forum

xi - ANiMA

posted
Total Posts
149
show more
Hekireki
Hi!

[General]

  1. Make the ending times consistent across the whole set, to me 01:53:787 - sounds like the best spot
  2. yeah
[Anime]

  1. Really disagree with the Ar choice here, 9.2/9.3 is enough (not trying to force my opinion or anything)
  2. HP could be like 6/6.5 for a better spread too
  3. 00:07:847 (2,3,4) - Make the blanket spacing consistent here
  4. 00:17:329 (2) - Hmm i can understand why you didn't map the 1/4 background sounds but to me these sounds warrant the usage of circles here rather than a simple reverse slider, it's a build-up so you can afford having a more dense rhythm
  5. 00:23:542 (1,5,1,5) - When making a pattern like this it's better to have consistent overlaps here, if you use symmetry on the vertical axis you need to consider the horizontal one too
  6. 00:27:956 (3,4,5,1) - Here the blanket spacing is also slightly inconsistent, also it would look more structured if you made 3 the same visual spacing from 4 and 5 aswell (using the same spacing you used for the blankets) https://osu.ppy.sh/ss/7227574
  7. 00:28:937 (2,3,5,6,2,3,5,6) - Stacks are off here, more noticeable on the pair of 2,3s
  8. 00:41:198 (3,1) - Swap the NC here, consistency with 00:41:852 (1,2) -
  9. 00:45:326 (2,2) - Are you sure that these are snapped correctly? I'm pretty sure you intended to snap them on the 1/3 tick not the 1/8 tick, maybe you had a reason for that but it's a looooot more intuitive to stay on the 1/3 snap here because going from 1/3 to 1/8 is really awkward to read and play
  10. 00:50:231 (2,2,2) - ^
  11. 00:51:662 (3) - Kind of an awkward rhythm here, the slider end should definetely be clickable imo because downbeat+finish, delete the reverse arrow and add 2 circles instead? (also NC on the downbeat)
  12. 01:05:068 (3,4,5,6,1) - This stream looks kinda unpolished, it feels like it's meant to be straight but it's not, try redoing it using the slider convert tool
  13. 01:13:241 (7) - NC here, downbeat and very strong sound
  14. 01:22:561 (2,2,2) - Spacing here could be made better, like this 01:22:397 (1,1,1) -
  15. 01:25:013 (1,2,1,2,1,2,1,2) - I can see why you used the same pattern but tbh you could vary the angle a bit, idk feels kinda redundant when you play especially since vertical back and forths like this get old really fast when you're playing
  16. 01:36:294 (2) - Considering the theme of the map wouldn't it be better if this were centered on the playfield?
  17. 01:36:784 (1) - You could ctrl+h 01:36:130 (1) - to have a symmetry here with ^ being the axis
  18. 01:40:054 (1,2) - These could be stacked, for structure
  19. 01:42:016 (1,2,3) - This pattern has some kind of lack of "meaning" i guess? If you compare it to 01:40:381 (3,4,1,2) - which was coherent in its spacing and design. 01:42:016 (1,2) - I feel like the overlaps here with the previous notes are easily avoidable but what bothers me the most is the spacing difference here 01:42:179 (2,3) - 01:42:343 (3,4) - the 1/2 gap has less spacing than the 1/3 gap, it would feel better if it were the opposite
  20. 01:42:343 (3,1) - Center these on the playfield and stack them?
  21. 01:49:863 (7) - NC here for downbeat and strong sound

    I like the old symmetric style but i feel you could make it even more obvious sometimes, if you pick a theme and stop following it at some point some of the notes/patterns can feel really random, just my 2 cents

I'd love modding more but yeah songs without vocals get really old really fast for me when i'm modding so i'm gonna stop here, If you have any questions regarding the mod feel free to find me :)

Good luck
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything or blue or with nothing has been fixed.)

LeeSinOrAfk wrote:

Hi!

[General]

  1. Make the ending times consistent across the whole set, to me 01:53:787 - sounds like the best spot
  2. yeah=P
[Anime]

  1. Really disagree with the Ar choice here, 9.2/9.3 is enough (not trying to force my opinion or anything)
  2. HP could be like 6/6.5 for a better spread too
  3. 00:07:847 (2,3,4) - Make the blanket spacing consistent here
  4. 00:17:329 (2) - Hmm I can understand why you didn't map the 1/4 background sounds but to me these sounds warrant the usage of circles here rather than a simple reverse slider, it's a build-up so you can afford having a more dense rhythm Sure, though I'm still trying to keep it lower intensity.
  5. 00:23:542 (1,5,1,5) - When making a pattern like this it's better to have consistent overlaps here, if you use symmetry on the vertical axis you need to consider the horizontal one too Just old me being careless =p
  6. 00:27:956 (3,4,5,1) - Here the blanket spacing is also slightly inconsistent, also it would look more structured if you made 3 the same visual spacing from 4 and 5 aswell (using the same spacing you used for the blankets) https://osu.ppy.sh/ss/7227574^
  7. 00:28:937 (2,3,5,6,2,3,5,6) - Stacks are off here, more noticeable on the pair of 2,3s^
  8. 00:41:198 (3,1) - Swap the NC here, consistency with 00:41:852 (1,2) - I'm just going to remove the NC to keep consistency with 00:39:237 (1,2,3) -
  9. 00:45:326 (2,2) - Are you sure that these are snapped correctly? I'm pretty sure you intended to snap them on the 1/3 tick not the 1/8 tick, maybe you had a reason for that but it's a looooot more intuitive to stay on the 1/3 snap here because going from 1/3 to 1/8 is really awkward to read and play
  10. 00:50:231 (2,2,2) - ^ I have no idea how long it's been that way... ^_^;
  11. 00:51:662 (3) - Kind of an awkward rhythm here, the slider end should definetely be clickable imo because downbeat+finish, delete the reverse arrow and add 2 circles instead? (also NC on the downbeat)
  12. 01:05:068 (3,4,5,6,1) - This stream looks kinda unpolished, it feels like it's meant to be straight but it's not, try redoing it using the slider convert tool
  13. 01:13:241 (7) - NC here, downbeat and very strong sound
  14. 01:22:561 (2,2,2) - Spacing here could be made better, like this 01:22:397 (1,1,1) -
  15. 01:25:013 (1,2,1,2,1,2,1,2) - I can see why you used the same pattern but tbh you could vary the angle a bit, idk feels kinda redundant when you play especially since vertical back and forths like this get old really fast when you're playing
  16. 01:36:294 (2) - Considering the theme of the map wouldn't it be better if this were centered on the playfield?
  17. 01:36:784 (1) - You could ctrl+h 01:36:130 (1) - to have a symmetry here with ^ being the axis Huh... that's a good idea ^-^
  18. 01:40:054 (1,2) - These could be stacked, for structure I'd rather keep the momentum coming from the spacing.
  19. 01:42:016 (1,2,3) - This pattern has some kind of lack of "meaning" I guess? If you compare it to 01:40:381 (3,4,1,2) - which was coherent in its spacing and design. 01:42:016 (1,2) - I feel like the overlaps here with the previous notes are easily avoidable but what bothers me the most is the spacing difference here 01:42:179 (2,3) - 01:42:343 (3,4) - the 1/2 gap has less spacing than the 1/3 gap, it would feel better if it were the opposite
  20. 01:42:343 (3,1) - Center these on the playfield and stack them?
  21. 01:49:863 (7) - NC here for downbeat and strong sound

    I like the old symmetric style but I feel you could make it even more obvious sometimes, if you pick a theme and stop following it at some point some of the notes/patterns can feel really random, just my 2 cents. Alright, I'll keep that in mind for later maps...

I'd love modding more but yeah songs without vocals get really old really fast for me when I'm modding so I'm gonna stop here. If you have any questions regarding the mod feel free to find me :)

Good luck
Thanks for the mod, LeeSinOrAfk! :)
-jordan-
Me and Menda tag team mod incoming.

[Easy]
00:19:659 (1) - Spinner comes too soon after 00:19:618 (6) - . This can be confusing to new players especially when playing at low AR. I recommend you move this to 00:19:945 - .

01:01:471 (2,3,4) - Snap these perfectly to 1.00x as the follow points are currently visible for some of them. Keeping the follow points in makes the map look untidy.

01:06:702 (3) - Change this to 1 circle at 01:06:702 - and non reverse slider starting at 01:07:029 - . I don't know seems weird the way it is now.

01:15:858 (1,2) - This looks a lot nicer.


Are the slider whistle hit sounds intended in last Kiai? They seem out of place.

Well made Easy difficulty, not much else to say. (Apart from its above the 1.5* boundary for an Easy difficulty, but I don't really see this as an issue. Maybe find any places where SR spikes and nerf them? But I don't think there are any.)

[Normal]
00:06:212 (3,1) - Have this be a larger jump to emphasize downbeat?

00:10:463 - This SV change seems sudden, I know it fits the music, but it wouldn't kill you to also use SV 1.00x in the intro too. Just seems out of place for a Normal difficulty.

00:19:659 (1) - Same as Normal diff, move it forward 1/2 beat.

00:50:027 (2,3,4,5) - Just pointing out this rhythm could be confusing to new players. I can't think of any suggestions though unfortunately.

01:15:858 (1) - These slider repeats aren't recommended to be mapped in normal difficulties, as some players may prematurely release thinking it is only repeating once as they don't come across sliders like this often, and then break their combo.

01:18:474 (3) - NC?

01:39:400 (1,2) - These overlaps confusing, maybe space the 2 notes.

01:49:863 (5,1) - Switch NC.

01:51:253 (1) - Move forward 1/4 beat.

Have spinner end at the same volume with finish + clap for all difficulties.

Again, well made map. No major issues I can see.

[ANiMAte]
Wow fun map!

00:15:040 (2,3) - Larger spacing since it switches from 1/2 to 2/1 jumps? Maybe.

00:12:588 (2,3,4,1) - I'd have all of these square patterns be part of their own combos.

00:23:542 (1,2,3,4) - Here you have the stream following the flow of the jump, then 00:24:032 (5,6,7,8) - here it is opposing it. I think they should do the same thing since there is a symmetry element here. You could fix this by 00:24:196 (6,7,8) - CTRL+G.

00:25:504 (1) - Have this follow the downward pattern of 00:23:542 (1,5,1,5) - .

00:26:158 (1,2,3,4,5,6,7,8,1,2,3,4) - Love this pattern!

00:28:446 (5,1) - Seems really close to last object compared to all the other 1/2 jumps in this section.

00:39:155 (6,1) - These jumps seem unnecessary.

00:42:506 (7) - If you do keep these jumps in, I think you should remove all of the NC to make them more readable, like here.

00:43:732 (6,7) - Why do you jump the others but not this?

01:09:237 (5) - Delete, then increase spacing of 01:08:991 (4,1) - ?

01:13:569 (1) - I think the sliders in this section could be more subtly curved it doesn't look good now in my opinion.

01:22:397 (1,2,1,2,1,2,1,2,3,1) - 01:25:013 (1,2,1,2,1,2,1,2,3,1) - Have these jump patterns have symmetrical placement? It would really fit your aesthetic style. Nice subtle rotation by the way.

01:29:591 (1,2) - Space this like the others.

01:30:899 (3,4) - I predict a lot of lost slider ends here. Nothing in the music especially calls it to be a constant 1/4 rhythm so maybe only have them repeat once?

01:31:226 (4,1) - If you do the above, increase spacing here.

01:33:678 (2,3) - Have this slider point directly opposite of the next note so it is parallel with the follow point, looks untidy like this.

01:34:005 (3,2) - Move closer like this?


01:35:803 (3,4,1) - Move these up and to the left a bit so they aren't as close to the other sliders before them.

01:39:400 (1,1) - Are these NC intended?

01:40:544 (4,1) - 01:41:852 (4,1) - Keep these spacing consistent. I'd have them like the first one with the larger jump.

01:43:978 (8,9) - NC/widen this jump, It looks really similar to the stream jump from earlier in the map.

01:44:795 (2,3) - Increase spacing here?

01:47:247 (1,2) - And here?

01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Umm, what? So sudden! Don't get me wrong its a cool pattern, but you should ease the player into it more, maybe with some none repeating 1/3 sliders that then lead into a 01:49:209 (1,2,3,4,5,6,1) - .

01:49:863 (1) - Remove NC?

01:50:435 (2,3) - Looks like the 1/3 from before, move them closer.

I hope this mod was some use to you because this set is so cool, I want to see this ranked in the near future!

+1 Star for you <3
MrMenda
Second part of the tag team. Set looks really good imo, only some things to point out
Advanced
-00:01:307 (1,2,3) - Curve Sliders
-00:06:539 (1) - ^
-00:19:618 (1) - Move it a bit away
-00:22:888 (1,2,3,4) - Turn 1,2 in a slider and 3,4 in another slider. Might be too fast for a <
3* Diff
-00:36:621 (1,2) - Turn it into a slider
-00:54:277 (1,2,3,4) - Same process as the previous one
-01:31:553 (1,2) - Might consider changing it to a 1/4 back and forth slider
-01:32:207 (1,2) - ^
-01:32:861 (1,2) - ^
General Comment: Good rhythm emphasis imo.

Hyper
-00:01:307 (1,2,3) - Might consider changing circles to 1 2/1 slider so it fits the song better
-00:06:539 (2) - ^
-00:07:847 (1,2,3,4) - Change them to 1/1 sliders.
-00:19:945 (2,3) - Would change it into a 1/4 back and forth slider that gets 2 white ticks.
-00:25:013 (7) - Might Consider a New combo here
-00:27:629 (7) - ^
-01:39:727 (2,3,4,5,6) - maybe a bit too complex finger control section for a 3.5*? Consider
giving one more time to the 1/4 slider and removing 5.
-01:41:035 (2,3,4,5,6,1) - consider removing 6 and 3
-01:47:247 (1,2,3,4,5,6,7,8) - good section but maybe mapping ¼ back and forth sliders
would make it better for the diff.
Good structure and pretty solid.
Insane
-00:05:558 (1,2,3) - 1/2 sliders could work better
-00:09:155 (4,5) - Turn 4 into a 1.5/1 slider and 5 into a 1/1 slider, fits much better
-00:19:618 (1,2) - Turn them into kicksliders and introduce a stream in the 2nd and 4th white
ticks.
-00:33:351 (6) - New Combo
-00:33:759 (11,12,13,1) - Might consider changing this into a ¼ kickslider
-00:42:098 (2,3,4,5,6,1) - Introduce 1 in the stream
-01:04:087 (1,2,3) - Maybe Keeping 1 as a kickslider, changing 2 to a stream and end it in 3
might be better
-01:05:558 (2,3,4,5,6,1,2,3,4,5,6) - Instead of making circles in a curve line consider
introducing some jumps so it looks better.
-01:11:934 (5,1,2,3,4,5,6,7,1) - small jump section, so it doesnt look so linear.
-01:14:550 (5,1,2,3,4,5,6,7) - ^
-01:22:397 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe change one of those groups of 4 as a
kickslider. Aesthetically that circle does not look good at all imo. Try another pattern01:25:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
-01:31:553 (1,2,3,4) - For this pattern consider alternating kicksliders and streams, so it
doesnt get as repetitive.
-01:34:495 (2,3,4,5,1) - I have seen you have done it, but keep it alternating might be better
imo.
-01:46:267 (2,3,4) - You could introduce sliders that end in the 2nd white tick and start
another one in the white tick.
Concept is good imo.

Keep the good work at it and good luck!!
Topic Starter
fattypikachu
Hello! ^_^ (Note: Anything in blue or nothing has been fixed.)

-Jordan- wrote:

Me and Menda tag team mod incoming.

