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posted
Elvis has asked me to take a look at the Normal as well, and in my opinion it works just fine.

Only slider that bothered me was 02:15:188 (4) - , because it felt somehow not really following the vocals so well. You could make a reverse slider like 02:10:015 (1) - , no?

Rest is from my point of view totally doable by Normal players.
posted
i still think that it's okay to be as it is, but oh well, pipe decided to change it
posted
osu file format v14

[General]
AudioFilename: asdfhdghfd.mp3
AudioLeadIn: 0
PreviewTime: 174153
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 95188,130015,152084,163119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:(Vocal) you
TitleUnicode:(Vocal) you
Artist:Kasumigaoka Utaha (CV.Kayano Ai)
ArtistUnicode:霞ヶ丘詩羽 (CV.茅野愛衣)
Creator:EvilElvis
Version:Secretpipe's Normal
Source:ひぐらしのなく頃に解
Tags:Nube Liiraye 07th Expansion Okoratu Secretpipe Seikatu iyasine Natsu dai Masato Nakayama Yuki 「冴えない彼女の育てかた」Software Special CD Vol.4 anime higurashi no naku koro ni kai
BeatmapID:787961
BeatmapSetID:345037

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.69999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"omgsong.jpg",0,0
//Break Periods
2,30905,40419
2,152084,161799
2,196422,205937
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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219,82,141739,6,0,P|261:77|311:83,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
386,99,142429,1,8,1:3:0:0:
430,264,143119,2,0,P|388:269|338:263,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
262,251,143809,1,8,1:3:0:0:
99,203,144498,2,0,L|101:111,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
131,38,145188,1,8,1:3:0:0:
266,139,145877,2,0,B|356:172|341:118|459:150,1,169.999990463257,8|4,1:3|1:0,0:0:0:0:
489,208,146912,1,2,3:0:0:0:
443,279,147257,6,0,L|325:277,1,84.9999952316285,8|2,1:3|0:3,0:0:0:0:
285,321,147946,1,8,1:3:0:0:
209,282,148291,1,2,3:0:0:0:
134,240,148636,2,0,L|130:130,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
166,77,149326,1,12,1:3:0:0:
220,142,149670,6,0,P|264:147|333:127,1,84.9999952316285,2|8,3:0|1:3,0:0:0:0:
387,121,150360,1,2,3:0:0:0:
365,203,150705,2,0,P|285:230|200:225,1,169.999990463257,8|4,1:3|0:0,0:0:0:0:
68,163,163119,6,0,L|75:278,1,84.9999952316285,8|2,0:3|0:0,0:0:0:0:
110,324,163808,2,0,P|178:298|296:318,1,169.999990463257,0|8,0:0|0:3,0:0:0:0:
349,345,164843,1,2,0:0:0:0:
407,283,165188,1,0,0:0:0:0:
411,198,165533,1,2,0:0:0:0:
356,133,165877,6,0,P|309:123|257:133,1,84.9999952316285,8|2,0:3|0:0,0:0:0:0:
209,185,166567,2,0,L|207:281,1,84.9999952316285,0|2,0:0|0:0,0:0:0:0:
125,293,167257,2,0,L|128:122,1,169.999990463257,8|2,0:3|0:3,0:0:0:0:
193,68,168291,1,2,0:0:0:0:
266,110,168636,6,0,P|309:106|361:114,1,84.9999952316285,4|0,0:0|0:0,0:0:0:0:
498,194,169670,2,0,L|506:90,2,84.9999952316285,0|8|8,0:0|0:0|0:3,0:0:0:0:
421,346,171050,1,2,0:0:0:0:
340,317,171395,2,0,P|299:311|254:315,1,84.9999952316285,2|2,0:0|0:0,0:0:0:0:
174,338,172084,2,0,P|131:341|89:335,1,84.9999952316285,8|0,0:0|0:0,0:0:0:0:
20,260,172774,2,0,B|72:158|19:69|19:69|102:137|235:69,1,407.999964660646,2|4,0:0|1:3,0:0:0:0:
382,50,174843,6,0,L|378:159,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
463,123,175533,2,0,L|459:232,1,84.9999952316285,4|4,3:0|3:0,0:0:0:0:
408,275,176222,2,0,P|441:290|496:285,2,84.9999952316285,2|8|4,3:1|3:2|3:3,0:0:0:0:
244,228,177602,2,0,P|204:221|145:238,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
98,287,178291,1,4,3:0:0:0:
63,209,178636,1,4,3:0:0:0:
129,155,178981,1,4,3:2:0:0:
290,101,179670,6,0,P|377:79|473:116,1,169.999990463257,4|2,3:0|3:1,0:0:0:0:
511,161,180705,1,8,3:2:0:0:
429,185,181050,2,0,L|430:295,1,84.9999952316285,4|4,3:0|3:0,0:0:0:0:
372,333,181739,2,0,P|325:342|259:332,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
219,289,182429,2,0,L|217:97,1,169.999990463257,4|2,3:0|3:1,0:0:0:0:
147,70,183464,1,8,3:2:0:0:
102,142,183808,2,0,L|100:311,1,169.999990463257,4|4,3:0|0:0,0:0:0:0:
268,340,185188,5,4,3:0:0:0:
430,292,185877,2,0,L|432:178,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
411,123,186567,1,4,3:0:0:0:
333,88,186912,1,4,3:0:0:0:
260,132,187257,2,0,P|248:91|269:19,2,84.9999952316285,2|8|4,3:1|3:2|3:0,0:0:0:0:
331,286,188636,2,0,P|372:281|413:293,2,84.9999952316285,2|8|4,3:1|3:2|3:0,0:0:0:0:
250,312,189670,1,4,3:0:0:0:
174,273,190015,1,2,3:1:0:0:
78,132,190705,6,0,B|142:130|142:130|181:154|221:156|266:144,1,169.999990463257,4|2,3:0|3:1,0:0:0:0:
326,130,191739,1,8,3:2:0:0:
393,182,192084,2,0,L|387:285,1,84.9999952316285,4|4,3:0|3:0,0:0:0:0:
318,315,192774,2,0,P|243:295|141:313,1,169.999990463257,2|4,3:1|3:0,0:0:0:0:
36,183,194153,2,0,L|46:63,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
109,44,194843,1,4,3:0:0:0:
273,165,195533,6,0,P|363:195|486:158,1,203.999982330323,4|4,0:0|1:0,0:0:0:0:
143,273,207257,6,0,P|291:338|493:283,2,339.999980926514,4|0|4,3:0|3:0|3:0,0:0:0:0:
22,153,210705,1,8,3:2:0:0:
158,50,211395,2,0,L|156:155,1,84.9999952316285,0|0,3:0|3:0,0:0:0:0:
236,164,212084,2,0,L|237:79,1,84.9999952316285,8|2,3:2|3:1,0:0:0:0:
301,23,212774,6,0,B|383:66|470:22|470:22|506:113|448:192,1,339.999980926514,6|2,3:0|3:1,0:0:0:0:
353,313,214843,1,8,3:2:0:0:
189,360,215533,2,0,P|140:365|78:350,1,84.9999952316285,6|0,3:0|3:0,0:0:0:0:
38,305,216222,2,0,L|42:176,1,84.9999952316285,10|0,3:2|3:0,0:0:0:0:
91,151,216912,2,0,B|192:124|170:180|272:153,1,169.999990463257,2|10,3:0|3:2,0:0:0:0:
256,192,218291,12,2,223808,0:0:0:0:
372,148,225188,5,2,0:0:0:0:
52,264,226567,1,2,0:0:0:0:
208,289,227257,1,2,0:0:0:0:
52,264,228027,1,2,0:0:0:0:
256,192,230746,12,0,236263,0:0:0:0:

Wafu wrote:

So, it seems I should explain my thought more in-depth.


