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IOSYS - Bad Apple & Good Orange

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Total Posts
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Topic Starter
TKiller
This beatmap was submitted using in-game submission on 17 октября 2010 г. at 2:38:33

Artist: IOSYS
Title: Bad Apple & Good Orange
Source: Touhou
Tags: [DBF] Ari-chan Takuma lepidopodus lepidon
BPM: 138
Filesize: 12601kb
Play Time: 01:44
Difficulties Available:
  1. DBF's Hard (4,93 stars, 245 notes)
  2. Easy (1,47 stars, 76 notes)
  3. Insane (5 stars, 337 notes)
  4. lepidon! - Taiko Oni (4,67 stars, 575 notes)
  5. Normal (4,35 stars, 184 notes)
Download: IOSYS - Bad Apple & Good Orange
Download: IOSYS - Bad Apple & Good Orange (no video)
Information: Scores/Beatmap Listing
---------------
no free score here, folks

Easy - Ari-Chan
Normal - me
[DBF]'s Hard
lepidon's taiko
Insane - collab between Ari-Chan, Takuma and me
Takuma
I like this and am willing to be a part of this if i can

EDIT: Here's my part :D

Download: IOSYS - Bad Apple & Good Orange (TKiller) [Takuma].osu
Ari-chan_old
Cheerz!~
futaba-
ST@R
Sigillum
Ari znaet tolk v lovushkah D:
nuisible
~
crash123
vivicat
:D
[DBF]
Done.
[DBF]
[Overall]
Touhou перенеси в ресурсы из тагов. И меня не забудь добавить в таги.
xBubu
Good orange lol
Hellzero
Star~ kak bi
Shandro
стар zvezda!
Gorlum
МОЧИ!!!
star~
La Cataline
*
Reiji-RJ
Стар :3
Takuma
mycodenameiskai
star
8Ball
Star ☆, а вот хуй!
Andrea
As I said already on IRC... You should lower the spread of Normal difficulty from "I" to "H" at least and add an easier difficulty.

[Normal]

Add at least 1 second of Audio Lead-In.

Remove Countdown, better to me imho.


01:18:567 (1) - Remove new combo.
01:25:958 (1,2,3,4,5) - Don't you think this is a bit confusing for a Normal?
01:43:132 (1,2,3,4,5) - ^


[DBF's Hard]

Why there is different Audio Lead-In? Use the same on all the difficulties.

Remove Countdown, better to me imho.


00:24:654 (4,5) - This spacing change looks weird to me.
00:52:480 (10) - New combo.
00:52:697 (1) - Remove new combo.
01:44:002 (1) - ^


[Insane]

Same as Normal about Audio Lead-In and Countdown.


00:13:567 (1) - Remove new combo.
01:02:263 (8) - New combo.
01:02:697 (1) - Remove new combo.
01:20:415 (1) - Silence the slidertick of this slider, sounds really weird.


Starred coz I like.
Topic Starter
TKiller
fixed normal and Insane, dbf ain't online :|
[DBF]
Fix done.
James2250
Easy:
A few spinners may be slightly short for an easy but seems ok
01:03:132 (2) - shorten by 1/2
01:04:871 (3) - ^

Normal:
Could use some more hitsounds on some parts
map looks fine

DBF's Hard:
disable countdown like the other difficulties
00:33:458 (1) - start on white tick
01:10:089 (1,2,1,2,3,4,1,2,3,4,1,2,3) - redo this part so new combo is on the start of each square
01:18:350 (6,5) - stack

Insane:
looks nice

*star*
Topic Starter
TKiller
waiting for [DBF] once again
[DBF]
Fix done.
lepidopodus
Taiko map done. Taiko Oni lvl. 8 so pretty hard one.

Download: IOSYS - Bad Apple & Good Orange (TKiller) [lepidon! - Taiko Oni].osu
dNextGen
Topic Starter
TKiller

lepidopodus wrote:

Taiko map done. Taiko Oni lvl. 8 so pretty hard one.
it's easier than G.O.A (1 lvl easier, whee) :]

I played it 3 times before submitting just because I liked it.
sveta-insane
star~
aRiskOfRain
General;

Do a full submission, I needed to update the diffs after downloading, and I don't get the Taiko diff.

Easy;

00:24:871 (1,1) - Any need for 2 spinners here?
00:41:393 (1) - I feel this spinner is FAR too short for an Easy. Map through it.
00:45:741 (1,2) - Spacing.
00:59:437 (4) - This really doesn't fit. Remove a repeat and extend by 1/2.
01:03:132 (2,3) - Make them symmetrical. Also, spacing.
01:24:219 (1,1,1) - Please don't make these repeats overlap.
01:43:132 (1) - 1/2 longer.

Normal;

This is not a Normal. This is a Hard. 1/4 repeating sliders in a normal?!
00:24:871 (1,2) - Snap to 1/3
00:41:828 (2,3) - Spacing.
00:45:306 (4,1) - ^
00:48:784 (4,1) - ^
00:57:480 (4,1) - ^
01:17:045 (1,2) - ^
01:39:654 (1,1) - ^

Insane;

01:06:610 (1,1,1,1) - These 2x sections are impossible to read.
Topic Starter
TKiller
I guess, done, ignoring all "spacing" comments.
Vpalach
:O
Doomsday
Hey :)

  1. Timing looks close enough.
  2. "Lepidon! - Taiko Oni" isn't in the .osz. I can get it by saving the .osu for it manually though. Try full submitting again? (even though Sushi is having this trouble in one of his maps too, and full submitting didn't work, but it is worth a try).
[EASY]

Nicely made, apart from a few nitpicks I can make.

