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Abe Mao - Believe in yourself (TV Size) [Osu|OsuMania]

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Deadmadeon
Hi, here is my mod back hehe, i only moded hard because It was the only ready to mod (?) xD
Hard
00:14:568 (1) - cut in 00:14:738 -

put 4 more close to 3, they are very far apart for a hard difficulty

00:27:608 (4,5) - 4 is more close to 5 than 5 to 1, the time interval is bigger at 00:28:631 (5,1) - so move 1 near from 5 to be constant with the time

00:32:636 (1,2,3) - these circles are at the same distance, but 1 and 2 have less time between they, make them closer or put 3 more far from 2.

00:33:574 (4,5,6,7,8) - this would be fine for an extra or insane, but in hard this is not accepted in ranked, 00:33:744 (5,6,7) - put 7 at the same distance that 5 and 6 are and the slider 8 must be more closer to 7

00:39:369 (2,3) - more closer :S

00:45:335 (1,2,3,4,5,6,1) - put they more near to 5, be more careful with distances

00:45:761 (6,1) - move 1 next to 6 not even cookiezi can answer this xD

00:47:892 (1) - should be here: 00:47:977 -

00:50:534 (2,3) - not even cookiezi...

00:54:966 (3,1,2) - don't use the same distance for distinct time interval

01:12:182 (3,4,5) - ^

01:17:807 (3,4,1) - ^

Hope It helps you :)
Topic Starter
greenwood0301

WaxTom wrote:

Mao Abe - Believe in yourself https://osu.ppy.sh/s/356923

Hard (3,52 stars, 155 notes) moding

if you bpm was 171

you can try those change

00:14:568(1) try end to 00:14:747

00:14:994(2) move the start point to 00:14:934

00:20:534(2) maybe longer to 00:21:259

00:21:471(3) move to 00:21:425

00:21:642(4) move to 00:21:601

00:23:943 start point move to 00:23:881

00:24:795 move to 00:24:768

you can let the point to Align the 4/1's line

00:45:335(1) and 00:56:414(4)
Continuous Reduplicated can use Slider back and forth

good luck with your beatmap (:

Since i think the bpm is fine i will not aply change to my map

EDIT BPM WAS CHANGED AND MOD WAS APPLY

But thanks for the mod :D
Topic Starter
greenwood0301

Deadmadeon wrote:

Hi, here is my mod back hehe, i only moded hard because It was the only ready to mod (?) xD
Hard
00:14:568 (1) - cut in 00:14:738 - Fix

put 4 more close to 3, they are very far apart for a hard difficulty Fix

00:27:608 (4,5) - 4 is more close to 5 than 5 to 1, the time interval is bigger at 00:28:631 (5,1) - so move 1 near from 5 to be constant with the time Fix

00:32:636 (1,2,3) - these circles are at the same distance, but 1 and 2 have less time between they, make them closer or put 3 more far from 2. Fix

00:33:574 (4,5,6,7,8) - this would be fine for an extra or insane, but in hard this is not accepted in ranked, 00:33:744 (5,6,7) - put 7 at the same distance that 5 and 6 are and the slider 8 must be more closer to 7 Fix

00:39:369 (2,3) - more closer :S Fix

00:45:335 (1,2,3,4,5,6,1) - put they more near to 5, be more careful with distances Fix

00:45:761 (6,1) - move 1 next to 6 not even cookiezi can answer this xD Fix lmao

00:47:892 (1) - should be here: 00:47:977 - Fix

00:50:534 (2,3) - not even cookiezi... Fix xD

00:54:966 (3,1,2) - don't use the same distance for distinct time interval Fix

01:12:182 (3,4,5) - ^ Fix

01:17:807 (3,4,1) - ^ Fix

Hope It helps you :)
Thanks For The Mod :D
DeltaLeeds
Hello, mod for some unfinished business from ya. :P
Kinda quit osu and modding altogether for months because of college, so if my mod is worse than before, I'm very sorry!
Before applying ANY of my mods fixes, makes sure to check general and fix the problem in bold first.
General


SPOILER
  1. Make your BPM 171! After making it 171, go to the Timing tab (The one in the toolbar, not in-game), choose Resnap All Notes, and then check the mod fixes.
  2. Timing: Add kiai time for your map at a certain chorus point... I'd recommend adding it at around 00:57:072 and ending it at 01:19:528. Your timing should then have additional timing points, like so:
  3. Distance snap: Have a constant distance snap. It'll make other people read your map a lot better! I suggest keeping it at around 1.07 - 1.12x...
  4. In hard, blue ticks should be avoided when the beatmap is timed right (if you applied the fix in bold)! See the mod for more info on fixing those.
  5. Your map has either bland or very unusual/unrankable patterns. Please read this page and fix the patterns and sliders of your beatmap. ;)
Hard


SPOILER
You should have made the BPM to 171, and resnapped all notes as told in General to apply these fixes!
00:00:932 (1): Make this a slider instead that ends at 00:01:633, as it fits the vocals.
00:02:295 (3): This slider should end at 00:03:037 instead of 00:02:861.
00:03:300 (4): Move this to the next white tick at 00:03:388.
00:03:739 (5): NC.
00:05:142 (3): End this slider at 00:05:844.
00:06:107 (4): Move this note to the next white tick at 00:06:195.
00:06:458 (1): Move the spinner to 00:06:546 and end it at 00:11:809.
00:12:160 (1): I'd suggest making this a slider that ends at 00:12:686, which in turn deletes (2).
00:14:528 (1): This slider should start at 00:14:616 instead and end at 00:14:967, delete (2)'s slider.
00:16:019 (1): Disable NC.
00:17:423 (6): NC, end slider at 00:17:774.
00:18:300 (1): Disable NC.
00:20:493 (2): Start the slider at the white tick and end it at 00:21:107.
00:21:984 (1): This spinner is too quick and unneeded, I'd advice you to change this to a slider instead.
00:31:458 (5): NC, and make this into a note instead of a slider.
00:31:809: Add a slider with a reverse arrow that ends at 00:32:510.
00:32:598 (1): If you did the above point, delete this note, if not, move it to the previous white tick.
00:32:686: Add a note here as it fits the vocals.
00:33:739 (4,5,6): Maybe make them into one reverse arrow slider, this is up to you however. ;)
00:34:089 (7): The slider should end on the white tick.
00:35:581 (4): Move to the next white tick.
00:41:370 (3)
00:43:475 (1)
00:47:686 (4)
00:50:493 (2,3)
00:53:300 (2,3)
00:54:002 (3)
01:02:598 (2)
01:08:739 (2)
01:17:335 (1), : For these times, move parts of the sliders or the whole note to the suitable white/red ticks.
P.S: I may have missed some, so check the whole beatmap again for blue ticks, and move them to the white/red ticks!
00:44:440 (4,5): Extend the slider to where (5) is, and delete (5)'s note.
00:45:317 (1,2,3,4,5,6): This stream is way too hard for hard difficulty. I'd suggest to change those notes to a reverse arrow slider like this:

00:49:002 (1,2): Make this into one reverse arrow slider, like so:

00:50:054 (1): Remove NC.
00:56:370 (4,5,6,7,8,9): Again with this stream, make it one reverse arrow slider like at 00:45:317.

