;~;
The random pulsing storyboard in the background is sort of random, distracting, not too insteresting, and mostly simply lag inducing. In other words, it's useless.
Hitsounds are pretty loud.
[Crimson's Misdirection]:
00:47:298 (5) - Too fast for this difficulty, and... be more creative o3o You could probably just easily replace it with two 1 beat long sliders, with whistle.
00:53:873 (7) - ^ Try a slider with only 1 repeat, then another one at 54:695, then a final note at 55:517.
00:55:517 - 00:58:805 - Lazy? I think you should fill it in... It's a really messed up spot to place a break.
[Marionette]:
...Why would you even have grid spacing on if they're that small?
00:17:709 (1) - Would look better unstacked. The way the slider is shaped a bit weird, but you can just adjust that.
00:18:531 (4) - Filler note doesn't really fit. Or, you can turn it into a slider and combine it with (5)
00:21:202 (1,2,3) - wat
This next section is really really confusing and should be kept within a Taiko diff. Like really, this song is strange, not intuitive, so don't do this. I don't like to suggest remapping sections, but just try to stick with the main tune, instead of the beat ._.
00:50:586 (1) - I don't really know what you should do with this... but the colours are ugly next to each other, so maybe make the next note the new combo.
00:55:106 (8) - Arghh, inconsistent @_@
01:01:579 (6) - ^
01:14:730 (6) - ^
01:16:476 (6) - ^
Part of me feels that you should end the map with a spinner.
[LRJ's Luna Clock]:
The confusing section was mapped a bit more predictably in this diff, but that's only because they're all triple and quintuple notes.
00:48:428 (4) - A little covered, although it's only a little, and I don't know how to solve this one.
Oh... that's it.
Well, nice looking old map you got here! But I think you should fix up the thing and make it less... old... I guess. I'll give you your star once this map gets cleaned up a bit~