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Hitoshizuku x Yama - Ookami wa Akazukin ni Koi ...

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Topic Starter
Yahuri
This beatmap was submitted using in-game submission on Thursday, December 16, 2021 at 1:57:40 AM

Artist: Hitoshizuku x Yama
Title: Ookami wa Akazukin ni Koi o Shita
Tags: the wolf fell love with little red riding hood kagamine rin len 鏡音リン 鏡音レン vocaloid world EndlessroLL japanese rock jrock naotoshi nao tomori nao_tomori
BPM: 192
Filesize: 19339kb
Play Time: 02:03
Difficulties Available:
  1. Cursed Love (6.05 stars, 522 notes)
  2. Easy (1.96 stars, 289 notes)
  3. Extra (5.61 stars, 703 notes)
  4. Hard (3.6 stars, 613 notes)
  5. Insane (5.02 stars, 502 notes)
  6. Normal (2.36 stars, 395 notes)
Download: Hitoshizuku x Yama - Ookami wa Akazukin ni Koi o Shita
Download: Hitoshizuku x Yama - Ookami wa Akazukin ni Koi o Shita (no video)
Information: Scores/Beatmap Listing
---------------
🌻

made with love

Background Artist
pies
Oh boy. I've got some work now. :lol:
Sorry for my bad English.
Some of my ideas for your Mapset:

General
- First of all: Change colors. Especially this black. It's not recomended to use it, because 99% of players play on 100% dimmed BG.

- Remove countdowns.

- Fix tags. Remove song title and check if they don't conflict.

- Make hitsound lauder. I think 10% higher is good.

- You can add some hitsounds. There are parts that are not hitsounded, or hitsounded quite bad.

- Remember to keep going with your DS. Random circles are bad.

- I think like timing is bad. Try 192 BPM. Offset may change aswell.

Insane
- Change OD from 4 to 7

- Change AR from 8 to 9

- Tags...

00:04:031 - You can make something like this: http://prntscr.com/86sf0y

00:04:812 (1,2,3,4) - You can make it two 1/2 sliders.

00:05:437 (5) - Two circles.

00:10:280 (1,2,3,4,5,6,7) - I don't know about this rythm. Sometimes it needs to be a slider. I ve got no clue how to do it.

00:11:764 (3) - Remove circle

00:12:232 (2) - Same.

00:12:467 (1,1) - Remove circle and make longer spinner.

00:17:231 (6,7) - Remove circles. It doesn't sound good. Or you can just delete this 00:17:231 (6) -

00:19:731 (6) - Same

00:22:933 (5,1,2,3,1,2) - This is nice.

00:31:134 (3) - Remove circle.

00:32:306 - Suggestion: http://prntscr.com/86sh4a

00:38:242 (2,3,4) - Why changing rythm? Keep going with BG music. Don't map vocals and music randomly. It's unplayable. You can put three 1/2 sliders.

00:33:868 (5) - Also spacing between sliders is too big.

00:36:993 (3,4,5) - Flow breaker.

00:39:961 (4) - Remove circle.

00:51:364 (3) - Make better waves. You can copy-paste, and then rotate. Example: http://prntscr.com/86sjt8 You can make better waves using one red dot and two white dots.

00:54:879 (4) - Remove circle.

00:56:129 (4) - Same.

00:57:379 (4) - Same.

01:03:549 (2,3,4,5,6) - This stream is not a necessity. You can use two circles on white ticks.

01:15:578 (1,2) - Remove these circles. Short break here will be good.

01:27:216 (6) - Remove circle.

01:31:121 (11) - Same.

01:32:918 - You can add three 1/2 sliders from here, to here: 01:33:699 -

01:37:839 (5) - Remove circle.

01:39:323 - Add circle.

01:39:479 (2) - Slider ends on red tick. Add circle on white tick.

01:44:869 (4) - Remove circle.

01:46:118 (4) - Same.

01:47:368 (4) - Same.

03:01:024 (3) - Slider ends when vocal starts. Don't do it like that.

01:49:867 (4) - I won't tell you when you should remove circle anymore. I just don't feel like clicking it this way is good.

02:47:433 (5,1) - Why so small DS? Move slider away from this circle.

03:04:773 - Put circle here.

03:05:086 - Spinner starts from here.

03:22:660 (2) -
03:23:129 (2) -
03:23:597 (2) - Remove circles.

03:23:832 (1) - IMO this spinner is better as slider.

Hard
- You can change AR from 7 to 7.5

- Make OD 5

- Tags...

00:04:031 (2) - Remove circle.

00:06:530 (2) - Same

00:07:780 - Add cicrcle.

00:09:811 (2) - Slider too long. It break the rythm and the flow.

00:12:310 - Spinner starts from here.

00:13:404 (1) - Remove circle.

00:17:466 (7) - Better wave. Use two white dots and one red dot: http://prntscr.com/86swdl Works almost everytime.

00:29:338 (1) - Remove circle.

00:31:837 (4) - Remove circle and make slider from here, to red tick.

00:32:462 - ^ If you did this, make another slider from here (even longer).

00:37:149 (2) - Remove circle.

01:03:862 - Add circle.

01:14:484 (4) - Remove circle.

01:16:984 (2) - Same.

01:32:918 - Slider ends here.

01:33:387 (1) - Move this circle to the empty white tick.

01:48:071 (2) - Flow breaker. Beat should start at white tick.

02:03:849 - Add circle.

02:43:996 (4) - Better wave.

03:05:086 - Spinner starts from here.

03:05:086 (1,3) - Slider ends on white tick. You can add circle on red tick.

01:37:136 (6) -
01:44:009 (2) -
03:04:304 (1) - Remove circles.

I will write something about Normal and Easy later. I will edit this post.
eeezzzeee
Hi, from my daily queue

[General]
Timing: try offset = 112

The artist of the song is HitoshizukuP. Please change that and put Kagamine Rin Len in the tags!

[Insane]
Note that some of the stuff I point out applies to many sections on the map. Please just go through the mod and then review the whole map again with these new ideas in mind! :D

