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Ceui - Seisen Spectale

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Leorda
Halo

General
1) Remove the unnesescary files (TEMPLATE copy.png, UNKNOWN.png)
2) Please cut the transparent in your SB, except the lyric
3) Please add hit0.png, since you have a hit.300g and etc.

MoNky's Beat
00:07:595 (1) - Hold slider, nononononono. It's way too unrankable
00:08:771 (1,1,1,1,1,1,1) - Combo spam! Remove it please

00:52:692 (15) - This combo are too long, new combo please
01:07:202 (6) - Hold slider, nononononono. It's way too unrankable
01:16:417 (5) - Move up a bit, I don't like if this overlapped with previous slider
01:54:064 (9,10) - Your timing pattern are silly, try like this http://osu.ppy.sh/ss/41681 (don't look the beat placement, look the timeline)
01:59:946 (5) - New combo, to make all player know there is a jumps pattern?
02:31:907 (1) - Hold slider, nononononono. It's way too unrankable
03:04:455 (3) - ^


Collab
02:03:478 (4) - This is ugly
02:26:027 (7,8,9) - This pattern are ugly, maybe?
02:46:027 (5) - New combo?
02:56:615 (1) - Remove new combo?
02:57:007 (2) - New combo?

Nice
Niva
Done, also added some hitsounds (bingung mau ngebetulin :3-nya gimana xD)

Download: Ceui - Seisen Spectale (Arusha Shuna) [Collab].osu
Topic Starter
Arusha Shuna

Leorda wrote:

Halo

General
1) Remove the unnesescary files (TEMPLATE copy.png, UNKNOWN.png)
2) Please cut the transparent in your SB, except the lyric
3) Please add hit0.png, since you have a hit.300g and etc.
all done
MoNky's Beat
00:07:595 (1) - Hold slider, nononononono. It's way too unrankable
00:08:771 (1,1,1,1,1,1,1) - Combo spam! Remove it please[/color] [/color]no
00:52:692 (15) - This combo are too long, new combo please added
01:07:202 (6) - Hold slider, nononononono. It's way too unrankable done
01:16:417 (5) - Move up a bit, I don't like if this overlapped with previous slider no
01:54:064 (9,10) - Your timing pattern are silly, try like this http://osu.ppy.sh/ss/41681 (don't look the beat placement, look the timeline) no
01:59:946 (5) - New combo, to make all player know there is a jumps pattern? no
02:31:907 (1) - Hold slider, nononononono. It's way too unrankable
03:04:455 (3) - ^
done

Collab
02:03:478 (4) - This is ugly no it's not
02:26:027 (7,8,9) - This pattern are ugly, maybe? wot? this pattern is genious!
02:46:027 (5) - New combo? done
02:56:615 (1) - Remove new combo? no
02:57:007 (2) - New combo? no

Nice
thank you!

as for monky, you haven't updated your diff since weeks ago, so i have to accept some mods for your diff, especially unrankable ones, like it or not, accept it. Although you can edit it later
maal
I see nothing wrong with this map! This is sexy<3
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Collab

00:49:951 (1) - I'd prefer if you keep distance snap instead of making a small jump and add new combo on it to mark it.
00:50:245 (1) - remove new combo(if you do as the first advice you can keep it)
01:14:657 (1) - remove new combo
01:19:363 (7,8,9) - this stacking really confused me. 8 and 9 should be somewhere else
01:20:343 (1,2,3,4) - change the arrangement of them, it has no help to the player to read your rhythm here. (and consider using a combo for 2,3,4)
02:26:030 (7,8,9) - stack or seperate them
04:00:147 - I think here should be filled with some notes
04:09:951 (4) - new combo
04:12:696 (1) - new combo looks random here, remove this and add it on 04:12:304 (5)
04:13:089 (3) - add new combo
04:13:481 (1) - remove new combo
04:18:971 (1,2,3,4) - the arrangement has nothing to do with your rhythm
04:23:089 (2,3) - make them farther apart?


