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The Bobo's - Quinoa

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Topic Starter
Aldwych
This beatmap was submitted using in-game submission on mardi 31 mai 2016 at 17:00:39

Artist: The Bobo's
Title: Quinoa
Source: Palmashow
Tags: Parody Parodie Grégoire Ludig David Marsais Florence Foresti
BPM: 123
Filesize: 24223kb
Play Time: 01:45
Difficulties Available:
  1. Hard (2,5 stars, 225 notes)
  2. Normal (1,82 stars, 150 notes)
Download: The Bobo's - Quinoa
Download: The Bobo's - Quinoa (no video)
Information: Scores/Beatmap Listing
---------------
"C'est moi la première uhhhh, Nananananère Uhhhhh!"
"Je dis ça, je dis rien, On a des problèmes!"

Yes this is french, no this isn't a troll. ¦:^)

Get the authorization from SharpII to make my own way on this map thanks to him.

Parody song from the Palmashow, if you don't know them you must go on youtube and watch their videos right now instead of playing osu!
Kuki


[General]
01:14:120 - Is exactly the same as 00:39:079 - but no kiai? keep this in mind.

[Normal]
00:04:933 (2) - Try copying 00:01:030 (2) - for this slider.
00:07:615 (4) - Ctrl+G perhaps.
01:41:437 (1,2,3) - Fix spacing.

[Hard]
00:12:006 (4,5,6) - Even out spacing.
00:39:811 (2,3) - Fix blanket or fix spacing here.
01:14:852 (2,3) - Same here.
01:19:974 (1,2,3) - Fix spacing/blankets.
Topic Starter
Aldwych
Ayy Ayy!

Kuki wrote:



[General]
01:14:120 - Is exactly the same as 00:39:079 - but no kiai? keep this in mind. The kiai was like this when i took the map. But yeah added the kiai.

[Normal]
00:04:933 (2) - Try copying 00:01:030 (2) - for this slider. Well ok.
00:07:615 (4) - Ctrl+G perhaps. Nope, spacing will come.
01:41:437 (1,2,3) - Fix spacing. Cannot xD


[Hard]
00:12:006 (4,5,6) - Even out spacing. Intended xd
00:39:811 (2,3) - Fix blanket or fix spacing here. No blanket here to be fixed, and this is a pattern so no need to be fixed.
01:14:852 (2,3) - Same here. ^
01:19:974 (1,2,3) - Fix spacing/blankets. Pattern too, no spacing / blankets needed to be fixed.
Thanks for the mod, but it's more interesting to get some explications, right now the argue is easy to contest. Anyway thanks and take your cookie. :D
Shohei Ohtani
If I was french this would probably be funny

Overall:
Remove French from the tags, as it'll be added when the map is ranked.

Hard:
00:11:518 (3,4,5,6,7,8,9) - Not really getting this spacing tbh. This is a consistent issue through the map at some parts.
01:45:339 (6) - Too silent, can't hear, which is no good

Normal:
00:01:030 (2) - hold shift while holding this note, and move it down to get it in line with (1)

There really aren't too many technical issues with the maps. Things are generally spaced decently and there's nothing that explicitly like "oh god do not do this." It's simple, but from a modding sense, it's fine.

yay.
Topic Starter
Aldwych

Reditum wrote:

If I was french this would probably be funny Too bad you're not. :<

Overall:
Remove French from the tags, as it'll be added when the map is ranked. 'Kay 'Kay 'Kay, i think i will add some tags in the future, i'm still searching

Hard:
00:11:518 (3,4,5,6,7,8,9) - Not really getting this spacing tbh. This is a consistent issue through the map at some parts. Well i'll explain you, so first of all the sliders, as you might heard on theses sections, there's the guitar, i expressed them with 2 slider patterns style, the one way and the inverted, they are recognazable by the melody played by the guitar (if the melody goes down then up, it's the inverted slider pattern, else it's the other), so for the one it's the inverted and i had to do spacing, for that (else that would make overlapp blablabla), for the cricles it's for the consistency DS with the slider pattern (more elegant with the stack too). However i can accept that i could reduce a bit the DS, that what i'll do, so yeah, DS 1.50 -> 1.30 (i can't and won't do more).
01:45:339 (6) - Too silent, can't hear, which is no good up to 40%, my bad

Normal:
00:01:030 (2) - hold shift while holding this note, and move it down to get it in line with (1) Ok why not. Fixed

There really aren't too many technical issues with the maps. Things are generally spaced decently and there's nothing that explicitly like "oh god do not do this." It's simple, but from a modding sense, it's fine. Good to hear :D

yay.
Thanks for the mod! Take your cookie! :D
NB : I've not updated the map because i'm not on the internet with my personnal computer, this will be on the evening (meaning in ~5h)
VTC
hi. from my queue

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]

HP - 1 CS - 0.5 AR - 2 OD - 1 (minus) is better.

00:01:030 (2) - This slider end point move at 00:01:518 - and add circle 00:01:762 - here more follow music.


00:02:981 (2) - Same thing, fix please

00:10:298 (1) - on the grid level4, 1 grid down.

00:14:689 -
00:15:176 - add circle here. vocals are lonely

00:16:640 (3) - move to x : 368 y : 352

00:29:811 (1) - imo, This slider is weird really, misbecome in music atmosphere. so, change more well-rounding.

00:33:713 (1,2) - Unbrick stack. in normal diff, I don't recommend stack circle,

01:03:065 (1) -
01:04:565 (1) -
01:08:765 (1) - remove NC

01:09:365 (4) - NC

01:31:680 (1,2) - little blanket error. fix please

01:35:095 (4,1) - same



[Hard]

01:03:065 (1,2) - make more perfect blanket

01:13:565 - add circle

01:26:315 (2,3) - make more perfect blanket

01:37:046 - add slider. 01:37:046 - ~01:37:290 - more follow rhythm


Sorry for poor modding :(







wow nice song !

Can i add guest diff? ( Insane 3~4 ★ )

if you accept, send me forum PM!



Have fun mapping XD
Topic Starter
Aldwych
Ayyy Ayyy!!!

VocaloidTACU wrote:

hi. from my queue

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]

HP - 1 CS - 0.5 AR - 2 OD - 1 (minus) is better. Ok excepted for CS, i think that going on 3 will increase the gap between hard and normal, plus it will create overlapp, right now the 1.20 DS is to delete the overlapp.

00:01:030 (2) - This slider end point move at 00:01:518 - and add circle 00:01:762 - here more follow music. I'm only following guitar here, i don't care about the other instruments. Plus it make this harder than hard diff.


00:02:981 (2) - Same thing, fix please Same

00:10:298 (1) - on the grid level4, 1 grid down. Why? It's quite good like that, the DS and blanket are fine, and the flow too.

00:14:689 - Well ok, why not. But stacked, because i've no option.
00:15:176 - add circle here. vocals are lonely

00:16:640 (3) - move to x : 368 y : 352 Wat? It's already at this position xDD

00:29:811 (1) - imo, This slider is weird really, misbecome in music atmosphere. so, change more well-rounding. I think it's ok for me, long guitar sound and in the middle is vocals. I've tried with 1/2 reversed slider and i don't find it good. And circle + 1/slider would be too much on normal diff.

00:33:713 (1,2) - Unbrick stack. in normal diff, I don't recommend stack circle, This is too calm to make a move here, the stack is legit imo.

01:03:065 (1) - This is 2 différent part vocaly, and the previous slider is long, so keep noticing but i'm not sure if it's worth.
01:04:565 (1) - Ok
01:08:765 (1) - remove NC Nope i wan't to keep the 2 next combo equals since they are quite the same "Musicaly and vocaly"

01:09:365 (4) - NC

01:31:680 (1,2) - little blanket error. fix please Fixed

01:35:095 (4,1) - same For 1 pixel xd



[Hard]

01:03:065 (1,2) - make more perfect blanket Ayyy Ayyy Hitler xdxd

01:13:565 - add circle This is not even musical xDD Maybe it's a pure hasard if it's on timing but i don't find legit to add something here xD

01:26:315 (2,3) - make more perfect blanket Kay Kay xD, I'l also ctrl-g it, the flow is more interesting too.

01:37:046 - add slider. 01:37:046 - ~01:37:290 - more follow rhythm Added 1/2 reverse slider.


Sorry for poor modding :(







wow nice song !

Can i add guest diff? ( Insane 3~4 ★ )

if you accept, send me forum PM!



Have fun mapping XD
Thanks for the mod and take your cookie! :D
Right now i don't feel this music needs Insane diff, this will result with a hard diff wiyh jumps and not a technical one with keyboard and jumps.
xDarxen
Hullo, here is my "mod" if you want to call it, as requested in my queue :lol:

[General]
What about adding a spinner at the end of the song and end it at 01:47:290?

[Hard]
00:12:006 (4) - Add new combo? Because it is the only part of the map in which the combo is that high and it is kinda awkward, plus it looks better IMO.

Well, there is nothing more to fix or improve on this map and I like it even though I don't understand a word :D Good luck!
Topic Starter
Aldwych

xDarxen wrote:

Hullo, here is my "mod" if you want to call it, as requested in my queue :lol:

[General]
What about adding a spinner at the end of the song and end it at 01:47:290? I don't feel it necessary since the melody has been finished, keep noticing tho.

[Hard]
00:12:006 (4) - Add new combo? Because it is the only part of the map in which the combo is that high and it is kinda awkward, plus it looks better IMO. Yep, the logic i used to NC show i have to NC here too. Thks.

Well, there is nothing more to fix or improve on this map and I like it even though I don't understand a word :D Good luck!
French is funny. :D
Thanks for the mod and take your cookie! :D
Gl on your modding imrpovment.
Lumael
Hello!

