column as the double note before.
  33. 02:52:701 (172701|1) - move to 4, more fit due to pitch differences.
  34. 02:54:826 - kick intentionally ignored? but the sound at 02:54:576 - more transparant , unless if you say you follow the sound that's similar like 02:52:826 -
  35. 02:55:576 - 02:56:576 - intentionally single note?
  36. 02:57:201 - missing note? supposed to be jack with 02:57:326 (177326|1) -
  37. 02:58:513 (178513|2) - better if double, make the very short jumptrill.
  38. 03:04:701 (184701|2) - move to [4] ? alleviate a bit biases at 03:03:951 (183951|2,184076|2,184701|2,184826|2) -
  39. 03:17:826 (197826|1) - http://puu.sh/p6HkG/fe2571675c.jpg resembling pitch better since the pitch goes higher at those 3 LN.
  40. 03:30:451 (210451|2,210451|1,210576|0,210576|3) - Ctrl+J this and move 03:30:701 (210701|1) - to [1] ? to avoid 03:30:576 (210576|3,210701|3,210951|3) - , unnecessarily awkward imo.
  41. 03:37:951 - add note for consistency with 03:37:451 (217451|0,217451|1) - ?
  42. 03:48:951 (228951|1,229034|2) - Ctrl+G this? the shield a bit awkward.
  43. 03:51:617 (231617|0) - move to [3]? 03:51:284 (231284|1,231367|0,231451|1,231534|1,231617|0) - a bit unnecessary imo. especially when players have to hit one hand trill after this.
  44. 03:56:451 (236451|3) - move this to [2] ? 03:56:201 (236201|3,236284|3,236367|0,236451|2,236451|3) - kinda awkward when i hit it.
  45. 04:19:951 (259951|1,260076|0,260201|1) - i would make these LN the same as 04:21:451 (261451|0,261576|1,261701|0) - to avoid 04:19:451 (259451|1,259701|1,259951|1,260201|1) - ln anchor.
  46. 04:26:263 (266263|1,266326|0,266388|3) - make this trill? the drum sound warrants it.

Ok, sorry for only one diff xd
Good luck :D , i love the map and the song owo)b
Cipse
M4M
New-ish modder and mapper, so please give me reasons when rejecting ideas, as I want to get better :)

0 1 2 3

Normal


00:29:201 - remove a note, since there's only a single piano note being played - not a chord
00:30:201 - as with above

00:31:201 - you've dropped a piano note. I'd keep it for consistency or keep the pattern you had in the previous bars
00:32:201 - as with above

00:36:451 - you dropped a drum note here. I'd add it, to keep it consistent with the chords on the 2nd/4th beat of every other bar mapped this way
00:38:451 - as with above

00:40:701 - you haven't mapped the piano anywhere else in the next two bars, would delete for consistency
00:44:701 (44701|2,44826|3) - I'd remove these and notes and place a LN from 00:44:701 - to 00:44:951 -. This is because there are three different notes in this part and playing two feels out of place. Adding the third note on the 1/4 snap might make it a bit difficult so I think a LN is a better solution

If you feel like it, you might want to add an SN to 00:48:701 -, 00:49:201 -, 00:49:701 - and 00:50:201 -, to map the piano. It's perfectly fine without it, though

00:57:951 (57951|0,57951|1) - with this chord, I think it would suit the music better if it was placed at 00:57:826, to follow the flute part. Also, remove an SN because there is no piano there

00:58:201 (58201|1) - the flute doesn't play here, so delete this note. Instead, it plays at 00:58:076 -. I'd map this with a LN that ends at 00:58:326 -.
00:58:576 (58576|0) - there's no flute here, so delete the SN.
If these notes were mapping the drums you would be dropping a layer, the flutes. For that section you were mapping the flutes and to drop them before they had reached the end of their melodic line would be unnatural, especially right before they finished.

01:00:201 - there's only a single piano note here, not a chord. Delete a note
01:02:201 - as with above
01:02:451 - as with above

01:10:701 - there is a chord here, so add an SN

01:12:201 - no chord, delete a note

01:21:951 - I know this is mapping the drums, which you have added from 01:22:201 to 01:22:576, but I'd delete it. Even though it makes it consistent with the other drums in the bar, I think that the drums between 01:22:201 and 01:22:576 are really just a final flourish of the section (also, I found it weird to play)

01:24:201 (84201|1,84451|2) - there's no need for a jack, the pitch is not repeated - it's rising
01:31:576 (91576|2,91826|3) - I'm pretty sure the pitch is lowered, instead of staying the same

01:35:826 - I don't know why, I but I feel this should be mapped by a LN that ends at 01:36:201 -

01:44:576 (104576|0) - I'm not sure what this is mapping. The vocals have stopped

01:45:826 - only the drums play at this point, unlike at 01:44:701, 01:45:076, 01:45:451 and 01:45:701 which have a chord playing at the same time. I'd remove a note

01:46:326 (106326|2) - I'm pretty sure this belongs at 01:46:388 -

The pitch falls between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) -. The repeated pitch is between 01:49:951 (109951|3,110201|1) -. Therefore, remove the jacks between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) .
Potentially add a jack between 01:49:951 (109951|3,110201|1) - and both 01:49:701 (109701|3) - and 01:50:201 (110201|1) - can be turned into LNs, to show the use of melisma.
The last two points aren't very important, so don't worry too much about them :)

I feel that 01:52:076 (112076|0,112451|2) - can be turned into LNs, as the vocals are joined like 01:51:701 (111701|3) -

01:52:701 (112701|1,112951|0) - I'm pretty sure the pitch falls here, remove the jack

Between 02:01:701 - and 02:02:617 - are drums which occur on every 1/3 snap. If I were you, I'd add in 1/3 snapped drums or 1/1 snapped drums, not 1/2, as this is disorientating

02:06:451 - add a note here, to match the fact that you're using chords on the 2nd/4th beats of the bars in this section
02:09:451 - as above. The section hasn't ended quite yet, nor has the music changed enough before 02:09:701 - to justify the dropping of the drum
02:14:451 - as with 02:06:451 -
02:16:451 - as with 02:09:451 -
02:17:951 - as with 02:09:451 -. Also, there's an additional cymbal sound so I definitely would add in another SN, especially if you're mapping the music from 02:16:451 - to 02:17:701 - as chords

Between 02:18:201 - and 02:18:701 - is another set of 1/3 snapped notes. I'd change it to 1/3 or 1/1 snaps, not 1/2 snaps

Mapping the vocals is fine, but you've dropped at layer at 02:21:201 - and 02:21:701 -, add in an SN at each point to fix this. What I've done:
02:23:701 - add another note, to avoid dropping a layer
02:25:201 - as with above
02:25:701 - as with above
02:26:201 - as with above

02:28:701 (148701|0,148763|3) - like before, there are three flute notes being played here. Only having two SNs doesn't really feel right and three SNs might be too difficult - so replace this with a LN from 02:28:701 - to 02:29:076 -

02:30:701 (150701|2,151076|0) - the pitch of these notes are the same. You can add a jack for these. I've also just realised that I haven't checked anywhere else for places where you might want to add in a jack, sorry :(
02:31:451 (151451|2,151701|3) - as above

02:32:451 (152451|1,152701|0) - the pitch falls here, instead of staying the same

02:36:826 (156826|2) - I'm pretty sure this is played at 02:36:763 -, not 02:36:826 -. Also, instead of using the 1/4 snap, you could replace 02:36:701 (156701|3) - with an LN at ends at 02:36:951 -

I think an SN at 02:39:451 - would make the section flow better. I know it's a bit quiet but it feels off without the SN there

02:41:951 (161951|3,161951|2) - I would move this to 02:41:951 - and delete a note. The melodic line plays at 02:41:951 - and there's no piano chord there, so one SN is fine.

I would add a note at 02:42:076 - because the flute plays there. I would also make it a LN which ends at 02:42:326 -
I would delete 02:42:201 (162201|0) - and 02:42:576 (162576|3) - since the melody isn't playing there

02:43:701 - the piano plays here. Add a note

02:44:201 - the piano also plays here, but it's a single note and not a chord. Delete a note
02:45:701 (165701|1,166201|2,166451|0) - as with above
02:47:701 (167701|0) - as with above

02:54:701 - there's a chord here, add a note

02:55:701 - there is only a single note here, delete an SN
02:56:201 - as with above

03:04:701 (184701|1,185076|1) - the pitch goes down here. I would make 03:04:701 (184701|1) - a LN to show the use of melisma
03:15:576 (195576|3,195826|2) - as above

03:24:201 (204201|1,204451|0) - the pitch goes down here but there is no melisma - so no LN
03:24:701 (204701|1,205076|2,205451|3) - as with above, except that the pitch rises, instead of falling

03:29:826 - remove a note from here. This is because at the other places, such as at 03:29:451 - and 03:29:701 -, there are chords and drums. At 03:29:826 -, only the drums play

The vocals don't sound at 03:30:326 -. They sound at 03:30:388 -

03:31:701 (211701|2,211951|2) - the pitch falls here, remove the jack

From 03:38:701 - to 03:44:701 -, you've placed doubles on the 1st/3rd beat. I would change this so that the doubles are on the 2nd/4th beat. This is to keep consistent with the rest of the sections which are musically similar (and were also mapped in a similar way) and also because the drums are quite audible on the 2nd and 4th beats - so it makes sense to show these accents with more notes

Between 03:45:701 - and 03:46:701 - is another section where there are drums on the 1/3 snaps. As before, I add in SNs in the 1/3 snaps or the 1/1 snaps but not the 1/2 snaps, as you have done - as this clashes with the music

As with , between 03:46:701 - and 03:50:451 - you have placed doubles on the 1st/3rd beats. Move the doubles to the 2nd/4th beats.
Don't forget a second note at 03:50:451 -

Again, you have accented the 1st and 3rd beats between 03:57:701 - and 04:00:451 -, so move the accents to 2nd/4th. Don't forget a second note at 03:58:451 -.
However, I think the chord at 04:00:701 - is fine. There are cymbals so the music is relatively strong there

Between 04:00:951 - and 04:01:701 -, I'd make the notes go in a step-wise pattern, {0,1,2,3,0...} or {3,2,1,0,3...}. The difficulty spike will probably be too big otherwise and there is nothing musically that suggests the notes not being placed in a step-wise fashion

There is another bar of 1/3 snapped drums between 04:01:701 - and 04:02:701 -. Unlike the other sections, though, the piano is playing there - you can map this by putting chords at 04:01:701 -, 04:02:076 - and 04:02:701 -

Between 04:02:701 - and 04:10:451 -, you are mapping the piano. However, at the start of each bar, there's a piano chord (plus extra percussion). Add another note to the first beat of each of these bars

The section between 04:18:701 - and 04:26:701 - has the highest note density in the song. I would make the patterns step-wise, to avoid making multiple people fail at the end :lol:
I would also change the pattern every bar, to represent the music a little bit better. For example:

I found that 04:28:451 (268451|0) - looked a bit weird. I'd change it to a LN, that ends at 04:28:701 -, which looks better to me

04:30:326 (270326|3) - is snapped to the wrong beat. It's supposed to go on the 1/3 snap
04:30:451 (270451|0) - this is also on the wrong beat - it goes on the 2/3 snap

There's an extra vocal sound at 04:32:013 -. I'm not sure if you want to add it in though, as it's a bit fast (1/4 snap)

I'm not sure why there's a chord at 04:34:201 -, I can't here anything out of the ordinary

Maybe add a LN at 04:34:451 - to map the piano arpeggio. It should be fine without it, though

__

Also, when I did the modding, I applied all of my changes to a temporary file. When I checked, the star rating is 2.10, so you might have to delete some of the notes to lower the rating
SPOILER
Sorry about that :oops:
Side
Hi for the M4M

(Sorry still new to mania modding feel free to reject)


|1|2|3|4|

[HD]

00:03:400 (3400|2,3800|1) - Ctrl+g para que siga mejor el cambio del tono.

01:24:701 - Se que no quieres que sea tan dificil esta seccion por la dificultad pero lo que te sugiero seria tener un doble para complementar la gran cuerda que toca el piano cada 16/1. En este caso seria agregar una nota en 4. Mas o menos lo haces aqui 01:22:701 - En caso de que lo quieras hacer tambien hazlo para 01:26:701 - 01:28:701 - y tambien aqui 01:29:701 - porque hay buen enfasis.

01:46:701 - Definitivamente un doble aqui. Marca el cambio al coro. Pues en 2 supongo xd

02:01:076 - MM no me agrada la idea de los jumptrills aqui. De por si se quejan de los mios y la diff es mas dificil que esta xd que tal algo asi? asi todavia le das enfasis a las cuerdas en 02:01:201 - y 02:01:701 -

03:30:701 - Igual que 01:46:701 - agrega una nota en 1

04:25:701 - 04:26:701 - Este patron tiene sentido pero pienso que es demasiado dificil para esta dificultad. Seria mas adecuado para el MX :v igual y lo podrias cambiar a unas escaleras o algo asi para seguir los tonos del instrumento ese como se llame xd

04:39:201 - no daria nada mal si esta nota fuera LN para seguir la estatica


[MX]

00:03:400 (3400|2,3800|1) - ctrl+g misma sugerencia que en el HD.

Bueno en general creo que estoy medio decepcionado que es practicamente lo mismo que en el HD. Esperaba un poco mas jacks (o como se les digan) para seguir el tono como 00:20:600 - 00:21:000 - por ejemplo

01:40:951 - De alguna forma pienso que estos jacks (espero que asi se les diga) son medio engañosos ya que 01:41:701 - aqui son dos grupos de 3 y por ser tan alto el bpm seria medio confusa la pausa. Tal vez no te guste mucho esta sugerencia pero podrias tener una nota en 01:42:076 - y 01:42:576 - (si hay un sonido en ambas) en la linea 2 asi mantienes el ritmo de 1/2 mientras mantienes el efecto de los jacks.

01:49:451 - Agrega una nota en 4 (a menos que quieras cambiar el patron) el tambor sigue tocando. Si la razon era para tener el doble aqui 01:49:701 - no es tan dificil tocar un doble despues de otro en esta dificultad yo pienso.

02:19:076 - 02:20:076 - 02:21:951 - 02:22:201 - 02:22:451 - solo una sugerencia personal pero aqui LNs tendrian un buen effecto imo

02:22:951 (142951|3,143076|0) - Si aplicas lo de las LNs estas muevelas a 3 y 4 respectivamente (4 seria LN)

02:26:326 - No es necesario pero podrias tener una nota aqui para seguir la estatica. Quizas en 3?

02:30:201 (150201|1,150451|0) - 02:38:201 (158201|1,158451|0) - Hubiera sido mejor les dieras ctrl+g osea si 02:30:201 (150201|1) - y 02:38:201 (158201|1) - estuvieran en 1 y las otras en 2 para que las LNs sigan el tono de la fluta o lo se sea esa madre xd

03:14:701 (194701|2,194784|1,194867|0) - Te amaria por siempre si estas fueran mini LNs xd no creo que lo mencione para las otras pero ahorita se me occurrio asi que si lo haces, asegurate que sea unicamente para este sonido que hace miku.

