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Nanahoshi Kangengakudan feat.Matsushita - Dance Number o Tom

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Topic Starter
pkk
mapping hard and insane is too hard I want to commit sudoku
YIIII
nice map, nice song, nice bg. awesome :)
Aerous
so troll
ac8129464363
me 2
Kalibe
cool insane mate
Okoratu
ダンスナンバー
is a loan word and should be romanised as Dance Number

on the other hand is a particle which should be romanised as just "o"

where did you get the current romanisation
Topic Starter
pkk

Okoratu wrote:

ダンスナンバー
is a loan word and should be romanised as Dance Number

on the other hand is a particle which should be romanised as just "o"

where did you get the current romanisation
bing translate
Akiyama Mizuki

pkk wrote:

bing translate
lol pls bing translate is literal shit
nice bg btw
Mikii
wow jus kil urself alredy map 20mins pap 20mins u could hav spent that time on gain P P or pap
Topic Starter
pkk
soon™
Squigly

pkk wrote:

soon™
die
Anxient
why change mp3 :(
Topic Starter
pkk

Anxient wrote:

why change mp3 :(
basically there was a part in the music (2-3 seconds long) that was snapped to 1/8 and 1/6 instead of 1/2 like in the original (and the original happened to be the miku version) because who knows what people were doing when they edited the mp3 for matushita's cover
also I like miku's version better $$$
Kibbleru
bubbled
Topic Starter
pkk
ok set is complete (if smoothie has his extra done then I'll add it in)

choo choo
Sunkiss
The artist should be Hatsune Miku right?
Mikii

Blind Justice wrote:

The artist should be Hatsune Miku right?
i made this
kricher
on easy
00:20:113 (1,2) - get those sliders a bit bigger
00:23:357 (1,2) - the same ^^^
00:24:978 (3) - ^^
00:31:465 (3) - could get timed better
02:00:654 (2) - get this a bit earlier or get something between this note and the slders
03:50:924 (1) - combine those kiai times
on normal
00:03:496 (2) - this could get timed better
00:06:738 (2) - same with this one
00:20:924 - this parts feels empty get the slider after start a bit earlier and finish at the same time
00:27:411 (2) - ^^
03:50:569 - combine kiai times
on hard
00:09:574 (1,2,3,4) - this can get replaced with the pattern you used on 00:16:262 (4,5,6) -
00:16:870 (1,2) - this can get timed better
00:22:546 (3,4,5) - this can get timed better
03:50:722 (6,1) - again combine 2 kiai times
on insane
00:06:738 (3,4) - this imo doesnt fit
00:07:142 (1,2,3) - this can get timed better if you move it a bit earlier
00:22:951 (1,2) - this can get 1 tick earlier and sound better imo
01:18:289 (6,7,1) ^^^
02:15:383 (2,3,4,5) - this can get a bit timed better if you put in slightly earlier
03:50:316 (1,1) - on that part just combine kiai times
not good enough at mapping nor at playing to mod dance number
hope this helps
Topic Starter
pkk

kricher wrote:

on easy
00:20:113 (1,2) - get those sliders a bit bigger I think the sliders are fine, same for the ones below
00:23:357 (1,2) - the same ^^^
00:24:978 (3) - ^^
00:31:465 (3) - could get timed better I used a 2/1 slider here to match the previous 2/1 slider rhythm
02:00:654 (2) - get this a bit earlier or get something between this note and the slders good idea, fixed the rhythm by changing the sliders
03:50:924 (1) - combine those kiai times I separated the kiai times to emphasize the introduction of a new section + increased vocal pitch
on normal
00:03:496 (2) - this could get timed better I used a circle here instead of 1/1 slider to match the piano slowing down at this part
00:06:738 (2) - same with this one
00:20:924 - this parts feels empty get the slider after start a bit earlier and finish at the same time I kept this as a 2/1 gap because I put the 1/1 rhythm at the end of the slider instead since I feel that it creates more emphasis there
00:27:411 (2) - ^^
03:50:569 - combine kiai times
on hard
00:09:574 (1,2,3,4) - this can get replaced with the pattern you used on 00:16:262 (4,5,6) - good idea, fixed
00:16:870 (1,2) - this can get timed better I used a longer slider here to transition into the next part of the music with the added guitar
00:22:546 (3,4,5) - this can get timed better I feel that this pattern plays pretty well so I'll keep it
03:50:722 (6,1) - again combine 2 kiai times
on insane
00:06:738 (3,4) - this imo doesnt fit hmm I can see what you mean, changed it to two circles instead
00:07:142 (1,2,3) - this can get timed better if you move it a bit earlier I think the rhythm here is fine
00:22:951 (1,2) - this can get 1 tick earlier and sound better imo changed the object before it into a 1/2 slider instead so the space gets mapped
01:18:289 (6,7,1) ^^^ this one is fine imo
02:15:383 (2,3,4,5) - this can get a bit timed better if you put in slightly earlier I can move this slightly earlier to match the drums, but I placed it here to map the piano part
03:50:316 (1,1) - on that part just combine kiai times
not good enough at mapping nor at playing to mod dance number
hope this helps
Thanks for modding, kricher! ;)
Ethayth
Hi!

