Absolute Zero - emerge

posted
Total Posts
13
Topic Starter
Nyark Tolegna
This beatmap was submitted using in-game submission on dimanche 20 septembre 2015 at 09:50:17

Artist: Absolute Zero
Title: emerge
Source: Touhou
Tags: C88 東方紺珠伝 ~ Legacy of Lunatic Kingdom Absolute One 宇宙巫女現る 東方紺珠伝 梗
BPM: 152
Filesize: 6212kb
Play Time: 00:56
Difficulties Available:
  1. Hard (2,93 stars, 98 notes)
  2. Normal (1,64 stars, 73 notes)


Download: Absolute Zero - emerge
Information: Scores/Beatmap Listing
---------------
Hi !



Circle: AbsoЯute Zero
Album: Absolute One

Original: 宇宙巫女現る Touhou 15 ~ Legacy of lunatic kingdom

Normal: 100%
Hard: 100%
Hathz
Hi, from my modding queue~

[Hard]
  1. Drain time is right on the limit of the ranking criteria (30 seconds, 45 seconds recommended). Why not also map from here 00:03:651 - to here 00:26:743 - ?
  2. AR is a bit low, use 7.0 or higher otherwise reading this is a pain
  3. 00:40:361 (2) - Maybe end this slider on the red tick here 00:40:953 - and put a circle where the slider's end is now (also i recommend not stacking these 00:40:361 (2,2) - )
  4. 00:49:834 (2,2) - I'm not too keen on this stack here, even with increased approach rate it's a bit hard to read & play I think

    To address your problems:
  5. 00:33:650 (2) - Yes this is fine in a Hard difficulty, but your star rating and overall difficulty is a bit low. If you make a Normal difficulty which is a lot easier and don't use any jumps and overlaps there, then this is fine.
  6. 00:37:993 (1) - You may want to avoid overlaps like this if possible, for this difficulty rating.
  7. 00:43:519 (3) - Fine
  8. 00:45:887 (1) - Still perfectly readable.
  9. 00:53:782 (1) - ^

    You're fine with the patterns listed above IF your normal is significantly easier and uses no jumps/overlaps (which it shouldn't anyway)


Good luck :)
Topic Starter
Nyark Tolegna

Hathz wrote:

Hi, from my modding queue~

[Hard]
  1. Drain time is right on the limit of the ranking criteria (30 seconds, 45 seconds recommended). Why not also map from here 00:03:651 - to here 00:26:743 - ? Im lucky, the drain time is 30 seconds ! I think map in 00:03:651 at 00:26:743 would be boring
  2. AR is a bit low, use 7.0 or higher otherwise reading this is a pain Sorry, i dont understand this :'(
  3. 00:40:361 (2) - Maybe end this slider on the red tick here 00:40:953 - and put a circle where the slider's end is now (also i recommend not stacking these 00:40:361 (2,2) - ) its ok
  4. 00:49:834 (2,2) - I'm not too keen on this stack here, even with increased approach rate it's a bit hard to read & play I think I little change this, i hope its ok !

    To address your problems:
  5. 00:33:650 (2) - Yes this is fine in a Hard difficulty, but your star rating and overall difficulty is a bit low. If you make a Normal difficulty which is a lot easier and don't use any jumps and overlaps there, then this is fine. Ok. I change overall dificulty 6 > 7
  6. 00:37:993 (1) - You may want to avoid overlaps like this if possible, for this difficulty rating.
  7. 00:43:519 (3) - Fine
  8. 00:45:887 (1) - Still perfectly readable.
  9. 00:53:782 (1) - ^ Nice, thanks you !

    You're fine with the patterns listed above IF your normal is significantly easier and uses no jumps/overlaps (which it shouldn't anyway)


