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Horie Yui - Promised Love ~Daisuki x 100~

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Battle
i get to be the first english mod on this map, how exciting

nm from queue

[diff]
00:21:289 (1,2,3,4,5,6) - I don't really understand why 1,2,3,4 looks like that tbh since 00:10:255 (1,2,3,4,5,6) - had pretty big spacing, and it's the exact same like, sound as it. Speaking of 00:10:255 (1,2,3,4,5,6) - , you should maybe fix overlap with 00:09:910 (6,3) -
00:22:496 (7,8,1) - Why is this different from 00:11:289 (6,1) - , the song doesn't have the beats there but you use hitsounds to make it seem so, so why didn't you do it the first time?
00:38:875 (3,2) - This overlap looks out of place simply because you never did it prior to this
01:02:496 (1) - I will list the notes that I feel should be emphasized more for this section, simply because there's some spacing like this for other parts, making it seem a little lackluster (01:05:255 (1) - 01:06:634 (1) - 01:08:013 (1) - )
01:17:841 (1,2) - This part is similar to 01:12:324 (1) - in terms of rhythm, but instead they are different rhythms (that you click) so why?
01:27:324 (5,6,1) - So this is similar to 01:21:806 (6,1) - yet it has a triplet, using hitsound to make it sound like it's part of the music, yet for the rhythm it's similar with, it's somewhat of a "reset" in the music, just like 5,6,1 so why is it different?
01:33:186 (1,2,3,4) - I dunno, for 2,3 they're pretty strong beats, I don't think stacking really fulfills their "importance" to the music
01:37:151 (1,2,3,4,5,6) - It's kinda like the same way as the first time I pointed this out, I don't really see why 01:48:186 (1,2,3,4,5,6) - is patterned pretty different in terms of 2,3 spacing when it's the same exact thing in the music, it can be considered "structured' since it's done at the beginning, but yet I really don't see it being structured as a reasonable explanation to justify this

I kinda don't like the song so I'm gonna stop there .3. but you should make sure you fix any inconsistencies similar to some pointed out

GL with the map~
Topic Starter
moonlightleaf

Battle wrote:

i get to be the first english mod on this map, how exciting

nm from queue

[diff]
00:21:289 (1,2,3,4,5,6) - I don't really understand why 1,2,3,4 looks like that tbh since 00:10:255 (1,2,3,4,5,6) - had pretty big spacing, and it's the exact same like, sound as it. Speaking of 00:10:255 (1,2,3,4,5,6) - , you should maybe fix overlap with 00:09:910 (6,3) - , ---jump it is , and not the same part must be use the same parttem , right ? fix the overlap
00:22:496 (7,8,1) - Why is this different from 00:11:289 (6,1) - , the song doesn't have the beats there but you use hitsounds to make it seem so, so why didn't you do it the first time? ---because 00:22:582 has sound , but 00:11:203 has not ,
00:38:875 (3,2) - This overlap looks out of place simply because you never did it prior to this ---ok, i stack them
01:02:496 (1) - I will list the notes that I feel should be emphasized more for this section, simply because there's some spacing like this for other parts, making it seem a little lackluster (01:05:255 (1) - 01:06:634 (1) - 01:08:013 (1) - ) --let me think a while ---i decide keep them
01:17:841 (1,2) - This part is similar to 01:12:324 (1) - in terms of rhythm, but instead they are different rhythms (that you click) so why? --change , in fact want to a different to make a long slider for taking a relax
01:27:324 (5,6,1) - So this is similar to 01:21:806 (6,1) - yet it has a triplet, using hitsound to make it sound like it's part of the music, yet for the rhythm it's similar with, it's somewhat of a "reset" in the music, just like 5,6,1 so why is it different? ---bcz01:27:410 has sound ,and 01:21:893 has not ,use 25% to listen
01:33:186 (1,2,3,4) - I dunno, for 2,3 they're pretty strong beats, I don't think stacking really fulfills their "importance" to the music ---fix
01:37:151 (1,2,3,4,5,6) - It's kinda like the same way as the first time I pointed this out, I don't really see why ---just keep

01:48:186 (1,2,3,4,5,6) - is patterned pretty different in terms of 2,3 spacing when it's the same exact thing in the music, it can be considered "structured' since it's done at the beginning, but yet I really don't see it being structured as a reasonable explanation to justify this ---just keep

I kinda don't like the song so I'm gonna stop there .3. but you should make sure you fix any inconsistencies similar to some pointed out

GL with the map~
anyway , thanks for modding :)
EmingK
还摸

排列柑橘挑不出来东西,不是我太触就是你太神

[泡菜王]
03:49:565 - 这儿怎么一下插了俩绿线
01:01:979 (5,6,7) - 虽然几何比较好看还是觉得这几个应该跟着音乐拉开些间距
01:18:531 (4) - flow的话,↙?
01:56:462 (1,2) - 换NC
第二段kiai跳得还没有之前主旋律欢啊,真的大丈夫?
03:57:668 (4,1) - 这个间距……拉大一些或者把(4)扔到中间保持均匀间距吧
00:05:772 (8) - clap?
01:27:151 (4) - ^
03:19:220 - 这段音量降得没啥道理呀
03:37:841 (2,3,4) - 这连续三个clap有点太震,前面的可以去了