[Easy]
00:19:659 (1) - Spinner comes too soon after 00:19:618 (6) - . This can be confusing to new players especially when playing at low AR. I recommend you move this to 00:19:945 - .

01:01:471 (2,3,4) - Snap these perfectly to 1.00x as the follow points are currently visible for some of them. Keeping the follow points in makes the map look untidy.

01:06:702 (3) - Change this to 1 circle at 01:06:702 - and non reverse slider starting at 01:07:029 - . I don't know seems weird the way it is now.
I think you're meaning to repeat the pattern of 01:05:395 (1,2) - , so I added the reverse.

01:15:858 (1,2) - This looks a lot nicer.

Did have to flip the next few objects around, but it's a nice suggestion.

Are the slider whistle hit sounds intended in last Kiai? They seem out of place. In a way, they were, though I did remove some of them because they didn't feel right.

Well made Easy difficulty, not much else to say. (Apart from it's above the 1.5* boundary for an Easy difficulty, but I don't really see this as an issue. Maybe find any places where SR spikes and nerf them? But I don't think there are any.)

[Normal]
00:06:212 (3,1) - Have this be a larger jump to emphasize downbeat?

00:10:463 - This SV change seems sudden, I know it fits the music, but it wouldn't kill you to also use SV 1.00x in the intro too. Just seems out of place for a Normal difficulty. Eh. Feels like it'll ruin the whole intro. Hoever, I did move things around so the SV change occurs on the slider. Hopefully that'll make it easier.

00:19:659 (1) - Same as Normal diff, move it forward 1/2 beat.

00:50:027 (2,3,4,5) - Just pointing out this rhythm could be confusing to new players. I can't think of any suggestions though unfortunately.Yeah, I can't think of anything either. At least the rhythms aren't confusing.

01:15:858 (1) - These slider repeats aren't recommended to be mapped in normal difficulties, as some players may prematurely release thinking it is only repeating once as they don't come across sliders like this often, and then break their combo. True. Does make for some better spacing after fixing it.

01:18:474 (3) - NC? Sure, now with the new pattern.

01:39:400 (1,2) - These overlaps confusing, maybe space the 2 notes. Yeah, it does feel out of place for me now that I see it again.

01:49:863 (5,1) - Switch NC.

01:51:253 (1) - Move forward 1/4 beat.

Have spinner end at the same volume with finish + clap for all difficulties. Ended up deleting the hitsounds for the end. Feels out of place now.

Again, well made map. No major issues I can see.

[ANiMAte]
Wow fun map!

00:15:040 (2,3) - Larger spacing since it switches from 1/2 to 2/1 jumps? Maybe. Unfortunately, I can't make it go that far.

00:12:588 (2,3,4,1) - I'd have all of these square patterns be part of their own combos. Sure, though I kept the NC at 00:14:387 (1) -

00:23:542 (1,2,3,4) - Here you have the stream following the flow of the jump, then 00:24:032 (5,6,7,8) - here it is opposing it. I think they should do the same thing since there is a symmetry element here. You could fix this by 00:24:196 (6,7,8) - CTRL+G. That's a good idea, especially since it makes the flow better! Thanks! ^-^

00:25:504 (1) - Have this follow the downward pattern of 00:23:542 (1,5,1,5) - .

00:26:158 (1,2,3,4,5,6,7,8,1,2,3,4) - Love this pattern!

00:28:446 (5,1) - Seems really close to last object compared to all the other 1/2 jumps in this section.

00:39:155 (6,1) - These jumps seem unnecessary. Trying to prepare for the huge jumps after.

00:42:506 (7) - If you do keep these jumps in, I think you should remove all of the NC to make them more readable, like here.

00:43:732 (6,7) - Why do you jump the others but not this?

01:09:237 (5) - Delete, then increase spacing of 01:08:991 (4,1) - ?

01:13:569 (1) - I think the sliders in this section could be more subtly curved it doesn't look good now in my opinion.

01:22:397 (1,2,1,2,1,2,1,2,3,1) - 01:25:013 (1,2,1,2,1,2,1,2,3,1) - Have these jump patterns have symmetrical placement? It would really fit your aesthetic style. Nice subtle rotation by the way. No, but I made it that way.

01:29:591 (1,2) - Space this like the others.

01:30:899 (3,4) - I predict a lot of lost slider ends here. Nothing in the music especially calls it to be a constant 1/4 rhythm so maybe only have them repeat once?

01:31:226 (4,1) - If you do the above, increase spacing here.

01:33:678 (2,3) - Have this slider point directly opposite of the next note so it is parallel with the follow point, looks untidy like this.

01:34:005 (3,2) - Move closer like this? Ooh, stacking. I like it!


01:35:803 (3,4,1) - Move these up and to the left a bit so they aren't as close to the other sliders before them.

01:39:400 (1,1) - Are these NC intended? Deleted the second one.

01:40:544 (4,1) - 01:41:852 (4,1) - Keep these spacing consistent. I'd have them like the first one with the larger jump.

01:43:978 (8,9) - NC/widen this jump, It looks really similar to the stream jump from earlier in the map.

01:44:795 (2,3) - Increase spacing here?

01:47:247 (1,2) - And here? Trying to do the polygon aesthetic.

01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Umm, what? So sudden! Don't get me wrong its a cool pattern, but you should ease the player into it more, maybe with some none repeating 1/3 sliders that then lead into a 01:49:209 (1,2,3,4,5,6,1) - .

01:49:863 (1) - Remove NC?

01:50:435 (2,3) - Looks like the 1/3 from before, move them closer.

I hope this mod was some use to you because this set is so cool, I want to see this ranked in the near future!

+1 Star for you <3 Thank you! :D
Thank you for the mod, -Jordan-! :)

MrMenda, your response is coming soon!
Topic Starter
fattypikachu
Alright, part two! (Again, anything in blue or nothing has been fixed.)
sorry for the wait, life happened :/

MrMenda wrote:

Second part of the tag team. Set looks really good imo, only some things to point out
Advanced
-00:01:307 (1,2,3) - Curve Sliders
-00:06:539 (1) - ^ I want to keep the cross shape that the objects form.
-00:19:618 (1) - Move it a bit away
-00:22:888 (1,2,3,4) - Turn 1,2 in a slider and 3,4 in another slider. Might be too fast for a <
3* Diff I'm only going to turn 1 and 2 into a slider, because I want
-00:36:621 (1,2) - Turn it into a slider Ended up changing the rhythm on this section.
-00:54:277 (1,2,3,4) - Same process as the previous one Did this one though.
-01:31:553 (1,2) - Might consider changing it to a 1/4 back and forth slider
-01:32:207 (1,2) - ^
-01:32:861 (1,2) - ^
General Comment: Good rhythm emphasis imo.

Hyper
-00:01:307 (1,2,3) - Might consider changing circles to 1 2/1 slider so it fits the song better
-00:06:539 (2) - ^
-00:07:847 (1,2,3,4) - Change them to 1/1 sliders.
-00:19:945 (2,3) - Would change it into a 1/4 back and forth slider that gets 2 white ticks. Trying to emphasise the drums.
-00:25:013 (7) - Might Consider a New combo here I feel like the current pattern follows the phrasing of the music.
-00:27:629 (7) - ^^
-01:39:727 (2,3,4,5,6) - maybe a bit too complex finger control section for a 3.5*? Consider
giving one more time to the 1/4 slider and removing 5. I did the first part, but (3,4,5) are emphasising the piano.
-01:41:035 (2,3,4,5,6,1) - consider removing 6 and 3 Can't find a good way of doing it better.
-01:47:247 (1,2,3,4,5,6,7,8) - good section but maybe mapping ¼ back and forth sliders
would make it better for the diff. I feel like keeping the momentum here.
Good structure and pretty solid.

Insane
-00:05:558 (1,2,3) - 1/2 sliders could work better
-00:09:155 (4,5) - Turn 4 into a 1.5/1 slider and 5 into a 1/1 slider, fits much better
-00:19:618 (1,2) - Turn them into kicksliders and introduce a stream in the 2nd and 4th white
ticks. That actually looks good.
-00:33:351 (6) - New Combo
-00:33:759 (11,12,13,1) - Might consider changing this into a ¼ kickslider The stream it maps to is the melody, so I'll keep it.
-00:42:098 (2,3,4,5,6,1) - Introduce 1 in the stream
-01:04:087 (1,2,3) - Maybe Keeping 1 as a kickslider, changing 2 to a stream and end it in 3
might be better
-01:05:558 (2,3,4,5,6,1,2,3,4,5,6) - Instead of making circles in a curve line consider
introducing some jumps so it looks better.
-01:11:934 (5,1,2,3,4,5,6,7,1) - small jump section, so it doesnt look so linear.
-01:14:550 (5,1,2,3,4,5,6,7) - ^
-01:22:397 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe change one of those groups of 4 as a
kickslider. Aesthetically that circle does not look good at all imo. Try another pattern 01:25:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ I like the circle pattern, so unless there's another reason, I'll keep it.
-01:31:553 (1,2,3,4) - For this pattern consider alternating kicksliders and streams, so it
doesnt get as repetitive.
-01:34:495 (2,3,4,5,1) - I have seen you have done it, but keep it alternating might be better
imo.
-01:46:267 (2,3,4) - You could introduce sliders that end in the 2nd white tick and start
another one in the white tick.
Concept is good imo.

Keep the good work at it and good luck!!
Thanks for the mod, MrMenda! :)
squirrelpascals
M4M as requested (from my q)
all screenshots are purley examples of how the problem can be fixed

anImatE
• 00:07:847 (2) - 00:09:155 (4) - nc both of these because it breaks the nc pattern you use at 00:01:307 (1,1,1,1,2,3,1) -

• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840

• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm

• 00:27:629 (1,2,3,4) - space evenly?

• 00:32:370 (5,1) - space these?

• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865

• 00:41:852 (6,6,7) - even out these slider curves

• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently

• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player

• 00:54:604 - Make this clickable?

• 00:56:730 (1,2,3) - GIve this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908

• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely

• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts

• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -

• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949

• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )

Insane
• 00:09:155 (4) - nc here. breaks current nc pattern

• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it

• 00:25:504 (7) - nc

• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst eachother very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns dont look nice together atm. Try using keyboard transformations of one slider+ddouble pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203

Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside eachother

• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern

• 00:35:313 (1,4) - space these

• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -

• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.

• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261

• 01:35:395 (5,1) - same with the spacing

• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -

• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature

• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump

Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff

Kuro
• 00:13:732 (4,5,1) - These repeats on the sliders barely even apply to the song yet. Use a more direct form of rhythm

• 00:32:370 (3) - blanket with 00:31:880 (2) -

• 01:42:670 (3) - nc here because its 1/3 now

rest looks good

Advanced
• 00:18:147 (4,5,6,7,8) - Compared to the rest of all of your other patterns, the path the player is supposed to follow is less clear. Make this easier to read? (even if it already is) http://osu.ppy.sh/ss/7657705

• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?

• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random

• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player

• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?

• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player

better

Norm
• 00:05:558 (1,2,3,1) - Space these evenly. Normal players still rely on time-distance correlation b/t objects. ALso, theres 2 ds errors in automod

• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?

• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure

• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how

• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804


Eas
• 00:19:618 (6) - nc

• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -

• 01:48:555 (3,1) - fix blanket

Alright, I really gotta find a BN for this, can't keep asking for more mods... :?
Yes, you seem to have devoted a lot of energy into modding this lol. If you've reached the point where you are denying a lot of mods because of your intentions, then that means go ahead and find a bn. Although, i found a lot of fundamental / aesthetic errors in this map when modding so, while you honestly may not get an icon, almost nobody does on their first check, but the advice will still be valuable! You have been working on this set for a year, maybe push for rank on another map then come back to this (That what i'm doing right now)

That being said. Good luck! :)


Good luck!
Stack
NM from my queue

Insane
00:20:680 (3,4,1) - easy fixable overlap with the stream

00:21:580 (2,3) - It feels like this gap is a bit larger than the others in the stream

00:23:215 (4,1) - Would increase spacing a bit more for more emphasis

01:05:068 (1) - Maybe a reverse slider would work better here instead of a 1/1

01:08:010 (1,2,3,4) - The music onlly gets louder so why decrease the spacing between these sliders

01:22:724 (1) - Remove NC, 4 NC's for 16 circles is too much

01:23:051 (1) - ^

01:25:340 (1) - ^

01:25:994 (1) - ^

01:26:321 (1) - Would make this pattern allign more with the stream for moother transition and better a e s t h e t i c s

As I said in my queue i don't like streamy maps so I am just going to mod this diff

Gl with the map :)
Topic Starter
fattypikachu
Hello! ^_^ (Note: anything in blue or without comment has been fixed.)

Since most of these are small fixes, there won't be many comments.

squirrelpascals wrote:

M4M as requested (from my q)
all screenshots are purely examples of how the problem can be fixed

anImatE
• 00:07:847 (2) - 00:09:155 (4) - nc both of these because it breaks the nc pattern you use at 00:01:307 (1,1,1,1,2,3,1) -

• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840
Decided to rotate 00:11:771 (1) - over and move down 00:12:588 (1,2,3,1,1,2,3,1) - so i could keep the symmetry

• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm

• 00:27:629 (1,2,3,4) - space evenly?

• 00:32:370 (5,1) - space these?

• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865

• 00:41:852 (6,6,7) - even out these slider curves

• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently

• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player Ended up spacing them out evenly, since someone else had suggested it the way it was with this as an alternative.

• 00:54:604 - Make this clickable?

• 00:56:730 (1,2,3) - Give this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908

• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely

• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts. It's been something I've kept changing. I think I've set my mind on a long stream here.

• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -

• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949

• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )

Insane
• 00:09:155 (4) - nc here. breaks current nc pattern

• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it

• 00:25:504 (7) - nc

• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst each other very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns don't look nice together atm. Try using keyboard transformations of one slider+double pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203

Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside each other

• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern Went ahead with the 2/2/1 spacing, guessing because these divisions all divide into 4.

• 00:35:313 (1,4) - space these

• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -

• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.

• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261

• 01:35:395 (5,1) - same with the spacing

• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -

• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature

• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump

Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff

Kuro
• 00:13:732 (4,5,1) - These repeats on the sliders barely even apply to the song yet. Use a more direct form of rhythm

• 00:32:370 (3) - blanket with 00:31:880 (2) -

• 01:42:670 (3) - nc here because its 1/3 now

rest looks good

Advanced
• 00:18:147 (4,5,6,7,8) - Compared to the rest of all of your other patterns, the path the player is supposed to follow is less clear. Make this easier to read? (even if it already is) http://osu.ppy.sh/ss/7657705

• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?

• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random

• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player

• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?

• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player

better

Norm
• 00:05:558 (1,2,3,1) - Space these evenly. Normal players still rely on time-distance correlation b/t objects. ALso, theres 2 ds errors in automod

• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?

• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure

• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how I'm leaving this as 2 lands where the melody begins 4 is similar to that.

• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804


Eas
• 00:19:618 (6) - nc

• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -

• 01:48:555 (3,1) - fix blanket

Alright, I really gotta find a BN for this, can't keep asking for more mods... :?
Yes, you seem to have devoted a lot of energy into modding this lol. If you've reached the point where you are denying a lot of mods because of your intentions, then that means go ahead and find a bn. Although, i found a lot of fundamental / aesthetic errors in this map when modding so, while you honestly may not get an icon, almost nobody does on their first check, but the advice will still be valuable! You have been working on this set for a year, maybe push for rank on another map then come back to this (That what i'm doing right now)

That being said. Good luck! :)


Good luck!
Thanks for the mod, squirrelpascals! :)
Chris Jasorka
Ill be trying a mod, cant be hurting :D
Insane
00:19:618 (1,2,3,4,5,1,2,3,4,5,6) - this looks a bit off because of the repetetive slider. maybe make em show away like this https://osu.ppy.sh/ss/7983556 so you can have a better circular shape
00:21:580 (2,3,4,5,6) - ^ or make the stream shape more stretched out
00:34:168 (2) - there is no sound on the red tick, move the slider 1/4th beat to the right ( so its starts on the blue tick, you might have to adjust the space between both repetetive slider )
00:38:909 (6,7,8,9,1) - slider has a too sharp curve
00:40:217 (1,2,3,4,1) - slider doesnt connect with the shape of the burst correctly
00:41:198 (3,1,2,3,4,5,1) - this stream is too sharp in its movement from first slider to burst compared to 2nd slider transition
00:42:098 (2,3,4,5,6,7) - this looks weird? ( unsure tho )
00:43:405 (2,3,4,5,6) - 2 3 and 4 have too little of an shape compared to 4 5 and 6
00:47:084 (1) - lower 1 a bit, not perfect connection to stream
00:47:983 (2,3,4,5,6) - as for 00:43:405 (2,3,4,5,6)
00:48:392 (1) - i dont know what to think of the shape of this slider going into another direction than the stream before and after, might be ok? unsure tho
00:52:316 (1) - too much of an circular shape i would say
00:53:297 (1,2,3,4,5) - connection is not perfect
01:02:779 (1,2,3,4) - does not flow perfectly, start 3 above 2
01:04:087 (1) - as for 00:19:618 (1,2,3,4,5,1,2,3,4,5,6)
01:21:416 (2) - this one has too many repeats, only 1 on the red tick
01:22:234 (5,1) - transition between 5 and 1 is not perfect, doesnt look nice, dunno if you wanna change it
01:23:705 (1) - make this 1/4th jump bigger maybe (?)
01:24:850 (5,1) - as for 01:22:234 (5,1)
01:26:321 (1) - ctrl+j and reposition
01:31:880 (2,3,4,5,6) - ok some advice over several diffs. Animate and Insane have the same pattern on 2 seperate parts of the map, and since Animate should be harder, the pattern as in this place should be in Animate aswell, but NOT vice versa ( you might add it tho if you want to ) ( im talking about the 1/4th jump onto the slider )
01:32:207 (6) - NC
01:31:880 (2,3,4,5,6) - and 01:32:861 (1) - should have the same shape, they play to the same sound
01:33:678 (7) - this one uses 1/6th beats from either red to 2nd violet or white tick ( you even used it here 01:36:294 (2) - )
01:35:476 (1) - use here a 1/4th jump aswell, as for 01:32:207 (6) -
01:44:141 (1,2,3) - make it more "anti jumpy" with a sharper circular movement in the burst starting with the 1 on the highest position like this https://osu.ppy.sh/ss/7983733
01:50:681 (7) - place a circle here on 256 192 if you want to
01:51:253 (1) - again, make the end of your slider silent with 5% volume at the sliderend

Animate
00:28:119 (4) - ctrl+g
00:28:446 (5) - ^ ( make this change together with ^ )
00:43:813 (5,6) - oh, 2 objects on the same tick!
00:44:795 (1) - to make this pattern more consistent ( since its done with the same sound as the following slider ) turn it by 180° and ctrl + g like this https://osu.ppy.sh/ss/7983358
00:52:970 (6) - this ( and the upcoming ones ) have the same sound as these 00:40:544 (5) - 00:41:852 (6) - 00:42:506 (6) - for consistency you might wanna change it
00:53:623 (5) - ^
00:54:277 (5) - ^
00:53:297 (1,2,3,4,5) - this shape looks a bit ugly imo
00:53:950 (6,7,8,9,10) - the circles dont look like they flow perfectly onto the slider
01:05:068 (3,4,5,6,1) - ctrl +g and move it a bit to the left, starting at 338 59, will lead into an anti jump to 01:05:558 (2) - which is something you want to ( looking at the upcoming pattern ). while i understand your movement aswell, it only occurs once and consistency wise, i would rather change the movement fitting to the upcoming pattern than to one that only plays once.
01:09:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i like the idea, but its a bit unround in the 01:09:726 (2,3,4) - section. i would recomment you to make it more aesthetic using a fibonacci stylish pattern http://raganwald.com/assets/images/fibonacci.png , so you can see how a perfectly expanding circle should look like =D
01:11:443 (4,5,6) - looks a bit off aswell (sadly, to fix this shit, its a whole lot of work)
01:11:688 (7,8,9) - if you wanna change the direction, you have to have an angle between 7 and 8 and 8 and 9
01:12:424 (7,8) - adjust 7, to make it good looking, i would adjust 8 aswell ( because of 7 )
01:13:242 (1) - dont make 1 as sharp, place it somewhere at 396 135
01:13:569 (1,2,3) - this does not look good aswell, more circular movement in these 3 please
01:18:474 (1,2,3,4,5,6,7,8,1) - if you wanna have this streammovement, you have to adjust the slider aswell, so it looks symmetrical ( since that is what your map is about )
01:19:782 (1,2,3,4,5,6,7,8,1) - ^
01:21:907 (5) - is not on a active sound, either map 4 as a slider or just leave 5 away
01:23:542 (2,3,1) - you could make these with higher ds ( just an idea to highlight the harsh sound in this part )
01:24:032 (2,3,4) - this flows bad, make maybe 2 and 3 same shape just mirrored and 4 in the middle of it? ( around 255 161 )
01:26:158 (2,3,1) - use the same shape for atleast the circles as for 01:23:542 (2,3,1) -
01:36:294 (2) - this is wrong timed, place it at the next white tick
01:49:100 (6,1,2,3,4,5,6,7) - this looks fancy, but is kinda hard to hit ( is imo the hardest pattern in the map, while not being symmetrical ), also you have a nice change of sounds in this pattern
01:49:536 (1) - NC
01:51:253 (1) - make the end of the spinner silent with 5% volume
map is cool, keep the fun work up!=)

The most stuff in Insane and Animate is either Aesthetic or Consistency in Patterns.

Kuro
00:01:307 (1,2,3) - ctrl + j 2 and make them more spaced
00:25:504 (8,9,1,2,3,4,5,6,7,8,9,10) - in this whole pattern you have used 3 different styles of slider without any logical pattern ( goes on for the whole map,
as an idea, you could use straight repetetives for 1/4th repetetives and curved ones for 1/3rd. same goes for slider, make them differ in mapping style with their appearance. Players, who play a Hard Diff might be confused when using several stylish slider for the same purposes without finding out why.
^for some reason, you do it for 1/1th beat slider tho
00:59:673 (4,5) - make this jump sharper compared to the previous movement ( somewhere to the bottom right of 3 and 4)
01:02:452 (4,5) - ^
01:09:318 (4) - ?? explain please
01:15:858 (1,2) - good ear to make these slider follow the music, just make them a bit friendlier for the eyes :D
01:18:474 (1) - ^this one is missing this main aspect of the previous 2 slider?
01:31:553 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this kiai looks fun to play, great job
01:50:190 (1,2,3,4,5,6) - make this flow a bit different maybe(?) , except for this pattern, flow looked good imo =D

Advanced
00:19:291 (8,1) - make this a line
00:36:294 (6) - let this flow into the next circle
00:38:256 (2) - dont make this special, no need for specialty here
00:52:316 (1,2,3) - shape of 3 looks weird compared to 1, also 2 doesnt line up with either slider
00:57:874 (2,3) - small mistakes like these are easily fixable, make them line up correctly

Normal
00:16:675 (3,1) - not lined up properly
00:19:291 (4,5) - DS, i wrote something in Easy, look it up ( 00:53:623 (3,4) - )
00:26:158 (1,2) - ^
00:26:648 (2,3) - weird movement a newbie wouldnt be able to comprehend, make it a line or drop the circle
00:41:525 (3,4) - why suddenly this slidershape? :<
00:47:411 (2,3,4) - ^
01:05:395 (1,2,3,4) - ^
00:44:795 (2,3,4,5) - make these half a beat long, 2 hard for normal
00:50:027 (2,3,4,5) - ^
01:47:247 (1) - you could use cooler shapes like this for longer slider

easy
you have some patterns that are not lined up properly like 00:37:602 (4,5) - , 00:28:119 (3,1) -
01:26:321 (1,2,3) - why do you use a different slidershape for 3? please fix
00:53:623 (3,4) - too far away, from previous element. small tip for this: go into AiMod and check "check distance snap" to see on lower diffs if you have made mistakes with the DS like this https://puu.sh/vDzGh/bd3fa288fa.png

uuh, was more than i expected, anyway fun maps with fun diffs :D
gl with mappo
Topic Starter
fattypikachu
Hello! ^-^ (Note: anything in blue or with nothing has been fixed.)

Chriz wrote:

Ill be trying a mod, cant be hurting :D
Insane
00:19:618 (1,2,3,4,5,1,2,3,4,5,6) - this looks a bit off because of the repetetive slider. maybe make em show away like this https://osu.ppy.sh/ss/7983556 so you can have a better circular shape Don't really like the way the slider juts out. I did move the circles a little though
00:21:580 (2,3,4,5,6) - ^ or make the stream shape more stretched out
00:34:168 (2) - there is no sound on the red tick, move the slider 1/4th beat to the right ( so its starts on the blue tick, you might have to adjust the space between both repetetive slider ) There is a beat here, I can show you with the original chart -> https://youtu.be/peqj4gv1QL0?t=40s
00:38:909 (6,7,8,9,1) - slider has a too sharp curve
00:40:217 (1,2,3,4,1) - slider doesnt connect with the shape of the burst correctly
00:41:198 (3,1,2,3,4,5,1) - this stream is too sharp in its movement from first slider to burst compared to 2nd slider transition
00:42:098 (2,3,4,5,6,7) - this looks weird? ( unsure tho ) It looks fine to me.
00:43:405 (2,3,4,5,6) - 2 3 and 4 have too little of an shape compared to 4 5 and 6
00:47:084 (1) - lower 1 a bit, not perfect connection to stream I tried moving 2 up a bit instead.
00:47:983 (2,3,4,5,6) - as for 00:43:405 (2,3,4,5,6)
00:48:392 (1) - i dont know what to think of the shape of this slider going into another direction than the stream before and after, might be ok? unsure tho I'm not really sure how I would fix this, and I honestly like the snaking look.
00:52:316 (1) - too much of a circular shape i would say Can't really straighten it, it would hit the top of the screen.
00:53:297 (1,2,3,4,5) - connection is not perfect
01:02:779 (1,2,3,4) - does not flow perfectly, start 3 above 2
01:04:087 (1) - as for 00:19:618 (1,2,3,4,5,1,2,3,4,5,6)
01:21:416 (2) - this one has too many repeats, only 1 on the red tick
01:22:234 (5,1) - transition between 5 and 1 is not perfect, doesnt look nice, dunno if you wanna change it
01:23:705 (1) - make this 1/4th jump bigger maybe (?)
01:24:850 (5,1) - as for 01:22:234 (5,1)
01:26:321 (1) - ctrl+j and reposition
01:31:880 (2,3,4,5,6) - ok some advice over several diffs. Animate and Insane have the same pattern on 2 seperate parts of the map, and since Animate should be harder, the pattern as in this place should be in Animate aswell, but NOT vice versa ( you might add it tho if you want to ) ( im talking about the 1/4th jump onto the slider )
01:32:207 (6) - NC
01:31:880 (2,3,4,5,6) - and 01:32:861 (1) - should have the same shape, they play to the same sound
01:33:678 (7) - this one uses 1/6th beats from either red to 2nd violet or white tick ( you even used it here 01:36:294 (2) - )
01:35:476 (1) - use here a 1/4th jump aswell, as for 01:32:207 (6) -
01:44:141 (1,2,3) - make it more "anti jumpy" with a sharper circular movement in the burst starting with the 1 on the highest position like this https://osu.ppy.sh/ss/7983733
01:50:681 (7) - place a circle here on 256 192 if you want to
01:51:253 (1) - again, make the end of your slider silent with 5% volume at the sliderend

Animate
00:28:119 (4) - ctrl+g
00:28:446 (5) - ^ ( make this change together with ^ )
00:43:813 (5,6) - oh, 2 objects on the same tick!
00:44:795 (1) - to make this pattern more consistent ( since its done with the same sound as the following slider ) turn it by 180° and ctrl + g like this https://osu.ppy.sh/ss/7983358
00:52:970 (6) - this ( and the upcoming ones ) have the same sound as these 00:40:544 (5) - 00:41:852 (6) - 00:42:506 (6) - for consistency you might wanna change it I don't get what you mean... the sliders are very similar...
00:53:623 (5) - ^
00:54:277 (5) - ^
00:53:297 (1,2,3,4,5) - this shape looks a bit ugly imo
00:53:950 (6,7,8,9,10) - the circles don't look like they flow perfectly onto the slider
01:05:068 (3,4,5,6,1) - ctrl +g and move it a bit to the left, starting at 338 59, will lead into an anti-jump to 01:05:558 (2) - which is something you want to ( looking at the upcoming pattern ). while i understand your movement as well, it only occurs once and consistency wise, i would rather change the movement fitting to the upcoming pattern than to one that only plays once. I do sort of understand your idea, but I think it's better if I just ctrl+G 2 and 3
01:09:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i like the idea, but its a bit unround in the 01:09:726 (2,3,4) - section. i would recommend you to make it more aesthetic using a fibonacci stylish pattern http://raganwald.com/assets/images/fibonacci.png , so you can see how a perfectly expanding circle should look like =D I was thinking of fixing the spiral, hope this works.
01:11:443 (4,5,6) - looks a bit off aswell (sadly, to fix this shit, its a whole lot of work)
01:11:688 (7,8,9) - if you wanna change the direction, you have to have an angle between 7 and 8 and 8 and 9
01:12:424 (7,8) - adjust 7, to make it good looking, i would adjust 8 as well ( because of 7 )
01:13:242 (1) - don't make 1 as sharp, place it somewhere at 396 135
01:13:569 (1,2,3) - this does not look good aswell, more circular movement in these 3 please
01:18:474 (1,2,3,4,5,6,7,8,1) - if you wanna have this stream movement, you have to adjust the slider as well, so it looks symmetrical ( since that is what your map is about )
01:19:782 (1,2,3,4,5,6,7,8,1) - ^
01:21:907 (5) - is not on an active sound, either map 4 as a slider or just leave 5 away
01:23:542 (2,3,1) - you could make these with higher ds ( just an idea to highlight the harsh sound in this part )
01:24:032 (2,3,4) - this flows bad, make maybe 2 and 3 same shape just mirrored and 4 in the middle of it? ( around 255 161 )
01:26:158 (2,3,1) - use the same shape for at least the circles as for 01:23:542 (2,3,1) -
01:36:294 (2) - this is wrong timed, place it at the next white tick
01:49:100 (6,1,2,3,4,5,6,7) - this looks fancy, but is kinda hard to hit ( is imo the hardest pattern in the map, while not being symmetrical ), also you have a nice change of sounds in this pattern
01:49:536 (1) - NC
01:51:253 (1) - make the end of the spinner silent with 5% volume
map is cool, keep the fun work up!=)

The most stuff in Insane and Animate is either Aesthetic or Consistency in Patterns.

