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Luo Jiyi - Jian Ge Xing

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Topic Starter
XiaofengTiger
This beatmap was submitted using in-game submission on 2016年4月7日 at 20:14:38

Artist: Luo Jiyi
Title: Jian Ge Xing
Source: 古剑奇谭
Tags: GuJian 百里屠苏 风晴雪 红玉 剑灵 方兰生 风阡陌 尹千觞 欧阳少恭 战斗 battle Kanor
BPM: 135
Filesize: 5372kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.51 stars, 73 notes)
  2. Hard (2.65 stars, 194 notes)
  3. Kanor's GuJian (3.95 stars, 339 notes)
  4. Normal (1.97 stars, 136 notes)
Download: Luo Jiyi - Jian Ge Xing
Information: Scores/Beatmap Listing
---------------
Jian Ge Xing is an OST from a video game called Gu Jian (古剑奇谭) , it represents the normal battle theme in the game.
Jian (剑) means Sword in Chinese.
Ge (歌) means Song in Chinese.
Xing (行) has a means of a type of literature in Chinese.
So Jian Ge Xing (剑歌行) means a work representing Sword and Music.


古剑奇谭的一首战斗主题的BGM。其实它名字是《剑歌行·变奏》

Thanks Kanor for Insane diff
ValPyen
嗨!

Easy

00:07:178 (3) - 換一個位置,他與00:05:400 (2)重疊到
00:11:622 (1) - 換一個位置
00:18:733 (1,2,3) - 不太懂節奏點在哪裡...在EASY可以用更多的長滑條代替單點與折返滑條
00:28:511 (1) - 換一個位置
00:42:733 (1,2) - 不要弄成方的
00:46:289 (3) - 換一個位置
00:56:955 (1,2,3,4,1,2,3,4) - 不太懂節奏點..
01:04:067 (1,2,3,4) - 位置不好看,盡量不要與其他物件重疊

Normal

00:07:177 (1,2) - 這兩個做blanket
00:08:956 (1,2) - ^
00:10:067 (3,4,1) - 三者距離不一樣
00:27:622 (5) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次
00:28:511 (1,2,3) - 可以考慮弄成折返滑條
00:30:289 (1,2) - 有點覆蓋到了,可以把00:30:733 (2)換到00:30:289 (1)結尾的前面
00:32:955 (6) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次
00:33:845 (1,2,3) - 可以考慮弄成折返滑條
00:38:733 (4) - Ctrl + G
00:44:511 (4) - 改成一般滑條,然後再00:44:955新增一個NOTE
00:45:845 (1,2,3) - 形狀太單調,換一個滑條的形狀
00:47:622 (3) - 弄成與前者相同的折返滑條,後面的改成NOTE或弄一個新的滑條,就像00:51:178 (3,4,5)一樣
00:52:956 (1,2) - 同一個形狀的滑條不要重複使用太多次
00:58:289 (1,2,3,4,5) - ^ 這個擺法似乎有點太難了
01:01:845 (1,2,3,4,5) - ^
01:12:733 (5) - 換個位置,不好讀
01:14:733 (10,11) - 弄成滑條
01:16:511 (1,2) - ^
01:19:622 (3) - 形狀,換一個位置
01:30:733 (4,1) - blanket

Insanel

作為一個Insane它的難度太高了,請控制星數盡量不要超過5星
00:04:289 (3,4) - 可以考慮換成來回的滑條
00:04:956 (6,7,1) - 三者的間距有點短,00:04:956 (6,7) - 擺放的不太好看
00:06:067 (3) - 可以考慮換成來回的滑條,如第一點
00:07:178 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 跳躍有點單調,嘗試其他擺法
00:11:622 (2) - 位置不好讀,改到00:11:178 (1)的左上方或上方比較合適
00:12:511 (5,1) - 這兩個位置弄成一個滑條
00:14:289 (5,1) - ^
00:16:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Combo數太長,可以每4個note換一次顏色 (個人觀點)
00:17:844 (17) - 可以弄成一個來回的短拉條
00:23:178 (5,1) - 距離太短
00:23:844 (2,3) - ^
00:24:289 (3,4,5,1) - 考慮其他跳躍擺法,不太好讀
00:24:955 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了
00:28:511 (1,2,3) - 這三個可以弄成折返滑條,讓中間不要這麼空
00:30:289 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了
00:33:845 (1,2,3) - 這三個同上弄成折返滑條,可以考慮不要讓他們黏在一起
00:38:845 (4,5) - 位置不好讀,距離太遠,可以放在滑條結尾,並減少距離..
00:39:178 (1,2,3,4) - 跳躍有些單調,嘗試其他擺法
00:44:066 (3,4,5,6) - 試著弄成其他形狀,00:44:066 (3)這個擺放的位置不好讀,可以放在00:44:289 (4)這個位置
00:47:845 (6) - 不好讀,換個位置
00:49:845 (1) - 與00:48:511 (9)在視覺上覆蓋到,可以換個位置
00:53:399 (2) - 弄成結束點在00:53:844的滑條
00:55:622 (7,8,9,10,11,12,13,14,15) - 不明白這串的節奏點在哪...
01:01:845 (3,4,5,6,7) - 距離太遠,滑條有些單調
01:04:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 沒有節奏的連打,請刪除...
01:19:178 (3) - 換一個位置,不要以藍點為結尾,作為Insane有點太難了
01:20:067 (1,2,3,4) - ^
01:22:511 (2) - 往上移動,不要與滑條重疊
01:23:621 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 連打距離太遠了
01:25:844 (2,3) - 換一個位置,不好讀,不要以藍線結尾
01:27:178 (1,2,3,4) - 不要以藍線作為結尾
加油!作為新手你的節奏點放得很不錯,擺放位置與間距這部分在練一下
DistanceSnap很好用,但它並不是萬用的
Topic Starter
XiaofengTiger
Green means "I agree and I fix it as you say."
Blue means "I agree, But/And I fix it in my style." (Because you have not given me a clear solution or I have my own idea. But maybe my idea is not good at all.)
Orange means "I do not understand but I try to fix it."
Purple means "I do not understand so I am not able to fix it now."
Red means "I do not agree and I will keep my opinion."


ValPyen wrote:

嗨!

