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Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock Worl

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on January 16, 2016 at 3:55:15 AM

Artist: Demetori
Title: Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Source: 東方Project
Tags: Intro: The Shining Needle Castle Sinking in the Air Nyquill Touhou Marathon 東方輝針城 ~ Double Dealing Character 愧人贖悪 Evil People as the True Object of Salvation Stage 5 Theme Seija Kijin 鬼人 正邪 metal arrangement ZUN
BPM: 182.3
Filesize: 10382kb
Play Time: 05:55
Difficulties Available:
  1. Extra Stage (5.8 stars, 2035 notes)
  2. Lunatic Collab (4.84 stars, 1502 notes)
Download: Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Information: Scores/Beatmap Listing
---------------




Lunatic Collab with Nyquill
Counter-Attack of the Weak
Serraionga
I saw your stream. Just... wow.
nooblet
wow jacked my first

02:19:474 (5,6,7) - consider custom stacking for nazi neatness since distance goes from .91 -> .84 due to stacking (adjust slider tail stack too if you do)
02:24:664 (5,6,7) - ^
03:54:501 (1,2,3) - ^
03:36:988 (1) - Hi RLC!
04:58:555 (1) - Feels a bit weird, maybe consider something on lower right
Rapthorn
Trying very hard not to freak out in public atm and its not going so well
Tenseki
maybe new feelings
( ‾◡‾)
Giralda
RSI simulators
Ameth Rianno
YESS NEW DEMETORI SONG!

...i'm hoping for Sukuna's theme .-.
sjoy
Add C88 into tag :)
captin1
04:09:420 (1,2,3) - looks weird to me in play, the bend kinda hides the circles
05:34:879 (1,2,3) - doesn't stack the way you probably want it to
Adol Christin
the triplet usage looks like some happy30's epic Demetori maps

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Arusamour
when will they bubble?
Frostmourne
11/10
Mystia

FrostxE wrote:

11/10
Side
Hi for the M4M :v

SPOILER
[Storyboard]

00:38:611 - So I was thinking you could do something kinda cute here: basically instead of it fading back in it just flashes up BUT the image is upside down cuz you know seija magics, so basically remove dim there and flip image here then at 00:40:070 - add a quick dim and then at 00:40:394 - it pulses and flips back. Maybe it could be a bit better tbh I don't know much about storyboarding but I thought it would fit her theme pretty well. Then maybe at a few other places like 01:34:880 - instead of flipping upside down you flip vertically during kiais and stuff or like at 04:51:582 - It can dim flash and flip horizontally and do it again at 04:52:555 - maybe even flip vertically here and then back to normal at 04:53:366 - lol but I'm pretty sure there could be some fun stuff here :)

[Extra Stage]

Consider adding a cool edgy diff name maybe uh....Vertigo or a spell card name or uh...idk Miracle Mallet cuz u know..2hu stuffs :V

00:50:285 (9,10) - Would be really cool if this was also a 1/4 slider jump to compliment the 3 rising note buildup in the downbeat. Maybe something like this would be cool

01:00:664 (1,2,3,1) - After the rhythm you have with 1 and 2 the triple feels a bit off putting to me. Deleting 3 makes it sound a bit nicer imo. No notes need to be repositioned afterward either.

01:02:610 (1,2,3,1,2,3,4) - This isn't wrong but I'd like to suggest a pattern. I think one way you could emphasize the chugga chugga thing he's doing with the guitar here (lol I'll just call it that you know that thing he does with the power chords in sets of 3 and stuff) is switch around 01:02:772 (2,3) - and move 01:03:096 (1) - to stack over 01:02:610 (1) - and then (personally) change 01:03:583 (4) - to two notes with the first note where it is currently and the 2nd note stacked over 01:03:420 (3) - or even over 01:02:285 (4) - so it's a repeated motion and emphasizes the downbeat and then has a jump towards the first verse. You could still leave 4 as is and it works well though. Again just a suggestion but I think it's nice :3

01:56:285 (4,5,6) - 01:56:610 (7,8,9) - What I was thinking was to ctrl+g these two triples so that 4-6 goes up and 7-9 goes down. The reason I suggest this change is cuz I feel it would really compliment the quick up and down motion you had at 01:55:150 (1,2,3) - and also go well with 01:56:934 (1,2,3,4,5,6) - since these don't have to be changed for this to work. Tested this a few times and feels pretty normal imo but the way you have it is fine too.