Kuro
00:01:307 (1,2,3) - ctrl + j 2 and make them more spaced
00:25:504 (8,9,1,2,3,4,5,6,7,8,9,10) - in this whole pattern you have used 3 different styles of slider without any logical pattern ( goes on for the whole map,
as an idea, you could use straight repetetives for 1/4th repetetives and curved ones for 1/3rd. same goes for slider, make them differ in mapping style with their appearance. Players, who play a Hard Diff might be confused when using several stylish slider for the same purposes without finding out why.
^for some reason, you do it for 1/1th beat slider tho I didn't make this map originally, so I have no idea behind Kuro's reasoning, but I did change some of the sliders.
00:59:673 (4,5) - make this jump sharper compared to the previous movement ( somewhere to the bottom right of 3 and 4)
01:02:452 (4,5) - ^ I would like to preserve the triangle being made here.
01:09:318 (4) - ?? explain please Again, this was originally Kuro's, and I don't really have a problem with it. I'll only change it if more people ask that.
01:15:858 (1,2) - good ear to make these slider follow the music, just make them a bit friendlier for the eyes :D Not really sure what you mean by this...
01:18:474 (1) - ^this one is missing this main aspect of the previous 2 slider? Same as above, but I tried to improve it
01:31:553 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this kiai looks fun to play, great job
01:50:190 (1,2,3,4,5,6) - make this flow a bit different maybe(?) , except for this pattern, flow looked good imo =DNot sure if I was supposed to fix something here...

Advanced
00:19:291 (8,1) - make this a line
00:36:294 (6) - let this flow into the next circle
00:38:256 (2) - dont make this special, no need for specialty here
00:52:316 (1,2,3) - shape of 3 looks weird compared to 1, also 2 doesnt line up with either slider
00:57:874 (2,3) - small mistakes like these are easily fixable, make them line up correctly

Normal
00:16:675 (3,1) - not lined up properly
00:19:291 (4,5) - DS, i wrote something in Easy, look it up ( 00:53:623 (3,4) - )
00:26:158 (1,2) - ^
00:26:648 (2,3) - weird movement a newbie wouldnt be able to comprehend, make it a line or drop the circle
00:41:525 (3,4) - why suddenly this slidershape? :< I wanted some variety in the sliders when I first made this
00:47:411 (2,3,4) - ^Movement is kind of ridiculous here, so I'll change this one.
01:05:395 (1,2,3,4) - ^Same as first one
00:44:795 (2,3,4,5) - make these half a beat long, 2 hard for normal The land on 1/3 beats here
00:50:027 (2,3,4,5) - ^^
01:47:247 (1) - you could use cooler shapes like this for longer slider

easy
you have some patterns that are not lined up properly like 00:37:602 (4,5) - , 00:28:119 (3,1) -
01:26:321 (1,2,3) - why do you use a different slidershape for 3? please fix
00:53:623 (3,4) - too far away, from previous element. small tip for this: go into AiMod and check "check distance snap" to see on lower diffs if you have made mistakes with the DS like this https://puu.sh/vDzGh/bd3fa288fa.png

uuh, was more than i expected, anyway fun maps with fun diffs :D
gl with mappo
There we go. Finally finished! Thanks for the mod, Chriz! :)
Chris Jasorka
np, i hope i could help out =)
7ambda
highest diff

  1. 00:07:847 (1,2,1,2) - Doesn't follow the piano since the piano holds for half a measure. How about this instead?



  2. 00:15:694 (3,4) - These are undermapped. It's clearly a different section of the music from 00:11:771 (1) and more intense.
  3. 00:17:329 (2,3,4) - Shouldn't this follow the same rhythm as 00:17:983 (5,6,7,8,9) since they're mapped to the same 1/4 beats?
  4. 00:35:640 (8) - This sharp angle really contradicts all your previous flow (circular movement). I know it's only meant to be held down, but can you justify why you angled this so unnaturally coming out of (7)?



  5. 00:41:852 (6) - 00:42:833 (7) - where's your clap and finish? i'm assuming that since they have the same shape as the hitsounded sliders, they're supposed to indicate the same instrument
  6. 00:44:795 (1,1,2,1,2) - Every quarter measure is the same, repeated sound. You're not really expressing those repeated sounds, since the reverse slider and 1/3 jumps {00:45:122 (1,2,1,2)} are completely different patterns; they conflict with each other. Maybe keep things simple and do this to express that idea?



  7. 00:58:692 (1,2,3,1,2,3) - Kind of a sharp drop between these bursts, which makes it uncomfortable compared to the rest of the pattern.



  8. 01:02:288 (1,2,3) - you should raise this so it flows nicely into 01:02:615 (1)



  9. 01:04:087 (1) - stack with 01:03:433 (1) slidertail
  10. 01:04:414 (3) - i'd recommend to NC, because these jumps look like they lack structure as one combo
  11. 01:04:904 (2,3) - not really a fan of how you flow into the burst, it just doesn't feel right imo



  12. 01:09:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - you could make the curve more appealing
  13. 01:17:166 (1,2) - inconsistently placed compared to 01:15:858 (1,2). like all you have to do is ctrl+g and ctrl+j 01:15:858 (1,2).
  14. 01:26:321 (1,2) - i don't think these have any type of symmetry. also, (1) could be angled better from 01:26:158 (2,3). kind of like this



  15. 01:37:765 (4) - would look more appealing if you copied (3)'s direction
  16. 01:45:940 (1,2,1,2,1) - 1/1 doesn't reflect the music as well
  17. 01:50:681 (1,1) - why do you ignore the piano between these notes?
Shishou
Hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

[Easy]
00:09:155 (2) - use ds
00:19:618 (1) - finish?
00:52:316 (1,2) - fix blanket
01:08:010 (1,2) - ^
01:10:953 (2,1) - stacking this two would be better
01:10:953 (2) - 1/1 reversed slider would be better
01:13:569 (1) - ^
01:21:416 (2) - use ds
01:20:762 (4) - use ds
01:22:070 (3,1) - stack this two
01:30:245 (5) - ctrl+h then use ds?
01:38:092 (2,4) - stack this two
01:51:171 (2) - finish
01:51:253 (1) - i think putting a spinner on a blue tick in an easy diff is prohibited
[]
[Normal]
your slider velocity is kinda slow try making it to 1.0
https://osu.ppy.sh/wiki/Normal
00:12:752 (2) - use ds
00:14:386 (1) - make this a 2/1 slider. It's weird. I don't here a significant sound here
00:15:694 (2) - same here ^
00:19:618 (5) - nc
00:40:217 (4) - make it a 1/2 reversed slider? since you used it here 00:38:910 (1) - and they just sound the same
00:44:795 (2,3,4,5) - using a blue tick in a low diff is a bit hard for beginners
00:50:027 (2,3,4,5) - ^
01:00:163 (1) - use ds
01:10:953 (2) - i think using a 2/1 slider here is a bad idea. your missing an important note try using a 1/1 reversed slider
01:13:569 (2) - ^
01:22:724 (1,2) - make this a 1/2 slider
01:39:564 (2,3) - fix blanket

that's all too lazy to mod all your diff you can mod what ever diff you want to mod in my map
good luck
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything in blue or without comment has been fixed.)

Shishou wrote:

Hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

[Easy]
00:09:155 (2) - use ds
00:19:618 (1) - finish?
00:52:316 (1,2) - fix blanket
01:08:010 (1,2) - ^
01:10:953 (2,1) - stacking this two would be betterSee the next comment
01:10:953 (2) - 1/1 reversed slider would be better
01:13:569 (1) - ^ I can't really get this one to work
01:21:416 (2) - use dsThese were already using the right DS
01:20:762 (4) - use ds^
01:22:070 (3,1) - stack this two
01:30:245 (5) - ctrl+h then use ds? I'm trying to blanket 01:28:937 (3) -
01:38:092 (2,4) - stack this two
01:51:171 (2) - finish
01:51:253 (1) - i think putting a spinner on a blue tick in an easy diff is prohibited While I don't think it's prohibited, I will move it.
[]
[Normal]
your slider velocity is kinda slow try making it to 1.0
https://osu.ppy.sh/wiki/Normal
I don't think the 0.1x SV difference will make much of a difference, also it will mess up every single slider I have so far.
00:12:752 (2) - use ds Which it is...?
00:14:386 (1) - make this a 2/1 slider. It's weird. I don't here a significant sound here
00:15:694 (2) - same here ^
00:19:618 (5) - nc
00:40:217 (4) - make it a 1/2 reversed slider? since you used it here 00:38:910 (1) - and they just sound the same
00:44:795 (2,3,4,5) - using a blue tick in a low diff is a bit hard for beginners It should be fine, as they're on sliderends.
00:50:027 (2,3,4,5) - ^^
01:00:163 (1) - use ds
01:10:953 (2) - i think using a 2/1 slider here is a bad idea. your missing an important note try using a 1/1 reversed slider
01:13:569 (2) - ^
01:22:724 (1,2) - make this a 1/2 slider It doesn't really work well... I'll consider it.
01:39:564 (2,3) - fix blanket

that's all too lazy to mod all your diff you can mod whatever diff you want to mod in my map
good luck

F1r3tar wrote:

highest diff

  1. 00:07:847 (1,2,1,2) - Doesn't follow the piano since the piano holds for half a measure. How about this instead?



  2. 00:15:694 (3,4) - These are undermapped. It's clearly a different section of the music from 00:11:771 (1) and more intense.
  3. 00:17:329 (2,3,4) - Shouldn't this follow the same rhythm as 00:17:983 (5,6,7,8,9) since they're mapped to the same 1/4 beats?
  4. 00:35:640 (8) - This sharp angle really contradicts all your previous flow (circular movement). I know it's only meant to be held down, but can you justify why you angled this so unnaturally coming out of (7)? It was mostly to keep aesthetics. The way it was first would stack on 00:34:495 (5,6,7) - and avoid colliding with 00:34:986 (2,3,4,5,6) - . However, I rotated it 180 degrees to (hopefully) fix the flow problem.



  5. 00:41:852 (6) - 00:42:833 (7) - where's your clap and finish? i'm assuming that since they have the same shape as the hitsounded sliders, they're supposed to indicate the same instrument Not sure about 00:42:833 (7) - , but yeah I missed the first one.
  6. 00:44:795 (1,1,2,1,2) - Every quarter measure is the same, repeated sound. You're not really expressing those repeated sounds, since the reverse slider and 1/3 jumps {00:45:122 (1,2,1,2)} are completely different patterns; they conflict with each other. Maybe keep things simple and do this to express that idea?



    00:44:795 (1) - is really only there to signal that they're in 1/3 polarity.
  7. 00:58:692 (1,2,3,1,2,3) - Kind of a sharp drop between these bursts, which makes it uncomfortable compared to the rest of the pattern.



  8. 01:02:288 (1,2,3) - you should raise this so it flows nicely into 01:02:615 (1)



  9. 01:04:087 (1) - stack with 01:03:433 (1) slidertail
  10. 01:04:414 (3) - i'd recommend to NC, because these jumps look like they lack structure as one combo
  11. 01:04:904 (2,3) - not really a fan of how you flow into the burst, it just doesn't feel right imo



    I've tried scaling up the stream and ctrl+J'ing it.
  12. 01:09:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - you could make the curve more appealing I've already done that a few times, I think it looks good now xD
  13. 01:17:166 (1,2) - inconsistently placed compared to 01:15:858 (1,2). like all you have to do is ctrl+g and ctrl+j 01:15:858 (1,2). :facepalm:
  14. 01:26:321 (1,2) - i don't think these have any type of symmetry. also, (1) could be angled better from 01:26:158 (2,3). kind of like this



  15. 01:37:765 (4) - would look more appealing if you copied (3)'s direction
  16. 01:45:940 (1,2,1,2,1) - 1/1 doesn't reflect the music as well
  17. 01:50:681 (1,1) - why do you ignore the piano between these notes?I hope my compromise works...

Thanks for your feedback! :)
JierYagtama
Hyper
00:38:910 (9,10,11,12,1) - not sure if its still allowed to put streams in a hyper/hard soooo stand to be corrected
00:49:046 (7,8,9) - a bit overkill on the spacing imo
kinda suggest a little bit of equal spacing soo
01:02:452 (4,5) - hmm why not stack 5 like what you did to the others? 00:57:220 (4,5) - for example
01:15:858 (1) - a bit of a nazi mod but kinda suggest to remove the 3rd red point
wew
01:05:395 (1,2,3,4,5,6,7,8,1,2,3,4) - density between advanced and this is pretty questionable
this diff is gud sorry for the short mod on this one doe wew
Insane
00:35:640 (3,4) - kinda suggest to ctrl g them seperately cos imo it has bettter flow than what it is now
00:51:498 (3,4,5) - pattern doesnt make sense to me cos the pitch of the sounds are pretty high but the pattern is set down to bottom right corner
00:54:277 (5,6) - spacing is a bit too low imo very strong sounds with really low spacing sooo fix that i guess
01:13:079 (7,1) - I get the aesthetics but this is awkward spacing cos 1 is a pretty strong sound with low spacing as well
00:26:158 (1,2,3,4,5,6,1,2,3) - shouldnt this kind of spacing/buildup be in 00:28:773 (1,2,3,4,5,6,1,2,3,4,5,6) - its pretty obvious that this part should get that spacing cos the song intensifies more than the last part
00:43:814 (7,8) - yep spacing again.
00:46:267 (3,4,5) - just space out 4 and 5 between 3
01:02:615 (5,1) - alsooooo yea this is more of a spacing mod now sooo
only concern is the spacing since you've been putting strong sounds with low spacing and stuff
gl
Sidetail
[ANiMAte]
00:15:694 (3) - would add NC here since atmosphere is much different from previous notes
00:27:138 (1) - not sure why this deserves an NC while previous parts like 00:26:158 (1,2,3,4,5,6,7,8) - doesnt. Have a look at 00:31:389 (1,2,3,4,5,6) - these are similar to previous example and this has unified NCing
00:39:155 (6,7) - really not necessary to have spacing emphasis here, would make a bit more sense if it was atleast kiai. ( you never even had this things in kiai before )
00:44:795 (1,1,1) - unNC these since 1/3 are held passively (sliderend) and does not require reading attention. Randomly spamming NC does bring down in polishedness of the map in my perspective. also current spacing is really uniform so that also adds to the point that you dont need NC there.
00:50:027 (1,1,1) - ^
00:51:989 (4) - missing a lot of things around this note
00:59:509 (3) - missing clap? just before that note 00:58:855 (3) - and 00:59:182 (3) - had it tho .-.
01:05:068 (3) - if you had it something like this 01:04:087 (1,2,1,2,1,2) - would be natural to have NC there since consistency and notes after that has very different spacing than before (spaced streams)
01:03:433 (1,2) - music hasnt changed drastically so not sure why these are much lesser ds than 01:02:779 (2,3) - . each pair`s ds difference is entire 1.0x which is a lot of change.
01:05:722 (3) - missing clap
01:05:395 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is highest diff so you should really show ups and downs with the song. if song is growing suspense you should show that by slightly increasing the ds
01:08:010 (1,2,3,4) - really really unsure why these are much easier than previous notes since they are still part of kiai (kiai didnt end yet!)
01:09:318 (1,2,3) - would be nicer if these are more uniformly increases in ds. another such example is 01:09:564 (4,1) - . this does not look good since sudden increase breaks the aesthetics
01:11:280 (2,3,4,5,6,7,8,9) - ^ I am just pointing this out since 01:11:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - is a lot well done in terms of how it looks and overall curvature
01:19:128 (1,1) - remove NC since parts before are quite similar to aim moving speed of slider velocity (excessive nc). tho one point i would make is that i am curious to know why you increased the ds for streams since song suggests that they are similar volume and feeling of previous streams
01:12:914 (5,6,7,8,1) - show that there is much higher emphasis than previous rest of stream. You can probably hear the highlight of these five notes in the song clearly. increase of ds and single nc to denote there is ds change would be nice edition tbh.
01:23:623 (3,1) - please avoid doing this since there is really nothing to emphasize this to. just doesnt fit somewhere in middle of non-kiai part...
01:22:397 (1,2,1,2,1,2,1,2) - doesnt really fit with the song, dont you think? tho might work better if these are smaller distance and slowly increasing in terms of ds so that you have more emphasis on 01:23:705 (1) - rather than having weird 01:23:623 (3,1) - jump issues like current point points out
01:25:013 (1,2,1,2,1,2,1,2,3,1) - ^
01:34:495 (3,4) - these are much easier to play than 01:31:880 (3,4,5,6,1) - . switch places in terms of rhythm.
01:50:190 (1) - this shouldve been clickable since 01:50:435 (2,3) - these are (both following piano but one is rather weirdly passive)
01:50:681 (1) - this is not even in the song especially reverse portion. real clickable should start at 01:50:844 -

you probably need more mods from more experienced modders/mappers since something simple like 01:35:313 (4,1) - has sudden increase of 0.5x compared to 01:34:659 (4,1) - pair and 01:35:967 (4,1) - pair... :c