Easy

00:07:178 (3) - 換一個位置,他與00:05:400 (2)重疊到 - Fixed
00:11:622 (1) - 換一個位置 - 换到哪一个位置(不太理解)
00:18:733 (1,2,3) - 不太懂節奏點在哪裡...在EASY可以用更多的長滑條代替單點與折返滑條 - 我认为适量的折返条还是可以的。这里如果把所有节奏点都补上恐怕是不是有normal的倾向?因为部分节拍点间隔是1/4拍
00:28:511 (1) - 換一個位置 - 这三个note以及后面两个滑条都进行了水平翻转
00:42:733 (1,2) - 不要弄成方的 - 改成了三点1/4的弧
00:46:289 (3) - 換一個位置 - 旋转了一下,让它不被前面的2滑条挡到
00:56:955 (1,2,3,4,1,2,3,4) - 不太懂節奏點.. - 已删除,换成break
01:04:067 (1,2,3,4) - 位置不好看,盡量不要與其他物件重疊 - fixed

Normal

00:07:177 (1,2) - 這兩個做blanket - fixed
00:08:956 (1,2) - ^ - fixed但修改后,后面一大串都接着修改了位置
00:10:067 (3,4,1) - 三者距離不一樣 - 并不知道指的是哪三者,这个滑条随后的note 和滑条的间距都是×0.95~1.05
00:27:622 (5) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次 - 修改成两条滑条
00:28:511 (1,2,3) - 可以考慮弄成折返滑條 - fixed
00:30:289 (1,2) - 有點覆蓋到了,可以把00:30:733 (2)換到00:30:289 (1)結尾的前面 - 调整了这一串combo的位置
00:32:955 (6) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次 - 修改成两条滑条
00:33:845 (1,2,3) - 可以考慮弄成折返滑條 - fixed
00:38:733 (4) - Ctrl + G - fixed
00:44:511 (4) - 改成一般滑條,然後再00:44:955新增一個NOTE - fixed
00:45:845 (1,2,3) - 形狀太單調,換一個滑條的形狀 - 其实我有时候不知道怎么拉滑条,于是就复制最初用的那个…… 我尝试用新的形状吧
00:47:622 (3) - 弄成與前者相同的折返滑條,後面的改成NOTE或弄一個新的滑條,就像00:51:178 (3,4,5)一樣 - fixed,但用的不是 00:51:178 (3,4,5) - 的滑条
00:52:956 (1,2) - 同一個形狀的滑條不要重複使用太多次 - 试图制作新的滑条
00:58:289 (1,2,3,4,5 ) - ^ 這個擺法似乎有點太難了 - 感觉也不算是很难,暂时保留这个
01:01:845 (1,2,3,4,5) - ^ - 感觉也不算是很难,暂时保留这个
01:12:733 (5) - 換個位置,不好讀 - 将1、2的位置调整,应该会利于5的读图
01:14:733 (10,11) - 弄成滑條 - fixed
01:16:511 (1,2) - ^ - fixed
01:19:622 (3) - 形狀,換一個位置 - fixed
01:30:733 (4,1) - blanket - 如果要符合DS,那就无法blanket;如果要blanket,那就不符合DS


Insanel

作為一個Insane它的難度太高了,請控制星數盡量不要超過5星 - 把那90个连打删掉之后星级降为五星以下
00:04:289 (3,4) - 可以考慮換成來回的滑條 - fixed
00:04:956 (6,7,1) - 三者的間距有點短,00:04:956 (6,7) - 擺放的不太好看 - 改为两两blanket
00:06:067 (3) - 可以考慮換成來回的滑條,如第一點 - fixed
00:07:178 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 跳躍有點單調,嘗試其他擺法 - 暂时还没有其他想法,保留着吧
00:11:622 (2) - 位置不好讀,改到00:11:178 (1)的左上方或上方比較合適 - fixed
00:12:511 (5,1) - 這兩個位置弄成一個滑條 - 不是很理解,是指将5、1连成一个滑条还是在5、1之间以5为开始点拉一条滑条?
00:14:289 (5,1) - ^ - 同上
00:16:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Combo數太長,可以每4個note換一次顏色 (個人觀點) - fixed 在音效上,原来也已经每4个note加一个whistle了
00:17:844 (17) - 可以弄成一個來回的短拉條 - 值得考虑,已修改
00:23:178 (5,1) - 距離太短 - 这里×1.0的间距都已经距离很远了
00:23:844 (2,3) - ^ - 已改成滑条
00:24:289 (3,4,5,1) - 考慮其他跳躍擺法,不太好讀 - 已改成滑条
00:24:955 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了 - 间距控制缩减为×1,并且调整位置
00:28:511 (1,2,3) - 這三個可以弄成折返滑條,讓中間不要這麼空 - 三个滑条之间的间距和三个滑条长度并不相同(间距是1/1拍,而滑条长度则是1/2拍),如果取消滑条改为折返滑条,又有漏音的感觉。
00:30:289 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了 - 间距控制缩减为×1,并且调整位置
00:33:845 (1,2,3) - 這三個同上弄成折返滑條,可以考慮不要讓他們黏在一起 - 同上上
00:38:845 (4,5) - 位置不好讀,距離太遠,可以放在滑條結尾,並減少距離.. - fixed
00:39:178 (1,2,3,4) - 跳躍有些單調,嘗試其他擺法 - 尝试中
00:44:066 (3,4,5,6) - 試著弄成其他形狀,00:44:066 (3)這個擺放的位置不好讀,可以放在00:44:289 (4)這個位置 - 3是打算用遮挡梗,4、5、6已经修改成能与3连为一条直线
00:47:845 (6) - 不好讀,換個位置 - fixed,调整到8的位置,并且与8重合
00:49:845 (1) - 與00:48:511 (9)在視覺上覆蓋到,可以換個位置 - fixed
00:53:399 (2) - 弄成結束點在00:53:844的滑條 - 00:53:844 - 这里并没有音
00:55:622 (7,8,9,10,11,12,13,14,15) - 不明白這串的節奏點在哪... - 在头和尾(7和15),减少了note的数量
01:01:845 (3,4,5,6,7) - 距離太遠,滑條有些單調 - 暂时保留距离。短滑条的形状除了弧形、直线和三角函数之外还有什么形状可用?
01:04:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 沒有節奏的連打,請刪除... - remapped
01:19:178 (3) - 換一個位置,不要以藍點為結尾,作為Insane有點太難了 - fixed,将滑条拉长至白线并且删除原先在白线上的note
01:20:067 (1,2,3,4) - ^ - fixed,将滑条拉长至白线并且删除原先在白线上的note
01:22:511 (2) - 往上移動,不要與滑條重疊 - fixed,但并不是往上移动
01:23:621 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 連打距離太遠了 - ×1.0
01:25:844 (2,3) - 換一個位置,不好讀,不要以藍線結尾 - fixed
01:27:178 (1,2,3,4) - 不要以藍線作為結尾 - fixed
加油!作為新手你的節奏點放得很不錯,擺放位置與間距這部分在練一下 - 谢谢赞扬,节奏摆放方面我是会先原速播放下note,然后放75%播放速度来仔细调整。间距方面,我有时候会去看看别的图来参考一下构思,但是学艺确实未精
DistanceSnap很好用,但它並不是萬用的 - 嗯嗯!但有时候不知道该怎么处理间距
非常感谢你帮我mod!现在已经update修改后的了。
Topic Starter
XiaofengTiger
Current Status