MoNky's Beat

01:54:363 - remove whistle
03:01:710 (4) - new combo?
03:14:650 (5) - change it into 2 circles, it looks weird in this part


star
Hyguys
omg
Monkey's Beat
00:02:892 (1,1,1,1,1,1,1,1,1,1,1,1,1) Holy Shit. Remove new combo O.o'

Collab
AR +2
I CAN'T MOD THIS AGASJADSKGDASJGASJKG
star. *~*
Topic Starter
Arusha Shuna

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)


Collab

00:49:951 (1) - I'd prefer if you keep distance snap instead of making a small jump and add new combo on it to mark it. done
00:50:245 (1) - remove new combo(if you do as the first advice you can keep it)
01:14:657 (1) - remove new combo
01:19:363 (7,8,9) - this stacking really confused me. 8 and 9 should be somewhere else i don't think so
01:20:343 (1,2,3,4) - change the arrangement of them, it has no help to the player to read your rhythm here. (and consider using a combo for 2,3,4) i'll reconsider later done
02:26:030 (7,8,9) - stack or seperate them done
04:00:147 - I think here should be filled with some notes added a note
04:09:951 (4) - new combo done
04:12:696 (1) - new combo looks random here, remove this and add it on 04:12:304 (5) fix'd another way
04:13:089 (3) - add new combo
04:13:481 (1) - remove new combo
04:18:971 (1,2,3,4) - the arrangement has nothing to do with your rhythm done, i think, let me discuss to Nivalis about it
04:23:089 (2,3) - make them farther apart? no


MoNky's Beat

01:54:363 - remove whistle no
03:01:710 (4) - new combo? no
03:14:650 (5) - change it into 2 circles, it looks weird in this part done


star

Hyguys wrote:

omg
Monkey's Beat
00:02:892 (1,1,1,1,1,1,1,1,1,1,1,1,1) Holy Shit. Remove new combo O.o' done

Collab
AR +2 U MAD?
I CAN'T MOD THIS AGASJADSKGDASJGASJKG AHIIAHIHAIHIHAIHA
star. *~*
thank you!
mayosiiiiii
one of my favorite song :)
star~!
Beuchi
Storyboard mod!! :)

Thoughts and Suggestions
~ Pretty nice storyboard, I love the mapper names transitions on the collab! So original <3
~ About the rotating circle, what do you think about moving it a bit so it can be in the center when the section pass icon is on the screen? This is the current position (http://osu.ppy.sh/ss/45134) and this is the moved one (http://osu.ppy.sh/ss/45137). It might not be perfectly alligned, but I think it looks better. The coordinates are (320,238) if you want to do it :3
~ About the lyrics, I think they might be hard to read sometimes because of the background being so blue/white. What do you think about changing the color to maybe some kind of gold? This would be the result (http://osu.ppy.sh/ss/45149), so if you like it and want to change it just reply back and I'll send you the lyrics so you don't have to change them again xD

Issues and Adjustments
~ Delete the following unused/unnecessary files (remember to Full Submit after making these changes):
  1. TEMPLATE copy.png
  2. UNKNOWN.png
~ AShuna.png, Ceui.png, Nivalis.png, Sallad.png, titl.png and van.png have some unnecessary transparency around them, crop it?

~ 03:07:990 - Make "Q7" stay on the screen until the singer stops?

That's all!! The map is cool btw, pretty fun to play :3
Good Luck~

EDIT: New lyrics~
Download: extract in sb folder.zip
Topic Starter
Arusha Shuna

Beuchi-chan wrote:

Storyboard mod!! :)

Thoughts and Suggestions
~ Pretty nice storyboard, I love the mapper names transitions on the collab! So original <3 yaay <3
~ About the rotating circle, what do you think about moving it a bit so it can be in the center when the section pass icon is on the screen? This is the current position (http://osu.ppy.sh/ss/45134) and this is the moved one (http://osu.ppy.sh/ss/45137). It might not be perfectly alligned, but I think it looks better. The coordinates are (320,238) if you want to do it :3 lol it's just 2 pixels away but ok
~ About the lyrics, I think they might be hard to read sometimes because of the background being so blue/white. What do you think about changing the color to maybe some kind of gold? This would be the result (http://osu.ppy.sh/ss/45149), so if you like it and want to change it just reply back and I'll send you the lyrics so you don't have to change them again xD file received and done