03:26:076 - 03:26:576 - Aqui tambien si aplicaste la de 01:40:951 - por alguna razon (loco xd) hazlo aqui tambien :v

04:39:201 - La misma sugerencia de la estatica :v


Bad mod sorry pero ojala te ayude para algo (star priority xd)

Good luck! :)
Pizza
Aaa waiting for you move the map to Pending Section

And please apply the previous mods first so i can mod this :^)
Janko
Hi
for M4M
hmm... I can try but I don't know if it will be helpful
mod
|1|2|3|4|

[NM]
00:19:700 (19700|0) - I know that this note fits to the sound but I think that you should avoid putting notes in blue lines in Normal Diff. In my opinion, this note is an unexpected at this point so I propose remove this note (but if you want leave this note I propose add this note in this point 00:20:100 - and in other similar points)
00:43:951 (43951|1,44201|2) - move to column 3 and 4 for ballance
It's one change. You must accept or reject all points.
I believe that such an arrangement of notes will be better than the previous
  1. 00:49:701 (49701|0) - move to column 2
  2. 00:49:201 (49201|2) - move to column 1
  3. 00:51:076 (51076|1,51451|0) - ctrl+G
  4. 00:51:701 (51701|2,51826|1) - move to [34]
  5. 00:51:951 (51951|3) - move to column 2
00:52:576 (52576|2) - This note is needed? I don't think so. Remove.
00:55:951 (55951|1) - I think that this note does not fit. At this moment you are mapping other sounds so I propose move this note to 00:55:826 - this line. Look at this. This is my proposition.
01:09:076 (69076|1,69076|0) - move to [34]. Tone of these sounds is different so you should move this notes.
It's one change. You must accept or reject all points.
This is cosmetic change.
  1. 01:30:201 (90201|0) - move to column 4
  2. 01:29:201 (89201|1,89701|2) - move to column 1 and 2
[HD]
01:54:076 (114076|2) - move to column 4 for ballance
02:09:951 (129951|1) - move to column 1 ^

Hmm... the remainder looks good.
[MX]
00:30:367 (30367|2,30451|1,30534|2,30617|1) - maybe ctrl+H? I propose this because teasing me this fragment. I think that this arrangement will be better.
03:44:576 (224576|0,224701|1,224826|0) - I propose this for ballance.
[---------------------------------------------]
I think that this is the end of my mod. Other diffs are too hard for me and I don't want to harm them. If my mod will not be helpful don't give me kudos. I won't be offended :D
Good Luck!
Topic Starter
juankristal

DixonBlackwing wrote:

Hi juan! just want to give NM since you already mod my map and helped me bunch of times before :D

[General]
  1. Turn off widescreen support in HD MX and Hydria's SC.

Dissapearance
  1. 00:19:400 - maybe something like: http://puu.sh/p6B0e/a317924296.png , mirroring it like 00:17:400 (17400|0,17800|1,18200|0) - seems a bit more intuitive. Alright!
  2. 00:36:201 - add a note maybe? a little weaker than the kick before, but the bass generally similar as 00:38:201 - I am not too sure why they are too many doubles here. I will give this a look and change most of them
  3. 00:40:513 - what does this follow? maybe better stick with the vocal? o7
  4. 00:40:701 (40701|2,40701|0,40826|2,40826|0) - this doesn't suit to be at the same column imo , the second drum sound clearly differ from the first drum one. changed
  5. 00:41:763 - http://puu.sh/p6C0j/8c496bbb71.png just my suggestion if follow strict to the drum instrument itself, i think it gives clearer instrument feedback towards the pattern itself. Mmmh, I will give this a shot. Gotta ask testplayers
  6. 00:44:638 (44638|0) - i heard this a couple of times, are you sure there's a drum kit sound? I think there is, will ask more people about it. It is easier to hit tho imo
  7. 00:45:201 - hmm, why triple? there's no cymbal sound there. It is piano I think :D
  8. 00:48:076 - http://puu.sh/p6Cvg/ae6c84658f.jpg explanation: the LN at 00:48:076 (48076|1) - should stop at 00:48:201 - , it's similar sound like 00:47:451 (47451|3) - , and the LN jack itself is because it's the same sound as 00:47:451 (47451|3,47701|3) - , it gives more flow imo. love it
  9. 00:50:513 - there's still a bit of 1/4 drum sound there. :D
  10. 00:58:076 (58076|1) - move to [3]? i expect less restrain towards the left hand because of note stack at column 2. sure
  11. 00:59:076 (59076|0,59138|1,59201|2,59263|3,59326|2,59388|3) - hmm, shouldn't this part be consistent with 01:03:076 (63076|0,63138|1,63201|2,63326|2,63451|3,63451|0,63576|0) - ? Why? There are two different things. First one is following vocals and the second one drums. The consistensy is here: 01:01:076 (61076|1,61138|2,61201|1) -
  12. 01:09:576 - is the drum intentionally removed? Does a drum exist over there? xD
  13. 01:10:951 - add one note to make it consistent with 01:11:951 - yes
  14. 01:13:701 - maybe also add note here, since the drum have quite emphasizement here. did something
  15. 01:14:076 - 01:14:138 - can't really understand why this is double , since snare sound around the section hasn't been double til now. same previous
    My experience in LN section kinda lacking , so i will just point which seems most glaring when i testplay it.
  16. 01:16:951 (76951|0,77201|0,77326|0,77576|0) - i'm kinda unsure about this , i would move 01:17:326 (77326|0,77451|1) - to the right 1x , much less strain and easier to hit, try it :D yes it is, I kinda wanted to have a big gap from 1-4 to represent pitch, but 2-4 is good anyways. Changed
  17. 01:26:076 (86076|0) - move to [2] ? the drum pitch isn't exactly the same as 01:25:951 (85951|0) - , unlike 01:28:451 (88451|3,88576|3) - where the drum kit sound is the same, and it's better to hit too. o7
  18. 01:30:784 (90784|2,90867|1) - i feel it's much better if you follow 1/4 hithat sound instead of vocal? it's much clearer and obvious. Considering this one. Will keep for now but I am not sure about the 1/3s
  19. 01:31:701 (91701|0) - move this to [4]? i mean, you focusing almost all the LN to the left hand, which leads me to think that the normal note should be at the right. makes it easier to follow pitch so yeah, like it
  20. 01:42:451 (102451|3,102451|1) - maybe move this double? to differentiate it with the double before this because of differences at drum pitch. I think they have the same pitch
  21. 01:45:951 (105951|2) - move to [4] , i find that the jack isn't really suit the instrument tbh.. and the vocal is already different with the vocal that you use as the trill. okey
  22. 01:48:576 (108576|2) - move to [2] ? i usually would avoid having 01:48:201 (108201|2,108451|2,108576|2,108826|2) - when making massive LN pattern. sure
  23. 01:51:826 - http://puu.sh/p6G36/56acf1b6a5.jpg , play much better. oki
  24. 02:01:576 (121576|0,121638|1,121763|0,121826|1) - Ctrl+G? the current transition towards the jumptrill section are a bit harsh especially in high bpm. yes
  25. 02:03:701 - delete one note? in here, you add double every 1/1 kick sound. changed this, added doubles for piano
  26. 02:08:451 - i expect extra note for cymbal :3 I tought it was just a low cymbal but yeah
  27. 02:10:201 (130201|1,130263|2) - Ctrl+G this? maybe this is me a bit too nitpicky , but i generally want to give double pattern notes differences , also mirroring it with 02:10:576 (130576|3,130576|1,130638|2) - did something
  28. 02:19:201 - from here, maybe you could make double for every cymbal sound ? just a suggestion from me though. I did consider this one but I want to be a really calm part of the song when you can think about how good/bad are you doing LOL
  29. 02:34:701 (154701|1) - i would be happy if this can be moved to [4] ;w; sure
  30. 02:35:701 (155701|0) - move this to [2] ? the transition to the LN and trill pattern would be much easier. I want to follow the pitch there with the jack in the LN
  31. 02:46:826 (166826|3) - make it jack with 02:46:701 (166701|1,166701|2) - ? to make it consistent with :o
  32. 02:48:576 (168576|0,168576|2) - it would be more fit if the double in the same column as the double note before. sure
  33. 02:52:701 (172701|1) - move to 4, more fit due to pitch differences.
  34. 02:54:826 - kick intentionally ignored? but the sound at 02:54:576 - more transparant , unless if you say you follow the sound that's similar like 02:52:826 - fixed
  35. 02:55:576 - 02:56:576 - intentionally single note? w_w
  36. 02:57:201 - missing note? supposed to be jack with 02:57:326 (177326|1) - did something
  37. 02:58:513 (178513|2) - better if double, make the very short jumptrill. sure
  38. 03:04:701 (184701|2) - move to [4] ? alleviate a bit biases at 03:03:951 (183951|2,184076|2,184701|2,184826|2) -
  39. 03:17:826 (197826|1) - http://puu.sh/p6HkG/fe2571675c.jpg resembling pitch better since the pitch goes higher at those 3 LN. yes
  40. 03:30:451 (210451|2,210451|1,210576|0,210576|3) - Ctrl+J this and move 03:30:701 (210701|1) - to [1] ? to avoid 03:30:576 (210576|3,210701|3,210951|3) - , unnecessarily awkward imo.readjusted
  41. 03:37:951 - add note for consistency with 03:37:451 (217451|0,217451|1) - ? ok
  42. 03:48:951 (228951|1,229034|2) - Ctrl+G this? the shield a bit awkward. yes
  43. 03:51:617 (231617|0) - move to [3]? 03:51:284 (231284|1,231367|0,231451|1,231534|1,231617|0) - a bit unnecessary imo. especially when players have to hit one hand trill after this. sure
  44. 03:56:451 (236451|3) - move this to [2] ? 03:56:201 (236201|3,236284|3,236367|0,236451|2,236451|3) - kinda awkward when i hit it. mmhkey.
  45. 04:19:951 (259951|1,260076|0,260201|1) - i would make these LN the same as 04:21:451 (261451|0,261576|1,261701|0) - to avoid 04:19:451 (259451|1,259701|1,259951|1,260201|1) - ln anchor.
  46. 04:26:263 (266263|1,266326|0,266388|3) - make this trill? the drum sound warrants it. if I do so it would be a PAIN to enter in the next section. Will consider.

Ok, sorry for only one diff xd It is huge tho, thanks!! :)
Good luck :D , i love the map and the song owo)b

Thanks for the mod :D

Cipse

Cipse wrote:

M4M
New-ish modder and mapper, so please give me reasons when rejecting ideas, as I want to get better :) I will do my best! Good luck with your new journey !

0 1 2 3

Normal


00:29:201 - remove a note, since there's only a single piano note being played - not a chord
00:30:201 - as with above Thats actually a cool point! It can make it easier for new players :D Will keep the crash doubles and change the ones pointed

00:31:201 - you've dropped a piano note. I'd keep it for consistency or keep the pattern you had in the previous bars
00:32:201 - as with above For this section I will keep the thing as it is because I am just following the drums and cymbal and I think it fits

00:36:451 - you dropped a drum note here. I'd add it, to keep it consistent with the chords on the 2nd/4th beat of every other bar mapped this way
00:38:451 - as with above I did it on purpose here! I dont want to make it too hard so I will keep the single notes instead of using doubles. It will make it easier for new players

00:40:701 - you haven't mapped the piano anywhere else in the next two bars, would delete for consistency Sure!
00:44:701 (44701|2,44826|3) - I'd remove these and notes and place a LN from 00:44:701 - to 00:44:951 -. This is because there are three different notes in this part and playing two feels out of place. Adding the third note on the 1/4 snap might make it a bit difficult so I think a LN is a better solution I think that 1/2 LNs are a bit hard for new players, even more at high bpm so I will keep it this way. Just following the normal synth sounds 1/2s with singles

If you feel like it, you might want to add an SN to 00:48:701 -, 00:49:201 -, 00:49:701 - and 00:50:201 -, to map the piano. It's perfectly fine without it, though Mmmh, I will consider this one.

00:57:951 (57951|0,57951|1) - with this chord, I think it would suit the music better if it was placed at 00:57:826, to follow the flute part. Also, remove an SN because there is no piano there I get what you mean here but I am using the drums to make a transition into the next section. As you can see, I am not following flute here or the piano. Both doubles are for cymbal and the next notes are for drums :) Same goes for the following ones. I like your point and I understand it but I think the transition works well. Will ask for some feedback tho

00:58:201 (58201|1) - the flute doesn't play here, so delete this note. Instead, it plays at 00:58:076 -. I'd map this with a LN that ends at 00:58:326 -.
00:58:576 (58576|0) - there's no flute here, so delete the SN.
If these notes were mapping the drums you would be dropping a layer, the flutes. For that section you were mapping the flutes and to drop them before they had reached the end of their melodic line would be unnatural, especially right before they finished.

01:00:201 - there's only a single piano note here, not a chord. Delete a note
01:02:201 - as with above
01:02:451 - as with above

01:10:701 - there is a chord here, so add an SN sure

01:12:201 - no chord, delete a note I will consider this ones that you point for the chords. I get your idea and I am actually really close to change it. The thing is that I dont want to make it like TOO easy so I might end up keeping the doubles. Not sure about this one

01:21:951 - I know this is mapping the drums, which you have added from 01:22:201 to 01:22:576, but I'd delete it. Even though it makes it consistent with the other drums in the bar, I think that the drums between 01:22:201 and 01:22:576 are really just a final flourish of the section (also, I found it weird to play) Ouch, this is a hard one to fix. I dont like the idea of deleting it but I will move it to 1st column to try and make an impact to warn about the next pattern. Might end up deleting it

01:24:201 (84201|1,84451|2) - there's no need for a jack, the pitch is not repeated - it's rising thanks, I was unsure about this one :D
01:31:576 (91576|2,91826|3) - I'm pretty sure the pitch is lowered, instead of staying the same Mmmh, I am not too sure but it is i-i so I rather keeping the jack for now.

01:35:826 - I don't know why, I but I feel this should be mapped by a LN that ends at 01:36:201 - Probably because of this: 01:30:201 (90201|0) - haha. I dont think an LN fits there

01:44:576 (104576|0) - I'm not sure what this is mapping. The vocals have stopped I tries to follow the vocals 1/2 way. Its hard but I think its the better way to make it work without making it too hard. It is kinda like drums but mixed.

01:45:826 - only the drums play at this point, unlike at 01:44:701, 01:45:076, 01:45:451 and 01:45:701 which have a chord playing at the same time. I'd remove a note sure

01:46:326 (106326|2) - I'm pretty sure this belongs at 01:46:388 -Uhhh, I dont think so. If it is for vocals I rather keep this as it is to make it easy. I think I did the same for all diffs tho

The pitch falls between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) -. The repeated pitch is between 01:49:951 (109951|3,110201|1) -. Therefore, remove the jacks between 01:49:701 (109701|3,109951|3) - and 01:50:201 (110201|1,110451|1) .
Potentially add a jack between 01:49:951 (109951|3,110201|1) - and both 01:49:701 (109701|3) - and 01:50:201 (110201|1) - can be turned into LNs, to show the use of melisma.
The last two points aren't very important, so don't worry too much about them :) Changing this! I wont use LNs for it but I am following pitch as you mention

I feel that 01:52:076 (112076|0,112451|2) - can be turned into LNs, as the vocals are joined like 01:51:701 (111701|3) - I thought about it when I was mapping it but I am mostly just using 1/1+ LNs so that one should be shorter.