[insane]
00:17:329 (2,3,4,5,6,7) - not sure what youre trying to follow here since music clearly hints something like chain of short sliders with reverses. current one feels like you are producing a new rhythm, delete the notes and hear it if you dont believe it!
00:28:283 (2) - strong hits at like 00:28:446 should`ve really been clickable, not passive hit (sliderend)
01:11:607 (4,5) - what happened to spacing :l compared to 01:12:098 (1,2,3,4,5,6,7) - , if you are going to emphasize the song, make sure you lower entire portion of the mapping too (lowering ds for anything after 01:10:626 (1) - in example)
01:12:915 (6,7,1) - shoulve been expressed atleast in short sliders with reverse denoting the melody which differentiates from 01:14:713 (1,2,3,4,5,6,7) - which doesnt have those highlight notes
01:23:623 (8,1) - really, save these for highest diff, streams are pretty long enough for insane
01:26:239 (8,1) - ^ (etc, find and apply for other places too)
01:27:629 (1,2) - each of these shouldve been triples in slider form. you even have them like this for other parts 01:30:245 (1,2) -
01:27:138 (4) - really doesnt fit there, there is nothing that starts at that point. just having 01:26:975 (3) - as https://puu.sh/wohNW/cee46ce4b2.jpg is quite respectable since its quiet portion of the song
01:28:283 (3,4) - ^ (etc)
01:32:125 (5,1) - overkill as usual (please fix the rest)
01:33:514 (6,7) - really unsure of rhythm choice here.. doesnt follow anything, try this https://puu.sh/wohYU/2178737a22.jpg
01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - simple sliders with reverse would work just fine. you never introduced these 1/3 streams until very end which is bit odd.. for each NC there, make new slider with reverse.

i think current is enough to really show what i think about where this map stands. feel free to ask me questions if you like. try to poke experienced modders like Naxess for quick guidance. kudos to you for mapping almost entire mapset by you.
Topic Starter
fattypikachu
Hello! ^-^ (Note: Anything in blue/without comment = fixed)

JeirYagtama wrote:

Hyper
00:38:910 (9,10,11,12,1) - not sure if its still allowed to put streams in a hyper/hard soooo stand to be corrected There's only one, so I don't think it will be too big of a deal.
00:49:046 (7,8,9) - a bit overkill on the spacing imo It's actually very similar to the notes around it.
kinda suggest a little bit of equal spacing soo
01:02:452 (4,5) - hmm why not stack 5 like what you did to the others? 00:57:220 (4,5) - for example
01:15:858 (1) - a bit of a nazi mod but kinda suggest to remove the 3rd red point
wew
01:05:395 (1,2,3,4,5,6,7,8,1,2,3,4) - density between advanced and this is pretty questionable The music climaxes at this point, so the higher intensity is justified.
this diff is gud sorry for the short mod on this one doe wew
Insane
00:35:640 (3,4) - kinda suggest to ctrl g them seperately cos imo it has bettter flow than what it is now
00:51:498 (3,4,5) - pattern doesnt make sense to me cos the pitch of the sounds are pretty high but the pattern is set down to bottom right corner
00:54:277 (5,6) - spacing is a bit too low imo very strong sounds with really low spacing sooo fix that i guess
01:13:079 (7,1) - I get the aesthetics but this is awkward spacing cos 1 is a pretty strong sound with low spacing as well
00:26:158 (1,2,3,4,5,6,1,2,3) - shouldnt this kind of spacing/buildup be in 00:28:773 (1,2,3,4,5,6,1,2,3,4,5,6) - its pretty obvious that this part should get that spacing cos the song intensifies more than the last part
00:43:814 (7,8) - yep spacing again.
00:46:267 (3,4,5) - just space out 4 and 5 between 3
01:02:615 (5,1) - alsooooo yea this is more of a spacing mod now sooo Guess I put aesthetics before function ;^-^
only concern is the spacing since you've been putting strong sounds with low spacing and stuff
gl

Sidetail wrote:

[ANiMAte]
00:15:694 (3) - would add NC here since atmosphere is much different from previous notes
00:27:138 (1) - not sure why this deserves an NC while previous parts like 00:26:158 (1,2,3,4,5,6,7,8) - doesnt. Have a look at 00:31:389 (1,2,3,4,5,6) - these are similar to previous example and this has unified NCing
00:39:155 (6,7) - really not necessary to have spacing emphasis here, would make a bit more sense if it was atleast kiai. ( you never even had this things in kiai before ) Probably not going to put kiai here because there's already too much kiai.
00:44:795 (1,1,1) - unNC these since 1/3 are held passively (sliderend) and does not require reading attention. Randomly spamming NC does bring down in polishedness of the map in my perspective. also current spacing is really uniform so that also adds to the point that you dont need NC there. I'll keep 00:44:795 (1) - because it signals the 1/3 rhythm.
00:50:027 (1,1,1) - ^ ^
00:51:989 (4) - missing a lot of things around this note Not really, the melody sort of lulls here.
00:59:509 (3) - missing clap? just before that note 00:58:855 (3) - and 00:59:182 (3) - had it tho .-. Probably forgot to hitsound it correctly after replacing the note
01:05:068 (3) - if you had it something like this 01:04:087 (1,2,1,2,1,2) - would be natural to have NC there since consistency and notes after that has very different spacing than before (spaced streams)
01:03:433 (1,2) - music hasnt changed drastically so not sure why these are much lesser ds than 01:02:779 (2,3) - . each pair`s ds difference is entire 1.0x which is a lot of change.
01:05:722 (3) - missing clap
01:05:395 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is highest diff so you should really show ups and downs with the song. if song is growing suspense you should show that by slightly increasing the ds Good idea.
01:08:010 (1,2,3,4) - really really unsure why these are much easier than previous notes since they are still part of kiai (kiai didnt end yet!)
01:09:318 (1,2,3) - would be nicer if these are more uniformly increases in ds. another such example is 01:09:564 (4,1) - . this does not look good since sudden increase breaks the aesthetics I really don't want to remap this curve, it took quite a bit so to make it correct.
01:11:280 (2,3,4,5,6,7,8,9) - ^ I am just pointing this out since 01:11:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - is a lot well done in terms of how it looks and overall curvature
01:19:128 (1,1) - remove NC since parts before are quite similar to aim moving speed of slider velocity (excessive nc). tho one point i would make is that i am curious to know why you increased the ds for streams since song suggests that they are similar volume and feeling of previous streams It just made the slider easier to place.
01:12:914 (5,6,7,8,1) - show that there is much higher emphasis than previous rest of stream. You can probably hear the highlight of these five notes in the song clearly. increase of ds and single nc to denote there is ds change would be nice edition tbh.
01:23:623 (3,1) - please avoid doing this since there is really nothing to emphasize this to. just doesnt fit somewhere in middle of non-kiai part...
01:22:397 (1,2,1,2,1,2,1,2) - doesnt really fit with the song, dont you think? tho might work better if these are smaller distance and slowly increasing in terms of ds so that you have more emphasis on 01:23:705 (1) - rather than having weird 01:23:623 (3,1) - jump issues like current point points outThat actually makes for a really nice pattern. Thanks!
01:25:013 (1,2,1,2,1,2,1,2,3,1) - ^^
01:34:495 (3,4) - these are much easier to play than 01:31:880 (3,4,5,6,1) - . switch places in terms of rhythm. I figured...
01:50:190 (1) - this shouldve been clickable since 01:50:435 (2,3) - these are (both following piano but one is rather weirdly passive)
01:50:681 (1) - this is not even in the song especially reverse portion. real clickable should start at 01:50:844 -

you probably need more mods from more experienced modders/mappers since something simple like 01:35:313 (4,1) - has sudden increase of 0.5x compared to 01:34:659 (4,1) - pair and 01:35:967 (4,1) - pair... :c

[insane]
00:17:329 (2,3,4,5,6,7) - not sure what youre trying to follow here since music clearly hints something like chain of short sliders with reverses. current one feels like you are producing a new rhythm, delete the notes and hear it if you dont believe it!
00:28:283 (2) - strong hits at like 00:28:446 should`ve really been clickable, not passive hit (sliderend)
01:11:607 (4,5) - what happened to spacing :l compared to 01:12:098 (1,2,3,4,5,6,7) - , if you are going to emphasize the song, make sure you lower entire portion of the mapping too (lowering ds for anything after 01:10:626 (1) - in example)
01:12:915 (6,7,1) - shoulve been expressed atleast in short sliders with reverse denoting the melody which differentiates from 01:14:713 (1,2,3,4,5,6,7) - which doesnt have those highlight notes
01:23:623 (8,1) - really, save these for highest diff, streams are pretty long enough for insane
01:26:239 (8,1) - ^ (etc, find and apply for other places too)
01:27:629 (1,2) - each of these shouldve been triples in slider form. you even have them like this for other parts 01:30:245 (1,2) -
01:27:138 (4) - really doesnt fit there, there is nothing that starts at that point. just having 01:26:975 (3) - as https://puu.sh/wohNW/cee46ce4b2.jpg is quite respectable since its quiet portion of the song It feels too empty like this, so I made a slight change
01:28:283 (3,4) - ^ (etc)
01:32:125 (5,1) - overkill as usual (please fix the rest)
01:33:514 (6,7) - really unsure of rhythm choice here.. doesnt follow anything, try this https://puu.sh/wohYU/2178737a22.jpg
01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - simple sliders with reverse would work just fine. you never introduced these 1/3 streams until very end which is bit odd.. for each NC there, make new slider with reverse.

i think current is enough to really show what i think about where this map stands. feel free to ask me questions if you like. try to poke experienced modders like Naxess for quick guidance. kudos to you for mapping almost entire mapset by you. Thanks!
Thanks for the mods, JeirYagtama and Sietail! :)
Kuro Fuyusaki
I'm back, your dearest little brat has come back

And here you're still doing your best at improving this map, while im disappearing to the nowhere, I'm full of guilt
Now you can give me a good BIG PUNCH in the face for leaving this project for almost 1 year

For further confirmation you can poke me at PM. I'm idle this month, so more or less i'll be active

Thank you and forgive me once again
Seaweed
nm from queue

[Animate]
00:07:847 (1,2,1) - use ctrl shift d to make a triangle with even spacing instead. Currently it looks messy with random spacing
00:11:117 (3,4) - copy paste this pattern instead 00:10:463 (1,2) -
00:13:079 (1) - I'm assuming you want to use NC for each square pattern, if that's the case then remove this NC to keep the pattern neat
00:14:387 (1) - ^
00:17:656 (6,7,8) - there's clearly mappable beats on each 1/4 tick here, it would make much more sense to the player to just stream the whole thing
00:18:310 (12,1,2) - same with this section but I recommend using kick sliders or repeat sliders (or both)
00:18:310 (12) - NC and remove NC for 00:18:637 (1) -
00:19:618 (6) - nc
00:20:272 (1) - remove nc
00:27:956 (7,1) - spacing on this blanket is uneven to this one 00:28:446 (2,1) - I would consider having the same spacing, looks nicer
00:29:100 (3) - I think you can increase the spacing for this, the cursor's momentum supports that better
00:29:591 (6) - ^
00:30:081 (3,6) - ^
00:37:929 (1,2) - ctrl g and ctrl h, that angle flows much better with the previous slider then keep the movement consistent throughout the pattern so, ctrl g 00:38:583 (1,2) - aswell
00:39:237 (7) - inconsistent spacing, player can't recognize that this is still part of the 1/4 burst and will choke
00:40:544 (5) - ^
00:41:852 (6) - ^
00:42:506 (6) - ^
00:43:487 (1) - ^ player will think it *is* part of the 1/4 burst and choke again
00:45:122 (2,3,4,5) - you can use this part for a 1/3 stream instead, I find patterns like this pretty weird to play plus it gives a little variety in stream speeds.
00:50:027 (1,2,3,4,5,6) - ^
01:10:299 (1,2,3,4,5) - this part opens too wide. Also I found inconsistent spacing there as well. If you're going to increase the ds, first indicate it with an NC and then keep the same ds throughout that section. For example 01:09:564 (4,1) - ds is 0.7 but 01:09:645 (1,2) - is 0.6 and 01:09:727 (2,3) - is 0.8
I would recommend starting at 0.5x going up by 0.1x each section. It should look something like this https://gyazo.com/0269a5b5056ae4e39acfcd0a4e2b1401 (try using sliders to make the shape then ctrl shift f)
01:11:280 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found some parts with inconsistent spacing, you might want to check it's all equal
01:13:896 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
01:47:247 (1,2) - there should be something on the red tick
01:50:516 (5,1) - this spacing suggests that the circles are on a 1/1 scale, you should nerf the spacing or use a slider

[Normal]
you might want to check ai mod

00:06:539(1) - remove nc
00:07:847 (5) - add nc
00:27:792 (3) - way too close in the timeline for a circle I suggest splitting it up like this
00:43:160 (2,3,4) - ^ this would fit better
00:44:795 (2,3,4) - make all these on 1/2 scale. People who play normal can't swap between 1/2 and 1/3 properly yet
00:50:027 (2,3,4) - ^
01:31:553 (1,2) - not enough space in timeline split up the sliders like this instead
01:34:168 (1,2,3,4) - ^
There's a lot more parts that use 1/2 scale but you should keep it all to 1/1 instead. Like easy but just more spacing and sometimes the occasional 1/2 repeat slider
SUPER HYPER AYA
Hi from Mod Q o/
It was pretty hard to find things to say because of the big amount of passed mods ><

[Normal]

01:08:664 (2) - I would've seen this slider a little bit more on the left for the flow
01:31:716 (2,3,4) - I think there should be more space between those sliders because there's a little pause. and erlier in the map you used kind of same Slider stacking pattern (00:44:795 (2,3,4) - ) So it can be confusing
01:34:332 (2,3,4) - Same

[Advanced]

00:11:771 (1) - Remove NC ?
00:19:618 (1) - Same ?
01:22:397 (1) - This circle should be sticked to this 01:22:561 (2) - one too , like it's the case for all following ones (short : Theres a tiny gap between 1 and 2)

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) -


[Insane]

01:32:125 (5,1) - Spacing felt wierd here
01:35:395 (5,1) - Same


Great mapset ! Good luck with you map dude !
Kuro Fuyusaki

Ayato_k wrote:

Hi from Mod Q o/

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) - Thought so, and that's a good idea
I'll send the metadata after applying the next mod
Topic Starter
fattypikachu
Hello! ^-^ Sorry for the late reply! (Note: blue/no comment = fixed.)