00:24:871 (1,1) - Here, I would just have 1 long spinner, instead of 2 shorter spinners.
00:48:350 (1) - Replace this spinner with something else? For an easy, this spinner is a bit too short imo (Or make it longer if you can).
00:54:871 (1) - ^

[NORMAL]

This is a pretty tough Normal, I must say. Then again, Easy wasn't a walk in the park for an easy so it leads on alright, I guess.

Nothing really bothered me. Seems nice.

[DBF'S HARD]


Dig it

00:39:654 (1) - I think something else would fit better here instead of this spinner. the other spinner works fine though.
01:10:089 (1,2,1,2,3,4,1,2,3,4,1,2) - Remove or tone down these jumps? I found these really awkward to do and I had a hard time reading them. I would remove them, but if you really don't want to, Toning them down would help out.

[INSANE]

Hmm. Not keen on this one, I'm afraid.

00:09:219 (1,2) - Remove this little jump? Out of all the intro, this is the only jump here, and it threw me off since it comes out of nowhere. Is there any way you could close it down?
00:15:306 (1,2,3) - switch the slider ends on (3)? I thought it was a stream with these, even though it's a jump between the (2) and (3). If you switched the slider ends on (3), It would be much more intuitive (And remove 00:16:067 (4) too if you do that).
00:27:154 (3) - Make this 1/4 shorter? Or even better, make it symmetrical with the other slider? fits with the music better to me.
00:38:784 (5) - Remove this 0.5xBPM bit? It doesn't make much sense to me, especially since the other sliders mapped to the same vocal line were all fine with 1xBPM.
01:06:610 (2,3,4,5,6,7,8) - This stream doesnt't really fit with the music too well to me. Is there another way you could map this that would fit a bit better?

[LEPIDON! - TAIKO ONI]

A nice, solid taiko difficulty. I really liked the rhythm's you used in the Intro too :)

Hmm. The easier difficulties for this were pretty good. On the harder side, but they were nice, and as it got harder, I liked it less. Hard was alright, but it had some silly spacing, and Insane was full of silly jumps and streams. Maybe it's just me, but Insane just doesn't work for me. Easy/Normal/Hard are alright though in their own right though, It's just insane.

Not enough to stop me from starring it though
Topic Starter
TKiller

Doomsday wrote:

[INSANE]

Hmm. Not keen on this one, I'm afraid.

00:09:219 (1,2) - Remove this little jump? Out of all the intro, this is the only jump here, and it threw me off since it comes out of nowhere. Is there any way you could close it down?

huh, it was pretty readable for me, but I can agree that it's sudden, reworking probably

00:15:306 (1,2,3) - switch the slider ends on (3)? I thought it was a stream with these, even though it's a jump between the (2) and (3). If you switched the slider ends on (3), It would be much more intuitive (And remove 00:16:067 (4) too if you do that).

pretty nasty Takuma's jump, I like it and got it in 3 tries but some people seem to not get it :|

00:27:154 (3) - Make this 1/4 shorter? Or even better, make it symmetrical with the other slider? fits with the music better to me.

I'll disagree I think, it's more interesting for me like this

00:38:784 (5) - Remove this 0.5xBPM bit? It doesn't make much sense to me, especially since the other sliders mapped to the same vocal line were all fine with 1xBPM.

you are just bad with 0,5 sections :D Jokes aside, I find it fitting music a lot

01:06:610 (2,3,4,5,6,7,8) - This stream doesnt't really fit with the music too well to me. Is there another way you could map this that would fit a bit better?

eh, there was a much better pattern but DC made me remove it saying he, Larto (and Gens if memory serves me well) don't like that. Probably I should try using this new cool thingie with sliders, might work

[LEPIDON! - TAIKO ONI]

A nice, solid taiko difficulty. I really liked the rhythm's you used in the Intro too :)

indeed, I like this one pretty much
I'll kudosu when I'm ready with fixes.
rockleejkooo
star :3
Lesjuh
Offset 534

Insane
Orange combo colour can be difficult to see sometimes because of the video. I suggest you make it darker,replace or remove it.
00:23:350 (2) - How is this slider following the music?
01:02:697 (5) - Slider's beginning point completely hidden, make it visible because it's quite confusing.

DBF
First 40 seconds have alot spinners, I suggest removing some because they get annoying.
00:39:437 (3) - Make this a single beat

Normal
00:24:871 (1,2,3) - Don't do this on a normal difficulty. I'm referring to the spacing.
01:24:219 (1,2,3,4,5,1,2,3,4,5) - Make the distance between these beats shorter.
01:37:045 (1) - Too short for a Normal difficulty ;(

That's it!
braian5234
star"!
JoXeR
:) Star
tieff
[Normal]
01:39:664 (1,2) - Jump...

Fix and I'll bubble.

Bubbled!
Kotya
*_*
Andrea
IRC Modding.

- Changed a short spinner on Easy to a slider.
- Added an important new combo on Insane difficulty on a really slow slider for make it easier to read.

Ranked~
Verdisphena
Congratz :3
[DBF]
Grat'z!
Ekoro
Finally ! :o
dNextGen
8-)

Shohei Ohtani
inb4 mediocre pear.
Shiro Weasley
:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
OzzyOzrock

Shiro Weasley wrote:

:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Raging Bull
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Topic Starter
TKiller
Hi.
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