I want to ask you, if there is a way i could get the old/original first(?) difficulty of "Dance Number"?
When Matsushita was the main vocal, and the map was a little overmapped.

'Cause, it was like one of my favorite map, i enjoyed this map so much! It was so fun to play (For me at least.) and now after all of theses changes, update after update ... uhh.
The actuall map is still great though, i would lie if i said the actuall map was bad. But now it's "just" great, more easy and less fun than before IMO.

Anyway, if you still have the old/original first difficulty and you can share it, well, thank you!
If not, i'm gonna cry, but that's fine, i guess? D:


Anyway², good luck with your mapset!

Sorry for my poor english uhhhhhh

EDIT: I think the one i love, is from December.
Bearizm
InsaneR
Topic Starter
pkk

Ethayth wrote:

Hi!

I want to ask you, if there is a way i could get the old/original first(?) difficulty of "Dance Number"?
When Matsushita was the main vocal, and the map was a little overmapped.

'Cause, it was like one of my favorite map, i enjoyed this map so much! It was so fun to play (For me at least.) and now after all of theses changes, update after update ... uhh.
The actuall map is still great though, i would lie if i said the actuall map was bad. But now it's "just" great, more easy and less fun than before IMO.

Anyway, if you still have the old/original first difficulty and you can share it, well, thank you!
If not, i'm gonna cry, but that's fine, i guess? D:


Anyway², good luck with your mapset!

Sorry for my poor english uhhhhhh

EDIT: I think the one i love, is from December.
ah you might be talking about the section at 02:33:086 - since I remapped that part. Aside from that, there really isn't much difference between now and two months ago in terms of major rhythm changes except for 3-4 patterns.

However, I still managed to dig up an old version from the beginning of December, I hope this is what you were looking for
Ethayth

pkk wrote:

Ethayth wrote:

Hi!

I want to ask you, if there is a way i could get the old/original first(?) difficulty of "Dance Number"?
When Matsushita was the main vocal, and the map was a little overmapped.

'Cause, it was like one of my favorite map, i enjoyed this map so much! It was so fun to play (For me at least.) and now after all of theses changes, update after update ... uhh.
The actuall map is still great though, i would lie if i said the actuall map was bad. But now it's "just" great, more easy and less fun than before IMO.

Anyway, if you still have the old/original first difficulty and you can share it, well, thank you!
If not, i'm gonna cry, but that's fine, i guess? D:


Anyway², good luck with your mapset!

Sorry for my poor english uhhhhhh

EDIT: I think the one i love, is from December.
ah you might be talking about the section at 02:33:086 - since I remapped that part. Aside from that, there really isn't much difference between now and two months ago in terms of major rhythm changes except for 3-4 patterns.

However, I still managed to dig up an old version from the beginning of December, I hope this is what you were looking for
Oh god, thanks a lot!
I'm gonna save this in my dropbox too, just in case. :D

