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Dj Spada

Halogen- wrote:

While this is a really cool idea in concept, the execution of this is really difficult and much like performance points, highly subjective.
just for standard user,


cri in russian.
Aikyuu-Chan
Really, I really approved it! :) ;)
Good work, and keep it up! :D
Professor Gila
very interesting :3

how about for other mode? :? :? :? :? :? :?
rurumofb
I havent ranked 100 maps yet, so how does this program calculate my skill?
Topic Starter
Kert

-Sandy Corzeta- wrote:

Are you guys do have some API implementation on the future development?
We're not considering this currently.

rurumofb wrote:

I havent ranked 100 maps yet, so how does this program calculate my skill?
It looks at your scores from here - https://osu.ppy.sh/u/7023372#_leader and recalculates them in osu!Skills

For anyone wanting other modes (taiko, ctb, maniato be implemented:
Suggest a list of skills for a mode and give precise descriptions. After that we can start implementing new modes too.
Professor Gila
Great!

my suggestion for ctb:

Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)

That's all i can tell for ctb, i need help here ;w;

Edit: For precision, due to the limitation on catcher speed, sometimes the fruit couldn't be caught at the center, but it possibly does (although not so center), but requires more agility :3

inb4 this stuff will be featured on next osu weekly ;w;

whyyyyyyyyyyyyyyyyyyyyyyyy ;w; why osu api limits to top100 scores only, whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy ;wwwwwwwwwwwwwwwwwwwwwwwwwww;
Houtarou Oreki

lidahapi wrote:

Great!
my suggestion for ctb:
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) [spoiler]rip english? ;w;[/spoiler]
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented on std, taiko and mania?)
That's all i can tell for ctb, i need help here ;w;
[spoiler]inb4 this stuff will be featured on next osu weekly ;w;[/spoiler]


Agility and precision would require replays, what makes it... difficult if not impossible.
dionzz99
mania has accuracy , stamina , reading , speed as the main part..
idk if this term needed at all
- jumpstream : http://puu.sh/kUD9I.png
- jackhammers : http://puu.sh/kUDcL.png ; http://puu.sh/kUDe1.png ; http://puu.sh/kUDgc.png : http://puu.sh/kUDiE.png
- Long Notes : http://puu.sh/kUDeW.png ; http://puu.sh/kUDkA.png
- Chords : http://puu.sh/kUDnC.png ;
- quadstream : http://puu.sh/kUDwu.jpg ; http://puu.sh/kUDxO.png
- Burst : http://puu.sh/kUDEy.png ;
- stairs : http://puu.sh/kUE3j.png (1/4 1/6 and 1/8 also called stairs with the pattern like that)
and some weird things i don't know the term used : http://puu.sh/kUDZP.jpg
Pope Gadget
Is speed related to tenacity?

Also mania would be awkward with there being a large range of different key-modes and whatnot
Some people are extreme at 4k, some people can actually play 10k.
K3rmit
Why my username not found ?
Shurelia

[Yui Hirasawa] wrote:

Why my username not found ?
http://osuskills.tk/user/[Yui_Hirasawa]


You need to use "_" instead space.
Satyrizard
Love this! Keep up the good work please :)
abraker

Pope Gadget wrote:

Is speed related to tenacity?.
Kinda, kinda not. Tenacity is the ability to maintain rhythm in a stream, and the 2 factors are time between notes and the length of the stream. This is not to be confused with stamina however. You can still have high tenacity for a very, very long, low bpm stream.

----------------------------


dionzz99 wrote:

mania has accuracy , stamina , reading , speed as the main part..
So far that skills I came up for mania with are:
  • Stamina - Dependent on max number of notes on some colum at a certain time. If one column has a bunch of 1/8ths and others don't, then it's high stamina.

    Dexterity - Finger Independence. Dependent on number of keys and may be nerfed depending how the hold notes are arranged. Not sure about DP keymode though (10k+). If there is a better word for this, please tell.

    Reading - Number of notes on all columns, but it's a bit more complicated than that. Dense stairs are easy to read, yet broken streams are one of the hardest things to read.
Your proposed skills:
  • Accuracy - may or may not be a separate thing though. Accuracy is essentially the combination of how well you do on all other things. For instance if you get a 100, then all other results are surely to go down as well. This would be more of a stat rather than a skill, imo.

    Speed - is isn't this related to stamina?
----------------------------

lidahapi wrote:

Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)
For precision it doesn't look into replay data, so it's impossible to figure that out right now. If you need to be pixel perfect to catch the fruits, then that would require high precision. Agility can also be put into precision since it's like a stat in this case. If your agility is low, then your precision will be low since you can't move to the fruit in time to be precise.

CtB has no accuracy, it's only precision (elaborate on this if you think I'm wrong).

Hidden performance deals with AR and time you have to react. Unless Kert decides to separate reaction based reading from density based reading, I'll consider them as one.
Pope Gadget

abraker wrote:

Speed - isn't this related to stamina?
lmao
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
abraker

Pope Gadget wrote:

abraker wrote:

Speed - isn't this related to stamina?
lmao
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
Hmmm ... bursts is not the best example you could give, but I see what you mean. Bursts look more closely related to reading. I choke on some bursts more due to the inability to read them rather than not being able to press fast enough. And if I am able to read them, it's more closely related to accuracy and even possibly to stamina if there was a stamina heavy part just before that.

