Redon wrote:
Why would you want to discourage lower skill players from playing for accuracy? And isn't perceived difficulty to a large extent relative to the player's skill level?
You might not find getting a 997k score on a Normal too hard, but to a beginner it can be a challenge. Why should that not be rewarded?
The problem is not that low skill acc farming might be exploitable. The problem that I'm discussing is that currently, players like jhlee are so much better than many other players that they are able to achieve nearly inhuman accuracy levels on maps that most players cannot even pass, let alone score well on. the difference between 990k and 1m on a 6 star map, for example, is
far bigger than the difference between 990k and 1m on a lower difficulty map, and this should be accounted for. There are only 15 people with scores over 900 on IN2k6 Lunatic right now, but the difference between 960k and 900k is about 50 PP, or only about 5% of the PP value. 5% difference in PP between a 97% acc play vs a 99% play (also note that jhlee is the ONLY person to have a 99% accuracy score on IN2k6 Lunatic right now). This shows that jhlee is MUCH better than ACT, even though his score is only worth a few more PP.
Redon wrote:
Or is it that you think it would be beneficial for learning players to focus on harder maps rather than grind accuracy? I don't think the pp system should try to influence player behavior, I think it should just try to reflect player skill as well as it can and do only that.
Actually, I do believe that playing harder songs is a much more effective way to improve at low skill than focusing on accuracy.
Mania requires several different skills:
* Speed
* Accuracy
* Coordination
* Reading
* Stamina
Those are what I'd consider the main skills. Now, if you focus on accuracy, you will be playing songs you are already comfortable playing. This means that your coordination, speed, and stamina are going to get either no, or
very little practice.
Redon wrote:
To that end, there first needs to be a SR system that gives maps of different styles appropriate difficulty values in relation to each other, and then that data can be used to figure out how scores should relate to pp.
If an average player struggles as much to get 996k on map A as he does to get 800k on map B, why should these scores not reward similar amounts of pp, regardless of what the absolute SR is?
While I agree with you in theory here (Ideally a player of some skill should be able to get roughly the same PP for every score they make by virtue of those sores being at a comparable skill level), in practice this does not work. there is no way to easily determine a player's skill that doesn't involve basing the rewards on some arbitrary system like they currently do.
Well, more precisely, there is a way, but it would require being able to recalculate the value of every score every single time a new score is made, and that's not feasible, nor desireable, because nobody wants their scores to suddenly increase or decrease in value based on how other players are doing (even though that's actually a more realistic solution).
There's no way to create a perfect system here. It's not possible.
Redon wrote:
Consistent accuracy should be rewarded for players of any level. The difference between a 300 and a MAX rating is not something reserved for top level players, the timing windows of mania are large enough as they are.
The real solution would be to change how scoring works so that the difference between max and 300 is worth much more, but that's not going to happen. You seem to have missed the point I was making entirely, so I'm going to spell it out here: We don't have enough hard maps where top tier players can show just
how much better they are than good players. The difference between jhlee and entozer on IN2k6 is ~50pp, but in reality jhlee is so much better than entozer that it should be worth considerably more than that. My solution scales down on easier maps because if it didn't, then it would be exploitable and would make accuracy farming on low level maps a viable strategy to maximize your PP, which is a terrible awful thing that should be avoided at all costs.