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xi - ANiMA

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Topic Starter
fattypikachu
This beatmap was submitted using in-game submission on February-22-18 at 11:09:45 PM

Artist: xi
Title: ANiMA
Source: Deemo
Tags: rayark inc. deemo ios android mobile collection 2 kuro fuyusaki yusuke ishiwata piano soul alice masked lady World Fragments ayanokorin
BPM: 183.5
Filesize: 4972kb
Play Time: 01:53
Difficulties Available:
  1. Advanced (3.25 stars, 315 notes)
  2. AyanokoRin's Soul Release (6.24 stars, 705 notes)
  3. Easy (1.67 stars, 159 notes)
  4. Extra (5.83 stars, 621 notes)
  5. Insane (4.83 stars, 497 notes)
  6. Kuro's Hyper (3.63 stars, 319 notes)
  7. Normal (2.28 stars, 203 notes)
Download: xi - ANiMA
Information: Scores/Beatmap Listing
---------------
Gotta love xi's songs ^_^

Alright, I really gotta get a BN check, can't keep asking for more mods... :?
If you're a BN, checking this map would be highly appreciated! :)


Easy: Just another standard easy. Have fun!
Normal: Beware of the 2/3s!
Advanced: Low slider velocity? What is this?
Kuro's Hyper: Follow the drums!
Insane: One word: STREAMS!
Extra: Are you up for the challenge?
AyanokoRin's Soul Release: The streams are making me dizzy...

Note: You must redownload this beatmap if you downloaded it before Nov. 5, 2017!

Changelog
Completed on 9/1/15

9/2/15 - Thank you Yahuri for the mod!

9/22/15 - Simple kiai additions

10/4/15 - Thank you MikasaSerket for the mod!
(Note: The old Insane chart has been removed; Reverse is now the new Insane)


11/5/15 - Hitsound changes, combo changes on Hard
- New difficulty: ANiMAte (Not sure about how well this one was made :P)

11/9/15 - Thank you Cheesecake for the mod!

11/10/15 - Background change

11/19/15 - Thank you Polka Mocha for the mod!
-More combo changes on Hard
-Combo changes on Insane

11/20/15 - Thank you cHelli for the mod!

11/22/15 - Thank you Kisses and Hi Im Nathan for the mod!

11/23/15 - Thank you BetaStar for the mod!

-Buffed Hard difficulty to rebalance difficulty spread

12/10/15 - Thank you smsh150 for the mod!
-Small hitsound changes

12/12/15 - Thank you DylanSan and Originality for the mod!

12/15/15 - Thank you Nitrousdragon for the mod!

12/20/15 - Thank you MokouSmoke for the mod!

12/24/15 - Thank you Electoz for the mod!

12/26/15 - Thank you Ambient and Deppyforce for the mod!


1/1/16 - Thank you Swegmec for the mod! (First mod of the year!)

1/3/16 - Thank you bryjow123 for the mod!

1/6/16 - Thank you TequilaWolf for the mod

1/9/16 - Thank you Rendyindo for the mod!

1/12/16 - Thank you Reditum for the mod!

- Major hitsound overhaul

1/17/16 - Thank you SnowNiNo_ and Tedda for the mod!

1/23/16 - Thank you slandotski for the mod!

2/2/16 - Thank you PoisonPanda for the mod!

2/4/16 - Thank you eeezzzeee and Hello- for the mod!

2/8/16 - Thank you small_hins for the mod!

2/12/16 - Thank you Micro for the mod!

2/15/16 - Thank you Nathan Kiss for the mod!

2/18/16 - Thank you Namki for the mod!

2/23/16 - Thank you WazZzaA123 for the mod!

3/3/16 - Thank you freebird42 for the mod!

3/5/16 - Thank you HighTec for the mod!


3/14/16 (pi day!) -Thank you Marianna and Kalindraz for the mod!

4/5/16 - Thank you Naxess for the mod!

4/11/16 - Thank you hanyuu_nanodesu for the mod!

5/3/16 - Hyper difficulty added thanks to Kuro Fuyusaki!

5/22/16 - Thank you 100bit and Chaos for the mod!

6/20/16 - Thank you CookieKivi for the mod!

- Fixed timing points after changing BPM

6/25/16 - Thank you Kyle Y for the mod!

7/19/16 - Thank you lazyboy7 for the mod!

7/27/16 - Thank you 1Computer for the mod!

8/9/16 - Thank you Pentori and Mitkoff for the mod!


8/31/16 - Added hitsounds for Kuro's Hyper since they've gone inactive for mapping

9/1/16 -1 year hype!

9/21/16 - Thank you F1r3tar for the mod!

10/21/16 - Thank you ShogunMoon for the mod!

12/29/16 - Thank you Sinnoh for the mod!


1/18/17 - Thank you TheKingHenry for the mod!

1/28/17 - Thank you Enkrypton for the mod!

2/5/17 - Thank you LeeSinOrAfk for the mod!

2/13/17 - Thank you -Jordan- and MrMenda! for the mod!

3/29/17 - Thank you squirrelpascals for the mod!

5/12/17 - Thank you Chriz for the mod!

5/24/17 - Thank you F1r3tar and Shishou for the mod!

6/20/17 - Thank you JeirYagtama and Sidetail for the mod!

6/29/17 - Thank you Seaweed and Ayato_k for the mod!

7/21/17 - Thank you MaridiuS, MyAngelMeinter, and Ohwow for the mod!

8/25/17 - Thank you Xinchii for the mod!

9/5/17 - Thank you KanpanRin for the mod!

11/9/17 - Thank you Celektus for the mod!

1/5/18 - Overhauled Easy through Advanced diffs

Hyper difficulty made by Kuro Fuyusaki
Soul Release made by AyonokoRin
All other difficulties made by me

Any feedback will be welcomed!
Yahuri
Hello, from my queue!

General
-First off, you'll need to change the BPM and offset (most songs will have a BPM without a decimal in it, as recordings are made while using a metronome headset). Resnap the notes (in red under the Timing tab) when you finish that. The hitsounds phase waaay behind later in the beatmap.
-You might want to change combo colors. I would recommend pinkish purple, navy blue, tan, and gray. Basically, what you can see in the background without obstructing visibility.

Normal
-For Normal and Easy, it's really important you don't change distance spacing! Otherwise you'll have have really confused newbies who think they're just terrible at the game.
00:24:045 (2) - It might look nicer if you dont overlap anything under this slider.
00:28:462 (10,1) - distance spacing
00:30:752 (4,5,1) - distance spacing
00:36:968 (4) - No overlap might look nicer, otherwise try to straighten out the implied line.
00:39:912 (3,4,5,6) - distance spacing
01:39:618 (1,2,3,4) - if your intention was to make these identical, try using copy paste.
01:42:235 (5,6,7,1) - straight line?
-I mightve missed some other distance errors, so make sure you look over everything again!

Insane
-It's not a necessity to change, but most maps have a bigger circle size.
-The combos are really really long. I believe the recommended maximum is 20, but it makes more sense just to change combo more frequently so the map doesn't look as monotone. I would change after every phrase. For example, 00:31:406 (9) this object would be the start of a new combo.
-Most Insanes have a higher average distance spacing. Basically, the 1/2 beat distance spacing between objects is pretty small and it is also where you would put those big jumps.
00:13:086 (5,6,7,8) - distance spacing
00:20:937 (16,17) - confusing distance spacing
00:44:820 (2,3,4,5,6,7,8,9,10) - I'm pretty sure these are triplets. Change the beat snap to 1/3 here. As for the thing you did with the stacking, 00:45:038 (4) - is sticking out underneath the other circles.
01:04:449 (18,19,20,1) - weird distance spacing
01:41:417 (13) - not very intuitive
01:42:071 (15,17) - might look better if you stack
01:44:034 (25,26,27) - confusing distance spacing

Good luck!
Topic Starter
fattypikachu

Yahuri wrote:

Hello, from my queue!

General
-First off, you'll need to change the BPM and offset (most songs will have a BPM without a decimal in it, as recordings are made while using a metronome headset). Resnap the notes (in red under the Timing tab) when you finish that. The hitsounds phase waaay behind later in the beatmap.
The BPM ended up being slightly higher than what I thought it was. Thanks for pointing that out!
-You might want to change combo colors. I would recommend pinkish purple, navy blue, tan, and gray. Basically, what you can see in the background without obstructing visibility.
Yeah, my original combo colour palette was chosen at the last second. I went with your recommendation.

Normal
-For Normal and Easy, it's really important you don't change distance spacing! Otherwise you'll have have really confused newbies who think they're just terrible at the game.
00:24:045 (2) - It might look nicer if you dont overlap anything under this slider.
00:28:462 (10,1) - distance spacing
00:30:752 (4,5,1) - distance spacing
00:36:968 (4) - No overlap might look nicer, otherwise try to straighten out the implied line.
00:39:912 (3,4,5,6) - distance spacing
01:39:618 (1,2,3,4) - if your intention was to make these identical, try using copy paste.
01:42:235 (5,6,7,1) - straight line?
Ended up going through with all of this. Thanks!
-I mightve missed some other distance errors, so make sure you look over everything again!

Insane
-It's not a necessity to change, but most maps have a bigger circle size.
-The combos are really really long. I believe the recommended maximum is 20, but it makes more sense just to change combo more frequently so the map doesn't look as monotone. I would change after every phrase. For example, 00:31:406 (9) this object would be the start of a new combo.
-Most Insanes have a higher average distance spacing. Basically, the 1/2 beat distance spacing between objects is pretty small and it is also where you would put those big jumps.
00:13:086 (5,6,7,8) - distance spacing
00:20:937 (16,17) - confusing distance spacing
00:44:820 (2,3,4,5,6,7,8,9,10) - I'm pretty sure these are triplets. Change the beat snap to 1/3 here. As for the thing you did with the stacking, 00:45:038 (4) - is sticking out underneath the other circles.
Didn't notice the difference until I turned stacking off xD Fixed.
01:04:449 (18,19,20,1) - weird distance spacing
01:41:417 (13) - not very intuitive
These last two must have been from when I was messing around with the sliders earlier. Thanks!
01:42:071 (15,17) - might look better if you stack
01:44:034 (25,26,27) - confusing distance spacing

Good luck!
Thank you for the mod, Yahuri! :)
MikasaSerket
Wut
Reverse
First off. Increase the AR, 7.5 is too low.
00:11:774 (1,2,3,4,5) - That is so confusing even for a hard level
00:13:083 (5,6,7,8,9) - Same as before. Confusing
00:17:498 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Those combos are long. Shorten them please.
01:51:205 - The Kiai needs an end time
01:51:205 - 01:51:205 - You missed a lot of beats. Please add more.
00:40:230 (4,5,6,7,8) - Avoid making sliders like that because that is just annoying to the player
Also, Slider velocity 1.20 is waaaaay too slow for an insane level. Increase it a lot higher.
00:28:782 (1,2,3,4,5,6,7,8) - The sliders are all too close to each other. Please fix that by making them further from each other.
00:36:141 - Do not skip this beat
00:51:023 (11,12,13,14) - I am sorry but it is just a pet peeve of mine when the combos are super long.
00:55:275 (2,3,4,5,6,7,8,9,10,11,12,1) - The structure of the hit circles and sliders are so way off. The beat is perfect though, I would advise you to fix the structure.
00:58:219 (3,4,5,6,7,8,9,10,11,12,1) - Same goes for here
01:00:508 (2,3,4,5,6,7,8,9,10,11,12,13) - And here
01:10:975 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Combo is too long
01:18:498 (1,2,3,4,5,6) - There is nothing wrong with copy and pasting. But RIP muscle memory. Try moving the sliders and hit circles around so that they are not in the same place
01:22:095 (4,5,6,7,8,9,10,11,12,13,1) - What are these jumps. They would work better with a higher AR. Please fix them.
01:24:712 (4,5,6,7,8,9,10,11,12,13) - Same here. They would be better if they were further from each other and higher AR.
01:31:908 (2,3,4,5,6) -
01:32:562 (7,8,9,10,11) -
01:33:298 (13,14,15,16,17) - Start new combos
01:34:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same goes for here. Also, avoid putting streams in there like that because it just gets annoying.
01:48:588 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Increase these hit circles and make them far away from each other for better jumps. Those are hard to read
I would add more but it is mostly the same mistakes repeated over again. But I really like that everything is timed correctly and sounds correctly. Good job. Also, add a different background. The current background right now is just boring.
Insane
Your insane is nearly the same thing as Reverse. I would suggest deleting it or try making a lot more different from reverse.
Hard
00:05:561 (4,5,6,7) - Start a new combo
00:07:849 (8) - New combo
00:12:592 (5,6,7,8) - The single taps are not even, please fix that.
00:15:045 (13,14,15) - New combo
00:18:643 (4,5,6) - Do not Underlap the hit circles. Try adjusting and placing them in different spots.
The AR is too low for hard. Change it to 8.5 or anything higher than 7
01:22:422 (4,5,6,7,8,9,10,11,1) - These jumps are just confusing overall
01:25:038 (4,5,6,7,8,9,10,11) - Same here, I suggesting fixing them and making them further or make a completely different jump
01:27:656 (4,5,6) -
01:28:963 (7,8,9,10) - Combos
01:48:588 (1,2,3,4,5) - Too close to each other
Again, same mistakes over again
Normal
00:27:637 (7,8) - Combo, do not underlap these
00:29:327 (2) - New combo
Nothing much wrong. Just the combos
easy
01:05:415 - Do not put a break there. It does not match the song.
Nothing wrong with easy.
Hopefully I helped you in anyway. You have potential ^_^
Topic Starter
fattypikachu
I applied most of these changes. I have also put comments in the boxes.