Red means unrankeable
Blue means I highly recommend you to change/fix
Black means just a normal suggestion, you may ignore it without providing a reason

[Normal]

  1. 00:01:030 (2) - here, this is a bit odd, because you lose a rhythm at 00:01:518 - and I would expect mirrors here. What do I Suggest:
  2. Hey this beginning you are following the guitars but it's not working!! Look 00:04:933 (2) - The guitar ends at 00:05:786 - but you can't end it here since this is a Normal and 1/4 aren't allowed. What do I suggest, follow the drums that are simple 1/2 and sounds much better. You did it from 00:08:347 - on

  3. 00:13:713 (2,1) - This trap may be unrankeable because the gap between these notes is HUGE
  4. 00:44:933 (1,1) - This is confusing, you can see this overlap pretty well while playing
  5. Use claps in the first half of the song as well!! I don't understand why I could only hear claps from 01:04:565 (3) - on and the clap sound on the music has bem there since it started
  6. 01:12:965 (4,1) - DS here, I think it's a problem, even more because of the BPM change
  7. Again, now I'm hearing diferente hitsounding from the first kiai!! Are you sure you hitsounded this song properly? o.O lmfao
  8. Atleast Ctrl H and J the second kiai...
  9. 01:28:998 (2,1) - This is a jump in a Normal? wtff!!
[Hard]

  1. 00:00:055 (1) - This is curved too much, kind ugly
  2. 00:13:713 (6,1,2) - You missed the stack here
  3. 00:15:664 (1) - Same I said before, awwwww
  4. 00:27:128 (4) - Control G to follow the pattern here, you may don't want but that's what I think
  5. 00:36:152 (4,5) - Blanket lol this one should go the hospital very fast xD
  6. 00:41:030 (1,2,3) - Make 00:41:030 (1,3) - Slider blankets with 00:41:518 (2) - to make this pattern more pleasant, like you did here 00:45:420 (2,3) -
  7. Again claps appear!!! Why b4 they aren't hearable
  8. Please Ctrl H J the second kiai, you just coppied everything ..... And apply all the suggestions from the last kiai here (if you want ofc)
  9. 01:33:388 (4,4) - Fix blanket here lol
Topic Starter
Aldwych

Lumael wrote:

Hello!

Red means unrankeable
Blue means I highly recommend you to change/fix
Black means just a normal suggestion, you may ignore it without providing a reason

[Normal]

  1. 00:01:030 (2) - here, this is a bit odd, because you lose a rhythm at 00:01:518 - and I would expect mirrors here. What do I Suggest:

    That's not my intention, and that would be a contradiction of what i did on hard diff.
  2. Hey this beginning you are following the guitars but it's not working!! Look 00:04:933 (2) - The guitar ends at 00:05:786 - but you can't end it here since this is a Normal and 1/4 aren't allowed. What do I suggest, follow the drums that are simple 1/2 and sounds much better. You did it from 00:08:347 - on

    It is working. The 1/4 is just a transition, it finish on 1/2 and a small note on 1/1. The main melody of the music is on the guitar, follow drum just because it's simple is not a way of good mapping. That's just a way to follow an easy rythm, not how to feel a music.
  3. 00:13:713 (2,1) - This trap may be unrankeable because the gap between these notes is HUGE

    Find no real way but fixed.
  4. 00:44:933 (1,1) - This is confusing, you can see this overlap pretty well while playing

    For me it's ok the player as 1/1 tick to react.
  5. Use claps in the first half of the song as well!! I don't understand why I could only hear claps from 01:04:565 (3) - on and the clap sound on the music has bem there since it started

    Drum. I don't know why i have to use normal clap just because in a music there's clap i found more interesting to use drum panel since the music is calm.
  6. 01:12:965 (4,1) - DS here, I think it's a problem, even more because of the BPM change

    Can't solve this, the DS is not a problem here.
  7. Again, now I'm hearing diferente hitsounding from the first kiai!! Are you sure you hitsounded this song properly? o.O lmfao

    Dunno how can i've so different hitsounds.
  8. Atleast Ctrl H and J the second kiai...
  9. 01:28:998 (2,1) - This is a jump in a Normal? wtff!!
My bad.

[Hard]

  1. 00:00:055 (1) - This is curved too much, kind ugly Smothed a bit.
  2. 00:13:713 (6,1,2) - You missed the stack here

    Song setup -> Advanced.
  3. 00:15:664 (1) - Same I said before, awwwww

    awwww.
  4. 00:27:128 (4) - Control G to follow the pattern here, you may don't want but that's what I think

    The jump created will be more than awfull. The guitar sound make my jump more legit.
  5. 00:36:152 (4,5) - Blanket lol this one should go the hospital very fast xD

    PINPON FOR 1 PIXEL
  6. 00:41:030 (1,2,3) - Make 00:41:030 (1,3) - Slider blankets with 00:41:518 (2) - to make this pattern more pleasant, like you did here 00:45:420 (2,3) -

    I can do something better but not really perfect due to DS and other stuff.
  7. Again claps appear!!! Why b4 they aren't hearable

    blablabla
  8. Please Ctrl H J the second kiai, you just coppied everything ..... And apply all the suggestions from the last kiai here (if you want ofc)
  9. 01:33:388 (4,4) - Fix blanket here lol
That's so nazi
Thanks for the mod and take you cookie! :D
I may be rude but that's my vision of mapping i want to show.
Ovoui
[Hard]

01:35:583 (6) - change ce slider en un 1/2 reverse, parce que du coup t'as un manque de consistency entre 01:34:607 (4,1) - (c'est mappé de la même façon alors que la musique est différente)



j'ai rien trouver de plus dsl, pas besoin de kd hue
Topic Starter
Aldwych

Ovoui wrote:

[Hard]

01:35:583 (6) - change ce slider en un 1/2 reverse, parce que du coup t'as un manque de consistency entre 01:34:607 (4,1) - (c'est mappé de la même façon alors que la musique est différente) [color=#FF0000]Je oréfère garder le pattern. Considère ça comme un reverse combo. :>/color]

j'ai rien trouver de plus dsl, pas besoin de kd hue

Merci d'avoir regardé. :D
Kibbleru
cant find 192 kbps mp3?

hard
  • 01:06:215 (2,3) - too cramped imo, spacing it out looks better.
    01:42:412 (3) - this curve could be a little more symmetrical lol
    01:44:363 (4,5,6) - why not use consistent spacing?
normal

  • 00:44:933 (1,1) - this overlap is kinda awkward. makes things rather hard to read imo
    01:19:974 (1,1) - ^
    why so low stack leniency for a normal?
Topic Starter
Aldwych
Ayy Ayy lmao!

Kibbleru wrote:

cant find 192 kbps mp3? Uh, will check this? :<

hard
  • 01:06:215 (2,3) - too cramped imo, spacing it out looks better. To 0.8, i don't want to confuse ppl.
    01:42:412 (3) - this curve could be a little more symmetrical lol Nous vous pointons du doigt! Fixed but not sure if it's perfect, at least it's better lul
    01:44:363 (4,5,6) - why not use consistent spacing? Coz i like it, it plays well, thb i like consistent spacing between objetcs but i want to make an exeption here
normal

  • 00:44:933 (1,1) - this overlap is kinda awkward. makes things rather hard to read imo Keep noticing. Interesting to play.
    01:19:974 (1,1) - ^ m9-1 sure
    why so low stack leniency for a normal? Coz i hate those spaces, keep noticing?
THks for the quick scope mod and take your cookie.
Y U NO star :'(
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Normal



  1. 00:00:055 (x) - Useless green line here.
  2. 01:14:120 (x) - ^

Hard



  1. 00:00:055 (x) - Useless green line here.

A bit of a crampy normal, but every thing else is a-ok.
Sonnyc
Normal:
  1. 00:42:981 (1,2,3) - Noticable spacing inconsistency.
  2. 01:12:965 (4,1) - The current spacing works fine too, since there are enough interval. But consider giving some more spacing by moving (4) to (196,132) for a better flow and a higher intuition.
  3. 01:18:022 (1,2,3) - Noticable spacing inconsistency.
[]

Hard:
  1. AR 8 felt too much considering the overall pace of this map. Also for a healthy balance with Normal, reducing your AR is highly recommended.
[]
Nice map.
Bara-


A bit late, sorry

[General]
All clear

[Normal]
  1. 00:00:055 (1,2) - Make them both the same shape-like. So make either the first one red-noded, or the second one grey noded
  2. 00:07:128 (3,4) - Increase distance here. In Normal, DS doesn't need to be properly even, it only needs to look good. Make it 1.25 (Having overlaps like this due to low DS is DQ'able (it happened on one of my maps, on which I had to increase DS from 1.2 to a whopping 1.35) (p/4470256)
  3. 00:11:030 (2,3) - ^^ (Applies to all similar sliders as well)
  4. 00:23:469 (1,2) - Make them both the same shape-like. So make either the first one grey-noded, or the second one red noded
  5. 00:44:933 (1,1) - Minor - It looks really bad, that the body of the first slider overlaps with the tail of the second one. Move the first one a bit more down (the curve)
  6. 01:00:965 (1) - This slider makes little to no sense, as you use 1/1 and similar sliders constantly, yet you use a really long on ehere
  7. 01:05:765 (1) - ^^
  8. 01:19:974 (1,1) - Refer to above
  9. 01:45:583 - Add spinner?
[Hard]
AR 7?
  1. 00:39:079 (1,3) - Imperfect stack (There are more, please look carefully after them)
  2. 00:56:015 - Add circle for the vocals?
  3. 01:04:415 (2) - Shorten by 1/4 and add a circle at the end
  4. 01:45:583 - Add spinner?
Good luck!
Topic Starter
Aldwych
Eww i've work to do this evening lel.
Damn

Gonna correct it all later. Thks m8s

Edit : Correcting

@Crimmi : All applied. Very effective lel. xd

@Sonnyc :