柑橘水
给个star凑12sp飞了吧(
Topic Starter
moonlightleaf

EmingK wrote:

还摸

排列柑橘挑不出来东西,不是我太触就是你太神 --反正我打不动(有3连/串啊喂;w;;;

[泡菜王]
03:49:565 - 这儿怎么一下插了俩绿线
01:01:979 (5,6,7) - 虽然几何比较好看还是觉得这几个应该跟着音乐拉开些间距 ---我选择几何
01:18:531 (4) - flow的话,↙? ---keep, 我反而觉得不好打了
01:56:462 (1,2) - 换NC
第二段kiai跳得还没有之前主旋律欢啊,真的大丈夫? ---嘛,凑合一下
03:57:668 (4,1) - 这个间距……拉大一些或者把(4)扔到中间保持均匀间距吧 ---我觉得1是高音然后放远的,嘛,太远我觉得不合适,那就4放中间
00:05:772 (8) - clap?
01:27:151 (4) - ^
03:19:220 - 这段音量降得没啥道理呀 ---好吧,我打着也奇怪√
03:37:841 (2,3,4) - 这连续三个clap有点太震,前面的可以去了

柑橘水
给个star凑12sp飞了吧( ---bn 没几个活着的感觉
感谢mod :)
DreaM117er
二妹妹~神麻破~ :)

[Main]
  1. 我只能給點建議,神圖 :)
    給你幾個位置可以擺空的:
    00:06:806 - 00:08:013 - 00:10:427 - 00:21:462 - 00:26:979 -
    00:47:668 - 00:50:082 - 00:55:255 - 00:55:600 - 00:56:634 -
    01:02:151 - 01:04:565 - 01:05:944 - 01:13:531 - 01:16:289 -
    04:36:634 - 04:39:393 -
  2. 感覺後面有節奏類似的地方擬再斟酌去看...我懶的一個個挑出來
    02:24:393 (3,5) - 這理很特別,建議根電子音擺空。越是特別的聲音越是跟會讓整張普面玩起來感覺更好,我也說不上是什麼原因 :?
    02:29:737 (2,4,6) - 這裡同理^
  3. 給你一些空有帶鼓聲的地方,是因為並不是什麼都東西都要跟才是最完美的,可以自己先試試看,再做修改 :)
    00:28:358 (1,2,3,4) - 這裡,試試看這樣擺,不要這麼有規律的跳,很無趣。後面類似的地方也是類推,這樣更好玩 :)
    01:08:703 - 01:10:255 - 這裡例外不要擺空

飛圖根喝水一樣快 :)
Topic Starter
moonlightleaf

DreaM117er wrote:

二妹妹~神麻破~ :)

[Main]
  1. 我只能給點建議,神圖 :)
    給你幾個位置可以擺空的: ---这些地方就不改了
    00:06:806 - 00:08:013 - 00:10:427 - 00:21:462 - 00:26:979 -
    00:47:668 - 00:50:082 - 00:55:255 - 00:55:600 - 00:56:634 -
    01:02:151 - 01:04:565 - 01:05:944 - 01:13:531 - 01:16:289 -
    04:36:634 - 04:39:393 -
  2. 感覺後面有節奏類似的地方擬再斟酌去看...我懶的一個個挑出來
    02:24:393 (3,5) - 這理很特別,建議根電子音擺空。越是特別的聲音越是跟會讓整張普面玩起來感覺更好,我也說不上是什麼原因 :? ---这个不错,√
    02:29:737 (2,4,6) - 這裡同理^ ^
  3. 給你一些空有帶鼓聲的地方,是因為並不是什麼都東西都要跟才是最完美的,可以自己先試試看,再做修改 :)
    00:28:358 (1,2,3,4) - 這裡,試試看這樣擺,不要這麼有規律的跳,很無趣。後面類似的地方也是類推,這樣更好玩 :) ---我是觉得有点坑(不过我打了次,感觉凑合吧),除了04:11:806 (1,2,3,4,5) - 这里没变,其他相应的part段 改了
    01:08:703 - 01:10:255 - 這裡例外不要擺空 ---没看懂这里,这是要空的,嗯,不填

飛圖根喝水一樣快 :)
EncoreW
你他吗牛逼啊弄这种滑条

[Millhiore F. Biscotti]

00:03:875 - 这地方太响了,00:06:117 - 这里之前都不用这么响的,不过音量可以一点点加上去

00:21:289 (1,2,3,4) - 13 24距离最好能一样

00:28:013 (6) - 1/2滑条?

