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GOATBED - de SLASH

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Mint
omg baraatje yaaaaassssss <3_<3
KittyAdventure

Regraz wrote:

How dare you map a yaoi song without Regraz and gokugohan12468!!!

2 star!
EDIT:
I can't give star ;_;
Mafumafu
Konei看到这个终于可以微笑地长眠了【误】

Goku and me‘s collab diff will be done soon!

Done without hitsounds.
Code:
osu file format v14

[General]
AudioFilename: DRAMAtical Murder2PV.mp3
AudioLeadIn: 0
PreviewTime: 9040
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9481,37716,66833
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:de SLASH
TitleUnicode:de SLASH
Artist:GOATBED
ArtistUnicode:GOATBED
Creator:baraatje123
Version:Gokuraz's Normal
Source:DRAMAtical Murder
Tags:dmmd pv nitro chiral yaoi bl boys love visual novel vn aoba seragaki ren bad ending clear noiz virus trip
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1. ya.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7717,441.176470588235,4,1,1,100,1,0
9040,-100,4,1,1,100,0,0
9261,-100,4,1,1,5,0,0
9371,-100,4,1,1,100,0,0
9481,441.176470588235,4,1,1,100,1,1
9481,-100,4,1,1,100,0,1
9701,-100,4,1,2,100,0,1
10253,-100,4,1,1,100,0,1
10363,-100,4,1,2,100,0,1
10914,-100,4,1,1,100,0,1
11025,-100,4,1,2,100,0,1
11355,-100,4,1,1,100,0,1
11466,-100,4,1,2,100,0,1
12017,-100,4,1,1,100,0,1
12128,-100,4,1,2,100,0,1
12679,-100,4,1,1,100,0,1
12789,-100,4,1,2,100,0,1
13120,-100,4,1,1,100,0,1
13230,-100,4,1,2,100,0,1
13561,-100,4,1,1,100,0,1
13892,-100,4,1,2,100,0,1
14444,-100,4,1,1,100,0,1
14554,-100,4,1,2,100,0,1
14775,-100,4,1,1,100,0,1
16760,-100,4,1,2,100,0,1
17311,-100,4,1,1,100,0,1
17422,-100,4,1,2,100,0,1
17973,-100,4,1,1,100,0,1
18083,-100,4,1,2,100,0,1
18414,-100,4,1,1,100,0,1
18525,-100,4,1,2,100,0,1
19076,-100,4,1,1,100,0,1
19186,-100,4,1,2,100,0,1
19738,-100,4,1,1,100,0,1
19848,-100,4,1,2,100,0,1
20179,-100,4,1,1,100,0,1
20289,-100,4,1,2,100,0,1
20841,-100,4,1,1,100,0,1
20951,-100,4,1,2,100,0,1
21503,-100,4,1,1,100,0,1
21613,-100,4,1,2,100,0,1
21944,-100,4,1,1,100,0,1
23598,-100,4,2,1,100,0,0
28892,-100,4,1,1,100,0,1
30216,-100,4,1,1,100,0,0
30657,-100,4,1,1,100,0,1
30767,-100,4,1,1,100,0,0
37275,-100,4,1,1,100,0,0
37716,-100,4,1,1,100,0,1
37826,-100,4,1,1,100,0,0
44333,-100,4,1,1,100,0,0
44775,-100,4,1,1,100,0,1
44885,-100,4,1,1,100,0,0
46539,-100,4,1,1,100,0,0
50951,-100,4,2,2,100,0,0
52716,-100,4,2,2,100,0,0
54480,-100,4,2,2,100,0,0
56245,-100,4,2,2,100,0,0
58010,-100,4,2,2,100,0,0
59775,-100,4,2,2,100,0,0
61539,-100,4,2,2,100,0,0
63304,-100,4,2,2,100,0,0
65069,-100,4,2,2,100,0,0
65951,-100,4,2,2,100,0,1
66723,-100,4,2,2,100,0,0


[Colours]
Combo1 : 230,217,57
Combo2 : 24,66,231
Combo3 : 31,162,224
Combo4 : 232,30,30
Combo5 : 237,98,82
Combo6 : 105,194,39
Combo7 : 125,220,120
Combo8 : 224,44,162