Easy
Easy
osu file format v14

[General]
AudioFilename: Jian Ge Xing.mp3
AudioLeadIn: 0
PreviewTime: 10511
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53845,80956
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999997

[Metadata]
Title:Jian Ge Xing
TitleUnicode:剑歌行
Artist:Luo Jiyi
ArtistUnicode:骆集益
Creator:XiaofengTiger
Version:Easy
Source:GuJian
Tags:古剑奇谭 百里屠苏
BeatmapID:785665
BeatmapSetID:357112

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
2,39378,41413
2,56267,62747
2,70932,76969
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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67,-100,4,3,0,100,0,0
10733,-100,4,2,0,100,0,1
24955,-100,4,2,0,100,0,0
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[Colours]
Combo1 : 255,255,193
Combo2 : 255,84,2
Combo3 : 51,157,236
Combo4 : 40,40,40

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TitleUnicode:剑歌行
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ArtistUnicode:骆集益
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Version:Insane
Source:GuJian
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Insane
Insane
osu file format v14

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Dilant
(顺便过来看了看你的图…… from t/345979
Timing似乎有点问题额……
我测出来的timing:
BPM: 134.996 (135问题也不大)
Offset: 90
记得把物件和绿线都对齐下。

具体的Mod可能要到十一假期再说,赶着去学校了……江苏高中寄宿生伤不起啊
Topic Starter
XiaofengTiger

Dilant wrote:

(顺便过来看了看你的图…… from http://osu.ppy.sh/forum/t/345979
Timing似乎有点问题额……
我测出来的timing:
BPM: 134.996 (135问题也不大)
Offset: 90 - 好像确实是90比较准确,不过等下次更新再上传了

Dilant wrote:

实则为懒
记得把物件和绿线都对齐下。 - 嗯嗯会的

具体的Mod可能要到十一假期再说,赶着去学校了……江苏高中寄宿生伤不起啊
加油加油!
Rilene
From my mod queue.

Insane

  1. 00:08:067 (5,9,13) - Add a new combo, 17 notes is bit too long.
  2. 00:17:733 (4) - Well, are you sure about this? I mean the 1/8 from nowhere.
  3. 00:21:845 (1) - You should try blanket 00:22:289 (2) - this properly.
  4. 00:43:178 (2) - This slider is off playfield.
Well, I have nothing to suggest much, good luck on getting ranked. :)
Topic Starter
XiaofengTiger
Green means "I agree and I fix it as you say."
Blue means "I agree, But/And I fix it in my style." (Because you have not given me a clear solution or I have my own idea. But maybe my idea is not good at all.)
Orange means "I do not understand but I try to fix it."
Purple means "I do not understand so I am not able to fix it now."
Red means "I do not agree and I will keep my opinion."

Sirade wrote:

From my mod queue.

Insane

  1. 00:08:067 (5,9,13) - Add a new combo, 17 notes is bit too long. - fixed.
  2. 00:17:733 (4) - Well, are you sure about this? I mean the 1/8 from nowhere. - Well, I think there is a 1/8 sound in this reversal slider.
  3. 00:21:845 (1) - You should try blanket 00:22:289 (2) - this properly. - I try to place them like this.
  4. 00:43:178 (2) - This slider is off playfield. - fixed. And I place it like this.
Well, I have nothing to suggest much, good luck on getting ranked. :) - Thank you for your blessing!
Thanks for your modding!
Rilene
Oops, I forgot that you actually requested detailed modding, will check it again tonight with more in-depth mod.
Lily Bread
看了一下你的pp,还有很大上升空间。提升打图水平对作图也是很有帮助的,多打打图吧

[总体]
100%音量太大了。低一点,参考一下别的rank图
总体来说挺不错..

[Easy]
00:31:867 (2) - 像这样滑条把大白线都盖住了...不是跟vocal的话,这样通常是不合理的。动脑筋改改看吧

[Normal]
SV(滑条速度)1.8,这至少是hard级的了..想做normal的话1.2左右比较合适
嗯?不过这难度现在看来可以啊...难度名改成advance好像就是不错的一张图了(

[Insane]
SV2.7太高了啦...
01:23:645 - 01:25:423 这里的一个串差不多算是extra级别的了...通常1/4我们会稍微拉近一点,保持一样的DS不好 - 00:16:089 -像这里这样就挺OK

最后,如果你能摸一下我的图的话我会很高兴的^^
https://osu.ppy.sh/b/781766
Topic Starter
XiaofengTiger

Lily Bread wrote:

看了一下你的pp,还有很大上升空间。提升打图水平对作图也是很有帮助的,多打打图吧 - 我会尽量抽空努力打图。但是目前最害怕是两种pattern,其一是遮挡,其二是连打。另外求推荐图~虽然自己比较喜欢华语歌和游戏纯音乐。

[总体]
100%音量太大了。低一点,参考一下别的rank图 - 调为了60%(根据《浮云奔浪》)
总体来说挺不错.. - THX

[Easy]
00:31:867 (2) - 像这样滑条把大白线都盖住了...不是跟vocal的话,这样通常是不合理的。动脑筋改改看吧 - 将滑条分成一个note和一条滑条,把大白线给避开了

[Normal]
SV(滑条速度)1.8,这至少是hard级的了..想做normal的话1.2左右比较合适 - 原来如此。不过现在改起来不太方便,而且实际上也并不难的样子。于是真的改难度名?
嗯?不过这难度现在看来可以啊...难度名改成advance好像就是不错的一张图了(

[Insane]
SV2.7太高了啦... - 试图调整至2.0,并调整各部件的位置和大小。这里有不小的工作量,所以往后再修改上传了(接下来要考试嗷嗷)
01:23:645 - 01:25:423 这里的一个串差不多算是extra级别的了...通常1/4我们会稍微拉近一点,保持一样的DS不好 - 00:16:089 -像这里这样就挺OK - fixed,调整为0.6间距