01:52:701 (112701|1,112951|0) - I'm pretty sure the pitch falls here, remove the jack yes

Between 02:01:701 - and 02:02:617 - are drums which occur on every 1/3 snap. If I were you, I'd add in 1/3 snapped drums or 1/1 snapped drums, not 1/2, as this is disorientating. Well... Mapping 1/3s in a Normal seems too much so I will keep the 1/2s. Might do a LN or something to make it work later.

02:06:451 - add a note here, to match the fact that you're using chords on the 2nd/4th beats of the bars in this section I think I already mentioned this kind of thing before. Like I said previously, I dont want to make it too hard and still catch the music a little bit so no changing it :P
02:09:451 - as above. The section hasn't ended quite yet, nor has the music changed enough before 02:09:701 - to justify the dropping of the drum
02:14:451 - as with 02:06:451 -
02:16:451 - as with 02:09:451 -
02:17:951 - as with 02:09:451 -. Also, there's an additional cymbal sound so I definitely would add in another SN, especially if you're mapping the music from 02:16:451 - to 02:17:701 - as chords

Between 02:18:201 - and 02:18:701 - is another set of 1/3 snapped notes. I'd change it to 1/3 or 1/1 snaps, not 1/2 snaps aaaaaaa

Mapping the vocals is fine, but you've dropped at layer at 02:21:201 - and 02:21:701 -, add in an SN at each point to fix this. What I've done: It looks cool but I dont want to make 3 1/1 jacks in column 4 for example and I want to keep the diff level as low as I can
[box=A potential solution]
02:23:701 - add another note, to avoid dropping a layer
02:25:201 - as with above
02:25:701 - as with above
02:26:201 - as with above

02:28:701 (148701|0,148763|3) - like before, there are three flute notes being played here. Only having two SNs doesn't really feel right and three SNs might be too difficult - so replace this with a LN from 02:28:701 - to 02:29:076 - mmh, I think I am fine with the way it is now

02:30:701 (150701|2,151076|0) - the pitch of these notes are the same. You can add a jack for these. I've also just realised that I haven't checked anywhere else for places where you might want to add in a jack, sorry :( Are them? They sound a bit different
02:31:451 (151451|2,151701|3) - as above I dont want to make jacks with LNs but here yeah, you are right :D

02:32:451 (152451|1,152701|0) - the pitch falls here, instead of staying the same yes

02:36:826 (156826|2) - I'm pretty sure this is played at 02:36:763 -, not 02:36:826 -. Also, instead of using the 1/4 snap, you could replace 02:36:701 (156701|3) - with an LN at ends at 02:36:951 - There is a sound on the 1/4 blue tick but I dont think it is the "flute"

I think an SN at 02:39:451 - would make the section flow better. I know it's a bit quiet but it feels off without the SN there True, but I feel it would make it weird... I will consider it

02:41:951 (161951|3,161951|2) - I would move this to 02:41:951 - and delete a note. The melodic line plays at 02:41:951 - and there's no piano chord there, so one SN is fine. I am using the doubles here for the cymbal :P

I would add a note at 02:42:076 - because the flute plays there. I would also make it a LN which ends at 02:42:326 -
I would delete 02:42:201 (162201|0) - and 02:42:576 (162576|3) - since the melody isn't playing there Following drums here for the transition

02:43:701 - the piano plays here. Add a note It is true but its not too audible as the other ones so I would rather keep it easy to follow

02:44:201 - the piano also plays here, but it's a single note and not a chord. Delete a note
02:45:701 (165701|1,166201|2,166451|0) - as with above
02:47:701 (167701|0) - as with above I think this is a chord. Not sure. Done the others!

02:54:701 - there's a chord here, add a note sure

02:55:701 - there is only a single note here, delete an SN
02:56:201 - as with above yes

03:04:701 (184701|1,185076|1) - the pitch goes down here. I would make 03:04:701 (184701|1) - a LN to show the use of melisma
03:15:576 (195576|3,195826|2) - as above

03:24:201 (204201|1,204451|0) - the pitch goes down here but there is no melisma - so no LN
03:24:701 (204701|1,205076|2,205451|3) - as with above, except that the pitch rises, instead of falling sure

03:29:826 - remove a note from here. This is because at the other places, such as at 03:29:451 - and 03:29:701 -, there are chords and drums. At 03:29:826 -, only the drums play did something like the previous one

The vocals don't sound at 03:30:326 -. They sound at 03:30:388 - ^

03:31:701 (211701|2,211951|2) - the pitch falls here, remove the jack sure

From 03:38:701 - to 03:44:701 -, you've placed doubles on the 1st/3rd beat. I would change this so that the doubles are on the 2nd/4th beat. This is to keep consistent with the rest of the sections which are musically similar (and were also mapped in a similar way) and also because the drums are quite audible on the 2nd and 4th beats - so it makes sense to show these accents with more notes wow I am super dumb

Between 03:45:701 - and 03:46:701 - is another section where there are drums on the 1/3 snaps. As before, I add in SNs in the 1/3 snaps or the 1/1 snaps but not the 1/2 snaps, as you have done - as this clashes with the music

As with , between 03:46:701 - and 03:50:451 - you have placed doubles on the 1st/3rd beats. Move the doubles to the 2nd/4th beats.
Don't forget a second note at 03:50:451 - yesyesyes D:

Again, you have accented the 1st and 3rd beats between 03:57:701 - and 04:00:451 -, so move the accents to 2nd/4th. Don't forget a second note at 03:58:451 -.
However, I think the chord at 04:00:701 - is fine. There are cymbals so the music is relatively strong there aaaaaaaaaaaaaaaa

Between 04:00:951 - and 04:01:701 -, I'd make the notes go in a step-wise pattern, {0,1,2,3,0...} or {3,2,1,0,3...}. The difficulty spike will probably be too big otherwise and there is nothing musically that suggests the notes not being placed in a step-wise fashion

There is another bar of 1/3 snapped drums between 04:01:701 - and 04:02:701 -. Unlike the other sections, though, the piano is playing there - you can map this by putting chords at 04:01:701 -, 04:02:076 - and 04:02:701 -a

Between 04:02:701 - and 04:10:451 -, you are mapping the piano. However, at the start of each bar, there's a piano chord (plus extra percussion). Add another note to the first beat of each of these bars tooo haaard

The section between 04:18:701 - and 04:26:701 - has the highest note density in the song. I would make the patterns step-wise, to avoid making multiple people fail at the end :lol:
I would also change the pattern every bar, to represent the music a little bit better. For example: did something

I found that 04:28:451 (268451|0) - looked a bit weird. I'd change it to a LN, that ends at 04:28:701 -, which looks better to me I think it is fine as it is, LN seems a bit random

04:30:326 (270326|3) - is snapped to the wrong beat. It's supposed to go on the 1/3 snap
04:30:451 (270451|0) - this is also on the wrong beat - it goes on the 2/3 snap uuh, I will see what I can do here

There's an extra vocal sound at 04:32:013 -. I'm not sure if you want to add it in though, as it's a bit fast (1/4 snap) nah

I'm not sure why there's a chord at 04:34:201 -, I can't here anything out of the ordinary :O

Maybe add a LN at 04:34:451 - to map the piano arpeggio. It should be fine without it, though Maybe

__

Also, when I did the modding, I applied all of my changes to a temporary file. When I checked, the star rating is 2.10, so you might have to delete some of the notes to lower the rating

SPOILER
Sorry about that :oops:
Haha! Diff is 1,97!!! Thanks for the cool mod, hopefuly I can give mine one back soon D: (should be done before next weekend)

[/box]

I will be checking the other ones soon. Probably before Monday. I will try to get the responses done ASAP and of course the mods of your maps :D
Protastic101
Yayayayayay, vocaloid! I got ninja'd by four people T.T
Not modding Hydria's diff; still don't know if he's working on the map?

Yeahhhh, I'm done! I think! I don't know. I need to stop posting on the forums because I think everyone's done with my bad mods XD

Column 1|2|3|4

General
- I think I already nit picked over your OD and HP values, so I'm just going to tell you to disable widescreen support in HD, MX, and SC. I think I got ninja'd to that too >.<
- Something interesting I noticed is that your BG makes it look like Miku only has 4 fingers on her right hand XD Edit: Probably because of the glove when I was looking at it XD

NM
00:16:400 (16400|2,16800|0) - I might have mentioned this in my mod last time, but remove these notes since they're harmony when you've been following the melody the entire time.
00:29:201 (29201|0,29201|2,30201|3,30201|2) - Reduce these to single notes since the only sound played on them is the guitar, as opposed to the more heavily accented crash.
00:45:076 (45076|2) - Suggest moving this to 4 since it's the same pitch as 00:44:826 (44826|3) and they're only 1 beat apart, so it's a basic timing that a novice player could get.
01:44:576 (104576|0) - Remove this note? I believe you switch back to the drums here right? If that's the case, there's no snare or kick here.
01:44:451 (104451|3) - If the above is accepted, make this a double since it's the same sound as 01:44:701 (104701|2,104701|1)
02:00:826 and 02:00:951 - Add notes here? It feels kind of unnatural to suddenly have 3/2 beats of rest when the whole section has been a straight 1/1 beat. The sounds here are kind of like a muted snare, so it's audible.
02:26:701 (146701|3,147076|1,149701|3,149951|2,150201|1,150451|0,151201|0) - And etc. Anyways, for these notes, since they're sustained, why not make them LNs and meet their ends? So something like this (only highlighting one part)
02:31:701 (151701|3) - Also, move this to 3 since it's the same pitch as 02:31:451 (151451|2)
02:39:576 - I think you're missing a note here for the synth.
02:53:826 (173826|2) - I'd probably check this note, because I can't tell if there's a piano key playing here or not, and seeing that you've only mapped to the piano in this entire section, it wouldn't make sense to suddenly start mapping to the drums.
03:08:201 - Add note here for vocal.
03:44:951 - Add note here for the drum? It's the same sound as 03:45:076 (225076|0,225201|2,225326|0) and a novice level player may not be able to read a 3/2 break and would probably assume it's only a 1/1 pause (like I did, because I suck at Mania lol).
03:46:701 to 03:50:201 - Shouldn't the doubles be on beat 2 and 4? So for example, 03:46:701 (226701|0,226701|1) would actually be at 03:46:951 since that's where the snare is, and 03:46:951 (226951|3) would be at 03:46:701 so like this

HD
00:29:201 (29201|2,29201|0,29201|1) - Reduce this to a single note or double since only the guitar plays here.
00:30:201 (30201|2,30201|3,30201|1) - ^^
00:31:701 (31701|2,31701|3) - Make this a triple since it's a crash similar to 00:30:701 (30701|0,30701|2,30701|3)
00:38:451 (38451|0,38451|1,38576|3,38576|2) - Rather than have these two doubles, why not replace it with a 1/4 roll from 00:38:451 to 00:38:701 since the sound is rather loud compared to the rest of the drums; so something like this
00:40:826 (40826|0,40951|1,41076|2,41201|1,41326|0) - For these notes, you hear how the snare plays on the upbeat of each downbeat? So since it's the same sound, maybe try something like this so that every time the snare plays, it's in the same column as the previous notes.
00:44:201 (44201|1) - If you're following the drum here, this should actually be at 00:44:076 and add another note at 00:44:326 since the kicks are hooked notes, if that makes sense?
00:45:076 (45076|2) - If following the drums, this should be at 00:45:201
00:54:451 (54451|2,54576|1,54701|0,54701|2) - Turn this into a 1/4 roll? But there were a few other times like this that I didn't point out, so I dunno.
01:14:451 (74451|2,74451|3,74576|0,74701|1,74701|3) - 1/4 roll again?
01:15:451 (75451|3) - Assuming this is following the synth, this ends at 01:15:576 so split the LN into two?
01:38:701 (98701|3,98701|0) - Reduce this to a single note? This part has been only a 1/2 stream, without any doubles, and there's no noticeable accent here.
01:49:951 (109951|2,110201|0,110451|3) - I'm confused as to why these are here. The vocals start at 01:49:701 if you're following that; the synth is still following the 1/2 stream, but 01:49:951 (109951|2) sounds a little more sustained until 01:50:076 Anyways, I'd probably just remove these and add 1/2 notes instead?
02:00:826 - Add a note here? I think it's the same thing I said in NM about having a 3/2 pause which isn't as easily predictable, nor playable rhythmically, than a 1/1 pause.
02:46:201 (166201|1,166201|2) - Maybe move this down to 02:46:076 since there's a more noticeable kick here than at 02:46:201 where it's a fairly quiet crash
02:48:201 (168201|2) - Same reason as above, move down to 02:48:076 since the kick is more audible.
02:52:201 (172201|0) - ^^ to 02:52:076 since the kicks are hooked, or on the upbeat of beats 3 and 4.
03:29:951 (209951|2,210076|3) - Suggest removing these notes to accentuate the vocals that play while most other instruments are silent?