[HitObjects]
40,276,9481,6,0,L|180:280,1,120
216,256,10142,1,0,0:0:0:0:
216,256,10363,2,0,P|244:168|236:132,1,120
340,76,11245,6,0,P|400:64|464:84,1,120
496,124,11907,1,0,0:0:0:0:
496,124,12128,2,0,L|488:244,1,120
400,324,13010,6,0,P|352:336|264:316,1,120
240,284,13672,1,0,0:0:0:0:
240,284,13892,2,0,P|192:272|104:292,1,120
44,192,14775,6,0,L|36:116,2,60
84,236,15436,1,0,0:0:0:0:
123,282,15657,2,0,L|129:341,3,60
184,364,16539,6,0,P|240:364|296:328,1,120
304,272,17201,1,0,0:0:0:0:
304,272,17422,2,0,P|353:240|413:239,1,120
408,120,18304,6,0,P|348:119|299:86,1,120
252,48,18966,1,0,0:0:0:0:
252,48,19186,2,0,P|272:80|248:176,1,120
320,264,20069,6,0,L|448:280,1,120
488,244,20730,1,0,0:0:0:0:
488,244,20951,2,0,P|516:180|504:120,1,120
404,76,21833,6,0,L|316:72,1,60
308,120,22275,2,0,L|220:116,2,60
404,192,23157,2,0,L|424:276,1,60
388,300,23598,6,0,P|340:324|252:316,1,120
172,264,24480,2,0,P|112:262|58:288,1,120
164,348,25363,2,0,P|240:316|204:184,1,240
152,80,26686,5,0,0:0:0:0:
152,80,26907,2,0,P|232:56|324:108,1,180
284,212,28010,2,0,P|284:260|344:328,1,120
368,204,28892,6,0,P|300:128|200:216,1,240
184,252,29995,2,0,L|176:320,1,60
88,228,30657,6,0,L|80:80,1,120
128,72,31319,1,0,0:0:0:0:
128,72,31539,2,0,P|176:56|260:84,1,120
328,152,32422,2,0,L|344:252,2,90
272,132,33304,2,0,P|220:132|164:160,2,90
328,152,34186,6,0,L|452:136,1,120
492,176,34848,1,0,0:0:0:0:
492,176,35069,2,0,P|512:240|484:304,1,120
392,348,35951,2,0,P|344:316|208:352,1,180
188,288,36833,2,0,L|180:200,3,60
132,196,37716,5,0,0:0:0:0:
204,100,38157,1,0,0:0:0:0:
288,185,38598,2,0,P|332:209|416:186,1,120
430,147,39260,1,0,0:0:0:0:
430,147,39480,2,0,L|424:49,2,90
481,178,40363,2,0,L|487:276,2,90
430,147,41245,6,0,L|288:140,1,120
260,174,41907,1,0,0:0:0:0:
201,185,42128,2,0,L|139:179,1,60
115,233,42569,2,0,L|55:238,1,60
29,184,43010,6,0,P|14:135|43:54,1,120
143,110,43892,1,0,0:0:0:0:
245,47,44333,2,0,L|325:41,1,60
351,80,44775,6,0,P|377:116|378:200,1,120
273,242,45657,2,0,P|241:191|242:132,1,120
265,76,46319,1,0,0:0:0:0:
265,76,46539,2,0,L|168:104,2,90
325,80,47422,2,0,L|422:108,2,90
265,76,48304,6,0,L|128:73,1,120
56,154,49186,2,0,P|20:231|49:278,1,120
145,293,50069,2,0,L|275:278,1,120
309,318,50730,1,0,0:0:0:0:
368,307,50951,6,0,P|416:285|439:230,2,90
276,151,52275,1,0,0:0:0:0:
190,234,52716,2,0,L|77:235,2,90
196,174,53598,2,0,P|194:127|244:73,1,120
356,102,54480,6,0,L|368:211,2,90
385,49,55363,2,0,P|431:40|498:100,1,120
485,198,56245,2,0,L|498:299,2,90
425,186,57128,2,0,P|389:217|309:210,1,120
199,205,58010,6,0,L|97:235,2,90
231,153,58892,2,0,P|184:119|172:59,1,120
291,55,59775,2,0,L|391:70,2,90
240,87,60657,2,0,L|103:115,1,120
159,225,61539,6,0,L|70:248,2,90
211,255,62422,2,0,P|257:234|336:249,1,120
418,316,63304,2,0,L|514:344,2,90
394,260,64186,2,0,P|426:209|410:134,1,120
310,102,65069,5,0,0:0:0:0:
265,180,65400,1,0,0:0:0:0:
224,100,65730,1,0,0:0:0:0:
171,128,65951,2,0,L|69:124,1,90
58,211,66613,2,0,L|114:213,1,30
Topic Starter
Bara-
Thanks!!
Updated
FCL
My M4M

  • Easy
  1. 00:13:010 (1) - This slider does not look good. It is better to replace it with a slider and a circle (suggestion)
  2. 00:50:951 - Hence finishes too loud imo (Normal, Hard etc too)

    Gokuraz's Normal
  3. 00:15:436 (2,3) - stack this it would be a good idea
  4. 00:43:010 (1,2) - These patterns will be more smooth (00:43:010 (1) - 29:184, prev 1.00 Next 1.05) (00:43:892 (2) - 140;120)
    00:52:275 (2) - I think that in this passage is better to put the slider, as you continue to do

    Normal
  5. 00:50:951 (1,2) - the second slider overlaps with the first, so It is worth a little rotate first slider
  6. 01:05:951 (1,2) - but it's not too hard for Normal? Beginners can make a mistake

    Hard
  7. 00:09:040 (1) - This slider is very slow on follow. Personally, I missed on test play
  8. 00:16:539 (1,2,1,2,1,2) - imo, this time the game is too boring
  9. 00:27:789 (7) - Move the slider to the 00: 28: 010 (overmapping, i think)
  10. 00:41:797 (2) - http://puu.sh/jgaA2/85f852665e.jpg (suggestion)

    Insane
  11. 00:22:716 (9) - I think NC here superfluous
  12. 00:23:488 (1) - ^
  13. 00:50:951 - and further too much NC, I think. Like this 00:52:716 (1)

    Extra
  14. 00:23:488 (1) - remove NC maybe?
  15. 00:36:833 (1,2,3,4) - I am offering such patterns
  16. 01:01:319 (2) - Put the slider on the picture
  17. 00:56:025 (2) - ^

    Extreme
  18. 00:38:598 (4) , 00:38:819 (6) , 00:39:040 (8) and 00:39:261 (10) - nc suggest that
  19. 01:03:304 (1,2) - Like here
  20. 01:06:613 (1,1) - mb swap this circles?

    OVERkill
  21. OMG, I can't mod this :D, sry

Good luck!
Topic Starter
Bara-

FCL wrote:

My M4M

  • Easy
  1. 00:13:010 (1) - This slider does not look good. It is better to replace it with a slider and a circle (suggestion) Mm, I like it personally
  2. 00:50:951 - Hence finishes too loud imo (Normal, Hard etc too) Kinda intended, will lower audio file of the finishes is more people say so

    Normal
  3. 00:50:951 (1,2) - the second slider overlaps with the first, so It is worth a little rotate first slider It doesn't, actually xD It's close, but they barely avoid each other
  4. 01:05:951 (1,2) - but it's not too hard for Normal? Beginners can make a mistake Nah, it's only 136 bpm, quite low, 1/4 should be playable (there are 2 lower diffs, so it should be fine)

    Hard
  5. 00:09:040 (1) - This slider is very slow on follow. Personally, I missed on test play I do it on all diffs (not EN) so keeping for now, will change if more people say so
  6. 00:16:539 (1,2,1,2,1,2) - imo, this time the game is too boring
  7. 00:27:789 (7) - Move the slider to the 00: 28: 010 (overmapping, i think) Following vocals
  8. 00:41:797 (2) - http://puu.sh/jgaA2/85f852665e.jpg (suggestion) No, the oh oh oh oh oh oh is 1/4