Normal:
00:42:981 (1,2,3) - Noticable spacing inconsistency. Fixed.
01:12:965 (4,1) - The current spacing works fine too, since there are enough interval. But consider giving some more spacing by moving (4) to (196,132) for a better flow and a higher intuition. I prefer my version since it's a symetrical pattern.
01:18:022 (1,2,3) - Noticable spacing inconsistency. Ofc
[]

Hard:
AR 8 felt too much considering the overall pace of this map. Also for a healthy balance with Normal, reducing your AR is highly recommended. Baraatje seems to say the same, however i felt that 8 is a good value, and 7 is to slow. So i try with 7.5. I may talk with a qat if needed
[]
Nice map. Thks m8
@Baraatje:

[General]
All clear

[Normal]
00:00:055 (1,2) - Make them both the same shape-like. So make either the first one red-noded, or the second one grey noded Nope, the second as a guitar note in the slider. This is why i used red node instead of grey.
00:07:128 (3,4) - Increase distance here. In Normal, DS doesn't need to be properly even, it only needs to look good. Make it 1.25 (Having overlaps like this due to low DS is DQ'able (it happened on one of my maps, on which I had to increase DS from 1.2 to a whopping 1.35) (p/4470256) This kind of things makes me out. I got kurai's map DQ coz of out of DS by my GD. Gonna talk with a QAT for that.
00:11:030 (2,3) - ^^ (Applies to all similar sliders as well) ^
00:23:469 (1,2) - Make them both the same sh ape-like. So make either the first one grey-noded, or the second one red noded Gray
00:44:933 (1,1) - Minor - It looks really bad, that the body of the first slider overlaps with the tail of the second one. Move the first one a bit more down (the curve) I don't think so, i think it's interesting to see something new. May talk too.
01:00:965 (1) - This slider makes little to no sense, as you use 1/1 and similar sliders constantly, yet you use a really long on ehere This one as constant 1/4 vocals, kind of lazyest way xd
01:05:765 (1) - ^^ ^ but zuofgzofzof
01:19:974 (1,1) - Refer to above
01:45:583 - Add spinner? Nope don't feel to add one. I prefer to keep the end for the video.

[Hard]
AR 7? See above for 7.5
00:39:079 (1,3) - Imperfect stack (There are more, please look carefully after them) Ctlr-g and you'll see it's perfect.
00:56:015 - Add circle for the vocals? Get out xD, we start on a white line, not a blue one
01:04:415 (2) - Shorten by 1/4 and add a circle at the end I prefer to keep as mine because of the vocals (the beats are reprensented by the linerar parts).
01:45:583 - Add spinner? Same as normal

Good luck!
Ssank you! :D
KASUM1
hi from my queue

[General]
your bg is 1280x768 , it should be 1366x768

[Hard]
00:20:054 (2) - breaks the flow http://puu.sh/kwZ5Z/4b0f4ea836.PNG

[Normal]
everything ok!

Sorry for the short mod but your map is perfect!

I didn't like the song tho ;w;
Topic Starter
Aldwych
Sorry for late. I'm so busy :<

KASUM1 wrote:

hi from my queue

[General]
your bg is 1280x768 , it should be 1366x768 Where is it mentionned to be this size? According to the ranking criteria.

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well
The background got at 16:9 ration, so no need to change.

[Hard]
00:20:054 (2) - breaks the flow http://puu.sh/kwZ5Z/4b0f4ea836.PNG
Tried something else because your screen shows nothing good that i can do.

[Normal]
everything ok!

Sorry for the short mod but your map is perfect!

I didn't like the song tho ;w; No one likes french music tho.
Thks for the mod. :D
Andrea
~Normal~
  1. Stack Leniency is way too low for this difficulty, increase it by 2 or 3 ticks at least.
  2. This difficulty uses way too many stacks and I don't think it's a good idea since this is the easiest difficulty of the mapset, I would reduce their use.
~Hard~
  1. Again, Stack Leniency is kinda too low, but it should be fine for this difficulty.
  1. 00:26:152 (2) - I would CTRL+G this slider, so it will follow the next sliders as well.
  2. 00:36:884 (5,6,1,2) - I'm not sure if having a double stack twice is a good idea, might be confusing, try moving the next pattern a bit if possible.
  3. 01:30:705 (3,4) - These sliders could be stacked better.
Not much to say, it's a simple and clean map.
Topic Starter
Aldwych
Dem s1r andrea

Andrea wrote:

~Normal~
  1. Stack Leniency is way too low for this difficulty, increase it by 2 or 3 ticks at least. Changed to 5

  2. This difficulty uses way too many stacks and I don't think it's a good idea since this is the easiest difficulty of the mapset, I would reduce their use.
    I've counted and there's 11 stacks, since i've deleted the third one, we are at 10, considering that some of the stacks have a large gap (2/1 or more) we have 7 stacks, i think it should be fine since most of them are used when the background music or the vocal stops, some of them are quite discutable, but i want to try these patterns.
~Hard~
  1. Again, Stack Leniency is kinda too low, but it should be fine for this difficulty.
Let's keep notcing it, because without perfect stack, that diff isn't quite the same.

  1. 00:26:152 (2) - I would CTRL+G this slider, so it will follow the next sliders as well. Hhmmm with this ctrl-g, we have a jump who fits well the music and the video but the way of passing those 3 little sliders make it weird/boring. So i'm ok for ctrl-g it, but also the next one, with the guitar it fits better.
  2. 00:36:884 (5,6,1,2) - I'm not sure if having a double stack twice is a good idea, might be confusing, try moving the next pattern a bit if possible. Yea that could cause some issues, i moved the 5,6 and get a 0.50 DS with next combo, with the music stopping that should be fine and legit.
  3. 01:30:705 (3,4) - These sliders could be stacked better. Fixed.
Not much to say, it's a simple and clean map.
Thanks for the mod andrea sensei!
Andrea
Oh anyway, don't forget to move the map to Pending Beatmaps if it's ready.
Topic Starter
Aldwych
Ew thanks for reminding me (that the second time you do lul).
Vovan
Mod en fr ^^

Normal.


On voit énormément de patternes identiques. Apporte de la diversité a ta map en les modifiant ;) (Sans les rendre identiques)

Hard


00:31:274 (1,2) - Fix blanket

01:39:241 (4,1) - Pareil

Pareil, bcp de patternes sont identiques, diversifie ;)
Topic Starter
Aldwych

Dono027 wrote:

Mod en fr ^^

Normal.


On voit énormément de patternes identiques. Apporte de la diversité a ta map en les modifiant ;) (Sans les rendre identiques)

Hard


00:31:274 (1,2) - Fix blanket Fixed

01:39:241 (4,1) - Pareil Il est suffisament bon.

Pareil, bcp de patternes sont identiques, diversifie ;)
Je changerais par contre pas les patterns, la hard correspond parfaitement à ce que je veux mapper en standard et ça va ré-apporter des problèmes (#Quinoa get it?) alors que le set est clean. Rip les BN.

Merci du mod! ;)
Julie
Hopefully I did not miss anything, accidently delete my notepad 3 times QAQ. So really sorry for the wait.