That was quite the mod! Hope this helped, and good luck for your map, for any questions ask me via PM (Since I sorta quit for now, it might take long for me to answer.)
Topic Starter
greenwood0301

DeltaLeeds wrote:

Hello, mod for some unfinished business from ya. :P
Kinda quit osu and modding altogether for months because of college, so if my mod is worse than before, I'm very sorry!
Before applying ANY of my mods fixes, makes sure to check general and fix the problem in bold first.
General
Fix

SPOILER
  1. Make your BPM 171! After making it 171, go to the Timing tab (The one in the toolbar, not in-game), choose Resnap All Notes, and then check the mod fixes.
  2. Timing: Add kiai time for your map at a certain chorus point... I'd recommend adding it at around 00:57:072 and ending it at 01:19:528. Your timing should then have additional timing points, like so:
  3. Distance snap: Have a constant distance snap. It'll make other people read your map a lot better! I suggest keeping it at around 1.07 - 1.12x...
  4. In hard, blue ticks should be avoided when the beatmap is timed right (if you applied the fix in bold)! See the mod for more info on fixing those.
  5. Your map has either bland or very unusual/unrankable patterns. Please read this page and fix the patterns and sliders of your beatmap. ;)
Hard


SPOILER
You should have made the BPM to 171, and resnapped all notes as told in General to apply these fixes!
00:00:932 (1): Make this a slider instead that ends at 00:01:633, as it fits the vocals. Fix
00:02:295 (3): This slider should end at 00:03:037 instead of 00:02:861. Fix
00:03:300 (4): Move this to the next white tick at 00:03:388. Fix
00:03:739 (5): NC. Fix
00:05:142 (3): End this slider at 00:05:844. Fix
00:06:107 (4): Move this note to the next white tick at 00:06:195. Fix
00:06:458 (1): Move the spinner to 00:06:546 and end it at 00:11:809. Fix
00:12:160 (1): I'd suggest making this a slider that ends at 00:12:686, which in turn deletes (2). Fix
00:14:528 (1): This slider should start at 00:14:616 instead and end at 00:14:967, delete (2)'s slider. Fix
00:16:019 (1): Disable NC. Fix
00:17:423 (6): NC, end slider at 00:17:774. Fix
00:18:300 (1): Disable NC.Fix
00:20:493 (2): Start the slider at the white tick and end it at 00:21:107. Fix
00:21:984 (1): This spinner is too quick and unneeded, I'd advice you to change this to a slider instead. Fix
00:31:458 (5): NC, and make this into a note instead of a slider. Fix
00:31:809: Add a slider with a reverse arrow that ends at 00:32:510. Fix
00:32:598 (1): If you did the above point, delete this note, if not, move it to the previous white tick. Fix
00:32:686: Add a note here as it fits the vocals. i like how i just delete this note xD Fix
00:33:739 (4,5,6): Maybe make them into one reverse arrow slider, this is up to you however. ;) Bug With Osu
00:34:089 (7): The slider should end on the white tick. Fix
00:35:581 (4): Move to the next white tick. Fix
00:41:370 (3)
00:43:475 (1)
00:47:686 (4)
00:50:493 (2,3)
00:53:300 (2,3)
00:54:002 (3)
01:02:598 (2)
01:08:739 (2)
01:17:335 (1), : For these times, move parts of the sliders or the whole note to the suitable white/red ticks.
P.S: I may have missed some, so check the whole beatmap again for blue ticks, and move them to the white/red ticks! Those note are not on blue tic
00:44:440 (4,5): Extend the slider to where (5) is, and delete (5)'s note. Fix
00:45:317 (1,2,3,4,5,6): This stream is way too hard for hard difficulty. I'd suggest to change those notes to a reverse arrow slider like this: Fix

00:49:002 (1,2): Make this into one reverse arrow slider, like so: Fix

00:50:054 (1): Remove NC.Fix
00:56:370 (4,5,6,7,8,9): Again with this stream, make it one reverse arrow slider like at 00:45:317. Fix

That was quite the mod! Hope this helped, and good luck for your map, for any questions ask me via PM (Since I sorta quit for now, it might take long for me to answer.)

Thanks you for the remod hope your studie's goes well
DeltaLeeds

greenwood0301 wrote:

Thanks you for the remod hope your studie's goes well
No problem. :)
nignog9000
Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7
00:43:037 (1) - You probably just missed this but the slider is one tick too long.
00:47:247 (4) - Same thing here
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick
01:08:826 (2) - move this hit circle one tick earlier
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

01:09:703 (4) -
01:11:107 (2) -
01:13:914 (2) -
01:16:721 (2) -

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat
01:24:440 (2) - this slider really should only be 5 ticks long

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.
Topic Starter
greenwood0301

nignog9000 wrote:

Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7 Fix
00:43:037 (1) - You probably just missed this but the slider is one tick too long. Fix
00:47:247 (4) - Same thing here Fix
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick Not A Slider In The Game
01:08:826 (2) - move this hit circle one tick earlier The Circle Is Good There
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

No I Didn't Mean To Do That ^^

01:09:703 (4) - Fix
01:11:107 (2) - Fix
01:13:914 (2) - Fix
01:16:721 (2) - Fix

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat Fix
01:24:440 (2) - this slider really should only be 5 ticks long Fix

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.

Thanks For The ReMod :D
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)
Change "Mao Abe" to 阿部 真央 in Artist
Add "Mao Abe" to Romanised Artist
Change "Baby Steps" to ベイビーステップ in Source
Add "baby", "steps", "opening", "tv", "size" to Tags
Change BG-picture to any picture with resolution 1366x768 or 1024x768
Unused file: "Baby Steps Season 2 Opening HD.mp3"
Change your .mp3 bitrate to 192kbps
Remove sounds from your .avi file and change .avi because you have very strange version
Normal
Oh... Old pattering? Okay...
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix
00:11:456 (1,2) - stacks is not rankable
00:16:364 (3,1,3) - you have overlap here
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Topic Starter
greenwood0301

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)How
Change "Mao Abe" to 阿部 真央 in Artist Fix
Add "Mao Abe" to Romanised Artist Fix
Change "Baby Steps" to ベイビーステップ in Source Fix
Add "baby", "steps", "opening", "tv", "size" to Tags Fix
Change BG-picture to any picture with resolution 1366x768 or 1024x768 No
Unused file: "Baby Steps Season 2 Opening HD.mp3" Fix
Change your .mp3 bitrate to 192kbps How
Remove sounds from your .avi file and change .avi because you have very strange version Fix
Normal
Oh... Old pattering? Okay... What Do You Mean ?
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap If I Have The Time
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix ???
00:11:456 (1,2) - stacks is not rankable Realy but i will not change it
00:16:364 (3,1,3) - you have overlap here Maybe
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Ty For The Mod :D
Izzywing
M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical.
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums.

00:27:247 (1,2,3) - really short spacing here...could be expanded

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play.

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped.

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more.

00:51:107 - map this note

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing.

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing.