最后,如果你能摸一下我的图的话我会很高兴的^^ - 我尽量试试,但是我试过你的图的ENH都没什么问题,I倒是自己都玩不动。不过I有个地方我很在意(开自动模式看的)。
https://osu.ppy.sh/b/781766
谢谢你的mod!!
Lily Bread
另外求推荐图~虽然自己比较喜欢华语歌和游戏纯音乐。
https://osu.ppy.sh/s/115080
https://osu.ppy.sh/s/205645
https://osu.ppy.sh/s/308815
从好友的图里翻出来的几张..你看看怎么样
Topic Starter
XiaofengTiger

Sirade wrote:

Oops, I forgot that you actually requested detailed modding, will check it again tonight with more in-depth mod.
OK I will wait for it. In fact I nearly foget the "Detailed". :P
Rilene
NO KUDOSU NEEDED

Detailed Mod
Insane

  1. 00:04:978 (5,6) - Try make it like this.
  2. 00:06:756 (5,6) - Try make it like this.
  3. 00:43:201 (2) - You could make it better with this simple slider art.
  4. 00:44:978 (6) - You could make it better with this simple slider art.
  5. 00:46:312 (3,4,5) - Try improve the sliders with this, then this.
  6. 00:48:534 (9) - You can improve this slider art.
  7. 01:06:089 (2,5) - Looks kinda crumpled together.
So in general, try to improve your sliders, instead of plain curves and straights sliders.
And good luck on getting ranked, once again. ;)
Topic Starter
XiaofengTiger

Sirade wrote:

NO KUDOSU NEEDED

Detailed Mod
Insane

  1. 00:04:978 (5,6) - Try make it like this. - fixed, in other shape.
  2. 00:06:756 (5,6) - Try make it like this. - fixed, in other shape.
  3. 00:43:201 (2) - You could make it better with this simple slider art. - fixed
  4. 00:44:978 (6) - You could make it better with this simple slider art. - fixed
  5. 00:46:312 (3,4,5) - Try improve the sliders with this, then this. -fixed
  6. 00:48:534 (9) - You can improve this slider art. - fixed
  7. 01:06:089 (2,5) - Looks kinda crumpled together.
- fixed, I've turned them into normal curved sliders.

So in general, try to improve your sliders, instead of plain curves and straights sliders. - Thanks! I will pay more attention to these kinds of sliders.
And good luck on getting ranked, once again. ;) - Thanks for your encouragement! :D
Thanks for your modding and it is very helpful for me to improve my "slider art"!
Topic Starter
XiaofengTiger
Current Status

Easy
Easy
osu file format v14

[General]
AudioFilename: Jian Ge Xing.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53845,61423,80956
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999997

[Metadata]
Title:Jian Ge Xing
TitleUnicode:剑歌行
Artist:Luo Jiyi
ArtistUnicode:骆集益
Creator:XiaofengTiger
Version:Easy
Source:GuJian
Tags:古剑奇谭 百里屠苏
BeatmapID:785665
BeatmapSetID:357112

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"721bf7bb5e125db6.jpg",0,0
//Break Periods
2,39401,41436
2,56289,62769
2,70956,76992
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,444.444444444444,4,2,0,60,1,0
90,-100,4,3,0,60,0,0
10756,-100,4,2,0,60,0,1
24978,-100,4,2,0,60,0,0
42756,-100,4,2,0,60,0,1
56978,-100,4,3,0,60,0,0
78312,-100,4,2,0,60,0,1
92534,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,255,193
Combo2 : 255,84,2
Combo3 : 51,157,236
Combo4 : 40,40,40

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Normal
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TitleUnicode:剑歌行
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ArtistUnicode:骆集益
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Version:Normal
Source:GuJian
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Insane
Insane
osu file format v14