2. Inappropriate rhythm emphasis in Normal
Mapping to vocals is nothing bad if used properly, but I don't feel it is sufficient enough when it comes to emphasis. Emphasis is important especially in Easy-Hard diffs (depends on overall difficulty of mapset, in this case mainly Easy-Normal matters), it's important because it usually (in this case mostly) provides a constant rhythm, which is a good reference for newbies to keep up with the tempo and will improve his accuracy, because as he clicks to rhythm that is not that much variable, he'll improve much better and get ready for Hard mapsets which already contain more variability and difficult rhythms. There can be some inconsistencies, it can be mixed, but sticking to one instrument will usually not result in proper rhythm. Here are few examples, I'll try to point out all, but some should definitely be changed:

01:14:498 (1,2,3) - On 01:14:498 - and 01:15:188 - , she's almost whispering, so I don't think it clicking on such a light sound is a good reference for newbies. 01:15:188 (2,3) - seem to be following flute instead of your intended vocal, which could even work better if placed correctly. Currently it seems like she says one syllable on 01:14:498 - and second on 01:14:843 - till 01:15:188 - , so splitting them makes it feel like incorrect swap between vocals and instruments. In that case, it could be solved by putting circle on 01:14:498 - and moving the 1/2 slider on 01:14:843 - . It's louder than the instruments, plays very intuitive!
01:20:015 (1,2) - Is exactly the same case. Plays fine? What's the problem?01:21:739 (4) - follows the voice really wisely!
01:42:084 (1,2,3,4) - Here, using CTRL+G to swap circle with slider will result in mapping intended vocals and emphasize those 'catches' correctly. (in this case, catch = rhythm that will keep player on track, because it's more significant and constant) Do you hear the important sound at 01:42:774 - ? The song become calm until a point that you can only listen the voice!
02:10:015 (1,2,3,4,5) - This one is actually a little bit of paradox. On 02:10:015 (1,2) - it's at least in accordance to vocals, but 02:11:395 (3,4) - is the same rhythm but you 'split' those rhythms into different clicking. Let's say "- = 1/4":

You have rhythm la_la_la_la_la_._la. You basically emphasize the first la and last la after 1/2 gap. In second rhythm, on 02:11:395 (3) - you emphasize first la and 3rd la instead of last, which is not that significant as the last one. In fact, the "la_._la" is basically longer and somewhat connected, so if you want to stick to vocals, why not joining them together by one slider. Like this, instead:
It's called variety I guess? It plays in rhythm and it avoids to be repetitive!
02:12:774 (6,1,2) - Previous is basically same rhythm, but again is emphasized completely different way. Also applies to: 02:14:153 (3,4) - 02:15:877 (1,2) - 02:16:912 (3,4,5) - 02:18:291 (6,1) - I don't say variety is bad, but even if you follow vocals, it's possible to emphasize the most significant parts of the song in similar way. I'd not call that a different way but if you say so , I'm really curious to see how you can map this and make it not similar for every patterns :')
02:29:326 (5,1,2) - This could be also improved a little. You used 02:27:946 (2,3,4) - previously and it worked pretty well as it copies and doesn't split the vocals, but now it does split above said "la_._la" (I hope the thing with underscores isn't very confusing). It's still the same thing because important beats start with a slider

I hope I didn't forget any and I hope this explanation is clear enough.
Thanks a lot for your feedback I appreciated it but as i said , the diff plays really fine and I tried to make it really intuitive!
Go ask for some testplays , it should be SS'd w/o problems!