Seaweed wrote:

nm from queue

[Animate]
00:07:847 (1,2,1) - use ctrl shift d to make a triangle with even spacing instead. Currently it looks messy with random spacing
00:11:117 (3,4) - copy paste this pattern instead 00:10:463 (1,2) -
00:13:079 (1) - I'm assuming you want to use NC for each square pattern, if that's the case then remove this NC to keep the pattern neat
00:14:387 (1) - ^
00:17:656 (6,7,8) - there's clearly mappable beats on each 1/4 tick here, it would make much more sense to the player to just stream the whole thing
00:18:310 (12,1,2) - same with this section but I recommend using kick sliders or repeat sliders (or both) Skipping this one since I don't hear enough to warrant it.
00:18:310 (12) - NC and remove NC for 00:18:637 (1) -
00:19:618 (6) - nc
00:20:272 (1) - remove nc
00:27:956 (7,1) - spacing on this blanket is uneven to this one 00:28:446 (2,1) - I would consider having the same spacing, looks nicer
00:29:100 (3) - I think you can increase the spacing for this, the cursor's momentum supports that better
00:29:591 (6) - ^
00:30:081 (3,6) - ^
00:37:929 (1,2) - ctrl g and ctrl h, that angle flows much better with the previous slider then keep the movement consistent throughout the pattern so, ctrl g 00:38:583 (1,2) - aswell
00:39:237 (7) - inconsistent spacing, player can't recognize that this is still part of the 1/4 burst and will choke Originally there to artificially increase SR, but I agree xP
00:40:544 (5) - ^
00:41:852 (6) - ^
00:42:506 (6) - ^
00:43:487 (1) - ^ player will think it *is* part of the 1/4 burst and choke again Made it part of the stream.
00:45:122 (2,3,4,5) - you can use this part for a 1/3 stream instead, I find patterns like this pretty weird to play plus it gives a little variety in stream speeds.
00:50:027 (1,2,3,4,5,6) - ^
01:10:299 (1,2,3,4,5) - this part opens too wide. Also I found inconsistent spacing there as well. If you're going to increase the ds, first indicate it with an NC and then keep the same ds throughout that section. For example 01:09:564 (4,1) - ds is 0.7 but 01:09:645 (1,2) - is 0.6 and 01:09:727 (2,3) - is 0.8
I would recommend starting at 0.5x going up by 0.1x each section. It should look something like this https://gyazo.com/0269a5b5056ae4e39acfcd0a4e2b1401 (try using sliders to make the shape then ctrl shift f) Not exactly the way you suggested, but I tried to recreate it with your ideas in mind
01:11:280 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found some parts with inconsistent spacing, you might want to check it's all equal
01:13:896 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
01:47:247 (1,2) - there should be something on the red tick
01:50:516 (5,1) - this spacing suggests that the circles are on a 1/1 scale, you should nerf the spacing or use a slider Tried placing them closer, hope it works.

[Normal]
you might want to check ai mod

00:06:539(1) - remove nc
00:07:847 (5) - add nc
00:27:792 (3) - way too close in the timeline for a circle I suggest splitting it up like this Felt too sparse, did something different.
00:43:160 (2,3,4) - ^ this would fit better ^
00:44:795 (2,3,4) - make all these on 1/2 scale. People who play normal can't swap between 1/2 and 1/3 properly yet All the clickable parts land on the white tick, so it should be fine.
00:50:027 (2,3,4) - ^^
01:31:553 (1,2) - not enough space in timeline split up the sliders like this instead Feels too weird since Easy would have a more complex rhythm. I made them 1/2 repeats instead.
01:34:168 (1,2,3,4) - ^
There's a lot more parts that use 1/2 scale but you should keep it all to 1/1 instead. Like easy but just more spacing and sometimes the occasional 1/2 repeat slider

Ayato_k wrote:

Hi from Mod Q o/
It was pretty hard to find things to say because of the big amount of passed mods ><

[Normal]

01:08:664 (2) - I would've seen this slider a little bit more on the left for the flow
01:31:716 (2,3,4) - I think there should be more space between those sliders because there's a little pause. and earlier in the map you used kind of same Slider stacking pattern (00:44:795 (2,3,4) - ) So it can be confusing
01:34:332 (2,3,4) - Same Done in the previous mod

[Advanced]

00:11:771 (1) - Remove NC ?
00:19:618 (1) - Same ? This is a new phrase, so I'll leave it.
01:22:397 (1) - This circle should be sticked to this 01:22:561 (2) - one too , like it's the case for all following ones (short : Theres a tiny gap between 1 and 2)

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) -


[Insane]

01:32:125 (5,1) - Spacing felt wierd here
01:35:395 (5,1) - Same Fixed.


Great mapset ! Good luck with you map dude !
Thanks for the mods, Seaweed and Ayato_k!
MaridiuS
wew that's a lot of mods okay, will do a quick one on hardest difficulty

[ANiMAte]
So basically one thing I noticed is spacing emphasis in my opinion not being correctly utilized. Flow and rhythm seems to have no errors so I will now comment on spacing, will now explain my thoughts. Also some patterning issues that are often related to not using spacing emphasis correctly. Please bear in mind that when people see a lot of star priority, they will usually keep their thoughts to themselves instead of doing core criticism because it would probably feel bad putting this much time into a set, now to having a reason to remap some parts. I'm putting my honest opinions, and trying to help, at least before BN's reach you. And after this mod, think it will be in a nice state.

Spacing emphasis
00:31:880 (1,1,1) - for example these notes, they are rather loud don't you think? You've even put finish hitsound to emphasize them, however, it also needs some spacing emphasis, like it is fairly stronger than 00:32:043 (2) - this random beat which doesn't have any special sound or hitsound on it, but it has the same spacing, which leads to boring stuff on a extra difficulty of 6*. http://i.imgur.com/OX1rhUV.jpg doing something like this should give proper emphasis to (1), and low spacing to (2) which deserves it.
00:34:822 (1,2) - moments later you have this kinda huge jump, but the (1)'s I mentioned are kinda special having finish and stuff.
00:23:542 (1) - these two notes could also use some special things, but it is patterned in such a way that it isn't possible I think, or you will need some idea to break the pattern, same for 00:25:504 (1) - but i will not be persistent in changing them, since they are kinda hard to emphasize while preserving similar pattern.
00:26:975 (8,1) - but this jump vs 00:27:138 (1,2) - is even lower, meaning that (1) gets less emphasis than a random filler note 00:27:302 (2) - which is kinda not productive.
00:27:629 (5,6,7) - this pattern for example, it has 2 finishes on 5 and 6 , but they also have same spacing as 6 to 7, 7 isn't a finish or a special note. In fact, 6 should be a slider, since it is so much stronger than (7)
00:29:100 (3,4,5) - here it is again, 4 having lses spacing than 5, 00:29:591 (6,1,2) - think that this was done correctly though.
00:35:967 (9,10) - kinda random big jump, its a bit of a problem that you did such low spacing here 00:37:929 (1,2,3,4) - since if basic filler jumps are big spaced, 2 and 4 are also filler but have 0 spacing.
00:54:931 (1) - random low spacing?
01:05:885 (4,1) - YES YES 01:06:539 (4,1) - YES HOT 01:07:193 (4,1) - meh, change the pattern needs spacing as previous ones.
01:22:397 (1,2,1,2,1,2,1,2,1) - wow these are overscaled af. The beats they're following aren't intense as the map shows them to be. I suggest selecting them and doing ctrl+shift+s on 0.8 or less.
01:25:013 (1,2,1,2,1,2,1,2) - ^
01:28:283 (3) - this note is really strong, probably the strongest in the whole song, yet you give it 0 complete emphasis with spacing
01:29:591 (1,3) - ^
01:44:141 (9,10) - huge ass jump, but this deserves more emphasis 01:44:632 (1) - and it gets a lot less. If you listen in slow motion you can hear that 10 is only a kick, not even accompanied with a strong piano or something.

Structure
00:37:929 (1,2,3,4) - a set of two should be more practical than a set of 3 for patterning, what I mean here is that its okay to break the pattern here in order to follow 00:38:664 - this and 00:38:828 - into making a stream, which suits your piano following in the section.
00:39:237 (7,8,9) - Since the only issue isn't spacing, i'll put this into structuring. All of the 3 sliders are the same, and contain big spacing. However, on similar notes here 00:40:544 (5,6,7) - they change angle, curve, and have even lower spacing than previous sliders. I recommend doing same shape and huge jumps like you did on previous pattern.
00:49:373 (6) - this doesn't look appealing, i see no reason to make it different than (5). So make it the same and put a proper blanket with 00:49:373 (6,7) -
00:50:027 (1,4) - blankets, if 80 mods or something didn't at least make this map have perfect blankets, then I dunno what they did
00:51:335 (2,3) - ^
00:58:692 (1,2,3,1,2,3,1,2,3,1,2,3) - make them all have same curve please, like you did in previous pattern.
01:18:474 (1,2,3,4,5,6,7,8,9) - Fix the curve, as you see, 01:18:474 (1,2,3,4,5) - has a more light curve, while 01:18:801 (5,6,7,8,9) - is sharp, and doesn't even form a circle, make them all like first one. http://i.imgur.com/3vkYVuV.jpg
01:21:743 (4,5) - this seem like a mistake, look at how fast (4) is compared to 5. That is not repeated here 01:24:032 (2,3) - , and also compare their spacing, it should be the same in both instances.
01:31:880 (3,4) - see how you did this? Well that's how you should do 01:32:534 (3,4,3,4) - , meaning copy and paste, and rotate. If it looks really similar, but not the same it really kinda feels meh, if you want to make a difference, then make an obvious one.
01:37:438 (3,4) - since these two aren't touching, so shouldnt 01:37:765 (4,1) - .
01:41:035 (3,2) - don't overlap
01:42:343 (3,4) - blanket please
01:45:613 (5,6,7,8,1) - Don't really like the zigzag stream used for this sounds, I recommend something more usual.

good luck. Also, i gave a quick look at insane, and it seems like spacing emphasis is kinda not used there too. It could be made a more fun map if you play with it a little.
Justysuwu
Hi :D
Easy
00:27:629 (2) - instead this 1-beat slider (started half beat earlier)
Normal
00:06:539 (4) - 1 beat slider instead this circle
00:05:558 (1,2,3,4) - Why is it in a straight line? Put it in some interesting way
01:03:106 (2,3,4) - Set it in a straight line
AR: 5 is better there
Advanced
AR can be little smaller
Insane
01:36:130 (1,2) - Too high a distance here
ANiMAte
00:47:738 (7) - i think 1/4 beat slider with arrow is better there
HP: 7

[lucky:1337]Good Luck :D[/lucky:1337]
Ohwow
from q

[ANiMAte]
00:27:956 (7,1) - spacing emphasis not found :/

00:50:027 (1,2,3,4,5,6,7,8) - this pattern doesn't look great. Extremely difficult to play for a <6* map. You emphasized 00:50:572 (5,6) - but not 00:50:899 (8,1) Pattern is not consistent with 00:44:795 (1,2,3,1,2,3) - (which also has some same problems) Yeah i have too many problems with these 1/3 piano section

00:51:662 (3,4) - these 2 notes are kinda awkward, just make them 1/2 sliders.

00:54:768 (7,1) - not liking how this has smaller spacing than 00:54:604 (6,7) - when it should be bigger, or at least the same spacing

00:57:547 (3) - make it a 1/2 slider, it's really awkward to have some missing beats 00:57:711 - Even though there are no distinguishable beats there, its best to fill them up with sliderends to make it feel like the music is still going.

00:59:836 (3) - loud big white tick beat is mapped on a slider end :/

01:22:397 (1,2,1,2,1,2,1,2,1) - way too big spacing.

the things i listed about may (most likely) occur more than once so better check over the whole map for similar problems that i listed above. gl
Topic Starter
fattypikachu
Hi! ^-^ (Note: blue/no comment = fixed)

MaridiuS wrote:

wew that's a lot of mods okay, will do a quick one on hardest difficulty

[ANiMAte]
So basically one thing I noticed is spacing emphasis in my opinion not being correctly utilized. Flow and rhythm seems to have no errors so I will now comment on spacing, will now explain my thoughts. Also some patterning issues that are often related to not using spacing emphasis correctly. Please bear in mind that when people see a lot of star priority, they will usually keep their thoughts to themselves instead of doing core criticism because it would probably feel bad putting this much time into a set, now to having a reason to remap some parts. I'm putting my honest opinions, and trying to help, at least before BN's reach you. And after this mod, think it will be in a nice state. I'm glad that I can get constructive criticism of any type. It's been quite a journey modding this map for 2 years now.

Spacing emphasis
00:31:880 (1,1,1) - for example these notes, they are rather loud don't you think? You've even put finish hitsound to emphasize them, however, it also needs some spacing emphasis, like it is fairly stronger than 00:32:043 (2) - this random beat which doesn't have any special sound or hitsound on it, but it has the same spacing, which leads to boring stuff on a extra difficulty of 6*. http://i.imgur.com/OX1rhUV.jpg doing something like this should give proper emphasis to (1), and low spacing to (2) which deserves it.
00:34:822 (1,2) - moments later you have this kinda huge jump, but the (1)'s I mentioned are kinda special having finish and stuff.
00:23:542 (1) - these two notes could also use some special things, but it is patterned in such a way that it isn't possible I think, or you will need some idea to break the pattern, same for 00:25:504 (1) - but i will not be persistent in changing them, since they are kinda hard to emphasize while preserving similar pattern. Yeah, unfortunately I don't want to break the pattern, so this will have have to stay. :/
00:26:975 (8,1) - but this jump vs 00:27:138 (1,2) - is even lower, meaning that (1) gets less emphasis than a random filler note 00:27:302 (2) - which is kinda not productive. Angled 00:26:321 (2,3,4) - sections up to lower DS
00:27:629 (5,6,7) - this pattern for example, it has 2 finishes on 5 and 6 , but they also have same spacing as 6 to 7, 7 isn't a finish or a special note. In fact, 6 should be a slider, since it is so much stronger than (7)
00:29:100 (3,4,5) - here it is again, 4 having less spacing than 5, 00:29:591 (6,1,2) - think that this was done correctly though. Flipped 00:28:773 (1,4) -
00:35:967 (9,10) - kinda random big jump, its a bit of a problem that you did such low spacing here 00:37:929 (1,2,3,4) - since if basic filler jumps are big spaced, 2 and 4 are also filler but have 0 spacing.
00:54:931 (1) - random low spacing? Probably a mistake I made. :roll:
01:05:885 (4,1) - YES YES 01:06:539 (4,1) - YES HOT 01:07:193 (4,1) - meh, change the pattern needs spacing as previous ones.
01:22:397 (1,2,1,2,1,2,1,2,1) - wow these are overscaled af. The beats they're following aren't intense as the map shows them to be. I suggest selecting them and doing ctrl+shift+s on 0.8 or less. After going through your mod, yeah, it's a bit over-dramatic.
01:25:013 (1,2,1,2,1,2,1,2) - ^
01:28:283 (3) - this note is really strong, probably the strongest in the whole song, yet you give it 0 complete emphasis with spacing
01:29:591 (1,3) - ^
01:44:141 (9,10) - huge ass jump, but this deserves more emphasis 01:44:632 (1) - and it gets a lot less. If you listen in slow motion you can hear that 10 is only a kick, not even accompanied with a strong piano or something.