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Topic Starter
greenwood0301

Hobbes2 wrote:

M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical. Fix
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline good to know that you can do that but i'll keep this star
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?I think the jump area is ok

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums. Fix

00:27:247 (1,2,3) - really short spacing here...could be expanded Move The Last Note

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play. Fix

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped. Fix

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more. Fix

00:51:107 - map this note Fix

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place Fix

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern Fix

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing. I'll check what i can do ;(

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing. Will be remap

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Will be remap
As i Expected for the hard and normal diff... But im saying to myself that if i want this rank i need to work :D

Ty For the mod :P
FlanniScarlet
Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time.

Normal:
Add the same Kiai time you have on the Insane Difficulty.

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though.

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively.

00:52:861 (1,2,3,4) - Similiar thing as above.

Add some Hitsounds overall. That's probably in planning but just in case.

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here.
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed.
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here.
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read.
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round.

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is.

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.

That's all I noticed at the moment. Wish you luck with your mapset.
Topic Starter
greenwood0301

FlanniScarlet wrote:

Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time. i'll try to compress the video

Normal:
Add the same Kiai time you have on the Insane Difficulty. Fix

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though. I think its normal

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633 Move by 1 white tic each

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively. Fix

00:52:861 (1,2,3,4) - Similiar thing as above. Fix

Add some Hitsounds overall. That's probably in planning but just in case. In progress

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here. Fix
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed. Fix
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here. Fix
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read. i'll try to find them
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round. Fix

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is. i dont know how to use this option its bug each time i use it (i'm probably just to stupid to do it)

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.
Fix
That's all I noticed at the moment. Wish you luck with your mapset.
Thanks For The Mod! :)
_DT3
IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Topic Starter
greenwood0301

_DT3 wrote:

IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Thanks For The Help
Weriko
hey :p

Mod from mod queue


Insane
00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here

00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random

00:12:160 (1,2,3,4,5,6,7) - distances..

00:15:844 (8) - you should make this stack either last circle... or just dont stack it

00:17:247 (6,7,8,1) - distances

00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg

00:21:282 (3,4) - why

00:33:739 (2,3,4) - DONT DO THIS.....

00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better?

01:13:037 (4,1,2,3,1) - dont make 1/4 jumps..........................



so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)


Good luck!!!!


And btw!!!!!! Your map is 30mb...... D:
Topic Starter
greenwood0301

Weriko wrote:

hey :p

Mod from mod queue


Insane
00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here Fix

00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random if it cant be rank like this i will change it

00:12:160 (1,2,3,4,5,6,7) - distances.. Fix

00:15:844 (8) - you should make this stack either last circle... or just dont stack it Fix

00:17:247 (6,7,8,1) - distances Fix

00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg :O Fix

00:21:282 (3,4) - why Fix

00:33:739 (2,3,4) - DONT DO THIS..... Fix

00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better? Fix

01:13:037 (4,1,2,3,1) - dont make 1/4 jumps.......................... Fix



so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)
i'll see what i can do


Good luck!!!! Ty :D


And btw!!!!!! Your map is 30mb...... D: i know since i add the video ;(
Thanks for the mod :D
baysman
Hi M4M from my queue (thanks for modding) I hope my mod will be helpfull.

Normal 2.0
00:22:686 (3,4,5) - try to change it like this
00:26:896 (2,3,4) - ^

01:22:686 (1,2,3) - maybe change these objects on 2 revers sliders? like this

Insane
00:45:317 (1,2,3,4,5,6) - align a bit that stream
01:07:510 (4,5) - i think it's very fast
01:21:984 (2,3,4,5,6) - same ^

GL with your set. (Nice song)
Topic Starter
greenwood0301

baysman wrote:

Hi M4M from my queue (thanks for modding) I hope my mod will be helpfull.Your welcome ^^

Normal 2.0
00:22:686 (3,4,5) - try to change it like this i think the tripple are ok
00:26:896 (2,3,4) - ^ i think the tripple are ok

01:22:686 (1,2,3) - maybe change these objects on 2 revers sliders? like this i dont like the sound with the revers slider

Insane
00:45:317 (1,2,3,4,5,6) - align a bit that stream i'll reform the stream for the 100 time...
01:07:510 (4,5) - i think it's very fast Fix
01:21:984 (2,3,4,5,6) - same ^ Fix its now a stream

GL with your set. (Nice song)
Thanks for the mod :D
iHatePeople
M4M from #iHateModding

[Timing]

Offset = 965

[Normal]

Ranking Criteria

The AiMod don`t warn you about the distance Snap, but you never can change the DS. Have too many changes of DS in this map.
You can only use 1 DS between 0.8x and 1.3x. Don`t change.

Do you make Curve Slides and the straight slides? I play this map and I play this making a circle, again and again, the entire map.
You need to diversify more.

Compose

Make the Distance Snap x1,0 to all Map
In this Part 00:09:353 -> 00:11:809 - You can change the DS (x1,2 is fine) - Intense parts you can change the DS, but use only 2 like 1,0 and 1,2
The claps suggestion in Hitsound part, you always make the clap in the start of a slide or a circle. Don`t make clap in end of a slide, is weird.

Hitsound

You can put Whistle only in the Big White Tick in this part, like:

00:00:931
00:02:335
00:03:739
00:05:142

00:06:546 -> 00:11:107 - Here is Normal or Drum Sound
00:11:458 - Here start Soft again
You can put Claps in The Big White Tick and 2o beat in this part, like:
00:12:160 - Finish and Clap (Maybe)
00:12:861 - Clap
00:13:563 - Clap
00:14:265 - Clap
00:14:967 - Clap
And continue...
00:23:037 - Finish
and make the rest of hitsound.
I can mod this after when you remap this.

[Hard]

You have to remap this difficult

Ranking Criteria

Choose a Distance Snap then the circles have a space between then.
Choose a Slider Velocity more advanced the Normal (Max in this Diff is 1,80 )
Don`t too much sequences of Single Tap
Don`t make jumps in Single Tap sections like this? 00:07:072 (2,3,4,5)
00:08:475 (2,3,4,5) -
Don`t make a slide end in big white tick like this 00:14:616 (1) - weird
00:26:896 (5) - don`t make slides like this, is ugly.