I think the spacing in general is too small. It feels like most of the map is using very small spacing almost like a Hard diff, and then suddenly there is a few big jumps, and thats where all the difficulty comes from lol.
  1. 00:03:876 (1) - you can use a finish hitsound for the cymbal crashes like this throughout the whole song
  2. 00:03:876 (1,2) - spacing is too small, easy to get confused (also I should mention the spacing is very big on the 1/4, might want to make that smaller too)
  3. 00:04:188 (2,3,4) - put the clap on the red tick, very rarely do we actually need to use hitsounds on blue ticks because generally the strongest parts of the music is on red and white
  4. 00:06:376 (1,2,3) - put clap on 00:06:688 - and 00:07:313 -
  5. 00:12:469 (1,1) - maybe you can just delete that note and extend the spinner because its so short
  6. 00:19:969 (2,3) - take a look at this https://osu.ppy.sh/wiki/Beatmapping#Keyboard_Shortcuts to learn how to make stuff symmetrical! So for this one you need to use ctri+d and then ctrl+shift+r then ctrl+g
  7. 00:25:907 (1,2,3,4,5,6,7,8) - when you want to use hitsounds for the melody (vocal) or other stuff, you can take a whistle! the claps should be for the drums. So for this section, we should have the claps on 00:26:063 - 00:26:688 - 00:27:157 - 00:27:938 -
  8. 00:33:876 (2,3,4,5,1,2,3,4) - wow uh the spacing here is really big. Its not hard but just really uncomfortable since previously you were using such a small spacing
  9. 00:39:344 (2,3) - just a tip for blanketing you can compare the slider to the approach circle like this http://puu.sh/jLgHp/48fa1fc803.jpg to make perfect blankets easily (move the notes on the timeline if you cant see the approach circle properly!)
  10. 00:46:376 (1,2,3) - this is too close the notes are touching!
  11. 01:02:782 (7,1) - you can put notes between these as there is a pretty strong drum beat here. I think it would be more comfortable to play but you might have to relocate the next note
  12. 01:03:797 (5) - I dont think two finishes are necessary
  13. 01:14:657 (5) - did you want to stack this under 01:13:876 (2) - ?
  14. 01:22:469 (1,2,3,4,5,6,7) - hmm this doesnt sound right.. try a rhythm like this http://puu.sh/jLhcE/136b5fcea7.jpg
  15. 01:28:563 (2) - stack? idk if you are not stacking these on purpose put more space between them so its more noticeable
  16. 01:34:969 (5,6) - use ctrl+d please!
  17. 02:03:876 - this is a very long break, maybe you can start mapping at 02:13:876 - OR just map this whole part actually, the rhythm is quite interesting imo. make 02:25:126 - until 02:34:813 - the break instead
  18. 02:36:688 (6,7) - too close for 1/1 timing
  19. 02:56:844 (7,8) - well this placement is just very confusing... i think most people will think its 1/2 right?
  20. 03:00:126 (1,2) - too close
  21. 03:02:469 - one more note here
Uhhh yeah thats all from me. Hopefully you can learn something from this mod.

Good luck! Don't give up! :)
Topic Starter
Yahuri
-Changed black to brown
-Removed countdowns
-Fixed tags
-Increased hitsounds by 10%
-192 BPM, 112 offset
-Changed difficulty settings for Insane and Hard
-Prettier sliders
-00:12:467 (Insane) Removed circle in exchange for longer spinner
-01:32:918 (Insane) Added 3 sliders
-Removed/added some circles
-Fixed some hitsounds (I still dont quite get how hitsounding works, if I could get some specific feedback that would be great)
-Fixed most spacing (Insane)
-Remapped 00:33:549 (1) - 00:38:549 (4) (Insane)

Thanks guys!
Hathz
Hi, reporting in from the modding queue!~

[Hitsounding]
I'll focus this post more on hitsounding since you asked about it, and I think your map is pretty good as it is. (I'm assuming this is your first map, judging from the upload date)

Now, everyone's view on hitsounding is slightly different but here's a few key points that I myself follow to hitsound a map:
  1. Choose what instrument track you are going to hitsound, usually this would be the drums unless you're doing some fancy custom hitsounding work. For this map it's definitely the drums as they really stand out and should be pretty easy to hitsound
  2. Find custom hitsound which match your chosen track; It's not necessary to use them, but you can get much nicer sounding samples than the default ones.
  3. Generally I will use these additions: Clap for a snare drum, Whistle for a kick drum and Finish for a crash
  4. Turn down the effect volume in osu! so you can clearly hear the music, then set the speed at 50% and listen to the track & apply additions
  5. If at some sample you don't have an object (say, a drum kicks in but you're in the middle of a slider track), you can either ignore it or adjust the hitsounding a bit to make it sound nice
For this map, why not try using these hitsounds? (if you don't know how to set these up, message me and I'll help you add them)
http://rointep.zur.io/u/f/The%20Wolf%20 ... sounds.rar

Your hitsounding is mostly "correct" in terms of following the backing drums but it needs some revision to match it perfectly. Non-kiai sections are pretty easy to hitsound due to the clearly audible drum track. As far as the kiai sections goes, hitsounding is a bit tricky indeed but here's my idea (W = whistle, C = clap. This is the basic pattern to repeat and then vary things up in places like this 00:47:612 (6,7,8,9))


Okay so enough about that, message me ingame or on the forum if you wanna go into more detail or you need extra help :)

[General]
  1. AiMod: Source and Tags conflict between difficulties, please recheck everything is the same in all difficulties
  2. Second break could be shorter (22 seconds at the moment)
[Insane]
  1. Overall it's pretty well done I think and I don't want to delve too deep into checking object positioning, so following are some general suggestions
  2. 00:07:143 (3) - This is one case where using a passive slider (a slider that ends on a white tick/strong beat) is bad. There's a potent "hit" in the song 00:07:299 - here and your slider ends on that exact point. Instead why not place a circle where the slider starts and then start a new slider at that end point. It will match the music better (screenshot; while the newly added slider ends on the white tick too, there is no sound there that requires emphasis/a click, and it flows along with the "longer sound" sample). Hitsounds kinda cover these cases up, but they're still there and the map just has that slightly odd feel when playing. So that I won't go pointing out every single example of this (and making this post long as firetruck), go recheck all the difficulties yourself :)
  3. 00:13:862 (1,2) - Instead of two sliders you could use a longer one and a circle to match the vocals (kinda like here 00:16:362 (4,5) - )
  4. 01:03:237 (1) - It could be nice to have this move closer to the stream instead of stacking it so the player's cursor naturally flows easier into it
  5. 01:19:330 (1,2,3,4,5) - You could fill this part in just a bit more with a slider or two
  6. 01:39:487 (3) - This slider does not play well IMO, make it shorter to the white tick and add another circle
  7. 02:55:580 (3,4,5) - Stack?
  8. 03:00:424 - Unmapped sound sample
  9. 03:16:049 (2,3,4,5,6) - Heavy usage of passive sliders
  10. 03:18:393 - Unmapped sound sample
[Hard]
  1. Check AiMod, bunch of unsnapped stuff here
  2. 00:38:237 (5,6,7) - This is too hard if you ask me AND not very intuitive to play cause the spacing is so large and it hits you with no warning
  3. 01:38:237 (2,3,4) - ^
  4. 01:03:237 (1,1,1) - NCs not required but whatever
  5. 03:22:455 (4,1) - Hard jump again and it doesn't flow into it anyway
[Normal]
  1. Reduce CS (3.0 looks fine to me)
  2. Slider Velocity is almost a bit too large I feel
  3. AR is pretty high for a normal
  4. Okay, spacing. For a Normal and Easy the spacing between objects must be constant. No jumps or crazy overlaps. Here we have spacing at mostly 0.7x, then random changes up to 1.0x and things like that. Go through everything and make it constant, choose a distance snap value and stick to it. Avoid overlaps if at all possible (you can get away with some smaller ones that don't obstruct reading).
  5. 00:12:143 (1) - Just map this part instead, the spinner does not fit
[Easy]
  1. CS can be reduced further
  2. Slider Velocity is almost a bit too large here too
  3. 00:19:955 (3,1) - No overlaps, constant spacing. Everywhere. Recheck. :?
  4. 00:04:330 - Unmapped sound and 00:04:487 (2) - this slider's start point maps to nothing, despite being an Easy it must still map correctly to the song. I find more similar cases throughout the map.
I think this is my new favorite song.

