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Hiroyuki Sawano - Shingeki st-hrn-egt20130629 Kyojin

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 14 December 2015 at 12:05:35 PM

Artist: Hiroyuki Sawano
Title: Shingeki st-hrn-egt20130629 Kyojin
Source: 進撃の巨人
Tags: Shingeki no Kyojin levi captain annie mikasa ackerman ost soundtrack attack on titan
BPM: 141
Filesize: 2988kb
Play Time: 02:16
Difficulties Available:
  1. Easy (1.58 stars, 141 notes)
  2. Hard (3.02 stars, 338 notes)
  3. Normal (2.33 stars, 269 notes)
  4. Rivaille (4.03 stars, 485 notes)
Download: Hiroyuki Sawano - Shingeki st-hrn-egt20130629 Kyojin
Information: Scores/Beatmap Listing
---------------
#8
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Levi!!!! <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

Metadata: http://shingeki.tv/products/bd_04.php
Lumael
Hello! As your request~

[Timing]
  • BPM: 141
    Offset: 637
Electoz
Hi, from my modding queue~ Sry if my English was screwed up.

[Easy]

  1. 00:23:402 (2) - I would tweak the end of this slider because it would support the flow to 00:24:466 (1) more smoothly.
  2. 00:29:998 (3,2) - Aren't they too close? Not that this is a much problem but I felt that the symmetry here could have been better.
[Normal]

  1. 00:24:254 (3,2) - Not sure if it's just my preference but I'd rather do sth about this than just overlapping it.
  2. 00:26:168 (1,2,3) - The flow here's kinda...bent? Not sure if that's the best word to describe it here but the flow here looks different from earlier parts in the song.
  3. 00:43:190 (1) - This one is very close to the life bar. I guess I'll mention this just in case. > http://puu.sh/lMETO/8917d5af63.jpg
  4. 00:59:360 (3) - I think the shape of this slider can be improved, I would tweak it's head to x:288 y:268 for a better symmetrical.
[Hard]

  1. 00:21:062 (1,2) - Symmetrical here could be improved imo.
  2. 01:28:083 (1,2,3) - Very difficult to read here, because 01:28:722 (3) has 2 kicks while 01:28:083 (1,2) has only a kick. What I'm trying to say is, since the first two kicksliders have only a kick then players will most likely interpret that the third kickslider will have only a kick as well.
  3. 01:58:083 (1,2) - Not sure if you were trying to make this symmetrical, but 01:58:083 (1) could be a bit more curvy imo.
That's all from me, hope this mod helps somehow.
Good luck~
Marianna
Easy

  1. Do not you think the distance is too far for an easy?
  2. 01:05:317 (1) - This can be more symmetrical
  3. 01:37:658 (1,1) - Remove NC
  4. 01:49:573 (1) - Symmetry
  5. 01:56:381 (1) - ^
  6. 02:02:339 (4,1) - The (4) It is not right to (1) set the end of (1) x:340 y:352


Normal

  1. 00:04:041 (1) - This is a bit ugly and is the only slider of this type in this section, could leave him straight or curved
  2. 00:43:190 (1) - You could go down it is too high
  3. 00:46:594 (1) - Up this
  4. 00:48:296 (1) - Symmetry
  5. 01:27:019 (3) - .


Sorry about that being small :o
Topic Starter
-Nya-

Electoz wrote:

Hi, from my modding queue~ Sry if my English was screwed up.

[Easy]

  1. 00:23:402 (2) - I would tweak the end of this slider because it would support the flow to 00:24:466 (1) more smoothly. Alright
  2. 00:29:998 (3,2) - Aren't they too close? Not that this is a much problem but I felt that the symmetry here could have been better. Meh, as long as it's not overlapping anything, I'm fine with it.
[Normal]

  1. 00:24:254 (3,2) - Not sure if it's just my preference but I'd rather do sth about this than just overlapping it. I understand, but I don't really know how to avoid that overlap. If someone will give me a good suggestion then I'll probably fix it.
  2. 00:26:168 (1,2,3) - The flow here's kinda...bent? Not sure if that's the best word to describe it here but the flow here looks different from earlier parts in the song. I made 00:27:445 (3) - into a curved slider. Hopefully that will make the flow look a bit better.
  3. 00:43:190 (1) - This one is very close to the life bar. I guess I'll mention this just in case. > http://puu.sh/lMETO/8917d5af63.jpg Fixed.
  4. 00:59:360 (3) - I think the shape of this slider can be improved, I would tweak it's head to x:288 y:268 for a better symmetrical. Fixed.
[Hard]

  1. 00:21:062 (1,2) - Symmetrical here could be improved imo. Looks fine to me. I suggest only pointing stuff like this out when it really really looks bad.
  2. 01:28:083 (1,2,3) - Very difficult to read here, because 01:28:722 (3) has 2 kicks while 01:28:083 (1,2) has only a kick. What I'm trying to say is, since the first two kicksliders have only a kick then players will most likely interpret that the third kickslider will have only a kick as well. I do understand what you mean, but since this slider: 01:29:147 (1) - is visible then imo the players would see that the flow goes that way now. If someone can advise a good solution then I will accept it.
  3. 01:58:083 (1,2) - Not sure if you were trying to make this symmetrical, but 01:58:083 (1) could be a bit more curvy imo. Not really such a big issue.
That's all from me, hope this mod helps somehow.
Good luck~
Thanks for the mod and your time~ :)
Topic Starter
-Nya-

Marianna wrote:

Easy

  1. Do not you think the distance is too far for an easy?
  2. 01:05:317 (1) - This can be more symmetrical Meh, only someone with a really good eye can see it. I suggest only pointing out stull like this when it looks really bad.
  3. 01:37:658 (1,1) - Remove NC No, rather not, since those NC's are on strong beats.
  4. 01:49:573 (1) - Symmetry Not noticeable
  5. 01:56:381 (1) - ^ This one I can tweak a bit. Fixed.
  6. 02:02:339 (4,1) - The (4) It is not right to (1) set the end of (1) x:340 y:352 Fixed.