irc mods after waiting for me for a billions years =w=
2015-12-30 14:42 Aldwych: ACTION is editing [https://osu.ppy.sh/b/749826 The Bobo's - Quinoa [Normal]]
2015-12-30 14:42 Aldwych: rip notes
2015-12-30 14:42 Julie: bon pas grave xD
2015-12-30 14:43 Aldwych: :<
2015-12-30 14:44 Julie: 00:02:981 (2,2) - ses 2 slider overlap in-game apres avoir meme pas fini ste slider 00:02:981 (2) - : https://osu.ppy.sh/ss/4237268
2015-12-30 14:44 Aldwych: Normal?
2015-12-30 14:44 Aldwych: aoui
2015-12-30 14:44 Julie: ouiii =w=
2015-12-30 14:45 Julie: car quand le curseur a par finis le slider tu vois deja lotre slider, spa beauu =w=
2015-12-30 14:45 Julie: mais jcomprend quesque t'as essayer de faire
2015-12-30 14:45 Julie: um by the way, si mon accent QC est trop compliqué a comprendre, dit moi le lolol
2015-12-30 14:46 Aldwych: Tkt je comprends encore meme quand tu swap de langue x)
2015-12-30 14:46 Julie: hahahahah niiice :D
2015-12-30 14:46 Aldwych: je compte changer ce slider et le prochain circle en deux 1/1 sliders
2015-12-30 14:46 Julie: okii~
2015-12-30 14:48 Julie: 00:08:347 (1) - ste slider il blanket rien, il pourra être un peu plus courber pour flow avec 00:09:811 (2) - http://puu.sh/mdY9x.jpg
2015-12-30 14:48 Julie: genre le feel avec la mouse =w=
2015-12-30 14:49 Julie: mon puush c'est un example xD, pour que ca flow mieux au (2)
2015-12-30 14:50 Julie: 00:19:567 - + I feel offended by the lyrics hahhaa =w=
2015-12-30 14:52 Aldwych: 00:08:347 fixed
2015-12-30 14:52 Julie: 00:25:420 (1,2,3) - les spacing ici, sont peut-être un peux guossant, car ca parait a l'oeil, ca se peut que c'est moi qui est super nazi, mais j'aime mieux le mentionner, car je suis peut-être pas la seules.
2015-12-30 14:52 Julie: check ca http://puu.sh/mdYnG.jpg et ca http://puu.sh/mdYmF.jpg
2015-12-30 14:52 Aldwych: ajajaja 00:19
2015-12-30 14:52 Julie: hahaha xD
2015-12-30 14:52 Julie: 00:25:420 (1,2) - faudrait un peut toucher celui la pour kee consistent
2015-12-30 14:53 Aldwych: par contre celui a 2 secondes j'ai du mal a créer quelque chose de cool pour le moment donc je passe à la suite
2015-12-30 14:53 Aldwych: what is guossant?
2015-12-30 14:53 Julie: oki jvais voir apres
2015-12-30 14:53 Julie: que ca parait la distance un qui touche un qui touche pas
2015-12-30 14:53 Julie: 00:29:811 (1,2,3) - genre ici, tu vois c'est consistant, so c'est beau
2015-12-30 14:54 Julie: 00:25:908 (2) - lui la note precedent et la note d'apres non =w=
2015-12-30 14:54 Aldwych: En fait le SP est 1.21 et 1.19 ca fait un peu bizzare, on va try de corriger ca
2015-12-30 14:54 Julie: peut-être c'est moi qui est supre nazii~ x3
2015-12-30 14:54 Julie: okii ~
2015-12-30 14:55 Aldwych: J'ai passé a 1.22 pour les deux
2015-12-30 14:55 Julie: okiii~
2015-12-30 14:55 Aldwych: ils ont plus cet overlapp riquiqui
2015-12-30 14:55 Julie: nice x3
2015-12-30 14:55 Aldwych: et je pense pas qu'on va blame pour un "ca va trop loin DS blabla"
2015-12-30 14:56 Julie: "riquiqui" LOLOLOL
2015-12-30 14:56 Julie: bah c'est vraiment juste en cas,pour des joueur comme moi qui spot des affaires de meme =w=
2015-12-30 14:56 Julie: je check pas juste unrankable issue, mais la qualité, pis j'espere aider ><
2015-12-30 14:58 Aldwych: Après c'est juste une question de "pixels" hue
2015-12-30 14:58 Julie: 01:25:827 (1,2,3) - lui ca me va personnellement, car ca fit la chansson aussi =w=
2015-12-30 14:58 Julie: LOLOL
2015-12-30 15:02 Julie: 01:45:339 - ton 40% volume, c'est vraiment pour le denier son 01:45:095 (3) - de ste slider?
2015-12-30 15:03 Aldwych: Pour la hard idem le 40% est parce que il n'y a plus vraiement de son de batterie
2015-12-30 15:03 Aldwych: Donc c'est plus discret que le reste des notes
2015-12-30 15:03 Julie: ya nouvelle section
2015-12-30 15:03 Aldwych: Et vu que c'est le dernier son et la fin de slider
2015-12-30 15:03 Julie: hmm
2015-12-30 15:03 Aldwych: je pense pas que ca soit genant imo
2015-12-30 15:04 Julie: okii, c'est juste je le trouve un peu low, meme si ca parait pas trop avec tes hitsound xD
2015-12-30 15:04 Aldwych: je peux toujours voir pour un 50~60
2015-12-30 15:04 Julie: okii
2015-12-30 15:04 Julie: si c'est possible car 40% c'est comme ton lowest, tandis que ce l'est pas dans la chansson
2015-12-30 15:05 Aldwych: ouais
2015-12-30 15:05 Aldwych: le 40% dans christine and the queens est ok on entends suffisament
2015-12-30 15:05 Aldwych: la pour la fin je suis passsé a 50%
2015-12-30 15:05 Julie: okii x3
2015-12-30 15:05 Aldwych: ca reste largement entendable
2015-12-30 15:05 Julie: oui ouiii xD
2015-12-30 15:08 Julie: 01:14:120 (1) - la note apparait toute suit quand 01:12:965 (4) - est taper, pis le spacing a lair vriament trop procher, meme plus proche que ca 01:10:565 (4,1) -
2015-12-30 15:09 Julie: ya la chance que les noob capote un peu dans le approach rate
2015-12-30 15:09 Julie: car il apparait toute suite apres le (4) pis proche
2015-12-30 15:09 Julie: ca peut etre tof a changer, car ta stack le end avec un autre slider pis tout ><. mais gl :D
2015-12-30 15:10 Aldwych: tof?
2015-12-30 15:10 Julie: oui pour les nooobs, vont vraiment capoter dans le approach rate rings
2015-12-30 15:10 Julie: ca j'en suis certain
2015-12-30 15:10 Julie: surtout le ring est plus gros que le reste
2015-12-30 15:10 Aldwych: Oui dans tout les cas t'est pas la seule à me l'avoir dit
2015-12-30 15:11 Julie: hahaha xD
2015-12-30 15:11 Aldwych: Dans tout les cas je peux pas méga le fix a 1.20
2015-12-30 15:11 Aldwych: A moins de casser le pattern précédent
2015-12-30 15:11 Julie: ookii prend ton temps by the way
2015-12-30 15:11 Aldwych: un stack peut-il marcher.
2015-12-30 15:11 Julie: essaie de quoi sans trop casser
2015-12-30 15:11 Julie: yaa
2015-12-30 15:11 Aldwych: ?
2015-12-30 15:11 Aldwych: Bah le stack me va
2015-12-30 15:11 Julie: car ton (4) avant est stacker a un autre note
2015-12-30 15:11 Julie: okii >w<
2015-12-30 15:11 Aldwych: + rotation du slider pour garder le S
2015-12-30 15:12 Aldwych: DS*
2015-12-30 15:12 Julie: yep x3
2015-12-30 15:12 Julie: pis en plus ca va mieux flow au 01:15:095 (2) -
2015-12-30 15:12 Aldwych: yee
2015-12-30 15:15 Julie: quand t'aura fix, update please >w<
2015-12-30 15:17 Aldwych: Updated
2015-12-30 15:17 Aldwych: n'hésites pas à regarder le début
2015-12-30 15:18 Aldwych: j'ai fais plus de modifs que prévu
2015-12-30 15:19 Aldwych: Réupdatée pour les hitsounds ;w;
2015-12-30 15:20 Julie: okiii x3
2015-12-30 15:28 Julie: ACTION is editing [http://osu.ppy.sh/b/749825 The Bobo's - Quinoa [Hard]]
2015-12-30 15:32 Julie: yo ta une erreur dans le stack leniency
2015-12-30 15:32 Julie: pas AiMod
2015-12-30 15:32 Julie: par*, c'est 2 pour l'instant dans ton hard
2015-12-30 15:34 Aldwych: Ouais, rip peppy qui veux plus qu'on force le stack ;w;
2015-12-30 15:34 Julie: yep
2015-12-30 15:34 Aldwych: ca fait pas sexy D:
2015-12-30 15:34 Julie: QAQ
2015-12-30 15:34 Aldwych: mais j'ai pas le choix D:
2015-12-30 15:34 Julie: c'est pour ca c'est 5 dans t'as normal =w=
2015-12-30 15:35 Aldwych: Allons pour 5 ;www;
2015-12-30 15:36 Julie: moi too, jespere qu'ils nous laisse faire un perfect stack ;w;
2015-12-30 15:41 Julie: dans le hard, je suis pas sur des autres modders, mais ya vraiment des spacing qui fit pas la chansson
2015-12-30 15:41 Julie: example 00:32:006 (2,3) - 1.98x pis ici 00:32:981 (4,5) - 1.51x
2015-12-30 15:41 Julie: tandis que (4,5) doit avoir plus de spacing que (2,3) non?
2015-12-30 15:46 Aldwych: Fixed
2015-12-30 15:47 Aldwych: par contre c'est 1.0 et 2.0
2015-12-30 15:49 Julie: 00:20:054 (2,3,4) - ici aussi, jcomprend le 2.00x c'est surement pour "jappe" mais ca fait plus de sence 2.00x ici 00:20:298 (3,4) - que ici 00:20:054 (2,3) -
2015-12-30 15:51 Julie: 00:36:152 (4,5,6,1,2) - trop coller pis sont différent
2015-12-30 15:51 Julie: comment dire hmm...=w=
2015-12-30 15:52 Julie: 00:36:884 (5,6) - genre ca c'Est stacker comme celui la 00:37:615 (1,2) - , mais les deux doivent avoir un différent feeling
2015-12-30 15:52 Aldwych: Pour le 00:20 Je suis d'accord, je vais voir ce que je peux faire car au vu des patterns c'est assez compliqué sur le coup
2015-12-30 15:52 Julie: okii, prend ton temps~
2015-12-30 15:54 Aldwych: Perso le 0.50 DSMe choque pas vu que la musique s'arrete imo
2015-12-30 15:54 Aldwych: après le stack de 5,6 je vais voir ce que je peux faire
2015-12-30 15:54 Julie: c'est pas le chock xD
2015-12-30 15:54 Julie: le monde vont pas chocker
2015-12-30 15:54 Julie: c'est vraiment trop easy pour chockerr
2015-12-30 15:54 Julie: ce que je veux dire c'est um, ca fit pas trop la chansson, les deux bout on l'air vraiment different dans la chansson
2015-12-30 15:54 Julie: mais la facon tu la mapper, ca se ressemble =w=
2015-12-30 15:55 Julie: hmm
2015-12-30 15:55 Aldwych: ouais je vois ce que tu veux dire
2015-12-30 15:55 Julie: 00:36:884 (5,6) - genre d'habitude ce genre de vocal, tu peux faire un mini jump
2015-12-30 15:55 Julie: yahh
2015-12-30 15:55 Julie: xD
2015-12-30 15:59 Aldwych: Fixed
2015-12-30 15:59 Aldwych: J'ai stack le 5 avec 1,2 et mis le 6 avec un jump de 2.0
2015-12-30 16:00 Julie: update please, so I can see it too :D
2015-12-30 16:02 Aldwych: Updated
2015-12-30 16:07 Julie: nazii : 00:59:765 (1,2,3) - ta tu essayer de faire droit? XD
2015-12-30 16:09 Aldwych: Ca devrait être fix now
2015-12-30 16:09 Julie: neaat :3
2015-12-30 16:09 Aldwych: neat?
2015-12-30 16:09 Julie: yahh xD, most anglais haha
2015-12-30 16:10 Julie: ok celui la c'est vraiment personnellement, ca laurai ete nice lui 01:42:168 (2,3) - et luii 01:44:119 (3,4) - soit tu meme spacing
2015-12-30 16:11 Julie: pis que ca soit different que 01:43:632 (1,2,3) -
2015-12-30 16:11 Julie: apart si tu trouve ca trop hard de changer pis tu veux keep ton pentagone =w=
2015-12-30 16:11 Julie: jtrouve juste quil peut avoir un peu plus de fun =w=
2015-12-30 16:12 Aldwych: Bah vu que les patterns et combo sont différents
2015-12-30 16:12 Aldwych: j'y voit pas d'un bon oeil
2015-12-30 16:13 Aldwych: Et vu que 1 2 3 et 4 plus le sliders précédents sont crées avec ctrl + shift + D
2015-12-30 16:14 Julie: ok xD
2015-12-30 16:17 Julie: update one more time imma redownload
2015-12-30 16:17 Aldwych: déja upload
2015-12-30 16:17 Aldwych: didn't wait you to do that lel
2015-12-30 16:18 Julie: nah was me being lazy =w=
2015-12-30 16:21 Julie: Welp my check is finish =w=, jvais post
_handholding
hi m4m we talked about in game