02:00:745 (6) - Remove clap or add clap at 02:00:583 (4) - to keep it at a 1/2 pattern or full 1/4 pattern. Both would follow the drums more naturally.

02:15:501 - Feels ignored since the guitar does play here but probably don't NEED to add a note anyway unless you want to.

02:42:015 (9) - I think you could add a whistle here to follow the lead guitar more naturally. Maybe that's what the finish is for but I think adding a whistle here as well would keep the hitsounds (especially for custom hitsound players) more consistant. Same for 02:44:610 (10) - in case you do. Also you kinda do it in the next part like 02:50:934 (5) - 02:53:528 (6,7) - etc and sounds pretty good imo.

03:02:934 (3) - Whistle to follow lead guitar

03:03:745 (4,5,6) - Similar to what I mentioned before I think ctrl g here works well especially since you already have the alternating pattern in the next few triples and of course if the change above was done this would follow that theme well.

03:04:555 (3) - Maybe whistle here too but idk cuz it's using soft samples so idk. I'd say if you were using whistles in general to compliment the guitar it could still work well but I guess I won't suggest any more whistle hitsounds in case you had something else in mind but otherwise look out for them.

03:27:258 (3) - Eh. Shape could be better :v

04:15:096 (7) - 04:15:583 (12) - 04:16:393 (7) - 04:16:880 (12) - 04:17:691 (7) - 04:18:177 (12) - 04:06:015 (7) - 04:15:096 (7) - 04:15:583 (12) - 04:15:258 (8,7) - 04:16:880 (12) - 04:17:691 (7) - 04:18:177 (12) - I think NCs here would compliment the finishes and flow changes in a way. Would also shorten the combo which looks a bit cleaner on some skins :P There are a few more later on not mentioned in case you do decide to change this.


Really fun map! Had to go over the song and play it quite a few times and in reality there's nothing wrong with it the mod is mostly suggestions. Anyway hope to see this ranked soon!
Good luck! :)
Zectro
Hi :D m4m

[Extra Stage]
01:14:204 (6,1,2,3,4,5) - Align 01:14:204 (6) - and 01:14:285 (1,2,3,4,5) - please, changing the position of 01:14:772 (6,7,8,9,1) - a little bit accordingly ofcourse
02:52:069 (4,5,6,7,8,9,10) - You could maybe make this stream a bit easier to follow, since it kind of feels like it comes outta nowhere
03:27:258 (3) - Looks weirder than it's supposed to look with most skins ingame, could use some change
03:54:177 (2,3,4,5,1,2,3) - Plays and looks a little bit too weird imo
04:05:528 (1,2,3,4,5,6) - Spacing between these seems off
04:26:285 (1,2,3,4,5,6) - These jumps seem to identical as 04:24:988 (1,2,3,4,5,6,7,8) - imo, could use some change aswell to make them more unique, since otherwise it feels a bit overdone I think
04:50:609 (1,2,3,4,5) - I think this should look more different than 04:49:636 (1,2,3,4,5) - , when listening to the music

- I also want to point out that at some points the tripples feel a bit overdone, just at a few. Don't get me wrong, I really like the tripples since they obviously fit the music perfectly, but at some points it just feels a bit overdone and could use some more creativity

Conclusion:
Dang, this is an epic map of an epic song! Great job, I hope it gets ranked soon :D
The map truly represents the music so well, very good job!
There is honestly nothing wrong with it, I really tried my best to find things, but I also want to make sure that the things I DO point out are actually valid, and there are just not that many things to point out man, good luck!
Topic Starter
jonathanlfj