MX
00:47:701 (47701|3) - Maybe move it to 3 though. I don't know why, but this note placement just looks kind of weird to me. I think it's maybe because there's no note in 3, which is between the {24} double, but that's me being nitpicky trying to force my style onto others XD That's actually never my intention, though it may seem like it sometimes T.T
01:36:076 (96076|1,96076|3) - Reduce this to a single since it's just a kick, compared to the previous note, which is a snare.
01:40:451 - Make this a double for the snare though?
01:42:201 (102201|3,102326|3,102451|3) - During my testplay, this kind of threw me off since, after playing the last jacks, I had automatically assumed this was the same, only to miss since I didn't account for the one beat of space, so maybe move this to 2 then since they're separated by a pause?
01:45:201 to 01:45:951 - What about mapping a 1/4 burst here, and removing the doubles to represent the stuttered vocals?
02:28:826 (148826|3) - Move this to 3 since it isn't a kick like 02:28:701 (148701|3)
02:29:201 (149201|2,149326|0) - Put these in the same column as each other since they are the same kicks though.
02:34:451 (154451|0,154513|1,154576|2,154638|3) - Shouldn't this burst start at 02:34:201 ? I mean, you've got a measure long one at 00:41:701 so a 2/1 long burst wouldn't surprise a player at this point in the map. Another example of a 2/1 long burst is 02:42:201
02:41:076 (161076|2,161076|1) - Reduce this to a single since it's a fairly quiet snare, compared to 02:40:951 (160951|0,160951|3,161201|0,161201|3) which is a very audible snare and crash respectively.
02:44:076 - Add a note here for the kick since it's like a hooked kick or whatever I've been calling them. My terminology = 90% of the time I don't know what it is either.
03:26:201 (206201|1,206326|1,206451|1) - Same stuff I said about jacks with a 1/1 pause between them. Maybe move this to 3?
03:25:701 (205701|3) - Also, remove this? There's no accent here; it's all just the same drum sound as the other single note jacks.
03:29:201 to 03:29:951 - Same stuff I said about removing doubles and adding a 1/4 burst to represent the stuttered vocals?
03:36:701 - Plays kind of weird without a note here imo, especially since you have a note at the start of 03:37:201 (217201|0) LN.
04:10:201 to 04:10:701 - Add a 1/4 burst here since there's a tom roll in the music. It's also basically the same sound as a previous burst in the map, but I'm too lazy to go find it.
The death stream at the end is perfect XD

5* Time to dieeee, ayyyy
This is disappearance, in case my box title was too vague. Anyways, since I can't test play this, I won't be able to give many, if any, comments about playability or comfort, what patterns are better, etc. Soooo, anywayssssss
00:43:951 (43951|2,44201|1) - LN's are only 1/2 beat long.
00:44:701 (44701|1) - This is 1/1 beat long. So, extend that and then move 00:44:951 (44951|1) for space?
01:20:576 - Add a note here for the snare since it's the same sound as 01:20:451 (80451|3) There are a lot of other places where this should be applied, like at 01:16:326 which is a kick, andddd, that's basically all I'm listing off, because you actually do a good job of fitting notes in despite the board being hogged by LNs.
01:29:763 (89763|3,89763|1,90263|0,90263|2) - Personally, I think these are way too quiet to be doubles, so reduce them to single notes? And for 01:30:263 (90263|2,90263|0) , I don't actually think there's a sound there for it, but I'm not too sure since it could be a faint synth there like at 01:29:763 (89763|3,89763|1) unless I'm being deaf again. #TransdisabledPeople I'm not one of those kind of people, I swear. I need to leave Tumblr out of this. >.<
01:30:701 (90701|3,90701|1) - Reduce this to a single since there's no drum on it, just that haunting kind of sound. If you do choose to remove one of these notes, I'd suggest removing 01:30:701 (90701|3) to make a minitrill, since it's kind of a back and forth sound.
01:40:951 - I'm not actually going to list out this jack, because eh, but why not alternate the doubles and make it a *albeit slow* split trill since it goes kick-snare-kick-snare? So something like this
01:42:201 - Same stuff I said in MX about the trills, and moving them to a different column.
01:52:451 - Add another note here for the crash.
02:03:034 (123034|1) - Remove this. There's no vocal here.
03:02:076 and 03:02:138 - Add notes for the drum since you put notes whenever the drum does a 1/4 weird thingy *gives up on trying to describe unpitched percussion*
Ehhh, I personally feel like this shouldn't actually be rated as 5* since it's mainly just the jumpstreams that make it so high, but I dunno. I do want to say is that at 03:30:701 the style of music changes, but the style in which it's mapped doesn't. It still has all the LNs, and no extra emphasis on the drum, which I think becomes a much more important part in the music at this point. Buttt, I don't actually have any suggestions for what to do, so that's just me saying empty words I guess.

Yay! If you have any questions about stuff I said, write it in the mod response and I'll try to address is/give my reasoning/apologize for not actually knowing my reason.
Topic Starter
juankristal
Before answering the next mods... Protastic101, Miku clearly has 5 fingers on that hand xD

Is just that there is one finger that is black because of the... glove? that she is wearing :3
AlisceaSparku
marked for mod

hope i dont forget t_t
AlisceaSparku
[NM]
00:02:000 - why not map these sounds? not sure what they are called, but maybe it can put some pattern consistency like in 00:07:200 (7200|1) - where the sound is followed.

00:09:800 (9800|1,10200|2) - ctrl+g, when it is in a stair pattern, it looks like the sound is increasing/decreasing in pitch, so it could help for players to see that. It looks weird though lol

00:13:800 (13800|0,14200|0) - i don't think these two notes have the same sound or maybe i have hearing problems. I still suggest to move 00:14:200 (14200|0) - at 4 though. You could also stack 00:14:800 (14800|2) - at 4 also and move 00:15:200 (15200|3) - to 3 to show pitch difference

00:16:800 (16800|0) - there's not a sound here, or maybe this note is supposed to be at 00:16:866 - (1/6 snap) or maybe you were trying to avoid 1/6 snaps here?

00:21:800 - http://puu.sh/p9agT/4f996a64c1.jpg
the reason why i suggested that is because:
> the first and the third note (from the bottom) has the same sound so putting it in the same column would be good, like what you did in 00:20:200 (20200|1,21000|1) -
> it's the opposite pattern of 00:20:200 - , and the series of sounds played twice so maybe a similar pattern could show the similar sounds
*If this mod is applied, move 00:23:800 (23800|3) - to 1 and 00:24:600 (24600|1) - to 4 for balance

00:29:201 - maybe remove a note so the note count is not the same for the cymbals

// from here, the mods above can be applied to HD and MX and Disapperance

00:45:076 (45076|2,45451|3) - if you want, you can swap these two notes' columns so 00:45:076 (45076|2) - will be in the same column with 00:44:826 (44826|3) - .. They have same sound so stacking them could be good or maybe you only stack notes for drums? /OR/ what you could do is ctrl+g 00:44:701 (44701|2,44826|3) - to show that the note at 00:44:701 - has a sudden big increase of pitch from 00:44:576 (44576|1) - compared to the pitch difference of 00:44:451 (44451|0) - to 00:44:576 (44576|1) -

01:06: 201 (66201|2) - i think ghost note here

01:14:701 (74701|3,74951|2,75076|1) - move to the left by one column because column 1 feels empty at that part

01:24:451 (84451|2) - maybe putting at 1 could prevent stacking from 01:24:201 (84201|2) - , which i think doesnt have the same sound and to have hand balance because this part is a bit focused to the left hand

01:30:951 (90951|2) - this is optional, but you can put this to 1 for challenge xD then just rearrange the other notes coming next

[1] 02:00:451 - http://puu.sh/p9b8u/e163ae77f5.jpg
i suggest something like this because a sudden stop at 02:00:951 - feels weird imo... and the cymbal sound at 02:01:451 - is important too imo... in the pic i made a [1][4] alternative for the drum and i tried to prevent 02:02:201 (122201|0) - from stacking with a note at 02:01:951 - ..
*If you apply this mod, ctrl+g 02:02:201 (122201|0,122326|1,122451|2,122576|3) - for balance.

02:18:701 - maybe end kiai here? end of hype here xD

02:32:451 (152451|0,152701|0) - i don't think these notes are following a same sound. I suggest move 02:32:451 (152451|0) - to 2, then 02:32:076 (152076|1) - to 1, then 02:31:201 (151201|0) - 02:31:201 (151201|0) - to 2 for balance and for 02:32:451 (152451|0) - to show a decreasing pitch sound with 02:32:701 (152701|0) -

03:44:451 - im sure this should have a double note, to be same with 02:00:451 - then i suggest a same mod which is marked [1] awhile ago ( if you saw it )

[HD]
01:26:326 (86326|2) - you can put this to 2 for comfortability i guess? the pattern will be repetitive though

01:41:701 - 01:42:576 - i love this tricky part, i thought it's another continous drum sound

02:32:826 - stack here for drum sound
02:33:201 - here also
actually i just noticed you missed a lot of potential stack places.. maybe add more stacks?

03:25:701 - 03:26:451 - <3

04:26:201 - 04:26:576 - i think making a stair pattern here could fit the sounds played more?

[MX]
01:38:951 - missing note
01:40:451 - ^

01:40:951 - maybe make it the same like the patern in HD? i think its better to differentiate patterns than note counts when it comes to different difficulties

[2] 03:26:701 - triple like in 01:42:701 -

good map, i have nothing to suggest more. i love the streams and well i would say you've missed some potential stack places at this difficulty too. there are some things that are inconsistent in terms of note counts though, just like the mod I marked as [2]

[Disappearance]
I love this difficulty ;w; nothing to say. I like the sliders mixed in the streams and every else. The stacks are good also and there are trills located in convenient points. so <3

hope these help you xD
good luck~ :)
Topic Starter
juankristal

Side wrote:

Hi for the M4M

(Sorry still new to mania modding feel free to reject)


|1|2|3|4|

[HD]

00:03:400 (3400|2,3800|1) - Ctrl+g para que siga mejor el cambio del tono. Cierto, graciass!

01:24:701 - Se que no quieres que sea tan dificil esta seccion por la dificultad pero lo que te sugiero seria tener un doble para complementar la gran cuerda que toca el piano cada 16/1. En este caso seria agregar una nota en 4. Mas o menos lo haces aqui 01:22:701 - En caso de que lo quieras hacer tambien hazlo para 01:26:701 - 01:28:701 - y tambien aqui 01:29:701 - porque hay buen enfasis. El problema seria la dificultad como bien decis. 01:16:201 (76201|2,76701|1) - Este es un claro ejemplo de por que no mappie el piano en esta seccion dado que habria partes donde se sentiria un poco fuera de lugar en mi opinion. La doble que me marcaste esta por el platillo y por eso use una doble :)

01:46:701 - Definitivamente un doble aqui. Marca el cambio al coro. Pues en 2 supongo xd Podria ser... Realmente no lo siento tan fuerte como para una doble. Si bien cambia la tonalidad de la voz en parte (viene de un AHJSDKHAJKDFHSAIJFJASK a un tono normal) no me parece suficiente.

02:01:076 - MM no me agrada la idea de los jumptrills aqui. De por si se quejan de los mios y la diff es mas dificil que esta xd que tal algo asi? asi todavia le das enfasis a las cuerdas en 02:01:201 - y 02:01:701 - Le di algun retoque

03:30:701 - Igual que 01:46:701 - agrega una nota en 1 same

04:25:701 - 04:26:701 - Este patron tiene sentido pero pienso que es demasiado dificil para esta dificultad. Seria mas adecuado para el MX :v igual y lo podrias cambiar a unas escaleras o algo asi para seguir los tonos del instrumento ese como se llame xd Es verdad, le di algun nerfeo para que queden como trills.

04:39:201 - no daria nada mal si esta nota fuera LN para seguir la estatica Podria ser tambien, sin embargo creo que queda mejor como marcando el sonido de apagado de la cancion y que cuando aparezca el result screen suene toda la estatica. Como un rip despues de la dificultad de la cancion


[MX]

00:03:400 (3400|2,3800|1) - ctrl+g misma sugerencia que en el HD. owob

Bueno en general creo que estoy medio decepcionado que es practicamente lo mismo que en el HD. Esperaba un poco mas jacks (o como se les digan) para seguir el tono como 00:20:600 - 00:21:000 - por ejemplo Bueno, tampoco es que la cancion ofrezca demasiado para mappear en terminos de dificultad para esta parte... xD. No estoy muy seguro a que te referis con los jacks, no lo veo tan asi. No los use en ninguna diff si mal no recuerdo en esta parte

01:40:951 - De alguna forma pienso que estos jacks (espero que asi se les diga) son medio engañosos ya que 01:41:701 - aqui son dos grupos de 3 y por ser tan alto el bpm seria medio confusa la pausa. Tal vez no te guste mucho esta sugerencia pero podrias tener una nota en 01:42:076 - y 01:42:576 - (si hay un sonido en ambas) en la linea 2 asi mantienes el ritmo de 1/2 mientras mantienes el efecto de los jacks. Hice un cambio al respecto aunque no estoy muy seguro de que sea adecuado. Movi un poco los jacks para que no sean tan complicados de darle.

01:49:451 - Agrega una nota en 4 (a menos que quieras cambiar el patron) el tambor sigue tocando. Si la razon era para tener el doble aqui 01:49:701 - no es tan dificil tocar un doble despues de otro en esta dificultad yo pienso. Ups, le erre al snap aca, gracais!

02:19:076 - 02:20:076 - 02:21:951 - 02:22:201 - 02:22:451 - solo una sugerencia personal pero aqui LNs tendrian un buen effecto imo Siento que no terminan de pegar, pero lo vere en el futuro

02:22:951 (142951|3,143076|0) - Si aplicas lo de las LNs estas muevelas a 3 y 4 respectivamente (4 seria LN)

02:26:326 - No es necesario pero podrias tener una nota aqui para seguir la estatica. Quizas en 3? Mmmh, solamente estoy siguiendo lo que seria el piano, quiero sea bastante claro en esta parte asi que voy a mantenerlo asi.

02:30:201 (150201|1,150451|0) - 02:38:201 (158201|1,158451|0) - Hubiera sido mejor les dieras ctrl+g osea si 02:30:201 (150201|1) - y 02:38:201 (158201|1) - estuvieran en 1 y las otras en 2 para que las LNs sigan el tono de la fluta o lo se sea esa madre xd sure!

03:14:701 (194701|2,194784|1,194867|0) - Te amaria por siempre si estas fueran mini LNs xd no creo que lo mencione para las otras pero ahorita se me occurrio asi que si lo haces, asegurate que sea unicamente para este sonido que hace miku. Suena bien la idea, quizas lo aplico para la ultima diff.

03:26:076 - 03:26:576 - Aqui tambien si aplicaste la de 01:40:951 - por alguna razon (loco xd) hazlo aqui tambien :v :D

04:39:201 - La misma sugerencia de la estatica :v D:


Bad mod sorry pero ojala te ayude para algo (star priority xd) Hey, me marcaste un par de cosas copadas! Me re llamo la atencion lo de las mini LN y un par de snaps incorrectos. Muchas gracias!

Good luck! :)
:D

Janko wrote:

Hi
for M4M
hmm... I can try but I don't know if it will be helpful
mod
|1|2|3|4|

[NM]
00:19:700 (19700|0) - I know that this note fits to the sound but I think that you should avoid putting notes in blue lines in Normal Diff. In my opinion, this note is an unexpected at this point so I propose remove this note (but if you want leave this note I propose add this note in this point 00:20:100 - and in other similar points) Thats actually a really fair point. Changed!
00:43:951 (43951|1,44201|2) - move to column 3 and 4 for ballance sure
It's one change. You must accept or reject all points.
I believe that such an arrangement of notes will be better than the previous
  1. 00:49:701 (49701|0) - move to column 2
  2. 00:49:201 (49201|2) - move to column 1
  3. 00:51:076 (51076|1,51451|0) - ctrl+G
  4. 00:51:701 (51701|2,51826|1) - move to [34]
  5. 00:51:951 (51951|3) - move to column 2
Loved it!
00:52:576 (52576|2) - This note is needed? I don't think so. Remove. True
00:55:951 (55951|1) - I think that this note does not fit. At this moment you are mapping other sounds so I propose move this note to 00:55:826 - this line. Look at this. This is my proposition. I am a bit confused about this one. The suggestion points 55 secs and the picture 2 minutes 1 second so I am not sure what you are aiming for here haha. I think this note makes sense but I want to hear your suggestion
01:09:076 (69076|1,69076|0) - move to [34]. Tone of these sounds is different so you should move this notes. Are they different? I dont know. I will ask some people about it and if they find the same I am changing it 100%
It's one change. You must accept or reject all points.
This is cosmetic change.
  1. 01:30:201 (90201|0) - move to column 4
  2. 01:29:201 (89201|1,89701|2) - move to column 1 and 2
oki
[HD]
01:54:076 (114076|2) - move to column 4 for ballance
02:09:951 (129951|1) - move to column 1 ^ sure

Hmm... the remainder looks good. <3
[MX]
00:30:367 (30367|2,30451|1,30534|2,30617|1) - maybe ctrl+H? I propose this because teasing me this fragment. I think that this arrangement will be better. I was trying to fix it when I saw the first picture and then I noticed I fixed it in the same way you propose LOL. Thanks!
03:44:576 (224576|0,224701|1,224826|0) - I propose this for ballance. Sure!
[---------------------------------------------]
I think that this is the end of my mod. Other diffs are too hard for me and I don't want to harm them. If my mod will not be helpful don't give me kudos. I won't be offended :D Your mod was actually really helpful! Thanks for it
Good Luck!
Thank you very much Janko! Really cool mod!