    Insane
  9. 00:22:716 (9) - I think NC here superfluous For readability
  10. 00:23:488 (1) - ^ ^^
  11. 00:50:951 - and further too much NC, I think. Like this 00:52:716 (1) Nope, it's fine, and consistent as well <3

    Extra
  12. 00:23:488 (1) - remove NC maybe? Readability
  13. 00:36:833 (1,2,3,4) - I am offering such patterns This flows better
  14. 01:01:319 (2) - Put the slider on the picture
  15. 00:56:025 (2) - ^

    Extreme
  16. 00:38:598 (4) , 00:38:819 (6) , 00:39:040 (8) and 00:39:261 (10) - nc suggest that
  17. 01:03:304 (1,2) - Like here
  18. 01:06:613 (1,1) - mb swap this circles? This jump feels better

    OVERkill
  19. OMG, I can't mod this :D, sry

Good luck!
Thanks!
No reply means fixed :3
Mafumafu
As requested long long ago.
just a glance through.
[General]
hitsounds so funny
Rename your Normal to Advanced. It's more like an Advanced.

[Easy]
00:29:775 (2) - Keep consistent DS here. You changed the SV.
00:32:422 (1,2,1) - Strongly not recommend this kind of pattern, this is an Easy diff.
00:50:951 (1) - Lower the volume of your finishes this part. It's really a little loud.
There're many unnecessary greenlines, consider removing them

[Hard]
00:31:760 (3,1) - Improve this blanket.
Be aware of your slidertick sound use.

[Insane]
00:10:804 (3,1) - Do not completely hide them like this. At least rotate them with some degrees.
00:57:348 (1) - Remove finish.
Remove the non-3/4 finishes on the last part. That's really a kind of abuse

[Extra]

AIBat v3.1 wrote:

Snapping
00:09:040 (1) - Unsnapped slider (end).
00:09:702 (2) - Unsnapped slider (repeat).
00:09:702 (2) - Unsnapped slider (end).
00:10:033 (1) - Unsnapped slider (repeat).
00:10:033 (1) - Unsnapped slider (end).
00:10:364 (1) - Unsnapped slider (end).
00:10:584 (2) - Unsnapped slider (end).
00:10:805 (1) - Unsnapped slider (end).
00:11:025 (2) - Unsnapped slider (end).
00:11:687 (1) - Unsnapped slider (end).
00:11:908 (2) - Unsnapped slider (end).
00:12:128 (1) - Unsnapped slider (end).
00:12:349 (2) - Unsnapped slider (end).
00:12:569 (1) - Unsnapped slider (end).
00:12:790 (2) - Unsnapped slider (end).
00:19:186 (1) - Unsnapped slider (end).
00:19:407 (2) - Unsnapped slider (end).
00:19:628 (1) - Unsnapped slider (end).
00:19:849 (2) - Unsnapped slider (end).
00:20:069 (1) - Unsnapped slider (end).
00:20:290 (2) - Unsnapped slider (end).
00:20:510 (1) - Unsnapped slider (end).
00:20:730 (2) - Unsnapped slider (end).
00:20:950 (1) - Unsnapped slider (end).
00:21:172 (2) - Unsnapped slider (end).
00:21:392 (1) - Unsnapped slider (end).
00:21:613 (2) - Unsnapped slider (end).
00:22:275 (1) - Unsnapped slider (end).
00:22:495 (2) - Unsnapped slider (end).
00:22:716 (1) - Unsnapped slider (end).
00:53:819 (3) - Unsnapped slider (end).
Topic Starter
Bara-

Regraz wrote:

As requested long long ago.
just a glance through.
[General]
hitsounds so funny
Rename your Normal to Advanced. It's more like an Advanced.

[Easy]
00:29:775 (2) - Keep consistent DS here. You changed the SV.
00:32:422 (1,2,1) - Strongly not recommend this kind of pattern, this is an Easy diff.
00:50:951 (1) - Lower the volume of your finishes this part. It's really a little loud. You do know those are the claps right? The claps have a strong echo in them for stronger sound
There're many unnecessary greenlines, consider removing them Not unrankable, to lazy to change xD

[Hard]
00:31:760 (3,1) - Improve this blanket.
Be aware of your slidertick sound use.

[Insane]
00:10:804 (3,1) - Do not completely hide them like this. At least rotate them with some degrees.
00:57:348 (1) - Remove finish.
Remove the non-3/4 finishes on the last part. That's really a kind of abuse

[Extra]

AIBat v3.1 wrote:

Snapping
00:09:040 (1) - Unsnapped slider (end).
00:09:702 (2) - Unsnapped slider (repeat).
00:09:702 (2) - Unsnapped slider (end).
00:10:033 (1) - Unsnapped slider (repeat).
00:10:033 (1) - Unsnapped slider (end).
00:10:364 (1) - Unsnapped slider (end).
00:10:584 (2) - Unsnapped slider (end).
00:10:805 (1) - Unsnapped slider (end).
00:11:025 (2) - Unsnapped slider (end).
00:11:687 (1) - Unsnapped slider (end).
00:11:908 (2) - Unsnapped slider (end).
00:12:128 (1) - Unsnapped slider (end).
00:12:349 (2) - Unsnapped slider (end).
00:12:569 (1) - Unsnapped slider (end).
00:12:790 (2) - Unsnapped slider (end).
00:19:186 (1) - Unsnapped slider (end).
00:19:407 (2) - Unsnapped slider (end).
00:19:628 (1) - Unsnapped slider (end).
00:19:849 (2) - Unsnapped slider (end).
00:20:069 (1) - Unsnapped slider (end).
00:20:290 (2) - Unsnapped slider (end).
00:20:510 (1) - Unsnapped slider (end).
00:20:730 (2) - Unsnapped slider (end).
00:20:950 (1) - Unsnapped slider (end).
00:21:172 (2) - Unsnapped slider (end).
00:21:392 (1) - Unsnapped slider (end).
00:21:613 (2) - Unsnapped slider (end).
00:22:275 (1) - Unsnapped slider (end).
00:22:495 (2) - Unsnapped slider (end).
00:22:716 (1) - Unsnapped slider (end).
00:53:819 (3) - Unsnapped slider (end).
Thanks!
No reply means fixed
Also looked at the mod on your diff (as Goku tolg me to fix, fixed them all except the stack
B r o k e n
My noobie queue
00:11:245 (1) - make this slider even with 00:10:363 (2) - ?
https://osu.ppy.sh/ss/3578566
00:25:363 (2) - move this slider up one grid to even it with 00:23:598 (1) - ?
Thats it??? yep...
00:45:657 (2) - even out this slider with 00:44:775 (1) - ? adjust 00:44:333 (3) - to avoid them touching each other if u do this
https://osu.ppy.sh/ss/3578605 may have to readjust notes after this if u do this
THATS IT???....yep...
00:17:201 (2) - move end slider grid to left 3 times? to me looks nicer like this
yep....
00:30:216 (1) - blanket this better so they arent touching?
00:38:598 (4,5,6) - this part here may confuse new hard players
nothing to say, I just feel as thats too much stream at the start, well I'm not of a stream person
above my play lvl no mod for these :D

