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Ceui - Seisen Spectale

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Vanmonky
Thanks for fixing my diff, Arusha. I'm back with some fixes. And I love how you treat my diff <3

Download: Ceui - Seisen Spectale (Arusha Shuna) [MoNky's Beat].osu
Topic Starter
Arusha Shuna
updated
awell
love the song <3
dNextGen
mekadon_old
Jarby
MoNky's Beat:

00:59:947 (4,6) - I think it would look nicer if these matched up. Turn grid snap off and raise 6 slightly.
01:05:241 (5) - The slider end point is illogical and the lack of hitsounds can't disguise that. End it 1/4 sooner.
01:33:868 (3) - Raise the bottom point up until it cannot be moved further to properly align these ends.
01:35:044 (6) - Move the top point down here.
02:45:240 (5) - And raise these lower points up carefully. This one's a bit tricky.
03:53:278 (3) - Move this left slightly to make the spacing around the objects less ambiguous.
04:26:611 (2,3) - Move these outwards slightly for the same reason listed above.

Collab:

01:08:775 (1) - Add a finish to the start of this to match the following section that has one.
01:24:461 (4) - As a slider that appears to be trying to be symmetrical, this is quite a bit off. Please adjust it.
02:22:892 (8) - This slider falls off-screen a bit. You'll have to move it up along with the rest of the pattern to match.
03:01:324 (1,2,3,4,5,6,7,8) - I think this would play better like this. The current big spacing decrease between 6, 7 and 8 is a bit messy for me.
04:03:481 (1,2,3,4,5) - This would be a lot less confusing to play if you used the scale by tool to increase the spacing by 1.3x with the origin being the playfield centre.
04:16:128 (2,4) - I'm not sure it's a good idea to have these starting on 1/4 ticks. Confuses me a bit since it doesn't follow a clear pattern in the music.

Great map. The skin and storyboard in particular stand out because they are so harmlessly integrated in a way that improves the map overall which is something I rarely see.
Vanmonky
Topic Starter
Arusha Shuna
thx Van
replaced and loaded
Jarby
Looks like Jarby can bubble this now, but he also mistakes and misses things, so don't give him kudosu for this one. Fix these up and I'll bubble it.

MoNky's Beat:

00:33:673 (1) - Remove new combo, I don't see a reason for it to be disconnected from the previous object.
01:55:829 (4,5,6,7) - Move these one space down on grid level 3 to maintain consistent spacing within the combo.
02:44:259 (3) - And also move this up one space.
Vanmonky
Topic Starter
Arusha Shuna
done!
Jarby
And we're done.
Sallad4ever
akhirnya setelah 8 bulan dapet juga awan pertama~
NoHitter
Nothing really major to pop, just some things I noticed.

MoNky's Beat
01:04:065 (3,4) - I'm a little concerned on the readability of this spacing.
04:04:555 (x) - Is the kiai refountain here intended? IMO it should be 1/4 back if you want to refountain the kiai.
I also think that the kiai section of the Collab diff fits more, but w/e.

Collab
04:31:912 (3) - Kind of surpising. I don't want to almost FC a long song only to sliderbreak like this D:
Topic Starter
Arusha Shuna

NoHItter wrote:

MoNky's Beat
01:04:065 (3,4) - I'm a little concerned on the readability of this spacing. it's readable, I've tested it along with few other players i asked
04:04:555 (x) - Is the kiai refountain here intended? IMO it should be 1/4 back if you want to refountain the kiai. i am pretty sure this is intentional
I also think that the kiai section of the Collab diff fits more, but w/e.\\he wants to keep the kiai sections in his diff unchanged, i cant do much about it. Sorry

Collab
04:31:912 (3) - Kind of surprising. I don't want to almost FC a long song only to sliderbreak like this D: discussed with Silavin, removed 0.5x section, added one repeat to the 3rd slider
thank you!
NoHitter
There you go.
Bubble #1
Magicphoenix
Already bubble Σ(゜д゜;)
Beuchi
Hai old bubble~

~General~
- The diffs have different offsets. [MoNky's Beat] has 1320 while [Collab] has 1324, fix and re-snap please ;w;

~MoNky's Beat~
01:05:241 (5,1,2,3) - As you probably already know, silenced notes aren't rankable anymore. (5,1) sliders are completely silenced so you should raise the volume here. About (2,3), I'll say the same, but I noticed that in the second chorus you have a 60% volume timing section on these notes, why don't you do it here too? :3
02:31:907 (1) - Same as I said before ;x;