Good luck :)Yes, u too !
Kyle Y
m4m

[General]
You need a diff below 2 stars, or it is 5 minutes or above. Otherwise it is unrankable, please read the ranking rules.
00:03:651 - You put a red line here, therefore I suggest you map from here.
Becasue 00:56:940 (1) - this spinner, I know you what to make to 30 sec drain time, but there is very low volume after 00:58:519 - , therefore, the spinner is not that suitable in this case.
Tags del: Absolute One Touhou , becasue repeated the artist, title, or the source.
[Hard]
00:31:677 - mod from here
00:35:229 (2) - ds here
00:35:624 (4) - I think red dot can be remove, becasue its shape looks weird
00:39:572 (1) - seldom do we use reverse 1/2 beat twice in mapping nowadays. just change to slider + circle
00:41:940 (5,2) - this overlap is not good look, please change it
00:43:519 (3) - same, just change to slider +circle
00:45:098 (5) - if you want to use blanket, then blanket better
00:46:676 (2) - over-curved slider not good look for me.
00:49:834 (2) - same
00:52:992 (3) - end at 00:53:584 - and add a circle at 00:53:683 -. becasue there is an ending sound 00:53:584 - , better not skip it.
00:56:940 (1) - spinner end at 00:58:519 - , noted that a diff MUST be length 30 sec at least.
Aihuro
Hey! NM from my queue.
Well, here goes nothing.

  1. Please uncheck "Letterbox during breaks"
  2. The BG size is incorrect. Please change the size to 1366X768.
Hard:
  1. 00:36:808 (2,3,4,5,1) - This is very nazi. Please try to avoid this overlap. It's also very hard to play since you stacked them on each other like that. Try something to 00:37:794 (5) - to X: 284 Y: 264. Then stack this note: 00:37:992 (1) - on this hitcircle: 00:37:597 (4) - Then move this slider: 00:38:387 (2) - to here X: 80 Y: 252. It looks better imo and also plays better.
  2. 00:38:782 (3,1) - Stack this note: 00:39:572 (1) - properly on 00:38:782 (3) - tail.
  3. 00:39:572 (1,2,3) - Mm. instead of repeating the slider, why not add two hitcircles here: 00:39:966 (2) - and also here: 00:40:163 (3) - . And you are probably wondering how you should place them, just try something like this. If you don't understand, don't hesitate to ask me in PM or in-game.
  4. 00:43:519 (3) - Same here. I suggest you do something else, instead of repeating the slider over and over. Try something enjoyable. Add maybe note or another slider.
  5. 00:48:255 (4) - Move this slider a bit to the right. It will look something more like this. It looks more polished.
  6. 00:56:150 (3,4,5,6) - Why not place the hitcircles like this instead. Move this note: 00:56:150 (3) - to X: 176 Y: 212, then this note: 00:56:348 (4) - to X: 256 Y: 184, then this note: 00:56:545 (5) - to X: 316 Y: 244, then this note: 00:56:742 (6) - to X: 240 Y: 280. It is much more fun to play and also improves the flow.
  7. Overall, this diff is very well made :3 Good Job!

I suggest you add maybe a normal. Since the song lenght is very short.
Well, hoped my mod was useful. Good Luck with this map of yours!~ :)
Topic Starter
Nyark Tolegna

Kyle Y wrote:

m4m

[General]
You need a diff below 2 stars, or it is 5 minutes or above. Otherwise it is unrankable, please read the ranking rules. I know
00:03:651 - You put a red line here, therefore I suggest you map from here. My map last 30 seconds its ok
Becasue 00:56:940 (1) - this spinner, I know you what to make to 30 sec drain time, but there is very low volume after 00:58:519 - , therefore, the spinner is not that suitable in this case. Its change
Tags del: Absolute One Touhou , becasue repeated the artist, title, or the source. I delete "touhou" but i dont delete "absolute one" beacause its a name of album
[Hard]
00:31:677 - mod from here
00:35:229 (2) - ds here ok
00:35:624 (4) - I think red dot can be remove, becasue its shape looks weird i arrange this
00:39:572 (1) - seldom do we use reverse 1/2 beat twice in mapping nowadays. just change to slider + circle yes its ok now
00:41:940 (5,2) - this overlap is not good look, please change it its change
00:43:519 (3) - same, just change to slider +circle ok
00:45:098 (5) - if you want to use blanket, then blanket better i dont want use blanket
00:46:676 (2) - over-curved slider not good look for me.
00:49:834 (2) - same
00:52:992 (3) - end at 00:53:584 - and add a circle at 00:53:683 -. becasue there is an ending sound 00:53:584 - , better not skip it.
00:56:940 (1) - spinner end at 00:58:519 - , noted that a diff MUST be length 30 sec at least. I have to decide not to put spinner
Topic Starter
Nyark Tolegna

Aihuro wrote:

Hey! NM from my queue.
Well, here goes nothing.