MikasaSerket wrote:

Wut
Reverse
First off. Increase the AR, 7.5 is too low.
The AR is now 9.
00:11:774 (1,2,3,4,5) - That is so confusing even for a hard level
00:13:083 (5,6,7,8,9) - Same as before. Confusing
00:17:498 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Those combos are long. Shorten them please.
01:51:205 - The Kiai needs an end time
01:51:205 - 01:51:205 - You missed a lot of beats. Please add more.
00:40:230 (4,5,6,7,8) - Avoid making sliders like that because that is just annoying to the player
Also, Slider velocity 1.20 is waaaaay too slow for an insane level. Increase it a lot higher.
Unfortunately, this would mean fixing every single slider, so I'm not sure if I can do it. However, I will remember that when it comes to future beatmaps.
00:28:782 (1,2,3,4,5,6,7,8) - The sliders are all too close to each other. Please fix that by making them further from each other.
00:36:141 - Do not skip this beat
00:51:023 (11,12,13,14) - I am sorry but it is just a pet peeve of mine when the combos are super long.
I'm not sure what you mean by this, so I'll have to leave it.
00:55:275 (2,3,4,5,6,7,8,9,10,11,12,1) - The structure of the hit circles and sliders are so way off. The beat is perfect though, I would advise you to fix the structure.
I redid the pattern using the same beat.
00:58:219 (3,4,5,6,7,8,9,10,11,12,1) - Same goes for here
01:00:508 (2,3,4,5,6,7,8,9,10,11,12,13) - And here
01:10:975 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Combo is too long
01:18:498 (1,2,3,4,5,6) - There is nothing wrong with copy and pasting. But RIP muscle memory. Try moving the sliders and hit circles around so that they are not in the same place
01:22:095 (4,5,6,7,8,9,10,11,12,13,1) - What are these jumps. They would work better with a higher AR. Please fix them.
01:24:712 (4,5,6,7,8,9,10,11,12,13) - Same here. They would be better if they were further from each other and higher AR.
I increased the distance spacing in the polygon.
01:31:908 (2,3,4,5,6) -
01:32:562 (7,8,9,10,11) -
01:33:298 (13,14,15,16,17) - Start new combos
01:34:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same goes for here. Also, avoid putting streams in there like that because it just gets annoying.
01:48:588 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Increase these hit circles and make them far away from each other for better jumps. Those are hard to read
I would add more but it is mostly the same mistakes repeated over again. But I really like that everything is timed correctly and sounds correctly. Good job. Also, add a different background. The current background right now is just boring.
I will have to consider this, but I don't exactly know where to find a new background. :| Maybe I'll have to ask someone about it?
Insane
Your insane is nearly the same thing as Reverse. I would suggest deleting it or try making a lot more different from reverse.
I just deleted the old Insane diff. Now the Reverse diff has been renamed Insane.
Hard
00:05:561 (4,5,6,7) - Start a new combo
00:07:849 (8) - New combo
00:12:592 (5,6,7,8) - The single taps are not even, please fix that.
00:15:045 (13,14,15) - New combo
00:18:643 (4,5,6) - Do not Underlap the hit circles. Try adjusting and placing them in different spots.
The AR is too low for hard. Change it to 8.5 or anything higher than 7
01:22:422 (4,5,6,7,8,9,10,11,1) - These jumps are just confusing overall
01:25:038 (4,5,6,7,8,9,10,11) - Same here, I suggesting fixing them and making them further or make a completely different jump
01:27:656 (4,5,6) -
01:28:963 (7,8,9,10) - Combos
01:48:588 (1,2,3,4,5) - Too close to each other
Implemented all of the changes.
Again, same mistakes over again
Normal
00:27:637 (7,8) - Combo, do not underlap these
00:29:327 (2) - New combo
Nothing much wrong. Just the combos
easy
01:05:415 - Do not put a break there. It does not match the song.
Nothing wrong with easy.
Hopefully I helped you in anyway. You have potential ^_^
Thank you! ;)
Thanks for the mod, MikasaSerket! :)
Cheesecake
Hi, from modding queue

[ANiMAte]

00:18:070 (3,4,5,6) - Try and make these blanket the slider as if they themselves were a slider, if you move this selection closer to the slider on the timeline you can see the blanket now is pretty uneven
00:18:070 (3,7) - This blanket is also uneven
00:19:297 (1,2,3,4) - Is this a Kirby mix (Not that it needs to be changed just commenting)
00:19:624 (5) - You could put some jump sliders here where it's hitsounded
00:32:380 (5,6) - Increase the spacing like with 00:31:399 (1,2,3,4) -
00:36:632 (5,6) - Blanket
00:43:173 (1,2) - Fix
00:44:809 (1,2,3,1,2,3,1,2,3) - What
00:48:407 (5,1) - Blanket
00:49:388 (6,7) - Little uneven
00:50:042 (1,2,3,1,2,3,1,2,3) - Definitely a Kirby mix :roll:
00:51:350 (2,3) - Uneven blanket
01:02:798 (2,3,1,2) - Blankeeets
01:10:811 (5,1) - ^
01:15:881 (1,2) - ^
01:19:152 (5,1) - Bad flow
01:20:460 (5,1) - ^
01:37:754 (4) - Should be 1/4, 1/8 is unnecessary
01:39:757 (3,5,1) - Blankets
01:42:374 (2,3) - Increase spacing
01:45:645 (5,1) - Flow
01:49:896 (13) - Try and rearrange the stream so that this note ends right on the middle of the spinner
01:53:822 - Decrease volume

Interesting style, I like it
Topic Starter
fattypikachu
I fixed everything that you told me about.

Cheesecake wrote:

Hi, from modding queue

[ANiMAte]

00:18:070 (3,4,5,6) - Try and make these blanket the slider as if they themselves were a slider, if you move this selection closer to the slider on the timeline you can see the blanket now is pretty uneven
00:18:070 (3,7) - This blanket is also uneven
00:19:297 (1,2,3,4) - Is this a Kirby mix (Not that it needs to be changed just commenting)
If this is something notorious in those beatmaps, then I have no idea that existed :?:
00:19:624 (5) - You could put some jump sliders here where it's hitsounded
00:32:380 (5,6) - Increase the spacing like with 00:31:399 (1,2,3,4) -
00:36:632 (5,6) - Blanket
00:43:173 (1,2) - Fix
Whoops, forgot to fix it :roll:
00:44:809 (1,2,3,1,2,3,1,2,3) - What
I knew that would end up being very confusing >_<
00:48:407 (5,1) - Blanket
00:49:388 (6,7) - Little uneven
00:50:042 (1,2,3,1,2,3,1,2,3) - Definitely a Kirby mix :roll:
Huh. Really. :P
00:51:350 (2,3) - Uneven blanket
01:02:798 (2,3,1,2) - Blankeeets
01:10:811 (5,1) - ^
01:15:881 (1,2) - ^
So... many... blanket issues... :| (no offense) Oh well.
01:19:152 (5,1) - Bad flow
01:20:460 (5,1) - ^
01:37:754 (4) - Should be 1/4, 1/8 is unnecessary
01:39:757 (3,5,1) - Blankets
01:42:374 (2,3) - Increase spacing
01:45:645 (5,1) - Flow
01:49:896 (13) - Try and rearrange the stream so that this note ends right on the middle of the spinner
01:53:822 - Decrease volume

Interesting style, I like it
Thanks! ;)
Thanks for the mod, Cheesecake! :)
polka
Hi from my modding queue!

You requested me too mod hard so heRE WE GO!

PLEEEEAAAASE you distance snapping. This manual spacing is very confusing to play.

00:23:549 (1,2,3,4,5,6) - Snap this please, jumps are not called for here.

00:27:638 (4,5,6,7) - Spacing is not right here. Notes that play closer in time are just as close as notes that play further in time.

00:34:996 (4,5,6,7,1,2) - From slider to circle, the spacing is not consistent here.

00:44:809 (2,3,4,5,6,7,8,9,10,1) - Streams of no more than 5 should be in a hard mode.

00:47:425 (5,6,7,8,9,10) - This spacing is not right.

00:50:042 (2,3,4,5,6,7,8,9,10,1) - Again with the streams.

01:00:835 (5,6,7,8,9,10,1) - Spacing is very inconsistent here.

01:11:302 (4) - Blanketing needs work.

01:20:460 (13,14,1) - Spacing is not consistent here.

01:21:768 (3,4) - ^

01:23:404 (10,11,1) - ^

01:25:039 (4,5) - ^

01:26:020 (10,11,1) - ^

01:26:347 (1,2,3) - This pattern doesn't flow so well.

01:42:701 (3,4,5) - This placement on the timeline may be unexpected.

01:51:232 (1) - Slider is not snapped.

01:51:205 Kiai time should end here.

Interesting style. CS 5 for a hard mode. Very different. Good luck!
Topic Starter
fattypikachu
Sorry I couldn't get to this earlier, didn't notice this last night.

Anyways, I pretty fixed everything here.

PolkaMocha wrote:

Hi from my modding queue!

You requested me to mod hard so heRE WE GO!

PLEEEEAAAASE use distance snapping. This manual spacing is very confusing to play.
Yeah, that was a bad decision on my part. Surprised no one brought it up earlier.

00:23:549 (1,2,3,4,5,6) - Snap this please, jumps are not called for here.

00:27:638 (4,5,6,7) - Spacing is not right here. Notes that play closer in time are just as close as notes that play further in time.

00:34:996 (4,5,6,7,1,2) - From slider to circle, the spacing is not consistent here.

00:44:809 (2,3,4,5,6,7,8,9,10,1) - Streams of no more than 5 should be in a hard mode.
Changed some of the clicks to sliders. I hope this works.

00:47:425 (5,6,7,8,9,10) - This spacing is not right.

00:50:042 (2,3,4,5,6,7,8,9,10,1) - Again with the streams.

01:00:835 (5,6,7,8,9,10,1) - Spacing is very inconsistent here.

01:11:302 (4) - Blanketing needs work.

01:20:460 (13,14,1) - Spacing is not consistent here.

01:21:768 (3,4) - ^

01:23:404 (10,11,1) - ^

01:25:039 (4,5) - ^

01:26:020 (10,11,1) - ^
I'm actually surprised why I made the map the way it was, with all the inconsistencies :!:

01:26:347 (1,2,3) - This pattern doesn't flow so well.

01:42:701 (3,4,5) - This placement on the timeline may be unexpected.

01:51:232 (1) - Slider is not snapped.
Must have been from a timing mistake I made before submitting.

01:51:205 Kiai time should end here.

Interesting style. CS 5 for a hard mode. Very different. Good luck!
Thanks! ;)
Thanks for the mod, PolkaMocha! :)
ceLy
NM~
General
  1. SV: Normal<Easy=Hard<Insane<Extra..... CS: Easy<Normal<Insame<Hard=Extra..... Any special reasons...?
  2. use three-point slider at most time, it looks good and flows well
  3. Some ideas are good, but far from a high quality map set
Easy
  1. Open Distance Snap (suggest 1.0x
  2. AR 5 is too high, CS 3.5 is also kinda werid
  3. Check AiMod and follow it
Normal
  1. ^ What I mention in Easy
Hard
  1. 00:23:549 (1,2,3,4) - looks bad, keep distance between them
  2. 00:26:166 (1,2,3) - ^
  3. 00:44:809 (2,3,4,5,6,7) - too hard for Hard diff\
  4. 00:50:042 (2,3,4,5,6,7) - ^
Insane
  1. stream is not the only way to follow rhythm, what about short slider or some thing else?
  2. some combo are too long
ANiMAte
  1. 01:49:896 (13,1,1) - NEVER put two objects at the same time, it is unplayable (whether you want to ranked it)

Anyway, GL~ :)
Topic Starter
fattypikachu

cHelli wrote:

NM~
General
  1. SV: Normal<Easy=Hard<Insane<Extra..... CS: Easy<Normal<Insane<Hard=Extra..... Any special reasons...?
    No, but you do bring up a goint point.
  2. use three-point slider at most time, it looks good and flows well
    Thanks! :)
  3. Some ideas are good, but far from a high quality map set
Easy
  1. Open Distance Snap (suggest 1.0x)
    I used x0.8, list most of the map was.
  2. AR 5 is too high, CS 3.5 is also kinda weird
    The AR is now 3 and CS is now 4.
  3. Check AiMod and follow it
    AiMod

    Fixed.
Normal
  1. ^ What I mention in Easy
    Fixed.
Hard
  1. 00:23:549 (1,2,3,4) - looks bad, keep distance between them
  2. 00:26:166 (1,2,3) - ^
    Fixed.
  3. 00:44:809 (2,3,4,5,6,7) - too hard for Hard diff
  4. 00:50:042 (2,3,4,5,6,7) - ^
    I can't figure out a way to fix it and keep the idea I wanted, so I'll have to skip this one.
Insane
  1. stream is not the only way to follow rhythm, what about short slider or some thing else?
    I do add a few extra sliders
  2. some combos are too long
    Fixed.
ANiMAte
  1. 01:49:896 (13,1,1) - NEVER put two objects at the same time, it is unplayable (whether you want it ranked)
    Fixed.

Anyway, GL~ :)
Thanks for the mod, cHelli! :)
_handholding
hi pikachu :) the m4m request
[easy]
Increase circle size to 3. CS has to be 2 or 3 for an easy diff.
00:06:541 (1) - Increase DS
00:11:774 (1) - DS is a bit too big but I think you might get away with this one, idk
00:11:774 (1,2) - Sliders like these would look better with as few points as possible, that way the curve looks neater. 00:18:316 (3) - if you turn this into a slider it would improve the flow alot
00:24:530 (2) - The circle could look better imo
00:28:782 (1) - Just a suggestion. The straight slider going across the other is sort of un appealing to me so how about making it a curved one? up to you. If you do plan on changing it, change 00:29:763 (2) to match
00:32:871 - add finish
00:37:940 (5) - use 3 points
00:47:098 (1) - shorten DS
00:52:332 (1,2) - this looks neater imo
00:54:948 (1,2) - swap these 2 around on the timeline
00:57:565 (1,2) - ^
01:00:181 (1,2) - ^
00:54:948 (1) to 01:04:760 (5) - If you want to keep the finishes reduce the audio
01:05:742 (1) - this rhythm suits to music imo
01:08:031 (1) - NC
01:09:339 (1) - delete NC
01:10:648 (3) - NC
01:11:956 (3) - I know I've put alot of my suggestions in and it is your map but I think this rhythm would play better. up to you

01:14:573 (7) - ^
01:20:787 - add a note?
01:40:085 (1,2,3,4,5,6,7) - rhythm is hard to follow, so I imagine a beginner would get easily confused. Try change it up a bit and change more circles to sliders as theyre generally easier to follow rhythm wise
01:49:570 - delete the last repeat of slider (6) and add a note here
01:51:205 (1) - delete finish, its overpowering

[normal]
00:21:586 (1) - increase the gap between the slider and the spinner, normal diffs need a bit more recovery time after spinners
00:26:166 (5) - NC
00:22:895 (3,4) - This is a passive sounds so turn these notes into a slider?
00:27:637 (7,8) - I think if you changed 8 into a slider it would be easier to read, especially since you stacked a note on the tail of slider (6)
00:44:809 (2) - another suggestion, this would seem easier to play for a normal diff
00:50:042 (2) - ^
01:08:031 (1,2) - make this into sliders like 01:05:415 (1,2,3,4)

I'll mod the other 3 diffs tomorrow, the animate diff is too hard for me to mod :/
Sidetail
Sorry I am late for your m4m things.

I also can't mod anymore after modding your insane / extra (?) because most of them seems like needs a remap :( ...

Next time please read all the rules in queue too... :?