Once again, thanks!
Mikii
fre mod 4 ticket

[Dance Number]
  1. 00:42:816 (1) -There aren't many whistle sounds around here, consider adding some? NO WAIT I TAKE THAT BACK
  2. 00:54:472 (2,3) - Circle slider circle better due to the red tick sliders right now
  3. 01:00:046 (5,6,7) - - NC and maybe use whistles instead? helps to emphasise the drums at 01:00:654 (1,2,3,4) -
  4. 01:18:391 (4) - Normal hitsound sounds off
  5. 01:26:195 (3) - Whistle?
  6. 01:29:843 (1) - and 01:30:249 (3) - ^
  7. 01:42:613 (3) - idk whats wrong here but the sliderhead needs emphasis. Using a clap hitsound here helped or something
  8. 01:47:478 (3,4) - Maybe give these two circles normal hitsounds?
  9. 01:48:999 (3) - Just personal preference but maybe a reverse slider here would be better instead of the hitcircle. Consistency with 01:50:620 (4) -
  10. 01:53:762 (2) - Maybe save the NC for this part instead of at the slider
  11. 02:07:141 (1) - Consider lowering volume a bit more here
  12. 02:09:978 (2,3,4) - Idk if im retarded but keep this snapped at 1/3
  13. 02:10:384 (1,2) - Something is wrong here LOL i just can't figure it out. Its probably overmapped
  14. 02:16:870 (1) - I could expect a finish hitsound here. But it might be oversounded, but it would be cool
  15. 02:47:478 (2) - Clap?
  16. 02:52:141 (3) - Could use a 1/1 slider after that 3/4 clown fiesta and would nicely emphasis the guitar
  17. 02:57:512 (2,1) - ctrl+g these two circles would emphasise 02:57:411 (1,2) - because of the change in pitch while keeping
    02:57:715 (1,2) - nicely stacked for that same guitar pitch
  18. 02:58:424 (2,3) - Ctrl+g?
  19. 02:59:032 (1) - Its great sliderart but i think ending it at 02:59:640 (6) - would greatly benefit it
  20. 03:05:722 (2) - Clap?
  21. 03:13:830 (2) - ^
  22. 03:29:843 (1) - ^ at sliderend
  23. 03:49:404 (2) - Shift this somewhere else to have a jump?
  24. 04:11:194 (1,2) - Ctrl+g
  25. 04:15:350 (2) - Same suggestion as before

    I didn't want to suggest more claps because you not placing them somewhere might have been intentional.

Good luck, hope my mod helped in any way
Topic Starter
pkk

Mikii wrote:

fre mod 4 ticket

[Dance Number]
  1. 00:42:816 (1) -There aren't many whistle sounds around here, consider adding some? NO WAIT I TAKE THAT BACK buce
  2. 00:54:472 (2,3) - Circle slider circle better due to the red tick sliders right now did circle + repeat slider
  3. 01:00:046 (5,6,7) - - NC and maybe use whistles instead? helps to emphasise the drums at 01:00:654 (1,2,3,4) - buxw
  4. 01:18:391 (4) - Normal hitsound sounds off used clap instead
  5. 01:26:195 (3) - Whistle? :ok_hand:
  6. 01:29:843 (1) - and 01:30:249 (3) - ^ added whistle to second one since I'd like to keep the normal hitfinish on the first one which means I can't use soft whistle
  7. 01:42:613 (3) - idk whats wrong here but the sliderhead needs emphasis. Using a clap hitsound here helped or something nice
  8. 01:47:478 (3,4) - Maybe give these two circles normal hitsounds? ok dad
  9. 01:48:999 (3) - Just personal preference but maybe a reverse slider here would be better instead of the hitcircle. Consistency with 01:50:620 (4) - circle feels better to play here since the next object is a slider, whereas the other part has circles and I don't want to have a circle 1/2 beat before a spaced stream
  10. 01:53:762 (2) - Maybe save the NC for this part instead of at the slider removed NC from slider and put it on the circle
  11. 02:07:141 (1) - Consider lowering volume a bit more here I think the volume here is at a pretty good level, I don't want it to be too quiet
  12. 02:09:978 (2,3,4) - Idk if im retarded but keep this snapped at 1/3 tru I'll just snap the last circle to 1/3 to map the piano
  13. 02:10:384 (1,2) - Something is wrong here LOL i just can't figure it out. Its probably overmapped I really like the back and forth effect from the repeat slider to accentuate the staccato piano note + the beat on the slider end. It just doesn't feel the same with a single circle or 2/3 slider
  14. 02:16:870 (1) - I could expect a finish hitsound here. But it might be oversounded, but it would be cool yee finish sounds cool here
  15. 02:47:478 (2) - Clap? fixed
  16. 02:52:141 (3) - Could use a 1/1 slider after that 3/4 clown fiesta and would nicely emphasis the guitar d o n e
  17. 02:57:512 (2,1) - ctrl+g these two circles would emphasise 02:57:411 (1,2) - because of the change in pitch while keeping
    02:57:715 (1,2) - nicely stacked for that same guitar pitch ok captain
  18. 02:58:424 (2,3) - Ctrl+g? after countless years of researching and playtesting in the himalayas, I have come to the conclusion that this rhythm is godly
  19. 02:59:032 (1) - Its great sliderart but i think ending it at 02:59:640 (6) - would greatly benefit it ok rip slider
  20. 03:05:722 (2) - Clap? o
  21. 03:13:830 (2) - ^ m
  22. 03:29:843 (1) - ^ at sliderend g
  23. 03:49:404 (2) - Shift this somewhere else to have a jump? donezo
  24. 04:11:194 (1,2) - Ctrl+g cool but I like the double created by the circle and slider head since I feel like it captures the vocal perfectly
  25. 04:15:350 (2) - Same suggestion as before idk why but I feel like keeping this one because it feels nice oh yeah baby $$$$ mMMMMMMMMMMM$4 44$right there $$