Try to make the Hitsound similar between Easy/Normal/Hard/Insane

00:06:546 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is a intense part, don`t make pauses and make Kiai here

[Insane]

Ranking Criteria

Again you put the SV 1,00
And testing this map I have sure that time is incorrect.
I will put a new one in General.
Topic Starter
greenwood0301

iHatePeople wrote:

M4M from #iHateModding

[Timing]

Offset = 965 Fix

[Normal]

Ranking Criteria

The AiMod don`t warn you about the distance Snap, but you never can change the DS. Have too many changes of DS in this map.
You can only use 1 DS between 0.8x and 1.3x. Don`t change. in the normal the ds is the same all the way but i see what you saying for hard

Do you make Curve Slides and the straight slides? I play this map and I play this making a circle, again and again, the entire map.
You need to diversify more. i know my flow is meh i'll try to diversify

Compose

Make the Distance Snap x1,0 to all Map Fix
In this Part 00:09:353 -> 00:11:809 - You can change the DS (x1,2 is fine) - Intense parts you can change the DS, but use only 2 like 1,0 and 1,2 Its now all 1.0x
The claps suggestion in Hitsound part, you always make the clap in the start of a slide or a circle. Don`t make clap in end of a slide, is weird. You mean spiner ? if yes fix

Hitsound

You can put Whistle only in the Big White Tick in this part, like:

00:00:931 Fix
00:02:335 Fix
00:03:739 Fix
00:05:142 Fix

00:06:546 -> 00:11:107 - Here is Normal or Drum Sound Fix
00:11:458 - Here start Soft again Fix
You can put Claps in The Big White Tick and 2o beat in this part, like:
00:12:160 - Finish and Clap (Maybe) Only Clap
00:12:861 - Clap Fix
00:13:563 - Clap Fix
00:14:265 - Clap Fix
00:14:967 - Clap Fix
And continue...
00:23:037 - Finish Fix
and make the rest of hitsound. Fix
I can mod this after when you remap this. :O

[Hard]

You have to remap this difficult

Ranking Criteria

Choose a Distance Snap then the circles have a space between then. Fix 1.2
Choose a Slider Velocity more advanced the Normal (Max in this Diff is 1,80 ) Fix 1.5
Don`t too much sequences of Single Tap
Don`t make jumps in Single Tap sections like this? 00:07:072 (2,3,4,5) i think its fine
00:08:475 (2,3,4,5) - i think its fine
Don`t make a slide end in big white tick like this 00:14:616 (1) - weird i think its fine
00:26:896 (5) - don`t make slides like this, is ugly. Fix

Try to make the Hitsound similar between Easy/Normal/Hard/Insane Fix

00:06:546 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is a intense part, don`t make pauses and make Kiai here Kiai Added

[Insane] Will remap later

Ranking Criteria

Again you put the SV 1,00
And testing this map I have sure that time is incorrect.
I will put a new one in General.
Thanks For the mod :D
iHatePeople
GD is open? I made a Easy version.
Topic Starter
greenwood0301

iHatePeople wrote:

GD is open? I made a Easy version.
didn't saw your post :P if you wan to np :D
iHatePeople
Diff Name: iHate'Easy

SPOILER
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 34649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:iHate's Easy
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
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The same video with 20 mb http://puu.sh/trp3j.avi
Topic Starter
greenwood0301
Thanks !
Metaku
Here's my GD :)

SPOILER
osu file format v14

[General]
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PreviewTime: 931
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[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
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Probably needs some polishing but that's what mods are for :P
iHatePeople
This is a mod about the arrangement, you need place the objects to make patterns if you want to see your diff been ranked.

[General]

Change "Normal 2.0" to only "Normal"
Change offset to 965
And arrange the timing points to correct ms.
00:34:649 - Here is a good place to put the preview point.

[Normal 2.0]

Compose

00:02:016 (2) - 296, 84
00:02:367 (3) - 388, 120 and make the end of slide in 00:03:069 and make a blanket correct with 00:02:016 (2)
00:02:367 (3,1,2) - You make this pattern
The 00:03:771 (2) - is a mirror (Ctrl + C in 00:02:367 (3), Ctrl + V, Ctrl + G)
00:03:771 (2,3,1) - The same Pattern
00:10:086 (2) - Hold Shift to align this with 00:09:385 (1) - Position: 256, 96

And look this:


Totally misaligned



00:11:490 (6) - The sound of guitar is straight = slide straight

Avoid slides like this:
Avoid random arrangments like this:




You can make beautiful pattern with the position of the notes, but your randoms slides ruined that.

Avoid 90o single tap and slides patterns, like this: 00:41:665 (1,2,3) in all difficulties.

In this part 00:37:455 (1,2,3,1,2,3) - you need make this a intense part to the player fill in this part 00:40:262 (1,2) - a sensation of relaxation
If you see my Diff, you can see then I made this, intense > relax, in the intense part I made an Easy Player make 3 single taps (it's intense for the easy difficult) and after a break part in this time 00:40:262. You made the 3 single tap an excellent intense part in this diff, but you arrangement without flow, don't make this a correct intense part.

00:36:051 (1,2,3,4,1) - I made a pattern really good for make this a intense part:
00:36:051 (1) - This slide needs red point because of the vocal change and this single tap 00:36:753 (2,3,4) need to flow up and 00:37:455 (1) a straight and stable slide, like this:


After the stable slide we need flow down, like this:


00:39:209 (2,3) - Here we need flow up again to the next part flowing down, like this:


00:40:262 (1) - Slide
00:40:963 (2) - Slide
00:41:665 (3) - Slide

Suggestive Pattern with the flowing down, perfect in this part:


00:42:367 (4,5) - is a stable part and here 00:43:069 the flow up, like this:


__________________________

00:53:946 - Circle
00:54:121 - ^
00:54:297 - Slide

and the same here:

00:56:051 - Circle
00:56:227 - ^
00:56:402 - Slide

Pay attention in this part, this have the same flow in a symmetrical Timeline, you can use this to make a symmetrical (mirror) pattern or not.


My mistake, put a slide here 00:55:350 the single tap don't match with the song

Again, feel the flow up in this part 00:56:052

00:45:175 you need fill this part at 00:45:877 can be a slide or reverse slider

Feed the song and make the objects flow then, the players can feel the music with your arrangements.

If you need help with the flow you can PM me in the game.

and remember:

Ctrl + H = Flip Horizontal
Ctrl + J = Fliip Vertical
Ctrl + G = Switch start/end of slide or selecting objects change the order of then.
Ctrl + > = spin 90o to >
Ctrl + < = spin 90o to <

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Topic Starter
greenwood0301

Metaku wrote:

Here's my GD :)

SPOILER
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 931
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"30f7759fb698dab9d108c7efad4add26.jpg",0,0
Video,0,"Back Video OP 2.0.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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964,-200,4,2,0,40,0,0
6402,-100,4,1,0,50,0,0
11753,-100,4,2,0,5,0,0
11841,-100,4,1,0,50,0,0
12104,-100,4,2,0,5,0,0
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464,292,77981,1,0,0:0:0:0:
304,12,78156,5,8,0:0:0:0:
348,192,78332,1,0,0:0:0:0:
400,64,78507,1,8,0:0:0:0:
244,164,78683,1,0,0:0:0:0:
448,128,78858,1,8,0:0:0:0:
268,84,79034,1,0,0:0:0:0:
356,220,79209,1,8,0:0:0:0:
364,247,79296,1,8,0:0:0:0:
367,276,79384,1,8,0:0:0:0:
365,304,79472,1,8,0:0:0:0:
356,332,79560,6,0,P|284:352|192:320,2,154.000005355358,4|0|8,0:0|0:0|0:0,0:0:0:0:
460,144,80613,1,0,0:0:0:0:
356,332,80788,1,12,0:0:0:0:
258,113,80963,5,0,0:0:0:0:
370,194,81139,1,8,0:0:0:0:
244,251,81314,1,0,0:0:0:0:
349,105,81490,1,0,0:0:0:0:
331,276,81666,1,8,0:0:0:0:
191,176,81841,1,0,0:0:0:0:
389,196,82016,1,8,0:0:0:0:
417,200,82103,1,8,0:0:0:0:
445,193,82191,1,8,0:0:0:0:
469,177,82279,1,8,0:0:0:0:
486,154,82367,6,0,P|488:80|412:28,1,154.000005355358,4|0,0:0|0:0,0:0:0:0:
184,36,82893,1,8,0:0:0:0:
284,296,83069,1,0,0:0:0:0:
486,154,83244,1,8,0:0:0:0:
320,108,83420,1,8,0:0:0:0:
282,116,83507,1,8,0:0:0:0:
244,118,83595,1,8,0:0:0:0:
205,113,83683,1,8,0:0:0:0:
169,102,83770,5,12,0:0:0:0:
132,192,84121,2,0,L|124:276,2,70.000000298023,2|2|2,0:2|0:2|0:2,0:2:0:0:
Probably needs some polishing but that's what mods are for :P

Thanks For The GD :D
Topic Starter
greenwood0301

iHatePeople wrote:

This is a mod about the arrangement, you need place the objects to make patterns if you want to see your diff been ranked.