Side wrote:

Hi for the M4M :v

SPOILER
[Storyboard]

00:38:611 - So I was thinking you could do something kinda cute here: basically instead of it fading back in it just flashes up BUT the image is upside down cuz you know seija magics, so basically remove dim there and flip image here then at 00:40:070 - add a quick dim and then at 00:40:394 - it pulses and flips back. Maybe it could be a bit better tbh I don't know much about storyboarding but I thought it would fit her theme pretty well. Then maybe at a few other places like 01:34:880 - instead of flipping upside down you flip vertically during kiais and stuff or like at 04:51:582 - It can dim flash and flip horizontally and do it again at 04:52:555 - maybe even flip vertically here and then back to normal at 04:53:366 - lol but I'm pretty sure there could be some fun stuff here :) i have actually considered this while creating the storyboard, but it may induce motion sickness and other stuff that will cause people to turn off the storyboard, so i think keeping it simple and straightforward is better for the overall playing experience

[Extra Stage]

Consider adding a cool edgy diff name maybe uh....Vertigo or a spell card name or uh...idk Miracle Mallet cuz u know..2hu stuffs :V well there is another diff coming so i want to make it feel like actual stages

00:50:285 (9,10) - Would be really cool if this was also a 1/4 slider jump to compliment the 3 rising note buildup in the downbeat. Maybe something like this would be cool

01:00:664 (1,2,3,1) - After the rhythm you have with 1 and 2 the triple feels a bit off putting to me. Deleting 3 makes it sound a bit nicer imo. No notes need to be repositioned afterward either. in testplays i've not seen players struggle with this so i think its fine

01:02:610 (1,2,3,1,2,3,4) - This isn't wrong but I'd like to suggest a pattern. I think one way you could emphasize the chugga chugga thing he's doing with the guitar here (lol I'll just call it that you know that thing he does with the power chords in sets of 3 and stuff) is switch around 01:02:772 (2,3) - and move 01:03:096 (1) - to stack over 01:02:610 (1) - and then (personally) change 01:03:583 (4) - to two notes with the first note where it is currently and the 2nd note stacked over 01:03:420 (3) - or even over 01:02:285 (4) - so it's a repeated motion and emphasizes the downbeat and then has a jump towards the first verse. You could still leave 4 as is and it works well though. Again just a suggestion but I think it's nice :3

01:56:285 (4,5,6) - 01:56:610 (7,8,9) - What I was thinking was to ctrl+g these two triples so that 4-6 goes up and 7-9 goes down. The reason I suggest this change is cuz I feel it would really compliment the quick up and down motion you had at 01:55:150 (1,2,3) - and also go well with 01:56:934 (1,2,3,4,5,6) - since these don't have to be changed for this to work. Tested this a few times and feels pretty normal imo but the way you have it is fine too.

02:00:745 (6) - Remove clap or add clap at 02:00:583 (4) - to keep it at a 1/2 pattern or full 1/4 pattern. Both would follow the drums more naturally.

02:15:501 - Feels ignored since the guitar does play here but probably don't NEED to add a note anyway unless you want to.

02:42:015 (9) - I think you could add a whistle here to follow the lead guitar more naturally. Maybe that's what the finish is for but I think adding a whistle here as well would keep the hitsounds (especially for custom hitsound players) more consistant. Same for 02:44:610 (10) - in case you do. Also you kinda do it in the next part like 02:50:934 (5) - 02:53:528 (6,7) - etc and sounds pretty good imo. i think finish here gives more impact

03:02:934 (3) - Whistle to follow lead guitar

03:03:745 (4,5,6) - Similar to what I mentioned before I think ctrl g here works well especially since you already have the alternating pattern in the next few triples and of course if the change above was done this would follow that theme well. i want to follow a different type of flow here to differentiate from the first kiai