  • General

  1. Turn off all widescreen support


  • Hard

  1. Please read mapping criteria... Hard can't have CS of over 5.
  2. Skipped sorry :/


  • Insane

  1. Nerf OD, HP.
  2. 00:12:592 (2,3,4) - Fix the entire circle placement on all the similar parts. It makes everything look unpolished and weird.
  3. 00:13:900 (6,7,8) - ^
  4. 00:15:699 (3) - Why not just Ctrl + G and place this on other side to be more symmetrical http://puu.sh/lv2TA/bccf4fc2ea.jpg
  5. 00:17:498 (2,3,4,5,6,7,8) - Very confusing. Please rethink the placement...
  6. 00:19:869 (7) - Completely ignores all rhythms... (00:20:115 - kick drum, 00:20:278 - kick drum, 00:20:769 - kick drum). This slider makes it boring and doesn't emphasize anything.
  7. 00:25:184 (8,9,10) - Spacing. Be more consistent
  8. 00:25:348 (10) - I do not recommend more than one reverse heads. It just makes it weird. http://puu.sh/lv3k3/1715ed63a0.jpg
  9. 00:27:801 (8) - ^ Also this slider moves away from next slider for last part which makes it very un-flowing way.
  10. 00:44:809 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
  11. 00:46:771 (4,1) - Bad spacing
  12. 00:50:042 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
  13. 01:05:087 (1,2,3) - Bad spacing.
  14. 01:10:975 (2) - Completely ignores fast piano and inconveniently faces other direction for bad flow...
  15. 01:21:114 (1,2) - Bad Spacing. Too close. (Inconsistent spacing makes everything awfully hard to read)
  16. 01:21:768 (3,4) - Bad spacing. Too close...
  17. 01:23:731 (1,2) - ^
  18. 01:24:385 (3,4) - ^
  19. Check the spacing...
  20. 01:47:607 (1,2,3) - Bad blanket


  • ANiMAte

  1. Nerf OD, HP
  2. 00:07:849 (1) - Has a melody at the end of the sliderend. To emphasize this, use a circle.
  3. 00:09:158 (2) - ^
  4. 00:19:297 (1,2,3,4) - Make it simpler.
  5. 00:17:498 (1,2,1,2,3,4,5,6) - Starting from here, it doesn't really work. In the background music, streams or short slider with repeated reverse fits better. Also these circle placements are quite out of place. If even did it here 00:19:624 (5,6) - , why not try being more consistent
  6. 00:19:624 (5) - This slider shoots NorthEast direction, try making it face next slider so it's more convenient.
  7. 00:20:278 (6) - This faces completely opposite direction for next slider. ^
  8. 00:20:932 (7) - In the middle of slider, there is a beat. This slider completely ignored the beat.
  9. 00:32:871 (1,2) - Ignored rhythm... Use 1/8 to emphasize the background music effect sound. You even did it 00:35:651 (8) - here
  10. 00:37:940 (5,6) - Space these apart so that they are easier to read
  11. 00:38:267 (7,8) - ^
  12. 00:38:594 (1,2) - ^
  13. 00:42:192 (2) - There is 5 beat sound in the song and this slider completely ignores it.
  14. 00:42:846 (4) - ^
  15. 00:44:809 (1,2,3,1,2,3,1,2,3) - Why suddenly big jumps? Remove this.
  16. 00:49:388 (6,7) - Could look more polished if you blanket this.
  17. 00:50:042 (1,2,3,1,2,3,1,2,3) - Change. It's suddenly 1/6, so make it simpler.
  18. 00:55:602 (3) - Feels empty after this note, please make this into slider. http://puu.sh/lv1BN/23915595d1.jpg
  19. 01:00:508 (1,2) - Ignores rhythm
  20. 01:05:087 (7) - The strong finished is handled by just slider end. Remove last reverse head and place a circle instead. http://puu.sh/lv1Ny/a9dfb07407.jpg
  21. 01:08:031 (1,1,1) - Left empty after all those fast pace circles before. Try filling it like before because currently it feels weird to suddenly leave out those.
  22. 01:10:975 (1) - Completely ignores the fast piano
  23. 01:13:591 (1) - ^
  24. 01:15:881 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Use short burst of streams and short slider with reverse heads instead. Current one doesn't seem to fit.
  25. 01:28:964 (1,2) - These have strong beats in it... Try Circles like... http://puu.sh/lv2iu/bfdc08168b.jpg
  26. 01:36:323 (2) - use 1/8 http://puu.sh/lv2nC/88122e7072.jpg
  27. 01:37:468 (3,4) - Better if you stack this as the #3 ends opposite side of next slider, so might improve the playability if you stack them http://puu.sh/lv2rq/6d28e5869c.jpg
  28. 01:39:757 (2,3,5) - Use circles instead as you used them early. Why does this difficulty need to get easier as it goes?
  29. 01:49:979 (1) - Please map the first spinner part. Remove spinner and fill it with other objects.

Sorry if the mod was too harsh. It is nice try for new mapper though. Keep it up.
Topic Starter
fattypikachu

Hi Im Nathan wrote:

hi pikachu :) the m4m request
[easy]
Increase circle size to 3. CS has to be 2 or 3 for an easy diff.
While that's just a guideline, I increased the CS to 3.5
00:06:541 (1) - Increase DS Fixed.
00:11:774 (1) - DS is a bit too big but I think you might get away with this one, idk
00:11:774 (1,2) - Sliders like these would look better with as few points as possible, that way the curve looks neater. Fixed. 00:18:316 (3) - if you turn this into a slider it would improve the flow a lot ^

00:24:530 (2) - The circle could look better imo ^
00:28:782 (1) - Just a suggestion. The straight slider going across the other is sort of un appealing to me so how about making it a curved one? up to you. If you do plan on changing it, change 00:29:763 (2) to match ^
00:32:871 - add finish Forgot that one :roll: Fixed.
00:37:940 (5) - use 3 points Fixed.
00:47:098 (1) - shorten DS ^
00:52:332 (1,2) - this looks neater imo Yeah, it looked horrible after changing the CS. Fixed.
00:54:948 (1,2) - swap these 2 around on the timeline Fixed.
00:57:565 (1,2) - ^ ^
01:00:181 (1,2) - ^ ^
00:54:948 (1) to 01:04:760 (5) - If you want to keep the finishes reduce the audio ^
01:05:742 (1) - this rhythm suits to music imo ^
01:08:031 (1) - NC That works. Fixed.
01:09:339 (1) - delete NC ^
01:10:648 (3) - NC ^
01:11:956 (3) - I know I've put a lot of my suggestions in and it is your map but I think this rhythm would play better. up to you

It's not exactly like what you did, but I went with

01:14:573 (7) - ^
01:20:787 - add a note? That felt pretty empty after seeing it a few times. Fixed.
01:40:085 (1,2,3,4,5,6,7) - rhythm is hard to follow, so I imagine a beginner would get easily confused. Try change it up a bit and change more circles to sliders as theyre generally easier to follow rhythm wise Fixed.
01:49:570 - delete the last repeat of slider (6) and add a note here ^
01:51:205 (1) - delete finish, its overpowering [color=BF00FF]^[/color]

[normal]
00:21:586 (1) - increase the gap between the slider and the spinner, normal diffs need a bit more recovery time after spinners Fixed.
00:26:166 (5) - NC Fixed.
00:22:895 (3,4) - This is a passive sounds so turn these notes into a slider?
00:27:637 (7,8) - I think if you changed 8 into a slider it would be easier to read, especially since you stacked a note on the tail of slider (6)
00:44:809 (2) - another suggestion, this would seem easier to play for a normal diffI wasn't sure how to do this. Thanks!
00:50:042 (2) - ^^
01:08:031 (1,2) - make this into sliders like 01:05:415 (1,2,3,4) Fixed.

I'll mod the other 3 diffs tomorrow, the animate diff is too hard for me to mod :/ Don't worry about it. Do whatever you can. ;)
Thanks for the mod, Hi Im Nathan! :)
Topic Starter
fattypikachu
I fixed almost everything listed. I have put a comment down if I didn't.

BetaStar wrote:

Sorry I am late for your m4m things.

I also can't mod anymore after modding your insane / extra (?) because most of them seems like needs a remap :( ...

Next time please read all the rules in queue too... :?
Sorry.. :|


  • General

  1. Turn off all widescreen support


  • Hard

  1. Please read mapping criteria... Hard can't have CS of over 5.
    While it's just a guideline, I increased the CS to 5.
  2. Skipped sorry :/


  • Insane

  1. Nerf OD, HP.
  2. 00:12:592 (2,3,4) - Fix the entire circle placement on all the similar parts. It makes everything look unpolished and weird.
  3. 00:13:900 (6,7,8) - ^
  4. 00:15:699 (3) - Why not just Ctrl + G and place this on other side to be more symmetrical http://puu.sh/lv2TA/bccf4fc2ea.jpg
  5. 00:17:498 (2,3,4,5,6,7,8) - Very confusing. Please rethink the placement...
  6. 00:19:869 (7) - Completely ignores all rhythms... (00:20:115 - kick drum, 00:20:278 - kick drum, 00:20:769 - kick drum). This slider makes it boring and doesn't emphasize anything.
  7. 00:25:184 (8,9,10) - Spacing. Be more consistent
  8. 00:25:348 (10) - I do not recommend more than one reverse heads. It just makes it weird. http://puu.sh/lv3k3/1715ed63a0.jpg
  9. 00:27:801 (8) - ^ Also this slider moves away from next slider for last part which makes it very un-flowing way.
  10. 00:44:809 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
    I would leave it the way it is, but I see your point. :| I did it anyways.
  11. 00:46:771 (4,1) - Bad spacing
  12. 00:50:042 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
    ^
  13. 01:05:087 (1,2,3) - Bad spacing.
  14. 01:10:975 (2) - Completely ignores fast piano and inconveniently faces other direction for bad flow...
  15. 01:21:114 (1,2) - Bad Spacing. Too close. (Inconsistent spacing makes everything awfully hard to read)
  16. 01:21:768 (3,4) - Bad spacing. Too close...
  17. 01:23:731 (1,2) - ^
  18. 01:24:385 (3,4) - ^
  19. Check the spacing...
  20. 01:47:607 (1,2,3) - Bad blanket


  • ANiMAte

  1. Nerf OD, HP
  2. 00:07:849 (1) - Has a melody at the end of the sliderend. To emphasize this, use a circle.
  3. 00:09:158 (2) - ^
  4. 00:19:297 (1,2,3,4) - Make it simpler.
  5. 00:17:498 (1,2,1,2,3,4,5,6) - Starting from here, it doesn't really work. In the background music, streams or short slider with repeated reverse fits better. Also these circle placements are quite out of place. If even did it here 00:19:624 (5,6) - , why not try being more consistent
  6. 00:19:624 (5) - This slider shoots NorthEast direction, try making it face next slider so it's more convenient.
  7. 00:20:278 (6) - This faces completely opposite direction for next slider. ^
  8. 00:20:932 (7) - In the middle of slider, there is a beat. This slider completely ignored the beat.
  9. 00:32:871 (1,2) - Ignored rhythm... Use 1/8 to emphasize the background music effect sound. You even did it 00:35:651 (8) - here
  10. 00:37:940 (5,6) - Space these apart so that they are easier to read
  11. 00:38:267 (7,8) - ^
  12. 00:38:594 (1,2) - ^
  13. 00:42:192 (2) - There is 5 beat sound in the song and this slider completely ignores it.
  14. 00:42:846 (4) - ^
  15. 00:44:809 (1,2,3,1,2,3,1,2,3) - Why suddenly big jumps? Remove this.
    I sorta did. Hopefully I doesn't look horrible.
  16. 00:49:388 (6,7) - Could look more polished if you blanket this.
  17. 00:50:042 (1,2,3,1,2,3,1,2,3) - Change. It's suddenly 1/6, so make it simpler.
    Actually, it's only 1/3, so I left it the way it is.
  18. 00:55:602 (3) - Feels empty after this note, please make this into slider. http://puu.sh/lv1BN/23915595d1.jpg
  19. 01:00:508 (1,2) - Ignores rhythm
  20. 01:05:087 (7) - The strong finished is handled by just slider end. Remove last reverse head and place a circle instead. http://puu.sh/lv1Ny/a9dfb07407.jpg
  21. 01:08:031 (1,1,1) - Left empty after all those fast pace circles before. Try filling it like before because currently it feels weird to suddenly leave out those.
  22. 01:10:975 (1) - Completely ignores the fast piano
  23. 01:13:591 (1) - ^
  24. 01:15:881 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Use short burst of streams and short slider with reverse heads instead. Current one doesn't seem to fit.
  25. 01:28:964 (1,2) - These have strong beats in it... Try Circles like... http://puu.sh/lv2iu/bfdc08168b.jpg
  26. 01:36:323 (2) - use 1/8 http://puu.sh/lv2nC/88122e7072.jpg
  27. 01:37:468 (3,4) - Better if you stack this as the #3 ends opposite side of next slider, so might improve the playability if you stack them http://puu.sh/lv2rq/6d28e5869c.jpg
  28. 01:39:757 (2,3,5) - Use circles instead as you used them early. Why does this difficulty need to get easier as it goes?
  29. 01:49:979 (1) - Please map the first spinner part. Remove spinner and fill it with other objects.

Sorry if the mod was too harsh. It is nice try for new mapper though. Keep it up.
Thanks! ;)
Thanks for the mod, BetaStar! :)
Santtu
Hello! Here's my mod then:

The most thing of the mod are just suggestions, so it's all up to you to accept or ignore things.
Please answer to my mod, so I can improve my modding in future!

General

  1. This is just my opinion: I think combo color 2 and color 3 are too much same alike. I think you should change the combo color order by changing color 3 and 4 places, so same alike color couldn't follow themselves. OR you can replace color 3 with something else. I have the code for you already, just copy this over the old colour codes in .osu file.
    code
    [Colours]
    Combo1 : 69,4,140
    Combo2 : 225,79,247
    Combo3 : 9,3,118
    Combo4 : 87,88,91

Easy

  1. Check AiMod. Fix all the distant problems, since easy diff can't have them. Noobs can't really handle distance changes very well. I see that your map has really much of them. I think and I hope you have read all the Ranking Criteria of osu! standard. You can find there this guideline:

    1. "Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals."
    I see your map doesn't really follow this. Although this is just a guideline, this is the best and properly way to get good quality easy/normal(/sometimes hard) diffs. That's why I recommend to replace whole map's notes again to 1,0x Distant Snap, since in 0,8x objects always overlaps others.
  2. 00:11:774 (1) - this slider isn't really curved right. Delete the curvy point and set it again to right place. Osu sometimes put slider like that weird dunno why.
  3. After when you have fixed previous, then copy that and replace 00:13:083 (2) - with it, so it's symmetrical.
  4. 00:18:316 (3) - for example, you can't have a note that has different prev and next distant. (Look the first thing I said)
  5. 01:05:742 (1,2) - Overslapping slider aren't good thing in Easy diff, since this is easy, you have to make a map as easy as you can.
  6. 01:31:581 (1,2,3,4) - Make it symmetrical square.
  7. 01:39:757 (1) - You can't have a note this soon after a spinner in easy diff. You just have at least ½ of the stroke (two ticks) between spinner and the note after it. I suggest to remove the spinner and add slider from 01:36:814 - 01:39:430 - so you'll fill that empty place.
  8. You need to think about NCs' places. I would recommend to this easy diff that have NC every two stroke in general. Ofc there is places where you could also put every one stroke, but rarely.

Normal

  1. CS 4,5 is too small for Normal diffs! Change it to bigger that 3,8
  2. I'd say same thing about the note placements as I said in Easy diff! Do it also to this diff. In normal diffs it's not anyway recommend to use other DS' than just one.
  3. Check AiMod also for note placement problems.
  4. 00:13:083 (7) - Blanket could be improved.
  5. 00:26:656 (2,3) - I recommend to not stack notes in normal diffs.
  6. 00:38:921 (9,1,2) - No stacking in normal diffs.
  7. 00:55:275 (2) - To my mind this slider doesn't fit here. I would suggest to make the slider just reversing only one time and add note to 00:56:256 -. Ofc if you accepted my suggestion you need to replace all the objects near since there isn't much free place to put that note.
  8. 00:57:892 (5) - ^same suggestion as above, and add note to 00:58:873 -
  9. 01:00:508 (2) - ^same suggestion as above, and add note to 01:01:490 -
  10. 01:09:339 (3,4) - You are missing finish hit sounds
  11. 01:39:594 (1,2,3,4) - blankets could be improved.
  12. 01:42:211 (5,6,7) - In normal you can't have 1/3 notes! (I mean in the map that has 99% 1/2 notes then it can't have 1/3 notes). That rhythm is too hard for normal diffs. I recommend to replace those with a slider or something.

Hard

  1. To my mind Cs is too small, since this is hard diff. I suggest to change it to 4 or something.
  2. I would overall use bigger DS. The current DS makes notes to overlap others and then it looks bit messy.
  3. 00:34:342 (4,5) - Should distance between these be 1,7? Cause you use the same DS before at 00:34:015 (1,2) -
  4. 00:35:324 (2) - Too close to 00:34:997 (1) - . I recommend to not change DS in place like that, when the music doesn't call for it. keep 1,2x!
  5. 00:35:487 (3) - ^same
  6. 00:36:306 (1,2,3,4,5,6,7,8) - Keep 1,2x DS, There is no need to change it for anything there.
  7. 00:38:922 (1,2,3,4,5) - 00:40:230 (1,2,3,4,5) - 00:41:538 (8,9,10,11,1) - These streams are too much for Hard diff. BPM is pretty fast and stream aren't almost ever needed in hard diffs. You can replace these with 1/4 reverse sliders.
  8. 00:41:865 - I think you forgot a finish hitsound here.
  9. 00:43:173 - missing a finish hitsound too.
  10. 00:46:443 (2,3) - Keep same DS in both next and prev distances
  11. 00:47:262 (5,6,7,8,1,2,3,4,5,6,1) - Distance changed to 1,3x and before it was 1,2x. I think you should put this to 1,2x, since music doesn't call for bigger spacing.
  12. 00:54:294 (3,4,5,6,1) - keep 1,2x DS.
  13. 01:09:339 (3) - No need to put this slider closer to 01:08:685 (2) - than you did for 01:08:031 (1,2) -
  14. 01:15:881 (1,2) - Sliders are overlapping, It looks bit messy.
  15. 01:17:189 (4,5) - ^same about overlapping.
  16. 01:26:020 (10,11) - keep same next and prev DS
  17. 01:42:701 (3) - To improve rhythm here, you could replace this with 3/4 slider with reverse. Music calls for it and it's nicer to have same alike slider that music calls.
  18. You need to focus on spacing this correctly. Random distance changes aren't necessary in hard diff. Rhythms are good!