[Normal]
  1. 00:01:030 - Add a circle here
  2. 00:02:981 (2,3) - Move these sliders 1/2 step to the left and add a circle at 00:03:957
  3. 00:04:933 (2) - Add a circle here
  4. 00:07:128 (2,3) - Same pattern as mentioned earlier
  5. 00:10:298 (1,2,3) - I think the rhythm in the image below would play better because the timign of the instruments also it would be better to have a clickable circle on the downbeat at 00:11:762
  6. 00:16:640 (3) - rotate about 26 degrees clockwise for better flow
  7. 00:46:884 (1) - This looks sloppy as well as being hard to read for beginners. I suggest moving it above slider (2)
  8. 00:59:765 (3) - Rotate by 18 degrees or so anticlockwise for better flow to the next slider
  9. 01:00:665 - Add a circle here
  10. 01:04:265 - ^
  11. 01:21:925 (1) - same comment as 00:46:884 (1)
  12. 01:29:729 (1) - ^
  13. 01:44:607 (2,3) - Change (2) to a circle and move (3) to 01:44:851.


[Hard]
  1. 00:20:054 (2,3) - The DS between these notes shouldnt be this big. If you put the DS increase between 00:20:298 (3,4) it would fit the music but because these are stacked anyways just keep the whole pattern the same ds
  2. 00:42:250 (3) - Blanket around (2) could be better
  3. 00:52:006 (3) - Rotate the angle by 6 degrees or so then adjust the blanket
  4. 01:02:165 (3) - Shorten to 01:02:615 and add a circle at 01:02:765
  5. 01:04:415 (2) - I feel like there should be a clickable object at 01:04:865 .
  6. 01:27:047 (3) - rotate 18 degrees or so anticlockwise and add adjust the blanket from there
  7. 01:32:412 (2,3) - I dont know why you changed the pattern for these 2 sliders when all the other pair of sliders throughout the map are different

Well thats all form me, I hope this mod was useful. GL!
Topic Starter
Aldwych
Oui oui incoming.

Nathan Kiss wrote:

hi m4m we talked about in game

[Normal]
  1. 00:01:030 - Add a circle here
  2. 00:02:981 (2,3) - Move these sliders 1/2 step to the left and add a circle at 00:03:957
  3. 00:04:933 (2) - Add a circle here
  4. 00:07:128 (2,3) - Same pattern as mentioned earlier

    For all above : Keep noticing but i prefer keeping it clean since it's the begining of the diff. And it would looks like the hard diff too.
  5. 00:10:298 (1,2,3) - I think the rhythm in the image below would play better because the timign of the instruments also it would be better to have a clickable circle on the downbeat at 00:11:762
    What i'm following is the guitar, and my sliders represent it correctly imo, and this is how i've mapped the normal and the hard on these patterns. So no changes
  6. 00:16:640 (3) - rotate about 26 degrees clockwise for better flow
    Yes but i've a blanket stuff, and honestly the flow is good enough (yes ofc i can be improved but it is ok right now too)
  7. 00:46:884 (1) - This looks sloppy as well as being hard to read for beginners. I suggest moving it above slider (2) Tbh i'm confident about this patterns and both Andrea and Julie told me nothing about it, so that should be ok.
  8. 00:59:765 (3) - Rotate by 18 degrees or so anticlockwise for better flow to the next slider Sounds legit.
  9. 01:00:665 - Add a circle here No need. Let's keep it clean and makes the finisher sounds better.
  10. 01:04:265 - ^ Sounds legit here and makes the next slider better too.
  11. 01:21:925 (1) - same comment as 00:46:884 (1) Same
  12. 01:29:729 (1) - ^
  13. 01:44:607 (2,3) - Change (2) to a circle and move (3) to 01:44:851. Battery and guitar makes it completly fine


[Hard]
  1. 00:20:054 (2,3) - The DS between these notes shouldnt be this big. If you put the DS increase between 00:20:298 (3,4) it would fit the music but because these are stacked anyways just keep the whole pattern the same ds Had to fix it since last mod. :<
  2. 00:42:250 (3) - Blanket around (2) could be better I'm not blanketing (2) but the next slider (or the tail of (2) but not the shape itself).
  3. 00:52:006 (3) - Rotate the angle by 6 degrees or so then adjust the blanket Why? It is fine as itself
  4. 01:02:165 (3) - Shorten to 01:02:615 and add a circle at 01:02:765 Nope, it will be a trap imo. Having 4 4 3 sliders is too surprising.
  5. 01:04:415 (2) - I feel like there should be a clickable object at 01:04:865 . Every part of this sliders have a legit clickable object, but since it's a continus vocal, that's a suitable choice for me.
  6. 01:27:047 (3) - rotate 18 degrees or so anticlockwise and add adjust the blanket from there Same as above. Why?
  7. 01:32:412 (2,3) - I dont know why you changed the pattern for these 2 sliders when all the other pair of sliders throughout the map are different
    Fixed, that should be more consistent now.

Well thats all form me, I hope this mod was useful. GL!
Thanks for the mod and take your cookie! :D
Factorial
Hi, ordinary modding from my queue:
[Overall]
  1. Add some audio lead-in on your map as in the first object starts at 00:00:055 in which there is no intro time.
[Normal]
  1. Maybe increase DS or SV on this diff. Objects are more likely joined together.
SPOILER
  1. 00:36:640 (3,1) - Blanket? 00:39:079 (1) CopyPaste.
  2. 01:22:900 (2,1) - 01:22:900 (2,1) - ^
[Hard]
  1. 00:14:933 (2) - Isn't this a little bit off-screen?
  2. 00:31:030 (4,1,2) - Flow seems off here, imo. Rotate 00:31:274 (1,2) -20° my suggestion.
  3. 01:02:165 (3) - A strong beat is heard at 01:02:765 and a (NC'd) circle should be here.
  4. 01:03:065 (1) - Remove NC, if you did above
That's all I can mod

Also Happy New Year too!! Although I didn't have any sandwich for you.
Topic Starter
Aldwych

Neil Leo wrote:

Hi, ordinary modding from my queue:
[Overall]
  1. Add some audio lead-in on your map as in the first object starts at 00:00:055 in which there is no intro time.
    Gonna change it yep
[Normal]
  1. Maybe increase DS or SV on this diff. Objects are more likely joined together.
SPOILER
  1. 00:36:640 (3,1) - Blanket? 00:39:079 (1) CopyPaste.
  2. 01:22:900 (2,1) - 01:22:900 (2,1) - ^
Blanket and DS are fine for me.
[Hard]
  1. 00:14:933 (2) - Isn't this a little bit off-screen? Mahh it's fine D:
  2. 00:31:030 (4,1,2) - Flow seems off here, imo. Rotate 00:31:274 (1,2) -20° my suggestion. Why not
  3. 01:02:165 (3) - A strong beat is heard at 01:02:765 and a (NC'd) circle should be here. Same argue as previous mod
  4. 01:03:065 (1) - Remove NC, if you did above bla
That's all I can mod

Also Happy New Year too!! Although I didn't have any sandwich for you.
Thanks for the mod and take your cookie! :D
Nozhomi
A ke koukou ! Quinowaooooh~

- General :

  1. Tu gardes le combo color de base ?
  2. Alors passer de AR3 à 7.5 c'est un peu...wtf ? Pousse l'AR à 4 pour la normal je pense ça passera mieux.

- Normal :

  1. 00:08:347 (1) - Tu peux le rotate de 20° ? C'est pour que le flow avec 00:09:811 (2) - soit plus perfect.
  2. 00:19:323 (3) - Je le trouve trop 'centré' et du coup le pattern est pas le plus beau possible. Soit fait le plus arrondi en le bougeant à 76:88 ou à l'inverse casse carrément ça en le déplaçant à 92:116.
  3. 00:36:640 (3,1) - Tu pourrais maybe blanket enfin tu vois.
  4. 00:44:933 (1,2,1) - Omg c'est quoi ça ??? Le stack est dégeu, et si c'est fait exprès je vois pas pourquoi ça n'a pas l'air intentionel du tout ! Et puis sérieux ce flow entre 00:44:933 (1,2) - ? Bouge moi ce slider et curve le un peu :c
  5. 00:48:835 (1,2) - Ca c'est 'ok' comparé au précédent.
  6. 00:53:957 (2) - Je sais pas j'aurais fait 'Circle slider' pour souligner les drums ou 'Slider circle' pour taper l'instru pour le break.
  7. 01:19:974 (1,2,1) - La c'est juste le flow que je do<psduhfsdifuhwsdiohfwosdigjofug c'est pas bo. Et puis c'est du copy pasta ;w;

- Hard :

  1. 00:01:274 (3,1,2) - Fait un custom stack ici. Si tu utilises l'empilage de note tu vois que ça fout le bordel.
  2. 00:06:152 (1,2,3) - Pareil ici, tiens un example de truc qui marche mieux -> http://puu.sh/mGYil/4b9d124493.jpg (y en a d'autres similaires après, à toi de voir si tu fix ou pas).
  3. 00:35:908 (3,4) - Le flow est à revoir. Ca fonctionnerait si tu faisait une rotation de -90° mais là c'est juste vraiment cassé de chez cassé.
  4. 01:02:765 - Fait le play maybe ? Ce serait cohérent vu que tous les autres reverses sont tous 1/4 temps plus court, et ça reste strong comme beat.
  5. 01:08:165 (1,2,3,4,5,1,2,3,4,5) - Tu ne veux pas le centrer dans la grille ? ;w;
  6. 01:41:437 (1) - Je l'aurais CTRL+G ça passe beaucoup mieux imo.