pretty sure this mod didnt help out like at all but... HERE IT IS
Kbuns
Hi there, m4m from your queue :)https://osu.ppy.sh/s/304301

I'm not very good with easier diffs as you'll see very clearly when you mod my map, but I'll do my best :P
Consider adding hit circles in the following places:

  • 00:24:922 -
    00:26:686 -
    00:28:451 -
    Skipping these downbeats seems strange to me even considering it's a slow section in an easy diff

00:41:245 (1,2) - This blanket could be a bit better. Try moving the middle slider bone of (1) up one grid space. This is what it would look like: http://puu.sh/jQRHO/18be3e0fdf.jpg
00:48:304 (1,2) - Potentially slightly missed flow. Plays well regardless
00:56:245 (1) - I don't like this slider shape all that much, it looks very strange to me. I think it would look better if you removed the bone between the red anchor and the last slider bone. You could also try something similar to this 01:01:539 (1) -
01:00:878 (2,1) - Try fixing up this blanket a bit, doesn't look quite right to me.
01:04:407 (2,1,1) - This gets a little cluttered. Consider revision.
Solid diff
00:11:907 (2) - The the DS
00:13:672 (2) - ^
00:17:201 (2) - ^
00:18:966 (2) - ^
00:22:716 (3,4) - Should definitely revise this spacing. Not enough changes in the music to warrant 3.0 DS, especially in a normal difficulty
00:26:686 (1) - DS
00:34:848 (2) - ^
00:43:892 (2) - ^
I don't like how often you stack 1/2 circle to slider rhythms in the kiai time. However, if you space them out it may get cluttered quickly. The stacks play perfectly fine, but I try to avoid stacking as much as possible in easy and normal. Keep if you like, just something to consider.
00:21:833 (1,2,3) - I disagree with the rhythm you've chosen to use here. I feel like skipping the upbeat here 00:22:936 - is a mistake. consider this timeline: http://puu.sh/jQSBB/cdedf68f95.jpg
00:37:716 (1) - Consider the addition of a finish here to emphasize this beat. You've effectively emphasized it with the kiai time toggle here, this is just a style preference.
00:48:304 (1) - I think that placing the slider here clutters up the pattern too much. Consider spacing it out.
00:51:833 (2,3) - Blanket
00:58:892 (2,3) - Blanket
01:02:422 (2,3) - Strange flow due to the slider direction of (3). Maybe give it a curve like this: http://puu.sh/jQT0T/fada7ef9bf.jpg
Why no hitsounding :'(
00:09:481 (1,2) - The blanket on the slider end of (1) could use some revision
00:50:951 (1,2) - Maybe curve (1) and have it blanket the slider end of (2)
01:04:186 (2) - Consider moving this slider to (304, 316). Minor change, but it improves the blanket
01:05:951 (1,2) - The flow of this could be better. Try to create a cleaner line between (1) and (2). To do this, you would have to move (2) to the left, but this would cause overlap. To avoid this, I would reverse the curve of (1).
Not much to say about this difficulty. I was thinking about commenting on some of the slider overlapping in the section after the kiai time, but it works fine and doesn't look bad. The map plays very nicely. Well done!
00:09:040 (1,1,2) - This rhythm feels strange in my honest opinion. I would prefer that 00:09:040 (1) - ends here 00:09:261 - and add a circle here 00:09:481 -
00:15:877 (2,3,1) - The placement of (3) here seems counter intuitive to me. (3) is a pick-up into the next melody and is more closely related to the next slider (1). So, instead of using this slider to complete the pattern, I would position it closer to (1) because placing a jump when the line of music suggests continuity seems incorrect to me.
00:27:789 (7) - I don't agree with the decision to use a 1/1 slider for this rhythm. What you've done here follows a trill played by the syhnth. Due to this I would prefer to see a repeating 1/4 slider. I think it matches the music slightly better. Alternatively, you could remove the slider and place a circle here: 00:28:010 - to follow the 1/1 rhythm of the drum. Don't get me wrong, I don't think that what you currently have is bad, I just think it could be better.
00:29:775 (1,1) - Slight overlap. Fix if you want, it's barely noticeable.
00:30:657 - I would definitely place a clickable object here. The drum section switches to a 1/2 pattern here and the player gets a better sense for that change if they're able to click on the beat the change occurs.
00:37:275 (1) - Same as above, but this would just be for the sake of consistency if you decide to make the earlier change.
00:37:164 (2,1,1,2,3,4,5,6) - This pattern gets pretty cluttered. Consider different flow to fix.
00:41:797 (2) - I disagree with the decision to angle this slider slightly downwards so that it blankets 00:43:010 (1) - I would prefer it to be a straight line.
00:43:010 (1) - See above
00:48:966 (4,5) - I don't like the placement of these sliders on upbeats. There are strong beats in the drum section that this rhythm doesn't emphasize enough. Feels very out of place/inconsistent.