    I didn't want to suggest more claps because you not placing them somewhere might have been intentional. no i just forgot to place them there since they sound kind of similar to hitnormal LOL

Good luck, hope my mod helped in any way
thanks Mikii 8-)
Kagetsu
Matsushita's cover was way better T_T
Topic Starter
pkk

Kagetsu wrote:

Matsushita's cover was way better T_T
You can download the matsushita version in the description! It's the same map and everything, just a different mp3 file; both will work when this gets qualified 8-)
Kagetsu

pkk wrote:

Kagetsu wrote:

Matsushita's cover was way better T_T
You can download the matsushita version in the description! It's the same map and everything, just a different mp3 file; both will work when this gets qualified 8-)
oh... that's cool!
i rather prefer the other version for rank tho lol... anyways, have some stars.
Kibbleru
get more mods lol
ac8129464363
destroyed
hehe
can we get a hata ver?
val0108
Dance Number wo Tomo ni
\:D/
Topic Starter
pkk

val0108 wrote:

Dance Number wo Tomo ni
\:D/
hi val o/

wo should be correct like you said, but ranking criteria says we're supposed to use a certain style of romanisation, so 'wo' should be 'o'.
It happened with this map a few weeks ago

btw playing your maps was what inspired me to become a mapper, so thanks for all your hard work :)
val0108

pkk wrote:

val0108 wrote:

Dance Number wo Tomo ni
\:D/
hi val o/

wo should be correct like you said, but ranking criteria says we're supposed to use a certain style of romanisation, so 'wo' should be 'o'.
It happened with this map a few weeks ago