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368,255,37201,1,2,0:0:0:0:
248,320,37423,2,2,P|101:247|251:184,2,405
248,320,38867,1,0,0:0:0:0:
248,320,38978,1,2,0:0:0:0:
340,224,39201,5,8,0:0:0:0:
476,224,39423,1,0,0:0:0:0:
360,152,39645,1,0,0:0:0:0:
496,148,39867,1,0,0:0:0:0:
252,32,40312,1,0,0:0:0:0:
256,304,40756,1,0,0:0:0:0:
252,32,41201,1,0,0:0:0:0:
256,304,41645,1,0,0:0:0:0:
500,192,42089,1,0,0:0:0:0:
500,192,42534,1,0,0:0:0:0:
260,192,42756,5,4,0:0:0:0:
28,56,43201,2,2,B|27:115|27:115|68:144|39:179|39:179|56:244|56:244|23:323,1,270
28,56,44089,1,0,0:0:0:0:
148,116,44312,1,0,0:0:0:0:
268,172,44534,1,4,0:0:0:0:
392,224,44756,1,0,0:0:0:0:
508,160,44978,2,2,B|460:160|460:160|415:123|363:139|363:139|319:111|319:111|319:75|295:51,1,270
508,160,45867,5,0,0:0:0:0:
400,240,46089,1,0,0:0:0:0:
248,320,46312,2,0,B|172:328|152:260|168:220|168:220|108:212|88:176|96:88,1,270,4|0,0:0|0:0,0:0:0:0:
236,248,46978,1,0,0:0:0:0:
168,148,47201,2,0,B|212:152|228:176|228:176|276:172|316:216|304:268|304:268|296:296|260:320,1,270,4|0,0:0|0:0,0:0:0:0:
440,308,47867,1,0,0:0:0:0:
372,192,48089,1,2,0:0:0:0:
440,308,48312,1,2,0:0:0:0:
448,172,48534,2,2,B|416:92|328:100|294:145|296:204|296:204|284:240|236:212|236:212|164:224|164:248|180:280|180:280|132:306|92:268|92:268|84:212,1,540
256,16,49867,5,4,0:0:0:0:
140,260,50312,2,0,B|248:344|352:260|352:260|396:260,1,270
480,4,51201,1,0,0:0:0:0:
360,68,51423,1,0,0:0:0:0:
476,140,51645,1,4,0:0:0:0:
372,224,51867,1,0,0:0:0:0:
284,324,52089,2,0,B|200:216|284:112|284:112|284:68,1,270
44,192,52978,6,0,L|44:44,1,135
44,192,53423,1,4,0:0:0:0:
316,192,53867,2,0,L|316:327,1,135
316,192,54312,1,4,0:0:0:0:
44,192,54756,1,0,0:0:0:0:
316,192,55201,1,2,0:0:0:0:
432,72,55645,1,2,0:0:0:0:
468,127,55756,1,0,0:0:0:0:
480,192,55867,1,0,0:0:0:0:
464,258,55978,1,0,0:0:0:0:
424,313,56089,1,4,0:0:0:0:
120,192,56978,5,4,0:0:0:0:
380,260,57423,1,0,0:0:0:0:
380,124,57645,1,0,0:0:0:0:
192,16,58312,2,0,P|154:72|157:138,1,135
272,68,58756,2,0,P|211:97|180:156,1,135
316,140,59201,2,0,P|248:147|200:192,1,135
324,248,59645,2,0,P|266:213|199:220,1,135
276,332,60089,2,0,P|241:273|181:247,1,135
216,376,60534,1,4,0:0:0:0:
188,108,60978,5,0,0:0:0:0:
324,108,61201,1,0,0:0:0:0:
387,328,61867,2,0,P|425:273|423:206,1,135
119,323,62312,2,0,P|174:361|241:359,1,135
124,55,62756,2,0,P|87:111|89:177,1,135
391,59,63201,2,0,P|336:23|270:25,1,135
387,328,63645,2,0,P|425:273|423:206,1,135
328,112,64089,6,0,B|282:110|256:40|256:40|225:52,1,135,8|0,0:0|0:0,0:0:0:0:
100,88,64534,2,0,B|79:95|79:95|82:146|44:172|44:172|49:204,1,135,8|8,0:0|0:0,0:0:0:0:
136,296,64978,1,0,0:0:0:0:
136,296,65423,1,0,0:0:0:0:
256,56,65867,5,0,0:0:0:0:
364,136,66089,2,0,B|416:132|424:100,2,67.5
256,216,66534,1,0,0:0:0:0:
128,252,66756,1,8,0:0:0:0:
32,156,66978,2,0,B|32:136|32:136|48:96|32:64,2,67.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
288,68,67645,5,8,0:0:0:0:
288,68,68089,2,8,B|300:56|300:56|344:68|396:52|396:52|416:68,1,135
496,172,68534,1,0,0:0:0:0:
496,172,68978,1,0,0:0:0:0:
256,192,69423,12,4,71201,0:0:0:0:
436,108,78312,6,0,P|368:68|292:72,1,135,4|0,0:0|0:0,0:0:0:0:
216,160,78756,2,0,P|284:200|360:196,1,135
444,116,79201,2,0,B|396:24|276:24|228:116,1,270
338,201,79867,1,0,0:0:0:0:
416,312,80089,6,0,B|509:267|513:147|423:96,1,270,4|0,0:0|0:0,0:0:0:0:
340,204,80756,1,0,0:0:0:0:
220,144,80978,2,0,B|172:52|52:52|4:144,1,270
108,232,81645,1,0,0:0:0:0:
236,276,81867,6,0,B|328:277|379:166|492:164,1,270,4|0,0:0|0:0,0:0:0:0:
348,124,82534,1,0,0:0:0:0:
219,163,82756,2,0,B|311:163|362:274|460:276,1,270
332,324,83423,1,0,0:0:0:0:
288,256,83645,5,2,0:0:0:0:
295,216,83756,1,0,0:0:0:0:
329,192,83867,1,0,0:0:0:0:
370,193,83978,1,0,0:0:0:0:
407,177,84089,1,2,0:0:0:0:
420,139,84201,1,0,0:0:0:0:
404,102,84312,1,0,0:0:0:0:
366,85,84423,1,0,0:0:0:0:
328,99,84534,1,2,0:0:0:0:
311,137,84645,1,0,0:0:0:0:
327,173,84756,1,0,0:0:0:0:
361,196,84867,1,0,0:0:0:0:
384,230,84978,1,2,0:0:0:0:
388,270,85089,1,0,0:0:0:0:
367,304,85201,1,0,0:0:0:0:
340,336,85312,1,0,0:0:0:0:
304,356,85423,6,0,P|226:364|158:330,1,135,4|0,0:0|0:0,0:0:0:0:
176,208,85867,2,0,P|192:285|164:355,1,135
180,200,86312,2,0,B|216:40|383:52,1,270
320,176,86978,1,0,0:0:0:0:
424,260,87201,6,0,P|300:328|208:256,1,270,4|0,0:0|0:0,0:0:0:0:
88,200,87867,1,0,0:0:0:0:
68,64,88089,2,0,B|184:-36|316:48,1,270
400,112,88756,1,0,0:0:0:0:
428,244,88978,6,0,B|373:317|254:289|183:376,1,270,4|0,0:0|0:0,0:0:0:0:
60,348,89645,1,0,0:0:0:0:
12,224,89867,2,0,B|98:176|91:54|174:12,1,270
300,60,90534,1,0,0:0:0:0:
256,192,90756,12,8,92312,0:0:0:0:
256,192,92534,5,4,0:0:0:0:
Mouse Player

Insane

  1. SV is too fast, Isn't it? I think It likes old ranked maps.
  2. 00:04:312 (2,5,6,5,6) - edit like straight line.
  3. 00:11:201 (1) - NC remove
  4. 00:14:756 (1) - Try to make same shape like 00:14:312 (5).
  5. 00:16:534 (1,1,1) - NC remove
  6. 00:16:978 (1) - NC
  7. 00:24:756 (4) - far away from 00:24:312 (3).
  8. 00:25:201 (1,2,3,4,5,6,7,8,9,10,11,12) - They're strange. Try to make different pattern.
  9. 00:26:978 (6) - NC
  10. 00:30:756 (3,4) - Don't loop!
  11. 00:32:312 (7) - NC
  12. 00:34:534 (2,3) - Try to make different pattern and slider.
  13. 01:01:867 (3,4,5,6,7) - Very big jump! Try to make smaller than now.
  14. 01:24:534 (9) - NC
  15. 01:25:867 (2) - Ctrl + G and far away from 01:25:423 (1)
  16. 01:28:089 (3) - Try to make same shape like 01:27:201 (1)

    You should add more hitsounds, especially clap.
    I don't have much time! sorry for 1 diff modding... :<
Abraxos
Hi Xiaofeng~ From my queue~

You asked for a insane mod, so I did exactly that :D Also no Chinese this time ;-;

