ok actually a good point brb dqing it
uh so let's wait for first qat i'll see in the game lol
uh so let's wait for first qat i'll see in the game lol
Wafu wrote:
Gratz! Apart from the fact that Normal lacks quality and its non-rhythm-wise patterns make it just inappropriate especially for a Normal difficulty. Don't think I am just salty because my mod wasn't fixed. Well fine, I am salty, but that's because mapping vocals (where it doesn't even fit) is not a real argument for making a shitmap. It doesn't fit, because very strong stuff is completely omitted and in overall it's mixed randomly, you just swap between vocals and instruments in parts where just the exact opposite is major.
Better don't discuss it, I was already called to be a dick for my opinion, which I don't find as an argument, so more discussion will only lead to more and more frustration.Secretpipe wrote:
What's wrong with vocal mapping? I think you got annoyed by my patterns at the kiai time.
So , back to the topic , the map is based on vocals since the song ask for it. Punkte.
I like how everyone get censored and silences get thrown, when this guy is the one that starts being an ass here, and gets away with it.Wafu wrote:
Gratz! Apart from the fact that Normal lacks quality and its non-rhythm-wise patterns make it just inappropriate especially for a Normal difficulty. Don't think I am just salty because my mod wasn't fixed. Well fine, I am salty, but that's because mapping vocals (where it doesn't even fit) is not a real argument for making a shitmap. It doesn't fit, because very strong stuff is completely omitted and in overall it's mixed randomly, you just swap between vocals and instruments in parts where just the exact opposite is major.
Damnae wrote:
I like how everyone get censored and silences get thrown, when this guy is the one that starts being an ass here, and gets away with it.Wafu wrote:
Gratz! Apart from the fact that Normal lacks quality and its non-rhythm-wise patterns make it just inappropriate especially for a Normal difficulty. Don't think I am just salty because my mod wasn't fixed. Well fine, I am salty, but that's because mapping vocals (where it doesn't even fit) is not a real argument for making a shitmap. It doesn't fit, because very strong stuff is completely omitted and in overall it's mixed randomly, you just swap between vocals and instruments in parts where just the exact opposite is major.
Anyway the normal is fine, I don't even see where that's coming from.
I''ll change these hp drain settings, yes, totally forgot to do it after your first modWafu wrote:
So, it seems I should explain my thought more in-depth.
1. Almost none HP Drain variability
HP Drain is only different by 1 point between diffs Normal-Matsuribayashi. I don't think Normal is ever supposed to have same difficulty setting as Light Insane and keeping 3 points gap between Easy is clearly a big difference. The chance of needing lower values than easier difficulties are close to none. Nube's Hard having higher HP Drain than Seikatu's Insane lacks logic whatsoever, especially when that Hard has equal value to the harderst diff (and you have 3 more diffs between it). Difficulty settings should increase/decrease according to map's difficulty and even requirements on player (accuracy and ability to not miss) should be involved, thus even these settings should be progressive. When decimal values are available, I don't think there's a way to not fit to the difference. I think this was already clear, but I'd rather make all my opinions clear.
2. Inappropriate rhythm emphasis in Normal
Mapping to vocals is nothing bad if used properly, but I don't feel it is sufficient enough when it comes to emphasis. Emphasis is important especially in Easy-Hard diffs (depends on overall difficulty of mapset, in this case mainly Easy-Normal matters), it's important because it usually (in this case mostly) provides a constant rhythm, which is a good reference for newbies to keep up with the tempo and will improve his accuracy, because as he clicks to rhythm that is not that much variable, he'll improve much better and get ready for Hard mapsets which already contain more variability and difficult rhythms. There can be some inconsistencies, it can be mixed, but sticking to one instrument will usually not result in proper rhythm. Here are few examples, I'll try to point out all, but some should definitely be changed:
01:14:498 (1,2,3) - On 01:14:498 - and 01:15:188 - , she's almost whispering, so I don't think it clicking on such a light sound is a good reference for newbies. 01:15:188 (2,3) - seem to be following flute instead of your intended vocal, which could even work better if placed correctly. Currently it seems like she says one syllable on 01:14:498 - and second on 01:14:843 - till 01:15:188 - , so splitting them makes it feel like incorrect swap between vocals and instruments. In that case, it could be solved by putting circle on 01:14:498 - and moving the 1/2 slider on 01:14:843 - .