01:05:069 (1,2) - Sliderbow looks weird to me since (1) is longer than (2). This rhythm change also feels unnecessary.
00:14:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I love the shape of this stream. However, you may want to consider the addition of reverse sliders so that the stream isn't so long. Consider adding them here, 00:15:216 - and here 00:16:098 -
00:21:723 (3,1) - Maybe consider a reduction in the spacing here to make this easier to play.
00:31:539 (1) - Try making this slider a triplet. I think putting a quintuplet here fits the drum part much more nicely.
00:37:275 (1) - The direction of this slider feels incorrect to me. I would prefer it to curve with the flow of the stream. I suppose that what you have works as well because it does a good job of emphasizing vocals. This is just personal preference.
00:41:686 (1,2,3,4,5,6,7,8,9,10) - Consider .3 DS here. Would be slightly easier to read. (very optional change)
00:53:819 (1,1) - 2.7 jump here seems a little bit much here.
Nice job on the conclusion of the map. Feels good to play and it looks really clean :D
00:10:143 (1,1,2,3,4,5) - The flow into this stream is somewhat uncomfortable because it curves down so quickly. I prefer this placement of the stream for playability, but it causes some ugly overlaps. http://puu.sh/jQFUa/84d5e20a70.jpg
00:11:245 (1) - If you decide to take the suggestion above, I would also recommend blanketing this circle with the stream.
00:11:025 (1) - Also try this placement of this slider if you take the above suggestions http://puu.sh/jQG6e/087f88bf0e.jpg
00:09:040 (1) - I don't like the way that this slider introduces the main melody. It's a pretty sharp first beat which you clearly take note of based on what you've done in with the hitsounding. I like a 1.25x sv 1/2 slider here.
00:16:980 (5) - This slider is driving me crazy, lol. It's direction isn't consistent with the direction of the stream which isn't a bad thing, I just don't like looking at it :P
00:27:789 (2) - Consider whistle on this sliderhead
00:20:399 (3,4,5,1) - This flow could be improved. I would like to see the curves of (4) and (5) flipped. This would make the transition out of the stream from (4) play more nicely. It would also make 00:20:731 (5,1) - this play better.
00:30:657 (1,2,1) - I think that this SV change may be a bit too drastic. Consider 1.25x? It does play fine though, do what you think is best
00:32:863 (3) - I would like for the direction of this slider to flow better into (4). It's tough to say since it's a ctrl+g copy of (1) here so then it would look out of place. Again, do what you think is best.
00:34:407 - I feel as though there should be clickable object on this beat to suit the rhythm in the drum section better
00:34:848 - ^
00:35:289 - ^ I do like the rhythm that these sliders introduce since it's a nice deviation from the 1/2 and 1/4 that this song uses a lot. Just giving you something to think about :)
00:36:392 (3,4) - I don't agree with the decision to overlap these slider ends here. I prefer this pattern :)http://puu.sh/jQPNc/eec668321b.jpg what you have plays fine.
00:37:275 (1,1) - Same comment as before
00:38:488 (2) - I would space this away from (3). There isn't much stacking in this map so it doesn't make much sense to me to start doing so now.
00:40:253 (4) - ^
00:43:230 (1,2,1,2) - Wow I love this stacking. Way to prove me wrong uwu
00:58:672 (3) - Don't like it here though :D momentum killer
01:05:951 (1,1,1,1) - Great ending, well done.
Awesome map and gorgeous blankets, can't wait for this to be ranked ^^
00:09:040 (1) - Same comment as in Extreme
00:09:701 (2,1) - The whistles on these reverse slider hits are a bit noisy. The rhythm you use with whistles is very interesting though so I don't want you to change it. Just be wary ^^
00:11:245 (1,2,3,4) - I'd prefer to swap the positions of the bottom of the triangle with the top left of the triangle like this: http://puu.sh/jQQDw/83a4bd6589.jpg it does create a screen jump, but I think a jump this big may be suitable for a map this difficult and I prefer the way this pattern flows into 00:11:687 (1) - what you have also flows nicely, it's just personal preference :P
00:28:230 (3,4,5,6,7,8) - Consider spacing the beginning of this stream away from the slider end of (2). When testing this map it created a feeling of hesitation before the stream which I generally don't like.
00:38:598 (1,2,1,2,1,2,1,2) - Ouch ;-; cool pattern
00:41:797 (2,3,4,5,6,7,8,9,10) - Jesus woah, fits music well though
00:45:988 (5,6,7,8,9) - Really awkward flow. Might be better if you spaced (6) away from (5) like this. Would also looks slightly cleaner aside from the overlap on (4), but that could be easily fixed. http://puu.sh/jQRa8/5a958c40fb.jpg
01:04:628 (4,5,6,7) - This is my only complaint regarding the rest of the map. For the previous patterns that followed a similar rhythm, the patterns you used were much more oriented towards flow, so this jumpy stream feels out of place. Plays fine, just preference.