Hope this mod helps you, and good luck with the mapset :)
Topic Starter
Yahuri

Hathz wrote:

Hi, reporting in from the modding queue!~

[Hitsounding]
I'll focus this post more on hitsounding since you asked about it, and I think your map is pretty good as it is. (I'm assuming this is your first map, judging from the upload date)

Now, everyone's view on hitsounding is slightly different but here's a few key points that I myself follow to hitsound a map:
  1. Choose what instrument track you are going to hitsound, usually this would be the drums unless you're doing some fancy custom hitsounding work. For this map it's definitely the drums as they really stand out and should be pretty easy to hitsound
  2. Find custom hitsound which match your chosen track; It's not necessary to use them, but you can get much nicer sounding samples than the default ones.
  3. Generally I will use these additions: Clap for a snare drum, Whistle for a kick drum and Finish for a crash
  4. Turn down the effect volume in osu! so you can clearly hear the music, then set the speed at 50% and listen to the track & apply additions
  5. If at some sample you don't have an object (say, a drum kicks in but you're in the middle of a slider track), you can either ignore it or adjust the hitsounding a bit to make it sound nice
For this map, why not try using these hitsounds? (if you don't know how to set these up, message me and I'll help you add them)
http://rointep.zur.io/u/f/The%20Wolf%20 ... sounds.rar

Your hitsounding is mostly "correct" in terms of following the backing drums but it needs some revision to match it perfectly. Non-kiai sections are pretty easy to hitsound due to the clearly audible drum track. As far as the kiai sections goes, hitsounding is a bit tricky indeed but here's my idea (W = whistle, C = clap. This is the basic pattern to repeat and then vary things up in places like this 00:47:612 (6,7,8,9))


Okay so enough about that, message me ingame or on the forum if you wanna go into more detail or you need extra help :)

[General]
  1. AiMod: Source and Tags conflict between difficulties, please recheck everything is the same in all difficulties fixed
  2. Second break could be shorter (22 seconds at the moment)
i'll consider it

[Insane]
  1. Overall it's pretty well done I think and I don't want to delve too deep into checking object positioning, so following are some general suggestions
  2. 00:07:143 (3) - This is one case where using a passive slider (a slider that ends on a white tick/strong beat) is bad. There's a potent "hit" in the song 00:07:299 - here and your slider ends on that exact point. Instead why not place a circle where the slider starts and then start a new slider at that end point. It will match the music better (screenshot; while the newly added slider ends on the white tick too, there is no sound there that requires emphasis/a click, and it flows along with the "longer sound" sample). Hitsounds kinda cover these cases up, but they're still there and the map just has that slightly odd feel when playing. So that I won't go pointing out every single example of this (and making this post long as firetruck), go recheck all the difficulties yourself :) found some of those, will fix more
  3. 00:13:862 (1,2) - Instead of two sliders you could use a longer one and a circle to match the vocals (kinda like here 00:16:362 (4,5) - ) fixed
  4. 01:03:237 (1) - It could be nice to have this move closer to the stream instead of stacking it so the player's cursor naturally flows easier into it i put it on the end of the stream
  5. 01:19:330 (1,2,3,4,5) - You could fill this part in just a bit more with a slider or two fixed
  6. 01:39:487 (3) - This slider does not play well IMO, make it shorter to the white tick and add another circle fixed
  7. 02:55:580 (3,4,5) - Stack? fixed
  8. 03:00:424 - Unmapped sound sample fixed
  9. 03:16:049 (2,3,4,5,6) - Heavy usage of passive sliders fixed
  10. 03:18:393 - Unmapped sound sample
fixed

[Hard]
  1. Check AiMod, bunch of unsnapped stuff here fixed
  2. 00:38:237 (5,6,7) - This is too hard if you ask me AND not very intuitive to play cause the spacing is so large and it hits you with no warning i'll nerf if other people mention it
  3. 01:38:237 (2,3,4) - ^ same
  4. 01:03:237 (1,1,1) - NCs not required but whatever
  5. 03:22:455 (4,1) - Hard jump again and it doesn't flow into it anyway
fixed

[Normal]
  1. Reduce CS (3.0 looks fine to me) fixed
  2. Slider Velocity is almost a bit too large I feel no change
  3. AR is pretty high for a normal fixed
  4. Okay, spacing. For a Normal and Easy the spacing between objects must be constant. No jumps or crazy overlaps. Here we have spacing at mostly 0.7x, then random changes up to 1.0x and things like that. Go through everything and make it constant, choose a distance snap value and stick to it. Avoid overlaps if at all possible (you can get away with some smaller ones that don't obstruct reading). wow i had no idea there were a bajillion jumps in the whole thing ;-; probably cuz i mapped this one first XD thanks for catching that!
  5. 00:12:143 (1) - Just map this part instead, the spinner does not fit
i'll change if other people mention it

[Easy]
  1. CS can be reduced further looks fine to me
  2. Slider Velocity is almost a bit too large here too no change
  3. 00:19:955 (3,1) - No overlaps, constant spacing. Everywhere. Recheck. :? fixed
  4. 00:04:330 - Unmapped sound and 00:04:487 (2) - this slider's start point maps to nothing, despite being an Easy it must still map correctly to the song. I find more similar cases throughout the map.
fixed (i think?)

I think this is my new favorite song. glad to know! :)

Hope this mod helps you, and good luck with the mapset :)
thanks a lot!
-Tochi



  • General

  1. Disable Widescreen Support since you don't have a SB.
  2. The SV in Hard is too fast imo. 1,30 or 1,30 fits better imo.