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

Insane

  1. The SV is a little terrifying, esp. with an AR rate of 8. Either lower the SV (which I recommend) or increase the AR (Which is still fine)
  2. 00:10:534 (4) Stack over 00:09:201 (2) and adjust the pentagon as necessary
  3. 00:14:312 (5,1) - Make these two symmetrical to each other like so.
  4. 00:19:201 (3) - I'm not too sure whether you want this to be a repeat slider; there's too many back and forth cursor movements here.
  5. 00:28:089 (11,12) - Adjust so it looks like this.
  6. 00:33:645 (13) - Stack over 00:32:756 (9)
  7. 00:33:867 (1) - Blanket 00:33:645 (13) and move the sliders like so(take note I moved the sliders closer on the timeline)
  8. 00:39:201 (1,2,3,4) - These notes are close to each other, and it's a bit awkward esp. after the player had played through patterns like 00:32:312 (7,8,9,10,11,12,13)
  9. 00:40:312 (5,6,7,8) - It's a ltitle boring for a back and forth action here, since the music also suggests a different tone and pitch here, I'd suggest some thing like this. Take note I moved them closer on the timeline so you could see the progression properly.
  10. 00:46:089 (2) - Stack over 00:44:756 (6)
  11. 00:50:312 (2) - Why not have a S slider here? Like so.
  12. 00:52:089 (7) - Same thing as ^ , but I can see a attempt at blanket here too. You could choose to keep this.
  13. 00:52:978 (1,2) - Do something like this for these two slider note pairs. Note they are closer on the timeline so you can see them better.
  14. 00:55:645 (5,6,7,8,9) - Stream fits better when it starts at 00:56:089 (9). I'd recommend something like this. Make the jump between the stream and the slider end a little less ridiculous than that though.
  15. 01:19:201 (3) - Stack over 01:18:756 (2)'s head, or rather move 01:18:756 (2) so that it stacks over 01:19:201 (3)'s head and keep the slider blanket there.
  16. 01:20:978 (3,4) - Slider note pair too far apart to see the blanket.

Overall

  1. This map is indeed a little fiery, and I think it kinda represents the fighting sequence pretty well.
  2. If this is for rank, then good luck with rank! :D
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 960x768, please have it to 1024x768.
  2. I tinkered with the timing a bit and you should try 100 as your offset.

Easy



  1. 00:00:090 (x) - Useless green line.
  2. 00:05:423 (2) - Suggestion.
  3. 00:56:534 to 00:56:978 - You're missing some important parts here, especially at the end where the break can be signaled here at 00:56:978 (x).
  4. 01:11:201 (x) - Maybe add a note here?

Normal



  1. 1.80 is kind of fast for a normal, especially if you're going to ease newer players through your difficulties.
  2. 00:00:090 (x) - Just like I mentioned in Easy.
  3. 00:09:645 (2) - Move this to x:116|y:160.
  4. 00:23:201 (1) - This spinner is a bit too close, giving no room for the player to recover.
  5. 00:39:201 (1) - This spinner needs to stop 1/4 before the next circle so the player could recover.
  6. 01:14:766 (10) - New combo.

Hard



Why I call this Hard is because even though your SV is jacked up to 2.7, a bit abusrd for a Hard but naming this Insane is a bit weird since the Spread is decent, so I suggest you just call this hard.

  1. 00:00:090 (x) - Just like I mentioned in Easy and Normal.
  2. 00:07:423 (2,3) - Maybe Ctrl+G these two notes?
  3. 00:08:312 (2,3) - ^
  4. 00:09:201 (2,3) - ^
  5. 00:14:756 (1) - Maybe move this to x:472|y:208.
  6. 00:55:645 (7,8,9,10,11) - Think you should fix this stream, it's oddly spaced than the other stream you had earlier in the map.
  7. 01:25:423 (1,2,3) - Maybe you we're trying to do this?

The map needs a bit more work on it, I hope it gets better! Good luck!
micchi_chi
Hi, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard to make a perfect diff spread.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty
    And you have to take a note that even your Insane is labeled as Hard, I think the diff jump from Normal is pretty far (more than 1.5 star) so I think renaming the diff won't do since it may cause diff spread problem. The safest way is to make new difficulty (since the song is only 1 min, it won't be too hard); or if you want to keep it as 3 diffs, make the Insane easier.
  2. Song setup -> Design, disable (uncheck) Widescreen Support and Letterbox during Break.

[Easy]
  1. 00:11:645 (1) - I suggest to avoid this kind of slider (the tail falls on big white tick) since usually the sound at big white tick is big and ending a slider there would cause the sound to be less emphasized and it would feel weird on gameplay. But you can still end slider at big white tick at certain circumstances. You can keep it at this map tho but better avoid it next time.
  2. 00:15:645 (1) - Unnecessary spinner, furthermore there's a new rule that state that spinner gap on Easy should be min 4 beats so if you want to end the spinner at 00:17:867 the next notes should start at 00:19:645 better change it to slider like http://puu.sh/ktnDW/ce888430d1.jpg or something else you prefer.
  3. 00:28:534 (1) - Uhh, maybe you should DS this
  4. 00:53:423 (3) - Better avoid complicated slider shape at Easy.
  5. 00:56:978 the sound is very big here, better add a note. It's weird to add break before the kiai ended. Or if you insist on not adding note, you better start the break there, like http://puu.sh/ktnNX/ac1a9ba7a6.jpg that should be less weird.
  6. 01:04:089 (1,2) - Actually, you better avoid overlap on Easy, it would be pretty hard to read. Maybe you can do it like this http://puu.sh/ktnX9/b4dd9150f4.jpg or anything else you want, just avoid the overlap.
  7. 01:11:201 better start the break here, or add a note there
  8. Yeah that. You can improve your placing too so it would look neater. Maybe use some blankets or something...

[Normal]
  1. The SV is actually very high for Normal. Usually Normal (with BPM>100) have 1.20 - 1.40 SV maybe 1.50 somehow still appropriate but 1.80 is way too high. 1.80 is usually used for Insane. And yeah, you also can't change SV on Normal so 00:28:534 (1) - 00:33:867 (1) - is not allowed.
  2. I think my AiMod is somehow broken :/ I can't see any DS problem while I can clearly see one right now... Please check all of your DS, it's should be consistent on Normal too.
  3. Because of the high SV and high density but slow AR, the notes overlap each other and make it very hard to read. Please consider reducing the SV (and density if necessary) more. And please don't use blue tick for Normal x-x (for song with BPM>100)
  4. Increase the HP drain, either 3 or 4
  5. OD 4
  6. 00:04:978 (4) - Yeah, please don't use this on Normal. This should only be used at Hard and above.
  7. 00:04:978 (4,2) - Overlapped
  8. 00:08:534 (4,2) - ^
  9. 00:09:645 (2,1) - ^ and a lot more, it might make it harder to read please pay more attention to these next time
  10. 00:10:534 (4,1) - DS please. I just realized the space changed because you change the SV... Please make the SV consistent.
  11. 00:12:089 (2) - I think it's unnecessary to make slider wave, just make it into normal curves. http://puu.sh/ktomS/a91d7d7dc8.jpg
  12. 00:14:312 (1) - ^
  13. 00:22:312 (3) - I think the shape might surprise Normal player .-. maybe make it less "curvy" http://puu.sh/ktopC/a0e3d455ce.jpg
  14. 00:23:201 (1) - Spinner gap. On Normal it's min 2 beats so the next note should be min starts here 00:25:867
  15. 00:28:534 (1,1) - DS please
  16. 00:39:201 (1) - Spinner gap, same as above ^ for this case maybe better end the spinner here 00:41:867
  17. 01:14:756 (10) - NC (?)
  18. 01:22:312 (2) - I think the body went too high :/ it may touch the HP bar and affect reading. Place this slider lower.
  19. Yeah, same as Easy, need improvement in placing.