btw playing your maps was what inspired me to become a mapper, so thanks for all your hard work :)
ohhh ok!!
RLC
a
13:28 xlni: first things first
13:28 xlni: ur bg is shit
13:28 xlni: fucking furry
13:28 pkk: hello
13:28 pkk: bg is amazing
13:28 pkk: i dont know
13:28 pkk: what you're
13:28 pkk: talking about
13:28 xlni: https://osu.ppy.sh/ss/5032846 i think something like this at 00:06:737 - would better incorporate both the melody and the guitar effect there
13:28 pkk: that + i couldnt find a better one aside from val's
13:28 pkk: xd
13:29 pkk: nice
13:29 xlni: and the 1/1 gap makes the start of the energetic stuff more hyp
13:29 xlni: yeh
13:29 pkk: k i will do that
13:30 xlni: 00:22:546 (1,2,3,4) - do something different
13:30 xlni: in the 4th measure here
13:30 xlni: like sik buildup 00:20:113 (1,2,3,4,1,2,3,4,1,2,3,4) - over three measures
13:30 xlni: do somethin meme in the 4th one
13:30 xlni: in that cycle
13:30 xlni: u get wot i mean
13:30 pkk: o i c
13:31 xlni: 00:25:789 (1,2,3,4,5,6) - like wot u did here
13:31 xlni: thas gud shit
13:31 xlni: yeha
13:31 pkk: a y E
13:32 xlni: 00:35:722 (1) - make this funkier imo, but i mean that's more of a style thing
13:32 xlni: so it/s w/e
13:32 xlni: like shape wise
13:33 pkk: if i can think of something cool i will change it
13:33 xlni: 00:57:005 (3) -
13:33 xlni: nice
13:33 xlni: normal
13:33 xlni: whistleo
13:33 xlni: out of nowhere???
13:33 pkk: o
13:33 pkk: maybe i put that there cuz in the matushita version there was some whistle
13:33 xlni: o
13:33 xlni: LOL
13:33 pkk: i forgot
13:34 xlni: o yea
13:34 xlni: put hatsune miku as artist
13:34 xlni: ;/
13:34 xlni: is the girl in the bg even miku
13:34 pkk: hatson mike
13:34 pkk: is not an artist.
13:34 xlni: why are her eyes
13:34 xlni: diff colors
13:34 pkk: yeah
13:34 xlni: is that hot or something
13:34 pkk: ask the artist l moa
13:35 xlni: 01:19:100 (3) - this whistle is nice
13:35 xlni: hits the spot
13:35 xlni: :ok_hand:
13:35 pkk: yeee
13:36 xlni: 01:35:518 (6,7) - satisfying
13:36 xlni: 01:37:242 (2,3) - not QUITE as satisfying but it works
13:37 pkk: mmMM
13:37 xlni: 01:41:195 (1,2,1) - roughen this up a bit
13:37 xlni: this flow feels too soft for the cymbal crashes
13:38 pkk: i see
13:38 pkk: i can make them parallel
13:38 pkk: or sth
13:39 xlni: yea and make the player pull back
13:39 xlni: that would be interesting
13:39 xlni: 01:43:424 - i think the whistle is here
13:39 xlni: it sounds a bit late on 01:43:525 -
13:39 pkk: tru
13:39 xlni: actually both sound meh
13:39 xlni: LOL idk
13:40 xlni: ur call
13:40 pkk: i'll put it on both XDD
13:40 pkk: doesn't sound too bad t bh
13:40 xlni: g
13:40 xlni: 01:47:478 (3) -
13:40 xlni: add whistle
13:40 xlni: 01:47:276 (1,3) - so these both have whistles
13:40 xlni: feels gud imo
13:41 xlni: 01:48:492 (1,2) - increase this spacing a bit, you let the player rest because 1 is a repeat so 2 can be farther away
13:41 pkk: o
13:41 xlni: that's why the first time you did that pattern it was :ok_hand:
13:41 pkk: stacked with tail of 01:47:884 (2) -
13:42 xlni: 02:10:181 (3,4) - nice snapping baro
13:43 xlni: actually i can't tell if that plays well
13:43 xlni: sec
13:43 pkk: holy
13:43 xlni: dam
13:43 xlni: wtf is that second note snapped to
13:43 xlni: 1/3 sounds too early
13:43 xlni: 1/4 sounds slightly too late
13:43 pkk: yeah should be
13:44 pkk: red tick
13:44 xlni: at 100% it sounds like 1/4
13:44 xlni: yeah
13:44 xlni: 1/2*
13:45 xlni: while we're at it you might as well add whistles to 03:37:546 (1,3) -
13:45 xlni: 04:03:492 (1,3) -
13:45 xlni: unless you had a reason not to have whistles there
13:46 xlni: 02:31:464 (1) - almost tempted to say this note would be better off not existing like vinxis :/
13:47 pkk: .
13:47 pkk: k
13:48 xlni: 03:31:059 (1,2,3,4) - why is this one spaced lower
13:48 xlni: ;/
13:49 pkk: no room
13:49 pkk: lo
13:49 xlni: yeha it seems like you forgot (?) to look for places to put normal whistles in the second half
13:49 xlni: cuz there's a lot of things that you put whistles on in the beginning but u didn't put whistles on them near the edn
13:50 xlni: gh
13:50 pkk: o
13:51 xlni: ye there's not much else i have to say rly
13:51 xlni: im bad at modding
13:51 xlni: xd
13:51 xlni: the map is solid/10
13:52 pkk: thank.
13:54 xlni: yehaj.
13:54 xlni: ok i post log
Ringating
bg from pm. I suggest keeping it as png (lossless) since it's still relatively small, but here's a smaller jpg (lossy) if you'd prefer that. no kds.
Topic Starter
pkk
thanks man 8-) looks great
Kite
mod on highest diff