01:20:015 (1,2) - Is exactly the same case.
01:42:084 (1,2,3,4) - Here, using CTRL+G to swap circle with slider will result in mapping intended vocals and emphasize those 'catches' correctly. (in this case, catch = rhythm that will keep player on track, because it's more significant and constant)
02:10:015 (1,2,3,4,5) - This one is actually a little bit of paradox. On 02:10:015 (1,2) - it's at least in accordance to vocals, but 02:11:395 (3,4) - is the same rhythm but you 'split' those rhythms into different clicking. Let's say "- = 1/4":
You have rhythm la_la_la_la_la_._la. You basically emphasize the first la and last la after 1/2 gap. In second rhythm, on 02:11:395 (3) - you emphasize first la and 3rd la instead of last, which is not that significant as the last one. In fact, the "la_._la" is basically longer and somewhat connected, so if you want to stick to vocals, why not joining them together by one slider. Like this, instead:
02:12:774 (6,1,2) - Previous is basically same rhythm, but again is emphasized completely different way. Also applies to: 02:14:153 (3,4) - 02:15:877 (1,2) - 02:16:912 (3,4,5) - 02:18:291 (6,1) - I don't say variety is bad, but even if you follow vocals, it's possible to emphasize the most significant parts of the song in similar way.
02:29:326 (5,1,2) - This could be also improved a little. You used 02:27:946 (2,3,4) - previously and it worked pretty well as it copies and doesn't split the vocals, but now it does split above said "la_._la" (I hope the thing with underscores isn't very confusing).
I hope I didn't forget any and I hope this explanation is clear enough.
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Title:(Vocal) you
TitleUnicode:(Vocal) you
Artist:Kasumigaoka Utaha (CV.Kayano Ai)
ArtistUnicode:霞ヶ丘詩羽 (CV.茅野愛衣)
Creator:EvilElvis
Version:Secretpipe's Normal
Source:ひぐらしのなく頃に解
Tags:Nube Liiraye 07th Expansion Okoratu Secretpipe Seikatu iyasine Natsu dai Masato Nakayama Yuki 「冴えない彼女の育てかた」Software Special CD Vol.4 anime higurashi no naku koro ni kai
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319,294,123808,1,12,3:2:0:0:
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386,99,142429,1,8,1:3:0:0:
430,264,143119,2,0,P|388:269|338:263,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
262,251,143809,1,8,1:3:0:0:
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266,139,145877,2,0,B|356:172|341:118|459:150,1,169.999990463257,8|4,1:3|1:0,0:0:0:0:
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443,279,147257,6,0,L|325:277,1,84.9999952316285,8|2,1:3|0:3,0:0:0:0:
285,321,147946,1,8,1:3:0:0:
209,282,148291,1,2,3:0:0:0:
134,240,148636,2,0,L|130:130,1,84.9999952316285,8|2,1:3|3:0,0:0:0:0:
166,77,149326,1,12,1:3:0:0:
220,142,149670,6,0,P|264:147|333:127,1,84.9999952316285,2|8,3:0|1:3,0:0:0:0:
387,121,150360,1,2,3:0:0:0:
365,203,150705,2,0,P|285:230|200:225,1,169.999990463257,8|4,1:3|0:0,0:0:0:0:
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407,283,165188,1,0,0:0:0:0:
411,198,165533,1,2,0:0:0:0:
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193,68,168291,1,2,0:0:0:0:
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244,228,177602,2,0,P|204:221|145:238,1,84.9999952316285,2|8,3:1|3:2,0:0:0:0:
98,287,178291,1,4,3:0:0:0:
63,209,178636,1,4,3:0:0:0:
129,155,178981,1,4,3:2:0:0:
290,101,179670,6,0,P|377:79|473:116,1,169.999990463257,4|2,3:0|3:1,0:0:0:0:
511,161,180705,1,8,3:2:0:0:
429,185,181050,2,0,L|430:295,1,84.9999952316285,4|4,3:0|3:0,0:0:0:0:
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411,123,186567,1,4,3:0:0:0:
333,88,186912,1,4,3:0:0:0:
260,132,187257,2,0,P|248:91|269:19,2,84.9999952316285,2|8|4,3:1|3:2|3:0,0:0:0:0:
331,286,188636,2,0,P|372:281|413:293,2,84.9999952316285,2|8|4,3:1|3:2|3:0,0:0:0:0:
250,312,189670,1,4,3:0:0:0:
174,273,190015,1,2,3:1:0:0:
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326,130,191739,1,8,3:2:0:0:
393,182,192084,2,0,L|387:285,1,84.9999952316285,4|4,3:0|3:0,0:0:0:0:
318,315,192774,2,0,P|243:295|141:313,1,169.999990463257,2|4,3:1|3:0,0:0:0:0:
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109,44,194843,1,4,3:0:0:0:
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143,273,207257,6,0,P|291:338|493:283,2,339.999980926514,4|0|4,3:0|3:0|3:0,0:0:0:0:
22,153,210705,1,8,3:2:0:0:
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301,23,212774,6,0,B|383:66|470:22|470:22|506:113|448:192,1,339.999980926514,6|2,3:0|3:1,0:0:0:0:
353,313,214843,1,8,3:2:0:0:
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208,289,227257,1,2,0:0:0:0:
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256,192,230746,12,0,236263,0:0:0:0:
Thanks a lot for your feedback I appreciated it but as i said , the diff plays really fine and I tried to make it really intuitive!Wafu wrote:
So, it seems I should explain my thought more in-depth.