00:36:462 (1,2) - 感觉这地方是跳最大的地方不算很合适的样子。。换我的话肯定最大的那个跳出在两个单点之间

00:57:151 (1,2,3) - 这个钝角变距看着好难受啊

01:13:703 (1,2,3,4,5,6,7,8) - 这种地方这么对称但是不出在Y轴是为什么啊

01:30:255 (1) - 这里感觉也是换滑条来的的好一点啊

01:30:944 (3,4) - 这两个相对的就可以换成圈啊,唱的那么清楚的

01:56:979 (2,3) - ctrl+G?

03:27:151 (5) - 这个也是ctrl+G之后感觉flow更顺一点

04:36:117 - 这地方为啥要空一拍啊

04:47:496 (1) - 音量慢慢减下去,黑科技别被人这么容易就发现了

感觉那种滑条尾之后,原地接note的频率好高。。握屌而论我是不喜欢这样弄的,看看别人怎么说把
Topic Starter
moonlightleaf

T-Mac wrote:

你他吗牛逼啊弄这种滑条 ---之前是13s的转盘 ,感觉非常累,就想到了水仙的 "双心"

[Millhiore F. Biscotti]

00:03:875 - 这地方太响了,00:06:117 - 这里之前都不用这么响的,不过音量可以一点点加上去

00:21:289 (1,2,3,4) - 13 24距离最好能一样

00:28:013 (6) - 1/2滑条? ---这边就不换滑条了

00:36:462 (1,2) - 感觉这地方是跳最大的地方不算很合适的样子。。换我的话肯定最大的那个跳出在两个单点之间 ---换了换排列

00:57:151 (1,2,3) - 这个钝角变距看着好难受啊 --嘛,换了下2的位置

01:13:703 (1,2,3,4,5,6,7,8) - 这种地方这么对称但是不出在Y轴是为什么啊 ---懒改,差不多就行了

01:30:255 (1) - 这里感觉也是换滑条来的的好一点啊

01:30:944 (3,4) - 这两个相对的就可以换成圈啊,唱的那么清楚的

01:56:979 (2,3) - ctrl+G?

03:27:151 (5) - 这个也是ctrl+G之后感觉flow更顺一点

04:36:117 - 这地方为啥要空一拍啊 ---加了

04:47:496 (1) - 音量慢慢减下去,黑科技别被人这么容易就发现了 ---这么多人建议慢慢减音量,那就减吧

感觉那种滑条尾之后,原地接note的频率好高。。握屌而论我是不喜欢这样弄的,看看别人怎么说把 ---不喜欢+1,比如587青花瓷结尾我就点出了100,不然我ss了的,wtf
感谢mod :)
i hate pp
Hello

im gay


02:30:255 (3,4) - Increase the spacing between 3 and 4
04:12:496 (4) - I dont think you need this here
04:47:496 (1) - I like the slider art but it goes on for too long. Theres no reason for it to be so long because it continues even after the music ends.

I cant find any other issues with your map. Good luck with it :)
Mollon
还债。。感觉摸不出啥,很喜欢这种类型的排列,随便说下
泡菜王diff 2333
跳我一直都比较喜欢,看这张图有点感觉音乐起来该把间距加上去的时候有些位置间距还是偏小,和前段差不多甚至有的时候更小,像01:08:875 (3,4,5,6,1,2,3,4) 这段,感觉间距就可以加一下

00:15:772 (1,2,3) - 大概看了一下前后节奏与间距,感觉这里应该间距更大一点的
00:26:806 (1,2,3,4) - ^
00:28:358 (1,2,3,4) - 要不要像后面那样反一下2和3 我感觉有点坑
01:10:082 (4,5) - 可以再往右上一点 这么重音
02:05:772 (4,1) - 看样子是不想包但是看着有点怪

爽111
micchi_chi
Hi from my modding Q~

MillhioreF ? .-.