If I was to isolate this, it would be something along the line of hitting a single 1/16 jack. In this case only frequency matters and not time, whereas stamina is dependent on the frequency and time it lasts. A map that has 1/16 jacks on 2 columns repeating every 1/2 is not likely to be picked up by stamina, but would be picked up by speed. This map would be an excellent example. Correct me if I misunderstood.

Also there is another skill or a factor for other skills I am trying to figure out, but can't really form a solid idea of. An example would be a jack in midst of a bunch of chords like the 1/4 pairs here, transitioning from pattern to pattern such as from 1|4, 2|3, 1|4 pattern to 1|2, 3|4, 1|2 pattern. Anything that would generally break the flow would be an example. I would throw those under reaction based reading or speed, but I'm getting a feeling that's not the full story.


EDIT: I spent about 5 hours or so mining out awesome plays (and rediscovering old ones) using osu!Skills. Some of these are just too shocking to believe.

stamina:

tenacity:

agility:
precision:
accuracy:
Edit: Thanks Pahare for finding HazzardFreak's insane precision!
Professor Gila
"CtB has no accuracy, it's only precision (elaborate on this if you think I'm wrong)."

If accuracy refers to rhythmic accuracy when tapping, then you're right

I think i have figured out about precision.

While i say that precision is about how stable the fruit catches, it might seem refer to how stable when facing some hypers. (The key for Precision is Stability and Agility is Timing)

By checking the Error and Unstable rate, Precision should be figured out. However i'm thinking that Error itself should be counted as agility. the range is from minus to plus milliseconds value. the closer to 0ms the value is, the better.

and the lower the unstable rate, the better the precision will get

If precision is related to agility, then Error and Unstable rate will count (But i'm not sure about this yet)

Sorry if you think it's ambiguous, but i still need help ;w;

For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them

PS: This is a suggestion for mania
-Makishima S-
Hello there!

Small feedback from me, checked it and looks promissing. Nice job guys!
I found small problem with tag "Precision". I am owner of 99% acc FC of Irreversible CS7 maps but there are not taken into consideration in your script (point wise). If you ask me:



1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.

When i find time, i will make more research and maybe play highly pointed maps again to find if they -- in my personal opinion -- fits categories.

Yet, thanks guys for this site, as someone who mainly focus on aim and acc, it showed good score: Aim > Precision > Acc.

Keep up good work, it looks very promissing.
Cheers!
PureFallen
Nice work, the website looks interesting oO

But i found some error. It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -". The website means, that this user doesn´t exist o:
jimihenrik

5522Luca wrote:

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
abraker
For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
I honestly have no idea. I have a feeling most would vote to separate, put let me see by how much more players agree with it: Go here and vote.
PureFallen

jimihenrik wrote:

5522Luca wrote:

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
Ok, with the URL it works.
I also tried now other names.

Thats some kind of confusing :/
brunn08
Thats a nice website :)
Whip
Can i get a cool title just for asking? :D
sonicyellow
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.

SPOILER
Old Score

New Score
Franc[e]sco
are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...

btw, I love the precision stat. it tends to show cool scores on old maps
Topic Starter
Kert

[Taiga] wrote:

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into account. OD influences Accuracy instead
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the feedback!

Whip wrote:

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote:

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote:

are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
Minhtam
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
Topic Starter
Kert

Minhtam wrote:

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.
I'd really love this to support all scores too of course
Tachibana

Kert wrote:

Minhtam wrote:

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.
I'd really love this to support all scores too of course

is there a way to catch all scores submitted from someone who already created a profile on the site? ie, if i already looked up myself on osuskill, you could create a bot to monitor me and all the scores i submit, might require the bot to have a few things though. namely 1. adding everyone who creates a profile (maybe ask peppy to increase the limit on the bots account? no clue if he'd do it) 2. have every map so you can check friend rankings? (does friend rankings go past top 50? idk tbh lol)

just an idea, i could be completely off.
Fernandoboshy
Can i Select for my osu skill in a determined mode? (std, mania, taiko and ctb)
tfg50

Kert wrote:

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
Topic Starter
Kert

tfg50 wrote:

Kert wrote:

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
I am not sure what you're trying to say
In your case you'd get a title for having Accuracy as your main speciality
But titles are not implemented yet
Ameth Rianno
That feeling like playing a rpg.

It this just for standard mode only?
dong
man, is this gonna be the next osu!tp? I'm so excited to see what comes next in this project!
tfg50
True, I was just being dumb =P. I'm really looking forward to seeing how you guys implement reading.
I can't understand tenacity though, judging by (the first on) my list it seems like spaced long streams give tenacity. Is the spacing really considered? Maybe acc, considering that it is a od9 map. I don't think this should give ANY "tenacity" at all, there's only 1 stream on the whole map https://osu.ppy.sh/b/41646 .
Also, how do you separate singletap/slow streams? I know that I play some patterns alternating even though most singletap players would simply singletap through it so I'm curious.
DeletedUser_4329079
Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Chilli
I'd love to see a leader board for each stat or the top plays in each stat. Just a suggestion :)
Lanturn
This made me laugh



cool little tool. I'm looking forward to seeing the memory section, since that might be the only thing I'm decent at in this game :P
Franc[e]sco

Kert wrote:

[Taiga] wrote:

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into account. OD influences Accuracy instead
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the feedback!

Whip wrote:

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote:

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote:

are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
abraker

Default wrote:

Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.
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