Issues and Adjustments
~ Delete the following unused/unnecessary files (remember to Full Submit after making these changes):
  1. TEMPLATE copy.png
  2. UNKNOWN.png
i thought i already done full submitting this map before >_>
~ AShuna.png, Ceui.png, Nivalis.png, Sallad.png, titl.png and van.png have some unnecessary transparency around them, crop it? done

~ 03:07:990 - Make "Q7" stay on the screen until the singer stops? done

That's all!! The map is cool btw, pretty fun to play :3
Good Luck~
thank you Beuchi!
Derekku
Small SB mod and general mod:

*You actually cropped a bit too much on all of the collab names, so now the shadows are cut off: http://puu.sh/E6k
*The transition from the background to black before the two breaks in [Collab] is a bit strange. You have a spinner, it ends, the regular background comes up, and then suddenly it's black with the new collab name. I expected the screen to already be black once the spinner ends, but just suddenly changing it would look strange when playing the diff in ctb. I suggest fading the background to black during the spinner so that it's completely black once the spinner ends.
*Looks like you're missing an approachcircle in the map's folder.
*If you're including a sectionpass.wav, then add a sectionfail.wav (even if it's just the default one) to make sure a player's skin doesn't get used.
*Your offset isn't on the downbeat of the measure, so use something like 1,324 instead.

Overall, the mapset is fun and shouldn't be far from approval, but there's a few weird spacings (that I especially noticed in the Collab diff) that could be changed. For example, 00:49:951 (5,1): This threw me off since these are spaced nearly 1/2 a beat apart, even though (1) is on the next blue tick (even distance snap says that it should be farther away.

Anyway, good luck!
Topic Starter
Arusha Shuna

Derekku wrote:

Small SB mod and general mod:

*You actually cropped a bit too much on all of the collab names, so now the shadows are cut off: http://puu.sh/E6k shit i missed that
*The transition from the background to black before the two breaks in [Collab] is a bit strange. You have a spinner, it ends, the regular background comes up, and then suddenly it's black with the new collab name. I expected the screen to already be black once the spinner ends, but just suddenly changing it would look strange when playing the diff in ctb. I suggest fading the background to black during the spinner so that it's completely black once the spinner ends.i'll look at it later, though it's fine for me, never thought about CtB though
*Looks like you're missing an approachcircle in the map's folder. oops
*If you're including a sectionpass.wav, then add a sectionfail.wav (even if it's just the default one) to make sure a player's skin doesn't get used.ok
*Your offset isn't on the downbeat of the measure, so use something like 1,324 instead.ok

Overall, the mapset is fun and shouldn't be far from approval, but there's a few weird spacings (that I especially noticed in the Collab diff) that could be changed. For example, 00:49:951 (5,1): This threw me off since these are spaced nearly 1/2 a beat apart, even though (1) is on the next blue tick (even distance snap says that it should be farther away.

Anyway, good luck!
thank you Derekku!
mekadon_old
Note all grid movements are of Grid Size 4. Please don't rage.

[MoNky's Beat]
00:20:731 (4) - 1 grid up
00:51:712 (1~12) - Wrong cubical eq.a.k.a I hope you can fix the stream curves. It doesn't look really proper (by means, you should make the same sharpness for 00:52:300 (7) onwards like you did for (1~6))
00:53:084 (1) - double spacing here feels awkward.
01:05:241 (5) - I really wished hold sliders are rankable lolz
01:10:932 - And a note here so people won't feel shitty after the 2 1/4s
01:16:814 - Add note/ignore it
02:38:873 - Really wished you can add a note here
03:14:062 (1,2,3) - Ctrl+R > Refix hitsounds
03:17:003 (6) - Making this 1/6 strams sounds better, but doing that messes up the pattern D:
03:51:513 (7) - Hitclap
04:08:964 (8) - Sounds unnecessary