  1. Please uncheck "Letterbox during breaks" okay
  2. The BG size is incorrect. Please change the size to 1366X768. its change !
Hard:
  1. 00:36:808 (2,3,4,5,1) - This is very nazi. i love this expression x) Please try to avoid this overlap. It's also very hard to play since you stacked them on each other like that. Try something to 00:37:794 (5) - to X: 284 Y: 264. Then stack this note: 00:37:992 (1) - on this hitcircle: 00:37:597 (4) - Then move this slider: 00:38:387 (2) - to here X: 80 Y: 252. It looks better imo and also plays better.
  2. 00:38:782 (3,1) - Stack this note: 00:39:572 (1) - properly on 00:38:782 (3) - tail.
  3. 00:39:572 (1,2,3) - Mm. instead of repeating the slider, why not add two hitcircles here: 00:39:966 (2) - and also here: 00:40:163 (3) - . And you are probably wondering how you should place them, just try something like this. If you don't understand, don't hesitate to ask me in PM or in-game.
  4. 00:43:519 (3) - Same here. I suggest you do something else, instead of repeating the slider over and over. Try something enjoyable. Add maybe note or another slider.
  5. 00:48:255 (4) - Move this slider a bit to the right. It will look something more like this. It looks more polished.
  6. 00:56:150 (3,4,5,6) - Why not place the hitcircles like this instead. Move this note: 00:56:150 (3) - to X: 176 Y: 212, then this note: 00:56:348 (4) - to X: 256 Y: 184, then this note: 00:56:545 (5) - to X: 316 Y: 244, then this note: 00:56:742 (6) - to X: 240 Y: 280. It is much more fun to play and also improves the flow.
  7. Overall, this diff is very well made :3 oh i redden ! Good Job!
    I made everything that you have me say!

I suggest you add maybe a normal. Since the song lenght is very short.
Well, hoped my mod was useful. Good Luck with this map of yours!~ :)Thanks you realy good mod you too good luck !
Lily Bread
hi,M4M from your queue.

[General]
100% hitsound volume are too loud. usually we use under 80% volume.

[Metadata]
add tags:"宇宙巫女現る","東方紺珠伝","梗".
http://absorute-zero.net/absoluteone/

[Normal]
you use a lot of circles,which is not recommended in Normal diff.try to replace them with sliders.
for example,- 00:05:229 (1,2) - ,you can use a slider from 1 to 2 to replace them.

you use AR3 OD4,OD is even higher than AR.change AR to ar4 or AR5.

00:37:203 (3,4) - DS wrong.
00:52:992 (3,4) - overlap them.

[Hard]
change AR to AR7, OD to OD6.
00:42:532 (6,1) - overlap them.
00:49:834 (2,3,4,5) - their DS are about 0.3,and - 00:50:624 (1,2,3,4,5) - their DS is about 1.2,which is hard to read. try to make them same.

gl!
Lyric
[General]
Tags not unified. Junko & Hecatia Lapislazuli should appear in both Normal and Hard diffs.

[Normal]
00:56:545 (5,6) - It's too hard to read this in a Normal diff.
00:52:598 (2) - Move to x345 y233 better.
[Hard]
Reduce the volume of quiet part, it sounds noisy. And mute the silder slide sound.
00:48:255 (4) - Should be a slider and a circle here due to the accent.
00:56:545 (5,6) - One slider will be better I think.
KASUM1
Hello~! As requested from my queue

[General]


[Normal]
00:35:624 (3,4) - overlap

That's all I could find , good mapset

Sorry for the short mod , your map is perfect for me
Topic Starter
Nyark Tolegna

scooderic wrote:

[General]
Tags not unified. Junko & Hecatia Lapislazuli should appear in both Normal and Hard diffs. ok

[Normal]
00:56:545 (5,6) - It's too hard to read this in a Normal diff.
00:52:598 (2) - Move to x345 y233 better.
its change
[Hard]
Reduce the volume of quiet part, it sounds noisy. And mute the silder slide sound. its ok
00:48:255 (4) - Should be a slider and a circle here due to the accent. yep i change this
00:56:545 (5,6) - One slider will be better I think. i prefer with one circle and slider
Ty !
Topic Starter
Nyark Tolegna

KASUM1 wrote:

Hello~! As requested from my queue

[General]


[Normal]
00:35:624 (3,4) - overlap

That's all I could find , good mapset

Sorry for the short mod , your map is perfect for me ty ! you deserve your kodusu
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