forum

osu!Skills

posted
Total Posts
1,732
show more
KatoMegumii
Good luck, i'll be waiting for the future plan
StephOsu

Scarlet Evans wrote:

There can be many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.

Your best plays kind of indicate what you are capable of doing and the scores that are not added automatically, but you acknowledge as very good, can be added manually now <3
But you are right about the first line, indeed, it can be tedious to manually upload all the best chokes >,.<

Let's do some math :D When the points for a certain skill are calculated with a weighted mean, where the weights are 0.95^(n-1), then for all scores being equal, we have:

# first 14 scores include more than 51% points (weights),
# first 32 scores include roughly 66% points,
# first 32 scores include more than 80% points,
# first 45 scores include more than 90% points,

# first 59 scores include more than 95% points,
# first 76 scores include roughly 98% points,
# first 90 scores include more than 99% points.

calculated using (1-q^n)/(1-q), where q =0.95

What I mean is, that even if we include only our peak plays, having enough of them makes the rest almost negligible. It can don't look like that, if we rely on intuition instead of numbers, but you need quite many of these best scores to dominate the rest, so I think it's kind of a good way to represent an average performance.

It can be easily changed to give the lower scores a greater weight, but I don't think it would be a good solution. Players keep improving, so the best performance is rising and it would be too tedious to farm enough of maps to represent your skill :P

If it's not what you meant, feel free to correct me^^.
weighting doesn't really brings the score to average score
weighting stops people from farming the scores map by map (same reason was applied from ppv1 to ppv2)
it doesn't really calculate average when we can have people who can't duplicate their top plays (or at least somewhere close to it)
For example, we have players who have their peak performance to perform 99% FCs but their everyday average performance on maps of same difficulty is like bad 95% acc bad combo clear (believe it or not but this happens more frequently on a lot more people than we thought)
this actually makes the "top play only" calculation an extremely inconsistent way to measure average skill
they are good in calculating your peak performance stats, but not your average.
Also, having enough top play doesn't make the rest negligible, it makes the rest incompetent enough to show it as one of your better performance which might or might not be crucial for average performance calculation.
But then, a system that can't have human or smart AI to check every play manually can't really calculate average performance
The closest thing is to probably register every top play and have their score to decay over time, but that's highly subjective
TABLETCLIX
sorry, unrelated; but is it just me, or does it seem like EVERYONE has berserk/psychic right now?

also, on twitter, it was mentioned that scores are being recalculated; does that mean our titles will change once the recalculation is finished?
abraker

TABLETCLIX wrote:

sorry, unrelated; but is it just me, or does it seem like EVERYONE has berserk/psychic right now?
It's just you. I am an adventurous psychic.

TABLETCLIX wrote:

also, on twitter, it was mentioned that scores are being recalculated; does that mean our titles will change once the recalculation is finished?
They can change, but that doesn't mean they will change. If the new scores have cause a bigger increase in one of the skills to satisfy another title requiremement, then a change will happen.
Yuudachi-kun
I expect berserk go to away when stamina/tenacity become less closely linked
Jukkii
there is definitely something wrong with memory stat

110pp, im on my way to having an FL top score
_xyliac
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Topic Starter
Kert

Yuira-kun wrote:

I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Changed the flag for you
_xyliac

Kert wrote:

Yuira-kun wrote:

I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Changed the flag for you

Thank You very much! :D
Goodluck with the making :)
Scarlet Evans
On a less serious note: Axarious broke the graph :) He is #1 9 in Agility ranking :D

http://puu.sh/q417Q/981b4842b5.png
meii69
https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls
timemon

Minamoto-kun wrote:

https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls
make sure your combos are high enough.
Jukkii
when will we get this title?
Topic Starter
Kert
When someone becomes good enough
worst fl player
memory is unbreakable xd
meii69

timemon wrote:

Minamoto-kun wrote:

https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls
make sure your combos are high enough.
no lol. on old version i have this top score agility on 610 points. now i not have it
abraker

Minamoto-kun wrote:

no lol. on old version i have this top score agility on 610 points. now i not have it
Because old version was looking at accuracy. The new version is looking at combo.
Topic Starter
Kert

abraker wrote:

Minamoto-kun wrote:

no lol. on old version i have this top score agility on 610 points. now i not have it
Because old version was looking at accuracy misses. The new version is looking at combo combo and misses.
Fixed for you
MOONBOUND
This is awesome! Great work!
Hopefully this will be developed to the point where one may be able to get training sets from the site, in order to improve areas of their skill. But that might be a sub section of this, and it is already useful enough to see areas needing to be improved.
abraker

Kert wrote:

abraker wrote:

Because old version was looking at accuracy misses. The new version is looking at combo combo and misses.
Fixed for you
oh woops thanks. Idk why I keep remembering acc.