Normal

  1. 00:04:041 (1) - This is a bit ugly and is the only slider of this type in this section, could leave him straight or curved Fine
  2. 00:43:190 (1) - You could go down it is too high Yeah, already fixed that.
  3. 00:46:594 (1) - Up this It's fine since it's still inside the screen while playing.
  4. 00:48:296 (1) - Symmetry Fixed
  5. 01:27:019 (3) - . Looks fine to me.


Sorry about that being small :o
Thanks for the mod~ :)
Sonnyc
[Easy]
  1. 00:04:041 (1,2) - This sliders could be a better parallel.
  2. 00:14:892 (1,2,1,2,3,1,2,3,1,2,3) - This combination of slider and circle while you are using a complexed 3/4 rhythm is highly not recommended for your lowest difficulty. Think rhythms such as 00:21:062 (1,2) as the marginal complexity. Please restructure your rhythm here while taking more advantage of slider leniency. The current setting is way too difficult.
[Normal]
  1. 01:52:977 (1,2) - Could be a better parallel.
[Hard]
  1. 01:36:594 (3,4,5,6,1) - Your inconsistent placement selection is pretty questionable considering the complexed rhythm selection behind this pattern.
[Rivaille]
  1. Considering your patterns are highly reliable in distance snapping, and those patterns nor the music weren't aggressive, your ar could be something lower than 9.
  2. 00:34:466 (4) - Totally offscreen.
  3. 00:41:913 (2,3) - 00:43:615 (2,3) - 00:45:317 (2,3) - 00:47:019 (2,3) - 00:48:722 (2,3) - 00:50:424 (2,3) - 00:52:126 (2,3) - Imo, since you've decided to use this rhythms as a 1/4 slider, whistle patterns such as 00:42:339 (4,5,6) fails to get discerned with the previous pattern. I understand your variation of rhythm selection, but I didn't felt this was the best.
The difficulty spread of your ENH feels pretty wide, but I think they are at least well balanced. Well your normal could've contained a lower rhythm density though. Actually this mapset felt like a N-H-I-I set, but difficulty namings are up to you. Still keep this in mind not to mislead players based on low rated star difficulty. Besides that, map was pretty fine.
Nerova Riuz GX
i just realized that the source is written in English.

you should better use Japanese in source and fill the romanized one into tags
because the anime is in Japanese originally.

Yeah i know those sources in ranked maps about the anime are all English
but they're 2 (almost 3) years ago, and sources nowadays are all using Japanese
Topic Starter
-Nya-

Sonnyc wrote:

[Easy]
  1. 00:04:041 (1,2) - This sliders could be a better parallel. Made a slight adjustment.
  2. 00:14:892 (1,2,1,2,3,1,2,3,1,2,3) - This combination of slider and circle while you are using a complexed 3/4 rhythm is highly not recommended for your lowest difficulty. Think rhythms such as 00:21:062 (1,2) as the marginal complexity. Please restructure your rhythm here while taking more advantage of slider leniency. The current setting is way too difficult. I personally feel it's not really that difficult, since I have seen ranked Easy's like this, but I still changed those rhythms to this rhythm: 00:21:062 (1,2) - A bit repetitive, but since it's an Easy I guess it's fine.
[Normal]
  1. 01:52:977 (1,2) - Could be a better parallel. Looks fine to me :P
[Hard]
  1. 01:36:594 (3,4,5,6,1) - Your inconsistent placement selection is pretty questionable considering the complexed rhythm selection behind this pattern. Fixed spacings in the kiai. Consistent spacing now.
[Rivaille]
  1. Considering your patterns are highly reliable in distance snapping, and those patterns nor the music weren't aggressive, your ar could be something lower than 9. Meh, since this diff is already quite easy for an insane, I rather want to keep my AR at 9 for more difficulty while playing.
  2. 00:34:466 (4) - Totally offscreen. Whoops, I didn't see that at all. Fixed.
  3. 00:41:913 (2,3) - 00:43:615 (2,3) - 00:45:317 (2,3) - 00:47:019 (2,3) - 00:48:722 (2,3) - 00:50:424 (2,3) - 00:52:126 (2,3) - Imo, since you've decided to use this rhythms as a 1/4 slider, whistle patterns such as 00:42:339 (4,5,6) fails to get discerned with the previous pattern. I understand your variation of rhythm selection, but I didn't felt this was the best. Hrm, personally I don't really understand what's wrong with the rhythm, but if someone gives me a better suggestion than my current rhythm then I may consider it.
The difficulty spread of your ENH feels pretty wide, but I think they are at least well balanced. Well your normal could've contained a lower rhythm density though. Actually this mapset felt like a N-H-I-I set, but difficulty namings are up to you. Still keep this in mind not to mislead players based on low rated star difficulty. Besides that, map was pretty fine. My Normal is too easy for a Hard and my Hard is too easy for an Insane actually. I just kept the gap between the diffs in mind the whole time. Since Hard had so many triples, I had no choice but to make my Normal harder.
Thanks for the mod, Sonnyc-san~! :)
Topic Starter
-Nya-

Nerova Riuz GX wrote:

i just realized that the source is written in English.

you should better use Japanese in source and fill the romanized one into tags
because the anime is in Japanese originally.