SPOILER
20:06 *Kite is playing [https://osu.ppy.sh/b/778603 Nanahoshi Kangengakudan - Dance Number o Tomo ni [Dance Number]] -NoFail
20:11 Kite: did you remap the entire diff
20:11 Kite: everything was so unfamiliar lol
20:11 pkk: no i just remapped like 3 patterns
20:11 pkk: thats strange
20:11 pkk: lol
20:11 pkk: i might have increased ar by 0.1 but idk i cant even remember
20:14 Kite: 00:42:715 (4,1) - this was an awkward transition
20:15 pkk: I've tried flipping 1 the other way but it just doesn't feel the same
20:15 Kite: https://osu.ppy.sh/ss/5062935
20:15 pkk: I really like this type of flow as a transition
20:15 Kite: ah
20:16 Kite: well here i copy paste 4
20:16 Kite: and stack
20:16 Kite: seems to work for vocals
20:16 pkk: oh your thing is pretty cool
20:16 pkk: I think I'll do that ye
20:16 pkk: but I'll have 4 unstacked xd
20:19 Kite: 00:54:471 (2) - would unstack and move below / left of 1
20:19 Kite: https://osu.ppy.sh/ss/5062966
20:19 Kite: supports reverse movement and back up to 3 feels smooth
20:20 pkk: good idea
20:22 Kite: 00:55:789 (1) - id remove reverse and add another stack note on the next slider instead
20:22 pkk: I made two reverses here to get this back and forth feeling from the vocal
20:22 Kite: follows vocals better imo and feels better to hit
20:22 Kite: its minor
20:23 pkk: ye triplet would be fun but I'll keep reverse because I think it's fun in its own way !!
20:25 Kite: 01:02:276 (1) - slider seems way too slow
20:25 pkk: hm
20:25 Kite: 1.4x
20:25 Kite: and just
20:25 Kite: adjust length
20:25 Kite: https://osu.ppy.sh/ss/5063004
20:26 pkk: yeah I noticed I made a lot of the sliders before the breaks normal speed
20:26 Kite: ctrl+shift+s
20:26 pkk: should probably make them faster lol
20:26 pkk: but i couldnt think of a cool shape
20:26 pkk: for most of them :/
20:26 Kite: the shape is alright
20:26 pkk: hm ok
20:28 Kite: 01:21:634 (8,1) - you should really fix that, its been bothering me since the first time i played this map
20:28 Kite: the cosistent spacing into that transition plays bad
20:28 Kite: imo
20:28 pkk: lol
20:28 pkk: should i increase spacing near the end gradually
20:28 pkk: or just move 1 closer
20:28 pkk: i think increasing spacing would be a nice transition
20:29 pkk: but it might be hard idk lol
20:29 Kite: you could move 1 closer for easy fix or have compressed spacing into bigger spacing
20:29 Kite: seeing as volume changes too
20:29 Kite: but consistent spacing into that minor jump just feels wrong
20:30 pkk: k I made it increasing spacing :ok_hand:
20:31 Kite: 01:22:445 (1) - remove repeat and add circle stacked on 2 instead, smoother rhythm to hit and fits vocals more
20:32 Kite: 01:26:600 (1) - was disappointed this was a slider since you mapped 1/2 sliders for 1/1 vocals
20:32 Kite: would make more sense if you made circles for 1/2 vocals
20:32 Kite: 01:26:600 (1,2) - like just replace these with circles
20:33 pkk: hm ok
20:33 Kite: 01:36:735 (3,4) - way too close to eachother
20:33 pkk: as for the repeat slider earlier, I kept it as repeat since I felt that holding the slider matched the vocal more than a circle
20:34 pkk: since a circle felt too direct/strong for that part of the vocal
20:34 Kite: actually
20:34 Kite: nvm the last thing i mentioned
20:34 Kite: all good
20:34 pkk: oh I moved it a little right anyways
20:34 pkk: since the angle looked a bit weird lol
20:36 Kite: 01:44:032 (1,2,3,4) - i dont like this, mainly because of the previous slider
20:36 Kite: the direction the slider is going it would be more natural to start this at the position of 2
20:36 pkk: handsome said something similar
20:37 pkk: well he said it was super hard to read
20:37 Kite: that too
20:37 pkk: yeah I'll fix that up
20:37 Kite: you could
20:37 Kite: move the slider above 5
