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Best performances in the game

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Topic Starter
Ziggo
As many have noted in the pp discussion thread, most high pp scores are done with either DT or HR. Some of the very impressive no mod scores on ridiculous hard maps don't give much pp at all.

See top 30 pp scores here
(chart only contains top 50 scores of each map due to technical limitations)

I tried to tweak pp calculations in a way that promotes scores on very hard maps. That way scores on very hard maps become more comparable to mod scores from "easier" maps.

See top 30 tweaked pp scores here
(chart only contains top 50 scores of each map due to technical limitations)

Do you guys think that scores on the hardest maps of the game should give more pp than they currently do? What kind of scores do you see as underrated/overrated right now? You can also post what you beblieve to be the best scores in the game and compare them to current pp or" tweaked pp".
E m i
looks like you've overdone it, and the only non-FC scores seem to be the nomod scores that you added.
actually seems slightly better to me though.
Risa
Anything relarively hard to read or with or alot of sliders or both is definitely underrated like this thing.

Also apparently the system thinks that 300bpm streams arent that hard
dung eater
pp/stars can't evaluate how simple the map is, so you don't get any more pp for the more complex maps

stars do the aim/speed evaluation thing pretty well
Topic Starter
Ziggo

Reset- wrote:

Anything relarively hard to read or with or alot of sliders or both is definitely underrated like this thing.

Also apparently the system thinks that 300bpm streams arent that hard
That map you posted is a good example actually. In current pp the first place by hvick is worth 249pp. In the "tweaked pp" it's worth 465pp (maybe I really overdid it lol).


Momiji wrote:

looks like you've overdone it, and the only non-FC scores seem to be the nomod scores that you added.
actually seems slightly better to me though.
What other scores would you like to see up there? (Remember I have access to top 50 scores only.)
E m i
i read the "only top 50" part and didn't even understand it, obviously plays on hard nomod maps can't be covered up by HT



and angelsim freedom dive HR
why is genryuu kaiko so high? :?
buny

Momiji wrote:

why is genryuu kaiko so high? :?
spacing and streams

the formula for any pp map
silmarilen
genryuu kaiko higher than freedom dive? nah, i prefer the current system.

it's a nice try, but one of the reasons why modded scores are worth more than nomod is accuracy, which will get seperated anyway. and it's a shame map complexity isn't accounted for in star rating (otherwise dopamine would definitely be one of the highest rated maps)

i dont now what you did, but any system that doesnt put freedom dive 99+ fc as the top nomod score right now is flawed imo.
Topic Starter
Ziggo

Momiji wrote:

i read the "only top 50" part and didn't even understand it, obviously plays on hard nomod maps can't be covered up by HT



and angelsim freedom dive HR
why is genryuu kaiko so high? :?
I just looked them up and the scores changed like this:
Haya Saitama2000 is 456pp
Atama no Taisou is 462pp
and the Everything will freeze score is pretty much unchanged

I also wonder why Genryuu Kaiko is so high up. Maybe I can tweak some parameters to correct this, but I guess the score is pretty impressive anyway.
Gigo
Some scores, which I think are underrated as all hell:


https://osu.ppy.sh/s/13244
https://osu.ppy.sh/b/72585
https://osu.ppy.sh/b/66246
tryaway

Gigo wrote:

Some scores, which I think are underrated as all hell:


https://osu.ppy.sh/s/13244
https://osu.ppy.sh/b/72585
https://osu.ppy.sh/b/66246
Dafuq scarlet rose SS only worth 178???
Peppy fix pls
Mahogany
~5*, OD7, not a particularly high amount of hit objects...sounds about right imho.
Endaris
Where are the formulas though?
Throwing an example list into this forum doesn't quite work for me.
Topic Starter
Ziggo

Gigo wrote:

Some scores, which I think are underrated as all hell:


https://osu.ppy.sh/s/13244
https://osu.ppy.sh/b/72585
https://osu.ppy.sh/b/66246
How much pp would you say is appropriate for Scarlet Rose SS? In my system it's 330pp, I'm not sure if this is too much or not.
Yuudachi-kun
It needs a higher OD first.
Mahogany
330pp is definitely too much for a 5.2 star OD7 map.
GoldenWolf

Mahogany wrote:

330pp is definitely too much for a 5.2 star OD7 map.
Sigh why do people only look at star rating nowadays...
The map itself is ridiculously hard to FC, regardless of its star rating.
Gigo

Ziggo wrote:

How much pp would you say is appropriate for Scarlet Rose SS? In my system it's 330pp, I'm not sure if this is too much or not.
In my non-expert opinion, I think it should definitely be in the upper 200's, maybe even the lower 300's.