Insane

  1. 00:19:379 (3,4,5,6) - Do not change DS in streams.
  2. 00:19:706 (7) - The slider should start at 00:19:624 (6) - . Slider that starts at blue tick I pretty much unrankable, since the music doesn't call for it.
  3. 00:21:259 (8) - I think you should put here NC. Having almost 5 strokes without NC change in this high diff isn't a good this to hp.
  4. 00:26:656 (4) - This is definitely too close to 00:26:493 (3) - . This whole 00:26:166 (1,2,3,4,5,6) - can be seen as stream but it isn't.
  5. 00:30:581 (8) - I suggest to take 2 reverses off and add circle to 00:31:072 - to improve rhythm.
  6. 00:33:198 (8) - I suggest to take 2 reverses off and add stream from 00:33:688 - to 00:34:015 - , to improve rhythmical.
  7. 00:49:388 (8,1) - definitely too close to each others! Make it bigger jump!
  8. 01:48:916 (1,2,3) - Too close to previous triple
  9. 01:49:243 (1,2,3) - ^same too close to previous triple
  10. 01:49:570 (1,2,3) - ^same

ANiMAte

  1. Can't mod this 'cause I can't pass this. Sorry :/

Good Luck!
Topic Starter
fattypikachu
(Note: Everything left empty/has a blue comment has been done.)

smsh150 wrote:

Hello! Here's my mod then:

The most thing of the mod are just suggestions, so it's all up to you to accept or ignore things.
Please answer to my mod, so I can improve my modding in future!

General

  1. This is just my opinion: I think combo color 2 and color 3 are too much same alike. I think you should change the combo color order by changing color 3 and 4 places, so same alike color couldn't follow themselves. OR you can replace color 3 with something else. I have the code for you already, just copy this over the old colour codes in .osu file.
    code
    [Colours]
    Combo1 : 69,4,140
    Combo2 : 225,79,247
    Combo3 : 9,3,118
    Combo4 : 87,88,91
Doesn't change much, so sure.

Easy

  1. Check AiMod. Fix all the distant problems, since easy diff can't have them. Noobs can't really handle distance changes very well. I see that your map has really much of them. I think and I hope you have read all the Ranking Criteria of osu! standard. You can find there this guideline:

    1. "Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals."
    I see your map doesn't really follow this. Although this is just a guideline, this is the best and properly way to get good quality easy/normal(/sometimes hard) diffs. That's why I recommend to replace whole map's notes again to 1,0x Distant Snap, since in 0,8x objects always overlaps others.
    Increased the DS to 1.0. It looks a lot better! Thanks!
  2. 00:11:774 (1) - this slider isn't really curved right. Delete the curvy point and set it again to right place. Osu sometimes put slider like that weird dunno why.
  3. After when you have fixed previous, then copy that and replace 00:13:083 (2) - with it, so it's symmetrical.
  4. 00:18:316 (3) - for example, you can't have a note that has different prev and next distant. (Look the first thing I said)
  5. 01:05:742 (1,2) - Overslapping slider aren't good thing in Easy diff, since this is easy, you have to make a map as easy as you can. Yeah, that looked pretty bad before. :? Having the DS at 1.0 fixed it.
  6. 01:31:581 (1,2,3,4) - Make it symmetrical square.
  7. 01:39:757 (1) - You can't have a note this soon after a spinner in easy diff. You just have at least ½ of the stroke (two ticks) between spinner and the note after it. I suggest to remove the spinner and add slider from 01:36:814 - 01:39:430 - so you'll fill that empty place.Having only one slider felt really weird, so I made it two sliders.
  8. You need to think about NCs' places. I would recommend to this easy diff that have NC every two stroke in general. Ofc there is places where you could also put every one stroke, but rarely.Didn't change much, but okay.

Normal

  1. CS 4,5 is too small for Normal diffs! Change it to bigger that 3,8 While it's just a guideline, I've moved it up to 4.
  2. I'd say same thing about the note placements as I said in Easy diff! Do it also to this diff. In normal diffs it's not anyway recommend to use other DS' than just one.
  3. Check AiMod also for note placement problems.
  4. 00:13:083 (7) - Blanket could be improved.
  5. 00:26:656 (2,3) - I recommend to not stack notes in normal diffs.
  6. 00:38:921 (9,1,2) - No stacking in normal diffs.
  7. 00:55:275 (2) - To my mind this slider doesn't fit here. I would suggest to make the slider just reversing only one time and add note to 00:56:256 -. Ofc if you accepted my suggestion you need to replace all the objects near since there isn't much free place to put that note.
  8. 00:57:892 (5) - ^same suggestion as above, and add note to 00:58:873 -
  9. 01:00:508 (2) - ^same suggestion as above, and add note to 01:01:490 -
  10. 01:09:339 (3,4) - You are missing finish hit sounds
  11. 01:39:594 (1,2,3,4) - blankets could be improved.
  12. 01:42:211 (5,6,7) - In normal you can't have 1/3 notes! (I mean in the map that has 99% 1/2 notes then it can't have 1/3 notes). That rhythm is too hard for normal diffs. I recommend to replace those with a slider or something.

Hard

  1. To my mind Cs is too small, since this is hard diff. I suggest to change it to 4 or something. Again, it's just a guideline, but I changed it 4.5.
  2. I would overall use bigger DS. The current DS makes notes to overlap others and then it looks bit messy.
  3. 00:34:342 (4,5) - Should distance between these be 1,7? Cause you use the same DS before at 00:34:015 (1,2) -
  4. 00:35:324 (2) - Too close to 00:34:997 (1) - . I recommend to not change DS in place like that, when the music doesn't call for it. keep 1,2x!
  5. 00:35:487 (3) - ^same
  6. 00:36:306 (1,2,3,4,5,6,7,8) - Keep 1,2x DS, There is no need to change it for anything there.
  7. 00:38:922 (1,2,3,4,5) - 00:40:230 (1,2,3,4,5) - 00:41:538 (8,9,10,11,1) - These streams are too much for Hard diff. BPM is pretty fast and stream aren't almost ever needed in hard diffs. You can replace these with 1/4 reverse sliders.
  8. 00:41:865 - I think you forgot a finish hitsound here.
  9. 00:43:173 - missing a finish hitsound too.
  10. 00:46:443 (2,3) - Keep same DS in both next and prev distances
  11. 00:47:262 (5,6,7,8,1,2,3,4,5,6,1) - Distance changed to 1,3x and before it was 1,2x. I think you should put this to 1,2x, since music doesn't call for bigger spacing.
  12. 00:54:294 (3,4,5,6,1) - keep 1,2x DS.
  13. 01:09:339 (3) - No need to put this slider closer to 01:08:685 (2) - than you did for 01:08:031 (1,2) -
  14. 01:15:881 (1,2) - Sliders are overlapping, It looks bit messy.
  15. 01:17:189 (4,5) - ^same about overlapping.
  16. 01:26:020 (10,11) - keep same next and prev DS Most of this was fixed after I changed the DS to 1.5.
  17. 01:42:701 (3) - To improve rhythm here, you could replace this with 3/4 slider with reverse. Music calls for it and it's nicer to have same alike slider that music calls. It's really a 2/3, but it doesn't change anything.
  18. You need to focus on spacing this correctly. Random distance changes aren't necessary in hard diff. Rhythms are good!Thanks! This was one of the first maps I made, so thanks for the heads up!

Insane

  1. 00:19:379 (3,4,5,6) - Do not change DS in streams.
  2. 00:19:706 (7) - The slider should start at 00:19:624 (6) - . Slider that starts at blue tick I pretty much unrankable, since the music doesn't call for it.
  3. 00:21:259 (8) - I think you should put here NC. Having almost 5 strokes without NC change in this high diff isn't a good this to hp.
  4. 00:26:656 (4) - This is definitely too close to 00:26:493 (3) - . This whole 00:26:166 (1,2,3,4,5,6) - can be seen as stream but it isn't.
  5. 00:30:581 (8) - I suggest to take 2 reverses off and add circle to 00:31:072 - to improve rhythm. I only took 1 reverse off, as it started cramping things up.
  6. 00:33:198 (8) - I suggest to take 2 reverses off and add stream from 00:33:688 - to 00:34:015 - , to improve rhythmical.
  7. 00:49:388 (8,1) - definitely too close to each others! Make it bigger jump!
  8. 01:48:916 (1,2,3) - Too close to previous triple
  9. 01:49:243 (1,2,3) - ^same too close to previous triple
  10. 01:49:570 (1,2,3) - ^same

ANiMAte

  1. Can't mod this 'cause I can't pass this. Sorry :/

Good Luck!
Thanks for the mod, smsh150! :)
dylansantosh
Hello from my m4m Queue

Easy
00:10:466 (5) - Intresting hahaha, looks like the old mapping style (not a bad slider though)
00:28:128 (3,1) - Fix blanket
01:01:489 (2,3,4,5) - Its not straight D:
01:04:760 (5,1) - Blanket maybe
01:04:760 (5,1) - ^
01:36:814 (1,2) - Uh overlap much?
01:40:085 (2) - ^

Normal
00:07:849 (5,6) - Not symetrical D:
00:11:447 (4,5) - Blanket maybe?
00:18:643 (6,7) - this looks strange
00:25:838 (4,1) - DS error?
00:44:809 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
00:47:425 (2,3) - Even in normal overlapping is not recommended
00:48:080 (3,4) - ^
00:50:042 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
01:01:817 (4,5) - Could blanket

Hard
01:05:087 (6,7) - triplet maybe?

Wow i love this diff

Insane
First of all, I love how you use the older slider mechanics :D
00:36:632 (5,6) - Fix blanket
00:54:294 (6,7) - ^
01:04:924 (8,1) - ds
01:49:570 (1,2,3) - fix this triangle to make the circles touch like the other ones

ANiMAte
00:39:903 (3) - i'd make this slider point down aswell like the other pink ones
00:44:809 (1,2,3,1,2,3,1,2,3) - No matter how much i try to love this, the spacing inconsistency drives me nuts

man this is cool
Originality
That awkward moment when someone posts in your modding forum, but then finals happen. But here you go. :D

[Easy]

Check aimod for distance snap, the whole map should be snapped the same to help the newbies read it.
00:11:774 (1,2) - Having finish on both of these seems like a little much, maybe just on 1?
00:28:128 (3) - This blanket looks yuck
http://puu.sh/lSk5Y/8dc40d2878.png
00:31:399 (1,2) - 2 is slightly pointed down compared to 1
00:36:632 (2) - If you move the end of this slider to align with 4, spacing between notes looks better, might need to change curvature there to fit with previous pattern to not overlap
00:49:061 (4) - If the spacing difference between 4 and 5 vs 5 and 1 is intentional here, awesome. If not, fix
01:05:742 (1) - If you curve the end of this slider a 'lil more, pretty.
01:08:031 (1,2,3) - spacing here needs fixed, distance between notes isn't equal, and 3,4 being at different angles doesn't look too good.
01:21:441 (2) - tail of this note doesn't align with head of 3
01:28:964 (2) - spacing here is back between 1 and 2 vs 2 and 3
01:39:430 (1,2) - these guys are a little too close to each other

[Normal]
I got halfway through this mod an noticed DylanSan and I had the same posts. So I second him on almost all points. Dunno about the large kick sliders. That's your call. But that little section does probably need remapped/fixed
also..

00:18:643 (6,7) - visual needs fixed here, notes too close

[Hard]
This CS is pretty small for a hard.

00:06:541 (4) - If you turn off DS and space this out a little to the left, it'll give it some nice emphasis by spacing difference
00:17:335 (2,3) - visual here/flow is kinda meh
00:21:259 (1) - 1 is too high, spacing here is off
00:28:782 (1) - These curves don't all match, dunno if that's intentional or not. copy paste is great for matching sliders
00:34:179 (2) - I like how this double triple set sounds, but it might be too much for a hard. Just keep your eye on it if other people post about it xd
00:43:173 (5) - Hm. If you turn speed down to 50%, you can hear that the stream starts on the end of your kickslider, which is not fun to play at all. would fix this
01:03:778 (4) - That jump from 4 to 1 is pretty rough
01:11:138 (2) - I don't like this overlap
01:13:754 (3) - ^^

[Insane]
00:17:989 (5) - This sounds/feels overmapped for what's going on here
00:21:914 (3) - ^^
00:26:493 (3,4) - That's REALLY jerky. It's probably fine at this lv of diff, but it's not fun to play.
00:34:015 (1) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:37:940 (1) - This whole line of streaming is wonderful though.
00:56:256 (5) - https://www.youtube.com/watch?v=yRW8EGbdfLA
you get the idea on those
A lot of the spacing/blanket issues on the other maps could be applied to this map as well.

Best of luck getting these ranked!
Topic Starter
fattypikachu
Hello! ^_^ (Note: Everything with no comment or a blue comment has been applied)

DylanSan wrote:

Hello from my m4m Queue

Easy
00:10:466 (5) - Intresting hahaha, looks like the old mapping style (not a bad slider though)
00:28:128 (3,1) - Fix blanket
01:01:489 (2,3,4,5) - Its not straight D:
01:04:760 (5,1) - Blanket maybe I can't blanket it because of the DS ._. Oh well.
01:04:760 (5,1) - ^You mentioned the same thing over again. :roll:
01:36:814 (1,2) - Uh overlap much? I actually like the overlap, so I'll keep it.
01:40:085 (2) - ^ That's not overlapping.

Normal
00:07:849 (5,6) - Not symetrical D:
00:11:447 (4,5) - Blanket maybe? Can't blanket it beacuse of the DS, but I did move the note.
00:18:643 (6,7) - this looks strange Made this into a blanket
00:25:838 (4,1) - DS error? Actually, no. I checked.
00:44:809 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
00:47:425 (2,3) - Even in normal overlapping is not recommended
00:48:080 (3,4) - ^
00:50:042 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
01:01:817 (4,5) - Could blanket

Hard
01:05:087 (6,7) - triplet maybe? That's actually really nice :D

Wow i love this diff

Insane
First of all, I love how you use the older slider mechanics :D
00:36:632 (5,6) - Fix blanket
00:54:294 (6,7) - ^
01:04:924 (8,1) - ds
01:49:570 (1,2,3) - fix this triangle to make the circles touch like the other ones
Did everything ;)

ANiMAte
00:39:903 (3) - i'd make this slider point down aswell like the other pink ones
00:44:809 (1,2,3,1,2,3,1,2,3) - No matter how much i try to love this, the spacing inconsistency drives me nuts Tried to space it out better. ;)

man this is cool Wow, thanks!
Thanks for the mod, DylanSan! I look forward to modding your map! :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Everything without a comment or has a blue comment has been fixed.)

I would have done your reply right after DylanSan if it weren't for piano lessons and stuff ._. Oh, well.