  • Insane

  1. 00:04:799 (1,2,3) - This looks awkward, i suggest to do something like: http://puu.sh/k0DAq/26375d9eb9.png
  2. 00:07:143 (3) - This looks awkward too, stack under 00:06:830 (2) 's end? Plays/looks better imo.
  3. 00:07:612 (5,6) - Inconsistent spacing. Please fix it by moving it to x:189 y:119.
  4. 00:07:768 (6) - This slider shouldn't start here, it should start here 00:07:924 - because there's no strong enough beat to support where it starts. But there's a strong enough beat here 00:07:924 - on the white tick. Try to but a note before the slider to make the slider start on the white tick, and make it less curvy for better flow like: http://puu.sh/k0DMQ/d0397ded11.png
  5. 00:08:862 (10) - Add NC, and improve the blanket.
  6. 00:10:268 (1,2,3,4,5) - This star doesn't fit well with the music imo. Try something like: http://puu.sh/k0DTR/e07feb2fee.png
  7. 00:14:330 (2,3,4) - Inconsistent spacing, please make it consistent.
  8. 00:19:955 (2) - Please improve this blanket.
  9. 00:20:424 (3,4) - Same as 00:14:330 (2,3,4) - the spacing is inconsistent.
  10. 00:22:924 (5,1,2,3) - This jumps is unnecessary and doesn't fit with the music. Please make it fit more by reducing the spacing.
  11. 00:23:549 (2) - This can be improved like this: http://puu.sh/k0E2j/f4774da3ff.png
  12. 00:23:862 (4,5) - Im not sure about this. It looks really awkward, maybe you should try something other else to improve this.
  13. 00:27:924 (8) - Move this' tail a bit up.
  14. 00:28:393 (1,2,3) - This jump is really weird and looks awkward. Try something like: http://puu.sh/k0EBG/24de66d4bb.png
  15. 00:28:862 (5,6) - Inconsistent spacing. Fix it like: http://puu.sh/k0ENq/dccb23d491.png
  16. 00:29:955 (5) - Ctrl + G for better flow.
  17. 00:31:830 (5,6) - This jump is too big, please make it smaller.
  18. 00:32:924 (10) - This is overmapped, since there's no stream in the song. There should be a stream from here 00:33:549 - to here 00:33:862 - . So please make 00:32:924 (10) - like: http://puu.sh/k0ES3/df107655b4.png
  19. 00:34:330 (3) - Shorten this to 00:34:487 - and add a circle here 00:34:643 - There's sound there.
  20. 00:36:830 (2) - Same as above.
  21. 00:47:612 (6) - Improve this blanket.
  22. 00:55:580 (2) - What kind of shape is this? Please fix it.
  23. 01:18:862 (6) - Improve this slider.
  24. 01:22:924 (5,1,2,3,1) - Inconsistent spacing, please make it consistent.
  25. 01:31:752 (2) - Overmapped, there's no sound here.
  26. 01:36:362 (1) - Improve this blanket.
  27. 01:38:705 - Add a circle, maybe one that stacks on 01:38:549 (8) ?
  28. 01:49:799 (3) - Move to x:337 y:299 to improve the awkwardness.
  29. 01:51:049 (7,8) - Move to around here: puu.sh/k0F8k/4a16287598.png
  30. 01:53:862 (1) - Improve this blanket.
  31. 01:54:799 (3,4,1) - Inconsistent spacing, please fix it.
  32. 02:25:112 (1) - Make this point more to the right for better flow.
  33. 02:26:362 (2) - Ctrl + G?
  34. 02:48:080 (2) - Improve this blanket.
  35. 02:50:424 (3,4) - Inconsistent spacing, please fix it.
  36. 02:51:674 (3,4) - Same as above.
  37. 03:02:377 (9) - Delete, no sound here.
  38. 03:18:549 (4,5,6,7) - Inconsistent spacing, please make it consistent.
  39. 03:22:612 (1,2,3,1,2,3,1,2,3) - Delete the circles on the blue ticks, because there's no sound there.
  40. 03:23:783 (1) - Spinner ends here 03:24:330 - I suggest to delete the spinner, since there's no need for it.


  • Feedback


    I think you should work more on your slider-shapes, and spacing.
    Good luck o/
Battle
Hi~ M4M from my queue (since I mod first):


[Easy]
00:06:362 (1,2) - Blanket properly
00:10:424 (3,4) - Never stack on Easy, it's just simply too confusing to new players
00:14:955 (3,1) - Try to make things flow better on Easy, it's pretty hard to do so, but with so little notes and most of them being sliders, it's one of the only ways to make Easy visually appealing
In my opinion the Slider Velocity is EXTREMELY high for an Easy, given that this is 192 bpm
00:41:362 (5,6) - Multiple repeats can be confusing for new players
00:47:612 (6) - ^
00:57:612 (4) - ^
01:21:362 (1) - Questionable slider shape
01:22:455 (3) - ^
01:31:362 (1,2,3) - This will confuse new players a LOT
01:33:862 (1,2) - Questionable slider shapes
01:37:612 (5,2) - Slight overlap, fix
01:40:737 (4,5) - Multiple repeats are confusing to new people
01:41:987 (5,1) - Stacks can be confusing
01:47:612 (3) - Multiple repeat explanation
02:25:112 (1,2,3) - What the thing below this says
02:33:862 (3,4) - Stacking is confusing
02:40:112 (1,2,3,4) - ^
02:44:487 (4,5) - ^
02:48:862 (4) - Repeats
03:03:862 (1,2,3) - Stacks
03:21:987 (3,4) - ^
03:24:799 - Soft inherit point like mentioned in Insane (cuz I mod harder diffs first)
Overall, you have the rhythm down, but the patterns that you're putting are going to be too hard for new players to read, also slider shapes need to be fixed

[Insane]
00:11:362 (1,2,3,1,2) - I think the NCs here are kinda awkward, I would just remove the NC on 00:11:362 - and have 00:11:674 - get the NC instead (but I'm pretty bad with NCs so I put them wherever there is a new pattern so feel free to ignore this)
00:14:955 (4,5) - Fix blanket
00:16:362 (4,5,7) - I don't really feel like different slider shapes in this section really fit, I would just put regular line/ 3 point sliders
00:19:955 (2,3) - These are not the same shape, so I recommend just copying one of the sliders then rotating it. Also make sure to have 1 be in the exact middle of both of them
00:23:549 (2,3) - I thought this looked kinda awkward when playing, maybe try to curve 2 a little less
00:32:299 (6,7,8,9) - Try to add variety in your single tap patterns, you've repeated this one quite a bit
00:32:924 (10,1) - I'm just really confused on why 10 has a bunch of repeats when there's nothing in the music to go along with it (which is fine and all), but 1 clearly has drums, and there's a note on 00:33:393 - , so basically there's nothing for the one previously mentioned and there's not a 5 note streams leading into 00:33:862 (2) -
00:37:924 (1,2,3,4) - This was kinda confusing to play, sure 1 is at 1x DS from 2, but imo the difference isn't significant enough to distinguish it, so it might be confusing for players to read it, and besides, why are the ones closer to each other have more DS than the one's 1 beat away from each other?
00:39:330 (2,3) - Blanket
00:40:737 (2) - This slider shape is questionable
00:49:330 (4) - ^
00:51:362 (3,4,5) - ^
00:55:580 (2) - Remove the 2nd point and replace it (you can do this by pressing alt while on the slider line thing inside of it), right now there's something off about the second point
01:02:299 (4,5,6,7,8,9) - maybe at 8,9 you should vary the pattern by adding jumps or something, because doing back and forth patterns are pretty tiring when playing
01:26:362 (4,5) - This potentially can be hard to read, given that it's an insane it's fine, but I consider it the lower end of insane (where people who are just learning how to do insane) so maybe consider moving it in the future
01:28:783 - Add a note here maybe to go with drums?
01:33:549 (1,2) - Stream in the middle to go with drums?
01:40:424 (1,2,3,4,1,2,3,4) - If you're going to do something like this, you might as well try making monstrata-esque patterns to make it look better (e.g The Bravery
01:47:612 (5) - Personally, I find more than one repeat on long sliders VERY confusing
01:51:362 (1,2,3,4,5) - I think having a large variety of slider shapes during this part would emphasize the music more
02:01:362 (1,3) - Make these the same shape
02:32:612 (2,3,4,5) - Try monstrata patterns here
03:24:799 - Add an inherited point with soft 5% volume so the spinner end isn't loud
Overall, I kinda find the different slider shapes outside of the kiai time extremely awkward. I also kinda feel like there was a huge opportunity missed in the kiai time around 02:55:112 - since the music dictates jumps, but since this is a lower end of insane I agree that following the vocals is more suited x.x

Okay, so I'm kinda busy so for Normal and Hard, I'll just give a brief overview.