[General]

Change "Normal 2.0" to only "Normal" Fix
Change offset to 965 1 make a difference ? wtf
And arrange the timing points to correct ms. Fix
00:34:649 - Here is a good place to put the preview point. I think its ok

[Normal 2.0]

Compose

00:02:016 (2) - 296, 84 Fix
00:02:367 (3) - 388, 120 and make the end of slide in 00:03:069 and make a blanket correct with 00:02:016 (2) Fix
00:02:367 (3,1,2) - You make this pattern Fix
The 00:03:771 (2) - is a mirror (Ctrl + C in 00:02:367 (3), Ctrl + V, Ctrl + G) Fix
00:03:771 (2,3,1) - The same PatternFix
00:10:086 (2) - Hold Shift to align this with 00:09:385 (1) - Position: 256, 96 Fix

And look this:


Totally misaligned Fix it but not as mentioned



00:11:490 (6) - The sound of guitar is straight = slide straight Fix

Avoid slides like this: i'll try in the futur
Avoid random arrangments like this: [spoiler'>



You can make beautiful pattern with the position of the notes, but your randoms slides ruined that. D:

Avoid 90o single tap and slides patterns, like this: 00:41:665 (1,2,3) in all difficulties. I Think its ok but i'll keep in mind

In this part 00:37:455 (1,2,3,1,2,3) - you need make this a intense part to the player fill in this part 00:40:262 (1,2) - a sensation of relaxation
If you see my Diff, you can see then I made this, intense > relax, in the intense part I made an Easy Player make 3 single taps (it's intense for the easy difficult) and after a break part in this time 00:40:262. You made the 3 single tap an excellent intense part in this diff, but you arrangement without flow, don't make this a correct intense part. Think i fix both

00:36:051 (1,2,3,4,1) - I made a pattern really good for make this a intense part: Fix
00:36:051 (1) - This slide needs red point because of the vocal change and this single tap 00:36:753 (2,3,4) need to flow up and 00:37:455 (1) a straight and stable slide, like this:


After the stable slide we need flow down, like this: Fix


00:39:209 (2,3) - Here we need flow up again to the next part flowing down, like this: Fix


00:40:262 (1) - Slide Fix
00:40:963 (2) - Slide Fix
00:41:665 (3) - Slide Fix

Suggestive Pattern with the flowing down, perfect in this part: Fix


00:42:367 (4,5) - is a stable part and here 00:43:069 the flow up, like this: Fix in my way


__________________________

00:53:946 - Circle Fix
00:54:121 - ^ Fix
00:54:297 - Slide Fix

and the same here:

00:56:051 - Circle Fix
00:56:227 - ^ Fix
00:56:402 - Slide Fix

Pay attention in this part, this have the same flow in a symmetrical Timeline, you can use this to make a symmetrical (mirror) pattern or not. Fix


My mistake, put a slide here 00:55:350 the single tap don't match with the song Fix

Again, feel the flow up in this part 00:56:052 Fix

00:45:175 you need fill this part at 00:45:877 can be a slide or reverse slider Fix

Feed the song and make the objects flow then, the players can feel the music with your arrangements. I'll try :D

If you need help with the flow you can PM me in the game. I'll will do xD i dont master the flow yet :D

and remember:

Ctrl + H = Flip Horizontal
Ctrl + J = Fliip Vertical
Ctrl + G = Switch start/end of slide or selecting objects change the order of then.
Ctrl + > = spin 90o to > Need help
Ctrl + < = spin 90o to < Need help

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Welp i need to work on my flow :D

Thanks for the mod
Metaku

iHatePeople wrote:

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Can't really see why I couldn't use normal as well. It fits the song as well as the soft sampleset.
Saika0k1
hi! mod from my queue

i suggest changing BG into one with higher quality, cuz the ranking criteria says so

Hard

00:07:806 - 00:09:209 - 00:10:613 - Forgot those parts ?
00:11:490 (1) - let this slider end at 00:11:753 and place another slider here 00:11:841
00:50:086 (2) - longer slider
00:57:104 (1,2) - turn those into sliders
00:58:507 (1,2) - ^
00:59:911 (1,2) - ^
01:01:314 (1,2) - ^
01:06:928 (1) - you skipped alot of sound here, consider placing smthing more than a long slider
01:11:139 (1,2,3,4,1,2,3,4) - turn those into sliders

Insane

00:00:931 (1) - unsnapped
00:10:437 (1,1) - stack
00:14:999 (3) - slider instead ?
00:48:683 (4) - NC
00:50:086 (4) - ^
00:55:700 (7) - ^
00:57:630 (2,3,4) - reshape them into a triangle ?
01:01:490 (2,3,4) - holding ALT can help you with spacing

good luck!
Topic Starter
greenwood0301

Saika0k1 wrote:

hi! mod from my queue

i suggest changing BG into one with higher quality, cuz the ranking criteria says soFix BG for normal, hard and insane

Hard

00:07:806 - 00:09:209 - 00:10:613 - Forgot those parts ? Nop did it on purpose ^^
00:11:490 (1) - let this slider end at 00:11:753 and place another slider here 00:11:841 Dont like the sound
00:50:086 (2) - longer slider Fix
00:57:104 (1,2) - turn those into sliders i'll keep in mind but i think its ok
00:58:507 (1,2) - ^
00:59:911 (1,2) - ^
01:01:314 (1,2) - ^
01:06:928 (1) - you skipped alot of sound here, consider placing smthing more than a long slider Fix its now a diamond
01:11:139 (1,2,3,4,1,2,3,4) - turn those into sliders i think those note add difficulty to the map

Insane

00:00:931 (1) - unsnappedwtf lmao fix
00:10:437 (1,1) - stack Fix
00:14:999 (3) - slider instead ? Fix now a slider
00:48:683 (4) - NC Fix
00:50:086 (4) - ^ Fix
00:55:700 (7) - ^ Fix but at the 5 note
00:57:630 (2,3,4) - reshape them into a triangle ? Fix
01:01:490 (2,3,4) - holding ALT can help you with spacing Fix

good luck!
Thanks for the mod :D
hi-mei
Hello, from my queue
since i cant mod anything lower than 4* ill be modding only 2 last diffs

Insane:
I was SS-ing this thing till the 01:13:946 - this part, then i died because of the forced structure u chose that didnt correlate with the emphasis and the flow.
Hitsounds are lacking its consistency and logical aspect, in my opinion.

the thing is, that you gave up on generic mapping style and use the gimmicky structured patterns that doesnt belong to the things you did before.