Originality wrote:

That awkward moment when someone posts in your modding forum, but then finals happen. But here you go. :D

Wow, it took 24 days :o I'm impressed that you still remembered! :)

[Easy]

Check aimod for distance snap, the whole map should be snapped the same to help the newbies read it. Already done.
00:11:774 (1,2) - Having finish on both of these seems like a little much, maybe just on 1?
00:28:128 (3) - This blanket looks yuck Already fixed! :)
http://puu.sh/lSk5Y/8dc40d2878.png
00:31:399 (1,2) - 2 is slightly pointed down compared to 1 Wow, good eye. 8-) I didn't notice that.
00:36:632 (2) - If you move the end of this slider to align with 4, spacing between notes looks better, might need to change curvature there to fit with previous pattern to not overlap
00:49:061 (4) - If the spacing difference between 4 and 5 vs 5 and 1 is intentional here, awesome. If not, fix No, it wasn't. Fixed.
01:05:742 (1) - If you curve the end of this slider a 'lil more, pretty.
01:08:031 (1,2,3) - spacing here needs fixed, distance between notes isn't equal, and 3,4 being at different angles doesn't look too good. I kinda wanted it to look that way, but I changed it a little. I'll fix it if more people say it.
01:21:441 (2) - tail of this note doesn't align with head of 3
01:28:964 (2) - spacing here is back between 1 and 2 vs 2 and 3
01:39:430 (1,2) - these guys are a little too close to each other Changed the rhythm slightly, as I couldn't bring it far enough with the DS.

[Normal]
I got halfway through this mod an noticed DylanSan and I had the same posts. So I second him on almost all points. Dunno about the large kick sliders. That's your call. But that little section does probably need remapped/fixed
also..

00:18:643 (6,7) - visual needs fixed here, notes too close DylanSan already beat you to that one ;)

[Hard]
This CS is pretty small for a hard. I feel like enough people have suggested this, so I'm keeping it as is.

00:06:541 (4) - If you turn off DS and space this out a little to the left, it'll give it some nice emphasis by spacing difference Ooh, nice
00:17:335 (2,3) - visual here/flow is kinda meh Couldn't really figure out a good way to fix it. :/
00:21:259 (1) - 1 is too high, spacing here is off
00:28:782 (1) - These curves don't all match, dunno if that's intentional or not. copy paste is great for matching sliders
00:34:179 (2) - I like how this double triple set sounds, but it might be too much for a hard. Just keep your eye on it if other people post about it xd
00:43:173 (5) - Hm. If you turn speed down to 50%, you can hear that the stream starts on the end of your kickslider, which is not fun to play at all. would fix this
01:03:778 (4) - That jump from 4 to 1 is pretty rough
01:11:138 (2) - I don't like this overlap
01:13:754 (3) - ^^

[Insane]
00:17:989 (5) - This sounds/feels overmapped for what's going on here Got rid of the notes on the blue ticks.
00:21:914 (3) - ^^
00:26:493 (3,4) - That's REALLY jerky. It's probably fine at this lv of diff, but it's not fun to play. I'll change it if more people say this.
00:34:015 (1) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:37:940 (1) - This whole line of streaming is wonderful though. Thanks! ^_^
00:56:256 (5) - https://www.youtube.com/watch?v=yRW8EGbdfLA Alright, tried to space those out better. Hopefully it doesn't look horrible.
you get the idea on those
A lot of the spacing/blanket issues on the other maps could be applied to this map as well.

Best of luck getting these ranked!
Thanks for the mod, Originality! :)
Nitrousdragon
Woohoo, catchin' up :)

[Easy]
00:18:316 (3) - Blanket (?)
00:18:970 (4) - There's a bit of an overlap here. I don't know if you want to replace it or not...
00:52:004 (5,1) - The flow feels like a zig-zag. Try making it smoother.
01:17:189 (1) - Overlap
01:39:757 (2) - ^

[Normal]
HP Drain: 4.0
Circle Size: 3.0
Approach Rate: good
Overall Difficulty: 5.0

00:26:656 (2,3,4) - The flow is weird here. Try having the flow go in a consistent direction. Usually, you don't wanna go back and forth.
00:31:399 (1,2,3,4,1,2,3,4) - Wow. I wouldn't put this many circles here, even I if really wanted to spike the difficulty by .3 stars.
01:04:760 (10,2) - Overlap

[Hard]
HP Drain: good
Circle Size: 4.0
Approach Rate: good
Overall Difficulty: good

That slider speed in my opinion is a no-no. I would go faster, way faster than 0.8x. I usually set mine at 1.5x.

[Insane]
HP Drain: 6.0
Circle Size: okay
Approach Rate: good
Overall Difficulty: 7.5

This slider speed is also fairly slow. I set mine at 1.7x or 1.8x.

[ANiMAte]
HP Drain: good
Circle Size: 5.0 or 4.0
Approach Rate: good
Overall Difficulty: 8

This is unrankable, and I think you should have someone else make this Extra. You overdid the majority of the song, and used techniques such as unnecessary spacing, an overload of streams, and so forth to spike the star rating.

gl for rank :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything without a comment or a blue comment has been fixed.)

Nitrousdragon wrote:

Woohoo, catchin' up :)

[Easy]
00:18:316 (3) - Blanket (?) It's actually being blanketed by 00:17:007 (1) - , so I can't change it.
00:18:970 (4) - There's a bit of an overlap here. I don't know if you want to replace it or not... It should be fine, however I'll change it if anyone else mentions it.
00:52:004 (5,1) - The flow feels like a zig-zag. Try making it smoother.
01:17:189 (1) - Overlap Couldn't figure out a good way of fixing it. Sorry >_<
01:39:757 (2) - ^ I was, however, able to fix this.

[Normal]
HP Drain: 4.0
Circle Size: 3.0Not really prepared to set the CS of Normal to higher than Easy. I'll consider it.
Approach Rate: good
Overall Difficulty: 5.0

00:26:656 (2,3,4) - The flow is weird here. Try having the flow go in a consistent direction. Usually, you don't wanna go back and forth.
00:31:399 (1,2,3,4,1,2,3,4) - Wow. I wouldn't put this many circles here, even I if really wanted to spike the difficulty by .3 stars.
01:04:760 (10,2) - Overlap

[Hard]
HP Drain: good
Circle Size: 4.0 I've already had enough people suggest this, and I'm probably going to leave it.
Approach Rate: good
Overall Difficulty: good

That slider speed in my opinion is a no-no. I would go faster, way faster than 0.8x. I usually set mine at 1.5x. Increasing the SV that much would probably mean a remap, and I'm not exactly happy with doing that. I'll keep it in mind for later maps, though.

[Insane]
HP Drain: 6.0
Circle Size: okay
Approach Rate: good
Overall Difficulty: 7.5

This slider speed is also fairly slow. I set mine at 1.7x or 1.8x.^

[ANiMAte]
HP Drain: good
Circle Size: 5.0 or 4.0
Approach Rate: good
Overall Difficulty: 8

This is unrankable, and I think you should have someone else make this Extra. You overdid the majority of the song, and used techniques such as unnecessary spacing, an overload of streams, and so forth to spike the star rating.

I realize that this is my first map going for ranked, and that I likely made a lot of mistakes, however I'm not prepared to do that just yet (I don't think anyone would immediately) If this keeps coming up I will do it, but for now the most I can do is keep taking people's suggestions.


gl for rank :)
Thanks for the mod, Nitrousdragon! :)
MokouSmoke
from my queue~

[Animate]
  1. 00:39:576 (2) - ctrl+h and move back to original location to help with flow
  2. 00:41:538 (4,2,4) - make these sliders parallel, avoid all the overlaps and rotate about -15 degrees for better flow
  3. 00:43:828 (7,8,9) - try this instead for better flow http://puu.sh/m1mqF/fa7477866e.jpg
  4. 00:44:809 (1,2,3,1,2,3,1,2,3,1) - needs a nerf imo, too many sharp angles. try this http://puu.sh/m1mAs/d00a5f38aa.jpg
  5. 00:50:042 (1,2,3,1,2,3,1,2,3) - same comment, this is extremely difficult. I would remap this part
  6. 00:52:495 (4) - this note can be remove to give player a short rest
  7. 00:56:093 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - use 1.4x spacing. otherwise they look like your 1/3 rhythm earlier. a couple similar places need to be changed as well
  8. 01:08:031 (1,1) - the intensity suddenly drops off here for no reason. I would remove the repeats and just use 1/2 sliders
  9. 01:11:302 - strong downbeat needs something clickable
  10. 01:41:720 (5,6,7,8,9) - make this flatter, so it flows from (4) better and is easier to play. it's more important than blanketing 01:42:211 (1) -
  11. 01:43:355 (4) - NC here since downbeat and to indicate rhythm back to 1/2
  12. 01:47:607 (2,3,4,1,2,3,1,2,3) - these can easily be mistaken for 1/3 rhythm. I would use repeat sliders instead
  13. In reply to some of the other comments I see... is this overmapped? yes, but so are many ranked xi maps. I think this diff is pretty fun to play. Keep working on it and don't give up!
[Insane]
  1. 00:05:560 (4,5,6,1) - use same DS, all the notes receive equal emphasis in the song http://puu.sh/m1nwh/d717f241ce.jpg
  2. 00:07:849 (2) - this slider can be made using only 3 points
  3. 00:11:120 (6,7,1) - keep DS the same
  4. 00:11:774 (1) - the 3 point slider algorithm is messed up because you changed it to much. Delete this slider and remake it to fix the issue.
  5. 00:12:592 (2,3,4,5) - DS (4,5) and also reduce spacing a little bit
  6. 00:13:083 (5) - same issue with this slider shape
  7. 00:17:498 (2) - I recommend not starting on this red tick since it doesn't follow any strong sounds. I think a 2/1 slider at 00:17:007 (1) - works better
  8. 00:20:851 - move this finish to the downbeat
  9. 00:24:040 (4,5,6,7) - its confusing to always change up rhythms and you miss putting clickable objects on strong beats ( 00:24:530 - 00:25:021 - 00:25:511 - ) because of it. I'd recommend using this 00:23:549 (1,2,3) - rhythm 4 times followed by 2 1/2 sliders to follow the music better.
  10. 00:34:179 (2,3) - I really don't like these rhythms. Repeat sliders work better and are more fun to play imo
  11. 00:47:998 (2,3,4,5,6) - in general, the shapes of your streams can be polished up a little bit. Turn off grid snap and look in the upper right hand corner to check that every note in the stream is equally spaced.
  12. 00:51:350 (2,4) - move these to the right and avoid the overlaps. they don't look good
  13. 00:56:175 (4,5,6,7,8,9,10,11,12,1) - be more consistent with all your spacings. they vary by about ~0.15 which is fairly noticeable
  14. 01:00:836 (3,4,5) - why is spacing so small here?
  15. 01:05:087 (1) - move this up to [~444, 152] gives slider better emphasis imo
  16. 01:08:031 (1,2,3,4,5,6,7,8) - doesn't match music. replace with notes on 1/2 rhythm
  17. 01:22:422 (1,2,3,4,5,6,7,8,1) - spacing increase is way too drastic and doesn't fit song
  18. 01:34:524 (2,3,4,5) - these streams are a little scrunched. make them less curved - they're more fun to play that way.
  19. 01:39:430 (1,2) - these spacings should be larger to give a clear indication of where the stream starts
  20. 01:42:701 (3,4,5,6) - not apparent this is 1/3 rhythm. Recommend you change this to a repeat slider (or at least use NC/equal spacing to give some sort of indication)
  21. 01:47:607 (1,2,3) - no point in using extended sliders here, since you don't use them anywhere else. Also space these out, there's so much overlap going on x.x
  22. 01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3) - way too difficult. please stack all groups of (1,2,3)
Ok, I'm just gonna jump down to your normal diff, cuz this mod is getting a little long lol
[Normal]
  1. For normal diff, spacing throughout the entire song should be as consistent as possible!!! Multiple spacing changes throughout the song is enough to cause the mapset to be unrankable. This means you will have to remap large parts of this song, sorry!
  2. Also SV changes are very iffy for a normal diff. It's safer to just one SV and control song intensity by varying # of sliders vs # of circles
  3. 00:11:774 (5,7) - overlap looks ugly. maybe something like this? http://puu.sh/m1paH/429623f8f9.jpg
  4. 00:21:586 (1,2,3) - fix flow http://puu.sh/m1pVo/fc24b25828.jpg
  5. 00:23:549 (1,2) - I don't normally comment on blankets, but this one doesn't look good. Use only 3 points for any smooth slider and use the approach circle of (1) as a guide to help you make better blankets http://puu.sh/m1q4Q/d84083ec4a.jpg
  6. 00:27:637 (3,4) - maybe stack here
  7. 00:42:192 (7,1) - DS error
  8. 00:44:809 (2) - multiple repeats on a short slider are hard to read for new players. this applies to a lot of places
  9. 00:47:098 (1) - stack on 00:45:790 (3) -
  10. 00:49:388 (5,1) - I recommend not stacking unless the rhythm is 1/2 to help with readability
  11. 00:56:256 (3,4) - flow feels forced
  12. 00:57:565 (5) - NC
  13. 01:06:723 (3,4) - ctrl+g and reposition for better flow
  14. 01:13:591 (2) - consider starting this slider at 01:13:919 - to give more emphasis to 01:13:264 (1) -
  15. 01:25:366 (5,6,7,8,9,1) - seems a little too hard, maybe use repeat sliders instead
  16. 01:32:889 (3,4) - avoid the overlaps
  17. 01:39:430 - even if you're mapping piano, you miss an important downbeat here
Hope this helps and good luck!
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with no comment or a blue comment has been fixed.