03:04:555 (3) - Maybe whistle here too but idk cuz it's using soft samples so idk. I'd say if you were using whistles in general to compliment the guitar it could still work well but I guess I won't suggest any more whistle hitsounds in case you had something else in mind but otherwise look out for them. as above

03:27:258 (3) - Eh. Shape could be better :v

04:15:096 (7) - 04:15:583 (12) - 04:16:393 (7) - 04:16:880 (12) - 04:17:691 (7) - 04:18:177 (12) - 04:06:015 (7) - 04:15:096 (7) - 04:15:583 (12) - 04:15:258 (8,7) - 04:16:880 (12) - 04:17:691 (7) - 04:18:177 (12) - I think NCs here would compliment the finishes and flow changes in a way. Would also shorten the combo which looks a bit cleaner on some skins :P There are a few more later on not mentioned in case you do decide to change this. i intentionally did not NC on these to not put too much emphasis on the slow downs, and from what i see people tend to not notice during gameplay


Really fun map! Had to go over the song and play it quite a few times and in reality there's nothing wrong with it the mod is mostly suggestions. Anyway hope to see this ranked soon!
Good luck! :)

Zectro wrote:

Hi :D m4m

[Extra Stage]
01:14:204 (6,1,2,3,4,5) - Align 01:14:204 (6) - and 01:14:285 (1,2,3,4,5) - please, changing the position of 01:14:772 (6,7,8,9,1) - a little bit accordingly ofcourse this is intentional ti distinguish the spacing change and change in music
02:52:069 (4,5,6,7,8,9,10) - You could maybe make this stream a bit easier to follow, since it kind of feels like it comes outta nowhere
03:27:258 (3) - Looks weirder than it's supposed to look with most skins ingame, could use some change
03:54:177 (2,3,4,5,1,2,3) - Plays and looks a little bit too weird imo
04:05:528 (1,2,3,4,5,6) - Spacing between these seems off
04:26:285 (1,2,3,4,5,6) - These jumps seem to identical as 04:24:988 (1,2,3,4,5,6,7,8) - imo, could use some change aswell to make them more unique, since otherwise it feels a bit overdone I think this is intentional as the music repeats with a slight tone change
04:50:609 (1,2,3,4,5) - I think this should look more different than 04:49:636 (1,2,3,4,5) - , when listening to the music

- I also want to point out that at some points the tripples feel a bit overdone, just at a few. Don't get me wrong, I really like the tripples since they obviously fit the music perfectly, but at some points it just feels a bit overdone and could use some more creativity i looked over the map and made a few changes to rhythm and placement to make the triplets and streams more entertaining

Conclusion:
Dang, this is an epic map of an epic song! Great job, I hope it gets ranked soon :D
The map truly represents the music so well, very good job!
There is honestly nothing wrong with it, I really tried my best to find things, but I also want to make sure that the things I DO point out are actually valid, and there are just not that many things to point out man, good luck!
No comment = fixed. Thanks for modding!
Nyquill
hey look its me again
Raose
[Collab]
  1. 02:18:826 (7) - clap here????
  2. 02:22:069 (5,6,7) - how about switching the rhythm around so it matches the guitar & drums: http://puu.sh/lHyPe/753740605c.jpg
  3. 02:27:420 (5,6) - maybe it's just me, but I feel like these could use some extra hitsounds or something at a higher volume
  4. 02:28:069 (7) - add finish
  5. 02:54:015 (1) - i'm kinda biased toward circular flow, but i think it would play better if this was ctrl+H so that the slider is on the other side of the screen going the opposite direction. personally, i feel the pattern 02:52:312 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) as it is feels very narrow to play, if that makes sense
  6. 03:52:393 (5) - NC for consistency?
  7. 04:24:988 (7) - NC due to SV change?
hope my mod is helpful!!
Korey
I think the back and forth pattern you used to have at 01:01:231 (3,1,2,3,4,1,2,3,1,2,3,4,5) - was way better to play
LigerZero

FrostxE wrote:

11/10
and waiting your map ranked.......