I will do the other ones soonTM
Cipse
Dammit. I thought this was going to have feedback on my mod :lol:
Topic Starter
juankristal

Cipse wrote:

Dammit. I thought this was going to have feedback on my mod :lol:
What do you mean? I already look at your mod, it is on my first post and it has the feedback D: it went crazy because bbcode boxes ayyy
Cipse
opps.

_

Checked the post and it looks hilarious.
Also, I'm glad to hear that the difficulty is under 2 stars now.
Topic Starter
juankristal

Protastic101 wrote:

Yayayayayay, vocaloid! I got ninja'd by four people T.T
Not modding Hydria's diff; still don't know if he's working on the map?

Yeahhhh, I'm done! I think! I don't know. I need to stop posting on the forums because I think everyone's done with my bad mods XD

Column 1|2|3|4

General
- I think I already nit picked over your OD and HP values, so I'm just going to tell you to disable widescreen support in HD, MX, and SC. I think I got ninja'd to that too >.<
- Something interesting I noticed is that your BG makes it look like Miku only has 4 fingers on her right hand XD Edit: Probably because of the glove when I was looking at it XD

NM
00:16:400 (16400|2,16800|0) - I might have mentioned this in my mod last time, but remove these notes since they're harmony when you've been following the melody the entire time. I think they clearly follow the harmony ;_;
00:29:201 (29201|0,29201|2,30201|3,30201|2) - Reduce these to single notes since the only sound played on them is the guitar, as opposed to the more heavily accented crash. ninjd!
00:45:076 (45076|2) - Suggest moving this to 4 since it's the same pitch as 00:44:826 (44826|3) and they're only 1 beat apart, so it's a basic timing that a novice player could get. Yeaah, but after a 1/2 4 note stream I think it might be hard to add a jack. Will consider
01:44:576 (104576|0) - Remove this note? I believe you switch back to the drums here right? If that's the case, there's no snare or kick here. In a way I try to get a bit of... flow here? I dont know if thats the word. Its like it kinda follows the vocals into that section and the crashes just baaang the voice
01:44:451 (104451|3) - If the above is accepted, make this a double since it's the same sound as 01:44:701 (104701|2,104701|1)
02:00:826 and 02:00:951 - Add notes here? It feels kind of unnatural to suddenly have 3/2 beats of rest when the whole section has been a straight 1/1 beat. The sounds here are kind of like a muted snare, so it's audible. did something
02:26:701 (146701|3,147076|1,149701|3,149951|2,150201|1,150451|0,151201|0) - And etc. Anyways, for these notes, since they're sustained, why not make them LNs and meet their ends? So something like this (only highlighting one part) I dont like 1/2 LNs in NM diffs :C The other ones that are longer, maybe... I am not sure
02:31:701 (151701|3) - Also, move this to 3 since it's the same pitch as 02:31:451 (151451|2) oki
02:39:576 - I think you're missing a note here for the synth. Mmmh, I dont think so.
02:53:826 (173826|2) - I'd probably check this note, because I can't tell if there's a piano key playing here or not, and seeing that you've only mapped to the piano in this entire section, it wouldn't make sense to suddenly start mapping to the drums. There is a piano sound :3
03:08:201 - Add note here for vocal. You mean piano? xD. There is no vocal here
03:44:951 - Add note here for the drum? It's the same sound as 03:45:076 (225076|0,225201|2,225326|0) and a novice level player may not be able to read a 3/2 break and would probably assume it's only a 1/1 pause (like I did, because I suck at Mania lol). remapped
03:46:701 to 03:50:201 - Shouldn't the doubles be on beat 2 and 4? So for example, 03:46:701 (226701|0,226701|1) would actually be at 03:46:951 since that's where the snare is, and 03:46:951 (226951|3) would be at 03:46:701 so like this NINJD

HD
00:29:201 (29201|2,29201|0,29201|1) - Reduce this to a single note or double since only the guitar plays here.
00:30:201 (30201|2,30201|3,30201|1) - ^^ right!
00:31:701 (31701|2,31701|3) - Make this a triple since it's a crash similar to 00:30:701 (30701|0,30701|2,30701|3) I think it is a shorter crash and a different one so I am using a double.
00:38:451 (38451|0,38451|1,38576|3,38576|2) - Rather than have these two doubles, why not replace it with a 1/4 roll from 00:38:451 to 00:38:701 since the sound is rather loud compared to the rest of the drums; so something like this I like the idea but I think it is too hard for a HD
00:40:826 (40826|0,40951|1,41076|2,41201|1,41326|0) - For these notes, you hear how the snare plays on the upbeat of each downbeat? So since it's the same sound, maybe try something like this so that every time the snare plays, it's in the same column as the previous notes. sure
00:44:201 (44201|1) - If you're following the drum here, this should actually be at 00:44:076 and add another note at 00:44:326 since the kicks are hooked notes, if that makes sense? psure I am following the synth in this part
00:45:076 (45076|2) - If following the drums, this should be at 00:45:201 ^
00:54:451 (54451|2,54576|1,54701|0,54701|2) - Turn this into a 1/4 roll? But there were a few other times like this that I didn't point out, so I dunno. too haaard
01:14:451 (74451|2,74451|3,74576|0,74701|1,74701|3) - 1/4 roll again? ^
01:15:451 (75451|3) - Assuming this is following the synth, this ends at 01:15:576 so split the LN into two?
01:38:701 (98701|3,98701|0) - Reduce this to a single note? This part has been only a 1/2 stream, without any doubles, and there's no noticeable accent here.
01:49:951 (109951|2,110201|0,110451|3) - I'm confused as to why these are here. The vocals start at 01:49:701 if you're following that; the synth is still following the 1/2 stream, but 01:49:951 (109951|2) sounds a little more sustained until 01:50:076 Anyways, I'd probably just remove these and add 1/2 notes instead? I have no clue about what I did here
02:00:826 - Add a note here? I think it's the same thing I said in NM about having a 3/2 pause which isn't as easily predictable, nor playable rhythmically, than a 1/1 pause. did something
02:46:201 (166201|1,166201|2) - Maybe move this down to 02:46:076 since there's a more noticeable kick here than at 02:46:201 where it's a fairly quiet crash
02:48:201 (168201|2) - Same reason as above, move down to 02:48:076 since the kick is more audible.
02:52:201 (172201|0) - ^^ to 02:52:076 since the kicks are hooked, or on the upbeat of beats 3 and 4. aaaa redid stuff
03:29:951 (209951|2,210076|3) - Suggest removing these notes to accentuate the vocals that play while most other instruments are silent? arent those the spots where vocals sounds? xD

MX
00:47:701 (47701|3) - Maybe move it to 3 though. I don't know why, but this note placement just looks kind of weird to me. I think it's maybe because there's no note in 3, which is between the {24} double, but that's me being nitpicky trying to force my style onto others XD That's actually never my intention, though it may seem like it sometimes T.T maybe it is because it has the same pitch of the previous synth? xD
01:36:076 (96076|1,96076|3) - Reduce this to a single since it's just a kick, compared to the previous note, which is a snare. changed some stuff to make it consistent with the rest of the map
01:40:451 - Make this a double for the snare though? true
01:42:201 (102201|3,102326|3,102451|3) - During my testplay, this kind of threw me off since, after playing the last jacks, I had automatically assumed this was the same, only to miss since I didn't account for the one beat of space, so maybe move this to 2 then since they're separated by a pause? I think I did this in a previous mod :D
01:45:201 to 01:45:951 - What about mapping a 1/4 burst here, and removing the doubles to represent the stuttered vocals? aaaaaaaaaa I want to map the vocals but this part feels so good as it is for me right now D:
02:28:826 (148826|3) - Move this to 3 since it isn't a kick like 02:28:701 (148701|3) oki
02:29:201 (149201|2,149326|0) - Put these in the same column as each other since they are the same kicks though. not sure I get this one
02:34:451 (154451|0,154513|1,154576|2,154638|3) - Shouldn't this burst start at 02:34:201 ? I mean, you've got a measure long one at 00:41:701 so a 2/1 long burst wouldn't surprise a player at this point in the map. Another example of a 2/1 long burst is 02:42:201 yeah
02:41:076 (161076|2,161076|1) - Reduce this to a single since it's a fairly quiet snare, compared to 02:40:951 (160951|0,160951|3,161201|0,161201|3) which is a very audible snare and crash respectively. it is but not sure, I like it playing the same way for the previous pattern so I might keep it
02:44:076 - Add a note here for the kick since it's like a hooked kick or whatever I've been calling them. My terminology = 90% of the time I don't know what it is either. lol sure
03:26:201 (206201|1,206326|1,206451|1) - Same stuff I said about jacks with a 1/1 pause between them. Maybe move this to 3? heehehe
03:25:701 (205701|3) - Also, remove this? There's no accent here; it's all just the same drum sound as the other single note jacks. piano!
03:29:201 to 03:29:951 - Same stuff I said about removing doubles and adding a 1/4 burst to represent the stuttered vocals? aaaaaaaaaaaaa
03:36:701 - Plays kind of weird without a note here imo, especially since you have a note at the start of 03:37:201 (217201|0) LN. sure
04:10:201 to 04:10:701 - Add a 1/4 burst here since there's a tom roll in the music. It's also basically the same sound as a previous burst in the map, but I'm too lazy to go find it. yeah sure
The death stream at the end is perfect XD

5* Time to dieeee, ayyyy
This is disappearance, in case my box title was too vague. Anyways, since I can't test play this, I won't be able to give many, if any, comments about playability or comfort, what patterns are better, etc. Soooo, anywayssssss
00:43:951 (43951|2,44201|1) - LN's are only 1/2 beat long. whhops
00:44:701 (44701|1) - This is 1/1 beat long. So, extend that and then move 00:44:951 (44951|1) for space? I think they are 2 1/2 sounds actualy.
01:20:576 - Add a note here for the snare since it's the same sound as 01:20:451 (80451|3) There are a lot of other places where this should be applied, like at 01:16:326 which is a kick, andddd, that's basically all I'm listing off, because you actually do a good job of fitting notes in despite the board being hogged by LNs. true lol
01:29:763 (89763|3,89763|1,90263|0,90263|2) - Personally, I think these are way too quiet to be doubles, so reduce them to single notes? And for 01:30:263 (90263|2,90263|0) , I don't actually think there's a sound there for it, but I'm not too sure since it could be a faint synth there like at 01:29:763 (89763|3,89763|1) unless I'm being deaf again. #TransdisabledPeople I'm not one of those kind of people, I swear. I need to leave Tumblr out of this. >.< lmao, I think it is a faint synth or something, I wont use doubles tho.
01:30:701 (90701|3,90701|1) - Reduce this to a single since there's no drum on it, just that haunting kind of sound. If you do choose to remove one of these notes, I'd suggest removing 01:30:701 (90701|3) to make a minitrill, since it's kind of a back and forth sound. did something, not sure if it is right LOL
01:40:951 - I'm not actually going to list out this jack, because eh, but why not alternate the doubles and make it a *albeit slow* split trill since it goes kick-snare-kick-snare? So something like this I like the jacks D: but yeah I get what you mean. I might end up keeping one jack column and alternating the other note of the doubles
01:42:201 - Same stuff I said in MX about the trills, and moving them to a different column.
01:52:451 - Add another note here for the crash. I dont think it is tooo loud but maaybe
02:03:034 (123034|1) - Remove this. There's no vocal here. THANKS I KNEW SOMETHING WAS WRONG THERE
03:02:076 and 03:02:138 - Add notes for the drum since you put notes whenever the drum does a 1/4 weird thingy *gives up on trying to describe unpitched percussion*
Ehhh, I personally feel like this shouldn't actually be rated as 5* since it's mainly just the jumpstreams that make it so high, but I dunno. I do want to say is that at 03:30:701 the style of music changes, but the style in which it's mapped doesn't. It still has all the LNs, and no extra emphasis on the drum, which I think becomes a much more important part in the music at this point. Buttt, I don't actually have any suggestions for what to do, so that's just me saying empty words I guess. there is the hihat or more drum sounds indeed but not too sure how to make it work either :C

Yay! If you have any questions about stuff I said, write it in the mod response and I'll try to address is/give my reasoning/apologize for not actually knowing my reason.
Hey, thanks for the huge mod! I wasnt expecting all the diffs :o <3

AlisceaSparku wrote:

[NM]
00:02:000 - why not map these sounds? not sure what they are called, but maybe it can put some pattern consistency like in 00:07:200 (7200|1) - where the sound is followed. I didnt map those in any diff iirc so not mapping it in the easier one :D

00:09:800 (9800|1,10200|2) - ctrl+g, when it is in a stair pattern, it looks like the sound is increasing/decreasing in pitch, so it could help for players to see that. It looks weird though lol sure

00:13:800 (13800|0,14200|0) - i don't think these two notes have the same sound or maybe i have hearing problems. I still suggest to move 00:14:200 (14200|0) - at 4 though. You could also stack 00:14:800 (14800|2) - at 4 also and move 00:15:200 (15200|3) - to 3 to show pitch difference I think you are hearing the other sound that is played like idk... like a flute? I think I will change it anyways tho

00:16:800 (16800|0) - there's not a sound here, or maybe this note is supposed to be at 00:16:866 - (1/6 snap) or maybe you were trying to avoid 1/6 snaps here? wow, it is 1/6. I will keep it but change it in the other diffs

00:21:800 - http://puu.sh/p9agT/4f996a64c1.jpg
the reason why i suggested that is because:
> the first and the third note (from the bottom) has the same sound so putting it in the same column would be good, like what you did in 00:20:200 (20200|1,21000|1) -
> it's the opposite pattern of 00:20:200 - , and the series of sounds played twice so maybe a similar pattern could show the similar sounds
*If this mod is applied, move 00:23:800 (23800|3) - to 1 and 00:24:600 (24600|1) - to 4 for balance I like it

00:29:201 - maybe remove a note so the note count is not the same for the cymbals

// from here, the mods above can be applied to HD and MX and Disapperance

00:45:076 (45076|2,45451|3) - if you want, you can swap these two notes' columns so 00:45:076 (45076|2) - will be in the same column with 00:44:826 (44826|3) - .. They have same sound so stacking them could be good or maybe you only stack notes for drums? /OR/ what you could do is ctrl+g 00:44:701 (44701|2,44826|3) - to show that the note at 00:44:701 - has a sudden big increase of pitch from 00:44:576 (44576|1) - compared to the pitch difference of 00:44:451 (44451|0) - to 00:44:576 (44576|1) - sure, did the ctrl+g thing

01:06: 201 (66201|2) - i think ghost note here there is a piano over there :P

01:14:701 (74701|3,74951|2,75076|1) - move to the left by one column because column 1 feels empty at that part sure!