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Millhiore F. Biscotti]
  1. About combo color, I think the current combo color 3 (brown) don't really fit the light happy happy pink background. I think it would be better if you use something light too like yellow or light blue.
  2. Check your AiMod again, there are two spot where there are overlapping timing points.
  3. Is epilepsy warning really necessary? o-o I see your storyboard is pretty light, only dimming the background at slower part and lighting it up again. I tried to disable epilepsy warning and AiMod don't even ask to enable it... Maybe it's unnecessary?
  4. 00:41:462 I prefer if the vocal here is clickable so maybe shorten (3) 1/4 beat or 1/2 beat and add a note here instead.
  5. 00:55:944 (2,3) - I think the stack kinda unnecessary... It's would be better if you either unstack these or stack 00:55:944 (2,3,4) - together (instead of only 2 and 3) because they have the same sound.
  6. 01:10:944 (1) - Since this is preceded by some jumps, I think this slider should act as "bumper". To do that, the flow from the previous note should be better, and the current is kinda rough. Maybe curve it the other way to make it smoother and to avoid unnecessary combo break.
  7. 01:30:255 (1,2,3,4,5,6) - Honestly I prefer if at this part the map would just stop so at here 01:31:634 you can totally feel the pressure and the map would be more dynamics (I'm bad at explaining this x-x). So maybe just delete these.
  8. 02:16:117 (2) - Hmm, it's a pretty nice place to use 1/2 rhythm to follow vocal here :/
  9. 02:37:841 (1) - Try to delete this note, I think it sounds better.
  10. 02:59:220 (3) - Actually I feel the same as previous part, but if you insist to keep, it much better to play the entire vocal instead of ignoring some like this one (just like what you did at the first part, it's better) since the only sound this part is following is vocal so better stick to vocal.
  11. 03:11:806 (3,4,5,1,2,3) - Maybe you should fix this hexagon shape... Or if it weren't mean to be hexagon, you better make it into hexagon... You know about ctrl+shift+D feature right? o-o
  12. 03:48:186 (1,2,3,4) - Maybe be more consistent since it the same sound... stack both or unstack both.
  13. 04:08:875 Maybe turn off the kiai for a while here, and start it again here 04:10:255 since that part is quiet and so that the star would burst again here 04:10:255 . Furthermore, stopping here 04:08:875 and starting again here 04:09:393 is pretty good actually. Maybe you could use the same rhythm for the previous two parts instead of using 1/1 slider here 04:08:875
  14. 04:12:151 (2,3,4,5) - Aren't this note need a little jump to each other? Their sound is pretty big, worth enough to be emphasized by jumps.
  15. 04:47:496 (1) - Nice slider but pretty sad that the sound actually ends around here 04:55:772 lol, it's alright tho xD

Overall nice map and such a cute song *^*
Good luck, have a nice new year :D
Topic Starter
moonlightleaf

i hate pp wrote:

Hello

im gay


02:30:255 (3,4) - Increase the spacing between 3 and 4 ---no need , like 01:01:979 (3,4) -
04:12:496 (4) - I dont think you need this here ---i keep ,if any mod say this again , i will consider
04:47:496 (1) - I like the slider art but it goes on for too long. Theres no reason for it to be so long because it continues even after the music ends. ---let's keep it ,

I cant find any other issues with your map. Good luck with it :)

Mollon wrote:

还债。。感觉摸不出啥,很喜欢这种类型的排列,随便说下
泡菜王diff 2333 ---嘛,这diff名是 公主的全称
跳我一直都比较喜欢,看这张图有点感觉音乐起来该把间距加上去的时候有些位置间距还是偏小,和前段差不多甚至有的时候更小,像01:08:875 (3,4,5,6,1,2,3,4) 这段,感觉间距就可以加一下 ---这里就不加了

00:15:772 (1,2,3) - 大概看了一下前后节奏与间距,感觉这里应该间距更大一点的
00:26:806 (1,2,3,4) - ^
00:28:358 (1,2,3,4) - 要不要像后面那样反一下2和3 我感觉有点坑 ---这里不反, 虽然坑点,但有趣些,类似的几个地方都是这排列
01:10:082 (4,5) - 可以再往右上一点 这么重音
02:05:772 (4,1) - 看样子是不想包但是看着有点怪 ---好吧换了下排版+blanket

爽111

hanyuu_nanodesu wrote:

Hi from my modding Q~

MillhioreF ? .-. --a ha , it is a character's Full Name in Anima : [DOG DAYS]