Yeah i know those sources in ranked maps about the anime are all English
but they're 2 (almost 3) years ago, and sources nowadays are all using Japanese
Yeah, I did consider changing it strongly. Guess I'll do it afterall.
Thanks, nerova~ :D

Map updated!
Akitoshi
I'm not good modder but lemme try my best ;w;
~received pm that you updated the map so just ignore if I had some suggestions that you already fixed/denied

[Easy]
  1. 00:09:147 (2) - You can rotate it to 30° anti-clockwise for better flow with 00:09:998 (3) -
  2. 00:26:807 (2) - rotate like this like how you did in 00:33:402 (3) -
  3. 00:55:956 (2) - you can move it to x:246|y:325 which is aligned with 00:55:105 (1) - . The next 00:56:807 (1) - can move to x:175|y:127
  4. 01:01:913 (1,2,1) - just some personal taste, how about add more curve in this 01:01:913 (1,2) - then you can rotate horizontally the 01:03:615 (1) - for the next slider. You can also blanket it if you applied. Ex. Image
  5. 01:30:849 (3) - how about rounded shape so you can create a flow with 01:32:551 (1) - as well?
  6. 01:47:019 (2) - just a nazi thing, x:221
  7. 02:01:488 (3) - ^ x:211|y:91
  8. 02:15:956 (3) - y:320
[Normal]
  1. 00:31:700 (2) - CTRL + H the shape for better flow with 00:31:275 (1,3) - ?
  2. 00:33:828 (3,4,1) - did for circular pattern? maybe 00:33:828 (3) - in x:227|y:358, 00:34:254 (4) - in x:93|y:332 and 00:34:679 (1) - in x:9|y:230 works.
  3. 00:36:807 (2) - same reason with the top one.
  4. 00:51:275 (4) - you can copypasta the 00:50:849 (3) - then CTRL + >
  5. 01:48:509 (2,3) - a bit strange. how about this?
[Hard]
  1. 00:00:637 (1,2) - idk if it's only me, not perfect parallel
  2. 00:49:998 (1) - maaaybe reduce curve like this?
I can't see any problem here =v=)

[Rivaille]
  1. 00:42:764 (6) - a bit strange since the head 00:41:913 (2,3,4,5) - is in left in same combo color, maybe ctrl + g, or ctrl + g the 00:42:126 (3) - and 00:42:551 (5) -
  2. 01:08:509 (6) - remove reverse then add NC'd circle on 01:08:722 - how your previous diffs had.
  3. 02:03:615 (3) - x:56|y:94 for straightforward triples with 02:03:190 (1,2) -
  4. 02:07:658 (2) - x:329|y:57 for make aligned with 02:07:445 (1) -
  5. 02:16:807 (1) - you don't want to make it further for some chokes? :^)
tbh I can't actually see the problems in this map (all of these are just my suggestion so ye). 2gud :)
take my star (/=v=)/★★
Sotarks
Such an awsome map, GL in the ranking process Nya-chan~ :3
Topic Starter
-Nya-

Sotarks wrote:

Such an awsome map, GL in the ranking process Nya-chan~ :3
Mwah! Arigatou~! :)
Topic Starter
-Nya-

[-AKiTOSHi-] wrote:

I'm not good modder but lemme try my best ;w;
~received pm that you updated the map so just ignore if I had some suggestions that you already fixed/denied

[Easy]
  1. 00:09:147 (2) - You can rotate it to 30° anti-clockwise for better flow with 00:09:998 (3) - Fixed
  2. 00:26:807 (2) - rotate like this like how you did in 00:33:402 (3) - Fixed
  3. 00:55:956 (2) - you can move it to x:246|y:325 which is aligned with 00:55:105 (1) - . The next 00:56:807 (1) - can move to x:175|y:127 Fixed
  4. 01:01:913 (1,2,1) - just some personal taste, how about add more curve in this 01:01:913 (1,2) - then you can rotate horizontally the 01:03:615 (1) - for the next slider. You can also blanket it if you applied. Ex. Image Followed your suggestion
  5. 01:30:849 (3) - how about rounded shape so you can create a flow with 01:32:551 (1) - as well? Nah
  6. 01:47:019 (2) - just a nazi thing, x:221 Fixed
  7. 02:01:488 (3) - ^ x:211|y:91 Fixed
  8. 02:15:956 (3) - y:320 Fixed
[Normal]
  1. 00:31:700 (2) - CTRL + H the shape for better flow with 00:31:275 (1,3) - ? Fixed
  2. 00:33:828 (3,4,1) - did for circular pattern? maybe 00:33:828 (3) - in x:227|y:358, 00:34:254 (4) - in x:93|y:332 and 00:34:679 (1) - in x:9|y:230 works. Nice suggestion. Fixed
  3. 00:36:807 (2) - same reason with the top one. Ok, fixed
  4. 00:51:275 (4) - you can copypasta the 00:50:849 (3) - then CTRL + > Nah
  5. 01:48:509 (2,3) - a bit strange. how about this? Yeah, fixed.
[Hard]
  1. 00:00:637 (1,2) - idk if it's only me, not perfect parallel Meh, looks fine to me
  2. 00:49:998 (1) - maaaybe reduce curve like this? Nah, I like that curve.
I can't see any problem here =v=)