01:24:451 (84451|2) - maybe putting at 1 could prevent stacking from 01:24:201 (84201|2) - , which i think doesnt have the same sound and to have hand balance because this part is a bit focused to the left hand moved to 3 instead

01:30:951 (90951|2) - this is optional, but you can put this to 1 for challenge xD then just rearrange the other notes coming next oki

[1] 02:00:451 - http://puu.sh/p9b8u/e163ae77f5.jpg
i suggest something like this because a sudden stop at 02:00:951 - feels weird imo... and the cymbal sound at 02:01:451 - is important too imo... in the pic i made a [1][4] alternative for the drum and i tried to prevent 02:02:201 (122201|0) - from stacking with a note at 02:01:951 - ..
*If you apply this mod, ctrl+g 02:02:201 (122201|0,122326|1,122451|2,122576|3) - for balance. I think the break is fine, I deleted one double note tho

02:18:701 - maybe end kiai here? end of hype here xD what is wrong with my kiais in all my maps LOL. You are right

02:32:451 (152451|0,152701|0) - i don't think these notes are following a same sound. I suggest move 02:32:451 (152451|0) - to 2, then 02:32:076 (152076|1) - to 1, then 02:31:201 (151201|0) - 02:31:201 (151201|0) - to 2 for balance and for 02:32:451 (152451|0) - to show a decreasing pitch sound with 02:32:701 (152701|0) -

03:44:451 - im sure this should have a double note, to be same with 02:00:451 - then i suggest a same mod which is marked [1] awhile ago ( if you saw it ) psure I already changed all the stuff pointed here thanks:D

[HD]
01:26:326 (86326|2) - you can put this to 2 for comfortability i guess? the pattern will be repetitive though

01:41:701 - 01:42:576 - i love this tricky part, i thought it's another continous drum sound <<33

02:32:826 - stack here for drum sound
02:33:201 - here also
actually i just noticed you missed a lot of potential stack places.. maybe add more stacks? stacks might be hard for a HD but I will add the ones you pointed. Not sure about the other potential places because I think they are in complex spots

03:25:701 - 03:26:451 - <3 <3

04:26:201 - 04:26:576 - i think making a stair pattern here could fit the sounds played more? Will look at it later I think. Imo a trill fits but maybe a stair fits better.

[MX]
01:38:951 - missing note
01:40:451 - ^

01:40:951 - maybe make it the same like the patern in HD? i think its better to differentiate patterns than note counts when it comes to different difficulties
^ I did something but I am not sure how sure I am about it
[2] 03:26:701 - triple like in 01:42:701 -

good map, i have nothing to suggest more. i love the streams and well i would say you've missed some potential stack places at this difficulty too. there are some things that are inconsistent in terms of note counts though, just like the mod I marked as [2] Thank you very much, will give an eye to layering consistency

[Disappearance]
I love this difficulty ;w; nothing to say. I like the sliders mixed in the streams and every else. The stacks are good also and there are trills located in convenient points. so <3 <33333333

hope these help you xD It surely did!
good luck~ :)
Thanks Aliscea!
Soul Evans
Hihi juank o/ gonna check NM :
NM mod
00:17:800 move to 4
00:18:200 move to 2
00:18:600 move that to 1
00:18:700 here add a longnote on 4 until~ 00:19:000 , reasoning behind all above to make flow in patterns so that you can add that last part of sound so it won't feel awkward when playing the song and to keep balance with the songs effects itself
00:19:700 that note on 4
00:19:800 add note on 1 because sound on it
00:25:857 add one note on 4 because i feel it would be better like that ahaha if note them move that single one to 4 then
00:30:951 this should be rearranged because the patterns in it is a little ...eh i would do something like this :

00:31:701 move number 3 to 1 so that it follows consistency such as 00:30:701
00:31:888 should also rearrange for consistency purposes and also follow 00:30:951 example:

well that's all i can do, hope this helps and wish you luck with your map juan!
Topic Starter
juankristal

Soul Evans wrote:

Hihi juank o/ gonna check NM :
NM mod
00:17:800 move to 4
00:18:200 move to 2
00:18:600 move that to 1
00:18:700 here add a longnote on 4 until~ 00:19:000 , reasoning behind all above to make flow in patterns so that you can add that last part of sound so it won't feel awkward when playing the song and to keep balance with the songs effects itself
00:19:700 that note on 4
00:19:800 add note on 1 because sound on it About your points in the intro I moved I think one of them but the other ones seems fine to me. There is a pitch difference in all the stuff you point out so I dont see why to move them
00:25:857 add one note on 4 because i feel it would be better like that ahaha if note them move that single one to 4 then I just moved it to the 4th column
00:30:951 this should be rearranged because the patterns in it is a little ...eh i would do something like this : I think it plays betteer as a jack... Yeah, it might be to hard but for now I am keeping it

00:31:701 move number 3 to 1 so that it follows consistency such as 00:30:701 They are different finish sounds so I will use different columns :)
00:31:888 should also rearrange for consistency purposes and also follow 00:30:951 example: Same!

well that's all i can do, hope this helps and wish you luck with your map juan!

Thanks for the mod! :D
Rivals_7
before i'm going rly lazy, i guess i'll do it now xD
also for 2 kudos :>
m4m from your queue xD

[Disappearance]

This could be X icon tho :u

00:08:200 - add note for the xylophone(?) tune like others?

00:48:701 (48701|0) - guess you could delete. the impact isnt so big here

00:50:201 - http://puu.sh/qquJc/c2cadf8529.jpg

00:55:451 (55451|1,55701|3) - i think these are the exact same pitch. you can rearrange that to - http://puu.sh/qquM5/e3ea68166b.jpg if you want

00:55:951 (55951|2) - This LN contains two pitch, you might want to separate it

00:56:826 - 00:57:326 - Missing kick?

01:01:076 (61076|1) - ghost note i guess. also the placement doesnt seems really friendly xD

01:07:638 - add note for the vocal distort like - 01:07:763 (67763|2,67826|3,67888|2,68013|2,68076|3) -

01:15:326 - 01:15:576 - and many more. contains sounds that you can cover with LN just like the most of the LN usage here

[Hydria's SC]

there's no intro?

00:38:451 (38451|1,38451|0,38534|2,38534|3,38617|0,38617|1,38701|3,38701|2) - I think this drumroll is 1/4

00:42:201 (42201|3,42201|2,42284|1,42284|0,42367|3,42367|2,42451|1,42451|0,42534|2,42534|3,42617|0,42617|1,42701|2,42701|3) - this too. if its for vocal, it doesnt seem consistent on 1/6 either

http://puu.sh/qqviJ/5110112b4f.jpg well you might want to discuss for this a lil bit more. as I recall correctly that this is unrankable. you both were following vocal right?

01:41:076 (101076|2,101326|1,101576|2) - you can make this into double. the impact will more fit that way

02:02:909 (122909|0) - shift the LN start a lil bit

02:43:388 - from here. same snapping problem like before

03:25:076 (205076|0,205326|3,205576|0) - doubled too. for impact

03:50:367 (230367|2,230451|1,230534|0) - ctrl+g?

04:38:576 (278576|1) - should be on one line above (1/6)

04:42:138 (282138|2) - LN start should be one line below (1/6)

04:42:346 (282346|2) - ^ (1/4)


GL :D
Hydria

Rivals_7 wrote:

[Hydria's SC]

there's no intro? nah the intro's pretty boring tbf, if I was gonna map it it would just be 300bpm streams for 24 seconds and I'm pretty sure everyone would complain

00:38:451 (38451|1,38451|0,38534|2,38534|3,38617|0,38617|1,38701|3,38701|2) - I think this drumroll is 1/4 you're right, and that's quite annoying

00:42:201 (42201|3,42201|2,42284|1,42284|0,42367|3,42367|2,42451|1,42451|0,42534|2,42534|3,42617|0,42617|1,42701|2,42701|3) - this too. if its for vocal, it doesn't seem consistent on 1/6 either it actually slows down from 1/3 (0.333) to 3/8 (0.375) but I'm going to keep it as 1/3 for consistancy for now (since no one wants to hit 2 3/8 notes and then a 1/4, it feels off)

http://puu.sh/qqviJ/5110112b4f.jpg well you might want to discuss for this a lil bit more. as I recall correctly that this is unrankable. you both were following vocal right? It's a mess, and I was going to clean it up in mods it just took forever to get mods zzz

01:41:076 (101076|2,101326|1,101576|2) - you can make this into double. the impact will more fit that way done

02:02:909 (122909|0) - shift the LN start a lil bit fixed

02:43:388 - from here. same snapping problem like before same response as before

03:25:076 (205076|0,205326|3,205576|0) - doubled too. for impact yay rearranging patterns

03:50:367 (230367|2,230451|1,230534|0) - ctrl+g? rearranged slightly

04:38:576 (278576|1) - should be on one line above (1/6)

04:42:138 (282138|2) - LN start should be one line below (1/6)

04:42:346 (282346|2) - ^ (1/4) sorted all these snaps out


GL :D I thought there would be more snap complaints but ¯\_(ツ)_/¯
http://puu.sh/qqUEE/345fd26220.rar (.rar because metadata)
Topic Starter
juankristal

Rivals_7 wrote:

before i'm going rly lazy, i guess i'll do it now xD
also for 2 kudos :>
m4m from your queue xD

[Disappearance]

This could be X icon tho :u

00:08:200 - add note for the xylophone(?) tune like others? I think the intro is fine as it is, might as well jsut do it boring :P

00:48:701 (48701|0) - guess you could delete. the impact isnt so big here sure

00:50:201 - http://puu.sh/qquJc/c2cadf8529.jpg Did something but not quite that

00:55:451 (55451|1,55701|3) - i think these are the exact same pitch. you can rearrange that to - http://puu.sh/qquM5/e3ea68166b.jpg if you want I think it is more intuitive to keep it as it is

00:55:951 (55951|2) - This LN contains two pitch, you might want to separate it Maybe, but I think most of this LNs have that thing, more intuitive this way anyways imo

00:56:826 - 00:57:326 - Missing kick? This are intentional, to give a bit of a break I would say, just following the impact noise

01:01:076 (61076|1) - ghost note i guess. also the placement doesnt seems really friendly xD It is not a ghost note but I rearranged it to make it more friendly

01:07:638 - add note for the vocal distort like - 01:07:763 (67763|2,67826|3,67888|2,68013|2,68076|3) - I dont think that is part of it

01:15:326 - 01:15:576 - and many more. contains sounds that you can cover with LN just like the most of the LN usage here gotcha



GL :D
Thanks for the mod, I will do the one for you probably tomorrow or in 2 days. :D
akuma123
well, here is the mod, good luck with the map o/