Rtyuii wrote:

Hopefully this will be developed to the point where one may be able to get training sets from the site, in order to improve areas of their skill.
You kinda can already? It's not perfect, but maps for top scores do highlight the area of skill it is under. If you are looking for something like practice only precision, or only agility, then unfortunately most ranked maps wont give you much since they are made to be as balanced as possible. Some older ranked maps may have the stuff you are looking for, but you might want to look into unranked stuff if you are looking for pure, non mixed skillsets.
Toy
boy i sure am good at this



fieryrage


please acftually never fix this im literally dying
Yuudachi-kun
The solution is to see if you can replicate many more scores near that value rather than just fucking complaining that it's so much higher than your 2nd.

e: ok 3000 what the hell
abraker

[Toy] wrote:

boy i sure am good at this



I did not have Monstrata's map when I made this shit

┐('~`;)┌



fieryrage wrote:



please acftually never fix this im literally dying
Oh my...
fieryrage
literally this map is the most broken thing since cillit bang and im fucking LOVING IT
Toy
cillit bang isn't as broken as luv-lab-poison 789 stam lets go
XII
cillitbang broken??

have you met loudness war https://osu.ppy.sh/b/93836
unko
go fc twister
Stoof
hi

my friendo toke's userpage is infinitely updating

pls fix http://osuskills.tk/user/Toke
Kao

Stoof wrote:

hi

my friendo toke's userpage is infinitely updating

pls fix http://osuskills.tk/user/Toke
It's done updating
gracefu
Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
InfinityPotato
snyviper

Try This doesn't require that much stamina, i'm pretty sure (this is my page btw)
https://osu.ppy.sh/b/675330
abraker

gracefu wrote:

Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
No, iirc because there is no guarantee that it will be a top play.
Scarlet Evans
Scarlet Evans
Sorry for double post, but I think that I've just got quite a nice idea. Nothing important or urgent, but I think it could be a nice thing to intensify competition between players and make exploring all the rankings much more interesting :)

What do you think about adding an ability to browse rankings, filtered by players' titles?


For example, we could check a ranking of stamina for only Berserks, to check which berserk in stamina ranking a given player is.
We could browse Precision ranking for Sages only, to see who's the best Sage out there and who in the line a given player is. Or some other skill primary (or not) for an other class (kind of title). ;)

Or even you could allow to mix them, which would be the best! There could be a dropdown menu, that would allow us to select/unselect which titles (or no title) we would want to filter ranking with, like excluding some "balanced" titles or going only through them. Simply, browsing a ranking for a chosen skill, filtered by any titles combination we would want to see. Could be used to any of the 8 (including non-introduced yet reading) skills.

What do you think about it? Aside of implementing it etc., allowing to just filter the results shouldn't be too demanding/resource taking? Please, tell me that you like the idea :)
snyviper
About overrated and underrated skills... I made a graph to have an idea of which skills are actually overrated and underrated when compared to the other ones. I compared the ranking and the actual value of the skill, I think this thing may help you tweak the values.

I tried to make the graph screenshot as big as possible, and I tried to make the "Mean" become a straight line, so... yeah, hope this helps you o/
abraker

snyviper wrote:

...
Interesting stuff, though you should lable the axis. I will have to check why accuracy is so underrated, but they generally look pretty ok to me. The resultant curves are almost linear and there is some variance between the skills, which is expected. Tenacity and reaction seem to level off at the end, which might indicate a wall in genaral human ability. That might need to be tweeked, not sure. Agilty is suprisingly linear, but looks a bit steep imo.

The overall skills are more or less balanced due to how they are calculated. A single high score like on Monstrata's map is not going to influence the overall skill too much even if it's your highest. I think if we look at the top score of each skill, then we will find some weird things.
snyviper
Stamina vs Tenacity is fun though xD
I think if you multiplied both final agility and reaction value by something like 0.9 or 0.95, it would be a good temporary fix, and agility wouldn't stop being linear
Edit: oh, and Memory seems to be very underrated.... maybe multiply it by 1.2?
B1rd
Reaction and high AR reading are completely different to sight reading. Sight reading is playing maps for the first time, not reading high AR maps. And reading high AR maps at the edge of your ability are done by memory and a lot of repetition, the opposite of sight reading, so...
show more
Please sign in to reply.

New reply