[Rivaille]
  1. 00:42:764 (6) - a bit strange since the head 00:41:913 (2,3,4,5) - is in left in same combo color, maybe ctrl + g, or ctrl + g the 00:42:126 (3) - and 00:42:551 (5) - That was on purpose so the sliders can fit in the grid. And I like it that they are facing the same way.
  2. 01:08:509 (6) - remove reverse then add NC'd circle on 01:08:722 - how your previous diffs had. Good idea. Fixed
  3. 02:03:615 (3) - x:56|y:94 for straightforward triples with 02:03:190 (1,2) - Hm, I understand what you mean, but I like my placement more.
  4. 02:07:658 (2) - x:329|y:57 for make aligned with 02:07:445 (1) - Fixed
  5. 02:16:807 (1) - you don't want to make it further for some chokes? :^) ? Lol
tbh I can't actually see the problems in this map (all of these are just my suggestion so ye). 2gud :)
take my star (/=v=)/★★ Thanks!
Good mod! Thanks so much~ :)

Map updated again. Did other changes that Sotarks helped me with~
Kalibe
Such an amazing composer. I love it. <3

Good luck -Nya- ~ have a star.
Topic Starter
-Nya-

Kalibe wrote:

Such an amazing composer. I love it. <3

Good luck -Nya- ~ have a star.
Thanks, kalibe~ :D
Avishay
Hi.

[Rivaille]
  1. 00:04:041 (1,2,3) - Is there a reason for using this pattern? Would be cool to have more notes to press like before this pattern.
  2. 00:21:913 (3,4,5) - This is pretty much my main concern in this diff, I don't think this rhythm works really well, usually you'd see this pattern on 1/3 maps because every slider starts with a strong beat, but it's not what is happening in this case, this pattern feels a bit forced, especially because the strong drum is inside the second slider. This pattern repeats so this applies to all of them.
  3. 00:27:871 (1,2) - Try using a 1/1 slider with a circle afterwards, the gap is awkward and the clap at the slider end it not so nice.
  4. 00:41:913 (2,3,4,5,6) - The fact that there are no whistle on the first two sliders indicates that they shouldn't look like the others, they're not supposed to be the same. If the music is different then the notes should be as well most of the time, this applies to all of the other patterns as well.
  5. Although overmapped, kiai is really cool and plays great.
[Hard]
  1. 00:05:743 (4) - I'm pretty sure you missed a NC here :P
  2. 00:09:147 (4) - ^
  3. 00:12:551 (5) - ^
  4. 01:05:956 (2,3) - Yeah that's nazi but blanket could be improved.
  5. 01:07:658 (6,1) - Why the spacing increase?
  6. 01:28:083 (1,2,3) - Even if you keep it on the harder diff, please avoid using this pattern in this diff, it's a bit overdone.
  7. 02:03:190 (1,2,3) - Egh.. that looks super random and weird altogether?
I don't really have much to say about Normal and Easy, the patterns are irregular but that's fine because the song supports them really well.
Good luck!
Topic Starter
-Nya-

Avishay wrote:

Hi.

[Rivaille]
  1. 00:04:041 (1,2,3) - Is there a reason for using this pattern? Would be cool to have more notes to press like before this pattern. If you listen closely, you'll clearly hear that there is a main beat and not really any other beats to support a different rhythm, so my current rhythm should be easy since the music is.
  2. 00:21:913 (3,4,5) - This is pretty much my main concern in this diff, I don't think this rhythm works really well, usually you'd see this pattern on 1/3 maps because every slider starts with a strong beat, but it's not what is happening in this case, this pattern feels a bit forced, especially because the strong drum is inside the second slider. This pattern repeats so this applies to all of them. Imo they still fit in nice with the rhythm and I don't want to use the same pattern over and over again otherwise the diff will be too repetitive and boring.
  3. 00:27:871 (1,2) - Try using a 1/1 slider with a circle afterwards, the gap is awkward and the clap at the slider end it not so nice. I can't put a slider there cause there's not really anything in the music to support one, since there's only one abrupt beat here: 00:27:871 (1) - (if you understand what I mean) and the clap should be there for consistency and there's a beat.
  4. 00:41:913 (2,3,4,5,6) - The fact that there are no whistle on the first two sliders indicates that they shouldn't look like the others, they're not supposed to be the same. If the music is different then the notes should be as well most of the time, this applies to all of the other patterns as well. I understand what you mean, but if someone can give me a suggestion about what I can use that would help a lot cuz I can't think of a different pattern that will still be difficult and fun to play. >.<
  5. Although overmapped, kiai is really cool and plays great. I don't think you can call it overmapping, otherwise the diff won't be an Insane at all, but thanks~
[Hard]
  1. 00:05:743 (4) - I'm pretty sure you missed a NC here :P Yeah, I guess I did >.<
  2. 00:09:147 (4) - ^ Fixed
  3. 00:12:551 (5) - ^ Fixed
  4. 01:05:956 (2,3) - Yeah that's nazi but blanket could be improved. Looks fine to me :P
  5. 01:07:658 (6,1) - Why the spacing increase? For a bit of difficulty and to make it more fun. If someone else points it out, I'll fix it.
  6. 01:28:083 (1,2,3) - Even if you keep it on the harder diff, please avoid using this pattern in this diff, it's a bit overdone. What else can I do? Lol. I don't want to make the patterns too easy.
  7. 02:03:190 (1,2,3) - Egh.. that looks super random and weird altogether? Really? Looks fine to me :P
I don't really have much to say about Normal and Easy, the patterns are irregular but that's fine because the song supports them really well.
Good luck!
Thanks, Avishay~! :)
Slayed_old_1
hi
m4m