2. Inappropriate rhythm emphasis in Normal
Mapping to vocals is nothing bad if used properly, but I don't feel it is sufficient enough when it comes to emphasis. Emphasis is important especially in Easy-Hard diffs (depends on overall difficulty of mapset, in this case mainly Easy-Normal matters), it's important because it usually (in this case mostly) provides a constant rhythm, which is a good reference for newbies to keep up with the tempo and will improve his accuracy, because as he clicks to rhythm that is not that much variable, he'll improve much better and get ready for Hard mapsets which already contain more variability and difficult rhythms. There can be some inconsistencies, it can be mixed, but sticking to one instrument will usually not result in proper rhythm. Here are few examples, I'll try to point out all, but some should definitely be changed:
01:14:498 (1,2,3) - On 01:14:498 - and 01:15:188 - , she's almost whispering, so I don't think it clicking on such a light sound is a good reference for newbies. 01:15:188 (2,3) - seem to be following flute instead of your intended vocal, which could even work better if placed correctly. Currently it seems like she says one syllable on 01:14:498 - and second on 01:14:843 - till 01:15:188 - , so splitting them makes it feel like incorrect swap between vocals and instruments. In that case, it could be solved by putting circle on 01:14:498 - and moving the 1/2 slider on 01:14:843 - . It's louder than the instruments, plays very intuitive!
01:20:015 (1,2) - Is exactly the same case. Plays fine? What's the problem?01:21:739 (4) - follows the voice really wisely!
01:42:084 (1,2,3,4) - Here, using CTRL+G to swap circle with slider will result in mapping intended vocals and emphasize those 'catches' correctly. (in this case, catch = rhythm that will keep player on track, because it's more significant and constant) Do you hear the important sound at 01:42:774 - ? The song become calm until a point that you can only listen the voice!
02:10:015 (1,2,3,4,5) - This one is actually a little bit of paradox. On 02:10:015 (1,2) - it's at least in accordance to vocals, but 02:11:395 (3,4) - is the same rhythm but you 'split' those rhythms into different clicking. Let's say "- = 1/4":
You have rhythm la_la_la_la_la_._la. You basically emphasize the first la and last la after 1/2 gap. In second rhythm, on 02:11:395 (3) - you emphasize first la and 3rd la instead of last, which is not that significant as the last one. In fact, the "la_._la" is basically longer and somewhat connected, so if you want to stick to vocals, why not joining them together by one slider. Like this, instead:
It's called variety I guess? It plays in rhythm and it avoids to be repetitive!
02:12:774 (6,1,2) - Previous is basically same rhythm, but again is emphasized completely different way. Also applies to: 02:14:153 (3,4) - 02:15:877 (1,2) - 02:16:912 (3,4,5) - 02:18:291 (6,1) - I don't say variety is bad, but even if you follow vocals, it's possible to emphasize the most significant parts of the song in similar way. I'd not call that a different way but if you say so , I'm really curious to see how you can map this and make it not similar for every patterns :')
02:29:326 (5,1,2) - This could be also improved a little. You used 02:27:946 (2,3,4) - previously and it worked pretty well as it copies and doesn't split the vocals, but now it does split above said "la_._la" (I hope the thing with underscores isn't very confusing). It's still the same thing because important beats start with a slider
I hope I didn't forget any and I hope this explanation is clear enough.