That's all the time I have right now. No kds yet, will finish later!
Done, nice mapset :D
Lasse
over KILL
00:24:480 (3) - ctrl+ j on this might feel better
00:26:245 (3) - ^
00:28:892 (1) - It feels like that slider should be two 1/2 singletaps instead, because the red tick feels like it needs more emphasizing than a slider end
00:40:363 (1,2) - blanket is a bit off
00:56:245 (1,2) - ^
00:59:333 (4,5,6,7) - think ctrl+h would flow better here
01:01:539 (1,2) - blanket is a bit off
Extreme
00:17:863 (5,6) - how about aligning those with the stream before?
00:36:392 (3,4) - would look better if they didn't slightly touch
00:36:833 (5,6) - ^
00:46:539 (1,3) - these might play better either straight or currved a bit more
00:53:047 (2,3) - blanket is slightly off
00:37:275 (1) - curve this
Insane
00:30:768 needs to be snapped a bit earlier (unsnaapped atm)
00:44:886 ^
00:30:216 (1) - how about modifying this slider a bit so the strong sv change /nearly 1/3 of what it was before) is easier to read?
00:44:333 (1) - sv thing again
Hard
00:30:216 (1) - move to ~ 260/32
00:35:068 (5,7) - fix blanket
00:41:797 (2) - how aboiut splitting this into two? (split at 00:42:348)
00:44:333 (1) - this seems like a really strong instant sv change for a hard
01:02:422 (2,3) - fix blanket
Advanced
00:13:672 (2,3) - fix blanket
00:16:539 (1,2) - ^
00:17:863 (3) - ctrl+h for better flow
00:38:378 (2,3) - move 2 a bnit left and 3 a bit left+rotate end slightly upwards for better flow
00:50:951 (1,2) - fix blanket
Gokuraz's Normal
00:10:363 (3) - sth like this would flow better
00:13:892 (3) - here too maybe?
00:36:833 (5) - even number repeatds play weird :/
00:55:363 (2) - make end point a bit more towards 3
00:57:128 (4) - ctrl j for better flow
00:58:892 (2,3) - fix blanket
01:03:304 (3) - move up a bit
Easy
00:17:863 (2,3,1) - this might flow better
00:31:980 (2) - move down a bit
00:32:422 (1,2) - fix blanket
00:46:098 (2) - move a bit left
00:50:951 (1) - curve maybe?
00:57:348 (2) - end should point more towards 1
01:01:539 (1) - would look bnetter as a wave without red anchors
Lumael
Hello.

[Easy]
00:11:245 (1) - You may want to move to 444|216 to make prettier
00:17:863 (2,3) - This is Normal pattern, I think you can't do this in Easy
00:27:128 (3) - There's not reason indeed for this weird wiggy shape, I think you should consider a normal slider here
00:44:775 (1) - Move it slightly down because it's overlapping with 00:43:010 (1) -
00:56:245 (1) - Move it slightly to the right because its too crouded with 00:54:480 (1) - ?
00:59:113 (2,1) - Poor blanket
01:05:951 (1) - You can't have 1/4 sliders w/o reverse arrow on Easy and Normal
01:06:613 (2) - Also this too, I think it's unrankeable

[Gokuraz's Normal]
Lot's of unused green lines, you must remove them
00:15:657 (3) - I don't think you can have more than 1 reverse arrow on Normal, players are very into just one reverse arrow and they'll break here most of the times
00:36:833 (5) - ^
00:46:539 (4) - Rotate it a bit because it's ugly how the reverse arrow is overlapped
01:05:951 (4,5) - Same issue mentioned on Easy

[Advanced]
00:16:539 (1,2) - The look of this pattern is very poor, it would be much better if they're blankets
00:20:069 (1,2) - Try making them overlapping? like this http://puu.sh/jRuHA/1ad72768c7.jpg
00:50:951 (1,2) - Lol wtf, very poor pattern, try this: http://puu.sh/jRuKp/ffdb2fedf3.jpg
00:52:716 (1,2) - Poor blanket
00:59:775 (1,2) - ^ tail is off

[Hard]
00:13:892 (3,4) - Make them overlapping? like: http://puu.sh/jRuO1/30bf435959.jpg
00:26:245 (4,5,6,7,8) - Oh man this square, looks like a 2009 Pattern :p
00:29:775 (1,1) - This overlapped blanket is odd, but it's part from your mapping style, personally I'd change
00:35:068 (5) - Jump here intentional?
00:37:936 (1,2,3,4,5,6,7) - This is a huge mess, omg, it's too hard to read

[Insane]
00:12:128 (1,2,3,1) - Make this like you did here 00:10:363 (1,2,3,1) - semi overlapping
00:13:892 (1,2,3,1) - ^ looks much better
00:31:539 (1,3) - This shape is too curved, looks very weird imo, you may want to curve it a little less
00:42:789 (1,3,4) - ^ lol dude

I won't mod the rest of the diffs because I can't even understand what's happening on the screen

GL!
Topic Starter
Bara-
Thanks!
Wanted to reply, but my PC lags a lot when typing so I decided not to reply to each thing seperately, sorry
Waiting for Goku/Regraz
KittyAdventure
Soon!
Mafumafu
My Part. (including hitsounds)

204,100,38157,5,8,0:0:0:0:
288,185,38598,2,0,P|332:209|416:186,1,120,8|8,2:0|0:0,0:0:0:0:
430,147,39260,1,8,0:0:0:0:
430,147,39480,2,0,L|424:49,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
481,178,40363,2,0,L|487:276,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
430,147,41245,6,0,L|288:140,1,120,8|8,0:0|0:0,0:0:0:0:
260,174,41907,1,8,0:0:0:0:
201,185,42128,2,0,L|139:179,1,60,8|8,0:0|0:0,0:0:0:0:
115,233,42569,2,0,L|55:238,1,60,8|8,0:0|0:0,0:0:0:0:
29,184,43010,6,0,P|14:135|28:48,1,120,8|8,0:0|0:0,0:0:0:0:
140,116,43892,1,8,0:0:0:0:
245,47,44333,2,0,L|325:41,1,60,8|0,0:0|0:0,0:0:0:0:
351,80,44775,6,0,P|377:116|378:200,1,120,8|8,0:0|0:0,0:0:0:0:
273,242,45657,2,0,P|241:191|242:132,1,120,8|8,0:0|0:0,0:0:0:0:
265,76,46319,1,8,0:0:0:0:
265,76,46539,2,0,L|168:104,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
325,80,47422,2,0,L|422:108,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,27,48304,6,0,L|159:24,1,120,8|8,0:0|0:0,0:0:0:0:
83,101,49186,2,0,P|47:178|76:225,1,120,8|8,0:0|0:0,0:0:0:0:
145,293,50069,2,0,L|275:278,1,120,8|8,0:0|0:0,0:0:0:0:
309,318,50730,1,8,0:0:0:0:
368,307,50951,6,0,P|416:285|439:230,2,90,12|12|14,0:0|0:0|0:0,0:0:0:0:
324,268,51833,2,0,P|316:216|276:152,1,120,14|2,0:0|0:0,0:0:0:0:
190,234,52716,2,0,L|77:235,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
196,174,53598,2,0,P|194:127|244:73,1,120,14|2,0:0|0:0,0:0:0:0:
356,102,54480,6,0,L|368:211,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
385,49,55363,2,0,P|431:40|498:100,1,120,2|2,0:0|0:0,0:0:0:0:
485,198,56245,2,0,L|498:299,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
425,210,57128,2,0,P|389:179|309:186,1,120,2|2,0:0|0:0,0:0:0:0:
199,205,58010,6,0,L|97:235,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
231,153,58892,2,0,P|192:116|176:40,1,120,2|2,0:0|0:0,0:0:0:0:
295,51,59775,2,0,L|395:66,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
245,85,60657,2,0,L|108:113,1,120,2|2,0:0|0:0,0:0:0:0:
159,225,61539,6,0,L|70:248,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
211,255,62422,2,0,P|257:234|336:249,1,120,2|2,0:0|0:0,0:0:0:0:
418,316,63304,2,0,L|521:322,2,90,14|12|14,0:0|0:0|0:0,0:0:0:0:
394,260,64186,2,0,P|426:209|410:134,1,120,2|2,0:0|0:0,0:0:0:0:
310,102,65069,5,14,0:0:0:0:
265,180,65400,1,12,0:0:0:0:
224,100,65730,1,14,0:0:0:0:
171,128,65951,2,0,L|69:124,1,90,14|14,0:0|0:0,0:0:0:0:
58,211,66613,2,0,L|114:213,1,30,14|14,0:0|0:0,0:0:0:0:
Topic Starter
Bara-
Updated
Waiting for goku
Topic Starter
Bara-
A quick reply to the Goku's part
The first mod talks about DS issues
What, it's all 1.00
The reverses are fine, Even QATs approve of that
Green Lines don't matter at all
The flow thing will be left to Goku, so are the hitsounds
Unless he wants me to do it
Emonal
Hello, here's weekly group queues :3