easy

00:02:339 (3) - this slider is touching the game interface, it doesnt look carefully, i mean this

00:06:594 (3) - i dont think that you should end the slider on a such strong beat.. same with some other sliders: 00:09:998 (3) - 00:13:402 (3) - i think the end of these sliders must be clickable or the rhytm might be broken

00:28:296 (2) - i think this should stand at x=404 y=300 for the vetter symmetry, also flow will look better

00:29:998 (3,2) - maybe u will make this blanket bigger? also this 00:31:700 (2) - slider is touching the HP bar when its full (cant make screen caz when i start touching the prt scr button hp bar starts go low ;_;)

01:05:317 (1) - maybe more symmetric?

01:51:275 (1) - this polyline really doesnt fit much. consider to tranform it to the curve, or move to x=252 y=112, so the flow will look better

02:15:530 - 02:15:956 - no strong beats here. before u missed some very strong beats by putting there the end of the slider, and now this? highly suggest this pattern:

normal

00:08:083 (2,3) - i think this blanket can be improved

00:10:424 (2,1) - probably here spacing is a bit different (really nothing, but its noticable a bit, suggesting to fix)

00:24:254 (3,2) - hmm.. this overlap is so (dunno wat to say, caz u cant fix it really.. (u will have to rebuild some more objects if u will change this)), but still its very noticeable and it can be hard to read for new player

00:43:190 (1) - this slider is touching the HP bar, suggesting to fix

00:46:594 (1) - this slider was a bit away from my screen when i was testplaying (maybe its only for me), so suggesting to fix that

01:50:211 (2) - i think this blanket can be improved a bit

02:08:615 (4) - suggesting to move this note to x=332 y=128 for a better flow, ur option is okay, but i think my way will look better a bit :)

ill take other diffs a bit later.

this set is very nice, take my star!
gl!
:)
Zarthbenn
Hey, from queue~

Easy
  1. 00:05:743 (2,3) - Nazi DS error (found from aimod). There were also two ds errors found in normal but I think it was a glitch because the ds was fine
Insane
  1. 00:39:147 (4) - Maybe move the slider beginning to x 48 y 272 ? (have the 3 sliders fan out)
I tried really hard to find things wrong with this map (maybe im just bad at mapping). One thing that struck me as I was playing is that your flow tends to go in a big circle alot, this is probably nothing but I might aswell say it.

Good song, great map, gl on rank.

Sorry for small mod, probably dont kd this
Topic Starter
-Nya-

Slayed wrote:

hi
m4m

easy

00:02:339 (3) - this slider is touching the game interface, it doesnt look carefully, i mean this

00:06:594 (3) - i dont think that you should end the slider on a such strong beat.. same with some other sliders: 00:09:998 (3) - 00:13:402 (3) - i think the end of these sliders must be clickable or the rhytm might be broken Lol, I remember pointing this out to other people too but it's really not necessary though. I'm too lazy to fix all of them too, but if too many modders will point this out then I'll consider fixing that.

00:28:296 (2) - i think this should stand at x=404 y=300 for the vetter symmetry, also flow will look better Fixed

00:29:998 (3,2) - maybe u will make this blanket bigger? also this 00:31:700 (2) - slider is touching the HP bar when its full (cant make screen caz when i start touching the prt scr button hp bar starts go low ;_;) Made changes there already since I followed your previous suggestion

01:05:317 (1) - maybe more symmetric? Nah, hardly noticeable and I'm never good at that stuff >.<

01:51:275 (1) - this polyline really doesnt fit much. consider to tranform it to the curve, or move to x=252 y=112, so the flow will look better I moved the slider instead.

02:15:530 - 02:15:956 - no strong beats here. before u missed some very strong beats by putting there the end of the slider, and now this? highly suggest this pattern:
Yeah, nice advice. Fixed.

normal

00:08:083 (2,3) - i think this blanket can be improved Nah, it's fine.

00:10:424 (2,1) - probably here spacing is a bit different (really nothing, but its noticable a bit, suggesting to fix) Hmm, ok, made slight changes.

00:24:254 (3,2) - hmm.. this overlap is so (dunno wat to say, caz u cant fix it really.. (u will have to rebuild some more objects if u will change this)), but still its very noticeable and it can be hard to read for new player Yeah, it's bothering me too. Fixed.