Assez propre.
Mukyu~
Topic Starter
Aldwych
Akekoukou Nozaweed

Nozhomi wrote:

A ke koukou ! Quinowaooooh~

- General :

  1. Tu gardes le combo color de base ? Mwoui, j'ai pas d'idées de couleurs utiles, si t'en n'as, n'hésites pas à m'en faire part.
  2. Alors passer de AR3 à 7.5 c'est un peu...wtf ? Pousse l'AR à 4 pour la normal je pense ça passera mieux. Ouais j'avou poto.

- Normal :

  1. 00:08:347 (1) - Tu peux le rotate de 20° ? C'est pour que le flow avec 00:09:811 (2) - soit plus perfect. Okéééé
  2. 00:19:323 (3) - Je le trouve trop 'centré' et du coup le pattern est pas le plus beau possible. Soit fait le plus arrondi en le bougeant à 76:88 ou à l'inverse casse carrément ça en le déplaçant à 92:116. Un peu risqué mais j'aime bien l'idée du cassage, soyons folles (eux fous)
  3. 00:36:640 (3,1) - Tu pourrais maybe blanket enfin tu vois. May j'comprends pe (accent québécquois jsépaspourquoi), c'est pourtant blanket avec le taile le D:
  4. 00:44:933 (1,2,1) - Omg c'est quoi ça ??? Le stack est dégeu, et si c'est fait exprès je vois pas pourquoi ça n'a pas l'air intentionel du tout ! Et puis sérieux ce flow entre 00:44:933 (1,2) - ? Bouge moi ce slider et curve le un peu :c jépafé expré, j'ai aussi amélioré le curve et le flow a coup de ctrl h/j
  5. 00:48:835 (1,2) - Ca c'est 'ok' comparé au précédent.
  6. 00:53:957 (2) - Je sais pas j'aurais fait 'Circle slider' pour souligner les drums ou 'Slider circle' pour taper l'instru pour le break. Slider cercle plus cohérent du au hitsounds
  7. 01:19:974 (1,2,1) - La c'est juste le flow que je do<psduhfsdifuhwsdiohfwosdigjofug c'est pas bo. Et puis c'est du copy pasta ;w; oui oui barilla panzanni

- Hard :

  1. 00:01:274 (3,1,2) - Fait un custom stack ici. Si tu utilises l'empilage de note tu vois que ça fout le bordel. wuiii
  2. 00:06:152 (1,2,3) - Pareil ici, tiens un example de truc qui marche mieux -> http://puu.sh/mGYil/4b9d124493.jpg (y en a d'autres similaires après, à toi de voir si tu fix ou pas). Pk pas, mais juste dans ce genre de cas pour améliorer le visuel
  3. 00:35:908 (3,4) - Le flow est à revoir. Ca fonctionnerait si tu faisait une rotation de -90° mais là c'est juste vraiment cassé de chez cassé Fixed tamer
  4. 01:02:765 - Fait le play maybe ? Ce serait cohérent vu que tous les autres reverses sont tous 1/4 temps plus court, et ça reste strong comme beat. Vu que t'est pas le seul à l'avoir dire ok
  5. 01:08:165 (1,2,3,4,5,1,2,3,4,5) - Tu ne veux pas le centrer dans la grille ? ;w; C'est moi la première! Fixed
  6. 01:41:437 (1) - Je l'aurais CTRL+G ça passe beaucoup mieux imo. Moi non! :3

Assez propre.
Mukyu~
QUIQUINOA!
KURAI RANK SCENARIO DE REVES PUTAIN

Thanks for the mode nozaweed
Electoz
Hi, from my modding queue~

[General]

  1. Is there any better combo colours than the default ones? lol.
[Normal]

  1. 00:01:030 - 00:02:981 - 00:04:933 - 00:06:884 Actually 3/2 beat spacing is very hard to read compared to 1/1. Strongly recommend to add something on these beats as it would fit better to follow the bass sound as well. (Well, it might increase SR a bit but tbh I think this way plays a lot easier)
  2. 00:03:225 (2,3,1) - Imo this rhythm plays better.
  3. 00:05:908 - I would make a 1/1 slider starting from here. (of course you have to delete 00:06:396 (1) to do that )
  4. 00:19:323 (3) - Pretty nazi but I think x:76 y:88 flows better.
  5. 01:05:765 (1) - Can you change the angle of the tail a bit? So it'll flow better towards 01:08:165 (2) .
  6. 01:23:876 (1,2) - Just curious but why you placed 01:25:095 (2) differently? Compared to 01:16:071 (1,2) .
[Hard]

  1. 00:05:908 - Well kinda understand that you intentionally skipped this one but I think it needs to be mapped cuz it sounds much stronger than 00:06:152 .
  2. Looks pretty much fine I guess.
Somehow this song feels really nostalagic to me lol, good luck~
Topic Starter
Aldwych

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Is there any better combo colours than the default ones? lol. Gonna think about it but i don't find decent one for this map. Neither on the clip neither on the BG but sure the std ones are no the best :>
[Normal]

  1. 00:01:030 - 00:02:981 - 00:04:933 - 00:06:884 Actually 3/2 beat spacing is very hard to read compared to 1/1. Strongly recommend to add something on these beats as it would fit better to follow the bass sound as well. (Well, it might increase SR a bit but tbh I think this way plays a lot easier)
  2. 00:03:225 (2,3,1) - Imo this rhythm plays better.
  3. 00:05:908 - I would make a 1/1 slider starting from here. (of course you have to delete 00:06:396 (1) to do that ) For all above. Iirc, i've done that rythm structure earlier in the days, but i decided to keep it cleaner than hard. Yes you might be right about the accuracy, but since it's sliders and circlers are on strong beats. That should be fine. Also on normal and hard i want to follow the guitar, that's why the sliders are on 1/2, the proposition are decent and i keep notice that but i would like to keep what i'm following.
  4. 00:19:323 (3) - Pretty nazi but I think x:76 y:88 flows better. According to previous mods, i decided to move this circle here, for a "break" i find the actual flow interesting.
  5. 01:05:765 (1) - Can you change the angle of the tail a bit? So it'll flow better towards 01:08:165 (2) . That should be fine imo, the slider is quite long, the break is 1/1 after, the player will be prepare for sure. The flow isn't that important here.
  6. 01:23:876 (1,2) - Just curious but why you placed 01:25:095 (2) differently? Compared to 01:16:071 (1,2) . Dunno xD
[Hard]

  1. 00:05:908 - Well kinda understand that you intentionally skipped this one but I think it needs to be mapped cuz it sounds much stronger than 00:06:152 . Added with a soft sampleset, i want it to be shy, even if it's "strong".
  2. Looks pretty much fine I guess. JeeJ
Somehow this song feels really nostalagic to me lol, good luck~ LOL Thanks xD
Thanks for the mod.

Gonna think about the combo colors and some tags added btw.
AlneCraft
hello! from my modding queue... but there doesn't really seem anything blatantly obvious to point out, so yeah awkward. sorry for not being able to mod your mapset, it's just good enough already.
Topic Starter
Aldwych

AlneCraft wrote:

hello! from my modding queue... but there doesn't really seem anything blatantly obvious to point out, so yeah awkward. sorry for not being able to mod your mapset, it's just good enough already.
Np! Thanks for looking at and tried. :D
Chibi Maruko
Hi. From my queue

French sound are funny

Normal
  1. Looks all good and fine

Hard
  1. 00:06:884 (3,4) - Bad stack. https://osu.ppy.sh/ss/4511113 this is good
  2. 00:09:079 - You miss something here coz sound vocal is here
  3. 00:10:786 (1,2) - Bad stack. Fix like first comment
  4. 00:12:981 - Like second comment
  5. 00:16:884 - ^
  6. 00:18:591 (1,2) - Like third comment
  7. 00:29:811 (1,2) - ^
  8. 00:39:079 (1) - Add finish because start kiai is most important to add finish
  9. 00:52:494 (4,5,6) - Maybe stack is fine
  10. 01:10:565 (6) - NC here
  11. 01:27:534 (4,5,6) - Maybe stack is fine

Ok, gl with ur map \:D/
Indeed map is going for rank
sorry /me run away
Topic Starter
Aldwych
eeeeeeeeeeeeeee

Chibi Maruko wrote:

Hi. From my queue

French sound are funny

Normal
  1. Looks all good and fine

    Oke

Hard

  1. 00:06:884 (3,4) - Bad stack. https://osu.ppy.sh/ss/4511113 this is good This is not a """real""" stack, well it's not a normal stack. Yes you're right, but the way i did isn't bad either, yet is it better. If i do like the normal way, that would be so mess-up, this is why i finally contruct those stacks like that (thanks to nozhomi). Imo it's better and nicer.
  2. 00:09:079 - You miss something here coz sound vocal is here I would say "instrumental" than vocal, but yes. However i don't feel it's necessary to put 1/2 stuff. I think that would enlarge the gap between normal and hard because the hard one had several gaps + harder cs then the majority of the hard diffs. Using 1/1 sliders compensate the settings.
  3. 00:10:786 (1,2) - Bad stack. Fix like first comment
  4. 00:12:981 - Like second comment
  5. 00:16:884 - ^
  6. 00:18:591 (1,2) - Like third comment
  7. 00:29:811 (1,2) - ^
  8. 00:39:079 (1) - Add finish because start kiai is most important to add finish Oh yes, i really should have
  9. 00:52:494 (4,5,6) - Maybe stack is fine Unstack is fine too. Having 0.8 DS between them makes not so hard to catch, yet there's a jump before, but that not such a matter.
  10. 01:10:565 (6) - NC here Not here because we're on similar patterns, however a just readjust a little bit before.
  11. 01:27:534 (4,5,6) - Maybe stack is fine Same argues blabla

Ok, gl with ur map \:D/
Indeed map is going for rank
sorry /me run away
Thanks for the mod and take your cookie! :D
For the parts i didn't answer, just refer to what i said above.
greenwood0301
Salut ami de l'autre coter de l'océan voici le mod que tu a demandé

HARD

00:54:445 Ajoute une pause ici pour combler le vide

Les chansons française sont amusante xD

GL HF for the rank

(vive le Québec)
Topic Starter
Aldwych
Oui effectivement

Ca fait tellement rentable pour 2kds.
Bon si y'a du deny, t'étonne pas xD
Aurele
j'sais pas modder.

