Hi for the m4m :v
Good luck!
SPOILER
[Easy]
Didn't see anything wrong.
[Normal]
What happened to Habi's normal?? ;A;
[Hard]
Would suggest AR6 here. The song is low bpm and there's not a lot of things that would be hard to read so to me AR6 is enough. Also HP5 would be enough too for this diff because there's not that many objects to build up HP and also low bpm so less objects in general.
00:02:109 (4) - It's okay but can also try ctrl+j and put it in the same spot. It will flow more naturally to (1).
00:02:775 (2) - Would also be kinda cute if you add a little slider point between the red and the last point like this so it kinda blankets 00:02:109 (4) - shadow and points to 00:03:664 (3) - better.
00:07:220 (3,4,5) - Missing whistles? kinda like 00:03:664 (3,4,5) - and also for 00:03:887 (4) - 00:07:442 (4) - you can add a clap cuz you can hear it in the song.
00:10:553 (4) - Whistle in head would be nice too.
00:12:775 (4) - Missing clap in head.
00:15:220 (2) - Missing clap in the white tick at 00:15:442 - Same with 00:16:331 - and 00:17:220 - 00:18:109 - etc. Lots missing. You can still hear the clap beat in the music so you should consider adding the clap on those missing white ticks otherwise without the claps it sounds a little empty imo.
00:41:442 (1) - Could maybe add finish in head it has a nice effect. Also maybe clap on 00:42:109 (2) - and even maybe whistle at 00:42:775 (5) - slider head
00:46:775 (5) - Missing whistle like 00:43:664 (2) - 00:44:553 (4,6) - etc. Also could maybe add whistle on 00:46:998 (1) - slider tail. Sounds cool.
00:48:109 (4,6) - Also missing whistle.
01:00:775 (4) - Missing clap
01:06:553 (1) - Missing clap on tail.
01:08:331 (1) - Remove clap. Too much here.
01:15:220 (6) - I think removing clap here has a nice effect too. Maybe you like it :v
01:25:887 (4) - Finish would be nice here. Yes finish in the music stars at 01:26:109 - But it could still work here to give players a "yay good job you finished here's a finish sound" effect xD
Maybe just use the hitsounds like in your light insane those are better :v
Other than hitsounds no real issues.
[Light Insane]
00:55:442 (3,4) - Add whistle on 3 and finish on 4. Sounds good trust me :v
01:09:887 (1,2) - Also another nice effect you can give is add a finish on 1 slider head and another finish on 2 slider end. It compliments the little instrument in the background.
01:25:220 (3,4,5,6,7) - Very minor but it could look more even if you move 3 and 5 a little like this
No real issues.
[Taeyang's Insane]
Should consider AR8.5 since it's the highest diff and an insane so mostly these have AR8.5 or AR9. In this case 8.5 is better cuz the BPM is low. Also makes it a fun DT :v
00:55:220 (2) - I think something cool you could do here is like move (2) to x:168 y:200 (and also add NC) and then add a note on 00:55:442 - where (2) used to be so it looks like this. I think its cool because then you add a note on the vocals in the white tick plus it gives it a fun jump and jump back into a slow slider which is a nice effect imo.
01:11:887 (1) - Add finish
01:26:109 - Yay you mapped the ending!
Some people might tell you it's overmapped but that's not a big deal nowadays at least not to me. So no real issues.
Overall spread is looking good. Just make sure some of those hitsound concerns are fixed and ADD A NORMAL lol.
Didn't see anything wrong.
[Normal]
What happened to Habi's normal?? ;A;
[Hard]
Would suggest AR6 here. The song is low bpm and there's not a lot of things that would be hard to read so to me AR6 is enough. Also HP5 would be enough too for this diff because there's not that many objects to build up HP and also low bpm so less objects in general.
00:02:109 (4) - It's okay but can also try ctrl+j and put it in the same spot. It will flow more naturally to (1).
00:02:775 (2) - Would also be kinda cute if you add a little slider point between the red and the last point like this so it kinda blankets 00:02:109 (4) - shadow and points to 00:03:664 (3) - better.
00:07:220 (3,4,5) - Missing whistles? kinda like 00:03:664 (3,4,5) - and also for 00:03:887 (4) - 00:07:442 (4) - you can add a clap cuz you can hear it in the song.
00:10:553 (4) - Whistle in head would be nice too.
00:12:775 (4) - Missing clap in head.
00:15:220 (2) - Missing clap in the white tick at 00:15:442 - Same with 00:16:331 - and 00:17:220 - 00:18:109 - etc. Lots missing. You can still hear the clap beat in the music so you should consider adding the clap on those missing white ticks otherwise without the claps it sounds a little empty imo.
00:41:442 (1) - Could maybe add finish in head it has a nice effect. Also maybe clap on 00:42:109 (2) - and even maybe whistle at 00:42:775 (5) - slider head
00:46:775 (5) - Missing whistle like 00:43:664 (2) - 00:44:553 (4,6) - etc. Also could maybe add whistle on 00:46:998 (1) - slider tail. Sounds cool.
00:48:109 (4,6) - Also missing whistle.
01:00:775 (4) - Missing clap
01:06:553 (1) - Missing clap on tail.
01:08:331 (1) - Remove clap. Too much here.
01:15:220 (6) - I think removing clap here has a nice effect too. Maybe you like it :v
01:25:887 (4) - Finish would be nice here. Yes finish in the music stars at 01:26:109 - But it could still work here to give players a "yay good job you finished here's a finish sound" effect xD
Maybe just use the hitsounds like in your light insane those are better :v
Other than hitsounds no real issues.
[Light Insane]
00:55:442 (3,4) - Add whistle on 3 and finish on 4. Sounds good trust me :v
01:09:887 (1,2) - Also another nice effect you can give is add a finish on 1 slider head and another finish on 2 slider end. It compliments the little instrument in the background.
01:25:220 (3,4,5,6,7) - Very minor but it could look more even if you move 3 and 5 a little like this
No real issues.
[Taeyang's Insane]
Should consider AR8.5 since it's the highest diff and an insane so mostly these have AR8.5 or AR9. In this case 8.5 is better cuz the BPM is low. Also makes it a fun DT :v
00:55:220 (2) - I think something cool you could do here is like move (2) to x:168 y:200 (and also add NC) and then add a note on 00:55:442 - where (2) used to be so it looks like this. I think its cool because then you add a note on the vocals in the white tick plus it gives it a fun jump and jump back into a slow slider which is a nice effect imo.
01:11:887 (1) - Add finish
01:26:109 - Yay you mapped the ending!
Some people might tell you it's overmapped but that's not a big deal nowadays at least not to me. So no real issues.
Overall spread is looking good. Just make sure some of those hitsound concerns are fixed and ADD A NORMAL lol.
Good luck!