00:43:190 (1) - this slider is touching the HP bar, suggesting to fix Hmm, no, I don't think it is.

00:46:594 (1) - this slider was a bit away from my screen when i was testplaying (maybe its only for me), so suggesting to fix that No, it's not off-screen when testplaying.

01:50:211 (2) - i think this blanket can be improved a bit Nah, it's fine.

02:08:615 (4) - suggesting to move this note to x=332 y=128 for a better flow, ur option is okay, but i think my way will look better a bit :) Fixed

ill take other diffs a bit later.

this set is very nice, take my star!
gl!
:)[/color]
Thanks for the mod and star~! :)
Topic Starter
-Nya-

Zarthbenn wrote:

Hey, from queue~

Easy
  1. 00:05:743 (2,3) - Nazi DS error (found from aimod). There were also two ds errors found in normal but I think it was a glitch because the ds was fine No, it's fine.
Insane
  1. 00:39:147 (4) - Maybe move the slider beginning to x 48 y 272 ? (have the 3 sliders fan out) Ok, good idea. Fixed
I tried really hard to find things wrong with this map (maybe im just bad at mapping). One thing that struck me as I was playing is that your flow tends to go in a big circle alot, this is probably nothing but I might aswell say it.

Good song, great map, gl on rank.

Sorry for small mod, probably dont kd this Gave kudos for the suggestion in Insane~
Thanks!~ :)
Topic Starter
-Nya-
Map updated!
Karen
m4m

[General]
  1. nothing to say
[Easy]
  1. nothing to say but only your new combo, you set a new combo too often, the best time to set new combo is at combo 4 - 6 in lower difficulties imo.
  2. 00:09:998 (3,1) - DS error
  3. 00:28:296 (2,3) - ^ umm altho 0.06 isn't that big, better fix it.
  4. 00:29:998 (3,2) - they are too close ><
[Normal]
  1. 00:24:254 (3,2) - the overlap looks weird, you can try something like this here:
    00:22:019 (2,2) - stack
  2. 00:46:594 (1) - check if it's off-screen, i'm not sure.
  3. the gap between Normal and Easy is kinda big, too much 1/2 in this diff, as the Hard is also a bit difficult, i suggest you to make the Easy harder.
[Hard]
  1. i'd use ar7,5 for a better spread with Normal, ar 5 --> 8 --> 9 looks a bit unbalanced.
  2. 01:08:296 (2,1) - 1,8 spacing? you used 1,8x in all other patterns like this.
  3. 01:37:232 (4,5,6) - it's really not suitable here, please make it easier by stacking them or changing to a repeat slider. Also for a better spread.
  4. 01:38:934 (3,4,5) - ^ hard to read for newbie players.
  5. 01:40:637 (4,5,6,3,4,5,4,5,6,3,4,5) - ^ all same with above
  6. 01:50:637 (3,4,5,3,4,5,4,5,6,3,4,5,4,5,6,3,4,5) - ^
  7. 01:41:700 (2) - the flow can be better if you ctrl+g this ><
  8. 01:55:317 (2) - ^
[Insane]
  1. 00:14:041 (4,5,1) - it's not good to play, try make a cuter angle, like this:
  2. nothing else to say, clean diff.

The spread is questionable, especially between the Normal and Easy, if you can make the spread better, call me back for a bubble~
Topic Starter
-Nya-

Karen wrote:

m4m

[General]
  1. nothing to say
[Easy]
  1. nothing to say but only your new combo, you set a new combo too often, the best time to set new combo is at combo 4 - 6 in lower difficulties imo. Fixed the NC's in kiai, cuz I have to admit that they were a bit too much. >.<
  2. 00:09:998 (3,1) - DS error I think it's 1.1X, lol. I can't even move it.
  3. 00:28:296 (2,3) - ^ umm altho 0.06 isn't that big, better fix it. I made a change here so maybe it's fine now.
  4. 00:29:998 (3,2) - they are too close >< Already fixed that.
[Normal]
  1. 00:24:254 (3,2) - the overlap looks weird, you can try something like this here: Already fixed it. (You didn't have my latest updated version >.<)
    00:22:019 (2,2) - stack
  2. 00:46:594 (1) - check if it's off-screen, i'm not sure. No, it's not, cuz it's not off the screen while testplaying, but I'll move the bump up a bit just to be safe.
  3. the gap between Normal and Easy is kinda big, too much 1/2 in this diff, as the Hard is also a bit difficult, i suggest you to make the Easy harder. Made the Easy harder here: 00:14:573 (1,2,3,1,2,3,1,2,3,1,2,3) - 00:29:998 (3,4,3,4,3,4,3,4) - 01:37:658 (2,3,4,2,3,4) -
[Hard]
  1. i'd use ar7,5 for a better spread with Normal, ar 5 --> 8 --> 9 looks a bit unbalanced. Fixed
  2. 01:08:296 (2,1) - 1,8 spacing? you used 1,8x in all other patterns like this. Fixed
  3. 01:37:232 (4,5,6) - it's really not suitable here, please make it easier by stacking them or changing to a repeat slider. Also for a better spread. Stacked them all.
  4. 01:38:934 (3,4,5) - ^ hard to read for newbie players. ^
  5. 01:40:637 (4,5,6,3,4,5,4,5,6,3,4,5) - ^ all same with above ^
  6. 01:50:637 (3,4,5,3,4,5,4,5,6,3,4,5,4,5,6,3,4,5) - ^ ^
  7. 01:41:700 (2) - the flow can be better if you ctrl+g this >< I want a bit of a jump :P
  8. 01:55:317 (2) - ^ ^
[Insane]
  1. 00:14:041 (4,5,1) - it's not good to play, try make a cuter angle, like this: Good suggestion. Fixed.
  2. nothing else to say, clean diff.