Structure
00:37:929 (1,2,3,4) - a set of two should be more practical than a set of 3 for patterning, what I mean here is that its okay to break the pattern here in order to follow 00:38:664 - this and 00:38:828 - into making a stream, which suits your piano following in the section.
00:39:237 (7,8,9) - Since the only issue isn't spacing, i'll put this into structuring. All of the 3 sliders are the same, and contain big spacing. However, on similar notes here 00:40:544 (5,6,7) - they change angle, curve, and have even lower spacing than previous sliders. I recommend doing same shape and huge jumps like you did on previous pattern.
00:49:373 (6) - this doesn't look appealing, i see no reason to make it different than (5). So make it the same and put a proper blanket with 00:49:373 (6,7) -
00:50:027 (1,4) - blankets, if 80 mods or something didn't at least make this map have perfect blankets, then I dunno what they did Haha,
I guess I'm always careless xD

00:51:335 (2,3) - ^
00:58:692 (1,2,3,1,2,3,1,2,3,1,2,3) - make them all have same curve please, like you did in previous pattern. I'm sure they are already,
but I double-checked.

01:18:474 (1,2,3,4,5,6,7,8,9) - Fix the curve, as you see, 01:18:474 (1,2,3,4,5) - has a more light curve, while 01:18:801 (5,6,7,8,9) - is sharp, and doesn't even form a circle, make them all like first one. http://i.imgur.com/3vkYVuV.jpg Thanks for helping me fix this, I've had a lot of trouble about this.
01:21:743 (4,5) - this seem like a mistake, look at how fast (4) is compared to 5. That is not repeated here 01:24:032 (2,3) - , and also compare their spacing, it should be the same in both instances. Changed SV too late originally, so DS was broken.
01:31:880 (3,4) - see how you did this? Well that's how you should do 01:32:534 (3,4,3,4) - , meaning copy and paste, and rotate. If it looks really similar, but not the same it really kinda feels meh, if you want to make a difference, then make an obvious one.
01:37:438 (3,4) - since these two aren't touching, so shouldnt 01:37:765 (4,1) - . Whoops, they should be touching.
01:41:035 (3,2) - don't overlap Argh.
01:42:343 (3,4) - blanket please
01:45:613 (5,6,7,8,1) - Don't really like the zigzag stream used for this sounds, I recommend something more usual.

good luck. Also, i gave a quick look at insane, and it seems like spacing emphasis is kinda not used there too. It could be made a more fun map if you play with it a little. I've tried to apply some of them there.

MyAngelMeinter wrote:

Hi :D
Easy
00:27:629 (2) - instead this 1-beat slider (started half beat earlier) It's probably not what you were saying, but I did move it back.
Normal
00:06:539 (4) - 1 beat slider instead this circle I don't see why I'd do that, there's nothing for the tail to land on.
00:05:558 (1,2,3,4) - Why is it in a straight line? Put it in some interesting way I wanted to keep the beginning rigid and symmetrical in the beginning, so I made it like that.
01:03:106 (2,3,4) - Set it in a straight line Trying to make triangles with 01:02:779 (1,2,3) - and 01:03:433 (3,4,5) -
AR: 5 is better there Sure.
Advanced
AR can be little smaller
Insane
01:36:130 (1,2) - Too high a distance here
ANiMAte
00:47:738 (7) - i think 1/4 beat slider with arrow is better there I don't hear anything that would warrant a 1/4 repeat slider here.
HP: 7

[lucky:1337]Good Luck :D[/lucky:1337]

Ohwow wrote:

from q

[ANiMAte]
00:27:956 (7,1) - spacing emphasis not found :/ Yeah... fixed.

00:50:027 (1,2,3,4,5,6,7,8) - this pattern doesn't look great. Extremely difficult to play for a <6* map. You emphasized 00:50:572 (5,6) - but not 00:50:899 (8,1) Pattern is not consistent with 00:44:795 (1,2,3,1,2,3) - (which also has some same problems) Yeah i have too many problems with these 1/3 piano section. Yeah, I've been on the fence with the way it was. I've toned it down now.

00:51:662 (3,4) - these 2 notes are kinda awkward, just make them 1/2 sliders. While it does feel empty, having them being circles emphasizes those notes more. There also isn't any held sound or something else for the tail to snap to.

00:54:768 (7,1) - not liking how this has smaller spacing than 00:54:604 (6,7) - when it should be bigger, or at least the same spacing

00:57:547 (3) - make it a 1/2 slider, it's really awkward to have some missing beats 00:57:711 - Even though there are no distinguishable beats there, its best to fill them up with sliderends to make it feel like the music is still going.

00:59:836 (3) - loud big white tick beat is mapped on a slider end :/ :roll:

01:22:397 (1,2,1,2,1,2,1,2,1) - way too big spacing. Fixed in the earlier mod.

the things i listed about may (most likely) occur more than once so better check over the whole map for similar problems that i listed above. gl
Thank you all for the mods! :)
Kuro Fuyusaki
seriously, still none, sad ;w;
Shii
Kuro's Hyper
Note that I haven't mapped or modded a hyper before, so this mod might be useless :3
00:05:558 (1) - Slider end should be 212,132. This just feels a little bit nicer to play, since it leads into 00:06:539 (2)
00:11:771 (1) - Move slider up to 196,104. Plays nicer, and kind of blankets 00:10:790 (1) better.
00:30:245 (6) - Move to 428,104. This just follows 00:29:918 (5) better whilst keeping a decent spacing with 00:30:408 (7) (note that the spacing of this circle is about equal for both sliders, which seems to play a bit better).
00:43:324 (2) - Have slider end bend to 90,200. This just leads into 00:43:651 (3) a bit better without compromising this style and movement you have going on.
00:54:441 (4,5,6) - This stack plays a little better at 41,181, as the spacing puts a little bit more emphasis onto the triple.
01:15:858 (1,2,1) - Are these two slider's supposed to have shapes which reflect the piano in the background? It feels as though these should be mapped to the the beginning of a beat using the piano, and ending two beats later on the vocals, without the strange slider shapes. This is more of a preference of visuals though, so feel free to disregard it.
01:43:978 (3) - Perhaps have the slider end come out of the editor area a tiny bit more, unless that makes it break the ranking guidelines/rules.

My first attempt at modding a difficulty like this. It plays quite well, I just have a few small tweaks that I think might improve how the map plays. Good luck to you and the other mappers involved, hopefully you lot get this ranked! If any of you need me again, don't hesitate to pm me ingame or on the forums, or write to my modding queue again :)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Advanced]
Object at 00:47:738 - should be placed at: [226, 128] currently at: [228, 128] to move in line with slider at time 00:48:065 -
Object at 00:47:738 - should be placed at: [230, 127] currently at: [228, 128] to move in line with slider at time 00:47:411 -
Object at 00:48:555 - should be placed at: [343, 291] currently at: [344, 292] to move in line with slider at time 00:48:719 -
Object at 00:54:604 - should be placed at: [178, 122] currently at: [180, 124] to move in line with slider at time 00:54:277 -
Object at 01:15:694 - should be placed at: [331, 224] currently at: [329, 222] to move in line with slider at time 01:15:858 -
Object at 01:16:185 - should be placed at: [402, 129] currently at: [400, 128] to move in line with slider at time 01:15:858 -

[ANiMAte]
Object at 00:19:536 - should be placed at: [273, 145] currently at: [272, 144] to move in line with slider at time 00:19:618 -
Object at 00:29:100 - should be placed at: [244, 214] currently at: [244, 216] to move in line with slider at time 00:28:937 -
Object at 00:30:081 - should be placed at: [244, 214] currently at: [244, 216] to move in line with slider at time 00:29:918 -
Object at 01:03:106 - should be placed at: [281, 150] currently at: [284, 152] to blanket slider body at time 01:03:433 -
Object at 01:40:054 - should be placed at: [218, 215] currently at: [216, 216] to move in line with slider at time 01:40:381 -
Object at 01:40:708 - should be placed at: [63, 157] currently at: [65, 157] to move in line with slider at time 01:40:544 -
Object at 01:42:670 - should be placed at: [221, 283] currently at: [223, 278] to blanket slider body at time 01:42:343 -
Object at 01:45:694 - should be placed at: [239, 281] currently at: [240, 280] to move in line with slider at time 01:45:940 -
Object at 01:45:858 - should be placed at: [143, 269] currently at: [144, 268] to move in line with slider at time 01:45:940 -

[Easy]
Object at 00:35:313 - should be placed at: [190, 342] currently at: [188, 344] to move in line with slider at time 00:35:640 -
Object at 00:36:294 - should be placed at: [62, 141] currently at: [64, 140] to move in line with slider at time 00:35:640 -

[Insane]
Object at 01:32:861 - should be placed at: [138, 187] currently at: [140, 188] to move in line with slider at time 01:32:534 -
Object at 01:42:179 - should be placed at: [215, 95] currently at: [216, 96] to move in line with slider at time 01:42:343 -

[Kuro's Hyper]
Object at 00:25:013 - should be placed at: [232, 236] currently at: [232, 234] to move in line with slider at time 00:24:523 -
Object at 00:48:065 - should be placed at: [191, 246] currently at: [192, 248] to move in line with slider at time 00:47:738 -
Object at 01:06:376 - should be placed at: [121, 80] currently at: [121, 78] to move in line with slider at time 01:06:049 -
Object at 01:41:280 - should be placed at: [454, 96] currently at: [456, 97] to move in line with slider at time 01:40:708 -

[Normal]
Object at 00:44:468 - should be placed at: [122, 194] currently at: [124, 196] to move in line with slider at time 00:45:449 -
Object at 00:45:122 - should be placed at: [144, 76] currently at: [145, 77] to move in line with slider at time 00:44:795 -
Object at 00:50:681 - should be placed at: [382, 322] currently at: [384, 320] to move in line with slider at time 00:50:354 -

I hope I didn't malfunction!

Also the 3 point beizer sliders are so CUTE
Xinchii
Hihi ~
come from q for CN , so I will mod by Chinese some :D

[ANiMAte]
  1. 00:26:158 (1,5,1) - I think some thing like this will better fit and symmetry with previous part
  2. 00:34:986 (2,3,4,5,6,8) - 包起來感覺比較好看
  3. 00:38:583 - 這一串的弧度感覺有點轉太急了 , 放在這裡看起來有點突兀 , 建議平緩一點
  4. 00:49:373 (6) - ctrl+G ? 其他部分的flow都是順的 , 這個就有一點突兀了
  5. 00:50:354 (2,3,4,5,6) - Although this diff is for Extra player , but this pattern is too hard and different with other part imo.
    maybe normal stream with bigger spacing or arrow slider will be fine.
  6. 00:59:346 (1,3) - maybe finish should be on (3) , I guess.
  7. 01:01:307 (1,2,3,1,2,3,1,2,3,1,2,3) - 覺得移動有點乏味 , 把中間兩組的3連打互換試試 ? flow也滿合的
    雖然前面幾組像這樣的3連都差不多 , ignore if you don't want to fix
  8. 01:09:318 (1) - according to your hitsound style , I guest add a finish here will be better.
  9. 01:13:242 (1) - , 01:16:512 (1) - , 01:17:820 (1) - , 01:19:128 (9) - finish ? these places are enough strong for this.
  10. 01:15:858 (1,2) - increase some spacing like 01:15:776 (8,1) - will be neat
  11. 01:17:166 (1,2) - ^
  12. 01:22:397 (1,2,1,2,1,2,1,2,1) - and 01:25:013 (1,2,1,2,1,2,1,2) - are both from right to left , I will better like if one of them can come from another direction.

one diff modding , hope it can help :)

Good luck ~
Topic Starter
fattypikachu
Hello! ^_^ (Note: anything in blue/no comment = fixed)

Xinchii wrote:

Hihi ~
come from q for CN , so I will mod by Chinese some :D

[ANiMAte]
  1. 00:26:158 (1,5,1) - I think some thing like this will better fit and symmetry with previous part
  2. 00:34:986 (2,3,4,5,6,8) - 包起來感覺比較好看 Originially I was blanketing with 00:34:659 (7) - , but yours makes more sense.
  3. 00:38:583 - 這一串的弧度感覺有點轉太急了 , 放在這裡看起來有點突兀 , 建議平緩一點 Decided to move the stream entirely, flattening the curve wouldn't work with 00:39:564 (2,3) -
  4. 00:49:373 (6) - ctrl+G ? 其他部分的flow都是順的 , 這個就有一點突兀了
  5. 00:50:354 (2,3,4,5,6) - Although this diff is for Extra player , but this pattern is too hard and different with other part imo.
    maybe normal stream with bigger spacing or arrow slider will be fine. Good to know, can't exactly play at this level yet xD Made it a stream,
    since all the other diffs used arrow sliders
  6. 00:59:346 (1,3) - maybe finish should be on (3) , I guess.
  7. 01:01:307 (1,2,3,1,2,3,1,2,3,1,2,3) - 覺得移動有點乏味 , 把中間兩組的3連打互換試試 ? flow也滿合的
    雖然前面幾組像這樣的3連都差不多 , ignore if you don't want to fix I did fix these as best I could.
  8. 01:09:318 (1) - according to your hitsound style , I guest add a finish here will be better.
  9. 01:13:242 (1) - , 01:16:512 (1) - , 01:17:820 (1) - , 01:19:128 (9) - finish ? these places are enough strong for this. Was against this at first because it was a calmer section. Decided to just lower the volume on the section instead.
  10. 01:15:858 (1,2) - increase some spacing like 01:15:776 (8,1) - will be neat
  11. 01:17:166 (1,2) - ^
  12. 01:22:397 (1,2,1,2,1,2,1,2,1) - and 01:25:013 (1,2,1,2,1,2,1,2) - are both from right to left , I will better like if one of them can come from another direction. Interesting, makes sense.

one diff modding , hope it can help :)

Good luck ~
Thanks for the mod, Xinchii! :)
Kanzaki H Aria
Hi, from queue.
General

Snapping
[Normal]
01:09:994 snap to 01:09:972
01:10:726 snap to 01:10:708
[Kuro's Hyper]
01:05:578 snap to 01:05:558
01:10:811 snap to 01:10:790
[Advanced]
01:21:278 snap to 01:21:253
[Insane]
01:44:745 snap to 01:44:713
[ANiMAte]
00:11:692 snap to 00:11:689
00:25:604 snap to 00:25:585
Easy

01:28:937 (3) - NC?
ANiMAte

00:10:463 (1,2,3,4) - uses the same distance?
00:12:752 (2,3) - 00:14:060 (2,3) - ^
00:43:731 (6,7) - uses the same distance?
00:45:449 (1) - NC
01:13:160 (8,1) - why don't place them with same distance?
01:34:740 (6,1) - ^
01:35:394 (6,1) - ^
01:36:048 (6,1) - ^
01:45:940 (1,2,3,4) - It is necessary to using such high distance spacing?
Not much to say, hope it can help you.
Good luck with it.
Topic Starter
fattypikachu
Hello! ^-^ (Note: blue/no comment = fixed)

KanpanRin wrote:

Hi, from queue.
General

Snapping
[Normal]
01:09:994 snap to 01:09:972
01:10:726 snap to 01:10:708
[Kuro's Hyper]
01:05:578 snap to 01:05:558
01:10:811 snap to 01:10:790
[Advanced]
01:21:278 snap to 01:21:253
[Insane]
01:44:745 snap to 01:44:713
[ANiMAte]
00:11:692 snap to 00:11:689
00:25:604 snap to 00:25:585
Small fixes, done!
Easy

01:28:937 (3) - NC?
ANiMAte

00:10:463 (1,2,3,4) - uses the same distance?
00:12:752 (2,3) - 00:14:060 (2,3) - ^ I have no idea what you mean here.