MokouSmoke wrote:

from my queue~

[Animate]
  1. 00:39:576 (2) - ctrl+h and move back to original location to help with flow
  2. 00:41:538 (4,2,4) - make these sliders parallel, avoid all the overlaps and rotate about -15 degrees for better flow
  3. 00:43:828 (7,8,9) - try this instead for better flow http://puu.sh/m1mqF/fa7477866e.jpg
  4. 00:44:809 (1,2,3,1,2,3,1,2,3,1) - needs a nerf imo, too many sharp angles. try this http://puu.sh/m1mAs/d00a5f38aa.jpg Ooh, that looks really nice! :)
  5. 00:50:042 (1,2,3,1,2,3,1,2,3) - same comment, this is extremely difficult. I would remap this part Alright, but don't deny the fact that it looked awesome >:)
    Side note here: I'm pretty sure this single-handedly reduced the difficulty by ~0.5 stars (not that I can really complain about it)
  6. 00:52:495 (4) - this note can be remove to give player a short rest
  7. 00:56:093 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - use 1.4x spacing. otherwise they look like your 1/3 rhythm earlier. a couple similar places need to be changed as well
  8. 01:08:031 (1,1) - the intensity suddenly drops off here for no reason. I would remove the repeats and just use 1/2 sliders
  9. 01:11:302 - strong downbeat needs something clickable
  10. 01:41:720 (5,6,7,8,9) - make this flatter, so it flows from (4) better and is easier to play. it's more important than blanketing 01:42:211 (1) -
  11. 01:43:355 (4) - NC here since downbeat and to indicate rhythm back to 1/2
  12. 01:47:607 (2,3,4,1,2,3,1,2,3) - these can easily be mistaken for 1/3 rhythm. I would use repeat sliders instead I'm pretty sure it actually IS a 1/3 rhythm.
  13. In reply to some of the other comments I see... is this overmapped? yes, but so are many ranked xi maps. I think this diff is pretty fun to play. Keep working on it and don't give up! I feel like xi's songs were made to be overmapped XD
[Insane]
  1. 00:05:560 (4,5,6,1) - use same DS, all the notes receive equal emphasis in the song http://puu.sh/m1nwh/d717f241ce.jpg
  2. 00:07:849 (2) - this slider can be made using only 3 points
  3. 00:11:120 (6,7,1) - keep DS the same
  4. 00:11:774 (1) - the 3 point slider algorithm is messed up because you changed it to much. Delete this slider and remake it to fix the issue.
  5. 00:12:592 (2,3,4,5) - DS (4,5) and also reduce spacing a little bit
  6. 00:13:083 (5) - same issue with this slider shape
  7. 00:17:498 (2) - I recommend not starting on this red tick since it doesn't follow any strong sounds. I think a 2/1 slider at 00:17:007 (1) - works better
  8. 00:20:851 - move this finish to the downbeat
  9. 00:24:040 (4,5,6,7) - its confusing to always change up rhythms and you miss putting clickable objects on strong beats ( 00:24:530 - 00:25:021 - 00:25:511 - ) because of it. I'd recommend using this 00:23:549 (1,2,3) - rhythm 4 times followed by 2 1/2 sliders to follow the music better.
    That made quite the remap, but I see your point ;)
  10. 00:34:179 (2,3) - I really don't like these rhythms. Repeat sliders work better and are more fun to play imo
  11. 00:47:998 (2,3,4,5,6) - in general, the shapes of your streams can be polished up a little bit. Turn off grid snap and look in the upper right hand corner to check that every note in the stream is equally spaced.
  12. 00:51:350 (2,4) - move these to the right and avoid the overlaps. they don't look good
  13. 00:56:175 (4,5,6,7,8,9,10,11,12,1) - be more consistent with all your spacings. they vary by about ~0.15 which is fairly noticeable
  14. 01:00:836 (3,4,5) - why is spacing so small here?
  15. 01:05:087 (1) - move this up to [~444, 152] gives slider better emphasis imo
  16. 01:08:031 (1,2,3,4,5,6,7,8) - doesn't match music. replace with notes on 1/2 rhythm I don't know why I did that ._.
  17. 01:22:422 (1,2,3,4,5,6,7,8,1) - spacing increase is way too drastic and doesn't fit song Just copied over the last set or 8 into here.
  18. 01:34:524 (2,3,4,5) - these streams are a little scrunched. make them less curved - they're more fun to play that way.
  19. 01:39:430 (1,2) - these spacings should be larger to give a clear indication of where the stream starts
  20. 01:42:701 (3,4,5,6) - not apparent this is 1/3 rhythm. Recommend you change this to a repeat slider (or at least use NC/equal spacing to give some sort of indication)
  21. 01:47:607 (1,2,3) - no point in using extended sliders here, since you don't use them anywhere else. Also space these out, there's so much overlap going on x.x
  22. 01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3) - way too difficult. please stack all groups of (1,2,3)I might keep this for the sake of keeping the difficulty spread more even, but if more people suggest this, I'll change it.
Ok, I'm just gonna jump down to your normal diff, cuz this mod is getting a little long lol
[Normal]
  1. For normal diff, spacing throughout the entire song should be as consistent as possible!!! Multiple spacing changes throughout the song is enough to cause the mapset to be unrankable. This means you will have to remap large parts of this song, sorry! I don't know, I checked and the spacing is pretty consistent (Except maybe at the beginning)
  2. Also SV changes are very iffy for a normal diff. It's safer to just one SV and control song intensity by varying # of sliders vs # of circles I will do this if more people tell me to.
  3. 00:11:774 (5,7) - overlap looks ugly. maybe something like this? http://puu.sh/m1paH/429623f8f9.jpg
  4. 00:21:586 (1,2,3) - fix flow http://puu.sh/m1pVo/fc24b25828.jpg
  5. 00:23:549 (1,2) - I don't normally comment on blankets, but this one doesn't look good. Use only 3 points for any smooth slider and use the approach circle of (1) as a guide to help you make better blankets http://puu.sh/m1q4Q/d84083ec4a.jpg Yeah, it was difficult because the approach circle got too small before enough appeared for me to properly blanket :/
  6. 00:27:637 (3,4) - maybe stack here I had it stacked before, then someone told me not to stack. I'll change it, but I might revert it if more people tell me to.
  7. 00:42:192 (7,1) - DS error
  8. 00:44:809 (2) - multiple repeats on a short slider are hard to read for new players. this applies to a lot of places I used 2/3 sliders, but it looks horrible right now >_<
  9. 00:47:098 (1) - stack on 00:45:790 (3) -
  10. 00:49:388 (5,1) - I recommend not stacking unless the rhythm is 1/2 to help with readability
  11. 00:56:256 (3,4) - flow feels forced Not sure what you mean by this, so I'll have to skip it. Next time, maybe try to give an example.
  12. 00:57:565 (5) - NC
  13. 01:06:723 (3,4) - ctrl+g and reposition for better flow
  14. 01:13:591 (2) - consider starting this slider at 01:13:919 - to give more emphasis to 01:13:264 (1) -
  15. 01:25:366 (5,6,7,8,9,1) - seems a little too hard, maybe use repeat sliders instead I'll keep this one. I intended it as a nod to the Hard difficulty.
  16. 01:32:889 (3,4) - avoid the overlaps
  17. 01:39:430 - even if you're mapping piano, you miss an important downbeat here
Hope this helps and good luck!
Thanks for the mod, MokouSmoke! :)
Electoz
Hi, from my modding queue~

[General]

  1. Why you have "Letterbox during breaks" checked? There's no break in this song isn't it?
  2. I think CS 3.5 is too much for easy. But since you trying to make CS changes linear across all diffs, I would recommend to decrease CS 3.5 on all diffs.
  3. I would recommend to add some hitsounds instead of using default ones.
  4. BG size should be either 1024*768 or 1366*768 if possible.
[Easy]

  1. I would decrease OD and HP by 1.
  2. Spacing errors. > 00:28:782 (9,10) - 00:37:940 (5,1) - 00:39:903 (3,1) .
  3. 00:07:849 (2,3) - The flow's a bit weird here.
  4. 00:37:940 (5,3) - They overlapped a bit.
  5. 00:37:940 (5,1) - The blanket looks weird imo, maybe it's just me.
  6. 00:46:444 (4,5) - No whistle here?
  7. 01:01:489 (2,3,4,5) - You can create more creative patterns. I think it would look better than what it is right now.
  8. 01:09:339 (3,4) - Try making them pararell please.
  9. 01:19:806 (4,5,1,2) - The flow's a bit weird imo. I would move 01:20:787 (5) to x:92 y:248 and then move 01:21:114 (1) to x:164 y:216 so it flows better.
  10. 01:39:430 (1,2) - I would blanket these. So it looks better in terms of visual and flow.
  11. 01:41:066 (4) - Not sure if it's just me, but I think the blanket is a bit off. I would tweak the tail a bit. (x:112 y:52)
[Normal]

  1. Spacing errors. > 00:33:688 (2,3) - 00:45:136 (3,4,5) - 00:50:696 (4,5) .
  2. There are some patterns in the song which you used 1/3 beat to map with. I think that's unneccessary. Because using 1/4 and 1/3 in the same song is too hard for Normal. << Just my opinion
  3. 00:12:755 (6) - I would move this down a bit for a better flow.
  4. 00:24:040 (2,3,4,1) - Symmetry here doesn't look good imo.
  5. 00:29:273 (1,3) - Try to avoid unintentional overlap like this as much as possible.
  6. 00:34:669 (4,1,2,3,4) - The pattern here is kinda weird. First off, I think these 00:34:669 (4,2) should be stacked. And secondly, 00:36:305 (3,4) . This is very confusing for beginners.
  7. 00:38:921 (1) - Add some hitsounds here?
  8. 00:39:576 - Did you just forget to put an object here or sth?
  9. 01:04:106 (9,10) - Kinda confusing. Because 2 kicksliders didn't have the same amount of kicks.
  10. Kicksliders in Normal shouldn't have more than 1 kick.
Sry, but I think I will mod Hard some time later. Because the mod itself here is too long now + I'm too tired.
Note : I noticed that your previous mods are kinda long. Try to apply the concept of what they're telling you, and try doing a self-mod sometimes cause that would be a pretty much help.
Good luck~
Topic Starter
fattypikachu
Hi! ^_^ Note, everything with no comment or a blue comment has been fixed.

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Why you have "Letterbox during breaks" checked? There's no break in this song isn't it? Honestly don't know why.
  2. I think CS 3.5 is too much for easy. But since you trying to make CS changes linear across all diffs, I would recommend to decrease CS 3.5 on all diffs.I think it's fine the way it is right now.
  3. I would recommend to add some hitsounds instead of using default ones. I might, however I can't access my hitsound library right now. I'll do it once I can.
  4. BG size should be either 1024*768 or 1366*768 if possible. There, that should do it.
[Easy]

  1. I would decrease OD and HP by 1.
  2. Spacing errors. > 00:28:782 (9,10) - 00:37:940 (5,1) - 00:39:903 (3,1) .
  3. 00:07:849 (2,3) - The flow's a bit weird here.
  4. 00:37:940 (5,3) - They overlapped a bit.
  5. 00:37:940 (5,1) - The blanket looks weird imo, maybe it's just me. It might be unfixable due to the Distance Snap. I'll see what others have to say about this.
  6. 00:46:444 (4,5) - No whistle here?
  7. 01:01:489 (2,3,4,5) - You can create more creative patterns. I think it would look better than what it is right now.
  8. 01:09:339 (3,4) - Try making them parallel please. Fine, since other people have suggested this.
  9. 01:19:806 (4,5,1,2) - The flow's a bit weird imo. I would move 01:20:787 (5) to x:92 y:248 and then move 01:21:114 (1) to x:164 y:216 so it flows better.
  10. 01:39:430 (1,2) - I would blanket these. So it looks better in terms of visual and flow.
  11. 01:41:066 (4) - Not sure if it's just me, but I think the blanket is a bit off. I would tweak the tail a bit. (x:112 y:52)
[Normal]

  1. Spacing errors. > 00:33:688 (2,3) - 00:45:136 (3,4,5) - 00:50:696 (4,5) .
  2. There are some patterns in the song which you used 1/3 beat to map with. I think that's unneccessary. Because using 1/4 and 1/3 in the same song is too hard for Normal. << Just my opinion This is what I get for mapping a song with triplets on Easy/Normal :o
  3. 00:12:755 (6) - I would move this down a bit for a better flow.
  4. 00:24:040 (2,3,4,1) - Symmetry here doesn't look good imo. Not really sure how to fix this.
  5. 00:29:273 (1,3) - Try to avoid unintentional overlap like this as much as possible.
  6. 00:34:669 (4,1,2,3,4) - The pattern here is kinda weird. First off, I think these 00:34:669 (4,2) should be stacked. And secondly, 00:36:305 (3,4) . This is very confusing for beginners. I was wondering how to fix this! Thanks! :)
  7. 00:38:921 (1) - Add some hitsounds here?
  8. 00:39:576 - Did you just forget to put an object here or sth? It was intentional, but I put a note there anyways.
  9. 01:04:106 (9,10) - Kinda confusing. Because 2 kicksliders didn't have the same amount of kicks.
  10. Kicksliders in Normal shouldn't have more than 1 kick.
Sry, but I think I will mod Hard some time later. Because the mod itself here is too long now + I'm too tired.
Note : I noticed that your previous mods are kinda long. Try to apply the concept of what they're telling you, and try doing a self-mod sometimes cause that would be a pretty much help.
Good luck~
Thanks for the mod, Electoz! :)
Ambient
AniMAte

00:07:849 (1,3) - Try extending these two slider to the red ticks, it helps with the flow onto the next notes.
00:28:782 (1,2,3,4,5,6,1,2,3,4,5,6) - Try spacing this section out a bit more, it feels jumbled and its a bit hard to read and adjust to the player.
00:50:042 (1,2,3,1,2,3,1,2,3) - Oh man this part is hard to do. You should space it similar to the previous part,try having it like a loose stream. something like this.
01:21:441 (2,3) - The slider feels better with it being on the white tick with an additional circle on top of the slider. it would change from this to this.

Phew, what a map. In general its pretty fun to play, its difficult and i like it. Just gotta polish up on the spacing. GL
Deppyforce
dude

easy
not really a probelm here except some blankets are off e.g. 00:10:466 (5,1) - pls use approach circle to help you make a perfect blanket and overlaps like 00:17:007 (1,4) - is bad pls change patter

normal
00:01:308 (1,2,3) - ds
00:10:466 (1,2,3,4,5) - bad flow imo should make these curve instead
00:17:007 (4) - kink slider on slidertick
00:41:538 (7) - kink at middle
00:44:809 (2,3,4,5) - bad flowww should change to smth like this http://osu.ppy.sh/ss/4202079
00:50:042 (2,3,4) - bad flow aswell

animate
00:05:560 (1,2,3,4) - ctrl+j
00:11:447 (3,4) - jump should bigger than 00:11:120 (2,3) -
00:33:361 (3,4,5,6,7,8,9,10,11) - curve looks bad
01:08:031 (1,1,1,1) - jumps should be bigger
01:47:607 (2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - overmapped pls reduce ds

gl
Topic Starter
fattypikachu
Hi! ^_^ (note: Everything with a blue comment or no comment has been fixed.)

Ambient wrote:

AniMAte

00:07:849 (1,3) - Try extending these two slider to the red ticks, it helps with the flow onto the next notes. Odd choice, but okay.
00:28:782 (1,2,3,4,5,6,1,2,3,4,5,6) - Try spacing this section out a bit more, it feels jumbled and its a bit hard to read and adjust to the player.
00:50:042 (1,2,3,1,2,3,1,2,3) - Oh man this part is hard to do. You should space it similar to the previous part,try having it like a loose stream. something like this.
01:21:441 (2,3) - The slider feels better with it being on the white tick with an additional circle on top of the slider. it would change from this to this.

Phew, what a map. In general its pretty fun to play, its difficult and i like it. Just gotta polish up on the spacing. GL
Thanks for the mod, Ambient! :)
Topic Starter
fattypikachu
Hi! (Note: Everything with a blue comment or no comment has been fixed.)

Deppyforce wrote:

dude

easy
not really a probelm here except some blankets are off e.g. 00:10:466 (5,1) - pls use approach circle to help you make a perfect blanket and overlaps like 00:17:007 (1,4) - is bad pls change patter

normal
00:01:308 (1,2,3) - ds
00:10:466 (1,2,3,4,5) - bad flow imo should make these curve instead
00:17:007 (4) - kink slider on slidertick
00:41:538 (7) - kink at middle
00:44:809 (2,3,4,5) - bad flowww should change to smth like this http://osu.ppy.sh/ss/4202079 Yeak, I was unsure on how to do that...
00:50:042 (2,3,4) - bad flow aswell

animate
00:05:560 (1,2,3,4) - ctrl+j
00:11:447 (3,4) - jump should bigger than 00:11:120 (2,3) -
00:33:361 (3,4,5,6,7,8,9,10,11) - curve looks bad
01:08:031 (1,1,1,1) - jumps should be bigger
01:47:607 (2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - overmapped pls reduce ds

gl
Thanks for the mod, Deppyforce! :)
bejewelled
Hey Fattypikachu,

(Hardest to easiest)
Animate:
00:40:884 (2,3) - The spacing is SO long. Full-play area spaces in one beat should be for 7 star maps (see a beatmap called Highscore). This could easily destroy someone's SS or S.
00:44:809 (1,2,3,1,2,3,1,2,3) - Probably the least of your worries, but in case you are OCD, these beats aren't perfectly aligned. But again, only a few pixels off.
01:09:012 (1,1,2,3,4,5) - You suddenly transition from half beats to a flurry of quarter beats, which is okay, except they don't go with the song as well as they could. Maybe moving the quarter-beats a half-beat forward or back may help.
01:22:422 (1,2,1,2,1,2,1,2,1) - Again, in case you are OCD, these aren't perfectly aligned.