Normal: So once again your rhythm is going well, but how you achieve it is questionable. Some slider shapes are extremely bulky, as well as some of them overlapping. The overlapping is not a bad thing, but some of the are just like unacceptable, because it just doesn't look intentional at all (e.g. 00:09:799 (2,1) - ). Also, never put things under sliders, this is still a difficulty for fairly new players, and it should NEVER be used in Easy and Normal. So basically fix all the overlaps, don't put things under sliders, and fix slider shapes.

Hard: Try not to overlap, just like mentioned for Normal. It's more on how intentional it looks, and for things such as 00:04:799 (3,3) -, it doesn't look intentional at all. Fix up slider shapes, fix flow, and fix overlaps where needed and it should be fine~

Anyways sorry for the quick mod, GL with your map~ (I find this song pretty interesting)

Edit: I'll message you the map I want you to mod

[Song setup stuff:]
Hard: Check off widescreen support and letterbox during breaks, you don't have a storyboard
Easy: ^
Insane: ^
Normal: Check off letterbox during breaks, no storyboard
Topic Starter
Yahuri

-Tochi wrote:




  • General

  1. Disable Widescreen Support since you don't have a SB.
  2. The SV in Hard is too fast imo. 1,30 or 1,30 fits better imo.


  • Insane

  1. 00:04:799 (1,2,3) - This looks awkward, i suggest to do something like: http://puu.sh/k0DAq/26375d9eb9.png i like it like it is
  2. 00:07:143 (3) - This looks awkward too, stack under 00:06:830 (2) 's end? Plays/looks better imo. fixed
  3. 00:07:612 (5,6) - Inconsistent spacing. Please fix it by moving it to x:189 y:119. fixed
  4. 00:07:768 (6) - This slider shouldn't start here, it should start here 00:07:924 - because there's no strong enough beat to support where it starts. But there's a strong enough beat here 00:07:924 - on the white tick. Try to but a note before the slider to make the slider start on the white tick, and make it less curvy for better flow like: http://puu.sh/k0DMQ/d0397ded11.png fixed
  5. 00:08:862 (10) - Add NC, and improve the blanket. fixed
  6. 00:10:268 (1,2,3,4,5) - This star doesn't fit well with the music imo. Try something like: http://puu.sh/k0DTR/e07feb2fee.png i'll change if someone else mentions it
  7. 00:14:330 (2,3,4) - Inconsistent spacing, please make it consistent. fixed
  8. 00:19:955 (2) - Please improve this blanket. fixed
  9. 00:20:424 (3,4) - Same as 00:14:330 (2,3,4) - the spacing is inconsistent.
  10. 00:22:924 (5,1,2,3) - This jumps is unnecessary and doesn't fit with the music. Please make it fit more by reducing the spacing. fix
  11. 00:23:549 (2) - This can be improved like this: http://puu.sh/k0E2j/f4774da3ff.png fixed
  12. 00:23:862 (4,5) - Im not sure about this. It looks really awkward, maybe you should try something other else to improve this. fixed
  13. 00:27:924 (8) - Move this' tail a bit up. fixed
  14. 00:28:393 (1,2,3) - This jump is really weird and looks awkward. Try something like: http://puu.sh/k0EBG/24de66d4bb.png fixed
  15. 00:28:862 (5,6) - Inconsistent spacing. Fix it like: http://puu.sh/k0ENq/dccb23d491.png somewhat fixed i think
  16. 00:29:955 (5) - Ctrl + G for better flow. fixed
  17. 00:31:830 (5,6) - This jump is too big, please make it smaller. fixed
  18. 00:32:924 (10) - This is overmapped, since there's no stream in the song. There should be a stream from here 00:33:549 - to here 00:33:862 - . So please make 00:32:924 (10) - like: http://puu.sh/k0ES3/df107655b4.png fixed
  19. 00:34:330 (3) - Shorten this to 00:34:487 - and add a circle here 00:34:643 - There's sound there.fixed
  20. 00:36:830 (2) - Same as above.fixed
  21. 00:47:612 (6) - Improve this blanket. fixed
  22. 00:55:580 (2) - What kind of shape is this? Please fix it. thats a blanket
  23. 01:18:862 (6) - Improve this slider. fixed i think?
  24. 01:22:924 (5,1,2,3,1) - Inconsistent spacing, please make it consistent.fixed
  25. 01:31:752 (2) - Overmapped, there's no sound here.fixed
  26. 01:36:362 (1) - Improve this blanket.fixed
  27. 01:38:705 - Add a circle, maybe one that stacks on 01:38:549 (8) ? fixed
  28. 01:49:799 (3) - Move to x:337 y:299 to improve the awkwardness. i was looking for a solution to that, thanks!
  29. 01:51:049 (7,8) - Move to around here: puu.sh/k0F8k/4a16287598.png fixed
  30. 01:53:862 (1) - Improve this blanket. fixed
  31. 01:54:799 (3,4,1) - Inconsistent spacing, please fix it. fixed
  32. 02:25:112 (1) - Make this point more to the right for better flow. fixed
  33. 02:26:362 (2) - Ctrl + G? I made it vertical instead to make it less weird looking
  34. 02:48:080 (2) - Improve this blanket. fixed
  35. 02:50:424 (3,4) - Inconsistent spacing, please fix it. idk i really like it that way, maybe if someone else mentions it
  36. 02:51:674 (3,4) - Same as above. ^
  37. 03:02:377 (9) - Delete, no sound here. fixed
  38. 03:18:549 (4,5,6,7) - Inconsistent spacing, please make it consistent. fixed
  39. 03:22:612 (1,2,3,1,2,3,1,2,3) - Delete the circles on the blue ticks, because there's no sound there. fixed
  40. 03:23:783 (1) - Spinner ends here 03:24:330 - I suggest to delete the spinner, since there's no need for it.fixed for now, but idk


  • Feedback


    I think you should work more on your slider-shapes, and spacing.
    Good luck o/
Thanks!
Topic Starter
Yahuri

[-Deemo-] wrote:

Hi~ M4M from my queue (since I mod first):


[Easy]
00:06:362 (1,2) - Blanket properly thats not a blanket, i might change it later though
00:10:424 (3,4) - Never stack on Easy, it's just simply too confusing to new players fixed somewhat
00:14:955 (3,1) - Try to make things flow better on Easy, it's pretty hard to do so, but with so little notes and most of them being sliders, it's one of the only ways to make Easy visually appealing changed the slider length instead
In my opinion the Slider Velocity is EXTREMELY high for an Easy, given that this is 192 bpm i won't change that for this map, but i'll keep it in mind for future maps.
00:41:362 (5,6) - Multiple repeats can be confusing for new players changed
00:47:612 (6) - ^ keeping it in this case cuz it matches music well
00:57:612 (4) - ^ changed
01:21:362 (1) - Questionable slider shape heh i was planning on changing that eventually
01:22:455 (3) - ^ ^
01:31:362 (1,2,3) - This will confuse new players a LOT yeah i wasnt sure how to do it earlier, it should be better now
01:33:862 (1,2) - Questionable slider shapes definitely. I think i solved the problem.
01:37:612 (5,2) - Slight overlap, fix changed around some stuff, i think it's fixed
01:40:737 (4,5) - Multiple repeats are confusing to new people fixed
01:41:987 (5,1) - Stacks can be confusing fixed
01:47:612 (3) - Multiple repeat explanation keeping double reverse only for this type of section.
02:25:112 (1,2,3) - What the thing below this says there's a lot of distance between the notes, i think it should be fine
02:33:862 (3,4) - Stacking is confusing maybe
02:40:112 (1,2,3,4) - ^ maybe if someone else mentions it
02:44:487 (4,5) - ^ fixed
02:48:862 (4) - Repeats like earlier comments, not for this section
03:03:862 (1,2,3) - Stacks fixed
03:21:987 (3,4) - ^ fixed
03:24:799 - Soft inherit point like mentioned in Insane (cuz I mod harder diffs first) fixed
Overall, you have the rhythm down, but the patterns that you're putting are going to be too hard for new players to read, also slider shapes need to be fixed