So in my opinion this maps lacks:
structure, emphasis and consistent hitsounding.
the flow is fine, but it breaks because of the things above^

Emphasis: is a notion that describes how you manipulating the distance between objects, the volume levels, the slider speed and the hitsounds u use.
Consider that distance between strong sound and its previous sound should be big, the opposite shud be applied for weak sounds.
So lets say you have 3 notes, 2 of them are weak and one of them is strong.
1 - weak
2 - strong
3 - weak

the distance between 1,2 should be big (or stacked in some cases)
the distance between 2,3 should be small

It also aplies to the contrast of the sections with intense movement/melody, and calm movement/melody. So intense parts should have wide spacing between the notes, and calm parts obviously shud have the low spacing between the notes.
thats the logic between emphasis.
It doesnt apply to every map/songs but usually its like that^

So lets see what i can suggest in particular:
00:00:963 (1,2,3) - lets stat with this:
so you got 2 problems already:
the rhythm choice is kinda weird, cuz 00:01:665 - this sound doesnt deserve an actual note under it. lets be honest, its an Insane diff, the song is 1 second in and you already misguide the player to play "ur rhythm" but not the actual rhythm. The (3) is overmapped, but sometimes overmapping is acceptable to give the player the feeling of the rhythm. But im highly doubt that its the case here.
Well.. after I wrote this i actually changed my mind.
The issue here is different:
basically you are following the vocal line, 00:02:367 (1,2,3,1,2,3,4,5,1,2,3) - like here, which is justified, but for these 3 notes you kinda... fucked up.
i think the rhythm shud be like 00:02:367 (1,2,3,1) - this, which is nice and correct.
00:06:402 - i honestly dont think u should ignore these sounds 00:06:490 - and this too. this is insane and you are allowed to use 1/4 tripplets.
for now it lacks aemphasis and it doesnt feel like its an actual strong sound during the gameplay 00:06:578 (1) -
00:06:928 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - ok so this one.
basically i dont like it at all, just take 10 mins and remap it.
so firstly its unstructured, becuase it doesnt have the constant idea behind it.
secondly, its badly emphasizd, becuase the sapcing should be increasing, but instead ure are lowering it in random parts trying to justify it with structure., which is underdone here.
00:12:192 (1,2,3,4,5,6,7) - emphasis issue
00:13:420 (7,1) - huge emphasis issue, the spacing there shud be way higher.
00:14:823 (2,3) - ^
00:14:648 (1) - why nc here?
00:14:999 (3) - put nc here instead^
00:16:402 (3) - ^
00:16:928 (4,5,6,7,8) - structure + emphasis issue
00:19:209 - i think, by following the stuf u already did, it should be a slider.
00:21:490 (4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - i honestly cant understand ur thought process here. the rhythm choice isnt consistent, the its just random, as well as the structure and hitsounds.
00:27:279 (1,2) - huge emphasis issue. you either stack it, or you spread it. theres no way it has the same ds as the 00:27:104 (4,1) -
00:29:209 (2,3,4,5,6) - i mean huh, i still cant get ur thought process here
i cant see any logical pattern where you stacking or making a low pace.
yes, i know what is variety, but huh its not a marathon, its a simple map that can provide some consistency for new players. (which are the targeted audience in this case).
00:28:683 (1,2,3,4,5,6) - i mean, you could do at least something like this: http://puu.sh/uyrRG/d45d07300b.jpg
instead of this: http://puu.sh/uyrTl/720034cb86.jpg
00:30:086 (7,8,9,1,2,3) - i mean, whats wrong with the emphasis+spacing? ;w;

i mean hm at this point i will be repeating myself at everything ill be pinpointing out.
As I explained above, your map lacks: structure, emphasis, consistent hitsounding and some parts can be improved in terms of rhythm choice.
If you want me to recheck, please contact me thru the game. As for now, this map is far behind the current ranking standards.

sorry for disappointing mod, gl.
oh, i wanted to mod 2 diffs, but i modded only the half of the first one.
im sorry but its very hard to continuously write walls of texts with the same stuff in it.
metaku, poke me ingame
Topic Starter
greenwood0301

-himei wrote:

Hello, from my queue
since i cant mod anything lower than 4* ill be modding only 2 last diffs

Insane:
I was SS-ing this thing till the 01:13:946 - this part, then i died because of the forced structure u chose that didnt correlate with the emphasis and the flow.
Hitsounds are lacking its consistency and logical aspect, in my opinion.

the thing is, that you gave up on generic mapping style and use the gimmicky structured patterns that doesnt belong to the things you did before.

So in my opinion this maps lacks:
structure, emphasis and consistent hitsounding.
the flow is fine, but it breaks because of the things above^

Emphasis: is a notion that describes how you manipulating the distance between objects, the volume levels, the slider speed and the hitsounds u use.
Consider that distance between strong sound and its previous sound should be big, the opposite shud be applied for weak sounds.
So lets say you have 3 notes, 2 of them are weak and one of them is strong.
1 - weak
2 - strong
3 - weak

the distance between 1,2 should be big (or stacked in some cases)
the distance between 2,3 should be small

It also aplies to the contrast of the sections with intense movement/melody, and calm movement/melody. So intense parts should have wide spacing between the notes, and calm parts obviously shud have the low spacing between the notes.
thats the logic between emphasis.
It doesnt apply to every map/songs but usually its like that^

So lets see what i can suggest in particular:
00:00:963 (1,2,3) - lets stat with this:
so you got 2 problems already:
the rhythm choice is kinda weird, cuz 00:01:665 - this sound doesnt deserve an actual note under it. lets be honest, its an Insane diff, the song is 1 second in and you already misguide the player to play "ur rhythm" but not the actual rhythm. The (3) is overmapped, but sometimes overmapping is acceptable to give the player the feeling of the rhythm. But im highly doubt that its the case here.
Well.. after I wrote this i actually changed my mind.
The issue here is different:
basically you are following the vocal line, 00:02:367 (1,2,3,1,2,3,4,5,1,2,3) - like here, which is justified, but for these 3 notes you kinda... fucked up.
i think the rhythm shud be like 00:02:367 (1,2,3,1) - this, which is nice and correct.
00:06:402 - i honestly dont think u should ignore these sounds 00:06:490 - and this too. this is insane and you are allowed to use 1/4 tripplets.
for now it lacks aemphasis and it doesnt feel like its an actual strong sound during the gameplay 00:06:578 (1) -
00:06:928 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - ok so this one.
basically i dont like it at all, just take 10 mins and remap it.
so firstly its unstructured, becuase it doesnt have the constant idea behind it.
secondly, its badly emphasizd, becuase the sapcing should be increasing, but instead ure are lowering it in random parts trying to justify it with structure., which is underdone here.
00:12:192 (1,2,3,4,5,6,7) - emphasis issue
00:13:420 (7,1) - huge emphasis issue, the spacing there shud be way higher.
00:14:823 (2,3) - ^
00:14:648 (1) - why nc here?
00:14:999 (3) - put nc here instead^
00:16:402 (3) - ^
00:16:928 (4,5,6,7,8) - structure + emphasis issue
00:19:209 - i think, by following the stuf u already did, it should be a slider.
00:21:490 (4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - i honestly cant understand ur thought process here. the rhythm choice isnt consistent, the its just random, as well as the structure and hitsounds.
00:27:279 (1,2) - huge emphasis issue. you either stack it, or you spread it. theres no way it has the same ds as the 00:27:104 (4,1) -
00:29:209 (2,3,4,5,6) - i mean huh, i still cant get ur thought process here
i cant see any logical pattern where you stacking or making a low pace.
yes, i know what is variety, but huh its not a marathon, its a simple map that can provide some consistency for new players. (which are the targeted audience in this case).
00:28:683 (1,2,3,4,5,6) - i mean, you could do at least something like this: http://puu.sh/uyrRG/d45d07300b.jpg
instead of this: http://puu.sh/uyrTl/720034cb86.jpg
00:30:086 (7,8,9,1,2,3) - i mean, whats wrong with the emphasis+spacing? ;w;