~Collab~
- This isn't something you need to change, but I feel weird that this has bigger circles. But then, this is a completely different style and there isn't a "spread" itself so... Yeah nvm xp

01:27:990 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Mind adding some hitsounds to this part? It feels pretty plain ._.
03:09:951 (5) - Add a New Combo here to mark the spacing change.
04:39:754 (1,2,3) - :3

Call me when you fix them and I'll re-bubble (but unfortunately it won't be a Bubble #2, I'm sorry :c)
Topic Starter
Arusha Shuna

Beuchi-chan wrote:

Hai old bubble~

~General~
- The diffs have different offsets. [MoNky's Beat] has 1320 while [Collab] has 1324, fix and re-snap please ;w; done

~MoNky's Beat~
01:05:241 (5,1,2,3) - As you probably already know, silenced notes aren't rankable anymore. (5,1) sliders are completely silenced so you should raise the volume here. About (2,3), I'll say the same, but I noticed that in the second chorus you have a 60% volume timing section on these notes, why don't you do it here too? :3
02:31:907 (1) - Same as I said before ;x; all done in this diff

~Collab~
- This isn't something you need to change, but I feel weird that this has bigger circles. But then, this is a completely different style and there isn't a "spread" itself so... Yeah nvm xp

01:27:990 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Mind adding some hitsounds to this part? It feels pretty plain ._. done
03:09:951 (5) - Add a New Combo here to mark the spacing change. done
04:39:754 (1,2,3) - :3 COME BACK VANMONKY ;_;

Call me when you fix them and I'll re-bubble (but unfortunately it won't be a Bubble #2, I'm sorry :c)
thank you!
Beuchi
Oh god sorry for taking so long ;A;

Anyways, after dealing with some tiny things in IRC (no need to kd btwdon't give kudo btw x3), we can go back to where we were~

BUBBLE #1
abalee
Second one.
Garven
[Skin]
The sectionpass.mp3 is really quiet and is hard to hear in VM's diff - especially compared to the sectionfail.mp3.

[Storyboard]
Think you can get this so that it doesn't flash the background, then to black when you start the map? It's a little jarring to start, and kind of looks bad considering the great SB work later into the map. You can do this by loading the BG in the SB, then setting the fade controls from there.
seui/titl.png have that fade burst that gets cut off rather square and it's very easy to notice against a black background. Can you try and round these off a bit?
01:46:418 - The fade to black here feels really sudden in the Collab diff. Can you try and make it smoother?
03:17:594 - ^

[MoNky's Beat]
03:56:221 (2) - Could set the end of this as the soft hit set so that you don't get that little "pop" sound that the Normal set does at low volumes.
04:36:614 (1) - Use this
208,100,276614,6,0,B|104:136|104:312|256:400|408:312|408:136|304:100,2,570,2|0|0
For this:

[Collab]
Reduce stack leniency by 2? There's some stuff that is stacking that really shouldn't, like 01:03:084 (3,5) -

Arusha Shuna:
01:00:731 (6) - All these whistles on the sliders intended? They sound awful to me. :<
01:02:496 (2,3,1,2) - ^
01:25:045 (5,6) - The hit sounding feels so empty here.
01:33:869 (1,2,3) - Use this:
128,288,93869,6,0,B|80:168|168:80,1,200,2|0
384,288,94457,2,0,B|432:168|344:80,1,200,2|0
208,268,95045,2,2,B|112:200|256:-44|400:200|304:268,1,400
For this:

Sallad4ever:
02:27:790 (2) - Scraping the HP bar a tad
02:38:574 (8,9,10) - <3

Nivalis:
03:54:065 (1) - This curve could look better
03:55:633 (5) - This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play.
04:15:829 (1,2,3,4) - Having these set up as 3-hit sliders feels so unintuitive. 4-hit would be much better, imo
04:40:535 (3) - Maybe lower the volume on the body of the slider? The slider ticks stick out during this part of the music.
04:39:751 (1,2,3) - Also :3
Niva

Garven wrote:

Nivalis:
03:54:065 (1) - This curve could look better
03:55:633 (5) - This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play.
04:15:829 (1,2,3,4) - Having these set up as 3-hit sliders feels so unintuitive. 4-hit would be much better, imo
04:40:535 (3) - Maybe lower the volume on the body of the slider? The slider ticks stick out during this part of the music.
04:39:751 (1,2,3) - Also :3

Fixed all, in my way~
To be honest I'd thank you for popping, this may sound weird but I don't like my old mapping style... lol xD
I changed some parts (not all) to be more flowy. Hitsounds are mostly unchanged.
Also :3

Download: Ceui - Seisen Spectale (Arusha Shuna) [Collab].osu
Topic Starter
Arusha Shuna

Garven wrote:

NUCLEAR-POWERED BUBBLE POPPER
thanks for the mod! Except for the sectionpass sound, i think it's fine unless if it is a major problem to the map
Garven
SB looks much better now, gj.