ranked this map = 1st map ranked in album 愧人贖悪 ~ Evil People as the True Object of Salvation ~ 8-)
Trust
oh god why
for lunatic collab:
00:49:312 (9) - finish maybe
01:25:961 (1) - finish idk
01:26:610 (4) - clap
01:29:853 (1) - finish
01:32:447 (1,2,3,4,5,6) - combo sounds like its missing hitsounds yay
01:33:745 (1,2,3,4) - could use drum samples on these, would be awesome!
02:18:826 (7) - clap mehbeh?
02:19:150 (1) - finish
02:27:096 (2,3,4) - this should be 1/6
02:28:069 (7) - finish on head
02:41:042 (7) - NC
02:41:042 (7) - ^
02:41:853 (10) - whistle (consistent w/ 01:36:988 (6) - )
02:57:420 (3) - whistle
02:59:691 (3) - clap instead of whistle?
03:10:393 (3) - whistle sounds cool
03:45:258 (3) - don't think a cymbal supports the finish on the tail but it sounds alright anyways \o\
03:49:799 (1) - a sliderbody whistle sounds real good on this
04:24:015 (2) - finish on head, sliderbody whistle and clap on tail?
04:24:988 (7) - seems like an alright place to NC
04:31:798 (8) - idk if you're following some kind of pattern with whistles but this sounds good with a sliderbody whistle
04:33:744 (8) - this one as well
04:58:068 (3) - whistle for consistency
05:02:122 (4) - add clap to tail
05:02:446 (5) - whistle
05:02:528 (6,1,2,3) - sounds like several h/s are missing, maybe just me
05:04:555 (3) - whistle?
05:06:176 (8) - clap
05:09:744 (3) - whistle?
05:11:041 (3) - ^
05:11:203 (4) - clap on tail
05:12:663 (4) - add clap
05:12:825 (5) - whistle
05:18:176 (1) - clap on tail
05:28:879 (1) - ^ sounds impactful

making me do the dirty work wow, gl
Meyrink
in Extra Stage would be nice if u can unstack 03:25:961 (4,5) - and place 03:25:961 (4) - somewhere else ! all map feels good , only that places it always gets awkward there xd
Nyquill

Raose wrote:

[Collab]
[list]
[*]02:54:015 (1) - i'm kinda biased toward circular flow, but i think it would play better if this was ctrl+H so that the slider is on the other side of the screen going the opposite direction. personally, i feel the pattern 02:52:312 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) as it is feels very narrow to play, if that makes sense this is circular though, you're dropping off in the same location and in fact this is even more circular since it doesn't break its momentum direction. The "narrow"ness you feel might be from the previous pattern?
/list]

hope my mod is helpful!!
Topic Starter
jonathanlfj
fixed everything mentioned above, about the back and forth on Extra i feel the current pattern gives better emphasis to the music compared to the old pattern.

Thanks everyone!
Satellite
D e m e t o r i

[General]
  1. OK
[Lunatic Collab]
  1. 02:13:474 (7) - Missing distance snap pattern ? naziiiii
  2. 03:25:637 (5,6) - Cool pattern, but the flow feels a bit blah. I think "Ctrl+G" more better flow.
  3. 05:21:095 (1) - Not need Nc here ?
  4. 05:29:365 (2,3) - Cool pattern, but the flow feels a bit blah. I think "Ctrl+G" more better flow.
[Extra Stage]
  1. 02:05:691 (7,8) - ahh. Cool pattern, but the flow feels a bit blah. I think "Ctrl+G" more better flow.
  2. 03:49:799 (7) - add Nc here. because it is slightly strange form. So easy to look, and to do it.
Where should modding do ? great map. call me back.
Topic Starter
jonathanlfj
05:29:365 (2,3) - Nyquill said he prefers a linear flow here, as it brings out the slowdown transition better

everything else is fixed thanks a lot!
Satellite
Recheck and remove before osb file. -> http://puu.sh/mxy1Q/ade39b9b6c.png