Normal
  1. 00:19:323 (3) - Juste une suggestion.. rien de grave ici. Pour ce cercle, je pense que le déplacer aux coordonnées x:78 y:92 pourrait être plus plaisant à jouer et à regarder. La façon à laquelle elle est présentement placée, elle me semble un peu coincée. if u understand what i mean.
  2. 00:37:128 - Je ne pense pas que le whistle est important ici, il n'y a rien à mettre en "emphase".. o3o
  3. 00:46:884 (1) - La plupart des tes objets suivent une bonne distances les uns des autres, par contre, ce slider est stacké avec le slider qui le précède et ça vient tout gâcher la dite distance. Je te suggère de la déplacer aux coordonnées x:342 y:266
  4. 00:50:786 (1,2,3,4,1,2,3) - Voir la suggestion de 01:27:290 -
  5. 00:56:165 - à 01:14:120 - JE MEURS AHAHAHAHAHHA
  6. 01:27:290 - Ce slider me semble ne pas être à la bonne place, ça ne suit absolument rien et ça crée un malaise/vide entre celui-ci et le précédent. Pour que ça suit un peu plus les paroles, je te suggères de retravailler tes objets dans cette section. Pourquoi pas quelque chose du genre?

Hard
  1. 00:14:689 (1,2,3) - Une petite suggestion, hen. Bon, comme j'ai pu le remarquer avec ta difficulté Normal, tu fais un retour sur les deux objets comme ceux-ci 00:13:469 (5,6) - . Pour la Hard par contre, tu mets seulement un cercle et tu mets une slider par dessus. Je te suggère, pour suivre ton autre difficulté, de supprimer le reverse de ton slider et d'y ajouter un cercle avant pour ensuite y créer cet effet:
  2. 00:16:640 (3) - Je n'aime pas vraiment l'emplacement de ce slider, car il ne suit pas la fluidité du mouvement. Je te suggère à la place de la déplacer ainsi, pour créer un meilleur effet. (check la box) Puis, par la suite, pour suivre une bonne consistance du spacing, tu devras modifier l'emplacement de 00:17:615 (5) - aussi.

gg j'meurs encore esti lool
Topic Starter
Aldwych
JeeJ

Gabe wrote:

j'sais pas modder. kek

Normal

  1. 00:19:323 (3) - Juste une suggestion.. rien de grave ici. Pour ce cercle, je pense que le déplacer aux coordonnées x:78 y:92 pourrait être plus plaisant à jouer et à regarder. La façon à laquelle elle est présentement placée, elle me semble un peu coincée. if u understand what i mean.

    Vu que t'est pas la seule personne à me le dire, je vais l'appliquer, suggestion by noz que j'ai bien aimé, mais bon on préfère les standards.

  2. 00:37:128 - Je ne pense pas que le whistle est important ici, il n'y a rien à mettre en "emphase".. o3o Oah y'a les vocals, en sois ils sont pas ultra gênant mes hitsounds vu que ils sont assez discret.
  3. 00:46:884 (1) - La plupart des tes objets suivent une bonne distances les uns des autres, par contre, ce slider est stacké avec le slider qui le précède et ça vient tout gâcher la dite distance. Je te suggère de la déplacer aux coordonnées x:342 y:266 No one likes me :'(, but on the other hand fixing the next stuff gets complicated, i'm gonna try to find an issue (why am i suddently talking in english ?_?)
  4. 00:50:786 (1,2,3,4,1,2,3) - Voir la suggestion de 01:27:290 -

    Je suis plus ou moins pas d'accord avec ce que tu as mis et ton exemple, la seule chose que je ferais est de mettre le 4 un peu plus long (3/2), le reste je garde car il y a des élements important que tu passe a coté (batterie et guitare) pour prends un priorité les vocales, or j'ai fait en sorte (surtout pour la hard) de mapper en suivant la guitar a des endroits commun.

  5. 00:56:165 - à 01:14:120 - JE MEURS AHAHAHAHAHHA C'EST MOI LA PREMIERE
  6. 01:27:290 - Ce slider me semble ne pas être à la bonne place, ça ne suit absolument rien et ça crée un malaise/vide entre celui-ci et le précédent. Pour que ça suit un peu plus les paroles, je te suggères de retravailler tes objets dans cette section. Pourquoi pas quelque chose du genre?

Hard
  1. 00:14:689 (1,2,3) - Une petite suggestion, hen. Bon, comme j'ai pu le remarquer avec ta difficulté Normal, tu fais un retour sur les deux objets comme ceux-ci 00:13:469 (5,6) - . Pour la Hard par contre, tu mets seulement un cercle et tu mets une slider par dessus. Je te suggère, pour suivre ton autre difficulté, de supprimer le reverse de ton slider et d'y ajouter un cercle avant pour ensuite y créer cet effet:

    yes baby

  2. 00:16:640 (3) - Je n'aime pas vraiment l'emplacement de ce slider, car il ne suit pas la fluidité du mouvement. Je te suggère à la place de la déplacer ainsi, pour créer un meilleur effet. (check la box) Puis, par la suite, pour suivre une bonne consistance du spacing, tu devras modifier l'emplacement de 00:17:615 (5) - aussi.
Bien tenté pour le flow, tu gagne un point, mais ce genre de pattern je l'ai un peu partout, donc c'est pas si génant! :>

gg j'meurs encore esti lool
patate
Aurele
Normal: 01:27:290 - J'aime bien la façon que tu l'as fixé! C'est déjà mieux qu'à la base :3

+Ajoute "Parodie" dans les deux difficultées, je sais que tu as déjà mis "Parody", mais en s'entend que c'est français? :3
sheela
lol je pensais que Ludovik était dans la vidéo lol

Allo! Excuse-moi pour le retard.

[General]
  1. Je trouve que le timing est très tôt. Si tu décales tout de +18, je crois que ça sonnera bien. Fait-le maintenant, car je vais mod avec cette timing pour être plus précis dans la musique.
[Normal]
  1. 00:07:615 (3) - J'avais mod Hard en premier lol. Je vais répéter: Je metterais un hitcircle sur ce beat parce qu'il a un son plus fort et c'est normalement un object cliquable qui gagne dans ce cas. Pour ajouter, à partir de ce beat, la mélodie se change dans la musique, donc c'est un nouvelle mesure.
  2. 01:00:983 (1) - 01:05:783 (1) - Bof. Je mapperais ces parties aussi. Ajouter seulement des long sliders ne vas pas avec une difficulté de type Normal et peut-être c'est un peu paresseux lol (no offense though).
[Hard]
  1. 00:07:877 - Je metterais un hitcircle sur ce beat parce qu'il a un son plus fort et c'est normalement un object cliquable qui gagne dans ce cas. Pour ajouter, à partir de ce beat, la mélodie se change dans la musique, donc c'est un nouvelle mesure.
  2. 00:14:707 (1,2) - Je trouve que la distance ne va pas avec la music. Dans cette partie, la musique n'est pas si fort, on n'entend que la voix.
  3. 00:19:829 (1,2,3,4,5,6) - L'espacement doit être plus court, comme 00:15:682 (1,2,3,4) -, la distance snap constant que tu utilises pour tout le map. Un plus gros espacement semble plutôt moins évident parce que c'est différent de celle qui est constante. De plus, je ne suivre rien de quoi cet espacement peut mettre un accent dans la musique. Pour ces raisons, je pense que tu dois réduire le spacing.
  4. 00:12:024 (1,2,3,4) - 00:35:438 (1,2,3,4,5) - 01:43:650 (1,2,3,4) - C'est aussi le même point du haut pour ceux-ci.
  5. 01:04:433 (2,3) - Cette distance ressemble beaucoup trop à un 1/4 rythme et c'est confusant avec un AR petit. Ce sera mieux de les entasser plus pour qu'ils soient évidents.
  6. 01:31:698 (1,2) - Ceci est similaire au point 00:14:707 (1,2) -. Le beat n'est pas si fort dans mon opinion.
Au niveau esthétique, il peut y avoir quelques améliorations, mais je ne suis pas contre avec ce qui est actuellement. C'est une musique comme même intéressante. Lol c'est juste que les musiques francophones ne sont pas si bonnes (sauf Coeur de pirate, haha), mais je peux écouter celle-ci de temps en temps.

Si tu as besoin plus d'aide, n'hésiste pas à me retrouver en ligne or à m'envoyer un message! Je peux également repasser si tu veux.
Bonne chance!
Aurele

sheela wrote:

les musiques francophones ne sont pas si bonnes (sauf Coeur de pirate, haha)
HAHAHAHAHA
Topic Starter
Aldwych

sheela wrote:

lol je pensais que Ludovik était dans la vidéo lol
hhhmmm vaux mieux pas! :D


Allo! Excuse-moi pour le retard. Allo!