The spread is questionable, especially between the Normal and Easy, if you can make the spread better, call me back for a bubble~
Thanks, Karen~ :)
Karen
Easy
00:41:488 (1,2,1) - this DS x.x

poke me again after you fix this.
Topic Starter
-Nya-

Karen wrote:

Easy
00:41:488 (1,2,1) - this DS x.x

poke me again after you fix this.
Whoops, my bad :P
Updated!
Karen
BUBBLE
Sotarks
So fast~ :3
Ben
From Pulse modding queue



Congratulations on the bubble! Although you don't need a mod i feel that there was some stuff you could look at.


Easy
00:13:402 (3) - Try this I feel that sliders ending on blue ticks aren't as bad as single notes on blue ticks. It also has a repeating rhythm afterwards so its more easier to play
01:02:764 (2,1) - Incredibly strict but blanket


Normal
00:06:062 (4) - I really don't recommend blue tick notes in a normal, especially ones that have no smooth transition back to either a red or white tick. Removing the note should be fine but if you want to keep it then feel free to.
00:12:871 (4) - This is ok because although it starts on a blue tick, there is given time so its not too instant and it also ends on a red tick so the player won't be thrown off.
00:25:743 (3,1) - Lining up the two of these would be nicer such as Although mines is kinda scrappy the concept is there.
01:05:956 (2,3) - Blanket could be better, this is incredibly strict and i apoligize but the map is so well done that i have to point the small stuff out. 02:08:615 (4) - Highly don't recommend these. Maybe try without the blue tick single notes.
02:15:424 (4) - Similar idea to above

Hard
00:00:637 (1,2) - I don't think these look that pretty. Consider using a copy paste slider.
00:37:658 (4) - This doesn't have to tilt like that. It might be easier if it created a straight line with the previous and next note.
02:00:424 (2,3) - Blanket

Rivaille
00:32:764 (4) - is there a reason for this tilt? I feel it would look better straight up
00:57:232 (3) - I would raise the curve as suck (First point of slider is raised). I feel that this would improve the flow of the notes.
00:59:785 (6,1) - Maybe try something like In this case maybe having a repeat would be more fitting and matches the previous small sliders, i also changed the position and direction of the following slider so that the flow isn't effected severely.
01:04:466 (4,5,6) - I think this one is ok because of the distance travelled by the first two sliders. It has a feeling of climbing down and then going all the way back up unlike the previous slider i noted above.
01:05:743 (3) - I would consider curing this to the next note
02:11:275 (3) - Raise this note abit. The previous two sliders have a sense of climbing but this slider doesn't follow.

These are mostly suggestions and as the bubble would suggest, the mapset you made was already pretty much perfect and was a well deserved bubble in my honest opinion. :)
Topic Starter
-Nya-

Ben wrote:

From Pulse modding queue



Congratulations on the bubble! Although you don't need a mod i feel that there was some stuff you could look at.


Easy
00:13:402 (3) - Try this I feel that sliders ending on blue ticks aren't as bad as single notes on blue ticks. It also has a repeating rhythm afterwards so its more easier to play I'm rather going to keep my current patterns.
01:02:764 (2,1) - Incredibly strict but blanket Nah, looks fine to me.


Normal
00:06:062 (4) - I really don't recommend blue tick notes in a normal, especially ones that have no smooth transition back to either a red or white tick. Removing the note should be fine but if you want to keep it then feel free to. That is a very important beat that I rather want to keep mapped. (I don't like to ignore beats)
00:12:871 (4) - This is ok because although it starts on a blue tick, there is given time so its not too instant and it also ends on a red tick so the player won't be thrown off.
00:25:743 (3,1) - Lining up the two of these would be nicer such as Although mines is kinda scrappy the concept is there. Mine is still okay to me.
01:05:956 (2,3) - Blanket could be better, this is incredibly strict and i apoligize but the map is so well done that i have to point the small stuff out. I always struggle with stuff like this so I rather don't want to mess around with it. Blankets nowadays is only really serious if it really looks bad.02:08:615 (4) - Highly don't recommend these. Maybe try without the blue tick single notes. It just feels really empty if I remove these.
02:15:424 (4) - Similar idea to above ^

Hard
00:00:637 (1,2) - I don't think these look that pretty. Consider using a copy paste slider. I did :P
00:37:658 (4) - This doesn't have to tilt like that. It might be easier if it created a straight line with the previous and next note. I never like doing that, because then it's not that easy to read and is not that visible.
02:00:424 (2,3) - Blanket Not that serious

Rivaille
00:32:764 (4) - is there a reason for this tilt? I feel it would look better straight up Meh, just for something different I guess
00:57:232 (3) - I would raise the curve as suck I don't really see much of a difference. (First point of slider is raised). I feel that this would improve the flow of the notes.
00:59:785 (6,1) - Maybe try something like No, I rather want a straight slider there cuz I feel it's more fitting. In this case maybe having a repeat would be more fitting and matches the previous small sliders, i also changed the position and direction of the following slider so that the flow isn't effected severely.
01:04:466 (4,5,6) - I think this one is ok because of the distance travelled by the first two sliders. It has a feeling of climbing down and then going all the way back up unlike the previous slider i noted above.
01:05:743 (3) - I would consider curing this to the next note I don't really understand, lol
02:11:275 (3) - Raise this note abit. The previous two sliders have a sense of climbing but this slider doesn't follow. It's still in-line with (2) so I'm keeping it.