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Millhiore F. Biscotti]
  1. About combo color, I think the current combo color 3 (brown) don't really fit the light happy happy pink background. I think it would be better if you use something light too like yellow or light blue.
  2. Check your AiMod again, there are two spot where there are overlapping timing points.
  3. Is epilepsy warning really necessary? o-o I see your storyboard is pretty light, only dimming the background at slower part and lighting it up again. I tried to disable epilepsy warning and AiMod don't even ask to enable it... Maybe it's unnecessary?
  4. 00:41:462 I prefer if the vocal here is clickable so maybe shorten (3) 1/4 beat or 1/2 beat and add a note here instead.
  5. 00:55:944 (2,3) - I think the stack kinda unnecessary... It's would be better if you either unstack these or stack 00:55:944 (2,3,4) - together (instead of only 2 and 3) because they have the same sound. ---ok, i stack 234
  6. 01:10:944 (1) - Since this is preceded by some jumps, I think this slider should act as "bumper". To do that, the flow from the previous note should be better, and the current is kinda rough. Maybe curve it the other way to make it smoother and to avoid unnecessary combo break. ---fix
  7. 01:30:255 (1,2,3,4,5,6) - Honestly I prefer if at this part the map would just stop so at here 01:31:634 you can totally feel the pressure and the map would be more dynamics (I'm bad at explaining this x-x). So maybe just delete these. ---i keep these
  8. 02:16:117 (2) - Hmm, it's a pretty nice place to use 1/2 rhythm to follow vocal here :/
  9. 02:37:841 (1) - Try to delete this note, I think it sounds better. ---keep this like 01:09:565 (1) -
  10. 02:59:220 (3) - Actually I feel the same as previous part, but if you insist to keep, it much better to play the entire vocal instead of ignoring some like this one (just like what you did at the first part, it's better) since the only sound this part is following is vocal so better stick to vocal. ---yep ,as u said , i keep here like before
  11. 03:11:806 (3,4,5,1,2,3) - Maybe you should fix this hexagon shape... Or if it weren't mean to be hexagon, you better make it into hexagon... You know about ctrl+shift+D feature right? o-o ok , √
  12. 03:48:186 (1,2,3,4) - Maybe be more consistent since it the same sound... stack both or unstack both. ---stack both
  13. 04:08:875 Maybe turn off the kiai for a while here, and start it again here 04:10:255 since that part is quiet and so that the star would burst again here 04:10:255 . Furthermore, stopping here 04:08:875 and starting again here 04:09:393 is pretty good actually. Maybe you could use the same rhythm for the previous two parts instead of using 1/1 slider here 04:08:875 ---kiai fix ,but for 04:08:531 (5,6) - ,so 7 i do not use slider
  14. 04:12:151 (2,3,4,5) - Aren't this note need a little jump to each other? Their sound is pretty big, worth enough to be emphasized by jumps. ---ok, fix
  15. 04:47:496 (1) - Nice slider but pretty sad that the sound actually ends around here 04:55:772 lol, it's alright tho xD---no no , actually i think it end at 05:01:634 but there are too light ,so i do it at 05:00:600 ,u can up the volume and u will know this

Overall nice map and such a cute song *^*
Good luck, have a nice new year :D
thank you all :)
SnowNiNo_
From my queue
1pc test play

[MAIN]
00:28:358 (1,2,3,4) - 1>2(1/1拍)的DS應該要比2>3(1/2拍)還大, 不然會很難讀(我第一個MISS) 可參考01:56:634 (1,2,3,4)
01:33:186 (1,2,3,4) - ^
03:01:462 (1,2,3,4) - ^
01:01:979 (3,4,1) - 這邊突然DS縮小又變大 不好讀(我第2個MISS), 把01:01:979 (3,4) 拉大 01:02:324 (4,1) 縮小
02:30:255 (3,4,1) - ^
01:06:634 (1,2) - 為何這邊突然變這麼開w
02:23:186 (2) - 別重疊
02:24:910 (4) - nc
02:54:565 (2) - 包住
03:13:186 (5) - nc
03:18:875 (4,5) - 為何這邊要用2個slider 前面都是note的說
03:48:703 (3) - nc
03:49:220 (5) - ^
03:59:393 (2,3) - ds跟後面連打不一樣
04:12:496 (4) - 不必為刻意去跟音樂擺 建議刪掉
04:59:910 - 05:00:600 - 沒音樂了....

音效下的真好
GL m8
Topic Starter
moonlightleaf

SnowNiNo_ wrote:

From my queue
1pc test play ---果然还是4位数的厉害,然而我并不能fc,有连打和3连 我必断

[MAIN]
00:28:358 (1,2,3,4) - 1>2(1/1拍)的DS應該要比2>3(1/2拍)還大, 不然會很難讀(我第一個MISS) 可參考01:56:634 (1,2,3,4) ---这边这样摆是为了增加可玩性,按照距离摆太平凡了(小M教的) 类似的全是
01:33:186 (1,2,3,4) - ^ ^
03:01:462 (1,2,3,4) - ^ ^
01:01:979 (3,4,1) - 這邊突然DS縮小又變大 不好讀(我第2個MISS), 把01:01:979 (3,4) 拉大 01:02:324 (4,1) 縮小 这边我参照的是 middle cookie Lfj's Lunatic 的 , 也是为了提高可玩性^
02:30:255 (3,4,1) - ^ ^
01:06:634 (1,2) - 為何這邊突然變這麼開w ---减小了
02:23:186 (2) - 別重疊 ---fix
02:24:910 (4) - nc ---fix
02:54:565 (2) - 包住 ---这不包
03:13:186 (5) - nc ---fix
03:18:875 (4,5) - 為何這邊要用2個slider 前面都是note的說 ---fix
03:48:703 (3) - nc ---fix
03:49:220 (5) - ^ ---fix
03:59:393 (2,3) - ds跟後面連打不一樣 ---fix
04:12:496 (4) - 不必為刻意去跟音樂擺 建議刪掉 ---我暂时保留吧,看看bn怎么书
04:59:910 - 05:00:600 - 沒音樂了.... ---有的,只是比较小,如果你音量够大,你会听到05:01:634这里才没有,至少我觉得是

音效下的真好 ---说真心话,我很讨厌音效这个东西,因为我很不懂怎么加,非常麻烦,当麻婆几年了,说出来还真是惭愧 orz
GL m8
感谢mod :)
Rizia
ticket