Insane:
-General: LARGE COMBOS. Since you have a higher diff than this, combos shouldn't be above 10-12 unless you have large streams. My rule: The max combo should be ([star diff]+[2*star diff]).
ALSO: Change CS to 4.5-4.6. Shouldn't be the same as Animate.

Rest of diffs look fine to me.
GOOD LUCK
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Swegmec wrote:

Hey Fattypikachu,

(Hardest to easiest)
Animate:
00:40:884 (2,3) - The spacing is SO long. Full-play area spaces in one beat should be for 7 star maps (see a beatmap called Highscore). This could easily destroy someone's SS or S.
Well, I did take a little bit of inspiration from that beatmap (Maybe a bit too much though XD )
00:44:809 (1,2,3,1,2,3,1,2,3) - Probably the least of your worries, but in case you are OCD, these beats aren't perfectly aligned. But again, only a few pixels off.
01:09:012 (1,1,2,3,4,5) - You suddenly transition from half beats to a flurry of quarter beats, which is okay, except they don't go with the song as well as they could. Maybe moving the quarter-beats a half-beat forward or back may help.
01:22:422 (1,2,1,2,1,2,1,2,1) - Again, in case you are OCD, these aren't perfectly aligned.

Insane:
-General: LARGE COMBOS. Since you have a higher diff than this, combos shouldn't be above 10-12 unless you have large streams. My rule: The max combo should be ([star diff]+[2*star diff]).
ALSO: Change CS to 4.5-4.6. Shouldn't be the same as Animate.
Moved it to 4.8 and changed ANiMAte's CS to 5.1 for consistency

Rest of diffs look fine to me.
GOOD LUCK
Thanks for the mod, Swegmec! :)
Drasamii
From my queue:

Sorry for the insanely short mod, but I couldn't really find much of anything :/ Then again, I'm not as good as other modders at finding the small stuff.

SPOILER
Easy:

Consider CS 3 instead of 3.5? Other than that this difficulty seems flawless. Very well done :)

Normal:

00:06:541 (4) - Kinda feels like a slider the way the piano holds this note for a bit, but I also do like how the current setup is...something to consider I guess.

Hard:

Nothing here. I played around with a lot of notes here but I couldn't really find anything that improves the map.

Love your mapping style and want to see this ranked. Have a star :)
Topic Starter
fattypikachu
Hi! ^_^

bryjow123 wrote:

From my queue:

Sorry for the insanely short mod, but I couldn't really find much of anything :/ Then again, I'm not as good as other modders at finding the small stuff.

SPOILER
Easy:

Consider CS 3 instead of 3.5? Other than that this difficulty seems flawless. Very well done :)
Sure, that works!

Normal:

00:06:541 (4) - Kinda feels like a slider the way the piano holds this note for a bit, but I also do like how the current setup is...something to consider I guess.
Good idea, but I can't figure out a good way to place it. I'll definitely do it if someone else suggests it as well.

Hard:

Nothing here. I played around with a lot of notes here but I couldn't really find anything that improves the map.

Wow, really? Thanks!

Love your mapping style and want to see this ranked. Have a star :)
Thanks for the mod, bryjow123! :)
TequilaWolf
mod

ANiMAte-

00:11:447 (3) - would stack on 00:11:120 (2) -
00:15:045 (5) - move a little to the right so it's on the centreline
00:17:989 (2,3,4,5,6) - make them evenly spaced. this note is rebellious 00:18:234 (5) -
00:19:297 (1,2,3,4,5,6) - woo. most people will just play 5 notes here. I really recommend removing 00:19:624 (5) - and extending the repeat slider by 1 tick
00:20:278 (7) - maybe make the slider shorter and add a normal stream somewhere, weird transitioning into 00:21:259 (8) - , also I would make this 00:20:932 clickable, there is a sound
00:27:637 (1,2) - would change to jump
00:28:128 (3,4) - copypaste so that slidershapes are the same I think
00:28:946 (2,3) - spacing is inconsistent with 00:29:436 (5,6) - and 00:30:418 (5,6) - , maybe make them all the same (spacing between slider and circle)
00:31:399 (1,2,3,4,5,6,1,2) - a little cramped up, maybe give more spacing
00:35:324 (6,7) - a little too big I feel
00:36:141 - consider adding note
00:39:903 (3) - would make this more parallel with 00:39:249 (1) - maybe ctrl+g too
00:44:809 (1,2,3,1,2,3,1,2,3) - super impossible to read, but no suggestions. oh yes maybe you can move 00:44:482 (9) - right below 00:44:155 (8) - so that at least nothing overlaps with those 1/3s
00:46:935 - note
00:50:042 (1,2,3,1,2,3,1,2,3) - very very difficult to tell it's a 1/3 pattern because you just used the exact same spacing for 00:48:734 (1,2,3,4,5) - also the spacing is very inconsistent (in the 1/3 stream)
00:53:313 (1,2,3,4,5) - very inconsistent spacing
00:55:112 - note
00:55:275 (2) - recommend moving head closer to 00:55:602 (3) -
00:58:546 - note
01:01:163 - note
01:01:653 (1,2,3) - I'd say flip 01:01:326 (1,2,3) - copypaste instead, a little messy
01:02:307 (1,2,3) - curve for previous 3 and suddenly a straight line
01:09:176 (1,2,3,4,5) - looks really messy actually..would make them all facing the same angle just in opposite directions if you get what I mean
01:11:793 - note
01:13:101 (8,9) - emphasise using a jump maybe
01:15:881 (1,2) - messy. give them some space
01:17:189 (1,2) - space
01:19:152 (9) - would just use one grey node, simple curve
01:21:441 (2) - would change into big triangle jump
01:22:422 (1,2,1,2,1,2,1,2) - can be neater, also might wanna emphasise jump 01:23:568 (2,1) -
01:31:581 (1) - move further
01:34:524 (3,4,1,2,3,4,1,2,3,4,1) - looks a bit cramped
01:38:204 (1) - sounds like a stream
01:42:701 (1,2,3,1) - incredibly hard to catch 1/3, maybe change them to 1/3 sliders
01:47:607 (2,3,4,1,2,3,1,2,3) - pretty much impossible to tell it's 1/3
01:48:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this too, maybe increase spacing
01:50:060 - note
01:50:714 - note

#
Topic Starter
fattypikachu
Hi! (Note: anything with a blue comment or no comment has been fixed.)

TequilaWolf wrote:

mod

ANiMAte-

00:11:447 (3) - would stack on 00:11:120 (2) -
00:15:045 (5) - move a little to the right so it's on the centreline
00:17:989 (2,3,4,5,6) - make them evenly spaced. this note is rebellious 00:18:234 (5) - Wow, good catch! :o
00:19:297 (1,2,3,4,5,6) - woo. most people will just play 5 notes here. I really recommend removing 00:19:624 (5) - and extending the repeat slider by 1 tick
Fair enough. Makes sense.
00:20:278 (7) - maybe make the slider shorter and add a normal stream somewhere, weird transitioning into 00:21:259 (8) - , also I would make this 00:20:932 clickable, there is a sound
00:27:637 (1,2) - would change to jump
00:28:128 (3,4) - copypaste so that slidershapes are the same I think
00:28:946 (2,3) - spacing is inconsistent with 00:29:436 (5,6) - and 00:30:418 (5,6) - , maybe make them all the same (spacing between slider and circle)
00:31:399 (1,2,3,4,5,6,1,2) - a little cramped up, maybe give more spacing
00:35:324 (6,7) - a little too big I feel
00:36:141 - consider adding note
00:39:903 (3) - would make this more parallel with 00:39:249 (1) - maybe ctrl+g too
00:44:809 (1,2,3,1,2,3,1,2,3) - super impossible to read, but no suggestions. oh yes maybe you can move 00:44:482 (9) - right below 00:44:155 (8) - so that at least nothing overlaps with those 1/3s Hmm. Might have to figure out how to fix it. However, I have fixed 00:44:482 (9) -
00:46:935 - note
00:50:042 (1,2,3,1,2,3,1,2,3) - very very difficult to tell it's a 1/3 pattern because you just used the exact same spacing for 00:48:734 (1,2,3,4,5) - also the spacing is very inconsistent (in the 1/3 stream) Increased the DS so that it's the same as the last 1/3 stream.
00:53:313 (1,2,3,4,5) - very inconsistent spacing
00:55:112 - note Hope a slider works here.
00:55:275 (2) - recommend moving head closer to 00:55:602 (3) -
00:58:546 - note
01:01:163 - note
01:01:653 (1,2,3) - I'd say flip 01:01:326 (1,2,3) - copypaste instead, a little messy
01:02:307 (1,2,3) - curve for previous 3 and suddenly a straight line Yeah, I should probably stay consistent.
01:09:176 (1,2,3,4,5) - looks really messy actually..would make them all facing the same angle just in opposite directions, if you get what I mean It does look pretty messy. :?
01:11:793 - note
(I'm going to assume that a note needs to go in 01:19:152 - as well
01:13:101 (8,9) - emphasize using a jump maybe Sure, but this section is pretty jump-happy, so it might not be as emphasized as I would like it to be.
01:15:881 (1,2) - messy. give them some space
01:17:189 (1,2) - space
01:19:152 (9) - would just use one grey node, simple curve
01:21:441 (2) - would change into big triangle jump
01:22:422 (1,2,1,2,1,2,1,2) - can be neater, also might wanna emphasise jump 01:23:568 (2,1) - I hope a 4.25x distance isn't too much >_<
01:31:581 (1) - move further
01:34:524 (3,4,1,2,3,4,1,2,3,4,1) - looks a bit cramped
01:38:204 (1) - sounds like a stream Ooh, that's a really nice idea! Wasn't sure before because I was worried that the spinner might be too short.
01:42:701 (1,2,3,1) - incredibly hard to catch 1/3, maybe change them to 1/3 sliders
01:47:607 (2,3,4,1,2,3,1,2,3) - pretty much impossible to tell it's 1/3 Replaced these with 1/3 sliders, hopefully they get the idea
01:48:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this too, maybe increase spacing
01:50:060 - note Can't figure out a good way to place this note.
01:50:714 - note

#
Thanks for the mod, TequilaWolf! :)
-Keitaro
Hi~ From my modding queue

All diff
01:51:205 - End of kiai
Normal
00:17:989 (5) - NC
00:37:613 (5) - ^
01:02:798 (5) - ^
01:23:404 (8) - ^
01:23:731 (1) - Uncheck NC
01:25:366 (7) - ^
01:41:720 (5) - ^
01:45:972 (6) - ^


01:31:581 - You can do anything in this kiai.
Hard
CS:4
01:12:610 (8) - NC
01:14:899 (7) - ^
01:23:077 (8) - ^
01:25:693 (8) - ^
01:31:581 - You can do anything in this kiai
Insane
CS:4.5
00:17:907 - Add a circle
00:56:747 (7) - NC
00:59:201 (7) - ^
00:59:201 (7) - ^
01:01:817 (7) - ^
AniMate
00:20:605 (7) - NC
01:38:122 (5) - ^

<3 xi :D
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything without a comment has been fixed.)

Rendyindo wrote:

Hi~ From my modding queue

All diff
01:51:205 - End of kiai
Normal
00:17:989 (5) - NC
00:37:613 (5) - ^
01:02:798 (5) - ^
01:23:404 (8) - ^
01:23:731 (1) - Uncheck NC
01:25:366 (7) - ^
01:41:720 (5) - ^
01:45:972 (6) - ^


01:31:581 - You can do anything in this kiai. Not really sure what you mean by this :?
Hard
CS:4
01:12:610 (8) - NC
01:14:899 (7) - ^
01:23:077 (8) - ^
01:25:693 (8) - ^
01:31:581 - You can do anything in this kiai Again... not really sure what you mean by this... :/
Insane
CS:4.5
00:17:907 - Add a circle
00:56:747 (7) - NC
00:59:201 (7) - ^
00:59:201 (7) - ^
01:01:817 (7) - ^
AniMate
00:20:605 (7) - NC
01:38:122 (5) - ^

<3 xi :D Yep. ;)
Thanks for the mod, Rendyindo! :)
Shohei Ohtani
oh man do I love decimal bpms

Extra:
00:06:541 (4) - NC here. For reference, try adding a new NC every large white tick. That's generally how the phrasing is working, from what I can see.
00:11:774 (4,1,2,3,4) - This is a little odd. Your slider is REALLY slow but then I need a lot of momentum to hit these jumps here. Maybe try considering a large slider at regular speed so I can read the next notes appropriately.
00:17:334 (4) - This spacing is odd, it looks like it should be 1/2 earlier.
00:44:809 (1,2,3) - When dealing with 1/3 sections, I generally like to make the first group of triplets a 1/3 slider to established the mixed meter change, especially for people who aren't familiar with the song.
01:08:031 (1,1,1,1) - Really inconsistent comboing. See the first line for reference.
01:09:176 (1) - would work better as 2 notes
01:20:460 (9) - aaa why this stack none of the other streams have a stack and its not even stacked properly
01:26:674 (2) - When dealing with S curves, you're generally going to want to make the S shape as defined as possible. Imagine it like ~. Try imagining it like a roller coaster, the bigger the drops are, the more effective it is, but if it's too deep, it's unappealing. If your slider is too small to make the effect notable, then don't put it in.
01:47:607 (2,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13) - might be better as 1/4 tbh

Insane:
same comboing stuff as extra.
00:15:699 (3,4,5) - this spacing aaaa. just keep it consistent dont have these overlaps pls
Just a big general statement, you really want to avoid overlaps between the bodies of sliders. It makes the map look cluttered and unfun, which makes the map not get ranked and makes people really sad. The heads can overlap if the distance between the notes isn't that large, but stuff like 00:30:745 (7,8,1) - is just unbearably messy. Take a look at the map and see if you can find anything like this and adjust it.
00:54:294 (6) - why would you omit the note before this. Tricking the player isn't a good way to create difficulty. Difficulty should be made because the map is hard, not because the map is tricky.
00:57:892 (2) - snapping is off, should be 1/3. Apply to all similar patterns.

Hard:
Fine tbh except for the combos, same issue as the previous diffs

Normal:
00:24:040 (2) - why is this the only diff with claps? If you're going to have claps, make them consistent across all diffs, especially because you made all of the diffs.
01:39:430 (1) - Not enough space between the end of the spinner and the next note. I believe it should be about 2 beats of free space, but I don't remember off the top of my head

Easy:
01:30:272 (4) - Adjust this so there's no overlap
01:49:897 (8) - describe this shape to me.

It's a good start and I see a lot of good stuff happening here. The biggest issue I see right now is the comboing, as well as not utilizing all of the space you have available in the playfield. You have an entire grid to work with, don't try to cram it all in to as small of a space as possible.

yay
Topic Starter
fattypikachu
Hi! (note: Anything with no comment or a blue comment has been fixed.)

Reditum wrote:

oh man do I love decimal bpms Yep. :D

Extra:
00:06:541 (4) - NC here. For reference, try adding a new NC every large white tick. That's generally how the phrasing is working, from what I can see. Ok, that makes sense. ^_^
00:11:774 (4,1,2,3,4) - This is a little odd. Your slider is REALLY slow but then I need a lot of momentum to hit these jumps here. Maybe try considering a large slider at regular speed so I can read the next notes appropriately. Alright, but hopefully this doesn't throw off people later.
00:17:334 (4) - This spacing is odd, it looks like it should be 1/2 earlier.
00:44:809 (1,2,3) - When dealing with 1/3 sections, I generally like to make the first group of triplets a 1/3 slider to established the mixed meter change, especially for people who aren't familiar with the song. True...
01:08:031 (1,1,1,1) - Really inconsistent comboing. See the first line for reference.
01:09:176 (1) - would work better as 2 notes
01:20:460 (9) - aaa why this stack none of the other streams have a stack and its not even stacked properly Whoops :roll:
01:26:674 (2) - When dealing with S curves, you're generally going to want to make the S shape as defined as possible. Imagine it like ~. Try imagining it like a roller coaster, the bigger the drops are, the more effective it is, but if it's too deep, it's unappealing. If your slider is too small to make the effect notable, then don't put it in. Alright. Good advice! :D
01:47:607 (2,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13) - might be better as 1/4 tbh I'm pretty sure the rhythm is 1/3s, though.