I'll skip Insane. I'm just gonna say the Insane SV is too high as well. Better lower it to 1.80 - 2.00 (Again I should say for BPM>100)
This still need some work but maybe it would work -w-
Good luck~^^
Topic Starter
XiaofengTiger

hanyuu_nanodesu wrote:

Hi, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard to make a perfect diff spread.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty
    And you have to take a note that even your Insane is labeled as Hard, I think the diff jump from Normal is pretty far (more than 1.5 star) so I think renaming the diff won't do since it may cause diff spread problem. The safest way is to make new difficulty (since the song is only 1 min, it won't be too hard); or if you want to keep it as 3 diffs, make the Insane easier. - Thanks for your advice, I think i should remap my insane or hard diff.
  2. Song setup -> Design, disable (uncheck) Widescreen Support and Letterbox during Break. - fixed. but I don't know why.
[

[Easy]
  1. 00:11:645 (1) - I suggest to avoid this kind of slider (the tail falls on big white tick) since usually the sound at big white tick is big and ending a slider there would cause the sound to be less emphasized and it would feel weird on gameplay. But you can still end slider at big white tick at certain circumstances. You can keep it at this map tho but better avoid it next time. - I will think about it in my next map, but it seems not bad here.
  2. 00:15:645 (1) - Unnecessary spinner, furthermore there's a new rule that state that spinner gap on Easy should be min 4 beats so if you want to end the spinner at 00:17:867 the next notes should start at 00:19:645 better change it to slider like http://puu.sh/ktnDW/ce888430d1.jpg or something else you prefer. - Yeah I got it.
  3. 00:28:534 (1) - Uhh, maybe you should DS this - fixed.
  4. 00:53:423 (3) - Better avoid complicated slider shape at Easy. - I think I will keep my slider now.
  5. 00:56:978 the sound is very big here, better add a note. It's weird to add break before the kiai ended. Or if you insist on not adding note, you better start the break there, like http://puu.sh/ktnNX/ac1a9ba7a6.jpg that should be less weird. - fixed, and I replace it by a slider.
  6. 01:04:089 (1,2) - Actually, you better avoid overlap on Easy, it would be pretty hard to read. Maybe you can do it like this http://puu.sh/ktnX9/b4dd9150f4.jpg or anything else you want, just avoid the overlap. - fixed, as your advice.
  7. 01:11:201 better start the break here, or add a note there - fixed.
  8. Yeah that. You can improve your placing too so it would look neater. Maybe use some blankets or something... - I will try to improve my blankets.

[Normal]
  1. The SV is actually very high for Normal. Usually Normal (with BPM>100) have 1.20 - 1.40 SV maybe 1.50 somehow still appropriate but 1.80 is way too high. 1.80 is usually used for Insane. And yeah, you also can't change SV on Normal so 00:28:534 (1) - 00:33:867 (1) - is not allowed. - I change the SV and now the SV is 1.50.
  2. I think my AiMod is somehow broken :/ I can't see any DS problem while I can clearly see one right now... Please check all of your DS, it's should be consistent on Normal too.
  3. Because of the high SV and high density but slow AR, the notes overlap each other and make it very hard to read. Please consider reducing the SV (and density if necessary) more. And please don't use blue tick for Normal x-x (for song with BPM>100) - Now AR is 6. I replace all notes and sliders.
  4. Increase the HP drain, either 3 or 4 - Now it is 4.
  5. OD 4 - fixed.
  6. 00:04:978 (4) - Yeah, please don't use this on Normal. This should only be used at Hard and above.[/color
  7. 00:04:978 (4,2) - Overlapped - fixed
  8. 00:08:534 (4,2) - ^ - fixed
  9. 00:09:645 (2,1) - ^ and a lot more, it might make it harder to read please pay more attention to these next time - fixed.
  10. 00:10:534 (4,1) - DS please. I just realized the space changed because you change the SV... Please make the SV consistent. - fixed, and replace the notes and sliders.
  11. 00:12:089 (2) - I think it's unnecessary to make slider wave, just make it into normal curves. http://puu.sh/ktomS/a91d7d7dc8.jpg - Yeah, and it is fixed now.
  12. 00:14:312 (1) - ^
  13. 00:22:312 (3) - I think the shape might surprise Normal player .-. maybe make it less "curvy" http://puu.sh/ktopC/a0e3d455ce.jpg - fixed.
  14. 00:23:201 (1) - Spinner gap. On Normal it's min 2 beats so the next note should be min starts here 00:25:867 - fixed.
  15. 00:28:534 (1,1) - DS please - fixed.
  16. 00:39:201 (1) - Spinner gap, same as above ^ for this case maybe better end the spinner here 00:41:867 - fixed.
  17. 01:14:756 (10) - NC (?) - fixed.
  18. 01:22:312 (2) - I think the body went too high :/ it may touch the HP bar and affect reading. Place this slider lower. - fixed.
  19. Yeah, same as Easy, need improvement in placing.
- Yeah, got it.

I'll skip Insane. I'm just gonna say the Insane SV is too high as well. Better lower it to 1.80 - 2.00 (Again I should say for BPM>100)
This still need some work but maybe it would work -w-
Good luck~^^
Thanks for your mod!
And I don't know how to set a appropriate OD, HD and AR for each diff. :?
Topic Starter
XiaofengTiger

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 960x768, please have it to 1024x768. - fixed
  2. I tinkered with the timing a bit and you should try 100 as your offset. - I suppose I will keep my offset now. Cuz someone helped me to check my offset by a software.

Easy



  1. 00:00:090 (x) - Useless green line. - fixed
  2. 00:05:423 (2) - Suggestion. - fixed.
  3. 00:56:534 to 00:56:978 - You're missing some important parts here, especially at the end where the break can be signaled here at 00:56:978 (x). - fixed.
  4. 01:11:201 (x) - Maybe add a note here?- fixed.