Looks fine to me. so Bubbled #1
Topic Starter
jonathanlfj
<3
Natsu
#2

things
2016-01-16 02:33 Natsu: oh I have a few things to say, can irc?
2016-01-16 02:33 jonathanlfj: the lunatic or extra
2016-01-16 02:33 jonathanlfj: cause lunatic is a collab so its better if you post
2016-01-16 02:33 jonathanlfj: if its extra then i can irc
2016-01-16 02:34 Natsu: Extra
2016-01-16 02:34 jonathanlfj: alright
2016-01-16 02:35 Natsu: the only thing in lunatic was the OD 8,2 o.o a bit weird
2016-01-16 02:35 Natsu: combo color 7 a bit hard to see lol, make it a bit darker, specially in the right part of BG
2016-01-16 02:36 jonathanlfj: ok
2016-01-16 02:36 jonathanlfj: well the 8.2 is to differentiate from normal lunatics
2016-01-16 02:36 jonathanlfj: if the lunatic were a little easier i would have went with 8
2016-01-16 02:37 Natsu: okay
2016-01-16 02:38 Natsu: 00:53:042 (2,3) - this should be jumps imo, or atleast use more spacing, since both beats are really strong, tbh you did it here 00:58:231 (2,3)
2016-01-16 02:38 jonathanlfj: ok
2016-01-16 02:38 jonathanlfj: i need to rearrange it a bit though
2016-01-16 02:38 Natsu: okie
2016-01-16 02:39 Natsu: 02:39:583 - reduce volume a bit in the tail, sounds kinda loud imo
2016-01-16 02:39 Natsu: same in lunatic if you agree
2016-01-16 02:40 Natsu: 04:14:610 (1) - at this section isn't better to NC, every 1/4 jump ex: 04:15:258 (8) - 04:16:555 (8) - etc, like you did in: 04:22:880 (7,1) -
2016-01-16 02:42 jonathanlfj: ok fixing everything
2016-01-16 02:42 Natsu: 04:45:744 (1,2) - this spacing was so hard to read o.o, I was like this jonathan did a 1/4 jumpr or an antijump, I guess its better to increase the spacing a bit
2016-01-16 02:42 jonathanlfj: still arranging first pattern lolol
2016-01-16 02:42 Natsu: is ok xDD
2016-01-16 02:42 Natsu: 05:47:852 (1,3) - stack tails instead? will looks better and spacing don't change that much
2016-01-16 02:42 Natsu: that's all reply when u done :D
2016-01-16 02:43 jonathanlfj: the last one i want to keep since its a varant of 05:37:473 (1,2,3) -
2016-01-16 02:43 jonathanlfj: i like these slightly overlapped patterns xD
2016-01-16 02:43 Natsu: oh grrr, okay xD
2016-01-16 02:47 jonathanlfj: how about the lunatic?
2016-01-16 02:49 Natsu: i didn't find nothing to say, maybe nazi things but I think is not worth to post LOL
2016-01-16 02:50 jonathanlfj: haha ok
2016-01-16 02:52 jonathanlfj: i changed colour for the lunatic as well
2016-01-16 02:52 jonathanlfj: check if they are the same after i update
2016-01-16 02:52 Natsu: kk
2016-01-16 02:53 jonathanlfj: wait i forgot to fix one thing
2016-01-16 02:53 jonathanlfj: sec
2016-01-16 02:56 jonathanlfj: ok updated
2016-01-16 02:56 jonathanlfj: had submission bug and restarted client orz
2016-01-16 02:57 Natsu: KK XD
Topic Starter
jonathanlfj
my body is ready
BeatofIke
Welp! Your mapset is on fire~
Topic Starter
jonathanlfj
<333333
Giralda

jonathanlfj wrote:

<333333
Shad0w1and
祝贺,祝出狱
Satellite
wow congrats!
Natsu

Satellite wrote:

wow congrats!
Pho
wow same! tbh
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