[Insane]
00:11:362 (1,2,3,1,2) - I think the NCs here are kinda awkward, I would just remove the NC on 00:11:362 - and have 00:11:674 - get the NC instead (but I'm pretty bad with NCs so I put them wherever there is a new pattern so feel free to ignore this) fixed
00:14:955 (4,5) - Fix blanket fixed
00:16:362 (4,5,7) - I don't really feel like different slider shapes in this section really fit, I would just put regular line/ 3 point sliders i changed one of em :o
00:19:955 (2,3) - These are not the same shape, so I recommend just copying one of the sliders then rotating it. Also make sure to have 1 be in the exact middle of both of them i tried
00:23:549 (2,3) - I thought this looked kinda awkward when playing, maybe try to curve 2 a little less changed this section
00:32:299 (6,7,8,9) - Try to add variety in your single tap patterns, you've repeated this one quite a bit i made a variation of it?
00:32:924 (10,1) - I'm just really confused on why 10 has a bunch of repeats when there's nothing in the music to go along with it (which is fine and all), but 1 clearly has drums, and there's a note on 00:33:393 - , so basically there's nothing for the one previously mentioned and there's not a 5 note streams leading into 00:33:862 (2) - fixed
00:37:924 (1,2,3,4) - This was kinda confusing to play, sure 1 is at 1x DS from 2, but imo the difference isn't significant enough to distinguish it, so it might be confusing for players to read it, and besides, why are the ones closer to each other have more DS than the one's 1 beat away from each other? fixed i think
00:39:330 (2,3) - Blanket fixed
00:40:737 (2) - This slider shape is questionable changed
00:49:330 (4) - ^ i think i fixed it
00:51:362 (3,4,5) - ^ i them how they are
00:55:580 (2) - Remove the 2nd point and replace it (you can do this by pressing alt while on the slider line thing inside of it), right now there's something off about the second point should be fixed
01:02:299 (4,5,6,7,8,9) - maybe at 8,9 you should vary the pattern by adding jumps or something, because doing back and forth patterns are pretty tiring when playing i might have overdid the jumps but ok we'll see
01:26:362 (4,5) - This potentially can be hard to read, given that it's an insane it's fine, but I consider it the lower end of insane (where people who are just learning how to do insane) so maybe consider moving it in the future it's not the bad tbh, they can see the slider extending out
01:28:783 - Add a note here maybe to go with drums? thanks!
01:33:549 (1,2) - Stream in the middle to go with drums? fixed
01:40:424 (1,2,3,4,1,2,3,4) - If you're going to do something like this, you might as well try making monstrata-esque patterns to make it look better (e.g The Bravery not doing that, but i did change the pattern and i think it looks a lot better than it used to.
01:47:612 (5) - Personally, I find more than one repeat on long sliders VERY confusing it fits the music
01:51:362 (1,2,3,4,5) - I think having a large variety of slider shapes during this part would emphasize the music more i'll change if i can think of something cool
02:01:362 (1,3) - Make these the same shape fixed
02:32:612 (2,3,4,5) - Try monstrata patterns here looks fine to me
03:24:799 - Add an inherited point with soft 5% volume so the spinner end isn't loud fixed
Overall, I kinda find the different slider shapes outside of the kiai time extremely awkward. I also kinda feel like there was a huge opportunity missed in the kiai time around 02:55:112 - since the music dictates jumps, but since this is a lower end of insane I agree that following the vocals is more suited x.x
i like variety otherwise it gets boring
Okay, so I'm kinda busy so for Normal and Hard, I'll just give a brief overview.

Normal: So once again your rhythm is going well, but how you achieve it is questionable. Some slider shapes are extremely bulky, as well as some of them overlapping. The overlapping is not a bad thing, but some of the are just like unacceptable, because it just doesn't look intentional at all (e.g. 00:09:799 (2,1) - ). Also, never put things under sliders, this is still a difficulty for fairly new players, and it should NEVER be used in Easy and Normal. So basically fix all the overlaps, don't put things under sliders, and fix slider shapes.
fixing it up

Hard: Try not to overlap, just like mentioned for Normal. It's more on how intentional it looks, and for things such as 00:04:799 (3,3) -, it doesn't look intentional at all. Fix up slider shapes, fix flow, and fix overlaps where needed and it should be fine~
not sure what your definition of unacceptable is but i removed a few of the overlaps.

Anyways sorry for the quick mod, GL with your map~ (I find this song pretty interesting)

Edit: I'll message you the map I want you to mod

[Song setup stuff:]
Hard: Check off widescreen support and letterbox during breaks, you don't have a storyboard
Easy: ^
Insane: ^
Normal: Check off letterbox during breaks, no storyboard
Thanks!
and don't forget to send me your map!
Noffy
Not a mod just some metadata su (so no kudosu-su)

Artist: ひとしずく×やま△
Romanised Artist: Hitoshizuku x Yama
Title: おおかみは赤ずきんに恋をした
Romanised Title: Ookami wa Akazukin ni Koi wo Shita

tag suggestions:
- the english title
- Vocaloid
- 鏡音リン
- 鏡音レン
- EndlessroLL
- If the World
(the last two are CDs that this song has been on, though "If the World" will have to be tagged as just the world since if I recall correctly osu doesn't support tags less than 3 characters ;w;)
Topic Starter
Yahuri

dorothy3242 wrote:

Not a mod just some metadata su (so no kudosu-su)

Artist: ひとしずく×やま△
Romanised Artist: Hitoshizuku x Yama
Title: おおかみは赤ずきんに恋をした
Romanised Title: Ookami wa Akazukin ni Koi wo Shita

tag suggestions:
- the english title
- Vocaloid
- 鏡音リン
- 鏡音レン
- EndlessroLL
- If the World
(the last two are CDs that this song has been on, though "If the World" will have to be tagged as just the world since if I recall correctly osu doesn't support tags less than 3 characters ;w;)
Thanks, I'll update the beatmap soon!
Kuuma
Mod from my M4M