22:30 EvilElvis: yo sorry for bother mind taking a look at one normal in my mapset? There was a little bit dramma around it so now i'm need an opinions about it
22:31 jonathanlfj: i heard about it
22:31 jonathanlfj: give me a sec
22:32 EvilElvis: actually people were pretty much okay with normal, but eh, i'd better ask more just to be sure that no more shit will happen
22:36 jonathanlfj: k link me the map
22:37 *EvilElvis is editing [http://osu.ppy.sh/b/787961 Kasumigaoka Utaha (CV.Kayano Ai) - (Vocal) you [Secretpipe's Normal]]
22:37 jonathanlfj: 00:29:326 (1) - omg why is this not symmetrical
22:37 jonathanlfj: cringe
22:38 EvilElvis: idk :D
22:38 jonathanlfj: 01:19:670 (6) - random normal sample wut
22:38 EvilElvis: well he just copied hitsounds from my diff
22:38 EvilElvis: there was a pattern
22:39 EvilElvis: but because it's a normal and it lacks some beats it's just a normal hit
22:39 EvilElvis: lol
22:39 jonathanlfj: the diff looks fine to me
22:39 jonathanlfj: you literally cant get more normal than this
22:40 EvilElvis: the main thing he were complaining about rhythm
22:40 EvilElvis: what is fine lol
22:40 EvilElvis: thought it got dqed because of hp settings
22:40 EvilElvis: i kinda forgot to change them
22:40 jonathanlfj: im assuming he had problems with 1/1 breaks that break apart extended vocals and skip beats
22:40 jonathanlfj: you are at 1.6 anyways just fill those gaps up
22:40 EvilElvis: well
22:40 EvilElvis: he posted
22:41 EvilElvis: and he is pretty okay with breaks
22:41 EvilElvis: but not okay with
22:41 jonathanlfj: let me look at his time stamps
22:41 EvilElvis: 02:10:015 (1) - this part
22:41 EvilElvis: https://osu.ppy.sh/forum/t/357174/start=90
22:42 jonathanlfj: oh for that part
22:42 jonathanlfj: 02:12:774 (5) - just NC here instead of the next note
22:42 jonathanlfj: 02:18:291 (6) - NC here
22:43 EvilElvis: applied for all of them
22:43 jonathanlfj: 01:12:084 (5,6) - this one change to two 1/1 sliders
22:43 jonathanlfj: im sure he is concerned about the emphasis there
22:44 EvilElvis: well, yes, but it was like "there is many bad decisions about emphasise so people won't play it properly"
22:44 jonathanlfj: 01:18:981 (5,6) - idk use a 1/2 repeat slider here
22:45 jonathanlfj: i dont get how you cant play it properly
22:45 jonathanlfj: if they were offbeat circles i can understand a bit
22:45 EvilElvis: same
22:45 jonathanlfj: but these are sliders man you can literally mishit all of them and still SS
22:46 EvilElvis: so yeah, want kd?
22:46 EvilElvis: i think i'll give pipes our log
22:46 EvilElvis: and let him decide
22:46 jonathanlfj: 02:10:015 (1,2) - actually for this one do the circle first than the slider
22:46 jonathanlfj: it will make it more consistent with the later ones
22:47 jonathanlfj: no its k im just giving my 2c
22:47 EvilElvis: thank you
22:47 jonathanlfj: http://puu.sh/m6hWw.jpg this looks much more consistent
http://puu.sh/lLpFn/08f97990b1.jpgxxdeathx wrote:
i'm so confused. i thought utaha kasumigaoka voiced by ai kayano was a character from the anime how to raise a boring girlfriend, what does she have to do with higurashi?
what's written there? sorry, I can't read kanjis and so on, so can you explain what did you mean by that?Kyubey wrote:
http://puu.sh/lLpFn/08f97990b1.jpgxxdeathx wrote:
i'm so confused. i thought utaha kasumigaoka voiced by ai kayano was a character from the anime how to raise a boring girlfriend, what does she have to do with higurashi?
Who knows, but it's written there.