Good luck, i'll be waiting for the future plan
weighting doesn't really brings the score to average scoreScarlet Evans wrote:
There can be many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.
Your best plays kind of indicate what you are capable of doing and the scores that are not added automatically, but you acknowledge as very good, can be added manually now <3
But you are right about the first line, indeed, it can be tedious to manually upload all the best chokes >,.<
Let's do some math When the points for a certain skill are calculated with a weighted mean, where the weights are 0.95^(n-1), then for all scores being equal, we have:
# first 14 scores include more than 51% points (weights),
# first 32 scores include roughly 66% points,
# first 32 scores include more than 80% points,
# first 45 scores include more than 90% points,
# first 59 scores include more than 95% points,
# first 76 scores include roughly 98% points,
# first 90 scores include more than 99% points.
calculated using (1-q^n)/(1-q), where q =0.95
What I mean is, that even if we include only our peak plays, having enough of them makes the rest almost negligible. It can don't look like that, if we rely on intuition instead of numbers, but you need quite many of these best scores to dominate the rest, so I think it's kind of a good way to represent an average performance.
It can be easily changed to give the lower scores a greater weight, but I don't think it would be a good solution. Players keep improving, so the best performance is rising and it would be too tedious to farm enough of maps to represent your skill
If it's not what you meant, feel free to correct me^^.
It's just you. I am an adventurous psychic.TABLETCLIX wrote:
sorry, unrelated; but is it just me, or does it seem like EVERYONE has berserk/psychic right now?
They can change, but that doesn't mean they will change. If the new scores have cause a bigger increase in one of the skills to satisfy another title requiremement, then a change will happen.TABLETCLIX wrote:
also, on twitter, it was mentioned that scores are being recalculated; does that mean our titles will change once the recalculation is finished?
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Kert wrote:
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
make sure your combos are high enough.Minamoto-kun wrote:
https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls
Because old version was looking at accuracy. The new version is looking at combo.Minamoto-kun wrote:
no lol. on old version i have this top score agility on 610 points. now i not have it
Fixed for youabraker wrote:
Because old version was looking atMinamoto-kun wrote:
no lol. on old version i have this top score agility on 610 points. now i not have itaccuracymisses. The new version is looking atcombocombo and misses.
oh woops thanks. Idk why I keep remembering acc.Kert wrote:
Fixed for youabraker wrote:
Because old version was looking ataccuracymisses. The new version is looking atcombocombo and misses.
You kinda can already? It's not perfect, but maps for top scores do highlight the area of skill it is under. If you are looking for something like practice only precision, or only agility, then unfortunately most ranked maps wont give you much since they are made to be as balanced as possible. Some older ranked maps may have the stuff you are looking for, but you might want to look into unranked stuff if you are looking for pure, non mixed skillsets.Rtyuii wrote:
Hopefully this will be developed to the point where one may be able to get training sets from the site, in order to improve areas of their skill.
I did not have Monstrata's map when I made this shit[Toy] wrote:
boy i sure am good at this
Oh my...fieryrage wrote:
please acftually never fix this im literally dying
It's done updatingStoof wrote:
hi
my friendo toke's userpage is infinitely updating
pls fix http://osuskills.tk/user/Toke
No, iirc because there is no guarantee that it will be a top play.gracefu wrote:
Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
Interesting stuff, though you should lable the axis. I will have to check why accuracy is so underrated, but they generally look pretty ok to me. The resultant curves are almost linear and there is some variance between the skills, which is expected. Tenacity and reaction seem to level off at the end, which might indicate a wall in genaral human ability. That might need to be tweeked, not sure. Agilty is suprisingly linear, but looks a bit steep imo.snyviper wrote:
...