00:43:731 (6,7) - uses the same distance?
00:45:449 (1) - NC It's already has an NC...?
01:13:160 (8,1) - why don't place them with same distance? Trying to emphasize the last circle with spacing difference
01:34:740 (6,1) - ^^
01:35:394 (6,1) - ^^
01:36:048 (6,1) - ^^
01:45:940 (1,2,3,4) - It is necessary to using such high distance spacing?The section is supposed to be super intense, though I removed a reverse arrow on 01:46:594 (3) - since slider leniency won't apply here.
Not much to say, hope it can help you.
Good luck with it.
Thanks for the mod, KanpanRin! :)
-jordan-
find bns already please
Topic Starter
fattypikachu
I know, but finding one that would be willing to check my map is pretty hard already DX
Topic Starter
fattypikachu
[AyanokoRin's Soul Release]

00:03:923 (1) - There's really no use having spacing emphasis here. Especially with the spacing at 00:01:308 (1,2) - . I'd say you keep the spacing the same for 00:01:308 (1,2,1) -
00:06:539 (1,2,1) - Same here, I'd keep the spacing low. The song's as calm as it gets here.
00:13:896 (2,1) - Copy, paste and ctrl-H 00:12:588 (2,1) - for symmetry
00:22:561 (2) - Remove the finish, there's no real sound to emphasize with the finish.
00:25:994 (2,4) - These almost want to overlap. Move (2) to the left a bit.
00:28:610 (2,4) - ^. Move (4) to the left a bit.
00:30:408 (2,1) - ^. Move (1,2,1) up a bit.
00:32:861 (1,1,1,1) - This 1/6 stream seems to come out of nowhere. Since you've used 1/6 repeating sliders up until now, it's probably best (and less rage-inducing) to use another 1/6 repeating slider here.
00:34:659 (1,2) - (2) doesn't land on an important beat, so breaking flow doesn't make much sense. Given what you already have, it looks like it should go here, though this would mean moving 00:34:986 (1,2,3,4,1) -
00:35:640 (1,1,1,1) - , etc.Same here with the 1/6 stream. Unless you can somehow differentiate it from the 1/4 streams somehow, imo it'll just be a place where people break.
00:40:872 (2,3) - The visual spacing make it look like 00:40:545 (1,2) - is a much larger gap than 00:40:872 (2,3). Of course, this isn't the case, so maybe something like this.
00:43:324 (2,3) - These 1/8 sliders feel unnecessary, couldn't they just be circles?
00:49:209 (2) - , 00:49:536 (4) - I would ctrl-H these individually so they flow into 00:49:373 (3,1) -
00:55:476 (1,1) - Blanket?
00:58:201 (1) - You should at least try to blanket or follow the curve of 00:57:874 (1,1,1,1) -
01:05:068 (1,1,1,1,1,1,1) - - I just don't know about these 1/6 streams anymore. Do you think the slider will allow enough time to recover if they miss?

After that should be fine.
:)
jeanbernard8865

fattypikachu wrote:

[AyanokoRin's Soul Release]

00:03:923 (1) - There's really no use having spacing emphasis here. Especially with the spacing at 00:01:308 (1,2) - . I'd say you keep the spacing the same for 00:01:308 (1,2,1) - its mostly visual organisation, but i agree the spacing was a bit confusing. rearranged stuff
00:06:539 (1,2,1) - Same here, I'd keep the spacing low. The song's as calm as it gets here. - again, here the spacing is mostly due to how the objects are visually arranged ; 00:07:847 (2) - is blanketed and 00:09:155 (1) - is stacked on 00:05:558 (2)
00:13:896 (2,1) - Copy, paste and ctrl-H 00:12:588 (2,1) - for symmetry - would be too similar given the finish on 00:14:387 (1) - which i feel needs to be emphasised
00:22:561 (2) - Remove the finish, there's no real sound to emphasize with the finish. - listen closely ; although theres no beat, the cymbal is still there
00:25:994 (2,4) - These almost want to overlap. Move (2) to the left a bit. - okdad
00:28:610 (2,4) - ^. Move (4) to the left a bit. - moved 00:28:610 (2) - and the stuff it was stacked on instead to avoid an overlap with 00:27:793 (2,3)
00:30:408 (2,1) - ^. Move (1,2,1) up a bit. - done
00:32:861 (1,1,1,1) - This 1/6 stream seems to come out of nowhere. Since you've used 1/6 repeating sliders up until now, it's probably best (and less rage-inducing) to use another 1/6 repeating slider here. - disagree ; there are 1/6 beats here which contrasts strongly with the usual 1 beat per white tick rhythm. also, the 1/6 sliders were mainly here to introduce the 1/6 itself, and this shows the player that every 1/6 stream in the map will look like this, thus introducing the concept in what i believe to be an intuitive manner
00:34:659 (1,2) - (2) doesn't land on an important beat, so breaking flow doesn't make much sense. Given what you already have, it looks like it should go here, though this would mean moving 00:34:986 (1,2,3,4,1) - there really isnt such a thing as breaking circular flow after a transition into a 5 note stream ; however i noticed the angle was too wide with 00:34:986 (1,2,3,4,1)s current positioning so i moved it as you suggested
00:35:640 (1,1,1,1) - , etc.Same here with the 1/6 stream. Unless you can somehow differentiate it from the 1/4 streams somehow, imo it'll just be a place where people break. - i have reasons to believe this is absolutely fine ; this maps purpose is to challenge the players ability to play different snappings effectively, and as a result it is built in a way that makes said snappings intuitive. The 1/6s are all differentiated through NC spam and introduced through the part i mentioned above, and the 1/3s are first introduced as repeats with a shape that stands out ( 00:21:580 (1,1) ) to be reintroduced as clickables at 00:45:449 (1,1,1). anyway
i think the 1/6 streams are differentiated enough from 1/4 as its at the core of the maps concepts

00:40:872 (2,3) - The visual spacing make it look like 00:40:545 (1,2) - is a much larger gap than 00:40:872 (2,3). Of course, this isn't the case, so maybe something like this. - rotated 00:40:872 (2) so visual spacing is similar
00:43:324 (2,3) - These 1/8 sliders feel unnecessary, couldn't they just be circles? - nah there are beats there and it would feel awkward to just leave them out considering how my hitsounding works, plus they dont have an impact on gameplay so should be fine
00:49:209 (2) - , 00:49:536 (4) - I would ctrl-H these individually so they flow into 00:49:373 (3,1) - its gonna be back & forth flow either way since theyre kicks, plus if i ctrl g spacing is gonna be bigger than i want it to and i cant reposition them without having ugly overlaps ( especially 00:49:209 (2) )
00:55:476 (1,1) - Blanket? - done
00:58:201 (1) - You should at least try to blanket or follow the curve of 00:57:874 (1,1,1,1) - looks fine as it is imo
01:05:068 (1,1,1,1,1,1,1) - - I just don't know about these 1/6 streams anymore. Do you think the slider will allow enough time to recover if they miss? - ive seen multiple testplayers having trouble keeping up with the 1/6 speed ( which is only to be expected considering this is where all the buildup from 01:02:942 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - climaxes ) and they didnt have any difficulty getting back on track ; those 2 reverses are mostly here to transition from it, and the rest of the phrase follows the same structure for the sake of consistency

After that should be fine.
:)
thanks for mod !

changes
Celektus
hi. I asked if someone wanted a free mod on the Mentorship programm server and AyanokoRin replied... so yea mod
the new standard for BGs is 1920x1200 (or 1920x1080) so might as well use that if you can. here's a site that can upscale images: http://waifu2x.udp.jp/

[ Easy]
  1. your playfiled usage could improve in future maps Playfield
  2. a few of your patterns have unequal visual spacing like this for example 01:14:550 (2,3,1) - something like this would look better, maybe fiddle around with some patterns and see if you can make them more equally spaced visually
  3. 00:01:307 (1,1,1,1) - would suggest to use the same combo for all of these to make the get recognized as one phrase and then NC 00:06:539 (2) - to separate it from that phrase remove the NC on 00:07:847 (1) - to phrase it with the previous note
  4. lol you used bezier for these 00:54:931 (1) -
  5. 01:31:553 (1,2,3,1,2,3) - 1/2 sliders are actually pretty weird for newbies to play at SVs like this since they want to follow the whole thing but get confused and stuff. I think these are too short so doing something with longer sliders would be more appropriate, I'd suggest 2/1 sliders

[ Normal]
  1. playfiled usage here is really rough too Playfield
  2. 00:13:079 (3,4,1) - a lot of newbies might get confused in which order to play these since 1 and 4 are the same distance away from the slider end, I'd suggest to move the head of 1 further away. This is the problem with a few patterns especially here 01:11:934 (3,4,5,6,1) -
  3. 01:42:016 (2,3) - that's the first 1/2 stack in the entire map, I think that's too random and might even be misread

[ Advanced]
  1. I think it's a bit weird that your Advanced already introduces jumps and overall breaks in visual consistency for different rhythms. Like you have stuff like 1/1 spaced, 1/1 and 1/2 stacks and such which are usually difficulty elements only introduced in Insane difficulties or hinted at in hards, You even have stuff like up to 9 consecutive clicked 1/2 circles 01:11:934 (1,2,3,4,1,2,3,4,1) -.

    What I'm getting at is that your Advanced has too many difficulty elements so the actual spread from normal to Advanced is too big

[ Kuro's Hyper]
  1. I think this diff uses difficulty elements more representative of something like a Light Insane since almost every 1/2 spacing is borderline at jump level and you use elements like 1/1 jumps, 1/2 stacks and 1/2 jumps all together, the spread between this and Advanced is fine though imo

[ Insane]
  1. 00:41:198 (3,1,2,3,4,5,1,2,3,4,5,6,7) - I think the finger positioning of this could be improved. If you don't know what I mean, triples and stuff get more emphasis on the last note when players end them with the strong finger. You use this concept for example on these 00:31:389 (1,2,3,4,5,6,1,2,3) - the slider is held so start with your dominant finger and end on it again (xyx). The pattern I mentioned ends with the players non-dominant finger on 00:41:852 (1) - and 00:42:506 (7) - it would help to map 00:41:444 (1,2) - passively with slider ends. You did it here correctly too btw 00:43:160 (1,2,3,4,5,6,7) - 00:47:084 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) -
  2. 01:21:416 (2) - mapping the 2 whistles actively here would be better imo
  3. 01:21:907 (3,4,5,1) - I'd suggest a pattern like this to emphasize the notes with whistles slightly more
  4. 01:23:378 (5,6,7,8,1) - mapping this with 1/4 sliders would represent the strings in the back a bit more I think

[ Extra]
  1. 00:12:915 (3,4,3,4) - spacing these out a bit further would add more emphasis on the bells. I'd suggest something like this
  2. 00:24:850 (4,5,6) - these jumps are way stronger than these 00:25:504 (1,2,3,4) - Overall the whole symmetry theme you have doesn't seem to work spacing wise since you have lots of wide and linear angles
  3. 00:50:027 (1,2,3,4,5,6) - different NC structure than here 00:44:795 (1,2,3,1,2,3) - not sure what you want here, but I think the 2nd one expresses your pattern better.
  4. 01:12:915 - you should start building up in spacing here already I think to further express the strings, the last note will get inherently more emphasis since streams increase pressure over their duration.
  5. 01:16:185 (2,1) - you didn't give this more spacing, but did here 01:13:160 (8,1) -

[ AyanokoRin's Soul Release]
  1. I don't really get your NC usage. You seem to use so many that they lose emphasis on any particular phrases. I'd suggest to redo the NC with some clearer idea on what phrases get emphasis and remove all the NC spam
  2. 00:45:449 (1,1,1,1,1,1) - 00:32:861 (1,1,1) - NC spam to signal 1/3 is necessary at this level of difficulty, stuff like 1/6 burst with only 3 notes is perfectly readable without them
  3. 00:41:525 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - I think you could rather emphasize the different phrases of notes with NC then emphasize the down beat. What I'm saying is: remove 00:41:852 (1,1,1) - add 00:41:525 (1,2,2) -
  4. 00:27:629 (1,2,3) - I think 3 gets too much emphasis this way and I'm assuming that you wanted to imply less emphasis, but the sudden change in spacing only adds more. I'd suggest a rhythm more like this
  5. 00:34:005 - the pitch in this section gets higher, but you map the streams denser then for example 00:25:504 (1,2,3,4,1) - 00:28:119 (1,2,3,4,1) - until here 00:36:948 - where they get the same spacing again. I'd suggest to make the early ones denser and make the later ones in higher pitch sections consistently more spaced.
  6. 00:41:852 (1,2) - could be more spaced bro, especially since this is pretty big 00:42:505 (1,2) - like rotate it maybe
  7. 00:55:258 (1,1,1,1) - cool to see you use spacing like that really adds to the song, the NC again is unnecessary though
  8. 01:50:681 (1,1) - I think that's too much for a 1/6 gap holy pls nerf

edit*: gl with the set hope this is helpful
jeanbernard8865

Celektus wrote:

[ AyanokoRin's Soul Release]
  1. I don't really get your NC usage. You seem to use so many that they lose emphasis on any particular phrases. I'd suggest to redo the NC with some clearer idea on what phrases get emphasis and remove all the NC spam - no way im removing that NC spam. its what differentiates 1/3 based snappings from the rest, and the map is built around that concept. regarding the usage through the map, the point of these isnt to emphasise anything, but purely aesthetical and subdivision purposes, as well as making the frequent spam fit into the context of the map itself - edit : after a discussion on discord and asking alheak for his opinion on NC density, i am removing the nc from 00:21:907 (2) - and 01:47:902 (2,3) - because the nc spam on 1/3 is for intuitiveness' sake, so using it where the 1/3 arent clickable and slider leniency does its thing is pointless
  2. 00:45:449 (1,1,1,1,1,1) - 00:32:861 (1,1,1) - NC spam to signal 1/3 is necessary at this level of difficulty, stuff like 1/6 burst with only 3 notes is perfectly readable without them - i dont want my map to challenge the players ability to read different snappings, but their ability to switch between them and keep up the accuracy ( hence the relatively high od )
  3. 00:41:525 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - I think you could rather emphasize the different phrases of notes with NC then emphasize the down beat. What I'm saying is: remove 00:41:852 (1,1,1) - add 00:41:525 (1,2,2) - fair enough, done
  4. 00:27:629 (1,2,3) - I think 3 gets too much emphasis this way and I'm assuming that you wanted to imply less emphasis, but the sudden change in spacing only adds more. I'd suggest a rhythm more like this - antijump is there because the piano rhythm is unexpected ( where the same rhythm as 00:25:013 (1,2,3) - would have been consistent with the rest of the phrase )
  5. 00:34:005 - the pitch in this section gets higher, but you map the streams denser then for example 00:25:504 (1,2,3,4,1) - 00:28:119 (1,2,3,4,1) - until here 00:36:948 - where they get the same spacing again. I'd suggest to make the early ones denser and make the later ones in higher pitch sections consistently more spaced. - in 00:34:332 (1,2,3,4,1) - and 00:34:986 (1,2,3,4,1) - the music just kinda does its own thing, the piano is more of a background melody with every real note being every white tick, so both the aesthetical and rhythmical densities reflect that
  6. 00:41:852 (1,2) - could be more spaced bro, especially since this is pretty big 00:42:505 (1,2) - like rotate it maybe - agree with the rotation, but i want the spacing to be progressive and it goes from 1.2x at 00:41:525 (1,2,3,4,5) - to 1.3x here then 1.4 at 00:42:833 (1,2,3,4,1)
  7. 00:55:258 (1,1,1,1) - cool to see you use spacing like that really adds to the song, the NC again is unnecessary though - thanks ! already explained my nc usage tho
  8. 01:50:681 (1,1) - I think that's too much for a 1/6 gap holy pls nerf - id understand if it were 1/8 but i think its fine here, will change if more people point it out
thanks for mod !

edit : goddammit i always forget to give the changes
show more
Please sign in to reply.

New reply