Insane

  • Ok so I played through it about 3 times. In general there are some spacing-consistency issues. Ill bring them up as I go through the mod. But the main lesson to be learned is that distance snap is a good thing. Not saying you have to use it, I personally do not but the idea behind distance snap should always be implemented. Meaning if you you use a certain spacing between two notes in a certain time span you should keep it consistent at least until you get to a different part of song where you are using a different spacing for a different rhythmcal pattern (hope that makes sense). Otherwise the map has the potential to be fun and I like the song. Now time to mod.
  1. I think you should map the first part of the song. it's great build up. And It wouldn't be too hard to map.
  2. 00:04:174 (2,3,4) - I don't like the triple here. This may be just me but I find it strange how you start this rhythm with a triple here but then every other place where this same rhythm is you dont do a triple like here -> 00:06:362 (1,2) So I think you should get rid of the triple and just make it like the other parts you mapped.
  3. 00:11:674 (1,2,1,2) - You should increase the spacing here. These are strong beats and thus you should accent them more.
  4. 00:18:393 (1,2,3) - This is where I first noticed the spacing-consistency problems. I will explain here and then every other time I mention it just refer back to this. So these are 8th notes and you have them spaced much closer to each other than other places where you also have 8th notes for example: 00:15:893 (1,2,3) - here, 00:20:893 (4,5,6) - here, and 00:25:893 (1,2,3) - here. So in order to make the map more consistent and feel better to play you should keep the spacing consistent. It won't take much, just spread these 3 notes out just a little bit more :)
  5. 00:37:924 (1,2,3,4) - OK this is not bad meaning you can keep how it is, however the spacing change isn't very noticable between 1-2 and 2-3-4. So It makes it kind of confusing to play at first. however the second and third times i played the map through it wasnt confusing anymore because i knew to look out for it. I would just move 00:38:393 (3) - up to X:256, Y:280
  6. 01:02:924 (8,9) - Random jump haha. Idk. It doesn't feel right. You can make this work but only if you make 01:02:299 (4,5,6,7) - these jumps as well. Meaning either increase the spacing in the first four or decrease the spacing in the last 2. Goes back to that first spacing problem I mentioned.
  7. 01:38:862 (1,2,3) - Kind of confusing to play :(
  8. 01:39:955 (4,5) - Increase spacing
  9. 02:03:862 - 2:25:112 is a bit long of a break don'tcha think? There are some cool things you can map here!
  10. 02:25:580 (2,3) - Too much space here. Make it like 02:26:830 (3,4) - the spacing between these notes.
  11. 02:50:424 (3,4) - spacing between the note and the slider is very small. Increase.
  12. 02:51:674 (3,4) - ^
  13. 03:07:612 - 03:09:487 - Why not map this?
  14. 03:18:393 (3,4) - spacing between the note and the slider is very small. Increase.

    I may have missed a few parts so you should apply some of my advice to other parts of the map if you see the same problem but I tried my best to identify most of the parts myself.
    Most of the rhythm you have created suits the song well. So not much there. I would maybe add some cool jumps here and there just to make the map a little more exciting. Your blankets are so good!!! I wish I could blanket like that haha. Good Luck with map. Will be expecting your mod on my map!! Bye!
Topic Starter
Yahuri

-Hanabi- wrote:

Mod from my M4M

Insane

  • Ok so I played through it about 3 times. In general there are some spacing-consistency issues. Ill bring them up as I go through the mod. But the main lesson to be learned is that distance snap is a good thing. Not saying you have to use it, I personally do not but the idea behind distance snap should always be implemented. Meaning if you you use a certain spacing between two notes in a certain time span you should keep it consistent at least until you get to a different part of song where you are using a different spacing for a different rhythmcal pattern (hope that makes sense). Otherwise the map has the potential to be fun and I like the song. Now time to mod.
  1. I think you should map the first part of the song. it's great build up. And It wouldn't be too hard to map. if i feel like it
  2. 00:04:174 (2,3,4) - I don't like the triple here. This may be just me but I find it strange how you start this rhythm with a triple here but then every other place where this same rhythm is you dont do a triple like here -> 00:06:362 (1,2) So I think you should get rid of the triple and just make it like the other parts you mapped. fixed
  3. 00:11:674 (1,2,1,2) - You should increase the spacing here. These are strong beats and thus you should accent them more. ok
  4. 00:18:393 (1,2,3) - This is where I first noticed the spacing-consistency problems. I will explain here and then every other time I mention it just refer back to this. So these are 8th notes and you have them spaced much closer to each other than other places where you also have 8th notes for example: 00:15:893 (1,2,3) - here, 00:20:893 (4,5,6) - here, and 00:25:893 (1,2,3) - here. So in order to make the map more consistent and feel better to play you should keep the spacing consistent. It won't take much, just spread these 3 notes out just a little bit more :) most of the spacing issues is because the DS was 1.0 until i dug through the entire thing again and changed it to 1.5, others are because its part of the pattern
  5. 00:37:924 (1,2,3,4) - OK this is not bad meaning you can keep how it is, however the spacing change isn't very noticable between 1-2 and 2-3-4. So It makes it kind of confusing to play at first. however the second and third times i played the map through it wasnt confusing anymore because i knew to look out for it. I would just move 00:38:393 (3) - up to X:256, Y:280 fixed
  6. 01:02:924 (8,9) - Random jump haha. Idk. It doesn't feel right. You can make this work but only if you make 01:02:299 (4,5,6,7) - these jumps as well. Meaning either increase the spacing in the first four or decrease the spacing in the last 2. Goes back to that first spacing problem I mentioned. idk dude the last modder told me to make jumps
  7. 01:38:862 (1,2,3) - Kind of confusing to play :( fixed ish
  8. 01:39:955 (4,5) - Increase spacing itll destroy the design, maybe if someone else mentions it
  9. 02:03:862 - 2:25:112 is a bit long of a break don'tcha think? There are some cool things you can map here! mebbe
  10. 02:25:580 (2,3) - Too much space here. Make it like 02:26:830 (3,4) - the spacing between these notes. ok
  11. 02:50:424 (3,4) - spacing between the note and the slider is very small. Increase. fixed
  12. 02:51:674 (3,4) - ^ fixed
  13. 03:07:612 - 03:09:487 - Why not map this? the lyrics end at spinner end (also a really strong note) would be really weird starting right after strong note idk
  14. 03:18:393 (3,4) - spacing between the note and the slider is very small. Increase. fixed i think

    I may have missed a few parts so you should apply some of my advice to other parts of the map if you see the same problem but I tried my best to identify most of the parts myself.
    Most of the rhythm you have created suits the song well. So not much there. I would maybe add some cool jumps here and there just to make the map a little more exciting. Your blankets are so good!!! I wish I could blanket like that haha. Good Luck with map. Will be expecting your mod on my map!! Bye!
thanks!
KASUM1
Hello~! As requested from my queue ♥

General

  1. Normal 1st kiai ends on 01:03:549 - while other diffs ends on 01:03:862 - maybe that's mapper choice
  2. Your bg is 1024x768 I think it should be 1366x768 if 1024x768 isn't right

Insane

  1. 00:00:737 - 00:03:705 - how come you didn't edit this part
  2. 00:08:549 (9) - ctrl+g
  3. 00:18:393 (1,2,3,4) - I don't like this pattern , (1) and (2) move them
  4. 00:19:799 (1,2,3) - fix these blankets . make them more neater
  5. 00:20:424 (3,1) - overlap
  6. 00:31:362 (4,5) - make a far blanket
  7. 00:33:393 - 00:33:471 - add 2 circles here on the stream
  8. 00:33:862 (7,8) - make (7) blanket (8) looks good
  9. 00:44:330 (3,4) - make it more neater
  10. 01:03:393 - 01:03:471 - add circles
  11. 01:26:362 (4,5) - I don't like them :(
  12. 01:31:830 (2,3) - more neater
  13. 01:35:424 (9,10,11) - ctrl+g
  14. 01:38:862 (1,2) - blanket (2)
Topic Starter
Yahuri