i mean hm at this point i will be repeating myself at everything ill be pinpointing out.
As I explained above, your map lacks: structure, emphasis, consistent hitsounding and some parts can be improved in terms of rhythm choice.
If you want me to recheck, please contact me thru the game. As for now, this map is far behind the current ranking standards.

sorry for disappointing mod, gl.
oh, i wanted to mod 2 diffs, but i modded only the half of the first one.
im sorry but its very hard to continuously write walls of texts with the same stuff in it.
metaku, poke me ingame
Aright i cant map for shit but i'll try to remap it with what you said

Thanks for the mod :D ( 1 kudos for that mod lmao :P )
MBmasher
mod q

iHate's Easy
00:00:964 (1,2,1,2) - Why isn't this 1.2 DS
There is a sound that can be mapped at 00:33:245
00:42:368 (1) - remove nc
00:43:070 (2) - add nc
01:19:561 (3,1) - should be 1.2ds

Normal
00:02:016 (2,3) - Blanket better
00:09:385 (1) - too soon after a spinner
01:21:665 (1) - Too soon after a spinner, besides the spinner is too short so just replace it with a slider or something.

Hard
00:21:314 (1,2,3) - Why such a big jump?

Kiai is different between diffs, you should fix that
Gl! :D
Nyukai
M4M here, I'm sorry for being late ;;

Since there are many essencial issues with this map, I will try to help as much as I can.

General:

  1. Why didn't you add custom colours? Not sure if you are going to rank this, but in any case I recommend you to use combo colours which fit with the BG you are going to use.
  2. There's no need to add "tv size" in tags - it is already on title, consider removing this.
  3. You know there's no need to add "," in tags, right? Just remove them and add spaces between each word.
  4. Offset seems to be wrong in Easy diff by just 1 ms. Please, check this correctly.
  5. Preview point is also wrong in Easy diff, check it and change it to the same as the rest of diffs.
Normal:

  1. 00:25:876 (3,4) - Try to avoid using stacks on Normal diffs, this can be quite hard to read.
  2. 00:57:455 (2,3) - The same happens here, this overlap looks really weird, it is also hard to read and a weird flow for beginner players.
Hard:

  1. The HP here shouldn't be higher than OD, and I personally think AR is quite high for this diff.
  2. 01:06:051 (4,5,6) - The main problem I see with this diff is the spread. The difficulty of Normal is high, but Hard is pretty near to Insane's difficulty, I personally think you have to consider reducing some patterns like the one I mentioned. Try to avoid unnecessary streams, jumps, etc.
More or less these are the big problems I can find, just try to rearrange the wrong patterns, and the mapset will look decent. Good luck.
Topic Starter
greenwood0301

MBmasher wrote:

mod q

iHate's Easy
00:00:964 (1,2,1,2) - Why isn't this 1.2 DS
There is a sound that can be mapped at 00:33:245
00:42:368 (1) - remove nc
00:43:070 (2) - add nc
01:19:561 (3,1) - should be 1.2ds

Normal
00:02:016 (2,3) - Blanket better Little closer because DS dont want me to
00:09:385 (1) - too soon after a spinner There nearly 2 white tic between the spinner dans the slider
01:21:665 (1) - Too soon after a spinner, besides the spinner is too short so just replace it with a slider or something.Following the lyrics in this part and there is nearly 2 white tic

Hard
00:21:314 (1,2,3) - Why such a big jump?Need more explication. There is 1,70x between each. I dont think this is too mutch

Kiai is different between diffs, you should fix that Fix every diff that i made have the same kai time
Gl! :D
Thanks for the mod :D

EDIT : (i dont think this mod equal to 2 kudosu watch out for the deny :P )
Topic Starter
greenwood0301

Nyukai wrote:

M4M here, I'm sorry for being late ;;

Since there are many essencial issues with this map, I will try to help as much as I can.

General:

  1. Why didn't you add custom colours? Not sure if you are going to rank this, but in any case I recommend you to use combo colours which fit with the BG you are going to use. Because i didn't know i could do that xD (Btw i did add custom combo colours on insane but its not showing in the editor)
  2. There's no need to add "tv size" in tags - it is already on title, consider removing this.Fix
  3. You know there's no need to add "," in tags, right? Just remove them and add spaces between each word. Fix, im use to youtube :P
  4. Offset seems to be wrong in Easy diff by just 1 ms. Please, check this correctly.
  5. Preview point is also wrong in Easy diff, check it and change it to the same as the rest of diffs.
Normal:

  1. 00:25:876 (3,4) - Try to avoid using stacks on Normal diffs, this can be quite hard to read. Fix
  2. 00:57:455 (2,3) - The same happens here, this overlap looks really weird, it is also hard to read and a weird flow for beginner players.Fix. Slider and note was move to make a new flow and its not overlap anymore
Hard:

  1. The HP here shouldn't be higher than OD, and I personally think AR is quite high for this diff. Fix AR=7, HP=6, OD =7
  2. 01:06:051 (4,5,6) - The main problem I see with this diff is the spread. The difficulty of Normal is high, but Hard is pretty near to Insane's difficulty, I personally think you have to consider reducing some patterns like the one I mentioned. Try to avoid unnecessary streams, jumps, etc.I am curently remaping this diff. The par that you spotted is not remap yet.
More or less these are the big problems I can find, just try to rearrange the wrong patterns, and the mapset will look decent. Good luck.