[Millhiore F. Biscotti]
  1. OD可以加到8
  2. 00:28:703 (2,3) - 我覺得可以加nc之類的讓人辨認這裡的節奏 雖然我打上去問題不大 之後的也是
  3. 01:02:151 - 不加一個circle配合vocal?
  4. 02:30:427 - ^
  5. 02:34:910 (1) - nazi but blanket
  6. 04:00:255 (8,9,1) - 感覺這種太近反而難
  7. 04:08:531 (5,6,7) - 這種排版會比較好玩 上下上下移的
  8. 04:12:496 (4,5) - 直接把04:12:496 (4) - 拖到白線吧 我覺得1/8後有點難接circle 尤其這種特別急的地方
圖整體不錯 歌也很好聽 <3
看上去這種bg這首歌適合配個挺好的歌詞SB
Topic Starter
moonlightleaf

Rizia wrote:

ticket

[Millhiore F. Biscotti]
  1. OD可以加到8
  2. 00:28:703 (2,3) - 我覺得可以加nc之類的讓人辨認這裡的節奏 雖然我打上去問題不大 之後的也是
  3. 01:02:151 - 不加一個circle配合vocal?
  4. 02:30:427 - ^
  5. 02:34:910 (1) - nazi but blanket
  6. 04:00:255 (8,9,1) - 感覺這種太近反而難
  7. 04:08:531 (5,6,7) - 這種排版會比較好玩 上下上下移的 ---后面单点也调整了下
  8. 04:12:496 (4,5) - 直接把04:12:496 (4) - 拖到白線吧 我覺得1/8後有點難接circle 尤其這種特別急的地方 ---嘛,还是有几个4位数testplay接上了,不过这么多人都说了就改吧
圖整體不錯 歌也很好聽 <3
看上去這種bg這首歌適合配個挺好的歌詞SB ---有点懒就是了,真要做的话 可以着手开始弄
感谢mod :)
yf_bmp
simple SB mod

感觉除开效果丰富度外,现在有两点让我觉得不太舒服:
  1. 很多文字都是直接出现在了屏幕上,这会显得比较突兀
  2. 字的颜色都是白色,没变化
为避免上述情况,我个人建议:
  1. 前面配合渐入,在某些程度上增强视觉效果
  2. 用下列语句上色:
    C,<缓动>,<Tim_A>,<Tim_B>,<R>,<G>,<B>,<R>,<G>,<B>
    或者嫌麻烦的话:
    C,0,0,,<R>,<G>,<B>
关于其他的梗 就只能自己想啦
Shad0w1and
快点飞啊,萌死了
Topic Starter
moonlightleaf

Shad0w1and wrote:

快点飞啊,萌死了

弄sb啊 orz 还得等段时间 23333 :)
Narcissu
00:11:634 - 這花瞬間閃現沒什麼,擋在人前面有點詭異……

01:10:944 - kiai 好厲害

03:00:600 - 背景和桃心都是紅色系鄰近色有點像獵奇gal ,這邊04:11:462 - 就正常點。你可以考慮給桃心換換顏色,藤紫什麼的我不知道會不會很奇怪

04:47:496 - 居然特地在中間放了兩朵fa

配色我沒什麼感覺……不是冷色調也不是低亮度從邏輯上看沒什麼奇怪的,我自己的皮膚是純色所以感覺粉色有點深什麼的,大概那人偏文科
Topic Starter
moonlightleaf

Narcissu wrote:

00:11:634 - 這花瞬間閃現沒什麼,擋在人前面有點詭異……

01:10:944 - kiai 好厲害 ---爱抚的,我手摆绝壁要累死

03:00:600 - 背景和桃心都是紅色系鄰近色有點像獵奇gal ,這邊04:11:462 - 就正常點。你可以考慮給桃心換換顏色,藤紫什麼的我不知道會不會很奇怪 ---蓝色

04:47:496 - 居然特地在中間放了兩朵fa ---俩朵fa

配色我沒什麼感覺……不是冷色調也不是低亮度從邏輯上看沒什麼奇怪的,我自己的皮膚是純色所以感覺粉色有點深什麼的,大概那人偏文科---不知道 我自己也不会搭配,不知道怎么办
感谢mod :)
Topic Starter
moonlightleaf
关于色调,查百度啥的,于是换了换,大致如下

紫色: 神秘,优雅 - 伴奏

绿色: 生机,青春 - 起唱

蓝色: 冷静,永恒 - 舒缓

红色: 活泼,热情 - kiai
MillhioreF
Great map :)

Just one issue about the song title: it should be "Promised Love~ダイスキ×100~" without spaces around ×. (http://www.dogdays.tv/1st/bd_dvd/05.html)

Hope it can be approved soon!
Topic Starter
moonlightleaf

MillhioreF wrote:

Great map :)

Just one issue about the song title: it should be "Promised Love~ダイスキ×100~" without spaces around ×. (http://www.dogdays.tv/1st/bd_dvd/05.html)

Hope it can be approved soon! :)
fix, thank you :)

work to approved
BeatofIke
[General]
  1. Very minor fix but, you have duplicate green timing sections at 00:03:358 - 03:49:565 - 04:10:255.
  2. Looking at your osu file under [Events] and your SB folder, I believe that you have some unused files --> hearts.png, chi.png, go.png, he.png, ho.png, kumo2.png, mi.png, nu.png, o.png, tsub.png, ya.png, zo.png. I could be wrong though, so please double-check on that. If you are not using them or not planning on using them in the future, then I would consider removing them.
  3. The HP Drain is a bit low to be honest. Unless, you have a valid reason for this, I would suggest increasing it to 5 or 6.
Topic Starter
moonlightleaf

BeatofIke wrote:

[General]
  1. Very minor fix but, you have duplicate green timing sections at 00:03:358 - 03:49:565 - 04:10:255.
  2. Looking at your osu file under [Events] and your SB folder, I believe that you have some unused files --> hearts.png, chi.png, go.png, he.png, ho.png, kumo2.png, mi.png, nu.png, o.png, tsub.png, ya.png, zo.png. I could be wrong though, so please double-check on that. If you are not using them or not planning on using them in the future, then I would consider removing them. ---oh...i check the all lyrics ,they are really don't use & they are not need , they are included in others lyrics , so delete them
  3. The HP Drain is a bit low to be honest. Unless, you have a valid reason for this, I would suggest increasing it to 5 or 6.
    ---If HP5 ,AUTO+HR will fail in end (this i test HP7->HP2) so i decide HP4.4
    if it is really want to player add HR-mod , i think should do this
thank you , love you :)
BeatofIke
Let's give this a try then. Bubble #1~

@Next BN: Ensure that the SB flowers follows the notes (especially at the kiai section).
I already checked this, but I just wanted to give you guys/gals a heads up!
:)
Narcissu
sorry to have bothered you

@lovely BN : deny my KD plz(mapper give me kd * 2)

Rizia
#2
moe
MillhioreF
03:01:462 (1) - missing SB flower :o
Please call me back!
Topic Starter
moonlightleaf

MillhioreF wrote:

03:01:462 (1) - missing SB flower :o ---....i am sorry for miss this ... fix √
Please call me back! --let's do it ~
love you
MillhioreF
Shad0w1and

MillhioreF wrote:

This is true love lol
Yumeno Himiko
???这就起飞了?

Will write a detailed sb mod tomorrow placeholder

to @Narcissu: 我学的不是文科 这里的配色问题跟红配绿差不多 非常难看
Narcissu
好好好,你胸大你慢慢講
Topic Starter
moonlightleaf

examination wrote:

???这就起飞了?

Will write a detailed sb mod tomorrow placeholder

to @Narcissu: 我学的不是文科 这里的配色问题跟红配绿差不多 非常难看
水仙写那句话之前的配色确实她说的那样,我mod回了以后,隔了点时间查了百度关于配色,然后我po了条,就是目前这个颜色了
Yumeno Himiko
如果你觉得一个detailed sb mod只是為了改改SB unsanp,精簡代碼,降低SB load等等的话我觉得也是蛮可怜的

今天没空争 我明天要考试

Edit:另外这个sb mod是早就说好要写的 不是因为Q了才想po的 本来我也是看看能不能不写了但现在这个质量显然还是不行
IamKwaN
Source should be 'DOG DAYS', according to this or this. 'ドッグデイズ' is the pronunciation.
MillhioreF
Unfortunately, KwaN seems to be correct. I was under the impression that either one was acceptable, but official sources don't seem to list ドッグデイズ as an alternative. My mistake. :o

Additionally, although it looks good in play, there may be some further storyboard fixes and optimizations to be made. Examples:
- At 01:02:496, pic2.png has a scale effect that doesn't do anything, which implies that it was supposed to be flashed outwards like a similar part of the song at 02:08:875.

- During the beginning, you have many black tiles filling up the screen, which could be replaced by a single black background image to reduce storyboard load.

- Most instances of SB\flower.png during kiai seem to be machine generated, which would be fine, except they all have unsnapped ends (especially in movement commands) as a result. I think this was mentioned in some previous posts, but I can't read Chinese so I'm not entirely certain.

- Some commands are completely useless and can be removed to optimize the storyboard. For example:
Sprite,Foreground,Centre,"BG/F6.png",320,240
F,0,182668,183358,0,1
M,0,182668,206117,344,340,374,340
F,0,183358,204737,1
F,0,204737,206117,1,0
The third command here is entirely useless, since it fades from 1 to 1, and there are other commands active so the image won't disappear while they're running. There are many instances of this all over the storyboard.