KASUM1 wrote:

Hello~! As requested from my queue ♥

General

  1. Normal 1st kiai ends on 01:03:549 - while other diffs ends on 01:03:862 - maybe that's mapper choice fixed
  2. Your bg is 1024x768 I think it should be 1366x768 if 1024x768 isn't right
cant find any bigger size


Insane

  1. 00:00:737 - 00:03:705 - how come you didn't edit this part starting on the first big impact
  2. 00:08:549 (9) - ctrl+g no thanks
  3. 00:18:393 (1,2,3,4) - I don't like this pattern , (1) and (2) move them fixed ish
  4. 00:19:799 (1,2,3) - fix these blankets . make them more neater ok
  5. 00:20:424 (3,1) - overlap thats not even an overlap but fixed anyways
  6. 00:31:362 (4,5) - make a far blanket why
  7. 00:33:393 - 00:33:471 - add 2 circles here on the stream added 1
  8. 00:33:862 (7,8) - make (7) blanket (8) looks good what are you even saying
  9. 00:44:330 (3,4) - make it more neater ok
  10. 01:03:393 - 01:03:471 - add circles added 1
  11. 01:26:362 (4,5) - I don't like them :( deal with it. it happens all the time in other maps.
  12. 01:31:830 (2,3) - more neater ok
  13. 01:35:424 (9,10,11) - ctrl+g no thanks
  14. 01:38:862 (1,2) - blanket (2) fixed
thanks!
Founntain
Request From MQ

Easy:

Maybe Kiai Time Volume 75% or 80 %
00:11:049 - Note Here?
00:28:237 - Mayebe here a Note
00:32:924 - Slider that ends here 00:33:237 - ???
02:25:737 - Note here
02:26:987 - Same
02:28:237 - Same
02:31:987 - Maybe here to?
02:33:237 - Same

Normal:

00:12:143 (1) - Let the slider end two ticks later ( 00:13:237 - )

Nothing more

-----------
Thats From only two Diff'S 'cause have to many request and the song is over 3 Minutes

Good Luck
Topic Starter
Yahuri

Fluttershy552 wrote:

Request From MQ

Easy:

Maybe Kiai Time Volume 75% or 80 % too big of a jump, claps will get pretty overbearing
00:11:049 - Note Here? fixed
00:28:237 - Mayebe here a Note fixed
00:32:924 - Slider that ends here 00:33:237 - ??? mapping lyrics
02:25:737 - Note here emphasizing lyrics here
02:26:987 - Same^
02:28:237 - Same^
02:31:987 - Maybe here to? ^
02:33:237 - Same nothing here

Normal:

00:12:143 (1) - Let the slider end two ticks later ( 00:13:237 - ) but that means i completely miss a strong note

Nothing more

-----------
Thats From only two Diff'S 'cause have to many request and the song is over 3 Minutes

Good Luck
thanks!
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Easy



  1. 00:12:143 (1) - To me, I think this spinner is a bit too short.
  2. 00:49:799 (x) - I think it'll be better if you added a note here, not only it'll add to the vocals, it'll also play better since the gap between (1) & (2) played weird before.
  3. 00:51:049 (x) - Just like above, I think it'll be better if a note was added here.
  4. 00:53:862 (1,2) - I just feel that these sliders fit better if repeats we're added.
  5. 00:58:862 (1) - The distance from this slider to (2) is a tad too big, maybe make (1) a repeat and move (2) closer.
  6. 01:01:362 (1,1,1,1,1) - I don't hear anything in the vocals that supports this kind of combo, remove the NC from the others and flip the first slider (01:01:362 (1)) like this for a better flow.
  7. 01:03:862 (1) - Place this to x:192|y:104 so it could be blanketed by 01:03:237 (1).
  8. 01:21:049 (x) - You ignored a vocal here.

Normal



  1. 00:12:143 (1) - This spinner is a bit too short, shorter than the one on Easy.
  2. 00:23:237 (x) - Maybe you can add a note here.
  3. 01:01:362 (4,5) - Okay here, it sounds fine but maybe you can delete (4) and extend (5) a bit like this. Plus that heart needs a bit more work imo, especially if you want players to see 01:03:549 (1,2).
  4. 02:28:862 (4) - I rather see this shortened with a repeat added.
  5. 03:23:549 (1) - I feel that the spinner should go here instead of this note so it'll end on beat at 03:24:487.

Hard



  1. 00:10:893 (3) - This absurdly hidden behind (2).
  2. 00:39:955 (3) - Maybe this could curve around (1)'s slider end.
  3. 01:03:862 (1) - Maybe move this to x:312|y:344.
  4. 01:38:393 (3) - Fix the spacing on this note.

Sorry if this mod was late, I had some issues.
Topic Starter
Yahuri

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Easy



  1. 00:12:143 (1) - To me, I think this spinner is a bit too short. will consider
  2. 00:49:799 (x) - I think it'll be better if you added a note here, not only it'll add to the vocals, it'll also play better since the gap between (1) & (2) played weird before. fixed
  3. 00:51:049 (x) - Just like above, I think it'll be better if a note was added here. fixed
  4. 00:53:862 (1,2) - I just feel that these sliders fit better if repeats we're added. sounds great ^.^
  5. 00:58:862 (1) - The distance from this slider to (2) is a tad too big, maybe make (1) a repeat and move (2) closer. fixed
  6. 01:01:362 (1,1,1,1,1) - I don't hear anything in the vocals that supports this kind of combo, remove the NC from the others and flip the first slider fixed(01:01:362 (1)) like this for a better flow. fixed
  7. 01:03:862 (1) - Place this to x:192|y:104 so it could be blanketed by 01:03:237 (1). i prefer how it is
  8. 01:21:049 (x) - You ignored a vocal here.fixed

Normal



  1. 00:12:143 (1) - This spinner is a bit too short, shorter than the one on Easy. fixed i think
  2. 00:23:237 (x) - Maybe you can add a note here. nope lyrics
  3. 01:01:362 (4,5) - Okay here, it sounds fine but maybe you can delete (4) and extend (5) a bit like this. Plus that heart needs a bit more work imo, especially if you want players to see 01:03:549 (1,2). fixed it up a little bit, ill probs work on it some more later
  4. 02:28:862 (4) - I rather see this shortened with a repeat added. fixed
  5. 03:23:549 (1) - I feel that the spinner should go here instead of this note so it'll end on beat at 03:24:487. all difficulties end on the same spot

Hard



  1. 00:10:893 (3) - This absurdly hidden behind (2). fixed
  2. 00:39:955 (3) - Maybe this could curve around (1)'s slider end. nah
  3. 01:03:862 (1) - Maybe move this to x:312|y:344. fixed
  4. 01:38:393 (3) - Fix the spacing on this note. fixed

Sorry if this mod was late, I had some issues.
Thanks~~
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