IRC, Disappearance
00:16 akuma123: ve jugando un ratito que la tengo que revisar a fondo xd
00:16 juankristal: jugando? xD
00:16 juankristal: son las 2 AM
00:16 juankristal: despierto a toda la familia si juego ahora xD
00:18 juankristal: lo que si voy a aprovechar para ir al baño
00:18 juankristal: brb
00:21 akuma123: comenzamos? xd
00:22 akuma123: 00:03:400 mueve esa nota de 3 a 2
00:22 akuma123: a y btw, estoy usando 1234 para las columnas
00:23 akuma123: 00:03:800 esa a 3
00:25 akuma123: 00:05:200 agrega una nota en 4
00:25 akuma123: 00:05:600 igual
00:26 akuma123: 00:06:400 agrega una nota en 1
00:27 akuma123: 00:11:800 mueve esa nota de 4 a 3
00:28 akuma123: 00:16:200 no escucho el sonido para esa escalera
00:29 juankristal: ahora estoy
00:29 juankristal: xD
00:30 akuma123: proseguimos xd
00:30 juankristal: xD
00:30 juankristal: recomendacion
00:30 juankristal: 00:22:791 -
00:30 juankristal: escribi los tiempos asi
00:30 juankristal: con ese guion
00:30 juankristal: porque sino no los puedo clickear
00:31 akuma123: mmm, a bueno
00:31 akuma123: con los de ahora xd
00:31 akuma123: 00:16:200-la escalera, porque?
00:31 akuma123: ahhhh xd
00:31 akuma123: 00:16:200- a?
00:31 akuma123: porque!!!! xd
00:32 akuma123: 00:16:200 - a
00:32 akuma123: ahora esta bien xd
00:32 juankristal: ahora si xD
00:32 juankristal: la escalera?
00:32 akuma123: ya, explicate! jejeje
00:32 juankristal: suena ese sonidito de fondo
00:32 juankristal: 00:13:400 (13400|1,13600|2,13800|3) -
00:32 juankristal: el mismo que ese
00:33 juankristal: literalmente xD
00:33 akuma123: mentira xd
00:34 juankristal: pero si suena xD
00:34 akuma123: el de robotcito?
00:34 akuma123: o el piano?
00:34 juankristal: el pianito
00:34 akuma123: no suena para nada men
00:35 juankristal: estas con auris
00:35 juankristal: o con parlantes? xD
00:35 akuma123: hasta escuchalo en 50%
00:35 akuma123: audis
00:35 juankristal: quizas se te jodio un lado de los auris xD
00:35 akuma123: y les estoy subiendo el volumen
00:35 akuma123: jajajaja
00:35 akuma123: un audifono steelseries?
00:35 akuma123: de esos vas a rajar?
00:35 akuma123: jajaja
00:35 juankristal: 00:16:800 (16800|3) - esa quizas suena en 1/3
00:35 juankristal: en vez de 1/4
00:35 juankristal: pero claramente suenan
00:36 akuma123: nop
00:36 juankristal: en fin, detalles menores
00:36 akuma123: mira, te dejo el pantallaso de como creo que deberia ser
00:36 akuma123: y sino se lo mando al leo
00:36 akuma123: en su editor se ven las curvas de sonidos
00:36 juankristal: que me podes discutir toda la vida eso pero no te lo voy a aceptar porque realmente lo escucho xD. Onda literalmente siquiera lo dudo
00:36 akuma123: https://osu.ppy.sh/ss/5825825
00:37 akuma123: lo que sea xd
00:37 juankristal: en fin
00:37 juankristal: sigamos mientras xD
00:37 akuma123: 00:19:700 - porque ahora recien mapeas el sonido del robotcito? xd
00:38 juankristal: me parece que ese sonido se escucha mas fuerte que el resto, o al menos es mas noticeable
00:38 juankristal: y por eso lo deje ahi
00:39 akuma123: se me hace que no deberias ponerlo
00:39 akuma123: solo deberias concentrarte en el piano
00:39 juankristal: puede ser
00:39 akuma123: eso como que esta fuera de lugar
00:39 juankristal: la idea es que el intro sea un poco asi fuera de lugar igual
00:39 juankristal: porque con respecto a la cancion, es un poco fuera de lugar xD
00:39 akuma123: 00:21:000 - mueve esa a 3
00:39 juankristal: por eso termina siguiendo a los vocales
00:39 akuma123: luego llegaremos a eso mister
00:40 akuma123: por el momento el intro xd
00:40 akuma123: 00:21:400 - esa a 2
00:40 juankristal: me refiero al intro yo tambien
00:40 juankristal: xD
00:40 akuma123: en todo caso
00:40 akuma123: si terminas en la voz
00:40 akuma123: nop
00:41 akuma123: hasta te recomendaria que solo siguieras el piano
00:41 juankristal: mucha gente me lo recomendo
00:41 juankristal: y entiendo esa recomendacion si que la entiendo
00:41 akuma123: no se como quedaria el piano y la voz al final
00:41 juankristal: xD
00:41 akuma123: osea, los 2
00:41 juankristal: mi idea era seguir con solo la voz al final
00:41 juankristal: para distinguirlo un poco con las otras diffs
00:41 juankristal: que todas tienen el intro igual
00:41 juankristal: es como diciendo, preparate porque esto es diferente
00:42 juankristal: pero igual si, quizas lo termino cambiando
00:42 akuma123: bueno, yo solo hago maps con una diff en step
00:42 akuma123: asi que eso de que se paresca a otras diffs
00:42 juankristal: sisi, entiendo xD
00:42 akuma123: no lo tomo en cuenta jajaja
00:42 juankristal: osu things D:
00:42 juankristal: xD
00:42 akuma123: ranking criteria sin sentido xd
00:42 akuma123: bueno, pero mira, el intro termina con el piano, no con la voz
00:42 akuma123: con 2 sonidos de piano bien fuertes
00:42 juankristal: si, lo se
00:43 juankristal: y te repito, lo entiendo xD
00:43 juankristal: pero por ahora no lo voy a cambiar
00:43 juankristal: eventualmente lo cambie porque es un poco raro
00:43 juankristal: pero por ahora no creo que lo haga
00:44 akuma123: 00:35:201 - que paso? xd
00:45 akuma123: todo animado mapeando la bateria hace unos segundos y te detienes y solo mapeas el snare xd
00:46 juankristal: la bateria esa animada la uso como introduccion o transicion a la parte de la voz, solo mappeo el snare ahi porque estoy marcando los drums fuertes nomas
00:46 juankristal: 00:35:451 (35451|3,35451|0) - como ese
00:46 juankristal: sin embargo sonidos como este 00:35:701 (35701|1,35701|0) -
00:46 juankristal: son dobles por el piano, y no por la bateria
00:47 akuma123: 00:36:576 - te olvidaste una nota, ahi tambien suena el snare
00:47 akuma123: por el piano? yo lo senti mas por los platillos ligeros jejeje
00:48 juankristal: :3
00:48 juankristal: mmh, esa nota es cierto, probablemente me la olvide xD
00:48 akuma123: y eso te obligara a reordenar esa ln, asi que bueno, ve avanzando con eso xd
00:48 juankristal: aunque no estoy muy seguro de añadir esa nota
00:49 juankristal: porque no quiero hacerlo muy repetitivo
00:49 akuma123: jajajajajaja
00:49 juankristal: todos esos sonidos son jumptrills iguales
00:49 juankristal: literalmente xD
00:49 akuma123: evitas los problemas, no escapes de ellos
00:49 akuma123: jajaja excusas, te da flojera xd
00:49 akuma123: no entres en modo arkener pls, eso de variedad solo existe si el map te lo permite xd
00:50 juankristal: ni que fuera tan dificil solucionarlo xD
00:50 juankristal: es mover 2 notas
00:50 juankristal: y ya o.O
00:50 akuma123: hazlo entonces, eso es un error, tu mismo lo dijiste xd
00:50 akuma123: 00:40:451 - siento que esa deberia ser una triple, no una doble
00:51 juankristal: el problema de una triple ahi seria 00:40:534 (40534|2,40617|3) -
00:51 juankristal: podria funcionar usar una triple ahi y dejar ese espacio en blanco como respiro
00:51 juankristal: en parte la bateria tiene como su stop en esa parte
00:52 juankristal: ademas 00:41:451 (41451|0,41451|2) - esa tambien tendria que ser triple bajo ese criterio
00:53 akuma123: por mi normal
00:53 akuma123: justo te iba a decir eso
00:53 juankristal: oka
00:53 juankristal: arregla2
00:54 akuma123: 00:29:451 - mmmm, no se si esa parte sea comoda
00:54 akuma123: y no tengo forma de averiguarlo porque tengo un dedo con venda y no puedo jugar
00:55 akuma123: y si se porque esta el jack, pero solo me preocupa el equilibrio en esa parte
00:55 juankristal: volvemo pa atra
00:55 juankristal: xD
00:55 juankristal: el equilibrio me parece que esta bien
00:55 juankristal: 1 jack en izquierda, 1 en derecha
00:55 akuma123: nop
00:55 akuma123: el problema viene despues
00:55 akuma123: y antes
00:55 akuma123: si los patrones anteriores te ayudan
00:56 akuma123: eso lo tendria que ver jugando, por el momento dejemoslo ahi xd
00:56 juankristal: yo creo que el despues esta bien
00:56 juankristal: el antes quizas se pueda hacer 00:29:201 (29201|1,29284|0) - ctrl+g a eso
00:56 akuma123: no hagas nada todavia
00:56 akuma123: eso dejalo como esta de momento
00:57 juankristal: igualmente son 1/3, no son tan rapidos como para ser molesto
00:57 juankristal: sisip
00:57 akuma123: 00:34:513 - esta olvidadiso mister juan, le falto una nota xd
00:58 juankristal: 00:34:638 (34638|2,34784|2) - mi idea era evitar un triple jack con eso
00:58 juankristal: pero bueeeno
01:00 akuma123: es un jumptril, como es eso un jack? xd
01:00 juankristal: si añadimos la nota que decis
01:01 juankristal: si, es un jumptrill
01:01 juankristal: pero arranca ahi la siguiente
01:01 juankristal: en fin
01:01 akuma123: si ya agregaste jacks al inicio
01:01 akuma123: cual es el drama xd
01:01 juankristal: que los jacks esos son 1/3
01:02 juankristal: y estos serian una combinacion rara de 1/2 1/3
01:02 juankristal: en fin, sigamo
01:02 akuma123: y? completamente aceptable
01:02 akuma123: 00:41:701 - aqui queria llegar, se lo que querias hacer, lo entiendo
01:03 akuma123: pero no lo aplicaste de la manera adecuada
01:03 akuma123: comienzas con los snares
01:03 akuma123: y finalizas con la bateria completa
01:03 akuma123: en un mismo stream, y eso queda raro, muy raro
01:05 juankristal: solucion? xD
01:06 akuma123: https://osu.ppy.sh/ss/5825936
01:06 akuma123: creo que eso funcionaria
01:06 akuma123: se siente mejor
01:06 akuma123: ya que en esa parte todo suena mas grave
01:06 akuma123: como que es el lugar perfecto para la transicion de solo snares a la bateria completa
01:08 juankristal: mmh
01:08 juankristal: se ve decente
01:10 akuma123: uffff
01:10 akuma123: los lns xd
01:10 juankristal: ayyy
01:11 akuma123: 00:44:576 - ese ln no debe estar en la misma columna que los 2 de arriba
01:11 akuma123: como lo corriges, no se, juega con las notas jajajajaja
01:12 juankristal: oki
01:12 juankristal: ahi lo arregle
01:12 juankristal: no fue muy complicado
01:12 juankristal: http://puu.sh/qyrWU/2e53a406d8.jpg
01:12 juankristal: quedo algo asi
01:12 akuma123: lindis
01:13 akuma123: 00:49:701 - esto es lo que odio de las lns, tienes que dejar partes vacias para variar con los patrones
01:14 juankristal: x_x
01:16 akuma123: 01:36:701 - del sonidito a la voz, uffff
01:16 akuma123: si lo se, variedad, la voz suena mas fuerte y mas aguda, etc
01:16 akuma123: 01:41:701 - porque eso es una triple?
01:17 juankristal: piano chord
01:17 juankristal: :)
01:17 akuma123: peor xd
01:18 akuma123: se supone que la idea de un map es que uno lo sienta al jugar, y si editando no te das cuenta entonces siento que eso es grave xd
01:18 juankristal: suena claramente el piano ahi o.O
01:19 akuma123: pero el piano suena luego
01:19 akuma123: de la misma manera y no lo marcas
01:19 juankristal: cual lugar?
01:20 akuma123: 01:44:701 - el stream debe continuar
01:20 akuma123: en toda la cancion
01:20 akuma123: solo que no seguidas como en esa parte
01:20 akuma123: pero con la misma intensidad
01:20 juankristal: ah?
01:20 juankristal: xD
01:21 akuma123: tus lns son muy indecisas
01:21 akuma123: primero super densas para el sonidito que ni se como se llama
01:21 akuma123: luego las cambias al piano
01:21 akuma123: luego regresas
01:21 juankristal: 01:44:701 (104701|0) - esa LN es mas que nada para el vocal
01:21 akuma123: es por eso que usar las lns termina siendo complicado, y peor en un map como este
01:21 juankristal: pero si
01:22 akuma123: no te voy a decir que quites las lns
01:22 akuma123: solo te digo lo que no me gusta xd
01:22 akuma123: arregla lo del stream eso si, no hay motivo para que se detenga ahi
01:23 juankristal: pero que ese stream es para el vocal xD
01:24 akuma123: wut?
01:24 juankristal: (si podes considerar eso un vocal)
01:24 juankristal: xD
01:24 akuma123: ese chirrido no es un vocal xd
01:24 akuma123: igual el chirrido dura hasta el final
01:24 akuma123: no varia en ningun sentido para que lo detengas a la mitas
01:24 akuma123: mitad*
01:24 juankristal: el chirrido ese es tururururu tu tu rururururururu
01:24 juankristal: algo asi
01:25 akuma123: bueno, esto es un mod, si te da la gana me puedes rechazar todo xd
01:27 juankristal: nah, estuvo bien
01:27 juankristal: algunos cambios fueron realizados asi que eso ya es mas que suficiente xD
01:27 akuma123: 01:50:326 - escuchas el gallop en esa parte?
01:27 akuma123: como un vientecito
01:28 juankristal: se
01:28 akuma123: agregalo
01:28 juankristal: mmh
01:28 juankristal: lo veo un poco complejo para jugar
01:28 juankristal: 01:50:638 - porque en teoria ahi tambien existe uno
01:28 akuma123: 01:52:451 - deberia ser triple, el platillo eso fuerte
01:28 akuma123: sip
01:28 akuma123: agregale a todos los que te falten
01:29 juankristal: ese platillo suena muy debil, por eso lo deje doble
01:30 akuma123: mmm, ok
01:30 akuma123: 01:53:701 - quita esos 2 lns, si no vas a mapear el resto en esa seccion los veo de mas
01:31 juankristal: owob
01:32 akuma123: 02:02:638, borra la nota en 1
01:32 akuma123: 02:02:638 - ahora si xd
01:32 juankristal: ez
01:33 akuma123: ahora si vienen mis delirios de locura
01:33 akuma123: a partir de este punto, para aumentar intensidad, todas las partes de la voz como la que siguen despues del trill
01:34 akuma123: deberian estar mapeados en forma de jacks a mi parecer
01:34 akuma123: obviamente esto contradice tu map, pero es solo mi manera de ver las cosas
01:35 juankristal: mmmh
01:35 akuma123: no se si lo haras, estoy seguro de que no, pero solo dejo mi opinion xd
01:35 juankristal: el problema es que quedaria ya muy final de 16 bit wrs xD
01:35 juankristal: no me molesta añadir algun que otro jack si esta muy marcado
01:35 juankristal: pero hasta ahi
01:35 juankristal: xD
01:35 akuma123: el problema es que tu map queda muy suave
01:35 akuma123: y con un final muy jodido, por lo menos que esos espacios de la voz sean como los terminos medios
01:35 akuma123: asi lo veo yo
01:35 juankristal: el pre estribillo es mas intenso que el estribillo x_D
01:36 akuma123: 03:28:326 - ves, el chirrido ahi si lo tenias completo xd
01:36 akuma123: agregalo en el anterior xd
01:39 juankristal: oka
01:40 akuma123: 04:34:576 - eso no debe ser doble
01:41 juankristal: posta
01:43 akuma123: 02:24:951 - a partir del segundo lns todas estan mal colocadas
01:43 akuma123: escuchalo en 25%
01:44 akuma123: y bueno, me voy a dormir xd
01:44 juankristal: lo se
01:44 akuma123: como guardo esto en IRC?
01:44 juankristal: yo tambien
01:44 juankristal: xD
01:44 juankristal: dale, si queres publicarlo en el map
01:44 juankristal: le doy los kudos
01:44 juankristal: y todo legit
01:44 akuma123: pero como lo guardo? =(
01:44 juankristal: escribi /savelog
01:44 akuma123: ok
01:45 akuma123: entonces, a descasar, ya es tarde
01:45 akuma123: bye
Topic Starter
juankristal

akuma123 wrote:

well, here is the mod, good luck with the map o/

IRC, Disappearance
00:16 akuma123: ve jugando un ratito que la tengo que revisar a fondo xd
00:16 juankristal: jugando? xD
00:16 juankristal: son las 2 AM
00:16 juankristal: despierto a toda la familia si juego ahora xD
00:18 juankristal: lo que si voy a aprovechar para ir al baño
00:18 juankristal: brb
00:21 akuma123: comenzamos? xd
00:22 akuma123: 00:03:400 mueve esa nota de 3 a 2
00:22 akuma123: a y btw, estoy usando 1234 para las columnas
00:23 akuma123: 00:03:800 esa a 3
00:25 akuma123: 00:05:200 agrega una nota en 4
00:25 akuma123: 00:05:600 igual
00:26 akuma123: 00:06:400 agrega una nota en 1
00:27 akuma123: 00:11:800 mueve esa nota de 4 a 3
00:28 akuma123: 00:16:200 no escucho el sonido para esa escalera
00:29 juankristal: ahora estoy
00:29 juankristal: xD
00:30 akuma123: proseguimos xd
00:30 juankristal: xD
00:30 juankristal: recomendacion
00:30 juankristal: 00:22:791 -
00:30 juankristal: escribi los tiempos asi
00:30 juankristal: con ese guion
00:30 juankristal: porque sino no los puedo clickear
00:31 akuma123: mmm, a bueno
00:31 akuma123: con los de ahora xd
00:31 akuma123: 00:16:200-la escalera, porque?
00:31 akuma123: ahhhh xd
00:31 akuma123: 00:16:200- a?
00:31 akuma123: porque!!!! xd
00:32 akuma123: 00:16:200 - a
00:32 akuma123: ahora esta bien xd
00:32 juankristal: ahora si xD
00:32 juankristal: la escalera?
00:32 akuma123: ya, explicate! jejeje
00:32 juankristal: suena ese sonidito de fondo
00:32 juankristal: 00:13:400 (13400|1,13600|2,13800|3) -
00:32 juankristal: el mismo que ese
00:33 juankristal: literalmente xD
00:33 akuma123: mentira xd
00:34 juankristal: pero si suena xD
00:34 akuma123: el de robotcito?
00:34 akuma123: o el piano?
00:34 juankristal: el pianito
00:34 akuma123: no suena para nada men
00:35 juankristal: estas con auris
00:35 juankristal: o con parlantes? xD
00:35 akuma123: hasta escuchalo en 50%
00:35 akuma123: audis
00:35 juankristal: quizas se te jodio un lado de los auris xD
00:35 akuma123: y les estoy subiendo el volumen
00:35 akuma123: jajajaja
00:35 akuma123: un audifono steelseries?
00:35 akuma123: de esos vas a rajar?
00:35 akuma123: jajaja
00:35 juankristal: 00:16:800 (16800|3) - esa quizas suena en 1/3
00:35 juankristal: en vez de 1/4
00:35 juankristal: pero claramente suenan
00:36 akuma123: nop
00:36 juankristal: en fin, detalles menores
00:36 akuma123: mira, te dejo el pantallaso de como creo que deberia ser
00:36 akuma123: y sino se lo mando al leo
00:36 akuma123: en su editor se ven las curvas de sonidos
00:36 juankristal: que me podes discutir toda la vida eso pero no te lo voy a aceptar porque realmente lo escucho xD. Onda literalmente siquiera lo dudo
00:36 akuma123: https://osu.ppy.sh/ss/5825825
00:37 akuma123: lo que sea xd
00:37 juankristal: en fin
00:37 juankristal: sigamos mientras xD
00:37 akuma123: 00:19:700 - porque ahora recien mapeas el sonido del robotcito? xd
00:38 juankristal: me parece que ese sonido se escucha mas fuerte que el resto, o al menos es mas noticeable
00:38 juankristal: y por eso lo deje ahi
00:39 akuma123: se me hace que no deberias ponerlo
00:39 akuma123: solo deberias concentrarte en el piano
00:39 juankristal: puede ser
00:39 akuma123: eso como que esta fuera de lugar
00:39 juankristal: la idea es que el intro sea un poco asi fuera de lugar igual
00:39 juankristal: porque con respecto a la cancion, es un poco fuera de lugar xD
00:39 akuma123: 00:21:000 - mueve esa a 3
00:39 juankristal: por eso termina siguiendo a los vocales
00:39 akuma123: luego llegaremos a eso mister
00:40 akuma123: por el momento el intro xd
00:40 akuma123: 00:21:400 - esa a 2
00:40 juankristal: me refiero al intro yo tambien
00:40 juankristal: xD
00:40 akuma123: en todo caso
00:40 akuma123: si terminas en la voz
00:40 akuma123: nop
00:41 akuma123: hasta te recomendaria que solo siguieras el piano
00:41 juankristal: mucha gente me lo recomendo
00:41 juankristal: y entiendo esa recomendacion si que la entiendo
00:41 akuma123: no se como quedaria el piano y la voz al final
00:41 juankristal: xD
00:41 akuma123: osea, los 2
00:41 juankristal: mi idea era seguir con solo la voz al final
00:41 juankristal: para distinguirlo un poco con las otras diffs
00:41 juankristal: que todas tienen el intro igual
00:41 juankristal: es como diciendo, preparate porque esto es diferente
00:42 juankristal: pero igual si, quizas lo termino cambiando
00:42 akuma123: bueno, yo solo hago maps con una diff en step
00:42 akuma123: asi que eso de que se paresca a otras diffs
00:42 juankristal: sisi, entiendo xD
00:42 akuma123: no lo tomo en cuenta jajaja
00:42 juankristal: osu things D:
00:42 juankristal: xD
00:42 akuma123: ranking criteria sin sentido xd
00:42 akuma123: bueno, pero mira, el intro termina con el piano, no con la voz
00:42 akuma123: con 2 sonidos de piano bien fuertes
00:42 juankristal: si, lo se
00:43 juankristal: y te repito, lo entiendo xD
00:43 juankristal: pero por ahora no lo voy a cambiar
00:43 juankristal: eventualmente lo cambie porque es un poco raro
00:43 juankristal: pero por ahora no creo que lo haga
00:44 akuma123: 00:35:201 - que paso? xd
00:45 akuma123: todo animado mapeando la bateria hace unos segundos y te detienes y solo mapeas el snare xd
00:46 juankristal: la bateria esa animada la uso como introduccion o transicion a la parte de la voz, solo mappeo el snare ahi porque estoy marcando los drums fuertes nomas
00:46 juankristal: 00:35:451 (35451|3,35451|0) - como ese
00:46 juankristal: sin embargo sonidos como este 00:35:701 (35701|1,35701|0) -
00:46 juankristal: son dobles por el piano, y no por la bateria
00:47 akuma123: 00:36:576 - te olvidaste una nota, ahi tambien suena el snare
00:47 akuma123: por el piano? yo lo senti mas por los platillos ligeros jejeje
00:48 juankristal: :3
00:48 juankristal: mmh, esa nota es cierto, probablemente me la olvide xD
00:48 akuma123: y eso te obligara a reordenar esa ln, asi que bueno, ve avanzando con eso xd
00:48 juankristal: aunque no estoy muy seguro de añadir esa nota
00:49 juankristal: porque no quiero hacerlo muy repetitivo
00:49 akuma123: jajajajajaja
00:49 juankristal: todos esos sonidos son jumptrills iguales
00:49 juankristal: literalmente xD
00:49 akuma123: evitas los problemas, no escapes de ellos
00:49 akuma123: jajaja excusas, te da flojera xd
00:49 akuma123: no entres en modo arkener pls, eso de variedad solo existe si el map te lo permite xd
00:50 juankristal: ni que fuera tan dificil solucionarlo xD
00:50 juankristal: es mover 2 notas
00:50 juankristal: y ya o.O
00:50 akuma123: hazlo entonces, eso es un error, tu mismo lo dijiste xd
00:50 akuma123: 00:40:451 - siento que esa deberia ser una triple, no una doble
00:51 juankristal: el problema de una triple ahi seria 00:40:534 (40534|2,40617|3) -
00:51 juankristal: podria funcionar usar una triple ahi y dejar ese espacio en blanco como respiro
00:51 juankristal: en parte la bateria tiene como su stop en esa parte
00:52 juankristal: ademas 00:41:451 (41451|0,41451|2) - esa tambien tendria que ser triple bajo ese criterio
00:53 akuma123: por mi normal
00:53 akuma123: justo te iba a decir eso
00:53 juankristal: oka
00:53 juankristal: arregla2
00:54 akuma123: 00:29:451 - mmmm, no se si esa parte sea comoda
00:54 akuma123: y no tengo forma de averiguarlo porque tengo un dedo con venda y no puedo jugar
00:55 akuma123: y si se porque esta el jack, pero solo me preocupa el equilibrio en esa parte
00:55 juankristal: volvemo pa atra
00:55 juankristal: xD
00:55 juankristal: el equilibrio me parece que esta bien
00:55 juankristal: 1 jack en izquierda, 1 en derecha
00:55 akuma123: nop
00:55 akuma123: el problema viene despues
00:55 akuma123: y antes
00:55 akuma123: si los patrones anteriores te ayudan
00:56 akuma123: eso lo tendria que ver jugando, por el momento dejemoslo ahi xd
00:56 juankristal: yo creo que el despues esta bien
00:56 juankristal: el antes quizas se pueda hacer 00:29:201 (29201|1,29284|0) - ctrl+g a eso
00:56 akuma123: no hagas nada todavia
00:56 akuma123: eso dejalo como esta de momento
00:57 juankristal: igualmente son 1/3, no son tan rapidos como para ser molesto
00:57 juankristal: sisip
00:57 akuma123: 00:34:513 - esta olvidadiso mister juan, le falto una nota xd
00:58 juankristal: 00:34:638 (34638|2,34784|2) - mi idea era evitar un triple jack con eso
00:58 juankristal: pero bueeeno
01:00 akuma123: es un jumptril, como es eso un jack? xd
01:00 juankristal: si añadimos la nota que decis
01:01 juankristal: si, es un jumptrill
01:01 juankristal: pero arranca ahi la siguiente
01:01 juankristal: en fin
01:01 akuma123: si ya agregaste jacks al inicio
01:01 akuma123: cual es el drama xd
01:01 juankristal: que los jacks esos son 1/3
01:02 juankristal: y estos serian una combinacion rara de 1/2 1/3
01:02 juankristal: en fin, sigamo
01:02 akuma123: y? completamente aceptable
01:02 akuma123: 00:41:701 - aqui queria llegar, se lo que querias hacer, lo entiendo
01:03 akuma123: pero no lo aplicaste de la manera adecuada
01:03 akuma123: comienzas con los snares
01:03 akuma123: y finalizas con la bateria completa
01:03 akuma123: en un mismo stream, y eso queda raro, muy raro
01:05 juankristal: solucion? xD
01:06 akuma123: https://osu.ppy.sh/ss/5825936
01:06 akuma123: creo que eso funcionaria
01:06 akuma123: se siente mejor
01:06 akuma123: ya que en esa parte todo suena mas grave
01:06 akuma123: como que es el lugar perfecto para la transicion de solo snares a la bateria completa
01:08 juankristal: mmh
01:08 juankristal: se ve decente
01:10 akuma123: uffff
01:10 akuma123: los lns xd
01:10 juankristal: ayyy
01:11 akuma123: 00:44:576 - ese ln no debe estar en la misma columna que los 2 de arriba
01:11 akuma123: como lo corriges, no se, juega con las notas jajajajaja
01:12 juankristal: oki
01:12 juankristal: ahi lo arregle
01:12 juankristal: no fue muy complicado
01:12 juankristal: http://puu.sh/qyrWU/2e53a406d8.jpg
01:12 juankristal: quedo algo asi
01:12 akuma123: lindis
01:13 akuma123: 00:49:701 - esto es lo que odio de las lns, tienes que dejar partes vacias para variar con los patrones
01:14 juankristal: x_x
01:16 akuma123: 01:36:701 - del sonidito a la voz, uffff
01:16 akuma123: si lo se, variedad, la voz suena mas fuerte y mas aguda, etc
01:16 akuma123: 01:41:701 - porque eso es una triple?
01:17 juankristal: piano chord
01:17 juankristal: :)
01:17 akuma123: peor xd
01:18 akuma123: se supone que la idea de un map es que uno lo sienta al jugar, y si editando no te das cuenta entonces siento que eso es grave xd
01:18 juankristal: suena claramente el piano ahi o.O
01:19 akuma123: pero el piano suena luego
01:19 akuma123: de la misma manera y no lo marcas
01:19 juankristal: cual lugar?
01:20 akuma123: 01:44:701 - el stream debe continuar
01:20 akuma123: en toda la cancion
01:20 akuma123: solo que no seguidas como en esa parte
01:20 akuma123: pero con la misma intensidad
01:20 juankristal: ah?
01:20 juankristal: xD
01:21 akuma123: tus lns son muy indecisas
01:21 akuma123: primero super densas para el sonidito que ni se como se llama
01:21 akuma123: luego las cambias al piano
01:21 akuma123: luego regresas
01:21 juankristal: 01:44:701 (104701|0) - esa LN es mas que nada para el vocal
01:21 akuma123: es por eso que usar las lns termina siendo complicado, y peor en un map como este
01:21 juankristal: pero si
01:22 akuma123: no te voy a decir que quites las lns
01:22 akuma123: solo te digo lo que no me gusta xd
01:22 akuma123: arregla lo del stream eso si, no hay motivo para que se detenga ahi
01:23 juankristal: pero que ese stream es para el vocal xD
01:24 akuma123: wut?
01:24 juankristal: (si podes considerar eso un vocal)
01:24 juankristal: xD
01:24 akuma123: ese chirrido no es un vocal xd
01:24 akuma123: igual el chirrido dura hasta el final
01:24 akuma123: no varia en ningun sentido para que lo detengas a la mitas
01:24 akuma123: mitad*
01:24 juankristal: el chirrido ese es tururururu tu tu rururururururu
01:24 juankristal: algo asi
01:25 akuma123: bueno, esto es un mod, si te da la gana me puedes rechazar todo xd
01:27 juankristal: nah, estuvo bien
01:27 juankristal: algunos cambios fueron realizados asi que eso ya es mas que suficiente xD
01:27 akuma123: 01:50:326 - escuchas el gallop en esa parte?
01:27 akuma123: como un vientecito
01:28 juankristal: se
01:28 akuma123: agregalo
01:28 juankristal: mmh
01:28 juankristal: lo veo un poco complejo para jugar
01:28 juankristal: 01:50:638 - porque en teoria ahi tambien existe uno
01:28 akuma123: 01:52:451 - deberia ser triple, el platillo eso fuerte
01:28 akuma123: sip
01:28 akuma123: agregale a todos los que te falten
01:29 juankristal: ese platillo suena muy debil, por eso lo deje doble
01:30 akuma123: mmm, ok
01:30 akuma123: 01:53:701 - quita esos 2 lns, si no vas a mapear el resto en esa seccion los veo de mas
01:31 juankristal: owob
01:32 akuma123: 02:02:638, borra la nota en 1
01:32 akuma123: 02:02:638 - ahora si xd
01:32 juankristal: ez
01:33 akuma123: ahora si vienen mis delirios de locura
01:33 akuma123: a partir de este punto, para aumentar intensidad, todas las partes de la voz como la que siguen despues del trill
01:34 akuma123: deberian estar mapeados en forma de jacks a mi parecer
01:34 akuma123: obviamente esto contradice tu map, pero es solo mi manera de ver las cosas
01:35 juankristal: mmmh
01:35 akuma123: no se si lo haras, estoy seguro de que no, pero solo dejo mi opinion xd
01:35 juankristal: el problema es que quedaria ya muy final de 16 bit wrs xD
01:35 juankristal: no me molesta añadir algun que otro jack si esta muy marcado
01:35 juankristal: pero hasta ahi
01:35 juankristal: xD
01:35 akuma123: el problema es que tu map queda muy suave
01:35 akuma123: y con un final muy jodido, por lo menos que esos espacios de la voz sean como los terminos medios
01:35 akuma123: asi lo veo yo
01:35 juankristal: el pre estribillo es mas intenso que el estribillo x_D
01:36 akuma123: 03:28:326 - ves, el chirrido ahi si lo tenias completo xd
01:36 akuma123: agregalo en el anterior xd
01:39 juankristal: oka
01:40 akuma123: 04:34:576 - eso no debe ser doble
01:41 juankristal: posta
01:43 akuma123: 02:24:951 - a partir del segundo lns todas estan mal colocadas
01:43 akuma123: escuchalo en 25%
01:44 akuma123: y bueno, me voy a dormir xd
01:44 juankristal: lo se
01:44 akuma123: como guardo esto en IRC?
01:44 juankristal: yo tambien
01:44 juankristal: xD
01:44 juankristal: dale, si queres publicarlo en el map
01:44 juankristal: le doy los kudos
01:44 juankristal: y todo legit
01:44 akuma123: pero como lo guardo? =(
01:44 juankristal: escribi /savelog
01:44 akuma123: ok
01:45 akuma123: entonces, a descasar, ya es tarde
01:45 akuma123: bye

Gracias akumaestro! Un abrazo!
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