spacing and streamsMomiji wrote:
why is genryuu kaiko so high?
the formula for any pp map
spacing and streamsMomiji wrote:
why is genryuu kaiko so high?
I just looked them up and the scores changed like this:Momiji wrote:
i read the "only top 50" part and didn't even understand it, obviously plays on hard nomod maps can't be covered up by HT
and angelsim freedom dive HR
why is genryuu kaiko so high?
Dafuq scarlet rose SS only worth 178???Gigo wrote:
Some scores, which I think are underrated as all hell:
https://osu.ppy.sh/s/13244
https://osu.ppy.sh/b/72585
https://osu.ppy.sh/b/66246
How much pp would you say is appropriate for Scarlet Rose SS? In my system it's 330pp, I'm not sure if this is too much or not.Gigo wrote:
Some scores, which I think are underrated as all hell:
https://osu.ppy.sh/s/13244
https://osu.ppy.sh/b/72585
https://osu.ppy.sh/b/66246
Sigh why do people only look at star rating nowadays...Mahogany wrote:
330pp is definitely too much for a 5.2 star OD7 map.
In my non-expert opinion, I think it should definitely be in the upper 200's, maybe even the lower 300's.Ziggo wrote:
How much pp would you say is appropriate for Scarlet Rose SS? In my system it's 330pp, I'm not sure if this is too much or not.
Why don't you try to FC it then? You have quite a few scores in the 200's, so if you think Scarlet Rose deserves its 178 pp, then you should definitely be able to FC it. And since it's only OD7, you should get good accuracy too.Mahogany wrote:
~5*, OD7, not a particularly high amount of hit objects...sounds about right imho.
Then the star rating system needs an overhaul firstGoldenWolf wrote:
Sigh why do people only look at star rating nowadays...
The map itself is ridiculously hard to FC, regardless of its star rating.
My skillset isn't appropriate to FC Scarlet Rose.Gigo wrote:
Why don't you try to FC it then?
330 pp is too much for an OD7 map that's not like 5000x combo and based heavily on sliders.GoldenWolf wrote:
Sigh why do people only look at star rating nowadays...Mahogany wrote:
330pp is definitely too much for a 5.2 star OD7 map.
The map itself is ridiculously hard to FC, regardless of its star rating.
Star rating does not determine difficulty. Not even physical difficulty.Mahogany wrote:
~5*
Endaris wrote:
Where are the formulas though?
Throwing an example list into this forum doesn't quite work for me.
Sorry, but it's not that easy. I'm using current pp calculation (star rating, etc...) combined with lots of statistical data from every score in the game.Endaris wrote:
Endaris wrote:
Where are the formulas though?
Throwing an example list into this forum doesn't quite work for me.
I can see your point. The main reason I didn't post results for lower ranks as well was that I only have access to the top 50 scores of each map. A lot of scores would be missing that way.Endaris wrote:
It's hard to give decent feedback though if I don't which parameters you use and how much influence they have.
Especially considering that we're talking about very hard maps most people here aren't even close to playing properly(I can't get a grasp at least).
I'd prefer to see a list of maps that are easier and popular so I have an easier time relating. Talking about current pp-maps like my topranks or some 08/15 Sword Art Online or Attack On Titan theme. A decently popular map like https://osu.ppy.sh/b/315614&m=0 and hard to read maps like https://osu.ppy.sh/b/191580 https://osu.ppy.sh/b/59130 https://osu.ppy.sh/b/54708 would also be very interesting to get a look at, same for EZ-mod-plays.
Yeah, maps with low fc counts get a small bonus. I'll still need to consider different mods more though. When I started out the bonus was way higher but this map https://osu.ppy.sh/s/28158 got ridiculous amounts of pp so I had to lower it.Momiji wrote:
scarlet rose 387, forgotten 631 B-]
Have you magnified the pp based on relative score from leaderboards or the amount of FCs regardless of mods used?? Seems to be it, seeing as maps like Miraizu that jump from 373 to 596 to 665 pp have been slightly nerfed.
But isn't that how pp has been all along? I remember ar 10.3 giving bonus to pp for a long time, but because more and more people learned to play it Tom decided to remove that bonus.Khelly wrote:
I think pp should be as objective as possible and having bonuses for maps "that don't yet have a lot of fcs" just hinders this because then pp becomes a bit more dynamic with the status of the playing community.
Maybe objective isn't the best word and I mean to say "More static and not based around currently what people are doing/can do and/or the perception of what's worth more or less"
rrtyui andGigo wrote:
Rainbow Dash should be in the upper 400s (480-500).
a few people could probably 99.8% it but they can't even FC it, it should give 580 imo B-]Gigo wrote:
Chipscape should give around 450-470pp.
Gigo wrote:
don't jump on me
Uh, yes it does? The system might have a few failings, but it very, very much does determine difficulty.B1rd wrote:
Star rating does not determine difficulty. Not even physical difficulty.Mahogany wrote:
~5*