20:38 Kite: https://osu.ppy.sh/ss/5063116 into
20:38 Kite: hang on upload limit
20:38 Kite: zz
20:39 pkk: idk if I did that the jump would be too big imo
20:39 Kite: https://osu.ppy.sh/ss/5063121
20:39 pkk: I want the emphasis on the circles after not that slider
20:39 Kite: yeah
20:39 Kite: it feels
20:39 Kite: pretty good
20:39 pkk: ok but that works
20:42 Kite: 01:50:620 (4) - would really prefer circle + slider here instead
20:43 pkk: ye
20:43 pkk: pretty slick
20:44 Kite: 02:09:978 (2,3,4) - idk about this, should prob stay consistent with the melody you follow
20:44 Kite: pretty abrupt snap change
20:46 pkk: hhh yea I was talking to rlc about that
20:46 pkk: I'll keep it consistent then
20:47 Kite: 02:15:924 (3,1) - also weird how the slider ends on big white tick
20:48 pkk: i'll switch 6 and 1
20:48 pkk: so circle then slider on downbeat
20:49 Kite: 02:18:492 (3,4,5,6) - this seems randomly placed
20:50 Kite: could make gradually bigger spacing between these
20:50 pkk: good idea
20:51 Kite: also could place these 02:19:708 (1,2,3,4,5) - in a line
20:51 Kite: to keep the linear pattern
20:51 Kite: https://osu.ppy.sh/ss/5063210
20:51 Kite: sorta uneven but w/e
20:53 pkk: line does feel nicer to play
20:53 Kite: 02:50:113 (1,2) - this slight zig zag kills flow by a lot
20:53 pkk: lol this whole thing 02:49:707 (3,4,1,2,3,4) - is a giant mess
20:54 Kite: 02:59:032 (1) - also, might help to overlap the circle shape with a 2nd slider and reshape it
20:54 Kite: looks wonky
20:54 Kite: again speed up for that slider would be cool
20:54 pkk: o tru
20:54 Kite: https://osu.ppy.sh/ss/5063227
20:57 Kite: 03:46:668 (4,1,2) - this is meh
20:57 pkk: lol
20:57 Kite: 03:46:870 (1,2) - move it to x108 y289
20:58 pkk: i can ctrl g 4
20:59 Kite: nah no need
20:59 Kite: pattern plays fine
20:59 pkk: i just ended up ctrl g'ing 1 and 4
20:59 Kite: just the direction you took
20:59 pkk: idk about moving 1 and 2
20:59 Kite: feels good for me flow wise
20:59 Kite: into the bigger slider
20:59 Kite: its easy to hit imo
20:59 pkk: did you copy the right coordinates
21:00 Kite: ye i think so https://osu.ppy.sh/ss/5063253
21:01 Kite: plays good
21:01 pkk: yeah but that overlap
21:01 pkk: with 1 and 3
21:01 pkk: :d
21:01 pkk: i'll need to find a way
21:01 pkk: to make it not ugly lol
21:01 Kite: fits the pattern you had tho
21:01 Kite: overlappy
21:01 Kite: 03:54:168 (1) - would really make this repeat instead
21:02 Kite: the way you have it right now seems weird for vocals + flows bad
21:02 Kite: thats it
21:02 pkk: i think i'll stack the circle on 3 instead
21:03 pkk: since i like the click on 2
21:03 pkk: anways thanks for your time kite ! ! !
21:03 pkk: very helpful suggestions
21:03 pkk: I owe you one ;) ))
21:03 Kite: od is too low
21:03 Kite: imo
21:03 Kite: 9 at least
21:03 Kite: :D
21:04 pkk: ! !!
21:04 pkk: idk how 9 would feel with score v2
21:04 Kite: oh
21:04 Kite: is it out?
21:04 pkk: not yet
21:04 Kite: well if you can rank it before
21:04 pkk: maybe 8.5 then
21:04 Kite: then w/e
21:04 Kite: but tbh
21:04 Kite: any good player should be hitting sliders accurately
21:05 pkk: for this map it shouldnt be that hard
21:05 Kite: since the hitting tempo should be consistent
21:05 pkk: if you compare it to like wub maps
21:05 Kite: yeah
21:05 Kite: od9 wouldnt hurt anyway
21:05 Kite: i use cs4.5 od10 on the modified diff
21:05 Kite: https://osu.ppy.sh/ss/5063279
21:05 pkk: lol wtf
21:05 pkk: brutal
21:06 pkk: well I'll see
21:06 pkk: i'll test my map in multi later with scorev2 on od9 and see if it's any different
21:06 Kite: i get the same acc when i testplayed the regular diff
21:06 Kite: was like my first play in 3 weeks
21:06 Kite: when i tried your diff
21:06 Kite: lol
21:07 Kite: do i need to post irc log
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