EDIT : Also , jonathanlfj gave me some suggestions , fixed all except 01:12:084 (5,6) and 01:18:981 (5,6) for the reason that I thought it'd change the whole pattern overall! Thanks a lot for your suggestions !
posted
okay so hp settings were changed and now i believe it's balanced enough
posted
After some changes to Normal I think its good to go now, mods have been addressed as well. Lets get this rolling!
posted
i still think it's worth kd because there was actually a bunch of cool fixes
22:30 EvilElvis: yo sorry for bother mind taking a look at one normal in my mapset? There was a little bit dramma around it so now i'm need an opinions about it
22:31 jonathanlfj: i heard about it
22:31 jonathanlfj: give me a sec
22:32 EvilElvis: actually people were pretty much okay with normal, but eh, i'd better ask more just to be sure that no more shit will happen
22:36 jonathanlfj: k link me the map
22:37 *EvilElvis is editing [http://osu.ppy.sh/b/787961 Kasumigaoka Utaha (CV.Kayano Ai) - (Vocal) you [Secretpipe's Normal]]
22:37 jonathanlfj: 00:29:326 (1) - omg why is this not symmetrical
22:37 jonathanlfj: cringe
22:38 EvilElvis: idk :D
22:38 jonathanlfj: 01:19:670 (6) - random normal sample wut
22:38 EvilElvis: well he just copied hitsounds from my diff
22:38 EvilElvis: there was a pattern
22:39 EvilElvis: but because it's a normal and it lacks some beats it's just a normal hit
22:39 EvilElvis: lol
22:39 jonathanlfj: the diff looks fine to me
22:39 jonathanlfj: you literally cant get more normal than this
22:40 EvilElvis: the main thing he were complaining about rhythm
22:40 EvilElvis: what is fine lol
22:40 EvilElvis: thought it got dqed because of hp settings
22:40 EvilElvis: i kinda forgot to change them
22:40 jonathanlfj: im assuming he had problems with 1/1 breaks that break apart extended vocals and skip beats
22:40 jonathanlfj: you are at 1.6 anyways just fill those gaps up
22:40 EvilElvis: well
22:40 EvilElvis: he posted
22:41 EvilElvis: and he is pretty okay with breaks
22:41 EvilElvis: but not okay with
22:41 jonathanlfj: let me look at his time stamps
22:41 EvilElvis: 02:10:015 (1) - this part
22:41 EvilElvis: https://osu.ppy.sh/forum/t/357174/start=90
22:42 jonathanlfj: oh for that part
22:42 jonathanlfj: 02:12:774 (5) - just NC here instead of the next note
22:42 jonathanlfj: 02:18:291 (6) - NC here
22:43 EvilElvis: applied for all of them
22:43 jonathanlfj: 01:12:084 (5,6) - this one change to two 1/1 sliders
22:43 jonathanlfj: im sure he is concerned about the emphasis there
22:44 EvilElvis: well, yes, but it was like "there is many bad decisions about emphasise so people won't play it properly"
22:44 jonathanlfj: 01:18:981 (5,6) - idk use a 1/2 repeat slider here
22:45 jonathanlfj: i dont get how you cant play it properly
22:45 jonathanlfj: if they were offbeat circles i can understand a bit
22:45 EvilElvis: same
22:45 jonathanlfj: but these are sliders man you can literally mishit all of them and still SS
22:46 EvilElvis: so yeah, want kd?
22:46 EvilElvis: i think i'll give pipes our log
22:46 EvilElvis: and let him decide
22:46 jonathanlfj: 02:10:015 (1,2) - actually for this one do the circle first than the slider
22:46 jonathanlfj: it will make it more consistent with the later ones
22:47 jonathanlfj: no its k im just giving my 2c
22:47 EvilElvis: thank you
22:47 jonathanlfj: http://puu.sh/m6hWw.jpg this looks much more consistent
posted
This normal feels totally fine for me, rhythms are variable, it can look like random placement but actually it sounds good and interesting Elvis asked me once to map a normal for another version of «you», and I was trying to do something similar, but couldn't finish the diff
posted
i'm so confused. i thought utaha kasumigaoka voiced by ai kayano was a character from the anime how to raise a boring girlfriend, what does she have to do with higurashi?
posted

xxdeathx wrote:

i'm so confused. i thought utaha kasumigaoka voiced by ai kayano was a character from the anime how to raise a boring girlfriend, what does she have to do with higurashi?
http://puu.sh/lLpFn/08f97990b1.jpg
Who knows, but it's written there.
posted
it's probably some inside joke of theirs
posted
\:D/
posted
поздравляю :3
posted
Nice :D
posted
I love The Higurashi series! I wish there could be more!
posted
I love the Anime Higurashi!
posted
Hi, i love Higurashi too ^^^^
posted
Same.
posted
me 2 thank
posted
Your mapping is so hard to FC, but I love it.

Thanks for doing a great job, again :)
posted

Kyubey wrote:

xxdeathx wrote:

i'm so confused. i thought utaha kasumigaoka voiced by ai kayano was a character from the anime how to raise a boring girlfriend, what does she have to do with higurashi?
http://puu.sh/lLpFn/08f97990b1.jpg
Who knows, but it's written there.
what's written there? sorry, I can't read kanjis and so on, so can you explain what did you mean by that?
I'm also curious why the Higurashi background (whis is one of my favs).

Edit: after some google-ing I found out that this is originally a Higurashi ost, lol. Sorry can't delete the post...
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