Thanks for the mod ! :D
iHatePeople

MBmasher wrote:

mod q

00:00:964 (1,2,1,2) - Why isn't this 1.2 DS - FIXED
There is a sound that can be mapped at 00:33:245 I PREFER MY WAY
00:42:368 (1) - remove nc - FIXED
00:43:070 (2) - add nc - FIXED
01:19:561 (3,1) - should be 1.2ds - FIXED
SPOILER
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 34649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:iHate's Easy
Source:ベイビーステップ
Tags:baby steps opening iHatePeople Metaku
BeatmapID:1185011
BeatmapSetID:356923

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Opening.avi"
0,0,"baby 3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
965,350.877192982456,4,2,0,60,1,0
45877,-100,4,2,0,70,0,1
54298,-100,4,2,0,70,0,0
56403,-100,4,2,0,80,0,1
65175,-100,4,2,0,70,0,0
68333,-100,4,2,0,70,0,1
73947,-100,4,2,0,80,0,1
80964,-100,4,2,0,70,0,0


[HitObjects]
48,284,964,6,0,B|124:308|124:308|216:260,1,160,2|0,0:0|0:0,0:0:0:0:
188,80,2368,2,0,P|256:44|328:84,1,160,2|0,0:0|0:0,0:0:0:0:
316,272,3772,6,0,B|387:309|387:309|463:285,1,160,2|2,0:0|0:0,0:0:0:0:
324,152,5175,2,0,P|256:116|184:156,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,6579,12,0,10789,2:0:0:0:
164,268,12193,6,0,L|340:276,1,160,12|8,0:0|0:0,0:0:0:0:
392,208,13245,1,0,0:0:0:0:
324,140,13596,6,0,L|164:147,1,160,8|8,0:0|0:0,0:0:0:0:
124,60,14649,1,0,0:0:0:0:
72,140,15000,6,0,P|112:224|184:236,1,160,8|8,0:0|0:0,0:0:0:0:
212,324,16052,1,0,0:0:0:0:
268,248,16403,2,8,L|432:256,1,160
452,164,17456,1,0,0:0:0:0:
424,72,17807,6,8,L|260:80,1,160
208,156,18859,1,0,0:0:0:0:
144,84,19210,2,8,P|64:112|32:176,1,160
96,248,20263,1,0,0:0:0:0:
172,308,20614,2,8,B|208:316|232:304|268:296|268:296|308:324|308:324|336:300|397:303,2,240,8|8|12,2:0|2:0|2:0,2:0:0:0:
52,160,23421,6,0,B|112:180|112:180|212:172,1,160,12|8,0:0|0:0,0:0:0:0:
264,252,24473,1,0,0:0:0:0:
308,168,24824,2,8,L|492:148,1,160
456,56,25877,1,0,0:0:0:0:
360,68,26228,6,8,L|176:88,1,160
168,176,27280,1,0,0:0:0:0:
112,96,27631,2,8,P|68:168|136:268,1,160
160,300,28684,1,0,0:0:0:0:
244,344,29035,2,8,B|320:360|360:292|340:244|340:244|392:220|392:220|380:68,2,320
84,80,34649,6,0,B|260:100,1,160,12|8,0:0|0:0,0:0:0:0:
216,188,35701,2,0,L|320:200,1,80,8|8,0:0|0:0,0:0:0:0:
388,228,36403,1,8,0:0:0:0:
408,136,36754,1,8,0:0:0:0:
332,76,37105,1,8,0:0:0:0:
242,98,37456,6,0,L|44:112,1,160,12|8,0:0|0:0,0:0:0:0:
36,196,38508,1,0,0:0:0:0:
96,272,38859,2,0,L|277:259,1,160,8|8,0:0|0:0,0:0:0:0:
424,168,40263,5,12,0:0:0:0:
280,44,40964,1,8,0:0:0:0:
116,148,41666,1,8,0:0:0:0:
212,312,42368,2,0,L|348:304,1,80,8|0,0:0|0:0,0:0:0:0:
376,264,43070,5,12,0:0:0:0:
312,192,43421,2,8,L|336:24,1,160
240,40,44473,2,8,B|136:44|136:44|76:84,1,160,8|12,0:0|0:0,0:0:0:0:
48,264,45877,5,12,0:0:0:0:
224,336,46579,1,8,0:0:0:0:
384,232,47280,2,8,L|352:60,1,160
260,52,48333,1,0,0:0:0:0:
164,68,48684,6,0,P|220:144|296:144,1,160,8|8,0:0|0:0,0:0:0:0:
288,244,49736,1,0,0:0:0:0:
224,316,50087,2,0,L|40:324,1,160,8|12,0:0|0:0,0:0:0:0:
88,132,51491,5,8,0:0:0:0:
272,80,52193,1,8,0:0:0:0:
436,176,52894,2,8,P|396:244|280:272,1,160
132,280,54298,5,4,0:0:0:0:
68,100,55000,1,4,0:0:0:0:
256,136,55701,1,4,0:0:0:0:
256,232,56052,1,4,0:0:0:0:
256,328,56403,1,4,0:0:0:0:
68,300,57105,6,0,L|180:276,1,80,12|0,0:0|0:0,0:0:0:0:
168,188,57807,1,0,0:0:0:0:
192,96,58157,1,0,0:0:0:0:
280,132,58508,2,0,L|308:304,1,160,8|0,0:0|0:0,0:0:0:0:
392,332,59561,1,0,0:0:0:0:
468,276,59912,6,0,L|440:84,1,160,8|0,0:0|0:0,0:0:0:0:
352,148,60964,1,0,0:0:0:0:
368,52,61315,2,0,L|196:64,1,160,8|0,0:0|0:0,0:0:0:0:
160,148,62368,1,0,0:0:0:0:
108,68,62719,6,8,P|64:144|96:220,1,160
172,252,63772,1,0,0:0:0:0:
104,320,64122,2,8,P|167:351|256:304,1,160
316,252,65175,1,0,0:0:0:0:
384,320,65526,6,8,P|412:248|360:166,1,160
320,100,66579,1,0,0:0:0:0:
264,176,66929,2,8,P|227:120|258:29,1,160,8|12,0:0|0:0,0:0:0:0:
160,204,68333,6,8,B|76:204|76:204|16:152,2,160,12|8|8,0:0|0:0|0:0,0:0:0:0:
244,252,70087,1,8,0:0:0:0:
340,232,70438,1,8,0:0:0:0:
396,152,70789,1,8,0:0:0:0:
336,76,71140,2,8,B|268:64|268:64|160:92,2,160
300,164,72894,2,0,L|188:176,1,80,8|4,0:0|0:0,0:0:0:0:
116,300,73947,5,12,0:0:0:0:
212,288,74298,1,0,0:0:0:0:
308,280,74649,2,0,L|288:172,1,80,12|0,0:0|0:0,0:0:0:0:
328,112,75350,2,0,L|444:132,2,80,12|0|12,0:0|0:0|0:0,0:0:0:0:
232,92,76403,5,0,0:0:0:0:
180,172,76754,1,12,0:0:0:0:
212,264,77105,2,8,P|180:342|105:363,1,160
116,268,78157,6,8,L|72:88,1,160,12|12,0:0|0:0,0:0:0:0:
156,56,79210,1,0,0:0:0:0:
212,136,79561,2,0,P|368:196|456:80,1,320,12|12,0:0|0:0,0:0:0:0:
464,288,81666,5,8,0:0:0:0:
376,324,82017,1,0,0:0:0:0:
288,284,82368,2,0,L|104:288,1,160,12|8,0:0|0:0,0:0:0:0:
60,108,83772,5,12,0:0:0:0:
155,108,84122,2,0,L|263:104,2,80
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