[Collab]
Arusha:
01:04:065 (1,2) - Whistles still on the slider body here. Intended?
Did... you even really update anything?

Nivalis:
03:29:946 (1) - Strange having this silent.
Also, it seems that your part wasn't updated in the slightest. Save your copy of the changes and compare them to what's uploaded now to make sure this is what you want for your part, Nivalis.

It would have been nice to see what you had changed and what you did not, but oh well. It seems there may have been an error in updating with Nivalis' part anyway. Double check this difficulty to make sure everything is how all of you want it before calling me back.
Niva

Garven wrote:

Nivalis:
03:29:946 (1) - Strange having this silent.
Also, it seems that your part wasn't updated in the slightest. Save your copy of the changes and compare them to what's uploaded now to make sure this is what you want for your part, Nivalis.
Yeah... My part after the fix should be the one I attached in the post above...

EDIT : Use this one... I hope it works fine now

Download: Ceui - Seisen Spectale (Arusha Shuna) [Collab].osu
Sallad4ever
sebelum di bubble, aru tolong tambahin finish di 03:04:849 (1) trus kyknya suara di timing section 03:04:457 kyknya terlalu kecil ya ? coba tambahin lagi volumnya 5 atau 10 %

oh ya timing section 02:31:908 kelebihan 1ms jadi suara spinner end nya bukan suara bell :o
tolong dibetulin dong
Topic Starter
Arusha Shuna

Sallad4ever wrote:

sebelum di bubble, aru tolong tambahin finish di 03:04:849 (1) trus kyknya suara di timing section 03:04:457 kyknya terlalu kecil ya ? coba tambahin lagi volumnya 5 atau 10 %

oh ya timing section 02:31:908 kelebihan 1ms jadi suara spinner end nya bukan suara bell :o
tolong dibetulin dong
done, semua timing sect terlambat 1ms (-_-")
Garven
[Arusha Shuna]
01:33:869 (1,2,3) - Not using the symmetrical code then? Ah well.

[Nivalis]
I do like the redesign - plays a lot smoother.
03:55:633 (4) - I dunno about this slider. Having just a regular beat feels and sounds better.

Let me know your thoughts on it.
Topic Starter
Arusha Shuna

Garven wrote:

[Arusha Shuna]
01:33:869 (1,2,3) - Not using the symmetrical code then? Ah well. I'm quite sure I've applied it to the map orz. Must be error in updating again

[Nivalis]
I do like the redesign - plays a lot smoother.
03:55:633 (4) - I dunno about this slider. Having just a regular beat feels and sounds better. awaiting Nivalis's response

Let me know your thoughts on it.
Niva

Garven wrote:

03:55:633 (4) - I dunno about this slider. Having just a regular beat feels and sounds better.
oh... But in the previous mod you said "This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play" >< I'm not sure what to do actually, I think I'll just keep that 1/8 short orz

Go go aru :3
cacipan
colorfull :)
Garven

Nivalis wrote:

oh... But in the previous mod you said "This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play" >< I'm not sure what to do actually, I think I'll just keep that 1/8 short orz
Aaagh, I had meant "1/8 shorter" which would make a lot more sense. Sorry. ;_;

Anyway, did some very minor touchups via IRC (grid modding woo). Unfortunately since there were some big changes done with Nivalis' part, I need to bring this back down to bubble #1, but with how great this set is, I don't foresee any problem with getting the other two.

Great job, guys!

Bubble #1

:U
Beuchi
Not sure if it's been always like this but

http://osu.ppy.sh/ss/101255

That dash looks kinda weird right there... :? No need to change it, of course, it just looked weird imo x3;


EDIT: So apparently it's been always like this, okay then! Everything else is cool so...

BUBBLE #2
Mercurius
:shock:

Beautiful......
Nyar
star :)
abalee
Fire in the hole
Niva
o.o
YAAAAAAAAAAY finally ~
Topic Starter
Arusha Shuna
thank you so very much everyone who has participated with the mapping process, especially the BATs and beuchi-sama xD

dan gw seneng semua partner gw yang ikut collab semuanya mapper kelas kakap dari indo, wish you were here Van~
Leorda
congratz :)
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