Mahogany wrote:

~5*, OD7, not a particularly high amount of hit objects...sounds about right imho.
Why don't you try to FC it then? You have quite a few scores in the 200's, so if you think Scarlet Rose deserves its 178 pp, then you should definitely be able to FC it. And since it's only OD7, you should get good accuracy too.

The difficulty to FC it doesn't come from accuracy, but because it's hard to read. In my opinion, the scoreboard of a map should be the best indicator of how much points a map should be worth. If you look at Scarlet Rose, the top 50 consists of quite a few non-FC's. So it must be quite difficult, right? After that, if we look at Daidai Genome, we see that it's OD8. But then there are quite a few of DT FC's on the scoreboard... and all of them are in the 99-100% accuracy. And yet it gives 370 pp for an HD+DT FC. Accuracy plays a bigger role here than it should.

But since the algorithm can't take into account how difficult a map is to read, I don't know how this can be fixed.
Mahogany

GoldenWolf wrote:

Sigh why do people only look at star rating nowadays...
The map itself is ridiculously hard to FC, regardless of its star rating.
Then the star rating system needs an overhaul first

Gigo wrote:

Why don't you try to FC it then?
My skillset isn't appropriate to FC Scarlet Rose.

With the current PP system, Scarlet Rose's current PP reward makes sense. It's OD7, so it gives little acc PP. It has a lot of breaks, so fewer hitobjects for the marathon bonus, and IIRC there are a lot of sliders, which are underweighted.

Yep, it makes sense to me why Scarlet Rose is worth what it is.
Gigo
Can you elaborate a little on what exactly your skillset is and why isn't it appropriate for Scarlet Rose? After all, the map is worth 54 pp less than your current top performance, so it should be quite easy for you to SS it.
Mahogany
Because, depending on how you look at it, in Scarlet Rose, there are either very fast singletaps or slow and very spaced streams. Neither of which I am any good at.

My skillset is based around accuracy and the 170-180BPM range.

My top rank does not have very fast singletaps or very spaced streams.

That's like saying Index_ should be able to HDDT -7- seven because it's worth 50pp less than his top rank
Yuudachi-kun

GoldenWolf wrote:

Mahogany wrote:

330pp is definitely too much for a 5.2 star OD7 map.
Sigh why do people only look at star rating nowadays...
The map itself is ridiculously hard to FC, regardless of its star rating.
330 pp is too much for an OD7 map that's not like 5000x combo and based heavily on sliders.

Give sliders more acc pp.
Gigo
Another example of an underrated map:



I wonder if people are gonna find an excuse for this one and try to justify such low pp for an SS...
GoldenWolf
Holy shit this map is only worth 310pp? Wtf...
B1rd

Mahogany wrote:

~5*
Star rating does not determine difficulty. Not even physical difficulty.

Sliders are under rated in aim and star rating, along with adding uncompensated reading difficulty and not giving any acc pp. Scarlet Rose SS should definitely give 330 pp.
Endaris

Endaris wrote:

Where are the formulas though?
Throwing an example list into this forum doesn't quite work for me.
Topic Starter
Ziggo

Endaris wrote:

Endaris wrote:

Where are the formulas though?
Throwing an example list into this forum doesn't quite work for me.
Sorry, but it's not that easy. I'm using current pp calculation (star rating, etc...) combined with lots of statistical data from every score in the game.

If you are interested in the basic idea I can tell you this: I'm basically trying to add the component of map complexity into the pp system. However map complexity in itself is a pretty vague term as that can refer to just about anything. For that reason I'm using the wide spread of statstical data to cover for as much possibilites as possible. As there are many parameters in my calculations, it's likely that certain types of maps might be op pp-wise. For that reason I'm asking for opinions on the results so I can refine the parameters more.
Endaris
It's hard to give decent feedback though if I don't which parameters you use and how much influence they have.
Especially considering that we're talking about very hard maps most people here aren't even close to playing properly(I can't get a grasp at least).

I'd prefer to see a list of maps that are easier and popular so I have an easier time relating. Talking about current pp-maps like my topranks or some 08/15 Sword Art Online or Attack On Titan theme. A decently popular map like https://osu.ppy.sh/b/315614&m=0 and hard to read maps like https://osu.ppy.sh/b/191580 https://osu.ppy.sh/b/59130 https://osu.ppy.sh/b/54708 would also be very interesting to get a look at, same for EZ-mod-plays.
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