[Collab]
01:24:461 (4) - Fix this arc
02:01:912 (7) - 2 grids up

I really fucking love the skin!! Earn a star.
TTTTTTTTTTTT
tags :use lowercase letter is better

MoNky's Beat

nice~

i find the notes (03:45:638~04:42:108) are unsnapped
then i find almost all notes are unsnapped

Collab

GJ

00:29:657(2) - remove whistle
00:40:540(3) - add a finish hitsound in the end
01:31:912(2) - move 1 grid right(lv3)
01:32:108(3) - move 1 grid up(lv3)

3star
mekadon_old
look!!
Topic Starter
Arusha Shuna

mekadon wrote:

Note all grid movements are of Grid Size 4. Please don't rage.

[MoNky's Beat]
00:20:731 (4) - 1 grid up no
00:51:712 (1~12) - Wrong cubical eq.a.k.a I hope you can fix the stream curves. It doesn't look really proper (by means, you should make the same sharpness for 00:52:300 (7) onwards like you did for (1~6)) fix'd
00:53:084 (1) - double spacing here feels awkward. k
01:05:241 (5) - I really wished hold sliders are rankable lolz :<
01:10:932 - And a note here so people won't feel shitty after the 2 1/4s no
01:16:814 - Add note/ignore it no
02:38:873 - Really wished you can add a note here too bad
03:14:062 (1,2,3) - Ctrl+R > Refix hitsounds ugh, that's not good
03:17:003 (6) - Making this 1/6 strams sounds better, but doing that messes up the pattern D: so i'm not doing it, i can't really make drastic changes to a guest diff
03:51:513 (7) - Hitclap done
04:08:964 (8) - Sounds unnecessary done

[Collab]
01:24:461 (4) - Fix this arc huh?
02:01:912 (7) - 2 grids up symmetrical issue, cannot change

I really fucking love the skin!! Earn a star.

H-boy wrote:

tags :use lowercase letter is better

MoNky's Beat

nice~

i find the notes (03:45:638~04:42:108) are unsnapped
then i find almost all notes are unsnapped ok

Collab

GJ

00:29:657(2) - remove whistle no
00:40:540(3) - add a finish hitsound in the end no
01:31:912(2) - move 1 grid right(lv3)
01:32:108(3) - move 1 grid up(lv3) no

3star

mekadon wrote:

look!!
all of you thank you very much! <3
also big boost <33333
Vanmonky
Thanks for fixing my diff, Arusha. I'm back with some fixes. And I love how you treat my diff <3

Download: Ceui - Seisen Spectale (Arusha Shuna) [MoNky's Beat].osu
Topic Starter
Arusha Shuna
updated
awell
love the song <3
dNextGen
mekadon_old
Jarby
MoNky's Beat:

00:59:947 (4,6) - I think it would look nicer if these matched up. Turn grid snap off and raise 6 slightly.
01:05:241 (5) - The slider end point is illogical and the lack of hitsounds can't disguise that. End it 1/4 sooner.
01:33:868 (3) - Raise the bottom point up until it cannot be moved further to properly align these ends.
01:35:044 (6) - Move the top point down here.
02:45:240 (5) - And raise these lower points up carefully. This one's a bit tricky.
03:53:278 (3) - Move this left slightly to make the spacing around the objects less ambiguous.
04:26:611 (2,3) - Move these outwards slightly for the same reason listed above.

Collab:

01:08:775 (1) - Add a finish to the start of this to match the following section that has one.
01:24:461 (4) - As a slider that appears to be trying to be symmetrical, this is quite a bit off. Please adjust it.
02:22:892 (8) - This slider falls off-screen a bit. You'll have to move it up along with the rest of the pattern to match.
03:01:324 (1,2,3,4,5,6,7,8) - I think this would play better like this. The current big spacing decrease between 6, 7 and 8 is a bit messy for me.
04:03:481 (1,2,3,4,5) - This would be a lot less confusing to play if you used the scale by tool to increase the spacing by 1.3x with the origin being the playfield centre.
04:16:128 (2,4) - I'm not sure it's a good idea to have these starting on 1/4 ticks. Confuses me a bit since it doesn't follow a clear pattern in the music.