[over KILL]
00:13:010 (1,1,2,3,) - I think you should keep the same distance like the 00:10:363
00:13:892 (1,2,3,4,5) - ^
00:16:319 (7,8) - change to a slide
00:16:539 (1,2,3,4,5) - the same with the start part
00:17:422 - ^
00:24:922 (4,5,6,7,1) - try move up
00:26:686 (4,5,6,7,1) - ^
00:27:679 - add a note
00:28:782 - add a note to become a stream
01:03:194 (7) - move to x:476 y:180
over~

[Gokuraz's Normal]
01:05:069 (1,2,3,4) - you can arrange them like this (pic)
over~

[Hard]
00:23:157 (1) - move to x:388 y:344
00:34:848 - change to this (pic)
00:35:951 (1,2) - move down and return the color of 00:36:392(1) (pic)
00:36:833 (1,2) - ^ and move up
00:49:848 (1,2,3,4,5) - this stream is too ugly
over~

[Insane]
00:09:591 (1) - move up this note
00:11:245 (1) - the note will make players confused
00:14:775 (1) - ^
00:28:010 (3) - Ctrl+G
00:35:951 - this stream is ugly
00:46:098 (1,1) - the distance between two sliders should be further
00:48:304 - ugly stream
00:57:569 (1) - Ctrl+G
01:05:841 (1) - too far lol
01:05:841 - notes colors in this part are too mess
over~

[Extreme]
00:18:304 - confused and make them clear
00:21:833 (1,2,3,4) - too far
00:24:260 - add one note
over~

GL :)
Shiranai
Hello as requested

[General]
  1. There's several unused hitsound like taiko-normal-hitclap.wav, taiko-normal-hitnormal.wav, taiko-normal-hitwhistle.wav
  2. Some hitsounds have delayed wave >5ms, normal-hitnormal.wav, normal-hitnormal2.wav, normal-hitwhistle2.wav, soft-hitnormal2.wav
  3. Some hitsounds are shorter than 100ms, soft-hitwhistle2.wav, soft-hitnormal.wav
  4. Try to use slider tick 1 instead, as it's more appropriate and reasonable to play based on the music
  5. Last, you should consider in lowering volume on slider tick, because it's quite no sense if the tick sound louder than a normal clickable notes, http://puu.sh/kfaNj/14fe70b7f1.png


[Easy]
  1. 00:09:040 (1) - I think you can delete that, as the snapping itself on that one kinda not accurate, been tried to play several time it may lead into 100 or miss to beginners
  2. 00:12:127 (2,1) - You can make them more symetry there if that the main idea, by moving (1) to x:52 y:284
  3. 00:23:378 (3,1) - Error spacing
  4. 00:28:893 (1,2,3) - Tbh I don't feel comfortable on that one, especially the reverse on (1) because you didn't put note here 00:29:554 - make it somewhat odd, since it's the lowest diff try a simple rhythm instead like http://puu.sh/kfbFC/fbfbae8d78.jpg imo it'll fits better
  5. 00:50:951 - From that part until 01:05:069 - The flow like 00:50:951 (1,2) - and elses on that part somewhat odd, as you skip the strong beat on white big tick here 00:51:833 - and there. Maybe you should fill that strong beat so the rhythm is easier to read, as you can try this http://puu.sh/kfcVq/c96d63436a.jpg
  6. 01:04:407 (2,1,1,2) - Too crowded imo, the movement somewhat cramped, maybe try this http://puu.sh/kfc8Q/34a889ac15.jpg
  7. 01:05:951 (1,2) - The polarity kinda bad, as for lowest diff the transition (1) to (2) hard to read, try this instead http://puu.sh/kfckV/e9dd88c010.jpg


[Collab Normal]
  1. 00:09:481 - Useless inherited point
  2. 00:35:951 (4) - You can make that slider end on white tick here 00:36:392 - instead doing a extended slider because it may lead into slider break, furthermore the beat on white tick here 00:36:392 - prety strong and noticebale. You can try this rhythm instead http://puu.sh/kfcJK/4877649980.jpg, it'll play better
  3. 00:38:157 (1) - Delete nc on that one? misplaced nc I guess
  4. 00:43:010 (1,2,3) - Check your spacing
  5. 01:05:951 (4,5) - The polarity kinda bad there, try this rhythm instead http://puu.sh/kfckV/e9dd88c010.jpg