[General]
  1. Je trouve que le timing est très tôt. Si tu décales tout de +18, je crois que ça sonnera bien. Fait-le maintenant, car je vais mod avec cette timing pour être plus précis dans la musique.
Ok let's do this.

[Normal]
  1. 00:07:615 (3) - J'avais mod Hard en premier lol. Je vais répéter: Je metterais un hitcircle sur ce beat parce qu'il a un son plus fort et c'est normalement un object cliquable qui gagne dans ce cas. Pour ajouter, à partir de ce beat, la mélodie se change dans la musique, donc c'est un nouvelle mesure. Même arguement que la hard sauf que la ca va créer une structure unconsistency.
  2. 01:00:983 (1) - 01:05:783 (1) - Bof. Nice word xD Je mapperais ces parties aussi. Ajouter seulement des long sliders ne vas pas avec une difficulté de type Normal et peut-être c'est un peu paresseux lol (no offense though). Vu que t'es pas le seul on va faire comme ca.
[Hard]
  1. 00:07:877 - Je metterais un hitcircle sur ce beat parce qu'il a un son plus fort et c'est normalement un object cliquable qui gagne dans ce cas. Pour ajouter, à partir de ce beat, la mélodie se change dans la musique, donc c'est un nouvelle mesure.

    Je suis d'accord avec toi sur le fait que y'a un strong beat après et que avec ca je devrais avoir du clicable dans le coin, le problème est que ca sera pas consistent avec ma volonté de mapping sur cette musique à savoir le double 1/2 via la guitare. En sois modifier que celui-la créera pour moi une structure unconsistency. Cependant (edit), vu que j'ai fait comme ca au précédent pattern, je veux bien le faire, mais juste pour la partie intro. Le reste non.
  2. 00:14:707 (1,2) - Je trouve que la distance ne va pas avec la music. Dans cette partie, la musique n'est pas si fort, on n'entend que la voix. Va pour 1.20 mais pas en dessous. Sinon c'est pas beau.
  3. 00:19:829 (1,2,3,4,5,6) - L'espacement doit être plus court, comme 00:15:682 (1,2,3,4) -, la distance snap constant que tu utilises pour tout le map. Un plus gros espacement semble plutôt moins évident parce que c'est différent de celle qui est constante. De plus, je ne suivre rien de quoi cet espacement peut mettre un accent dans la musique. Pour ces raisons, je pense que tu dois réduire le spacing.

    J'ai nerf pour 1,2,3 en passant a 1, par contre 3->4->5->6 Je garde mon spacing car je le trouve decent. Entre les sons et le vocal, ca passe bien. Mais oui l'ensemble du combo avait trop de jump par rapport aux autres. La vu que j'utilise deux long sliders, je peux me permettre d'un double/triple jump.
  4. 00:12:024 (1,2,3,4) - 00:35:438 (1,2,3,4,5) - 01:43:650 (1,2,3,4) - C'est aussi le même point du haut pour ceux-ci. Kek la guitare
  5. 01:04:433 (2,3) - Cette distance ressemble beaucoup trop à un 1/4 rythme et c'est confusant avec un AR petit. Ce sera mieux de les entasser plus pour qu'ils soient évidents. Au contraire, les entasser serait confus, si on regarde le reste des 1/4 ils ont un overlapp et pas celui-ci, tu veux pas dire à la place les détasser?
  6. 01:31:698 (1,2) - Ceci est similaire au point 00:14:707 (1,2) -. Le beat n'est pas si fort dans mon opinion. Oui mais y'a les vocals.


Au niveau esthétique, il peut y avoir quelques améliorations, mais je ne suis pas contre avec ce qui est actuellement. C'est une musique comme même intéressante. Lol c'est juste que les musiques francophones ne sont pas si bonnes (sauf Coeur de pirate, haha), mais je peux écouter celle-ci de temps en temps. Oah c'est pas un truc a écouter xD. Pour le coté esthétique, je reconnais que le mapping style est assez old, fin c'est pas du 2015~2016 style

Si tu as besoin plus d'aide, n'hésiste pas à me retrouver en ligne or à m'envoyer un message! Je peux également repasser si tu veux. A la rigueur je peux te re-poker après 3~5 autres mods. J'aime pas poker les gens direct sauf si il le disent.
Bonne chance!
Merci pour le mod! :>
Erasariel
Hi, Era from the M4M queue. Hope you'll find my suggestions of use. Fun song, by the way!

General
SPOILER
Hitsounding this map will benefit it greatly. See p/2183481

Normal
SPOILER
00:52:024 (4) and 01:27:065 (4) - Smooth out these sliders. You could use sharp turns in sliders to follow a beat or mess people up, but it's probably better off being a nice curved slider in this case. You could do this by right-clicking the red bezier point on the slider at select mode to prevent the sharp turn, see here.

00:51:536 (2,3,4) - This combo is perfectly fine. An alternative combo can be made by converting the space between (3) and (4) to a half-tick slider and bridging a gap to the next combo with circles at 00:52:268 and 00:52:755. The half-tick slider follows the "quinoa" line and you have the two circles matching the two guitar plucks. See here

00:53:243 (1) - Try converting to a triplet for a bit more challenge and a more energetic finish to the chorus. See here

Hard
SPOILER
00:06:170 (2,3,4) - Playable, but stacks a bit too closely for my taste considering the pause between (2) and (3). Try moving (3) and (4) up a bit.

00:41:048 (1,2,3,4) - Something's off here. I think it's the elongated (2) slider that's messing things up. Try shortening the (2) slider to the red tick, move (3) right to the next white tick, then bridge the gap between (3) and (4) with a circle. It flows way better and presents a good challenge to the player. See here and watch this vid to see it in action. I would also new-combo the resulting (5) slider to match the next bar.

00:44:951 (1,2,3,4) - See above.

01:04:283 (1,2,3) - Try moving the (3) circle to the blue tick to match the syncopation you did with (1) and (2), see here. Just make sure you distance-snap it so it's not too far from the slider.

01:08:183 (5) - New combo

01:16:089 (1,2,3,4) - See previous comments on this kind of combo.

01:41:455 (1,2,3) - Try converting (1) into a triplet or (1) and (2) to two half-tick sliders to match the next combo for a stronger finish. See here for triplet and here for the two half-tick sliders. Watch this and this to see them in action.

Thank you for the M4M and best of luck with your map!
Topic Starter
Aldwych

Erasariel wrote:

Hi, Era from the M4M queue. Hope you'll find my suggestions of use. Fun song, by the way!

General
SPOILER
Hitsounding this map will benefit it greatly. See p/2183481

Wtf? My map is completly hitsounded. Look twice.

Normal

SPOILER
00:52:024 (4) and 01:27:065 (4) - Smooth out these sliders. You could use sharp turns in sliders to follow a beat or mess people up, but it's probably better off being a nice curved slider in this case. You could do this by right-clicking the red bezier point on the slider at select mode to prevent the sharp turn, see here.

Intended slider shape, i use to follow the beat, but since GabePotato's mod, i extend the original slider, so i have sharp it to notice ppl.

00:51:536 (2,3,4) - This combo is perfectly fine. An alternative combo can be made by converting the space between (3) and (4) to a half-tick slider and bridging a gap to the next combo with circles at 00:52:268 and 00:52:755. The half-tick slider follows the "quinoa" line and you have the two circles matching the two guitar plucks. See here

Did my own version, yours doesn't follow properly anything, "Quinoa is split in 3 items", Guitar sound is neither represented too. Doing 1/2 slider + 1/1 slider + 3/2 slider follow everytgin properly (except the last beat but w/e), and it's simple to play, which is Everything i want. i still do accord the combo wasn't good and could be improved.


00:53:243 (1) - Try converting to a triplet for a bit more challenge and a more energetic finish to the chorus. See here


You do notice this is the easiest diff of the set? Why make more challenges? Your solution doesn't split either the components of the section which is 2 noticable beats + solo guitar

Hard
SPOILER
00:06:170 (2,3,4) - Playable, but stacks a bit too closely for my taste considering the pause between (2) and (3). Try moving (3) and (4) up a bit.
moving down 4 and 1 instead.

00:41:048 (1,2,3,4) - Something's off here. I think it's the elongated (2) slider that's messing things up. Try shortening the (2) slider to the red tick, move (3) right to the next white tick, then bridge the gap between (3) and (4) with a circle. It flows way better and presents a good challenge to the player. See here and watch this vid to see it in action. I would also new-combo the resulting (5) slider to match the next bar.

I just stopped to read at shortening 2. I still looked at the links and i confirm you're destroying more the actual pattern and following intentions for the ""flow"" and... challenge? How deleting 2 jumps will give more challenge? Woot? You may (or may not) notice that i mostly following beats and guitar sounds with these semis-sliders, and you break all the following with your pattern. Nice attempt and argues, but definitively not worth. Also you're testing with auto mod and not by your own play. Still unsure if your video is valuable


00:44:951 (1,2,3,4) - See above.

01:04:283 (1,2,3) - Try moving the (3) circle to the blue tick to match the syncopation you did with (1) and (2), see here. Just make sure you distance-snap it so it's not too far from the slider.

Are you trying to not care about the clap which is an important note to map? xD. Not gonna change, however i'll space a bit because it seems to confuse people when reading it.

01:08:183 (5) - New combo

Pattern reading, intended combo made after.


01:16:089 (1,2,3,4) - See previous comments on this kind of combo. Kek

01:41:455 (1,2,3) - Try converting (1) into a triplet or (1) and (2) to two half-tick sliders to match the next combo for a stronger finish. See here for triplet and here for the two half-tick sliders. Watch this and this to see them in action.


Not really need since other combos has 1/1 sliders too.

Thank you for the M4M and best of luck with your map!

Wait what? Since when it's a mod4mod? I do believe it was a NM at the start, gonna pm battle about this to confirm.
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