Great map. The skin and storyboard in particular stand out because they are so harmlessly integrated in a way that improves the map overall which is something I rarely see.
Vanmonky
Topic Starter
Arusha Shuna
thx Van
replaced and loaded
Jarby
Looks like Jarby can bubble this now, but he also mistakes and misses things, so don't give him kudosu for this one. Fix these up and I'll bubble it.

MoNky's Beat:

00:33:673 (1) - Remove new combo, I don't see a reason for it to be disconnected from the previous object.
01:55:829 (4,5,6,7) - Move these one space down on grid level 3 to maintain consistent spacing within the combo.
02:44:259 (3) - And also move this up one space.
Vanmonky
Topic Starter
Arusha Shuna
done!
Jarby
And we're done.
Sallad4ever
akhirnya setelah 8 bulan dapet juga awan pertama~
NoHitter
Nothing really major to pop, just some things I noticed.

MoNky's Beat
01:04:065 (3,4) - I'm a little concerned on the readability of this spacing.
04:04:555 (x) - Is the kiai refountain here intended? IMO it should be 1/4 back if you want to refountain the kiai.
I also think that the kiai section of the Collab diff fits more, but w/e.

Collab
04:31:912 (3) - Kind of surpising. I don't want to almost FC a long song only to sliderbreak like this D:
Topic Starter
Arusha Shuna

NoHItter wrote:

MoNky's Beat
01:04:065 (3,4) - I'm a little concerned on the readability of this spacing. it's readable, I've tested it along with few other players i asked
04:04:555 (x) - Is the kiai refountain here intended? IMO it should be 1/4 back if you want to refountain the kiai. i am pretty sure this is intentional
I also think that the kiai section of the Collab diff fits more, but w/e.\\he wants to keep the kiai sections in his diff unchanged, i cant do much about it. Sorry

Collab
04:31:912 (3) - Kind of surprising. I don't want to almost FC a long song only to sliderbreak like this D: discussed with Silavin, removed 0.5x section, added one repeat to the 3rd slider
thank you!
NoHitter
There you go.
Bubble #1
Magicphoenix
Already bubble Σ(゜д゜;)
Beuchi
Hai old bubble~

~General~
- The diffs have different offsets. [MoNky's Beat] has 1320 while [Collab] has 1324, fix and re-snap please ;w;

~MoNky's Beat~
01:05:241 (5,1,2,3) - As you probably already know, silenced notes aren't rankable anymore. (5,1) sliders are completely silenced so you should raise the volume here. About (2,3), I'll say the same, but I noticed that in the second chorus you have a 60% volume timing section on these notes, why don't you do it here too? :3
02:31:907 (1) - Same as I said before ;x;

~Collab~
- This isn't something you need to change, but I feel weird that this has bigger circles. But then, this is a completely different style and there isn't a "spread" itself so... Yeah nvm xp

01:27:990 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Mind adding some hitsounds to this part? It feels pretty plain ._.
03:09:951 (5) - Add a New Combo here to mark the spacing change.
04:39:754 (1,2,3) - :3

Call me when you fix them and I'll re-bubble (but unfortunately it won't be a Bubble #2, I'm sorry :c)
Topic Starter
Arusha Shuna

Beuchi-chan wrote:

Hai old bubble~

~General~
- The diffs have different offsets. [MoNky's Beat] has 1320 while [Collab] has 1324, fix and re-snap please ;w; done

~MoNky's Beat~
01:05:241 (5,1,2,3) - As you probably already know, silenced notes aren't rankable anymore. (5,1) sliders are completely silenced so you should raise the volume here. About (2,3), I'll say the same, but I noticed that in the second chorus you have a 60% volume timing section on these notes, why don't you do it here too? :3
02:31:907 (1) - Same as I said before ;x; all done in this diff