Insane:
same comboing stuff as extra. Ok, there isn't much but still...
00:15:699 (3,4,5) - this spacing aaaa. just keep it consistent dont have these overlaps pls
Just a big general statement, you really want to avoid overlaps between the bodies of sliders. It makes the map look cluttered and unfun, which makes the map not get ranked and makes people really sad. The heads can overlap if the distance between the notes isn't that large, but stuff like 00:30:745 (7,8,1) - is just unbearably messy. Take a look at the map and see if you can find anything like this and adjust it.
00:54:294 (6) - why would you omit the note before this. Tricking the player isn't a good way to create difficulty. Difficulty should be made because the map is hard, not because the map is tricky. Must have forgotten to put the note there :?
00:57:892 (2) - snapping is off, should be 1/3. Apply to all similar patterns. Oh, nice catch!

Hard:
Fine tbh except for the combos, same issue as the previous diffs Alright, fixed. :D

Normal:
00:24:040 (2) - why is this the only diff with claps? If you're going to have claps, make them consistent across all diffs, especially because you made all of the diffs. Put in a custom hitsound for the clap and added it to all diffs.
01:39:430 (1) - Not enough space between the end of the spinner and the next note. I believe it should be about 2 beats of free space, but I don't remember off the top of my head Moved the spinner back a few beats.

Easy:
01:30:272 (4) - Adjust this so there's no overlap
01:49:897 (8) - describe this shape to me. It's trying to blanket ... 01:48:588 (1) - ...?

It's a good start and I see a lot of good stuff happening here. The biggest issue I see right now is the comboing, as well as not utilizing all of the space you have available in the playfield. You have an entire grid to work with, don't try to cram it all in to as small of a space as possible. Alright, will keep that in mind.

yay ;)
Thanks for the mod, Reditum! :)
SnowNiNo_
From my queue

[ANiMAte]
00:15:045 (5) - NC
00:21:259 (6) - ctrl + G
00:27:801 (2,3) - make DS bigger cause is 1/1
00:40:557 (1,2,3) - 1>2 DS is so big but why 2>3 DS is so small LOL?
00:47:098 (5,6) - wrong DS
00:57:892 (4) - NC
01:19:152 (9) - move to 436 60
01:43:682 (3,4,5) - hard to play, change the shape?

good luck XD
Tedda
From my modding queue~

Dunno, but Source: Deemo 2.0?

Hard:
00:06:541 (4) - I don't think you misplaced this circle but it does look you did. (I hope that makes sense.) So why not place this at x:128 y:192 and highlight 00:05:560 (1,2,3,4) then ctrl+< to form a diamond shape.
00:23:549 (1) - It looks like it's about to go offscreen.

Insane:
I won't be able to point much stuff out, but you should maybe make your streams more appealing by making them look more rounder, do wavy streams and not just go straight. This could also apply to Hard and ANiMAte.

ANiMAte:
There's two unsnapped objects:
00:11:774 (5) - NC, then remove NC here: 00:12:592 (1).
00:17:007 (3) - NC again.
00:17:825 (1) - Remove NC.
00:18:643 (1) - NC here, and remove it here: 00:19:297 (1).
00:29:927 (2,3) - Pretty confusing.

That's all I've done for now. Good Luck with it being ranked!
Topic Starter
fattypikachu
Hi! ^_^ (Note: everything with no comment or a blue comment has been fixed.)

SnowNiNo_ wrote:

From my queue

[ANiMAte]
00:15:045 (5) - NC
00:21:259 (6) - ctrl + G
00:27:801 (2,3) - make DS bigger cause is 1/1 Changed the DS to 0.8x, like the last point.
00:40:557 (1,2,3) - 1>2 DS is so big but why 2>3 DS is so small LOL? Don't know, honestly :roll:
00:47:098 (5,6) - wrong DS
00:57:892 (4) - NC
01:19:152 (9) - move to 436 60
01:43:682 (3,4,5) - hard to play, change the shape?

good luck XD
Thanks for the mod, SnowNiNo_! :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Tedda wrote:

From my modding queue~

Dunno, but Source: Deemo 2.0? Yeah, that's make sense.

Hard:
00:06:541 (4) - I don't think you misplaced this circle but it does look you did. (I hope that makes sense.) So why not place this at x:128 y:192 and highlight 00:05:560 (1,2,3,4) then ctrl+< to form a diamond shape. That looks nice! Thanks! ;)
00:23:549 (1) - It looks like it's about to go offscreen. I checked it in test mode, and it doesn't seem to be.

Insane:
I won't be able to point much stuff out, but you should maybe make your streams more appealing by making them look more rounder, do wavy streams and not just go straight. This could also apply to Hard and ANiMAte.

ANiMAte:
There's two unsnapped objects:
Whoops. I'd changed the SV earlier in the song and forgot to fix those sliders :roll:
00:11:774 (5) - NC, then remove NC here: 00:12:592 (1).
00:17:007 (3) - NC again.
00:17:825 (1) - Remove NC.
00:18:643 (1) - NC here, and remove it here: 00:19:297 (1).
00:29:927 (2,3) - Pretty confusing.

That's all I've done for now. Good Luck with it being ranked!
Thanks for the mod, Tedda! :)
YawaH
NM as requested.

This is a bit small... But then again I'm inexperienced. Here it goes.
These are all suggestions so feel free to ignore or not. :D

Hard
00:10:466 (4) I think you did the spacing intentionally as you did earlier, if not, even them, or if you did, level 00:11:447(3) with it. You might want to move it a little bit up to make that part uniform, at least from what i see.

00:34:506 (5) This might be the start of the new combo for it to be of same color for readability.
00:40:885 (3) Cut the combo as you did at 00:39:249 (1)
00:43:501(2,3,4) this looks a little weird. you might have to distance 2 from 3. The same thing at 01:03:778(4)

There that goes. good music, awesome map I'd say!
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

slandotski wrote:

NM as requested. Sorry it took so long! :? (I was sick the past few days)

This is a bit small... But then again I'm inexperienced. Here it goes.
These are all suggestions so feel free to ignore or not. :D

Hard
00:10:466 (4) I think you did the spacing intentionally as you did earlier, if not, even them, or if you did, level 00:11:447(3) with it. You might want to move it a little bit up to make that part uniform, at least from what i see. No, that was unintentional. Fixed.

00:34:506 (5) This might be the start of the new combo for it to be of same color for readability.
00:40:885 (3) Cut the combo as you did at 00:39:249 (1)
00:43:501(2,3,4) this looks a little weird. you might have to distance 2 from 3. The same thing at 01:03:778(4) Figured. Added a few notes to make it look better.

There that goes. good music, awesome map I'd say!
Thanks for the mod, slandotski! :)
Poi Panda
Hi from my modding queue! :D

Easy

  • You need to have consistent spacing on Easy difficulties as far as I know, so use AiMod to fix spacing issues.
  1. 00:44:482 (1,3) - May be slightly too hard to read for an Easy difficulty, consider changing.
  2. 01:47:280 (5) - NC
  3. 01:48:588 (1) - Remove NC if you NC'd at 01:47:280

Normal

  • You need to have consistent spacing on Normal difficulties as far as I know, so use AiMod to fix spacing issues.
  1. 00:11:774 (5) - NC
  2. 00:40:557 (4) - NC
  3. 00:43:991 - I think there should be a note here, or make 00:43:828 (4) into a slider.
  4. 00:44:809 (2,3,4) - Slider ends unsnapped?
  5. 00:50:042 (2,3,4) - ^
  6. 01:02:798 (5) - NC maybe

Hard
  1. 00:43:173 (1,2) - This feels to flow badly but it may just be me.
  2. 00:52:332 (1,2,3,4,1,2) - Maybe add some shape here.
  3. 00:55:275 (2,3,4) - Don't these need to be snapped?
  4. 00:57:892 (2,3,4) - ^
  5. 01:00:508 (2,3,4) - ^
  6. 01:14:572 (5) - NC
  7. 01:14:899 (1) - Remove NC
  8. 01:22:422 (4) - NC
  9. 01:23:077 (1) - Remove NC
  10. 01:25:038 (4) - NC
  11. 01:25:693 (1) - Remove NC
    I would make the AR 8.2 instead of 8.5.

Insane
  1. 01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3) - Some unsnapped notes here?
    I would suggest slightly increasing the AR of this diff as it's quite stream heavy e.g AR9.2, but that's your choice.

ANiMAte
  1. 00:34:015 (11) - NC
  2. 00:34:179 (1) - Remove NC
  3. 00:45:136 (2,3,4,1,2,3) - Some unsnapped notes here?
  4. 00:50:042 (1,2,3,1,2,3,1,2,3) - ^
    I would increase the AR to 9.3-9.6 as it is extremely stream heavy. I can't help with flow on this diff as I can't play it well

Overall a great mapset! Hopefully this helps. Good luck :D
Topic Starter
fattypikachu
Hi! (Note: everything with a blue comment or no comment has been fixed.

PoisonPanda wrote:

Hi from my modding queue! :D

Easy

  • You need to have consistent spacing on Easy difficulties as far as I know, so use AiMod to fix spacing issues.
  1. 00:44:482 (1,3) - May be slightly too hard to read for an Easy difficulty, consider changing. Sure, that was easy to change.
  2. 01:47:280 (5) - NC
  3. 01:48:588 (1) - Remove NC if you NC'd at 01:47:280

Normal

  • You need to have consistent spacing on Normal difficulties as far as I know, so use AiMod to fix spacing issues.
  1. 00:11:774 (5) - NC
  2. 00:40:557 (4) - NC
  3. 00:43:991 - I think there should be a note here, or make 00:43:828 (4) into a slider. I made it into a slider, since I don't want to make a stream.
  4. 00:44:809 (2,3,4) - Slider ends unsnapped? No, those are actually 2/3 sliders. Hopefully they aren't too difficult.
  5. 00:50:042 (2,3,4) - ^^
  6. 01:02:798 (5) - NC maybe That makes sense. Also, I removed the NC at 01:04:106 - .

Hard
  1. 00:43:173 (1,2) - This feels to flow badly but it may just be me. I don't think it is, but I'll keep it in mind for later.
  2. 00:52:332 (1,2,3,4,1,2) - Maybe add some shape here. I tried, but there's not much you can do with such small sliders ;_;
  3. 00:55:275 (2,3,4) - Don't these need to be snapped? They're actually 1/3s, but I might change them if they seem too confusing.
  4. 00:57:892 (2,3,4) - ^^
  5. 01:00:508 (2,3,4) - ^^
  6. 01:14:572 (5) - NC
  7. 01:14:899 (1) - Remove NC
  8. 01:22:422 (4) - NC Someone else suggested that I change it to the way it is now, and I personally like it.
  9. 01:23:077 (1) - Remove NC^
  10. 01:25:038 (4) - NC^
  11. 01:25:693 (1) - Remove NC^
    I would make the AR 8.2 instead of 8.5.

Insane
  1. 01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3) - Some unsnapped notes here? Again, those are 1/3s XD, and I think I like them the way they are.
    I would suggest slightly increasing the AR of this diff as it's quite stream heavy e.g AR9.2, but that's your choice.

ANiMAte
  1. 00:34:015 (11) - NC
  2. 00:34:179 (1) - Remove NC
  3. 00:45:136 (2,3,4,1,2,3) - Some unsnapped notes here? Again... 1/3s. (I guess it isn't obvious, though)
  4. 00:50:042 (1,2,3,1,2,3,1,2,3) - ^ ^
    I would increase the AR to 9.3-9.6 as it is extremely stream heavy. I can't help with flow on this diff as I can't play it well

Overall a great mapset! Hopefully this helps. Good luck :D
Thanks for the mod, PoisonPanda! :)
eeezzzeee
Ay from my queue

[ANiMAte]
I normally don't have problems with difficulty settings but I think OD 9.5 is just too much, considering this song uses advanced timing like 1/3s and plenty of streams/triples its already not easy to acc.
  1. 00:02:616 (1) - i think you wanted it to be in the center but its a little off
  2. 00:07:849 (2,4) - you can use ctrl+c ctrl+v to copy and paste shapes, and ctrl+shift+r to rotate them! With that i think you can make this pattern here much neater
  3. 00:18:316 (8,1,2) - could benefit to have more space between these seeing as how it is 1/1 timing apart
  4. 00:19:624 (6) - try a rhythm like this to match the song better http://puu.sh/mV40M/dde139017f.jpg (notice that the first reverse slider is shortened into 4 and added two 1/4 sliders)
  5. 00:20:932 (5,6) - why are they so close? its 1/1 timing
  6. 00:24:694 (2,3,4) - really should try to make these triples further away from the middle considering how large the spacing was at 00:23:549 (1,2,3,4,5,6,7,8) - which is a similar section
  7. 00:25:184 (6,7,8) - ^
  8. 00:26:329 (2,3,4) - ^
  9. 00:26:820 (6,7,8) - ^
  10. 00:27:310 (2,3,4) - ^ (yeah tbh this whole section is quite easy because of the small spacing. if it was spaced like the first combo it would be more suitable imo)
  11. 00:27:801 (2,3) - please make it further apart or alternatively stack the slider under the circle. but we have to do something to make it able to tell the timing, which is 1/1 not 1/2
  12. 00:37:940 (5,6,7,8,1,2) - hmmm check the spacing between 5,6 7,8 1,2 and we notice they are all different. i dont know if this was intentional or not but it does make it look unpolished (also if it was intentional it doesnt follow any sort of pattern so i would recommend changing it to 5,6 being the smallest and getting larger to 1,2)
  13. 00:46:444 (3,4,5) - plz why is it so close
  14. 00:50:260 (3,1) - check the DS i think you made a mistake
  15. 00:59:037 (1,2,3) - try making this one curved more to be similar with the other triples in this part
  16. 01:05:087 (7,2) - overlapping like this makes it a nightmare to read
  17. 01:08:358 (2) - rotate it more because theres a huge angle difference between the next slider
  18. 01:10:975 - well if you remove the notes and listen to the song i would argue this section should be much more streams.. these copypasta jumps dont do it justice imo ;_;
  19. 01:34:851 (1,2,3,4,1,2,3,4) - its just so cramped up there lol. notice how much space you had here 01:34:361 (2,3) -
ugh and now more of spacing complaints. 01:39:594 (1,2,3,4,5,6,7,8) - 01:40:739 (1,2,3,4,5,6,7,8,9) - 01:43:519 (2,3,4,5) - 01:44:664 (1,2,3,4,5) - etc. stuff like this is far too easy to be on a 5.8 map, seriously its not engaging for a player at that level. and its not like this is a slow section or anything, this should be one of the hardest parts of the song imo.

Ok. I think many of these spacing and intensity issues would become apparent if you can playtest the map lol, which is why I recommend mapping something closer to your skill level esp. if you are relatively new to mapping. Some people before me saying its overmapped, no thats not really the issue, the problem is awkward placement of the notes imo. Obviously I didn't point out all of them but I think I gave some examples that are easy to see why it is a problem :?

Also of course the aesthetic aspect of the map can be improved too lol. The hitsounding is very good though!

As always, feel free to message me if you need any further explanation. Good luck! :)
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