[Advanced]
  1. 00:22:716 (3) - You can make that slider shorter by making it a 1/4, you can end on blue tick here 00:22:826 - so it'll more fit with the drum sound there, the curent somewhat not emphsized well
  2. 00:43:010 (1,2,1) - The stacking on (2) not comfortable to play imo, and when play that stacking looks bad, maybe you should separeted them instead, like http://puu.sh/kfdqZ/b66f502a6e.jpg
  3. 00:51:833 (2) - You can improve the flow by rotate that -10 degree then move to x:244 y:228, http://puu.sh/kfdvk/25640c47ad.jpg


[Hard]
  1. You can use slider tick 1, as it's more appropriate and reasonable to play based on the music, as you can see a bad example here 00:30:216 (1) - starting that part
  2. 00:27:789 (7,8) - You can do ctrl+g on them so you can produce a better rhythm, because the white tick here 00:28:010 - worth to be clickable
  3. 00:31:760 (4) - I'm not sure that slider represennt anything there imo because the white tick here 00:31:980 - worth to be clickable, I think you should try this rhythm instead http://puu.sh/kfe7v/a5d6ddd335.jpg


[Extreme]
  1. You can use slider tick 1, as it's more appropriate and reasonable to play based on the music, can be applied on Insane and Over Kill diff
  2. 00:53:920 - Object is not snapped


[]
Goodluck
Topic Starter
Bara-

Mako Sakata wrote:

Hello as requested

[General]
  1. There's several unused hitsound like taiko-normal-hitclap.wav, taiko-normal-hitnormal.wav, taiko-normal-hitwhistle.wav
  2. Some hitsounds have delayed wave >5ms, normal-hitnormal.wav, normal-hitnormal2.wav, normal-hitwhistle2.wav, soft-hitnormal2.wav
  3. Some hitsounds are shorter than 100ms, soft-hitwhistle2.wav, soft-hitnormal.wav I'll fix those later
  4. Try to use slider tick 1 instead, as it's more appropriate and reasonable to play based on the music
  5. Last, you should consider in lowering volume on slider tick, because it's quite no sense if the tick sound louder than a normal clickable notes, No for the latest two, as it creates a whole new type of music tu dududu tu http://puu.sh/kfaNj/14fe70b7f1.png


[Easy]
  1. 00:09:040 (1) - I think you can delete that, as the snapping itself on that one kinda not accurate, been tried to play several time it may lead into 100 or miss to beginners No? It the start of the song, how else do I need to map this? I personally think it should be consistent over all diffs (whether it's mapped or not)
  2. 00:12:127 (2,1) - You can make them more symetry there if that the main idea, by moving (1) to x:52 y:284
  3. 00:23:378 (3,1) - Error spacing Nope, transistion for SV change
  4. 00:28:893 (1,2,3) - Tbh I don't feel comfortable on that one, especially the reverse on (1) because you didn't put note here 00:29:554 - make it somewhat odd, since it's the lowest diff try a simple rhythm instead like http://puu.sh/kfbFC/fbfbae8d78.jpg imo it'll fits better
  5. 00:50:951 - From that part until 01:05:069 - The flow like 00:50:951 (1,2) - and elses on that part somewhat odd, as you skip the strong beat on white big tick here 00:51:833 - and there. Maybe you should fill that strong beat so the rhythm is easier to read, as you can try this http://puu.sh/kfcVq/c96d63436a.jpg Iquite dislike the fact they are 1/2 away from each other then
  6. 01:04:407 (2,1,1,2) - Too crowded imo, the movement somewhat cramped, maybe try this http://puu.sh/kfc8Q/34a889ac15.jpg
  7. 01:05:951 (1,2) - The polarity kinda bad, as for lowest diff the transition (1) to (2) hard to read, try this instead http://puu.sh/kfckV/e9dd88c010.jpg A 1/4 circle would be wayyyy too hard for Easy


[Collab Normal]
  1. 00:09:481 - Useless inherited point
  2. 00:35:951 (4) - You can make that slider end on white tick here 00:36:392 - instead doing a extended slider because it may lead into slider break, furthermore the beat on white tick here 00:36:392 - prety strong and noticebale. You can try this rhythm instead http://puu.sh/kfcJK/4877649980.jpg, it'll play better
  3. 00:38:157 (1) - Delete nc on that one? misplaced nc I guess
  4. 00:43:010 (1,2,3) - Check your spacing
  5. 01:05:951 (4,5) - The polarity kinda bad there, try this rhythm instead http://puu.sh/kfckV/e9dd88c010.jpg


[Advanced]
  1. 00:22:716 (3) - You can make that slider shorter by making it a 1/4, you can end on blue tick here 00:22:826 - so it'll more fit with the drum sound there, the curent somewhat not emphsized well
  2. 00:43:010 (1,2,1) - The stacking on (2) not comfortable to play imo, and when play that stacking looks bad, maybe you should separeted them instead, like http://puu.sh/kfdqZ/b66f502a6e.jpg
  3. 00:51:833 (2) - You can improve the flow by rotate that -10 degree then move to x:244 y:228, http://puu.sh/kfdvk/25640c47ad.jpg


[Hard]
  1. You can use slider tick 1, as it's more appropriate and reasonable to play based on the music, as you can see a bad example here 00:30:216 (1) - starting that part
  2. 00:27:789 (7,8) - You can do ctrl+g on them so you can produce a better rhythm, because the white tick here 00:28:010 - worth to be clickable
  3. 00:31:760 (4) - I'm not sure that slider represennt anything there imo because the white tick here 00:31:980 - worth to be clickable, I think you should try this rhythm instead There is a strong sound at the start of (4) thoughhttp://puu.sh/kfe7v/a5d6ddd335.jpg


[Extreme]
  1. You can use slider tick 1, as it's more appropriate and reasonable to play based on the music, can be applied on Insane and Over Kill diff
  2. 00:53:920 - Object is not snapped


[]
Goodluck
In a hurry, so I'll update later
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