~Collab~
- This isn't something you need to change, but I feel weird that this has bigger circles. But then, this is a completely different style and there isn't a "spread" itself so... Yeah nvm xp

01:27:990 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Mind adding some hitsounds to this part? It feels pretty plain ._. done
03:09:951 (5) - Add a New Combo here to mark the spacing change. done
04:39:754 (1,2,3) - :3 COME BACK VANMONKY ;_;

Call me when you fix them and I'll re-bubble (but unfortunately it won't be a Bubble #2, I'm sorry :c)
thank you!
Beuchi
Oh god sorry for taking so long ;A;

Anyways, after dealing with some tiny things in IRC (no need to kd btwdon't give kudo btw x3), we can go back to where we were~

BUBBLE #1
abalee
Second one.
Garven
[Skin]
The sectionpass.mp3 is really quiet and is hard to hear in VM's diff - especially compared to the sectionfail.mp3.

[Storyboard]
Think you can get this so that it doesn't flash the background, then to black when you start the map? It's a little jarring to start, and kind of looks bad considering the great SB work later into the map. You can do this by loading the BG in the SB, then setting the fade controls from there.
seui/titl.png have that fade burst that gets cut off rather square and it's very easy to notice against a black background. Can you try and round these off a bit?
01:46:418 - The fade to black here feels really sudden in the Collab diff. Can you try and make it smoother?
03:17:594 - ^

[MoNky's Beat]
03:56:221 (2) - Could set the end of this as the soft hit set so that you don't get that little "pop" sound that the Normal set does at low volumes.
04:36:614 (1) - Use this
208,100,276614,6,0,B|104:136|104:312|256:400|408:312|408:136|304:100,2,570,2|0|0
For this:

[Collab]
Reduce stack leniency by 2? There's some stuff that is stacking that really shouldn't, like 01:03:084 (3,5) -

Arusha Shuna:
01:00:731 (6) - All these whistles on the sliders intended? They sound awful to me. :<
01:02:496 (2,3,1,2) - ^
01:25:045 (5,6) - The hit sounding feels so empty here.
01:33:869 (1,2,3) - Use this:
128,288,93869,6,0,B|80:168|168:80,1,200,2|0
384,288,94457,2,0,B|432:168|344:80,1,200,2|0
208,268,95045,2,2,B|112:200|256:-44|400:200|304:268,1,400
For this:

Sallad4ever:
02:27:790 (2) - Scraping the HP bar a tad
02:38:574 (8,9,10) - <3

Nivalis:
03:54:065 (1) - This curve could look better
03:55:633 (5) - This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play.
04:15:829 (1,2,3,4) - Having these set up as 3-hit sliders feels so unintuitive. 4-hit would be much better, imo
04:40:535 (3) - Maybe lower the volume on the body of the slider? The slider ticks stick out during this part of the music.
04:39:751 (1,2,3) - Also :3
Niva

Garven wrote:

Nivalis:
03:54:065 (1) - This curve could look better
03:55:633 (5) - This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play.
04:15:829 (1,2,3,4) - Having these set up as 3-hit sliders feels so unintuitive. 4-hit would be much better, imo
04:40:535 (3) - Maybe lower the volume on the body of the slider? The slider ticks stick out during this part of the music.
04:39:751 (1,2,3) - Also :3

Fixed all, in my way~
To be honest I'd thank you for popping, this may sound weird but I don't like my old mapping style... lol xD
I changed some parts (not all) to be more flowy. Hitsounds are mostly unchanged.
Also :3

Download: Ceui - Seisen Spectale (Arusha Shuna) [Collab].osu
Topic Starter
Arusha Shuna

Garven wrote:

NUCLEAR-POWERED BUBBLE POPPER
thanks for the mod! Except for the sectionpass sound, i think it's fine unless if it is a major problem to the map
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