Normal



  1. 1.80 is kind of fast for a normal, especially if you're going to ease newer players through your difficulties. - Now SV is 1.50
  2. 00:00:090 (x) - Just like I mentioned in Easy. - fixed.
  3. 00:09:645 (2) - Move this to x:116|y:160. - Yeah my blanket is not perfect.
  4. 00:23:201 (1) - This spinner is a bit too close, giving no room for the player to recover. - fixed.
  5. 00:39:201 (1) - This spinner needs to stop 1/4 before the next circle so the player could recover. - fixed too.
  6. 01:14:766 (10) - New combo. - fixed.

Hard



Why I call this Hard is because even though your SV is jacked up to 2.7, a bit abusrd for a Hard but naming this Insane is a bit weird since the Spread is decent, so I suggest you just call this hard. - In fact I need a GD for my hard difficulty(or remap it), but I think I should finnish my diffs first.

  1. 00:00:090 (x) - Just like I mentioned in Easy and Normal. - fixed.
  2. 00:07:423 (2,3) - Maybe Ctrl+G these two notes? - Yeah, it's great!
  3. 00:08:312 (2,3) - ^
  4. 00:09:201 (2,3) - ^
  5. 00:14:756 (1) - Maybe move this to x:472|y:208. - If I do so, I will break the DS.
  6. 00:55:645 (7,8,9,10,11) - Think you should fix this stream, it's oddly spaced than the other stream you had earlier in the map. I will think about it. :?
  7. 01:25:423 (1,2,3) - Maybe you we're trying to do this? - fixed.

The map needs a bit more work on it, I hope it gets better! Good luck!
Thanks for your help!
And I don't know how to set a appropriate OD, HD and AR for each diff. :?
Topic Starter
XiaofengTiger
I've remapped this diff some days ago. After a long holiday during the first week in Oct I nearly afk Osu and these days I've picked it back lol.
Thanks for your modding!

Abraxos wrote:

Hi Xiaofeng~ From my queue~

You asked for a insane mod, so I did exactly that :D Also no Chinese this time ;-; - nevermind~.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

Insane

  1. The SV is a little terrifying, esp. with an AR rate of 8. Either lower the SV (which I recommend) or increase the AR (Which is still fine) - I've reduce the SV to 1.7. It dosen't seem scary now.
  2. 00:10:534 (4) Stack over 00:09:201 (2) and adjust the pentagon as necessary - I will try to do so.
  3. 00:14:312 (5,1) - Make these two symmetrical to each other like so. - You mean the sliders or the notes?
  4. 00:19:201 (3) - I'm not too sure whether you want this to be a repeat slider; there's too many back and forth cursor movements here. - I think i will keep a reverse slider here. but not this pattern now.
  5. 00:28:089 (11,12) - Adjust so it looks like this. - Now 00:27:201 (7,8,9,10,11,12) - placed as a circle.
  6. 00:33:645 (13) - Stack over 00:32:756 (9) - I've changed the notes into sliders here.
  7. 00:33:867 (1) - Blanket 00:33:645 (13) and move the sliders like so(take note I moved the sliders closer on the timeline) - I've changed a lot here.
  8. 00:39:201 (1,2,3,4) - These notes are close to each other, and it's a bit awkward esp. after the player had played through patterns like 00:32:312 (7,8,9,10,11,12,13) - Yeah fixed.
  9. 00:40:312 (5,6,7,8) - It's a ltitle boring for a back and forth action here, since the music also suggests a different tone and pitch here, I'd suggest some thing like this. Take note I moved them closer on the timeline so you could see the progression properly. - fixed in the new map.
  10. 00:46:089 (2) - Stack over 00:44:756 (6) - after i remapped, these two notes now have a long distance. But I will notice this next time.
  11. 00:50:312 (2) - Why not have a S slider here? Like so. - I changed it into curvy slider now.
  12. 00:52:089 (7) - Same thing as ^ , but I can see a attempt at blanket here too. You could choose to keep this.
  13. 00:52:978 (1,2) - Do something like this for these two slider note pairs. Note they are closer on the timeline so you can see them better. - fixed.
  14. 00:55:645 (5,6,7,8,9) - Stream fits better when it starts at 00:56:089 (9). I'd recommend something like this. Make the jump between the stream and the slider end a little less ridiculous than that though. - fixed. But many modders suggest me to change the pattern of 00:55:645 (7,8,9,10,11) - , and I have no idea here.
  15. 01:19:201 (3) - Stack over 01:18:756 (2)'s head, or rather move 01:18:756 (2) so that it stacks over 01:19:201 (3)'s head and keep the slider blanket there. - fixed in new map.
  16. 01:20:978 (3,4) - Slider note pair too far apart to see the blanket. - fixed.

Overall

  1. This map is indeed a little fiery, and I think it kinda represents the fighting sequence pretty well.
  2. If this is for rank, then good luck with rank! :D - thank you very much!!
Topic Starter
XiaofengTiger

LifeTree wrote:

Insane

  1. SV is too fast, Isn't it? I think It likes old ranked maps. - Yeah so I change the SV into 1.7 now.
  2. 00:04:312 (2,5,6,5,6) - edit like straight line. - I have remapped my map and I think it is not good to be a straight line(?)
  3. 00:11:201 (1) - NC remove - fixed.
  4. 00:14:756 (1) - Try to make same shape like 00:14:312 (5). - I've forgotten what it looked like before. I feel ashamed.
  5. 00:16:534 (1,1,1) - NC remove - I think it is better to be a new combo here.
  6. 00:16:978 (1) - NC - :?
  7. 00:24:756 (4) - far away from 00:24:312 (3).
  8. 00:25:201 (1,2,3,4,5,6,7,8,9,10,11,12) - They're strange. Try to make different pattern. - fixed, now they are placed as a circle.
  9. 00:26:978 (6) - NC - fixed.
  10. 00:30:756 (3,4) - Don't loop! - maybe it is fixed now.
  11. 00:32:312 (7) - NC - fixed.
  12. 00:34:534 (2,3) - Try to make different pattern and slider. - they are regular curve now.
  13. 01:01:867 (3,4,5,6,7) - Very big jump! Try to make smaller than now. - fixed.
  14. 01:24:534 (9) - NC - yep.
  15. 01:25:867 (2) - Ctrl + G and far away from 01:25:423 (1)
  16. 01:28:089 (3) - Try to make same shape like 01:27:201 (1)

    You should add more hitsounds, especially clap. - I've add some hitsound now, but I suppose clap is not fit to this song.
    I don't have much time! sorry for 1 diff modding... :<
Thanks for you modding! :oops:
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