- An error in the storyboard prevents the map from ending correctly. Do a Ctrl+F in the .osu file for "1356462" and change it to "136462".
Errors in bold should be corrected, the rest should be considered. There's probably more stuff I didn't find; the map itself is wonderful, but it seems the SB wasn't quite ready yet and needs more mods!
Yumeno Himiko
Storyboard mod

先说总体感受

用某位玩家的话来说就是 总体马马虎虎 乡村洗剪吹风格 玩家无所谓

所以改不改看你 看你希望你想以什么质量qualify



先谈大问题
- 这图没有多个diff要做追踪,你完全可以把sb文件和osu文件分开来
- 00:00:000 - 00:06:117 黑条都可以删去,屏蔽原图bg可以有效将sb load从4.03x 降至 0.00x 同时也能避免在00:06:117时刻爆load
- 许多形如 F,0,68358,69565,1 的code可以删去
-
Sprite,Foreground,Centre,"SB/ru.png",320,240
F,0,136462,136806,0,1
S,0,136462,136806,1.4,1
M,0,136634,,367,141
F,0,136806,139220,1
F,0,139220,139910,1,0
C,0,1356462,,80,195,91
- SB\oL.png 请换成尺寸更大的图片并根据放大比例修改代码 因为sb里面出现了模糊边缘 个人建议放大到50x50
- 00:29:565 - 00:31:462 輝く光と 时间未对准
- 02:47:237 - 02:49:910 我姑且算你这句lyric跟了vocal吧 那前3句里面都有文字的offset有偏差 自己查下
- 03:48:117 这里的两句话下面加了花 即使你现在改了透明度看起来也是不舒服的 最好的方法是把花去掉 或者按我下面说的方法改




下面是我的私货 有反对意见可以提

- 首先为什么我会觉得你的sb很难看呢? 纯色背景不好吗?
不 纯色背景也是可以做的很好看的 比如你这张图选的bg就是纯色的
但你有没有发现这个纯色背景不是普通的纯色,上面有加其他的花纹和渐变。 这些东西是可以让一个纯色背景出彩的
做的非常好的可以参考的纯色背景sb(部分纯色,全纯色的好sb很难找): Damnae的 Kung-fu Empire, yukinohara的 Don't cry,Gelbana的 Aozora Memories
说一下为什么我提到这三个sb
Kung-fu Empire不必多说了吧,公认的神sb,你如果研究下会发现这个sb每个scene里面都是纯色的,而这也不是普通的纯色,在边缘加了模糊和渐变色,这就让一个本来很无趣的纯色背景变得有了现代感
Don't cry嗯,我建议你也看看这个sb的配色,神级配色
Aozora Memories这个sb,你会发现你跟这个sb在做一个事情 就是在一个单纯的背景上面加lyric,这个sb做的很巧妙,加了paper的花纹让本来很单纯的lyric变换看起来有意思的多
我曾经也有一张图想做跟你这个sb差不多的事情 不过我做了30s就放弃了 原因就是太难看
如果没能力纯色的话我建议你找几个bg做个幻灯片,肯定比现在的效果好的多

-第二点 我们来谈谈这个sb里面出现的"人",不知道你有没有关注过gal的op/ed其实如果做人剪影移动的话都会再做一件事情,就是加上这个剪影的shadow
这里我们用yf的sb举例好了 01:09:853 参考这个时间点nico的剪影,有没有发现什么
同样的原理你可以用到你的sb里面 可以让整体看起来更舒服

- 00:06:117 - 00:29:565 只举这一段时间作为例子,全程只有人物移动加上几个flower蹦出来的特效,毫无美感,可以考虑多加一些effect,也可以考虑通过修改bg的方式起到舒缓的效果,后面类似part很多,我就不提了

- 00:47:668 - I love you 正常的表达就好了 那个♥很违和,同样你后面也有这样的 I l♥ve y♥u 还在中间加了个♥,都是很违和的东西

- 全程♥和flower滥用,且不提你lyric本身用了那么多的♥和flower,连yf做个追踪都只是换个文件名就上来了,真的 非 常 难 看
考虑加一些别的element吧,值得参考的sb那么多随便偷点过来也好啊





先写那么多,吃完饭继续写


----------------------------分割线------------------------------
- 01:28:156 大好き 届いて あなたの心に 这里的♥太大了 而且都是同时往下动 非常难看, 退一步说就算你这么做了 往下动完做了F马上消失也好,一直挂在那边很不美观
- 02:00:386 建议花移动到目标位置后立刻做个F消失,后面类似的同理
- 04:29:565 - 04:35:082 ……………… 那个啥 学了coding不是让你这么玩的啊 这个part有一种初学者做的gif的感觉
- 如果你想的话可以对每个lyric的图层后面再加一层描边,看起来会舒服几百倍……不过我感觉你也不会改了吧 随你随你


就写这么多了 有啥问题再找我 不高兴改我也不强迫你
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