tldr Bauxe and Azer are right, you all suck and everyone should let Gameplay & Rankings die like the shithole it is.
A lot of people have been saying this for years. It's just a shitfest whenever it gets mentioned so most people just avoid the conversation.Bauxe wrote:
This is literally what I have been saying for the past year, and everyone just tells me to shut the fuck up.
Momiji wrote:
plz enjoy game
Pretty sure those ppl are just thick headed people who will never accept a different opinion. Time is precious so dont even bother with them. Trying to get to them is a waste of time.Bauxe wrote:
This is literally what I have been saying for the past year, and everyone just tells me to shut the fuck up.
It's that they only get better at the pp-relevant components of the game.Infevo wrote:
Why is it so hard to understand that people enjoy progress? People enjoy farming pp. Why can't they enjoy progressing skill/pp-wise?
Let's just accept that people are different. And that a pretty good bunch of players actually likes competitiveness. (wow! ikr!)
Getting good accuracy on mentioned 1/2-spam-jump-maps is an easy task though. Even DJ Fuduji has some 98%+ plays on his top ranks. But having good acc on something like this is plain worthless, as the rhythmical complexity is as close to zero as it can get.Infevo wrote:
The further a player proceeds in rank the more important accuracy will become to keep up with progressing. So I'd second guess this point...
YESTidek wrote:
@Khelly
Fast example of farm map (easy 4,7* + DT), free 350pp, this is even better than koigokoro xD
https://osu.ppy.sh/s/198978
I transcribed it. You may now have my babies.FrostxE wrote:
Someone make a subtitle for the video please :^)
nvm I watched on smartphone but it didn't appear, it appears fine on pc LOL
edit2: demn the subtitle wasn't reliable
<333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333KukiMonster wrote:
I transcribed it. You may now have my babies.FrostxE wrote:
Someone make a subtitle for the video please :^)
nvm I watched on smartphone but it didn't appear, it appears fine on pc LOL
edit2: demn the subtitle wasn't reliableSPOILERHi guys. Today I'll be experimenting with another form of content so please let me know if you enjoy it. As some of you know I'm a huge World of Warcraft fan and I follow a lot of content creators that govern the game. One of the biggest type of content those guys put out is discussion videos and I wanted to try my hand at them as we don't have anyone doing them in the osu community as far as I know. So in this video I wanted to talk about new players and more specifically the direction they're heading in.
We live in an era of players who just want to go fast. Everything must be AR10 or they just can't play it. We also have players looking up to those people and telling themselves they must play AR10 too when it's far too soon in their learning curve to be able to play it. What results of these players is people playing whack-a-mole. They throw all sense of rhythm out the window and just react to fast objects on the screen instead of playing a rhythm game. You can throw these players an AR9 map and they won't know how to play it because they can't read it. Are those players really a problem? Are they really playing a rhythm game? Well, let's remember that this game is community driven. Sometimes the interest of the player base changes and that leaves the older members to tag along because they don't have much choice. What if in 2 years the player base now consist of these people who only play AR10?
Remember when this map came out? (Nhato - Miss You [Selentia]) Remember how the majority of the community absolutely hated it? Yet today many of us now consider it to be one of the greatest maps ever made. I mean few years ago you showed a mapper this map and they will tell you its bad yet for whatever reason today, we like it. Or at least some of us do. It happens all the time. A controversial map inspires other mappers to try this style and expand on it, and then it creates a chain reaction and that results in that controversial mapping style being the new meta.
Players are getting better, and so maps are getting harder and harder to fit their demands. And we will probably reach a point where AR10 is the norm and the players we will consider to be gods are the ones who are now playing whack-a-mole today. Who knows?
Another kind of player in this era is the player who came after the introduction of Tom's PP system and only care about growing that number on their profile. These are the players who spend 100% of their play time talking to Tillerino and just trying to find the next over-weighted map they can set a score on. Generally these players only end up playing DT or no mod at all.
A few years back when we were under the old PP system, PP was all about your ranking on the map, which meant that playing hidden was really rewarding. If you learnt to play it you will get a ton of bonus points just for playing the exact same map. Unfortunately in the new system hidden is only a small percentage bonus and has little to no incentive for a player that's looking to gain PP. What I mean is... If a player has to chose between gaining PP by farming over-weighted DT maps like Koigokoro - which is something that requires no particular learning effort. Or play an AR9 insane with hidden - a mod they've never really used by itself before and it requires them to learn how to read with it. They will obviously choose the DT map over and over because its the path of least resistance. The easiest option.
We've seen more and more tournaments this year. And as someone who's been involved in most of them as a player or as a staff member, I've seen some really good players I've never heard of a year ago. And they're not able to play hidden on its own. These are 3 digit players who can shit out 300pp plays left and right but they can't FC anything with hidden on its own. These players who only care about PP will eventually become the majority of the player base if they aren't already. And you can already see the effects of it: mappers creating maps with the sole purpose of abusing the flaws of the PP system just so most players play their maps because as it is now - as good as the map is - if it's not rewarding to the average player, the average player will not play it.
Some of my best memories in this game come from playing some of the masterpieces people have created - and a big reason why I love the game so much to this day despite it being fundamentally flawed as a rhythm game - is all the wonderful music people have made me discover through their maps and if you haven't spent time in the game at least try to enjoy yourself and discover all the wonderful content people have created. I can only tell ya... Please enjoy game.
That's it for today. I hope you guys enjoyed and I will see you guys next time.
Yeah, I don't expect more from Tom even though I have high hopes for the acc/aim-split.Infevo wrote:
@Endaris
Keep in mind the algorithm already takes numerous things into account. It considers so much and frankly it is ridiculous to expect much more from tom when he has already worked so hard on it.
I just demand of everyone criticizing it based of your reasoning and being in a competitive position where it matters to go for the same plays top players have and prove how flawed the player base' thinking is. Of course, there will be players who will be able to fc read intensive maps with high accuracy. However, this particular skill doesn't subsequently mean they are also capable of doing as fine on fast aim maps. It is fundamentally wrong to assume there was a correlation! If that was the case EZ/HD/FL players would dominate the top 50.
Yuudachi-kun wrote:
Osu standardLife doesn't matter
N0thingSpecial wrote:
Yuudachi-kun wrote:
OsustandardLifedoesn't matter