M4M as requested (from my q)
all screenshots are purley examples of how the problem can be fixed
That being said. Good luck!
Good luck!
all screenshots are purley examples of how the problem can be fixed
anImatE
• 00:07:847 (2) - 00:09:155 (4) - nc both of these because it breaks the nc pattern you use at 00:01:307 (1,1,1,1,2,3,1) -
• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840
• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm
• 00:27:629 (1,2,3,4) - space evenly?
• 00:32:370 (5,1) - space these?
• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865
• 00:41:852 (6,6,7) - even out these slider curves
• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently
• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player
• 00:54:604 - Make this clickable?
• 00:56:730 (1,2,3) - GIve this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908
• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely
• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts
• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -
• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949
• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )
• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840
• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm
• 00:27:629 (1,2,3,4) - space evenly?
• 00:32:370 (5,1) - space these?
• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865
• 00:41:852 (6,6,7) - even out these slider curves
• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently
• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player
• 00:54:604 - Make this clickable?
• 00:56:730 (1,2,3) - GIve this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908
• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely
• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts
• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -
• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949
• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )
Insane
• 00:09:155 (4) - nc here. breaks current nc pattern
• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it
• 00:25:504 (7) - nc
• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst eachother very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns dont look nice together atm. Try using keyboard transformations of one slider+ddouble pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203
Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside eachother
• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern
• 00:35:313 (1,4) - space these
• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -
• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.
• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261
• 01:35:395 (5,1) - same with the spacing
• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -
• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature
• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump
Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff
• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it
• 00:25:504 (7) - nc
• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst eachother very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns dont look nice together atm. Try using keyboard transformations of one slider+ddouble pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203
Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside eachother
• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern
• 00:35:313 (1,4) - space these
• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -
• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.
• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261
• 01:35:395 (5,1) - same with the spacing
• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -
• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature
• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump
Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff
Kuro
• 00:13:732 (4,5,1) - These repeats on the sliders barely even apply to the song yet. Use a more direct form of rhythm
• 00:32:370 (3) - blanket with 00:31:880 (2) -
• 01:42:670 (3) - nc here because its 1/3 now
rest looks good
• 00:32:370 (3) - blanket with 00:31:880 (2) -
• 01:42:670 (3) - nc here because its 1/3 now
rest looks good
Advanced
• 00:18:147 (4,5,6,7,8) - Compared to the rest of all of your other patterns, the path the player is supposed to follow is less clear. Make this easier to read? (even if it already is) http://osu.ppy.sh/ss/7657705
• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?
• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random
• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player
• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?
• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player
better
• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?
• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random
• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player
• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?
• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player
better
Norm
• 00:05:558 (1,2,3,1) - Space these evenly. Normal players still rely on time-distance correlation b/t objects. ALso, theres 2 ds errors in automod
• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?
• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure
• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how
• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804
• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?
• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure
• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how
• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804
Eas
• 00:19:618 (6) - nc
• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -
• 01:48:555 (3,1) - fix blanket
• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -
• 01:48:555 (3,1) - fix blanket
Alright, I really gotta find a BN for this, can't keep asking for more mods...Yes, you seem to have devoted a lot of energy into modding this lol. If you've reached the point where you are denying a lot of mods because of your intentions, then that means go ahead and find a bn. Although, i found a lot of fundamental / aesthetic errors in this map when modding so, while you honestly may not get an icon, almost nobody does on their first check, but the advice will still be valuable! You have been working on this set for a year, maybe push for rank on another map then come back to this (That what i'm doing right now)
That being said. Good luck!
Good luck!