These are mostly suggestions and as the bubble would suggest, the mapset you made was already pretty much perfect and was a well deserved bubble in my honest opinion. :)
Sorry for not changing anything, but I am only going to pop the bubble for something really serious.
But really thanks for your mod. Even though I didn't change anything, I still want to give you kudos because of your time.
Chibi Maruko
Hai! From Modding queue

Rivaille
  • 00:31:062 (4) - Blanket if u want
    01:08:722 (1) - Add Finish
    02:04:892 (1) - Blanket if u want
This map so farrrr for me
Ok, bai
Topic Starter
-Nya-

Chibi Maruko wrote:

Hai! From Modding queue

Rivaille
  • 00:31:062 (4) - Blanket if u want
    01:08:722 (1) - Add Finish
    02:04:892 (1) - Blanket if u want
This map so farrrr for me
Ok, bai
No fixes, but thanks for the mod and star~
Okoratu
00:07:019 (1) - doesn't this one contradict your comboing pattern in insane
Topic Starter
-Nya-

Okoratu wrote:

00:07:019 (1) - doesn't this one contradict your comboing pattern in insane
Nah, it's consistent with the other objects, that has the same beat/rhythm, in the rest of the diff.
Okoratu
which ones actually i don't see it lol

as somewhat discussed irc i'd recommend using http://puu.sh/lUvPs/7c05ac3731.wav for your hitwhistle since it's a lot less loud lol

[hard]
http://puu.sh/lUvWW/fedb1b01fd.jpg would avoid something like that between two sliders because just stacking stuff on the next slider looks better imo but i guess since that's a general thing that's up to you lol
01:28:083 (1,2,3,1) - pls no that ended up being confusing since you simplified every other rhythm like that to 2 repeat sliders only
01:07:019 (5,1) - what is this combo pattern lol
02:01:488 (5) - uh?^

[normal]
polarity wise 00:26:168 (1,2,3,1,2) - is just a really meh bridge between 2 sections because it essentially reduces it to a "read the distance correctly or hehehehe" pattern
01:07:019 (5) - oh so apparently this kinda comboing is intentional
still doesn't mean i understand exactly why you do that lol yaya same is in easy yaya
the amount of sliders that end in downbeats aaa but asking you to change those is like asking you to remap the whole thing so uhhhh.asldk;fh
well whatever it still makes sense though i guess it could make a bit more sense emphasis wise but seeing as you always did that pretty much everywhere i guess that's 100% intended lol

[easy]
01:54:254 - skipping this doesn't sound that nice since you usually use a pretty loud hitsound for it, so maybe reconsider the rhythm here or slidertick hitsounding??

uhh yea i guess that's all
Topic Starter
-Nya-

Okoratu wrote:

which ones actually i don't see it lol

as somewhat discussed irc i'd recommend using http://puu.sh/lUvPs/7c05ac3731.wav for your hitwhistle since it's a lot less loud lol Used this

[hard]
http://puu.sh/lUvWW/fedb1b01fd.jpg would avoid something like that between two sliders because just stacking stuff on the next slider looks better imo but i guess since that's a general thing that's up to you lol My current placement there just flows better imo. :P
01:28:083 (1,2,3,1) - pls no that ended up being confusing since you simplified every other rhythm like that to 2 repeat sliders only Removed the extra repeat of 01:28:722 (3) -
01:07:019 (5,1) - what is this combo pattern lol Fixed
02:01:488 (5) - uh?^ Fixed

[normal]
polarity wise 00:26:168 (1,2,3,1,2) - is just a really meh bridge between 2 sections because it essentially reduces it to a "read the distance correctly or hehehehe" pattern Changed the pattern there to make it more readable.
01:07:019 (5) - oh so apparently this kinda comboing is intentional Changed the comboing there :P In Easy also
still doesn't mean i understand exactly why you do that lol yaya same is in easy yaya
the amount of sliders that end in downbeats aaa but asking you to change those is like asking you to remap the whole thing so uhhhh.asldk;fh
well whatever it still makes sense though i guess it could make a bit more sense emphasis wise but seeing as you always did that pretty much everywhere i guess that's 100% intended lol

[easy]
01:54:254 - skipping this doesn't sound that nice since you usually use a pretty loud hitsound for it, so maybe reconsider the rhythm here or slidertick hitsounding?? Meh, it's still fine imo. I just tried to use a different pattern for a change as to not be repetitive the whole time.

uhh yea i guess that's all
Thanks, Oko~! :)
Okoratu
qu-ali-fied20151214
Topic Starter
-Nya-

Okoratu wrote:

qu-ali-fied20151214
Thanks so much, Oko-san~ :D
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